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Yanni - November Sky

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Total Posts
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Topic Starter
kazumikos
This beatmap was submitted using in-game submission on Tuesday, April 10, 2012 at 8:12:18 PM

Artist: Yanni
Title: November Sky
Tags: Shulin Yiannis Hrysomallis If I Could Tell You
BPM: 93.26
Filesize: 5883kb
Play Time: 02:41
Difficulties Available:
  1. Advanced (4.63 stars, 258 notes)
  2. Expert (4.91 stars, 315 notes)
  3. Shulin's Soft (2.48 stars, 128 notes)
Download: Yanni - November Sky
Information: Scores/Beatmap Listing
---------------
O_o
what?
shikyu
Request from my queue:

[General]
- Ask someone who good at timing check, recent offset make some notes placed at blue tick and it's no good for easiest diff
- Combo color 1 & 5 are nearly same at gameplay, can you make combo color 1 darker?


[Shulin's Soft]
00:45:761 (1) - move it somewhere else, beginner will confused since it has same shape as 00:43:188 (1)
01:11:496 (1) - move it somewhere, some parts ovelapped by scorebar
01:41:090 (1) - ^

EDIT:
[Advanced]
00:25:174 (1) - lenghten 1 tick ahead, slider's end doesn't follow anything
00:25:656 (2) - suggestion: change to a note at 00:25:978
00:45:761 (1) - why it must jumping?
00:47:048 (4) - add clap at slider's end
01:15:356 (1,2,3,4) - a bit confused if stack like this
01:16:643 (1,2,3,4) - ^
01:45:433 (2) - make it stacked at slider's start 01:43:664 (2)
01:47:524 (5) - NC since it has different spacing than (4)
01:48:007 (1) - RNC
01:57:818 (4) - why jumping? I don't see any pattern from that
01:58:783 (7) - ^
02:18:405 (1,2) - same as 00:25:174 (1,2)
02:35:133 (1,2,3,4) - same as 01:15:356 (1,2,3,4)

[Expert]
00:20:027 (1,2,3) - why not stacked? for me it's not really a problem since I can pass, but it kinda mess
00:23:083 (1) - lenghten 1 tick ahead, delete (2), sounds better
00:35:146 (5) - stack it at 00:33:377 (2) slider's end
00:57:181 (5) - maybe you can stack it at
00:55:894 (3)
01:11:174 (4) - maybe can stacked at 01:10:209 (6)
02:11:168 (6) - make it stacked at 02:10:685 (5) slider's start

That's all, I can do, good luck
Shulin

shikyu wrote:

Request from my queue:

[General]
- Ask someone who good at timing check, recent offset make some notes placed at blue tick and it's no good for easiest diff Blue ticks are okay for Easy diffs and that's no indication the timing is wrong :roll:
- Combo color 1 & 5 are nearly same at gameplay, can you make combo color 1 darker?

A little mod:

[Shulin's Soft]
00:45:761 (1) - move it somewhere else, beginner will confused since it has same shape as 00:43:188 (1) No they won't, they'll know exactly what to do because it's the same shape as 00:43:188 (1)
01:11:496 (1) - move it somewhere, some parts ovelapped by scorebar It's nowhere near the scorebar...
01:41:090 (1) - ^ Moved down a bit

That's all, I can't mod it all now. Please PM me if timing already checked, I'll mod it again
Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Topic Starter
kazumikos
SPOILER

shikyu wrote:

Request from my queue:

[General]
- Ask someone who good at timing check, recent offset make some notes placed at blue tick and it's no good for easiest diff
- Combo color 1 & 5 are nearly same at gameplay, can you make combo color 1 darker?


[Shulin's Soft]
00:45:761 (1) - move it somewhere else, beginner will confused since it has same shape as 00:43:188 (1)
01:11:496 (1) - move it somewhere, some parts ovelapped by scorebar
01:41:090 (1) - ^

EDIT:
[Advanced]
00:25:174 (1) - lenghten 1 tick ahead, slider's end doesn't follow anything
00:25:656 (2) - suggestion: change to a note at 00:25:978
00:45:761 (1) - why it must jumping?
00:47:048 (4) - add clap at slider's end
01:15:356 (1,2,3,4) - a bit confused if stack like this
01:16:643 (1,2,3,4) - ^
01:45:433 (2) - make it stacked at slider's start 01:43:664 (2)
01:47:524 (5) - NC since it has different spacing than (4)
01:48:007 (1) - RNC
01:57:818 (4) - why jumping? I don't see any pattern from that
01:58:783 (7) - ^
02:18:405 (1,2) - same as 00:25:174 (1,2)
02:35:133 (1,2,3,4) - same as 01:15:356 (1,2,3,4)

