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Sarina Paris - Look At Us (Daddy DJ Mix)

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Lidan
Hey :3

[General]

  • 01:29:407 - Remove this timing point on every diff.
[Kogure's Insane]
  1. 01:13:032 (10,11,12) - Feels better with a 1/4 stream imo.
[Hard]
  1. AR+1
  2. 00:12:992 (4) - Move to 00:12:881.
  3. 00:51:422 (3) - Stack with 00:50:977 (1).
Sorry for not finding much, haven't been modding for a while :S
Nice map :>
Topic Starter
Kryptogram

L i d a N wrote:

Hey :3

[General]

  • 01:29:407 - Remove this timing point on every diff. this make the spinner volume down so no
[Hard]
  1. AR+1 Ok
  2. 00:12:992 (4) - Move to 00:12:881. no ?
  3. 00:51:422 (3) - Stack with 00:50:977 (1). Ok
Sorry for not finding much, haven't been modding for a while :S
Nice map :>

Thank you !
Flanster
M-mod requested.Use if you want >_<

[General]
Love the song and awesome map! ;3
The patterns are so cool @.@
And great hitsounds!

[Easy]
01:16:820 (3) - NC
01:18:602 (1) - remove NC
01:19:493 (6) - NC
01:21:275 (1) - remove NC
01:23:058 (5) - NC
01:24:840 (1) - remove NC

[Pereira's Normal]
Yeah just combos again..
00:18:005 (1) - remove NC
00:18:450 (4) - NC
00:21:569 (1) - remove NC
00:22:461 (3) - NC
00:25:134 (1) - remove NC
00:23:797 (3) - NC
00:53:650 (1) - remove NC
00:54:096 (4) - NC

[Hard]
Uuu....
00:33:154 (5) - NC
00:40:506 (4) - NC
00:42:957 (4) - NC
00:49:195 (2) - NC

[Kogure's Insane]
00:28:921 (4) - NC
01:13:032 (10) - NC
01:13:255 (1) - remove NC

kudosu to star this epic map @.@
Kogure

L i d a N wrote:

Hey :3

[General]

[Kogure's Insane]
  1. 01:13:032 (10,11,12) - Feels better with a 1/4 stream imo. Not sure though, since i dont think a 1/8 stream would be good. Will think about it

Lolicore Flandre wrote:

[Kogure's Insane]
00:28:921 (4) - NC Ye
01:13:032 (10) - NC Ye
01:13:255 (1) - remove NC Ye
Thanks for modding!

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
mancuso_JM_
El Taiko como prometi ayer in-game. Espero que te guste
Si agregas la diff. no te olvides de agregar mi username en los tags

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
Topic Starter
Kryptogram

Lolicore Flandre wrote:

M-mod requested.Use if you want >_<

[General]
Love the song and awesome map! ;3
The patterns are so cool @.@ Thanks
And great hitsounds! ^^

[Easy]
01:16:820 (3) - NC Done
01:18:602 (1) - remove NC Done
01:19:493 (6) - NC Done
01:21:275 (1) - remove NC Done
01:23:058 (5) - NC Done
01:24:840 (1) - remove NC Done

[Hard]
Uuu....
00:33:154 (5) - NC Done
00:40:506 (4) - NC Done
00:42:957 (4) - NC Done
00:49:195 (2) - NC Done

kudosu to star this epic map @.@
Thank you for mod and Star !! :3
NewRulerNA
[General]
The bit rate of mp3 is too high.
Please delete osb, supposing you do not use StoryBoard.

[Easy]
I consider that it is better to set Slider Tick Rate to 2.

Only fine indication of Distance

00:20:233 (2) - 1 grid down (gird level4)
01:04:789 (2,3) - ^
01:17:711 (2) - ^

[Pereira's Normal]

00:16:668 (2) - How about making it move just under 00:16:223 (1) ?
00:23:352 (1) - 00:23:797 (2) - ^

[Hard]
It is only one that it was worrisome.

00:49:863 (4,5) - 1 grid left (grid level3)

[Kogure's Insane]

00:09:762 (1,2,3,4,5) - I consider that it is better to replace the turn which 00:09:985 (2) and 00:10:430 (4) strike.
00:34:936 (6,7,8) - I think that distance should be narrowed.
00:45:630 (5,6) - ^
01:13:182 (3) - I think that I should delete this note.


good maps
1star!
rockleejkooo
Hello from our queue


[General]
• delete .osb file from song folder
• u can use 196kbps mp3 or lower

[Easy]
• delete last green line at 89407, it does nothing
• 00:44:293 - i think there should be a note~
• 01:27:513 (1) - finish maybe?
• 01:02:116 - aaaand here note o.o

[Pereira's Normal]
• 00:42:957 (1) - finish?
• 00:57:215 (3) - u should replace clap with finish on the repeat of slider and put finish at the end
• 01:06:237 - why there is volume 50%? ;___; i don't here any changes in music. maybe u should put 70 as always?

[Hard]
• delete last green line at 89407, it does nothing
• 00:12:992 (4) - maybe put this on red tick? like at 00:05:752 (4) - and i think u should stack it with previous slider or put it some grids left
• 00:15:109 (1,3) - maybe finishes?
• 00:15:777 (4) - ^ at repeat
• 00:25:802 (3) - nc?
• 00:39:169 - maybe note?
• 01:09:691 - and here? :<
• maybe it's better to use something like this? http://puu.sh/fkJu and if u are agree then delete green those lines and put a clap at the start
• 01:20:830 (4) - nc?
• 01:22:166 (1) - and then remove nc
• 01:22:835 (2) - and nc here
• 01:27:513 (1) - finish

[Kogure's Insane]
• delete last green line at 89407, it does nothing
• 00:15:331 (5) - i think, u should delete this and put slider on this white tick and make slider 1 tick longer
• 00:30:258 (8) - don't sure u can do something like this. maybe delete (1) and make slider 2 repeats longer? with finish in the end (and nc)
• 00:58:106 (4) - nc maybe?
• 01:03:230 (5) - ^
• 01:13:032 (1,2,3,4) - ehh? it should be 1/6, i suppose?
• 01:27:513 (1) - finish like in other diffs
i really like your diff, kogure :3

that's all! it's nice map. good luck with ranking~ :3
Flanster
New 192kbps MP3: http://puu.sh/fl0I
New Offset : 1997
Pereira006

NewRulerNA wrote:

[Pereira's Normal]

00:16:668 (2) - How about making it move just under 00:16:223 (1) ?fixed
00:23:352 (1) - 00:23:797 (2) - ^fixed
thank you mod

rockleejkooo wrote:

[Pereira's Normal]
• 00:42:957 (1) - finish?fixed but not is finish is whistle
• 00:57:215 (3) - u should replace clap with finish on the repeat of slider and put finish at the end no
• 01:06:237 - why there is volume 50%? ;___; i don't here any changes in music. maybe u should put 70 as always? ups i didn't noticed that anyway fixed
thank you mod

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Pereira's Normal].osu
mancuso_JM_
Buen [TeA] arregle los kiai, 2 unsnapped notes en el 1/6 pattern y cambie un pattern

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
Tonoko
here is my suggestion

[Pereira's Normal]
00:04:447 vocal starts here but it's not a big problem.
00:11:576 ^
01:20:416 (1) - add finish like 01:13:287 (1) -
01:27:545 (1) - silent spinner sounds better? or remove the finish

[Hard]
00:30:513 (1) - remove new combo
00:34:077 (1) - ^

[Kogure's Insane]
some new combos look weird:
00:18:037 (1) - ^
00:22:270 (1) - ^
some confusing pattern:
00:30:290 (8) - I think 1/8 slider is a little bit weird.
01:13:064 (1,2,3,4) - ^
00:47:444 (3,4) - following the song is more important than the shape
00:50:786 (3,4) - ^
00:54:573 (3,4) - ^

pretty good ~ good luck~
mancuso_JM_
Hey [TeA], estoy modeando algunos maps de Modders Hispanos. Estaba este map, asi que lo voy a modear xD

