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kaeru x chiying - Trick and Treat [Osu|Taiko]

posted
Total Posts
73
Topic Starter
wmfchris
This beatmap was submitted using in-game submission on 2012年2月23日 at 8:09:52

Artist: kaeru x chiying
Title: Trick and Treat
Source: Vocaloid
Tags: OSTER project vocaloid2 saturio kagamine rin len
BPM: 135
Filesize: 6013kb
Play Time: 03:12
Difficulties Available:
  1. Hard (4.8 stars, 428 notes)
  2. Normal (2.93 stars, 198 notes)
  3. Sharon's (5 stars, 587 notes)
  4. Taiko (4.83 stars, 1015 notes)
Download: kaeru x chiying - Trick and Treat
Information: Scores/Beatmap Listing
---------------
[kaeru x chiying] trick and treat

Maybe it's too late but somehow a nice song.
Original work by Kagamine Twins, Trick and Treat by OSTER project.

Guest:
Saturio my girl.


SB: sherrie_fay

http://www.youtube.com/watch?v=v_XTc7P1KlU



redownload if you download before 22 Dec, 2011.
bakabaka
[General]
拿掉Enable countdown

[Sharon's]
00:34:996- 音效改成N?
00:42:329- finish
00:42:551- remove whistle
01:58:551- 音效改成N?
02:12:773- ^?
02:32:440-add circle?

好吧我找不到什麼 :(
Star :3 /
ertyukjh010
Ertyukjh010's modding TAT

☆ 我只會mod wmfchris x Saturio 合唱的版本
☆ Normal的難度是3.44 Star,做一個Easy或者將Normal調整到3 Star以下

Normal

AR減1嗎?畢竟是最簡單難度.....
00:27:218 (1) - Remove NC,後面的(4)才開始NC
00:44:107 (5,6,1) - 重疊吧,別欺負新手
00:47:218 (5) - http://osu.ppy.sh/ss/197993 ?? 不然我怕誤讀成3來回
02:42:773 (1) - 這轉盤太急,換成Slider?

Hard

00:02:551 (2) - 向左移動1格比較整齊
02:06:996 (x) - add note?
這難度好多連點=3= 最討厭連點,每次連點都吃100 hit

Sharon's

OD減1?因為我習慣OD比AR小1
00:51:107 (6) - 2連點好奇怪,還是搬回到00:50:996比較好;要不然換3連點也比2連點好= = 02:28:884有同樣情況
01:20:107 (x) - BreakTime好長,這裡開始加東西??
01:46:773 (x) - ^

星星好多我不給了:P (話說chris您要丟滿500顆星星才帥)
GoodLuck :)
ZHSteven
好吧我承认不会mod osu..下面的看看就好~~lol
hard
SPOILER
00:07:329 (2) - 加note之后把spinner拖后一格
00:14:218 (6) - 加个note之后把折返slider拉后面一格,建议下成这样
00:22:108 - 为什么要空出一个note?
00:57:218 (1) - 还是觉得这个spinner在00:57:884 - 这里开始比较好。。前面就加点note混过去吧(炸
01:00:107 (3) - slider换成note?
01:05:218 (1) - 这里拉开一点spacing会比较好
01:21:662 (6) - note+note+折返slider会好点
01:39:440 - slider这里结束,之后note+note吧= =(用2.0spacing?)
01:49:662 (3) - 拉成平的吧= =
02:00:107 (1) - 1.2了整首歌突然来一个3.36会不会很蛋疼?
02:06:996 - 要不然在这里加个note,要不然吧02:07:884 (6) - 这个slider删掉,在02:08:107 - 这里加个note
02:16:329 - 加note?
02:17:440 (6) - 建议这样改:去掉折返,在02:18:107 (7) - 加一个折返slider,再在02:18:773 (8) - 这里加个note
02:19:551 - 把02:19:996 (5) - 的note移过来
02:35:662 (4) - 加个速在02:36:107 - 这里结束?(好吧我太蛋疼了。。)
03:11:440 (1,2,3,4) - 弄个spacing逐渐变大吧~~和前面的变小呼应下~
最后一个kiai spacing用X1.4怎么样~~lol
Megurine Luka
irc req

[General]

去掉osb full submit

mp3是320kbps的._.

