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Evanescence - Oceans

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Total Posts
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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on viernes, 11 de abril de 2014 at 01:20:28 p.m.

Artist: Evanescence
Title: Oceans
Tags: Mystyk MystykAMV
BPM: 100
Filesize: 9012kb
Play Time: 03:32
Difficulties Available:
  1. Hard (4,55 stars, 340 notes)
  2. Insane (4,97 stars, 472 notes)
  3. Mystyk's Easy (1,08 stars, 143 notes)
  4. Normal (2,59 stars, 225 notes)
Download: Evanescence - Oceans
Information: Scores/Beatmap Listing
---------------
CROSS THE OCEANS IN MY MAAAAAAAAAAAAAINNND

Another map for my Evanescence Project.

Mystyk made a cool Easy :D
Enjoy!
Katsuri
.
Topic Starter
narakucrimson
Hehe thanks! :D
Katsuri
.
Malinen
Nice song and map, guy :o
Malinen
Insane:

01:12:534 - may be add spinner?
01:28:809 (5) - at this place you can change slider how in this place 01:30:609 (5)
01:55:059 (7) - this hitcircle can be shifted to the 01:55:209 (7)
02:16:959 (9) - add spinner :)
Topic Starter
narakucrimson
Thanks for the mod! Unfortunately, I don't agree with any of the suggestions, so I won't change anything. But thanks anyway!
Barney Stinson
OH I WANTED TO MAAAAAAAAAAAAAP IT
D33d
You still can.

I stupidly closed my PM tab, so I can't post a log now. As such, I'll give [Insane] a quick mod with what I considered to be glaring issue during gameplay.

[General]

On second thoughts, I was probably wrong about the tempo. However, because you're using loads of slow 1/4, it feels like you've used extremely close spacing and sliderend stacking solely because it's 1/4 and therefore "comfortable" or "right." That's just the impression that I got. For the softer sections, you could use more angular patterns which are bunched together more, so that the player's cursor doesn't traverse the screen as intensely.

Also, because there's an implied double-time feel and there is clearly a lot of activity in the backing figures, I strongly recommend tick rate 4. It would fit extremely well and having a max score of ~15m would suit the intensity of this song. Moreover, you would be able to use lots of drumticks on those of the 1/2 sliders which are mapped across drum fills, with the ticks adding additional subtle emphasis on top of the snare hits.

I wish that your skin was edible. I can't get over how delicious it looks. Mind if I steal it sometime?

[Insane]

The start feels like you're patterning for the sake of it and the patterning results in some odd-looking overlaps. I suggest following the vocals with sliders, but that's just me. The lyric at 00:12:009 - is much, much stronger than the backing string sample at 00:12:309 - and yet you've even used a soft finish, which would complement the lyric a lot better. Also, 00:13:209 - is overmapped, as are the other sliders which are clearly forcing patterns.

00:13:209 - should at least be hitsounded, but I'd much prefer it if you started the slider where the repeat lands. I think that you should reconsider how you've mapped this section, because I feel that longer sliders would be more appropriate.

00:53:109 (1) - Returning to sliderends--and, for that matter, sliderstarts--like this is never something that I'd recommend for readability reasons. Moreover, Charles is on the warpath for this kind of thing, so be prepared for him to whine about it. Personally, I'm not too bothered, but you could maybe make the end of 00:54:159 (3) - form a pentagon with the circles which follow it.

01:28:809 (5) - While I appreciate the hold effect, this slider feels fairly useless and it confused me a lot. Because of the tight spacing, the distance between the start and repeat is night-identical to the 1/4 spacing after it. I found this deception to be very unfair. Please, see if you can replace it with a slider on the vocal, especially because you were already following the vocals.

01:54:909 (6,7) - Very minor suggestion--perhaps you could smooth out the orbital sliders a bit, then have these stacked inside the sliders? As clichéd as that is, it'd look awesome, create more impact and possibly feel more final. That said, what you have makes plenty of sense with the music.

02:33:759 - Bear my children. Perhaps you could repeat this somewhere else if at all possible, because this would be thrilling to play more than once.

02:36:309 (1,2,3) - I feel like you could emphasise the riff better. These sliders just go TA-ka-TA-ka-TA-ka, but the riff goes TA-ka-da-TA-ka-da. Slider-circle-slider-circle; that sort of thing. Some kind of downwards-pointing pattern could work nicely, if it could be made to flow into the huge arc.