General:
- Elimina el .osb file de la carpeta y luego full submit :P

Easy:
- El Approach Rate se siente algo bajo, principalmente cuando aparecen los Sliders. Te sugiero que lo aumentes en 1 Tick (AR+1)
01:02:148 (x): Se siente muy vacio aca, me dejo con la expectativa de que iba a aparecer algo. Por esto agrega una Nota
01:13:287 (1): Agregale un Finish al comienzo del Slider, juega bien con la musica y con el comienzo del Kiai Time

Pereira's Normal:
- I want to see the Overall Difficulty +1
- Pereira, you have to Resnap all the Inherited Points (Especially the kiai). You have all green Lines unsnapped and affect some hitsounds, and of course the unsnapped kiai is unrankable.
In General the difficulty looks fine, but you have to make this change ;)

Hard:
- El Approach Rate esta algo bajo para ser una Hard. Te Sugiero que uses 7 para esta dificultad (AR+1)
00:03:779 (1): Siguiendo la voz, este Slider deberia pertenecer al Pattern anterior. Asi que Elimina el New Combo en esta nota y agregalo en 00:04:447

Kogure's Insane:
00:43:880 (9): Agrega un New Combo aqui. Ya que cambia el ritmo
00:46:553 (1): No estoy muy seguro de que el New Combo vaya aca, ya que escuchando la musica, no hay cambio de ritmo aqui. Asi que deberias Eliminar el New Combo en esta nota y agregarselo a 00:46:999.
01:13:126 (2): Nota fuera de Lugar (Unsnapped Note). Debes reubicarla
01:13:182 (3): (^)
01:20:750 (1): Este New Combo no juega mucho con la musica, te sugiero que Elimines este New Combo, y luego agregarlo en 01:21:085 (3)
Al igual que en la Normal. Tienes todas los Inherited Points (Lineas Verdes) fuera de Lugar (Unsnapped). Asi que debes resnapearlas a todas en lo posible.

A pesar de que hice el taiko, me senti con la necesidad de modearlo. Ademas me quise hacer cargo de Modders Hispanos ya que casi nadie modea desde ese hilo.
Eso es todo. Te dejo estrella y espero que sea rankeado pronto ;)
PD: Ya voy a empezar a buscar taiko modders
YTYuyu
Yo modding this map because of ur request :)

General:
Resnap the green lines. theyre unsnapped.

Easy:
00:39:424(3) - How about flipping it vertically to make an easier path for beginners?
01:05:267(3) - how about making a 1/1 slider. if u do so delete the note at 01:05:713. IMO if u add the slider itll flow nicer.
01:13:287(1) - maybe add a finish since the singer is about to sing again?

Pereira's Normal:
00:06:452(3) - Flip it vertically or Ctrl+J. i was expecting (1,2,3) to be like a triangle. something like This?
01:11:950(5) - how about replacing the repeats for sliders. like This. i think this is better because its almost over(when i say this i mean that it gets a bit harder in the diff near the end) and its more fun IMO

Hard:
01:10:168(3) - i think u forgot to add a clap. if yes add it to continue the rhythm.

Kogure's Insane:
00:07:343(7) - move it down a bit because its touching the hp bar. this may cause a distraction to players if their nervous. instead how about stacking this on the beginning of (5) to make it a bit challenging?
01:09:277(2,3) - same as above but move (2) to x 404 y:220 and (3) to x:260 y:44. that way it could cause less of a distraction IMO

this is the best i can do. Star and GL :D
Pereira006

Tonoko wrote:

[Pereira's Normal]
00:04:447 vocal starts here but it's not a big problem. ya but this is normal i don't like bit more hard on normal sorry no
00:11:576 ^ ^
01:20:416 (1) - add finish like 01:13:287 (1) - yup thank catch that
01:27:545 (1) - silent spinner sounds better? or remove the finish no sorry

mancusojuanmattos wrote:

Pereira's Normal:
- I want to see the Overall Difficulty +1 no sorry
- Pereira, you have to Resnap all the Inherited Points (Especially the kiai). You have all green Lines unsnapped and affect some hitsounds, and of course the unsnapped kiai is unrankable. fixed
In General the difficulty looks fine, but you have to make this change ;)

Byakugan249 wrote:

General:
Resnap the green lines. theyre unsnapped.fixed that

Pereira's Normal:
00:06:452(3) - Flip it vertically or Ctrl+J. i was expecting (1,2,3) to be like a triangle. something like This?sure
01:11:950(5) - how about replacing the repeats for sliders. like This. i think this is better because its almost over(when i say this i mean that it gets a bit harder in the diff near the end) and its more fun IMOsorry no this is more hard play on normal IMO I don't like make more hard on normal because this just normal
Thank you all mod :) orz

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Pereira's Normal].osu
Kogure

NewRulerNA wrote:

[Kogure's Insane]

00:09:762 (1,2,3,4,5) - I consider that it is better to replace the turn which 00:09:985 (2) and 00:10:430 (4) strike. Yes
00:34:936 (6,7,8) - I think that distance should be narrowed. No
00:45:630 (5,6) - ^ No
01:13:182 (3) - I think that I should delete this note. No

rockleejkooo wrote:

[Kogure's Insane]
• delete last green line at 89407, it does nothing Take a closer look at it, it does something
• 00:15:331 (5) - i think, u should delete this and put slider on this white tick and make slider 1 tick longer I dont think so
• 00:30:258 (8) - don't sure u can do something like this. maybe delete (1) and make slider 2 repeats longer? with finish in the end (and nc) I think i can leave it as it is, maybe i will ask a MAT about it
• 00:58:106 (4) - nc maybe? Sure
• 01:03:230 (5) - ^ Nope
• 01:13:032 (1,2,3,4) - ehh? it should be 1/6, i suppose? Actually it is 1/8
• 01:27:513 (1) - finish like in other diffs It seems other diffs doesnt have this finish
i really like your diff, kogure :3 Thanks <3

Tonoko wrote:

[Kogure's Insane]
some new combos look weird:
00:18:037 (1) - ^ NC due to white tick
00:22:270 (1) - ^ NC due to jump
some confusing pattern:
00:30:290 (8) - I think 1/8 slider is a little bit weird. It fits the song
01:13:064 (1,2,3,4) - ^ ^
00:47:444 (3,4) - following the song is more important than the shape [TeA] added slidertick clap, so it now has rhythm
00:50:786 (3,4) - ^ I dont see how here
00:54:573 (3,4) - ^ Same as 00:47:444 (3,4)

mancusojuanmattos wrote:

Kogure's Insane:
00:43:880 (9): Agrega un New Combo aqui. Ya que cambia el ritmo Ok
00:46:553 (1): No estoy muy seguro de que el New Combo vaya aca, ya que escuchando la musica, no hay cambio de ritmo aqui. Asi que deberias Eliminar el New Combo en esta nota y agregarselo a 00:46:999. Tengo entendido que cuando se inicia kiai, se debe poner NC
01:13:126 (2): Nota fuera de Lugar (Unsnapped Note). Debes reubicarla Esta en 1/8 beat snap divisor
01:13:182 (3): (^) ^
01:20:750 (1): Este New Combo no juega mucho con la musica, te sugiero que Elimines este New Combo, y luego agregarlo en 01:21:085 (3) Es para indicar que no hay mas saltos
Al igual que en la Normal. Tienes todas los Inherited Points (Lineas Verdes) fuera de Lugar (Unsnapped). Asi que debes resnapearlas a todas en lo posible. [b]Arreglado[/b]]

Byakugan249 wrote:

Kogure's Insane:
00:07:343(7) - move it down a bit because its touching the hp bar. this may cause a distraction to players if their nervous. instead how about stacking this on the beginning of (5) to make it a bit challenging? Moved 1 grid down. I didnt stack it becoz i want to keep it easy at the beginning
01:09:277(2,3) - same as above but move (2) to x 404 y:220 and (3) to x:260 y:44. that way it could cause less of a distraction IMO I'm trying to keep the whole mapset symmetric, so i will just put them 1 grid down
Thanks all for modding :D

PS: lol [TeA]


Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
Cygnus
Here's your mod. 8D
HARD
  1. 00:51:009 - (1,3) Move 1 grid right.