[Normal]

01:19:218 (1) - 对NM来说太短了?
01:45:884 (1) - ^
02:42:773 (1) - ^


找要么找不出~

[Hard]

没找出来:3

[Insane]

00:19:662 (1,2) - 这里也加响一点吧不然后面好突然
00:35:218 (9,10,11) - 好像太响了
00:48:551 (2) - 拉开点?
02:26:329 (2) - ^


没有了o.o
spboxer3
geneneal
音頻是320kbps~ (( /me slap wmfchirs
為什麼不把這首map到結束呢??

Hard
02:43:329 - 這邊好像該加個note

Sharon's
00:51:107 (6) - 這邊容易讓人誤導 看看要不要加個NC
02:18:107 (6,7) - spacing
02:28:885 (6) - 同00:51:107 (6) -

Taiko
01:39:884 (544,545,546,547,548,549,550) -
01:40:773 (551,552,553,554,555,556,557) -
01:41:662 (558,559,560,561,562,563,564) -
01:42:551 (565,566,567,568,569,570,571) -
01:43:440 (572,573,574,575,576,577,578,579,580,581,582,583,584,585,586) -
敢說不是因為手順嗎>_>?

話說是誰跟我說Taiko不能有Break的= =

禁曬妹子阿!!!
Topic Starter
wmfchris
bakabaka
SPOILER

bakabaka wrote:

[General]
拿掉Enable countdown

[Sharon's]
00:34:996- 音效改成N?
00:42:329- finish
00:42:551- remove whistle
01:58:551- 音效改成N?
02:12:773- ^?
02:32:440-add circle?

好吧我找不到什麼 :(
Star :3 /
.w.

Toby:

SPOILER

ertyukjh010 wrote:

☆ Normal的難度是3.44 Star,做一個Easy或者將Normal調整到3 Star以下
Normal算易而Normal, hard差不遠 先不改
Normal

AR減1嗎?畢竟是最簡單難度.....
00:27:218 (1) - Remove NC,後面的(4)才開始NC 2小節一下 後面都一樣
00:44:107 (5,6,1) - 重疊吧,別欺負新手 ok
00:47:218 (5) - http://osu.ppy.sh/ss/197993 ?? 不然我怕誤讀成3來回 changed in my way
02:42:773 (1) - 這轉盤太急,換成Slider? ok

Hard

00:02:551 (2) - 向左移動1格比較整齊 ok
02:06:996 (x) - add note? x
這難度好多連點=3= 最討厭連點,每次連點都吃100 hit 幫不了你 ._.

Sharon's

OD減1?因為我習慣OD比AR小1 x
00:51:107 (6) - 2連點好奇怪,還是搬回到00:50:996比較好;要不然換3連點也比2連點好= = 02:28:884有同樣情況
我覺得還好吧
01:20:107 (x) - BreakTime好長,這裡開始加東西??
01:46:773 (x) - ^ 11秒break可接受

ZHSteven

SPOILER

ZHSteven wrote:

hard
00:07:329 (2) - 加note之后把spinner拖后一格
00:14:218 (6) - 加个note之后把折返slider拉后面一格,建议下成这样
00:22:108 - 为什么要空出一个note? 突顯1/2的3連音樂
00:57:218 (1) - 还是觉得这个spinner在00:57:884 - 这里开始比较好。。前面就加点note混过去吧(炸
01:00:107 (3) - slider换成note?
01:05:218 (1) - 这里拉开一点spacing会比较好
01:21:662 (6) - note+note+折返slider会好点
01:39:440 - slider这里结束,之后note+note吧= =(用2.0spacing?)
01:49:662 (3) - 拉成平的吧= =
02:00:107 (1) - 1.2了整首歌突然来一个3.36会不会很蛋疼?
02:06:996 - 要不然在这里加个note,要不然吧02:07:884 (6) - 这个slider删掉,在02:08:107 - 这里加个note
02:16:329 - 加note?
02:17:440 (6) - 建议这样改:去掉折返,在02:18:107 (7) - 加一个折返slider,再在02:18:773 (8) - 这里加个note
02:19:551 - 把02:19:996 (5) - 的note移过来
02:35:662 (4) - 加个速在02:36:107 - 这里结束?(好吧我太蛋疼了。。) 以vocal為準
03:11:440 (1,2,3,4) - 弄个spacing逐渐变大吧~~和前面的变小呼应下~
fixed

Luka: normal all fixed

sp3:
不map到完是囚為太長...