[Expert]
00:20:027 (1,2,3) - why not stacked? for me it's not really a problem since I can pass, but it kinda mess
00:23:083 (1) - lenghten 1 tick ahead, delete (2), sounds better
00:35:146 (5) - stack it at 00:33:377 (2) slider's end
00:57:181 (5) - maybe you can stack it at
00:55:894 (3)
01:11:174 (4) - maybe can stacked at 01:10:209 (6)
02:11:168 (6) - make it stacked at 02:10:685 (5) slider's start

That's all, I can do, good luck

k thx a lot for modding ^^
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. nice storyboard, and nice song ^^
[Shulin's Soft]

  1. 00:37:237 (1) - move endpoint to (96,160)?
  2. 02:31:273 (1) - move start point to (364,254)?
[Advanced]

  1. 1.5x ds in advanced orz...
  2. 00:22:600 (3) - spacing? it's already 1.5x, don't make it too far away then
  3. 00:37:558 (4,5) - ... can you don't stack this
  4. 00:38:363 (2,3) - spacing?
  5. 01:07:475 (4) - ^? can be hard to normal players...
  6. 01:20:985 (3) - spacing too large
[Expert]

  1. HP drain -1 or -2 please, having atrocious drain and making people randomly fail is not fun at all...
  2. 00:45:440 (2) - I feel this backjump doesn't fit, maybe move to somewhere else?
  3. 01:13:587 (3,4) - ctrl+r? then it fits the song more, and easier not to be confused
  4. 02:02:643 (6) - ... unfitting jump, jump to somewhere else plz
Good luck~
Topic Starter
kazumikos

[CSGA]Ar3sgice wrote:

SPOILER
Hi, from my queue


[General]

  1. nice storyboard, and nice song ^^
[Advanced]

  1. 1.5x ds in advanced orz... fixed it 1x now +_+ I just set it 1.5x for spacing persistency (w/o 1.5x notes r still put in that way = =) did it trouble u that much? o_O
  2. 00:22:600 (3) - spacing? it's already 1.5x, don't make it too far away then yea.. i put that jump intentionally.. this is a hard diff no?
  3. 00:37:558 (4,5) - ... can you don't stack this y? O_o lol ok
  4. 00:38:363 (2,3) - spacing? yea?
  5. 01:07:475 (4) - ^? can be hard to normal players... this is a hard diff ._.
  6. 01:20:985 (3) - spacing too large nah it's fine here
[Expert]

  1. HP drain -1 or -2 please, having atrocious drain and making people randomly fail is not fun at all... lol HP -1 then
  2. 00:45:440 (2) - I feel this backjump doesn't fit, maybe move to somewhere else? hmm.. i dont know where to move it... O_o may be w8 for some more ideas?
  3. 01:13:587 (3,4) - ctrl+r? then it fits the song more, and easier not to be confused nah it's a trap here o_o but i dont think it's that confusing
  4. 02:02:643 (6) - ... unfitting jump, jump to somewhere else plz i'll consider this =/
Good luck~

Thx for modding ^^
morphina
<3333
Starry_old
Request from queue

[Shulin's Soft]

00:52:677 (1,2,3,4) - orz, This pattern gets BORING when you repeat it a lot. Put some variation D: Make it more fun.
01:17:929 (2) - New combo here.
01:21:790 (3) - ^

[Advanced]

00:40:614 (5) - New combo here cause music starts over.
01:47:524 (5) - ^
02:17:923 (4) - ^
00:44:475 (2) - Make this slider reverse.

[Expert]

00:42:384 (5) - I don't think this note is needed.
00:58:629 (5) - Why not make this one reverse too since you reversed this one too 00:56:055 (4) - and they sound similar
01:21:790 (1) - Remove new combo?
02:41:567 (1) - ^
02:01:035 (3) - I think two circle fit here better.

Done!!
Good luck hope I helped! <3
Topic Starter
kazumikos

Starry wrote:

SPOILER
Request from queue


[Advanced]

00:40:614 (5) - New combo here cause music starts over. k
01:47:524 (5) - ^ fixed
02:17:923 (4) - ^ nah it's fine here
00:44:475 (2) - Make this slider reverse. lol no

[Expert]

00:42:384 (5) - I don't think this note is needed. hmm..
00:58:629 (5) - Why not make this one reverse too since you reversed this one too 00:56:055 (4) - and they sound similar yea, but i wanna make them different =/
01:21:790 (1) - Remove new combo? nah
02:41:567 (1) - ^
02:01:035 (3) - I think two circle fit here better. done

Done!!
Good luck hope I helped! <3

thx 4 modding :D
wmfchris
[General]
In [Adv] the break starts at 01:22:111 (artificially), while in [expert] starts the break in 01:21:990, similiar case happened for the end of this break. Try to start and end the break at the same time for both diffs :3

Also the difficulty gap between [Soft] and [Advanced] might be a bit large, though it's ok for me.