  2. 00:55:910 - (4) This kind of bothers me. I suggest you just replace this with 1/4 sliders. Don't just do the job with a reverse slider.

  3. 00:59:920 - (2,3,4,5,6) I suggest you to just follow this pattern:

  4. 01:07:049 - (2,3,4) 1 Grid up.

  5. 01:22:198 - (4) Move the second point of this slider 1 grid up.
INSANE
  1. 00:08:457 - 1 grid down.
The rest are fine. Or maybe I'm just too lazy atm. -.-
Barney Stinson
HIIIIIIIIIIIIIIIIIII

Easy: Good!
1:13:287: Not symmethric. Is it intentional?
Normal: Stuff cool!
1:08:831: Hmmmm make it better! Like: http://osu.ppy.sh/ss/235327 (fix other slider too)
Fuck that. nothing more.
Don't kudosu me, if u want to stop modding my map feel free to do it. It's m4m, not not finding a fuck on another map and get random map
regenz
Hi
Mod form queue

General

Taiko has different kiai time ? purpose for flashing?

when ball pass slider there's some sound that feel a bit bad
you can use my file to silence slider slide
http://puu.sh/g8R7

Insane

2 unsnap note 01:13:126 (11,12) -

00:57:470 (1,2) - not sure this can see clearly or note may be use counter clockwise instead of clockwise?

01:13:064 (10,11,12) - this is 1/8 stream it's cosider as 1/4 269 bpm song that's too fast ,can you change it to return slider?

Hard

01:27:545 (1) - add timing to silence the spinner endpoint

Normal

Normal whistle is too loud decrease form 70 > 55 please
01:27:545 (1) - without finish be better (like hard insane)
Easy

Fine

GL :idea:
mancuso_JM_

regenz wrote:

Hi
Mod form queue

General

Taiko has different kiai time ? purpose for flashing? Taiko diff. can be different kiai. Specially if it's a Guest diff.
That's all :P
Hikato
[General]

You could should disable letterbox.

[Easy]

Nice. Found nothing. (Yay!)



[Pereira's Normal]

01:27:545 (1) - Maybe silence the end?

[Hard]

Nice. Found nothing. (Yay!)

[Kogure's Insane]

00:31:627 (6,7,8,9,10,1) - Inconsistent spacing.
00:38:756 (8,9,10,11,12) - ^
00:40:538 (3,4,5,6,7,8,9) - ^

00:54:128 (2,3,4) - I think this really needs changing. (2) covers (4) making (3) look like the start of the slider causing confusion.
01:13:126 (11) - unsnapped.
01:13:182 (12) - unsnapped.


Nice maps.
Kogure

regenz wrote:

Insane

2 unsnap note 01:13:126 (11,12) - 1/8 stream

00:57:470 (1,2) - not sure this can see clearly or note may be use counter clockwise instead of clockwise? cant, it would break the spacing, but added a nc on 00:57:135 (1) - so u follow those follow points.

01:13:064 (10,11,12) - this is 1/8 stream it's cosider as 1/4 269 bpm song that's too fast ,can you change it to return slider? Fits the song perfectly

Hikato wrote:

[Kogure's Insane]

00:31:627 (6,7,8,9,10,1) - Inconsistent spacing. viewtopic.php?f=61&t=52148&st=0&sk=t&sd=a
00:38:756 (8,9,10,11,12) - ^ ^
00:40:538 (3,4,5,6,7,8,9) - ^ ^

00:54:128 (2,3,4) - I think this really needs changing. (2) covers (4) making (3) look like the start of the slider causing confusion. Nah
01:13:126 (11) - unsnapped. 1/8 stream
01:13:182 (12) - unsnapped. ^
Nothing to change, just a NC

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
Pereira006

K o g u r e wrote:

Hikato wrote:

[Kogure's Insane]


01:13:126 (11) - unsnapped. 1/8 stream
01:13:182 (12) - unsnapped. ^
yes is 1/8 but still unsnapped here prooft http://puu.sh/grxx this is still unsnapped aibat sayd same pleasse go Resnapp all note

no kds here of couse orz
Mystyk
Here's my mod:

SPOILER
All difficulties:
00:16:255 (2) - 00:30:513 - maybe you could add Kiai Time

Pereira's Normal:
00:08:012 (1) - distance, it's too close to the slider before
01:13:287 (1) - maybe you could place this like the one here 01:16:852 (1)

Kogure's Insane:
00:18:705 (4) - this could be placed somewhere else (so don't put it under (3)), and maybe with another shape
00:19:374 (5) - ^ but shape is fine
00:24:052 (2) - this oculd be plcaed like this

00:25:166 (1) - put this somewhere else
00:59:475 (2) - make the distance bigger between the (2) and the (4)
01:00:811 (7) - ^ same but with (7) and (5)
01:13:510 (2) - these slider are kinda strange, maybe try using hit circles instead of them

I don't really have problems with Easy and Hard. In general all of them is fine really. Good job.
Hikato
I'll put it so you understand: 00:54:128 (2,3,4) - This needs changing. (2) covers (4) making (3) look like the start of the slider causing confusion. This is unrankable. This goes for the snapping too.
Kogure

Hikato wrote:

I'll put it so you understand: 00:54:128 (2,3,4) - This needs changing. (2) covers (4) making (3) look like the start of the slider causing confusion. This is unrankable. It is not unrankable, a lot of users do this as well. But anyways, ill ask a MAT and see his opinion.
This goes for the snapping too. Didnt notice it was unsnapped, fixed

Pereira006 wrote:

yes is 1/8 but still unsnapped here prooft http://puu.sh/grxx this is still unsnapped aibat sayd same pleasse go Resnapp all note

no kds here of couse orz
Thanks for clearing me the doubt :D

MystykAMV wrote:

Here's my mod:

SPOILER
Kogure's Insane:
00:18:705 (4) - this could be placed somewhere else (so don't put it under (3)), and maybe with another shape Its a simple stack
00:19:374 (5) - ^ but shape is fine : )
00:24:052 (2) - this oculd be plcaed like this Changed in other way

00:25:166 (1) - put this somewhere else Why?
00:59:475 (2) - make the distance bigger between the (2) and the (4) ^
01:00:811 (7) - ^ same but with (7) and (5) ^
01:13:510 (2) - these slider are kinda strange, maybe try using hit circles instead of them 1/8 sliders

I don't really have problems with Easy and Hard. In general all of them is fine really. Good job.
Thanks for mod

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
wmfchris
just scanning through and ...

[Insane]
01:13:126 (11) - Unsnapped
01:13:182 (12) - Unsnapped

well taiko mod here, music sounds nice

[Taiko]
00:30:290 - k d instead of d k
00:37:642 - D k
00:39:201 - k d k
01:11:505 - we can hear k-like drum sound only at the red tick so I prefer ddkkddkk
01:15:738 - ends with d sounds better, try kkkkdkd
01:27:545 - ends with d and place spinner 1/2 beat after the last notes

First kiai part -- By pitch of vocals I think all notes on the lyrics "look at us" should ends with d instead of k...
01:20:416 - Don't make flashy effect in taiko mode as in solo

nice song >W<
Snow Note
Thank you for mancusojuanmattos's request~
Taiko BG here! :)
mancuso_JM_

wmfchris wrote:

well taiko mod here, music sounds nice

[Taiko]
00:30:290 - k d instead of d k Yes, changed
00:37:642 - D k Yeah, changed again :P
00:39:201 - k d k Hmmm.... Ok
01:11:505 - we can hear k-like drum sound only at the red tick so I prefer ddkkddkk Yes! Sounds better
01:15:738 - ends with d sounds better, try kkkkdkd Could be... yes ready
01:27:545 - ends with d and place spinner 1/2 beat after the last notes Ready

First kiai part -- By pitch of vocals I think all notes on the lyrics "look at us" should ends with d instead of k... Ok, changed the pattern to kkd, sounds better
01:20:416 - Don't make flashy effect in taiko mode as in solo Removed

nice song >W<
Thanks for mod Chris :D. All Fixed :P

Aca el Update [TeA] ;)

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
And also, Thanks for Taiko BG 7odoa ;)
BeatofIke
Request from my modding queue. :D

[General]
Why is this map not ranked? It looks ranked quality.