Taiko diff:
沒有手順.音樂是dkdkdkdkdkdkdkd這樣去的.

Sharon's:
00:51:107 考慮一下
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Taiko]

00:01:880 ~ 00:08:991 - Decrease the volume of this section, and increase the volume after this...? 60% seems too soft for later parts, esp kiai sections ~

01:39:879 ~ 01:45:435 - Not a big issure, but this part could be increasing the diff spread ~

Consider mapping till 03:25:879 as this feels more complete ?

Suggested patterns
Suggestions only. Change them only if you want to ~

00:25:213 ( 124 ~ 130 ) - o o o o o o o ?

00:44:472 ( 225 ) - Red note ?

01:26:546 ( 462 ) - Add finish to fit the finish-adding style at that part ? ( Heavy drum -> Finish )

Well, as good as usual ~ :)

So don't really have much to mod ~

Rating : 8/10

Star and good luck ~ ;)
spboxer3

wmfchris wrote:

sp3:
不map到完是囚為太長...
這首你才做了3:12秒 還久的很阿lol 真心希望map完 ;w;
Curisu
irc req

super moe song :D !

[NM]
00:47:657 - +clap
01:03:213 (3,4,5,6) - NM放咁多1/2?
02:48:991-02:50:324 - 刪kiai 02:50:768 再放

[HD]
00:14:213 - 換成circle 1/4slider減個來回
00:15:435 (1,2) - ...
00:22:991 (4,5,1) - 這裡喺1/6
00:37:213 (6,7,1) - ^
00:57:213 (1) - 跟鼓點放note啦...spinner帶過太直接
01:39:657 (8) - (grid lv4)往右一格

[TK]
非專業人士打不動

[Your girl]
00:38:102 (3,4) - 細聲D
00:39:213 (1,4,5,6) - ^
00:44:324 (8) - 1/6
01:09:213 (1) - ^
其余1/6不吐槽

nice map
Q:兩個artist喺邊個
Pokie
General
  • - 覺得現時的previewtime選的不太好只有我一個麼! 建議換成背景音樂較強的一段
    - E/N的音量低的快聽不見了, 即使我是帶著耳機

Normal
  • - 對於最簡單難度來說, 做的稍難
01:53:879 (1,2) - (2)刪, 用(1)的c&p再...你懂的
02:06:324 (1) - 刪new combo, 前面三段同樣的地方都沒有使用nc呢
02:01:879 (1,2) - 兩個slider弧度不一樣吧o_o
02:47:657 (2) - 刪whistle
03:12:102 (x) - 正常spinner要從這裡開始的吧, 難道是偷懶不想map前一段而已!



Hard
  • 00:20:546 (5,6) - 建議(5)換成1/2拍circle, (6)換成1/4拍slider
    00:21:213 (7) - 接上條可以換成3個1/4拍circle, new combo
    00:21:657 (1) - 接上條刪nc
    01:19:879 (4,1) - hard出現這種不坑人麼XD! (4)換成1/4拍circle吧
    01:21:657 (6) - combo稍長, 在這個位置new combo?
    01:25:213 (4) - ^
    02:43:435 (4,1) - 同01:19:879
    02:47:213 (1) - 結尾少了clap?
    03:11:435 (1,2,3,4) - 4個circle的間距弄平均



    Saturio's
    [list:fa774]- HPD略高
    - 最好先討論了H/I的sv啊...兩個難度一樣slider速度不太好
    - tickrate 2方面, 請參考一下這帖: viewtopic.php?f=80&t=56812
    照理應該E/N用2, H用1較正確
00:35:324 (10) - 換成S音效比較不突兀
00:37:657 (1,2,3,4,5,1,2,3,4,5,6,7) - N-finish的位置音量調低10%左右
00:44:102 (7,8) - 背景音樂是應該(7)的位置開始stream?
00:51:102 (6,8) - 刪whistle
02:13:102 (10) - 同00:35:324
02:15:435 (1,2,3,4,5,1,2,3,4,5,6,7) - 同00:37:657
02:21:879 (7,8) - 同00:44:102 (唔, 直接c&p翻轉了嗎
02:28:880 (6,8) - 同00:51:102
03:06:102 (6) - 結尾沒疊好在(1)的位置