[Expert]
00:44:475 (3) - clap because I heard there's a bass sound there.
00:57:824 (2,4) - stack properly.

[Advanced]
02:41:567 (3) - I prefer a new combo here as it sounds belonging to the next phrases.

[Soft]
01:44:951 (3) - even this is a single slider I prefer putting a NC here becoz it sounds like the a different pharse from (1,2). Also a bit nazi here try to raise the third point of slider up 1 grid lv4 so that both the starting circle and reverse circle lies on y:300. That is:
112,300,104951,2,0,B|260:420|408:296,2,320,8|8|8

sounds pretty nice to me. Find more stars and mod gogogo lol

P.S. kd only if ^ sounds useful.
Topic Starter
kazumikos

wmfchris wrote:

SPOILER
[General]
In [Adv] the break starts at 01:22:111 (artificially), while in [expert] starts the break in 01:21:990, similiar case happened for the end of this break. Try to start and end the break at the same time for both diffs :3 ok

Also the difficulty gap between [Soft] and [Advanced] might be a bit large, though it's ok for me.

[Expert]
00:44:475 (3) - clap because I heard there's a bass sound there. i forgot lol
00:57:824 (2,4) - stack properly. fixed o3o

[Advanced]
02:41:567 (3) - I prefer a new combo here as it sounds belonging to the next phrases. k

P.S. kd only if ^ sounds useful.

thx alot for modding xD
Shulin
You've been busy =P

[CSGA]Ar3sgice wrote:

[Shulin's Soft]

  1. 00:37:237 (1) - move endpoint to (96,160)? I think it's fine
  2. 02:31:273 (1) - move start point to (364,254)? ^

Starry wrote:

[Shulin's Soft]

00:52:677 (1,2,3,4) - orz, This pattern gets BORING when you repeat it a lot. Put some variation D: Make it more fun. Well it only repeats once but I take your point. I've removed the 1 repeat and mapped it.
01:17:929 (2) - New combo here. No, it looks awful.
01:21:790 (3) - ^ No, its pointless for one note.

wmfchris wrote:

[Soft]
01:44:951 (3) - even this is a single slider I prefer putting a NC here becoz it sounds like the a different pharse from (1,2). Also a bit nazi here try to raise the third point of slider up 1 grid lv4 so that both the starting circle and reverse circle lies on y:300. Okay I've added a new combo and used the code. That is:
112,300,104951,2,0,B|260:420|408:296,2,320,8|8|8
Thanks for the mods ^_^

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Agnes
Oh shi-

Shulin's mapping, kazumikos submitted this map finally, and there's a nice storyboard to it. Today's a good day.
Topic Starter
kazumikos
Heh, 3 mods in 2 days, it's pretty much a good day to me too xD

@Shulin: k updated ^^
@morphina: ;D
AoiX
Request from Queue

Aoi's Mod

Expert&Advanced
  1. awesome!I can't find any problem~
Easy
  1. 00:43:188 (1) - this slider not fit grid perfectly.use ctrl+H to adjust it
  2. 00:45:761 (1) - ^
  3. 01:10:209 (3) - whistle.to let it same with (2)
  4. 01:41:090 (1) - also need more adjust
STAR for Yanni and awesome work~
Shulin

AoiX wrote:

Request from Queue

Aoi's Mod

Easy
  1. 00:43:188 (1) - this slider not fit grid perfectly.use ctrl+H to adjust it It looks worse if I make the slider points perfectly symmetrical. Looks fine in game anyway.
  2. 00:45:761 (1) - ^
  3. 01:10:209 (3) - whistle.to let it same with (2) Okay, also added it later.
  4. 01:41:090 (1) - also need more adjust It's not grid snapped... it looks fine as is =|
STAR for Yanni and awesome work~
Thanks!