[Easy]
Good, but maybe reduce the slider tick rate to 1?

[Normal] Good

[Hard] Good

[Insane] Good

Very good map. I see no errors.
Topic Starter
Kryptogram

BeatofIke wrote:

Request from my modding queue. :D

[General]
Why is this map not ranked? It looks ranked quality.

[Easy]
Good, but maybe reduce the slider tick rate to 1?

[Normal] Good

[Hard] Good

[Insane] Good

Very good map. I see no errors.
Thank you for trying to mod :)
lovhin456
Hello! I will try to do some serious modding lol

General:
- Fine

Easy:
- 00:05:561 >> This slider doesn't go with the vocals/music consider shorten it or doing something else
- 01:28:882 >> Maybe is better to end the spinner at this spot because vocals end here so it makes more sense imo

Pereira's Normal:
- 00:06:452 (3,1) >> Maybe this anti jump isn't such a good idea
- 00:18:037 >> Remove new combo then new combo on next note to follow vocals
- 00:21:601 >> Remove new combo then new combo at 00:22:493. After that remove new combo at 00:23:284 and at 00:25:166 then add new combo at 00:25:612
- 01:04:376 >> Doesn't go very well with the music/vocals imo, try to shorten the slider until 01:05:267 then add a note at 01:05:713
- 01:28:882 >> Same as Easy

Hard:
- 00:09:126 >> Kinda boring also very easy considering this is a Hard, I think you can do something that fits much better and is more difficult (good difficult)
- 00:20:488 >> This combo seems a little unnecessary remove it ?
- 00:24:498 >> Doesn't make much sense to add a new combo here also this is a Hard so imo combos should be longer (not that long either but longer nevertheless)
- 00:34:077 >> Remove new combo ? Same reason as above
- 00:38:087 >> ^
- 00:43:657 >> Add a note here, also a suggestion with the formation of notes http://puu.sh/gZxS It looks nice and plays even better, adds some fun too because there's a little jump there
- 01:26:654 >> Instead of this sliders which are too easy for a Hard try to make 4 notes and maybe little jumps to add some fun in there
- 01:28:882 >> Same as Easy

Kogure's Insane:
- 00:22:270 (1,2,3,4) >> Not feeling these jumps at all, I mean little jumps could work but these are really big and it just doesn't suit at all imo
- 00:45:996 >> I really don't know but isn't it a little mean to make this kind of jump ? Reverse selection ? For some reason I think it feels better that way lol
- 00:54:128 (2,3,4) >> A lot of users do this as well, uh, that isn't exactly a good/well supported answer imo and to be honest even my eyes went mad when I saw this pattern! I strongly suggest to change it, at least a part if you don't want to change it all. I think you can pull out something else without taking all the fun
- 01:13:064 (10,11,12) >> Huuurrrr 1/8 *runs for life* I don't but when I see 1/8 streams that aren't in the shape of an slider I always start to freak out because I think these are super hard (at least I can't play them) I don't if others can but considering the BPM I guess it is playable yet I am afraid of even trying to play them lol. Anyways I'm bringing this up because I'm not wheter or not it is easy enough or playable enough to like, play, duh
- 01:26:654 >> I was going to suggest the same as Hard but now I'm unsure and I don't know why. Maybe it is a good idea but don't try to overdo the jumps
- 01:29:383 >> This green section is useless, there are no notes after it so yeah useless

* Pretty nice overall!
Topic Starter
Kryptogram

lovhin456 wrote:

Hello! I will try to do some serious modding lol You're mods are serious :D

General:
- Fine

Easy:
- 00:05:561 >> This slider doesn't go with the vocals/music consider shorten it or doing something else Done
- 01:28:882 >> Maybe is better to end the spinner at this spot because vocals end here so it makes more sense imo Ok

Hard:
- 00:09:126 >> Kinda boring also very easy considering this is a Hard, I think you can do something that fits much better and is more difficult (good difficult) You're right :)
- 00:20:488 >> This combo seems a little unnecessary remove it ? Yep
- 00:24:498 >> Doesn't make much sense to add a new combo here also this is a Hard so imo combos should be longer (not that long either but longer nevertheless) Yea
- 00:34:077 >> Remove new combo ? Same reason as above Done
- 00:38:087 >> ^ ^
- 00:43:657 >> Add a note here, also a suggestion with the formation of notes http://puu.sh/gZxS It looks nice and plays even better, adds some fun too because there's a little jump there Done
- 01:26:654 >> Instead of this sliders which are too easy for a Hard try to make 4 notes and maybe little jumps to add some fun in there
- 01:28:882 >> Same as Easy Yea

* Pretty nice overall!
Thank you lovhin456
mancuso_JM_
GoGoGo [TeA]. Tenes que rankear este map :D
Pereira006
Kogure

lovhin456 wrote:

Kogure's Insane:
- 00:22:270 (1,2,3,4) >> Not feeling these jumps at all, I mean little jumps could work but these are really big and it just doesn't suit at all imo Made em x1,5
- 00:45:996 >> I really don't know but isn't it a little mean to make this kind of jump ? Reverse selection ? For some reason I think it feels better that way lol :D
- 00:54:128 (2,3,4) >> A lot of users do this as well, uh, that isn't exactly a good/well supported answer imo and to be honest even my eyes went mad when I saw this pattern! I strongly suggest to change it, at least a part if you don't want to change it all. I think you can pull out something else without taking all the fun. Well, that answer is enough for a player, but to a Mat/Bat who was more knowledge, the answer must be more precise. Anyways, i rearranged the notes on this section and idk if their are good as they are ;_;
- 01:13:064 (10,11,12) >> Huuurrrr 1/8 *runs for life* I don't but when I see 1/8 streams that aren't in the shape of an slider I always start to freak out because I think these are super hard (at least I can't play them) I don't if others can but considering the BPM I guess it is playable yet I am afraid of even trying to play them lol. Anyways I'm bringing this up because I'm not wheter or not it is easy enough or playable enough to like, play, duh If you want i make it a slider, so its easier to play
- 01:26:654 >> I was going to suggest the same as Hard but now I'm unsure and I don't know why. Maybe it is a good idea but don't try to overdo the jumps :D
- 01:29:383 >> This green section is useless, there are no notes after it so yeah useless lol dunno what this section is still doing here, but now it is removed
Many thanks for your mod lovhin :3

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
Topic Starter
Kryptogram

lovhin456 wrote:

- 01:28:882 >> Maybe is better to end the spinner at this spot because vocals end here so it makes more sense imo
I did this for kogure diff since you didin't wrote that in his mod hope kogure don't mind this :)
Roddie
Time to do the end of my bargain...

Easy
  1. 00:07:343-A new combo here is not necessary in my opinion. Consider removing it.
  2. 00:08:234-Perhaps remove new combo from here?
Pereira's Normal
  1. Perhaps decreasing the Approach Rate by one would be best.
  2. 01:11:950 (4)-Hm... Perhaps a 1/2 kick-back slider might not be the best way to go. ): How about replace it with a couple of sliders and a note after the last slider? You know, like this. (:
  3. 01:20:416 (1)-I think you forgot to add a finish on the end.
Hard

Awesome job!