===
快聖誕才來萬聖節的歌, 這肯定是個槽點! 我懂的
Topic Starter
wmfchris

Pokie wrote:

General
  • - 覺得現時的previewtime選的不太好只有我一個麼! 建議換成背景音樂較強的一段
    - E/N的音量低的快聽不見了, 即使我是帶著耳機

Normal
  • - 對於最簡單難度來說, 做的稍難
01:53:879 (1,2) - (2)刪, 用(1)的c&p再...你懂的
02:06:324 (1) - 刪new combo, 前面三段同樣的地方都沒有使用nc呢
02:01:879 (1,2) - 兩個slider弧度不一樣吧o_o
02:47:657 (2) - 刪whistle
03:12:102 (x) - 正常spinner要從這裡開始的吧, 難道是偷懶不想map前一段而已!



Hard
  • 00:20:546 (5,6) - 建議(5)換成1/2拍circle, (6)換成1/4拍slider
    00:21:213 (7) - 接上條可以換成3個1/4拍circle, new combo
    00:21:657 (1) - 接上條刪nc
    01:19:879 (4,1) - hard出現這種不坑人麼XD! (4)換成1/4拍circle吧
    01:21:657 (6) - combo稍長, 在這個位置new combo?
    01:25:213 (4) - ^
    02:43:435 (4,1) - 同01:19:879
    02:47:213 (1) - 結尾少了clap?
    03:11:435 (1,2,3,4) - 4個circle的間距弄平均



    Saturio's
    [list:53e5c]- HPD略高
    - 最好先討論了H/I的sv啊...兩個難度一樣slider速度不太好
    - tickrate 2方面, 請參考一下這帖: viewtopic.php?f=80&t=56812
    照理應該E/N用2, H用1較正確
00:35:324 (10) - 換成S音效比較不突兀
00:37:657 (1,2,3,4,5,1,2,3,4,5,6,7) - N-finish的位置音量調低10%左右
00:44:102 (7,8) - 背景音樂是應該(7)的位置開始stream?
00:51:102 (6,8) - 刪whistle
02:13:102 (10) - 同00:35:324
02:15:435 (1,2,3,4,5,1,2,3,4,5,6,7) - 同00:37:657
02:21:879 (7,8) - 同00:44:102 (唔, 直接c&p翻轉了嗎
02:28:880 (6,8) - 同00:51:102
03:06:102 (6) - 結尾沒疊好在(1)的位置


===
快聖誕才來萬聖節的歌, 這肯定是個槽點! 我懂的
basically all fixed >w<
theMikeAG
~General~
Meh, you might need an Easy. Just saying.

~Normal~
00:12:102 (5) - Vertically center this?
00:31:213 (2) - Start this slider at 00:31:435?
01:50:324 (1,3) - Use Copy/Paste to make these the same?

~Hard~
03:10:102 (1,2) - Spacing here seems a little goofy. Make (1) and (2) closer?

~Sharon's~
No problems I can see here.

Nice map, sorry I took so long modding it, circumstances came up.
KanaRin
irc modded.