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
air111_old
Sweet map :3

[Shulin`s easy]
22:260 (1) - consider of relocating the silder. This is only 1 spot on map where elements covers (stack don`t counts :D )

[Advanced]
Pretty solid diff exept
1:15:356 (1,2,3,4,5) - this combo seems too heavy, and with no arguments, plus it follows after "normal" 1:11:817 (2,3,4,5) and 1:14:873 (3,4) which makes it so more heavily
2:35:133 (1,2,3,4,5) - same as ^

[Expert]
1:02:167 (3, 4) - seems confusing for me, but anways ~exepert~ :o
1:09:244 - 1:10:629 That combo makes this diff expert, exept this combo map diff seems "heavy" to me.
2:36:420 (1,2,3,4,5) - same as ^

I hope this helps ~cheers
Topic Starter
kazumikos

air111 wrote:

SPOILER
Sweet map :3

[Advanced]
Pretty solid diff exept
1:15:356 (1,2,3,4,5) - this combo seems too heavy, and with no arguments, plus it follows after "normal" 1:11:817 (2,3,4,5) and 1:14:873 (3,4) which makes it so more heavily hmm.. ok i fixed this
2:35:133 (1,2,3,4,5) - same as ^ i think at this point ppl already get used to the rhythm so it's fine

[Expert]
1:02:167 (3, 4) - seems confusing for me, but anways ~exepert~ :o lol
1:09:244 - 1:10:629 That combo makes this diff expert, exept this combo map diff seems "heavy" to me. nah it's fine (it's only further by a few grids +_+)
2:36:420 (1,2,3,4,5) - same as ^

I hope this helps ~cheers

thx for ur help :D
Nichiyouki
Hi, kazumikos

From my modding queue

[General]
No problem.

[Shulin's Soft]
OD -1 (Suggest that OD is less than AR would be better.)
The rest is no problem.

[Advanced]
00:22:279 (2,3) - Spacing is too far. Recommended to reduce Spacing to 2.1x.
00:34:181 (2,3,4) - Here as well. Adjust the Spacing is 1.5x. (The overlap with 00:35:950 (1))
00:38:235 (1) - Move to x:124 y:72 to keep the equal spacing.
01:04:901 (4) - Move to the top of (3,5) is better.

[Expert]
00:45:440 (2) - Maybe move to the end of the slider. Then adjust the spacing of (2,3) again would be better.

That's all that I can find them.

Good luck.
Topic Starter
kazumikos

nich95 wrote:

SPOILER
Hi, kazumikos

From my modding queue

[General]
No problem.

[Advanced]
00:22:279 (2,3) - Spacing is too far. Recommended to reduce Spacing to 2.1x. fixed
00:34:181 (2,3,4) - Here as well. Adjust the Spacing is 1.5x. (The overlap with 00:35:950 (1)) it's fine here
00:38:235 (1) - Move to x:124 y:72 to keep the equal spacing. then 00:40:614 (1,2) - will be too close =/
01:04:901 (4) - Move to the top of (3,5) is better. done

[Expert]
00:45:440 (2) - Maybe move to the end of the slider. Then adjust the spacing of (2,3) again would be better. ok since many ppl have complained abt this i decided to move this note

That's all that I can find them.

Good luck.

thx for da mod :D
Musty
Ok let's go ~

[Easy]

02:02:965 (1) - Touching the HPBar, please fix that !

Fine, Awesome Easy !

[Advanced]

So firstly i think you can add more HitSounds in this difficulty, something like this?
Download: Yanni - November Sky (kazumikos) [HitSounded test].osu

01:00:398 (4,5) - I think the spacing between these notes is too much high because the most of the diff use a lower spacing generally

Overall, this difficulty looks really good too !

[Expert]

00:41:097 (2) - I think this note is too much behind the slider (1) i should be you, i rearrange more down ( like 6grid down (Lv4) )
01:41:090 (4) - I suggest to make a new combo because the ryhthm is different.

I really had fun to play this difficulty and the whole mapset, your mapping style and Shulin's Easy Skill are awesome. Keep it up, Greaaaaat Work !
Shulin

nich95 wrote:

[Shulin's Soft]
OD -1 (Suggest that OD is less than AR would be better.) I think OD being the same as AR is fine.
The rest is no problem.

Mustaash wrote:

[Easy]

02:02:965 (1) - Touching the HPBar, please fix that ! Okay, I've fixed this! ^_^

Fine, Awesome Easy !
Thanks for modding :D

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Samah
From queue:

This is the first mod I've done where I've played all the difficulties and couldn't find a single thing wrong, or to even offer any suggestions.
Sorry I can't be of much help... :(
If I were a MAT I'd bubble it, but you'll just have to make do with these stars instead. <3
No kd, of course, but if I can think of something I'll post later.
Topic Starter
kazumikos

Mustaash wrote:

SPOILER
Ok let's go ~

[Advanced]

So firstly i think you can add more HitSounds in this difficulty, something like this? thx for suggestions ^^ i'll consider to add more hitsound and it'll take a while to fully decide lol

01:00:398 (4,5) - I think the spacing between these notes is too much high because the most of the diff use a lower spacing generally k

Overall, this difficulty looks really good too !