Mancuso's Taiko Oni
  1. 00:30:513 (153)-I have discussed with mancuso about adding a big don here and he agreed.
Kogure's Insane
  1. 00:24:275 (3)-Don't mean to be a spacing nazi but could you stack this with the previous slider starting point properly?
  2. 01:13:064 (10, 11, 12)-I strongly recommend not doing this. It comes out as a total surprise and that's not fair in my opinion. ): Just use a 1/8 slider on that.
And that's about it.

After you guys look through my mod and fix your difficulties, [te][Amo], call me back so I can recheck it.
mancuso_JM_

Roddie wrote:

Mancuso's Taiko Oni
  1. 00:30:513 (153)-I have discussed with mancuso about adding a big don here and he agreed. haha, yes I talked with him, and I said that It's a Good place to add a Big don, since I have a music support :P
Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
Kogure
All done.
btw you should add also "kogure" to tags, since ppl that type it, only see my diff, and all the map should be shown.

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
Roddie
Everything seems to be in order.

So... Bubbled!
Topic Starter
Kryptogram

Roddie wrote:

Everything seems to be in order.

So... Bubbled!
Thank you Roddie :D
Kogure
Fast bubbles ftw
narakucrimson
Hello! I see you put a lot of dedication in this to get so many mods in just 3 weeks! I'll mod this now as a prize for that dedication, you deserve it!

[General]

  • Metadata:
  1. Disable the countdown in all difficulties. It's unused - the time for it to appear is too short so it actually doesn't.

    Volume:
  2. 00:01:997 ~ 00:16:255 - In this section, the music seems to be more "quiet" so I suggest lowering the volume for this part. About -25% should be fine!

    Timing:
  3. The offset sounds a little late, -7 ms should work better. I know that changes lower than 10 ms can fall in the range of our hearing mistakes but somehow, this felt even more late in comparison with other maps that I've already identified to have alte offsets. So yeah, please try it.
    Remember to resnap!
[Easy]
  1. 00:05:561 (4) - SInce this combo looks a little too long, I would suggest adding a new combo here. It's ok if you want to keep this and the next suggestion the same though, just let me know.
  2. 00:12:690 (5) - Again new combo, and remove it from the next slider, then add one at 00:16:255 (2) -. This is to be consistent with 00:08:234 (6,7,1) -.
  3. 00:23:384 (1) - I felt as if you were missing a finish here! Try adding one. It totally fits the music~
  4. Now there's a section in which I would like to suggest some whistles so, I'll just write them down here:
    "How about adding whistles at...?"
    1. 00:32:295 (2) -
    2. 00:35:860 (2) -
    3. 00:39:424 (3) -
    4. 00:42:989 (2) -
    5. 00:46:553 (3) -
    6. 00:50:118 (3) -
    7. 00:53:682 (3) -
    8. Then you don't add until the next kiai, at 01:15:069 (2) -
    9. 01:18:634 (3) -
    10. 01:22:198 (4) -
    11. 01:24:872 (2) - And a finish here, not whistle.
    It's just a pattern that somehow fits the song imo, so if you like it, you should apply something similar in the other diffs too.
[Pereira's Normal]
  1. 00:44:764 (1) - As this is the start of the kiai, I think that a finish fits a lot better than a whistle.
  2. 00:51:893 (1) - To follow [TeA]'s hitsounding patterns, I believe that you should use a finish here too. It really sounds much, much better.
[Hard]
  1. Just check the hitsounds, would you? :3
[Mancuso's Taiko Oni]
  1. Somehow, I didn't like it so much, but that's just me! (But if you think it can be improved too, then there's something wrong xD)
[Kogure's Insane]
  1. 00:23:384 (1) - Finish please.
  2. 00:28:730 (3) - (^)
  3. Well you know, overall, I think you should be using whisltes, and a lot of them. They really fit the song. See the suggestions in Easy, but also, you can be much more creative in this difficulty because of how it follows the rythm. I recommend deciding where to place them with [TeA] for consistency.
  4. 00:45:662 (5,6,7,8) - Just wanted to say that this plays surprisingly well, when I saw it in the editor I went like "wtf?" but it turned out better than expected.
Well that's all! In terms of hitsounding this can still be improved, so I'm popping this for now. And since the map is relatively new (it was submitted only 3 weeks ago), I'd say that we can wait a little longer before ranking it not to be unfair with the other mappers that have much older maps.
Take this time to get a few more mods, and therefore improve the quality of the map (which is actually pretty good by now!)

Good luck! :D (And here's a star to show you my support!)
mancuso_JM_

narakucrimson wrote:

Hello! I see you put a lot of dedication in this to get so many mods in just 3 weeks! I'll mod this now as a prize for that dedication, you deserve it!

[Mancuso's Taiko Oni]
  1. Somehow, I didn't like it so much, but that's just me! (But if you think it can be improved too, then there's something wrong xD)Hmm let's see... I don't think that the map looks bad or something else, I think that it's a fine Taiko diff, but maybe I'll try to find some more mods since the map was popped
Good luck! :D (And here's a star to show you my support!)
Thanks naraku!
Topic Starter
Kryptogram

narakucrimson wrote:

Hello! I see you put a lot of dedication in this to get so many mods in just 3 weeks! I'll mod this now as a prize for that dedication, you deserve it!

[General]

  • Metadata:
  1. Disable the countdown in all difficulties. It's unused - the time for it to appear is too short so it actually doesn't. Done

    Volume:
  2. 00:01:997 ~ 00:16:255 - In this section, the music seems to be more "quiet" so I suggest lowering the volume for this part. About -25% should be fine! Done

    Timing:
  3. The offset sounds a little late, -7 ms should work better. I know that changes lower than 10 ms can fall in the range of our hearing mistakes but somehow, this felt even more late in comparison with other maps that I've already identified to have alte offsets. So yeah, please try it. I've tried but i think its ok as it is
    Remember to resnap!
[Easy]
  1. 00:05:561 (4) - SInce this combo looks a little too long, I would suggest adding a new combo here. It's ok if you want to keep this and the next suggestion the same though, just let me know. Done
  2. 00:12:690 (5) - Again new combo, and remove it from the next slider, then add one at 00:16:255 (2) -. This is to be consistent with 00:08:234 (6,7,1) -. Done
  3. 00:23:384 (1) - I felt as if you were missing a finish here! Try adding one. It totally fits the music~ Done
  4. Now there's a section in which I would like to suggest some whistles so, I'll just write them down here:
    "How about adding whistles at...?"
    1. 00:32:295 (2) -
    2. 00:35:860 (2) -
    3. 00:39:424 (3) -
    4. 00:42:989 (2) -
    5. 00:46:553 (3) -
    6. 00:50:118 (3) -
    7. 00:53:682 (3) -
    8. Then you don't add until the next kiai, at 01:15:069 (2) -
    9. 01:18:634 (3) -
    10. 01:22:198 (4) -
    11. 01:24:872 (2) - And a finish here, not whistle.
    It's just a pattern that somehow fits the song imo, so if you like it, you should apply something similar in the other diffs too.
Done All

[Hard]
  1. Just check the hitsounds, would you? :3
I've improve some whistles :)

Well that's all! In terms of hitsounding this can still be improved, so I'm popping this for now. And since the map is relatively new (it was submitted only 3 weeks ago), I'd say that we can wait a little longer before ranking it not to be unfair with the other mappers that have much older maps. Okay c:
Take this time to get a few more mods, and therefore improve the quality of the map (which is actually pretty good by now!)
Thank you and yes i will find more mods c:

Good luck! :D (And here's a star to show you my support!) Thanks !!
DerekMcD
~Insane~

00:48:558 (1,2) - If you like this better, highlight them both and move to x:119 y:125. Or for (2), move one grid right.

I'm sorry I couldn't mod this, I was thinking this is going for a bubble.