02:41:109 (1,2,3,1,2,3) - "Epic" doesn't have to mean "awkward to read." I don't even think that this pattern's that interesting and the comboing, while fitting, is inconsistent. Please observe the following carefully:

My suggested approach in action


Here, the 1/2 spacing is notably smaller than the 3/4 spacing, which immediately makes my pattern more readable. Furthermore, the flow and pattern itself are much more dynamic and the fall-and-rise makes a lot of sense with the guitar riff.

Grouping all six circles as one combo will also make the followpoints look fantastic, or maybe that's just me. Still, I love the effect.


02:46:959 (3) - Just to remind you of the sliderend thing.

03:06:159 (3,6) - Um. I noticed this asymmetry at a glance, then confirmed it. Fix this, then move the circles and sliders together, so that a square is formed.


03:24:309 (1,1) - These spinners feel rather fruity and I feel like the map should've ended with the groove. However, if you're gonna insist on having the map's only spinners here, instead of somewhere more satisfying, then hitsound the buggers! Spinners without hitsounds are like waiting forever for a Half-Life 3 announcement, only to find that Valve's released the latest version of 'Left for Bread.'

In conclusion, this map is fantastic, but please consider all of my points with some thought, when you're ready to dig through this map again. It's exactly what the current influx of ranked maps is lacking and would serve as a reminder that structure can still be incredibly fun.
Topic Starter
narakucrimson
Gonna check that mod tomorrow, D33d.

This is officially revived.
Topic Starter
narakucrimson

D33d wrote:

You still can.

I stupidly closed my PM tab, so I can't post a log now. As such, I'll give [Insane] a quick mod with what I considered to be glaring issue during gameplay.

[General]

On second thoughts, I was probably wrong about the tempo. However, because you're using loads of slow 1/4, it feels like you've used extremely close spacing and sliderend stacking solely because it's 1/4 and therefore "comfortable" or "right." That's just the impression that I got. For the softer sections, you could use more angular patterns which are bunched together more, so that the player's cursor doesn't traverse the screen as intensely.

Also, because there's an implied double-time feel and there is clearly a lot of activity in the backing figures, I strongly recommend tick rate 4. It would fit extremely well and having a max score of ~15m would suit the intensity of this song. Moreover, you would be able to use lots of drumticks on those of the 1/2 sliders which are mapped across drum fills, with the ticks adding additional subtle emphasis on top of the snare hits.
I just don't like this. Slider tick 4 looks like a bit too much in sections like the intro. Also, I've NEVER been a fan of slidertick hitsounds :(

I wish that your skin was edible. I can't get over how delicious it looks. Mind if I steal it sometime?

[Insane]

The start feels like you're patterning for the sake of it and the patterning results in some odd-looking overlaps. I suggest following the vocals with sliders, but that's just me. The lyric at 00:12:009 - is much, much stronger than the backing string sample at 00:12:309 - and yet you've even used a soft finish, which would complement the lyric a lot better. Also, 00:13:209 - is overmapped, as are the other sliders which are clearly forcing patterns.
I can't really express every single point in which I disagree here. It seems that we have different concepts for mapping hahahaha I might be forcing the symmetry a bit, but that was the orignial conception and consign while mapping this. I can explain more in detail in IRC if you'd like me to.

00:13:209 - should at least be hitsounded, but I'd much prefer it if you started the slider where the repeat lands. I think that you should reconsider how you've mapped this section, because I feel that longer sliders would be more appropriate. I used a longer slider in this section starting here: 00:12:309 - and ending here 00:13:509 -

00:53:109 (1) - Returning to sliderends--and, for that matter, sliderstarts--like this is never something that I'd recommend for readability reasons. Moreover, Charles is on the warpath for this kind of thing, so be prepared for him to whine about it. Personally, I'm not too bothered, but you could maybe make the end of 00:54:159 (3) - form a pentagon with the circles which follow it. Reworked the pattern, the sliderstart of (3) is now unstacked.