[Expert]

00:41:097 (2) - I think this note is too much behind the slider (1) i should be you, i rearrange more down ( like 6grid down (Lv4) ) done
01:41:090 (4) - I suggest to make a new combo because the ryhthm is different. hmm ok

I really had fun to play this difficulty and the whole mapset, your mapping style and Shulin's Easy Skill are awesome. Keep it up, Greaaaaat Work !
thx alot for modding :)

Samah wrote:

SPOILER
From queue:

This is the first mod I've done where I've played all the difficulties and couldn't find a single thing wrong, or to even offer any suggestions.
Sorry I can't be of much help...
If I were a MAT I'd bubble it, but you'll just have to make do with these stars instead. <3
No kd, of course, but if I can think of something I'll post later.
It's ok :3
thx for those stars :D
Im really looking forward to ur future mod post ^^
nimi
Modding as requested~

General
the kiai times should be the same in all diffs

[Advanced]
00:21:313 (2,1,2) - would look better if you shaped (1) like this http://puu.sh/dxza (or something like that) instead. that little overlap looks a bit ugly imo ><
02:00:874 (3) - use distance snap?
02:15:832 (1,2,3) - place (2) and (3) like this? looks better imo
02:20:657 (2) - fix spacing? D:
02:25:322 (1) - ^
02:30:469 (4) - place this in a way it doesn't touch the previous slider D:

[Expert]
00:34:181 (3,4) - place it like this http://puu.sh/dxEM?
00:45:440 (2) - ugly overlap D:

well, it was mostly spacing suggestions. i wasn't a really big fan of the overlaps :| nice mapset though
Topic Starter
kazumikos

Wiinter wrote:

SPOILER
Modding as requested~

General
the kiai times should be the same in all diffs i thought they were the same? O_o

[Advanced]
00:21:313 (2,1,2) - would look better if you shaped (1) like this http://puu.sh/dxza (or something like that) instead. that little overlap looks a bit ugly imo >< well.. ok
02:00:874 (3) - use distance snap? i did o3o
02:15:832 (1,2,3) - place (2) and (3) like this? looks better imo like wot? O_o
02:20:657 (2) - fix spacing? D: k
02:25:322 (1) - ^ k
02:30:469 (4) - place this in a way it doesn't touch the previous slider D: done.. (i think)

[Expert]
00:34:181 (3,4) - place it like this http://puu.sh/dxEM? k
00:45:440 (2) - ugly overlap D: lol k

well, it was mostly spacing suggestions. i wasn't a really big fan of the overlaps :| nice mapset though

Thx for modding :D
Mystica
Here comes my Mod

[soft]
good for me

[advanced]
00:25:174 (1,2,3) - this three sliders are a little hard for a normal diff(even a hard diff

[expert]
AR seems not fit it...may use ar7?
other seems no problem.

In my mind.I think taiko hitsound will fits more.Also the volume seems too low for me....
But it's a nice map yet.
Topic Starter
kazumikos

Mystica wrote:

SPOILER
Here comes my Mod

[soft]
good for me

[advanced]
00:25:174 (1,2,3) - this three sliders are a little hard for a normal diff(even a hard diff) uhm yea.. this is a hard diff, and i kinda tried to make it look like a hard >_>

[expert]
AR seems not fit it...may use ar7? then ar will be too low =/ (tested)
other seems no problem.

In my mind.I think taiko hitsound will fits more.Also the volume seems too low for me.... I also thought of taiko hitsound but after a few tests i decided not to use it. I assume this is personal preference? O_o
But it's a nice map yet.
sorry but no change >_<
bossandy
  • Hi hi~ request from my queue~

    General :
  1. Tags " If I Could Tell You" ...What's this mean....
  2. 01:21:790 ~ 01:23:076 all diff need to change like "Shulin's Soft" diff
     
    Shulin's Soft :
     
  3. 00:43:188 (1) - Maybe try this

    348,240,43188,6,0,B|352:144|256:72|160:144|164:240,1,320,0|8

    Advanced :
     
  4. Looks good for me!!
     
    Expert :
     