That's all I can think of.
Good luck.
Roddie
Hold up!

Add konami in the tags, man. Konami is the gaming company that developed Dance Dance Revolution.

No need to kudosu this post, man. I should mention this before when I was modding your map. ):
Fenya
Hi :)
Aqui mi M4M~ :3
Bueno... no soy muy buena en esto, sorry D:
(Slidertick = http://puu.sh/iu3x)

Easy:
En los Inherited point hay muchos que no estan en sus ticks... Es como si lo hubieras hecho con http://puu.sh/iucR :T
01:22:198 (4) - 1 grid hacia abajo

Pereira's Normal:
Beautiful sliders C:
00:10:908 (3) - 3 grid left or 2 grid right
00:18:482 (1) - And if you leave it like that: http://puu.sh/inrX ?
00:20:265 (3) - ^
00:22:493 (1) - End slidertick 2 grid right
00:47:444 (3) - 1 grid down
00:47:890 (4) - 2 grid right
00:50:118 (1,2,3,4) - I feel that is not symmetrical D:
01:14:624 (3) - Move to http://puu.sh/inAO

Hard:
00:42:989 (1) -Y si lo pones asi: http://puu.sh/inF1 ? ... Quedaria igual que el otro o.o
01:01:480 (2,3) - No los siento igual, creo que deberias arreglar el 3

Kogure's Insane:
Me gusto esta diff :3
00:15:363 (5) - 1 grid hacia abajo, asi queda simetrico con el 00:14:472 (2)
00:24:498 (4) - 2 grid hacia arriba... pero si era tu intencion que quedara como esta, pues, ignora esto xD
00:33:632 (6) - http://puu.sh/inS1 ?

Good Work, Good luck :)
Topic Starter
Kryptogram

Fenya wrote:

Hi :)
Aqui mi M4M~ :3
Bueno... no soy muy buena en esto, sorry D:
(Slidertick = http://puu.sh/iu3x)

Easy:
En los Inherited point hay muchos que no estan en sus ticks... Es como si lo hubieras hecho con http://puu.sh/iucR :T Si estan echos en 1/8
01:22:198 (4) - 1 grid hacia abajo Uhmm no

Hard:
00:42:989 (1) -Y si lo pones asi: http://puu.sh/inF1 ? ... Quedaria igual que el otro o.o Estan iguales ? :o
01:01:480 (2,3) - No los siento igual, creo que deberias arreglar el 3 No los puedo hacer mas iguales

Good Work, Good luck :)
Muchas Gracias por tu Mod y tu Estrella >.<
Touche_old
[Mancuso's Taiko Oni]

00:08:903 : d
00:09:126 : k
00:16:923 : k
00:17:146 : d
00:57:692 : K
00:22:047 : k
01:04:821 : k
01:13:733 : k
01:27:545 : k

No hace falta explicar el mod ya que Juan me entiende :3
MoodyRPG
Whoops.....

General
  • • Nada que resaltar aqui
Easy
  • -- Mucho mejor si reducieras un tick en el Approach rate
    - 01:19:080 (x) - Para ser consistente deberias añadir una nota aqui
Normal
  • -- Good Stuff
Hard
  • - 00:28:730 (7) - Algo nazi pero creo que seria mejor si centraras esta nota en mi opinion
    - 00:37:642 (3) - Añade un nuevo combo aqui ya que sigue bastante bien la musica
Taiko
  • -- Bien
Insane
  • -- Desabilita el countdown como las otras dificultades?
Por otro lado el map esta muy bien hecho asi que por ahora,buena suerte
mancuso_JM_

Touche wrote:

[Mancuso's Taiko Oni]

00:08:903 : d Hmm... me gusta como queda kkd
00:09:126 : k Me gusta, cambiado por un kat
00:16:923 : k Seguro!
00:17:146 : d ^
00:57:692 : K Ok
00:22:047 : k Nah, asi esta bien
01:04:821 : k Ok
01:13:733 : k Ok
01:27:545 : k No, es mejor terminar con un don aca

No hace falta explicar el mod ya que Juan me entiende :3
Gracias Touche!! :P

Aqui el UPDATE!!

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
Cristian
Taiko mod by request
General
• Todo bien

Map
• 00:05:338 (18) - delete
• 00:07:121 (24) - ^
• 00:09:348 (33) - ^
• 00:11:353 (41) - ^
• 00:25:389 (119) - ^
• 00:42:432 (222) - Katsu
• 00:55:242 (297) - ^

~
mancuso_JM_

Kurisuchianu wrote:

Taiko mod by request
General
• Todo bien

Map
• 00:05:338 (18) - delete Por que??, juega bien
• 00:07:121 (24) - ^ ^
• 00:09:348 (33) - ^ Hmm... Aca esta bien
• 00:11:353 (41) - ^ Nope
• 00:25:389 (119) - ^ ^
• 00:42:432 (222) - Katsu Ok
• 00:55:242 (297) - ^ ^

~
Gracias Kuri ;)

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
Jenny
So that's what I got here for you (yus I'm both a fast mapper and modder, you might tell I'm missing quality then but I don't think so, duh ._.)


Kogure's Insane:

  • 00:13:136 (4) - shorten this by 1/4 and place next (1) on the white tick, feels better imo
    00:15:475 (6) - place this on previous white tick, feels way better
    00:27:617 (1,2,3) - kicksliders feel mostly awkward on red ticks, so please do something else here, compressed stream leading in a slider or something
    00:36:082 (1,2,3) - banned forever? please, no - a tripple-overlap like this plays, looks and flows... let's say... not good
    00:37:865 (2,3,4,5,6,7) - ^
    00:47:667 (4) - shorten down by 1/4, move it on 00:47:778, then add note at 00:47:667
    00:49:784 (5,6,7,1) - these 1/4 feel too straight (5-7) and too edgy (7-1)
    00:55:687 (1,2,3,4,5) - again, please don't use sliders on blue ticks that much and less kicksliders on red ones
    01:12:396 (9) - sooooo straight slider, breaks the flow imo, please add a sliderpoint like this
    01:15:069 (1,2,3,4,5,6,7) - i'd expect a pattern more similar to the previous one here
    01:22:755 (3) - please move it a bit more to the right, keeps flow better
    01:23:647 (6,7,8,1) - again this 1/4s are so straight, use more of the previous sliders flow to make it feel better and not "bowy slider-BAMSTRAIGHT1/4S!!", that totally breaks the feeling
also, there were some sliders which weren't totally symmetrical on the axis they were "mirrored" on, please check your sliders for that and make them more symmetric


Hard:

  • 00:26:503 (2) - make the slider go a little more out, meaning let more distance between 2's and 1's borders, right now it feels too compressed imo
    00:38:087 (4) - it's not exactly symmetrical, please do something here (nazinazinazinazinazi - guess why i prefer flowmapping instead of symmetrical one ._.)
    01:03:262 (1) - align it more to 2's approach circle please, feels better then
    01:15:069 (4) - same with 2's approach circle, do same with 6 aswell
    01:23:535 (2) - similar to above mentioned ones, make it go more round around the end of the slider (you could use an approach circle for help there)
    01:24:649 (5) - same here (just mirror 2 then)
    01:25:317 (6) - use a mirrored version of 2/5 here aswell to keep the idea of pattern
HellDawn
Easy

00:21:601- finish ?
Pretty nice diff <3

Normal

Pereira <33
00:21:601- maybe finish ?
00:55:464- finish
01:27:545- whistle

Hard

00:04:447- 1 grid up
00:55:910- new combo

Nice mapset.
Crimmi
Modding, CrimmiStyle!!


[Easy]

00:23:829 (5) - New combo?

[Pereira's Normal]

00:22:493 (1) - Remove new combo?
00:23:384 (2) - New Combo?

[Hard]

~Nothing

[Mancuso's Taiko Oni]

~Nothing

Kogure's Insane

~Nothing

Nice mappu~
those
From .:Let those mod those maps:.