01:28:809 (5) - While I appreciate the hold effect, this slider feels fairly useless and it confused me a lot. Because of the tight spacing, the distance between the start and repeat is night-identical to the 1/4 spacing after it. I found this deception to be very unfair. Please, see if you can replace it with a slider on the vocal, especially because you were already following the vocals. I wanted to add a detail on this particular part, I guess you noticed the cymbal (or hi-hat) going into 1/4th repeats. I just don't think it's so hard to read, and it adds a nice element to the gameplay.

01:54:909 (6,7) - Very minor suggestion--perhaps you could smooth out the orbital sliders a bit, then have these stacked inside the sliders? As clichéd as that is, it'd look awesome, create more impact and possibly feel more final. That said, what you have makes plenty of sense with the music. I *think* I got what you meant, mind checking to see if it's what you expected?

02:33:759 - Bear my children. Perhaps you could repeat this somewhere else if at all possible, because this would be thrilling to play more than once. I know right? :P This pattern kicks so much ass... I don't know if using it more than once would be good though. I mean, my original intention was for it to be something unique in the map, and it helps emphasizing this particular section in the vocals. What other sections do you suggest for me to use this pattern again?

02:36:309 (1,2,3) - I feel like you could emphasise the riff better. These sliders just go TA-ka-TA-ka-TA-ka, but the riff goes TA-ka-da-TA-ka-da. Slider-circle-slider-circle; that sort of thing. Some kind of downwards-pointing pattern could work nicely, if it could be made to flow into the huge arc. I tried something, tell me if you like it!

02:41:109 (1,2,3,1,2,3) - "Epic" doesn't have to mean "awkward to read." I don't even think that this pattern's that interesting and the comboing, while fitting, is inconsistent. Please observe the following carefully:

My suggested approach in action

Somewhat changed!

Here, the 1/2 spacing is notably smaller than the 3/4 spacing, which immediately makes my pattern more readable. Furthermore, the flow and pattern itself are much more dynamic and the fall-and-rise makes a lot of sense with the guitar riff.

Grouping all six circles as one combo will also make the followpoints look fantastic, or maybe that's just me. Still, I love the effect.


02:46:959 (3) - Just to remind you of the sliderend thing. Sure! I tried to rework this, tell me if it's fine.

03:06:159 (3,6) - Um. I noticed this asymmetry at a glance, then confirmed it. Fix this, then move the circles and sliders together, so that a square is formed. Donee.


03:24:309 (1,1) - These spinners feel rather fruity and I feel like the map should've ended with the groove. However, if you're gonna insist on having the map's only spinners here, instead of somewhere more satisfying, then hitsound the buggers! Spinners without hitsounds are like waiting forever for a Half-Life 3 announcement, only to find that Valve's released the latest version of 'Left for Bread.'
Hahaha added hitsounds, I can't really think of a way to map this section that feels ok considering how fast the map is overall.

In conclusion, this map is fantastic, but please consider all of my points with some thought, when you're ready to dig through this map again. It's exactly what the current influx of ranked maps is lacking and would serve as a reminder that structure can still be incredibly fun.
Just :)
Thanks man! I'll be tryin' to get this ranked!
D33d


Glad to see you working on this again.
Pappy
I think it's brillant map :)
I'm waiting for complete easy because Insane is perfect. ;)
Skin is too hmm... :/ pastel so so skin doesn't fit into the background :P Or is it the colors? ;)
pw384
Finally,
Topic Starter
narakucrimson

Papcio wrote:

I think it's brillant map :)
I'm waiting for complete easy because Insane is perfect. ;)
Skin is too hmm... :/ pastel so so skin doesn't fit into the background :P Or is it the colors? ;)
Thanks!
The skin is a variation of the one I used on my Within Temptation maps. I believe it's smoothness brings a very according feeling to the map :)

Also, now the map has a storyboard!
Katsuri
Here is the easy difficulty you requested. Good luck with the map and notify me when you feel like I should check mods. Poke me on facebook in case I'm not online.


Easy Diff ver 1.0
http://puu.sh/5O3ao.osu
ZekeyHache
m4m requested by chat! :)

Mystyk's Easy
00:49:509 (2) - I think it would fit better with 00:48:309 (1) - if you move it to x:216 y:52
02:20:409 (2) - What about: ↓↓ (if you do this make sure to fix the position of 02:21:909 (3) - )
Pretty diff!