  5. Looks good for me!!
     
    You must read~!
    red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Awesome map! Awesome song! Awesome mapest!!!
Maybe add this soft-hitnormal sounds better :D
have my star and Good luck :3


Download: soft-hitnormal.rar
Topic Starter
kazumikos

bossandy wrote:

SPOILER
  • Hi hi~ request from my queue~

    General :
  1. Tags " If I Could Tell You" ...What's this mean.... uhm.. it's album title...
  2. 01:21:790 ~ 01:23:076 all diff need to change like "Shulin's Soft" diff done
     
    Shulin's Soft :
     
  3. 00:43:188 (1) - Maybe try this

    348,240,43188,6,0,B|352:144|256:72|160:144|164:240,1,320,0|8

    Advanced :
     
  4. Looks good for me!!
     
    Expert :
     
  5. Looks good for me!!
     
    You must read~!
    red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Awesome map! Awesome song! Awesome mapest!!!
Maybe add this soft-hitnormal sounds better :D
have my star and Good luck :3

thx for modding
and star~ xD
rockleejkooo
Hello from our queue


[General]
• all fine

[Shulin's Soft]
• 00:37:237 (1) - maybe finish at the start? o.o
• 00:52:677 (1) - clap?
• 01:58:140 (3,4,5) - whistles?
• 02:01:035 (2) - ^ at the start and end
• 02:35:615 (2) - clap at the end
they're all just suggestions. the diff is too perfect

[Advanced]
• 00:57:824 (1) - maybe remove nc and put on 00:58:146 (2) -
• 01:08:922 (3) - nc? (sound changing)
• 01:59:105 (1) - remove nc and put on next slider?
• 02:16:958 (2) - maybe better to not overlap it here? something like this http://puu.sh/elr3


[Expert]
• 02:08:112 (4) - nc
• 02:09:077 (1) - remove nc
• 02:09:398 (2) - nc
• 02:10:685 (5) - nc

perfect mapset *O* hope it will get ranked soon :3
Shulin

bossandy wrote:

  • Shulin's Soft :
     
  1. 00:43:188 (1) - Maybe try this I think this slider is fine =P

    348,240,43188,6,0,B|352:144|256:72|160:144|164:240,1,320,0|8

rockleejkooo wrote:

[Shulin's Soft]
• 00:37:237 (1) - maybe finish at the start? o.o Sounds strange to me
• 00:52:677 (1) - clap? Hmm... no I want to keep the hitsound pattern for this part =P
• 01:58:140 (3,4,5) - whistles? Too much whistle imo, it sounds a bit heavy
• 02:01:035 (2) - ^ at the start and end ^
• 02:35:615 (2) - clap at the end Sure, sounds good
Thanks for modding ^_^

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Topic Starter
kazumikos

rockleejkooo wrote:

SPOILER
Hello from our queue

[Advanced]
• 00:57:824 (1) - maybe remove nc and put on 00:58:146 (2) - k
• 01:08:922 (3) - nc? (sound changing) fixed
• 01:59:105 (1) - remove nc and put on next slider? hm.. k
• 02:16:958 (2) - maybe better to not overlap it here? something like this http://puu.sh/elr3 k


[Expert]
• 02:08:112 (4) - nc
• 02:09:077 (1) - remove nc
• 02:09:398 (2) - nc
• 02:10:685 (5) - nc
thx for suggestions, i fixed nc things

perfect mapset *O* hope it will get ranked soon :3

thx for modding :D
DivineRage
I love this song ;.; I have no star but you can have a ♥
Topic Starter
kazumikos

DivineRage wrote:

I love this song ;.; I have no star but you can have a ♥
Hehe thx :3
Shulin
Modding as requested everything is just suggestions, suggestions, suggestions...

Soft:

See attached.

Advanced:

00:54:768 (3) - Finish start?
01:09:887 (3) - Whistle start?
02:00:391 (1) - Move this up 2 grids or so? The overlap with 01:59:105 (8) - looks messy
02:01:035 (3) - Move this down 2 grids if you do ^
02:14:384 (2) - Finish end?
02:29:503 (1) - Whistle end?