[General]
If possible, remove some of the inherited points in the less complex difficulties to decrease file size.
Include "ddrmax2" in the tags.
Audio leadin should be the same for all maps. Fix using notepad.

[Easy]
00:51:900 (1) - Try x:80 y:268 to blanket better. Fix (3) as well.

[Pereira's Normal]
-

[Hard]
-

[Mancuso's Taiko Oni]
-

[Kogure's Insane]
00:22:938 (4,5,1) - spacing
00:44:548 (3) - Reverse; the combo that comes after fit.
00:54:351 (3,4) - Stack ends better; reverse 4, then use 0.0x spacing to snap 4 to 3. Then reverse 4 again.

Good luck :3
Lissette
Haré el mod en inglés por las guest diffs~ :p

Offset: 1990 (-7ms to your current) works better to me

Kogure's Insane
00:13:136 (4) - according to the music, the stream should start here, when i tested i felt like something is missing
00:13:693 (1,2,3,4,5,1,2,3,4,5,6) - a normal sound with low volume (30%) would fit perfect to this stream
00:27:617 - same
00:45:996 (6) - this jump doesn't fit, plz remove it

Hard
Same suggestions as insane with normal sounds on the streams

Pereira's Normal
00:44:771 - those normal whistle made me blink every time i heard them D: lower them a bit, or remove them :D

Pretty map<3
Pereira006
sorry later anyway reduce volume at 50% the whistle are fit this song ;_;

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Pereira's Normal].osu

thank you mod

I didn't change the offset but when [te][amo] download this pleasse change offset if think this offset is perfect
Kogure

Lissette wrote:

Kogure's Insane
00:13:136 (4) - according to the music, the stream should start here, when i tested i felt like something is missing I prefer it the way it is (with symmetry)
00:13:693 (1,2,3,4,5,1,2,3,4,5,6) - a normal sound with low volume (30%) would fit perfect to this stream I like how it sounds, so ill add it
00:27:617 - same But here i dont like how it sounds
00:45:996 (6) - this jump doesn't fit, plz remove it

narakucrimson wrote:

00:45:662 (5,6,7,8) - Just wanted to say that this plays surprisingly well, when I saw it in the editor I went like "wtf?" but it turned out better than expected.
so ill leave it as it.
Ty for mod :3

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
BounceBabe
Love the song c(:
Topic Starter
Kryptogram

BounceBabe wrote:

Love the song c(:
^^ !
lovhin456
Hello

[General]
- Fine

[Easy]
- 00:01:997 ~ The green timing section is useless, you can change the volume with the red one also I would suggest you to turn up the volume a little, right now it's very low
- There may be more useless green timing sections, it would be nice if you deleted them
- 01:06:158 ~ Add a finish

[Pereira's Normal]
- 00:01:997 ~ Same as Easy

[Hard]
- 00:01:997 ~ Same as Easy
- 01:06:158 ~ Same as Easy

[Kogure's Insane]
- 00:45:996 ~ Consider reversing this, I think that it's a little mean to do this kind of jumps between (5,6,7)
- 01:26:654 (1,2) ~ Add a finish on the start of both, also remove the clap from (2)

Very little that I could find
Pereira006
Topic Starter
Kryptogram

lovhin456 wrote:

Hello

[General]
- Fine

[Easy]
- 00:01:997 ~ The green timing section is useless, you can change the volume with the red one also I would suggest you to turn up the volume a little, right now it's very low Done
- There may be more useless green timing sections, it would be nice if you deleted them
- 01:06:158 ~ Add a finish Done

[Hard]
- 00:01:997 ~ Same as Easy Done
- 01:06:158 ~ Same as Easy Done

Very little that I could find
Thank you :)
Kogure

lovhin456 wrote:

[Kogure's Insane]
- 00:45:996 ~ Consider reversing this, I think that it's a little mean to do this kind of jumps between (5,6,7) Well, many people asked me to change it so be it.
- 01:26:654 (1,2) ~ Add a finish on the start of both, also remove the clap from (2) Done
Ty for mod :3

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Kogure's Insane].osu
Katsuri
[timing]
add an red section at 00:08:000 for each difficulty

[hard]
00:30:067 (3) - add whistle
00:34:077 (4) - add finish it's start of phrase

[somebody's insane, i think from kogure]
00:55:687 (1,2,3,4,5) - this section is hard to play, maybe try a only-notes stream
TicClick
1984,444.444444444444,4,2,1,50,1,0
9105,445.599702933531,4,2,1,50,1,0
14464,445.599702933531,4,2,1,70,1,0
This should help. Also, I hope I got it right; if not, my apologies.
How to apply?
Copy that code, then press F6 in editor. Go to "uninherited sections" tab and remove all your points, then press CTRL+V. Don't forget to fix sliders and stuff.

To the next person who will check the map: test it, please.
mancuso_JM_
Aca te dejo la diff. con todo en su lugar :D

Download: Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Mancuso's Taiko Oni].osu
spboxer3
from Spinboxer's mod queue

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none~

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:16:246
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:669 (1) - It's really unsnap slider end when you add red timing section. please use note to snap this rhythm.

    wmfchris wrote:

  2. 01:07:935 (3,1) - [suggest] you can let those slider head and slider tail's spacing more relational. like this↓
    photo

    if you want to change this pattern (include 01:06:153 (1) - )
    121,136,66153,6,0,B|103:175|108:224|139:257|180:260,1,160
    256,288,67490,1,8
    332,260,67935,2,0,B|372:257|403:224|408:175|390:136,2,160

Pereira's Normal


  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this part)
  1. 01:13:283 (1,3) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:13:560 (3) - It's unsnap slider end. please use note to snap this rhythm.
  2. 00:28:723 (1,1) - [notice] It's under the spinner text. It's will cause player confuse. so you should avoid it.

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:16:246

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:24:489 (4,5) - [suggest] let those slider head and slider tail's spacing more relational? like this↓
    photo

    336,60,25158,2,0,B|286:29|224:63|217:104,1,140,0|8
  2. 00:44:764 (1) - make it symmetry. It's looks like a bit off. please use flip to check it.

Kogure's Insane



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:039 (1,2,3,4,5) - I think it's not a correct rhythm~ maybe you used resnap at 1/8. but doesn't have recheck. so please move it to correct rhythm.
  2. 00:24:712 (5,1) - [nazi] please let those full stack. It's can let this pattern look clean.
  3. 01:26:539 (10,1) - [nazi] uneven spacing. It inconsistency spacing for 01:25:314 (3,4,5,6,7,8,9,10) - please check it


red is unrankable issue. bule is recommended to fix. Black is just suggestion.
Pereira006
everthing fixed expect Overlaps keep it sorry

Download: Sarina Paris - Look At Us (Daddy DJ Mix) (Teaxu) [Pereira's Normal].osu

thank you mod :)
MathiasXII
Quite honestly, I was about to rage as you were asking a star for a mod which I thought is absurd especially if it's not worth at star...

So I got like AARAAAAAARAAAAAARAAAAAAA gRAAAA but then I played your map and it is very good actually.

Yeah as you probably guessed, I was looking for a mod lol. We have very different mapping styles and playing styles so this could be interesting... But good work on this ! The only detail that I stumbled upon is

[Normal] : 00:28:723 (4) - and 01:04:371 (3) - . These sliders are kinda eww looking (but the second is not that bad). It's purely esthetical though. You know if you want to fix it or not.

Have a star ! ~

And please, No kudosu for such trivial details. Thanks!
LKs
  

[general]

fine

[Easy]

actually I don't support slider tick rate 2. I can hardly hear it first of all. and looks disorder(just imo)
00:16:246 useless timing section

[Pereira's Normal]

00:15:355 (2) - move to x216y60 to ballance the spacing
00:28:723 (4) - better look

[Hard]

00:29:837 (2) - whistle, and why the whislte with 70% volume sounds sooo weak?