Normal
03:10:809 (4) - No siento que la forma del slider encaje bien con 03:09:909 (3) - Creo que quedaria mejor si lo haces derecho.
Nada mas que pueda decir de esta diff..

Hard
01:39:309 (2,3) - Intercablialos en la timeline, a mi me gusto el resultado.
Interesane..

Insane
01:08:409 (2) - Que tal un Ctrl+G? (Si lo haces recuerda revisar el spacing de 01:09:309 (3) - )
02:18:009 (2) - ^

Uff.. Eres muy bueno, hice lo que pude. :? Solo son pequeños detalles. La que mas me gusto fue la Insane. :P
Topic Starter
narakucrimson

ezek wrote:

m4m requested by chat! :)

Normal
03:10:809 (4) - No siento que la forma del slider encaje bien con 03:09:909 (3) - Creo que quedaria mejor si lo haces derecho.
Nada mas que pueda decir de esta diff.. De hecho, lo iba a hacer así originalmente! Cambiado!

Hard
01:39:309 (2,3) - Intercablialos en la timeline, a mi me gusto el resultado.
No va mucho con la distribucion de los saltos en general, ademas se genera un overlap medio feo con (5)
Interesane..

Insane
01:08:409 (2) - Que tal un Ctrl+G? (Si lo haces recuerda revisar el spacing de 01:09:309 (3) - )
02:18:009 (2) - ^ La intencion es que el ultimo sea el que mas fluya (en el ultimo kiai), por eso lo dejo asi!

Uff.. Eres muy bueno, hice lo que pude. :? Solo son pequeños detalles. La que mas me gusto fue la Insane. :P
Gracias!
787B
Hey naraku, it's great to be helping you out!
Mod requested ingame.

General

  • Looks alright.

Mystyk's Easy

Hi Mystyk!
  1. 00:49:509 (2) - Hmm, you could move this a bit up to improve the blanket. I mean, it'd make sense to me since you did the same with 00:47:709 (3,1) - by putting the circle on the middle, so placing the slider 00:49:509 (2) - something closer to the middle would make a nice flow with those three objects:
  1. 01:29:109 (3) - Place where 01:26:709 (1) - begins (x:316 y:60), will look more consistent. You can also do the same with 01:31:509 (1) - here too when fixing up the spacing in case you change.
  1. 01:36:909 (2) - Spacing issue. Also, move it so it's symmetric with 01:35:709 (4) - (x:332 y:324). I'm sure that was your idea in the first place.
  1. 01:50:709 (2) - Kinda nazi, but, if you still consider 01:48:309 (3) - there, you might want to make a "blanket" with it for a better flow:
  1. 01:56:709 (4) - Flow here is not good. If you just move the tail to go more down on the grid it would be great not only between 01:56:109 (3,4) -, but with 01:56:709 (4,1) - as well. It can do a nice overlap also:
  1. 02:10:509 (1) - Might want to add the normal-hitnormal also on the beginning, still matches with the song.
  1. 02:41:109 (1,2) - Nazi as well here, but if you move up just a bit the last node of 02:41:109 (1) - you'll be able to place 02:42:309 (2) - better where 02:40:509 (5) - is, since they are not stacked properly:
  1. 03:21:309 (3) - Hmm, I feel you could still have made the blanket with 03:20:409 (2) -. You should be able to do that if you place it where 03:19:509 (1) - begins and moving the shape a bit:

Normal

There are some unsnapped sliders at the repeat arrows and on the end of them. You should check AIBat for yourself though.
  1. 00:23:109 (2) - You sure about not making symmetry with 00:22:509 (1) - ? You could still place 00:23:709 (3) - on the vertical line and still make it symmetric with 00:24:309 (1) -:
  1. 01:11:409 (2,3,4,5) - Feels like it could've used some symmetry as well here, it looks kinda random that (5) to me:
  1. 03:06:909 (4) - Very nazi, but just move this up a bit so its y-axis is the same of 03:06:309 (2) - (y:284).