Expert:

00:41:097 (2) - Move down 2 grids to align with 00:41:258 (3) -
00:42:384 (5) - Move down 2 grids to reduce overlap with 00:41:901 (4) - It looks neater.
00:50:908 (7) - New combo?
00:54:768 (3) - Add finish to keep the hitsound pattern?
01:09:887 (4) - Whistle?
01:11:174 (4) - ^
01:11:496 (6) - I think there should be a new combo here so it follows 01:12:782 (1,2,3,4,1,2,3,1,2,3,4) -
01:44:951 (1) - The curve is kind of ugly, maybe make it rounder?
01:50:580 (2) - I think it's better if you move this down 2-3 grids and reduce overlap with 01:50:098 (1) -
02:11:972 (4) - Clap?
02:21:944 (3) - Finish + clap at the end? (Like 02:16:797 (3,4,5) - and 02:19:371 (1,2,3) - )
02:29:664 (2) - Whistle?
02:30:951 (1) - ^
02:30:951 (1) - Remove new combo? Add new combo at 02:31:273 (3) - if you do this.

Keep going! It's only 9 more months to November ~

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Topic Starter
kazumikos

Shulin wrote:

SPOILER
Modding as requested everything is just suggestions, suggestions, suggestions...

Soft:

See attached.

Advanced:

00:54:768 (3) - Finish start?
01:09:887 (3) - Whistle start?
02:00:391 (1) - Move this up 2 grids or so? The overlap with 01:59:105 (8) - looks messy
02:01:035 (3) - Move this down 2 grids if you do ^
02:14:384 (2) - Finish end?
02:29:503 (1) - Whistle end?

Expert:

00:41:097 (2) - Move down 2 grids to align with 00:41:258 (3) -
00:42:384 (5) - Move down 2 grids to reduce overlap with 00:41:901 (4) - It looks neater.
00:50:908 (7) - New combo?
00:54:768 (3) - Add finish to keep the hitsound pattern?
01:09:887 (4) - Whistle?
01:11:174 (4) - ^
01:11:496 (6) - I think there should be a new combo here so it follows 01:12:782 (1,2,3,4,1,2,3,1,2,3,4) -
01:44:951 (1) - The curve is kind of ugly, maybe make it rounder?
01:50:580 (2) - I think it's better if you move this down 2-3 grids and reduce overlap with 01:50:098 (1) -
02:11:972 (4) - Clap?
02:21:944 (3) - Finish + clap at the end? (Like 02:16:797 (3,4,5) - and 02:19:371 (1,2,3) - )
02:29:664 (2) - Whistle?
02:30:951 (1) - ^
02:30:951 (1) - Remove new combo? Add new combo at 02:31:273 (3) - if you do this.
fixed (almost) everything, except 4 the ugly curve :< I dont know wot to do with it = =

Keep going! It's only 9 more months to November ~ Yea~~ 9 months to go *_*
thx for modding hehe
Reiji-RJ
Hello..

[General]

  1. One of your SB elements is not in .png. black.jpg, fix it, please, and do fullsubmit.
  2. I suggest you not to use pure white combo color.
  3. Make the kiai time consistent in all diffs.
  4. You should make Normal diff to balance your diff spread.
[Shulin's Soft]

  1. 01:21:790 (3) - start break right away after this note.
    Nothing to say. Beautiful, just beautiful.
[Advanced]

AR, OD, HP -1.
  • Is it Hard? Maybe make it more easier? You have Insane, so maybe make the spacing here less and remove some jumps.
  1. 00:23:887 (3,4) - because of osu! bag, stacking doesn't occur here,so you have to make a manual stack by moving one of the objects for some pixels or 1 grid (lvl4) off or you may change them in another way.
  2. 00:35:467 (5) - nc
  3. 01:16:643 (1,2,3,4,5) - hard :<
  4. 01:21:468 (4) - start break right away after this note.
  5. 01:48:811 (3,4,5,6) - don't stack, it's hard
  6. 02:35:133 (1,2,3,4,5) - meh.
[Expert]

AR, HP, OD -1.
  1. 01:21:790 (1) - same as in other diffs.
Not bad overall, but I suggest you to work more on patterns, to make map more beautiful.
Topic Starter
kazumikos

Reiji-RJ wrote:

SPOILER
Hello..

[General]

  1. One of your SB elements is not in .png. black.jpg, fix it, please, and do fullsubmit. hmm i dont think it does matter O_o but ok
  2. I suggest you not to use pure white combo color. but the BGs are dark, it suits white combo color D:
  3. Make the kiai time consistent in all diffs.they r not? ;_;
  4. You should make Normal diff to balance your diff spread.
[Shulin's Soft]

  1. 01:21:790 (3) - start break right away after this note.
    Nothing to say. Beautiful, just beautiful.
[Advanced]