[Mancuso's Taiko Oni]

also, D&K barely can be heard, you'd increase average volume to 90% i guess.
use default hitsound only

[Kogure's Insane]

00:09:773 (1,5,6) - This pattern seems bad. either the slider encircles the circle ugly or the weird overlaphttp://puu.sh/xe8I
00:37:857 (2,3,4) - http://puu.sh/xea6 decrease spacing to get better experience and avoid unnecessary miss here


EDIT: hold on, why I get such a map twice

creator is teaxu but if I Grab latest .osu file I can get the correct one

You'd update your map completed and see will this problem get solved
Topic Starter
Kryptogram

LKs wrote:

  

[general]

fine

[Easy]

actually I don't support slider tick rate 2. I can hardly hear it first of all. and looks disorder(just imo) I must leave it as it its because i can do hitsounds without it :(
00:16:246 useless timing section Removed

[Hard]

00:29:837 (2) - whistle, and why the whislte with 70% volume sounds sooo weak? Because of the song quality

[Mancuso's Taiko Oni]

also, D&K barely can be heard, you'd increase average volume to 90% i guess.
use default hitsound only Done

EDIT: hold on, why I get such a map twice

creator is teaxu but if I Grab latest .osu file I can get the correct one I hope its fixed now

You'd update your map completed and see will this problem get solved
Thank you for Mod !!
LKs
hi

[Hard]

00:51:894 (1,2,3,4,1,2,3) - to get a more symmetrical cursor movement, I suggest you ctrl+r 00:54:567 (3) - so that you can see the movement could be regular http://puu.sh/yuhb. but how to deal with the spacing change between 00:54:345 (2,3,1) - ? You can rotate all notes from 00:55:904 (1) - to the end horizontally

EDIT: ok then.
Topic Starter
Kryptogram

LKs wrote:

hi

[Hard]

00:51:894 (1,2,3,4,1,2,3) - to get a more symmetrical cursor movement, I suggest you ctrl+r 00:54:567 (3) - so that you can see the movement could be regular http://puu.sh/yuhb. but how to deal with the spacing change between 00:54:345 (2,3,1) - ? You can rotate all notes from 00:55:904 (1) - to the end horizontally I think its better to play so Fixed
Xgor
Xgor's random bubble check.

Hey a map without anything that bugs me out! gj. If anything... The approach circles blend it a bit with the BG especially in the chorus. Still it's not that big of an deal.

good luck on getting it ranked.
Topic Starter
Kryptogram

Xgor wrote:

Xgor's random bubble check.

Hey a map without anything that bugs me out! gj. If anything... The approach circles blend it a bit with the BG especially in the chorus. Still it's not that big of an deal.

good luck on getting it ranked.
Thank you for the advice. :)
Yuukari-Banteki
[Easy]
looks good

[Pereira]
looks good

[Hard]
looks ok

[Taiko]
01:12:391 (392,393,394,395) - 1/8 stream is unnecessary and furthermore not allowed.

[Kogure]
00:07:983 (1,2,3) - random unintuitive jump
01:14:842 (6) - this clap feels weird
01:16:625 (7) - ^
01:18:407 (4) - ^
01:21:972 (8) - ^
01:23:754 (7) - ^
might be just your hitsounds are a bit too loud but they do feel a bit like a slap in the face. It's not really the locations that are throwing me as much as putting two of them in quick succession.


Popped, call me back for rebubbling when you are ready.
mancuso_JM_

Saturos-fangirl wrote:

[Taiko]
01:12:391 (392,393,394,395) - 1/8 stream is unnecessary and furthermore not allowed. Well, this is in 1/6 and this is allowed, but I was thinking about that on this week about to change that before the Ranked because I felt weird this section. Fixed
Thanks SFG!

SPOILER
osu file format v9

[General]
AudioFilename: Sarina Paris - Look At Us (Daddy DJ Mix).mp3
AudioLeadIn: 1500
PreviewTime: 44764
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Look At Us (Daddy DJ Mix)
Artist:Sarina Paris
Creator:[Te][Amo]
Version:Mancuso's Taiko Oni
Source:Dance Dance Revolution 7thMIX
Tags:k_o_g_u_r_e Pereira006 mancusojuanmattos kogure konami ddrmax2

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikobg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1984,444.444444444444,4,2,0,90,1,0
9105,445.599702933531,4,2,0,90,1,0
14464,445.599702933531,4,2,0,90,1,0
44764,-100,4,2,0,90,0,1
57241,-100,4,2,0,90,0,0
73283,-100,4,2,0,90,0,1
87542,-100,4,2,0,90,0,0


[Colours]
Combo1 : 253,124,102
Combo2 : 255,128,192
Combo3 : 176,98,255

[HitObjects]
256,192,872,1,0
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Topic Starter
Kryptogram

Saturos-fangirl wrote:

[Kogure]
00:07:983 (1,2,3) - random unintuitive jump Fixed
01:14:842 (6) - this clap feels weird Removed
01:16:625 (7) - ^ ^
01:18:407 (4) - ^ ^
01:21:972 (8) - ^ ^
01:23:754 (7) - ^ ^
might be just your hitsounds are a bit too loud but they do feel a bit like a slap in the face. It's not really the locations that are throwing me as much as putting two of them in quick succession. Thanks :P


Popped, call me back for rebubbling when you are ready.
Yuukari-Banteki
[Taiko]
looks ok

[Kogure]
Bubbled.
Garven
A nice nostalgic song from my DDR days. :D

[Easy]
01:00:360 (2) - move this up one grid to avoid the overlap.
01:26:205 (3,4) - And these up two grids for the same reason
Really nice.

[Normal]
00:44:764 (1) - really soon after a spinner for a Normal difficulty. Might be best to map through the spinner.
00:58:578 (4) - Remove clap

[Taiko]
00:00:872 (1,2,3,4,5) - Are these really necessary? There's... not really any percussion needed here.

Really nice set here. Great work!
Pereira006

Garven wrote:

[Normal]
00:44:764 (1) - really soon after a spinner for a Normal difficulty. Might be best to map through the spinner. fix
00:58:578 (4) - Remove clap no sorry, keep it because this drums need it i feel and fit song imo
Thank you mod

Sarina Paris - Look At Us (Daddy DJ Mix) ([Te][Amo]) [Pereira's Normal]
Topic Starter
Kryptogram

Garven wrote:

A nice nostalgic song from my DDR days. :D

[Easy]
01:00:360 (2) - move this up one grid to avoid the overlap. Yea you're right, Done!
01:26:205 (3,4) - And these up two grids for the same reason Done!
Really nice.

Really nice set here. Great work! Thank you Garven !
mancuso_JM_

Garven wrote:

[Taiko]
00:00:872 (1,2,3,4,5) - Are these really necessary? There's... not really any percussion needed here. Hmm... In my opinion it's Ok, because I map the Vocal to 00:13:560 because it's a calm section. I prefer to Keep that sorry :(

Really nice set here. Great work!
Garven
Nice work here, guys.

Ranked!
Aurele
YES! Gratz! :D
Pereira006
yaaay
Congtraz ! !!!!!!!!
Meowcenaries
congrats on ranked map
Topic Starter
Kryptogram
Ohh Thank you so much Garven and modders :D yay im so happy !
regenz
congratz i've mod this once remember it > nice GL ranking :D
YTYuyu
oh my i remember this song when i modded it, and now it's ranked. congratz on the rank ;)
Mystyk
Congratulations!!!!! This finally got ranked!!!!! *.*
mancuso_JM_
WAIT!! I DIDN'T SEE THAT!!!!!
YAY!!!!! NICE TO SEE THIS MAP RANKED!!!
CONGRATULATIONS TEAA!!!! :D
NewRulerNA
Congtraz!!!
riffy
Finally ranked. <3 I like this map
Dikku_old
I'm totally falling for this song, I love it! *O*
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