Hard

  1. 00:53:709 (4) - Would flow better if this goes downwards.
  1. 01:37:809 (3) - Hmm, I'd rather make it a bit more visible instead making a complete stack with the slider, it would keep consistent with other circles you've did at similar patterns. As far as I could see this is the only circle that it's behind a slider.
  1. 02:10:359 (3,4,5,6) - Feels kinda empty between this as you can still hear some drums at 02:11:259 -. Which I think is the reason you could've added a circle there, would kinda play better with 02:11:709 (6,7) -, but go check it for yourself.
  1. 02:21:609 - Could have been a triplet to match better with the song (drums are kinda loud here) but it would make an unnecessary jump, so it's alright I guess.

Insane

  1. 00:37:809 (6) - Sounds like there's a whistle missing here.
  1. 01:12:309 (11) - Suggesting this to the personal side since I kinda hate how this circle ruins this awesome and symmetric section. So, anyways, you could've made it a stack with 01:12:159 (10) -, but this is just me, really.
  1. 02:33:309 (7,1) - Looks very sudden the change of pattern from instrumetals to vocals here, but it's alright. What bugged me here was the jump, which I think it's kinda unnecessary since it could've followed the same spacing from previous sliders. I may be wrong since I'm not a good player.
  1. 02:53:259 (1,2,3,4,5,6,7,8,9) - *comment* YES.
Ah, I love symmetry. Good job both of you.
I'll drop my star here soon, since I'm out of them :?
Edit: Here:

Wishing best of luck!
Topic Starter
narakucrimson

Wolf wrote:

Hey naraku, it's great to be helping you out! :D
Mod requested ingame.

General

  • Looks alright.

Normal

There are some unsnapped sliders at the repeat arrows and on the end of them. You should check AIBat for yourself though. Tried to fix that since I don't have AiBAT :P
  1. 00:23:109 (2) - You sure about not making symmetry with 00:22:509 (1) - ? You could still place 00:23:709 (3) - on the vertical line and still make it symmetric with 00:24:309 (1) -:
I use an hexagon later, I wanted some variance :P
  1. 01:11:409 (2,3,4,5) - Feels like it could've used some symmetry as well here, it looks kinda random that (5) to me:
Hmmm I did it non symmetrical and copied it on the following chorus, but rotated. It's a different kind of symmetry, and I like it this way :)
  1. 03:06:909 (4) - Very nazi, but just move this up a bit so its y-axis is the same of 03:06:309 (2) - (y:284). Moved (2,3) down instead. Also, you mean the coordinate :P

Hard

  1. 00:53:709 (4) - Would flow better if this goes downwards.
Actually, I disagree. Not only it does flow well as it is now, but also it helps enhance the kind of "kick" effect on the music. Also it flows well into the next circles.
  1. 01:37:809 (3) - Hmm, I'd rather make it a bit more visible instead making a complete stack with the slider, it would keep consistent with other circles you've did at similar patterns. As far as I could see this is the only circle that it's behind a slider. That's true, I spent some time deciding this but I wasn't so sure. i'll unstack it.
  1. 02:10:359 (3,4,5,6) - Feels kinda empty between this as you can still hear some drums at 02:11:259 -. Which I think is the reason you could've added a circle there, would kinda play better with 02:11:709 (6,7) -, but go check it for yourself. Added a circle at 02:11:259.
  1. 02:21:609 - Could have been a triplet to match better with the song (drums are kinda loud here) but it would make an unnecessary jump, so it's alright I guess.That's exactly the reason why I didn't use a triplet hahaha Anyway, I worked something out

Insane

  1. 00:37:809 (6) - Sounds like there's a whistle missing here.Added.
  1. 01:12:309 (11) - Suggesting this to the personal side since I kinda hate how this circle ruins this awesome and symmetric section. So, anyways, you could've made it a stack with 01:12:159 (10) -, but this is just me, really. It doesn't ruin anything imo :P
  1. 02:33:309 (7,1) - Looks very sudden the change of pattern from instrumetals to vocals here, but it's alright. What bugged me here was the jump, which I think it's kinda unnecessary since it could've followed the same spacing from previous sliders. I may be wrong since I'm not a good player. You mean the jump that leads into the following jumpy pattern :P?
  1. 02:53:259 (1,2,3,4,5,6,7,8,9) - *comment* YES. Hehehe
Ah, I love symmetry. Good job both of you.
I'll drop my star here soon, since I'm out of them :?
Wishing best of luck!
Thank you very much! :D
Also just a tip: you can open one [list] and then use as many [*] as you want, you don't need to use [list] for every [*]. :P
See you!
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