AR, OD, HP -1.
  • Is it Hard? Maybe make it more easier? You have Insane, so maybe make the spacing here less and remove some jumps. Yes this is a hard diff I know it's not really hard but more or less I dont wanna change it into normal =/
    Anything related to "..too hard, fix?" will be remained, sorry >_<
  1. 00:23:887 (3,4) - because of osu! bag, stacking doesn't occur here,so you have to make a manual stack by moving one of the objects for some pixels or 1 grid (lvl4) off or you may change them in another way.
  2. 00:35:467 (5) - nc I think it's fine here o_O
  3. 01:16:643 (1,2,3,4,5) - hard :<
  4. 01:21:468 (4) - start break right away after this note. waiting 4 Shulin's reply, if he changes i'll follow
  5. 01:48:811 (3,4,5,6) - don't stack, it's hard
  6. 02:35:133 (1,2,3,4,5) - meh.
[Expert]

AR, HP, OD -1.
  1. 01:21:790 (1) - same as in other diffs.
Not bad overall, but I suggest you to work more on patterns, to make map more beautiful.

ok thx for modding ^^
Shulin

Reiji-RJ wrote:

[Shulin's Soft]

  1. 01:21:790 (3) - start break right away after this note. Sure why not =P
    Nothing to say. Beautiful, just beautiful. Thanks ^_^
Also kazumi the kiai looks the same on all diffs to me but go ahead and change my diff if you want to edit kiai (same with combo colours).

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
ryuu
rock asked me to play it о.о
i played o.o
and i love it *333*
star ~
Topic Starter
kazumikos

[Ryuu] wrote:

rock asked me to play it о.о
i played o.o
and i love it *333*
star ~
oh o.o
thx for da star~ :3
Kanon
Sorry for the delay...busy with exams.
Here is my mod.

Shulin's Easy:
01:08:922 (2) - use green line change volume 20% 30% 40% sounds nicer
01:10:209 (3) - ^
01:11:496 (1) - add a default soft finish?
01:20:503 (2) - add whistle to the reverse point?
02:01:678 (3) - add whistle
02:28:699 (2,3) - same as 01:08:922 (2) -


Advanced:
00:35:950 (1) - instead a curve slider here?
01:44:468 (3) - stack it manually

Extreme:
02:17:119 (5,1,2) - split them up would be nice. now is quite confusing.

Good map. Personally I would like to add some more whistle in it. But now is fine too.
Good luck ~
Shulin

Kanon wrote:

Shulin's Easy:
01:08:922 (2) - use green line change volume 20% 30% 40% sounds nicer Changed to 40-40-30 for this.
01:10:209 (3) - ^
01:11:496 (1) - add a default soft finish? Sounds out of place
01:20:503 (2) - add whistle to the reverse point? Nah I want emphasis on 01:21:790 (3) -
02:01:678 (3) - add whistle Nope following the same hitsound pattern as 00:35:467 (3) -
02:28:699 (2,3) - same as 01:08:922 (2) - Done as 40-40-30
Thanks for the suggestions! ^_^

Download: Yanni - November Sky (kazumikos) [Shulin's Soft].osu
Topic Starter
kazumikos

Kanon wrote:

SPOILER
Sorry for the delay...busy with exams.
Here is my mod.

Advanced:
00:35:950 (1) - instead a curve slider here? nah
01:44:468 (3) - stack it manually done

Extreme:
02:17:119 (5,1,2) - split them up would be nice. now is quite confusing. fixed

Good map. Personally I would like to add some more whistle in it. But now is fine too.
Good luck ~

thx for modding ^^
gaodeng
I'm Yanni's fan.Hope it can be ranked.star~
Tony

gaodeng wrote:

I'm Yanni's fan.Hope it can be ranked.star~
same here :D good luck kazumikos~ :D
Leorda
Hello

General
* Inconsistent kiai time http://puu.sh/ioeE
* Inconsistent combo colors http://puu.sh/ioeP


Shulin's Soft
* Would be better if diff name changed into "Shulin's Basic"

01:14:069 (1,2,1,2,1,2) - Too much repeating sliders are boring, try make another pattern


Once you already fix all, forum PM me
Topic Starter
kazumikos

gaodeng wrote:

I'm Yanni's fan.Hope it can be ranked.star~

Tony wrote:

same here good luck kazumikos~
oh ty~ :D

Leorda wrote:

SPOILER
Hello

General
* Inconsistent kiai time http://puu.sh/ioeE ok o3o
* Inconsistent combo colors http://puu.sh/ioePbut i used different BGs D:

thx for modding ^^
update soon
Shulin

Leorda wrote:

Shulin's Soft
* Would be better if diff name changed into "Shulin's Basic"

01:14:069 (1,2,1,2,1,2) - Too much repeating sliders are boring, try make another pattern
I disagree.
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