SPOILER
19:30 <KanaRin> : first kiai 落場得有點怪
19:30 <KanaRin> : 得
19:30 <KanaRin> : map其實冇乜問題
19:30 <wmfchris> : why
19:30 <KanaRin> : 唔知點解= =
19:30 <KanaRin> : 都未高潮
19:31 <KanaRin> : 落kiai做咩..
19:31 <wmfchris> : 睇下其他人有冇一樣opinion先decide
19:32 <KanaRin> : b02:28:546 (5,1) -
19:32 <KanaRin> : 呢part, 我新手果時miss更(?)
19:33 <KanaRin> : http://osu.ppy.sh/ss/200010
19:33 <KanaRin> : do this (?)
19:33 <KanaRin> : normal*
19:34 <wmfchris> : k
19:34 <KanaRin> : 01:39:657 (1) - 唔好再疊了 新手讀唔到,放第2到 is better
19:34 <KanaRin> : http://osu.ppy.sh/ss/200012
19:34 <KanaRin> : 三角型咁都ok
19:35 <wmfchris> : lol
19:35 <KanaRin> : ok 其他no problem..
19:35 <KanaRin> : 係咪tag少左d野= =
19:36 <KanaRin> : 冇左rin佢地
19:36 <KanaRin> : Kagamine Twins
19:36 <KanaRin> : 原唱麻
19:37 <wmfchris> : reference http://osu.ppy.sh/s/24060
19:37 <wmfchris> : rin is not tagged :<
19:37 <wmfchris> : 00:39:213 -
19:37 <wmfchris> : 又又係1/2slider+slider
19:37 <KanaRin> : 係呀
19:37 <KanaRin> : fix埋他
19:37 <KanaRin> : 液
19:37 <KanaRin> : 真係唔tag?
19:37 <KanaRin> : sosad
19:38 <wmfchris> : 上次佢叫我remove tag rin lor
19:38 <KanaRin> : http://osu.ppy.sh/s/37981
19:38 <KanaRin> : ruru都tag啦=.=
19:38 <KanaRin> : Tags: vocaloid hatsune miku doriko
19:38 <KanaRin> : 都係番唱
19:38 <KanaRin> : 不過唔tag你選擇(?p)
19:38 <wmfchris> : 一於 再有人叫先改 lol
19:39 <KanaRin> : 點解要od6, 233
19:39 <KanaRin> : 算
19:39 <KanaRin> : sharon diff no problem
19:40 <KanaRin> : 00:32:546 (6) -
19:40 <KanaRin> : hard diff
19:40 <KanaRin> : 呢個slider d 滑行voice好清楚= =
19:40 <KanaRin> : 點住個slider,去whistle
19:41 <wmfchris> : k
19:42 <KanaRin> : 01:53:213 (1) -
19:42 <KanaRin> : 唔洗new combo
19:43 <KanaRin> : 02:00:102 (1) - 呢個都係
19:43 <wmfchris> : k next
19:44 <KanaRin> : ok
19:44 <KanaRin> : 係咁多
_Kiva
[Hard]
全程DS雖然不會造成SPACING問題但是感覺降低了玩的樂趣 其實多下點跳也沒問題啦
00:13:435 (3,4,5) - 現在這樣排的不太好看 畢竟是HARD可以不用考慮DS的變化
00:16:991 (2,4,6) - 都可以whistle
00:24:102 (2,3,5) - ^同理
00:57:879 (2) - SLIDER变速的NC(這個我也不清楚
01:30:102 (5) - 目測好像有點歪
01:32:991 (6) - NC
02:29:435 (1) - 這個不建議疊著 弄跳也不錯
[SHARON]
開頭的音效贊
(感冒中明天繼續MOD)
terametis
Hi~~ :)
These are all suggestions.

[General]
Noraml and Hard
I feel,hitsounds are very small.
I propose raising volume 10~15%.

(Not Yet) Official Ranking Submission Rules and Guidelines
Each mapset must have at least two osu!standard difficulties, one of which must be below a 3-star difficulty level.
Although there is an exception, most map follow this rule.
I consider that it is better to make Easy diff.

[Normal]
00:12:102 (5)      How about this?00:20:991 (3)      How about this?00:48:102 (1)      I want clap really to 00:48:546.How about change of a pattern? or,how about using custom tick sound?
SPOILER
02:24:102 (4)      ^
02:29:435 (1)      ^
02:16:991 (3)      remove whistle on slider rail?
03:00:991 (6)      change to clap

[Hard]
00:07:435 (3)      add clap
00:07:657 (5)      add clap
00:10:657 (x)      How about this?00:32:546 (6)      remove whistle on slider rail?
00:51:657 (x)      hitsounds are very small.There is too much sense of incongruity.
SPOILER
02:29:435 (x)      ^
03:00:991 (5)      change to clap
03:04:546 (8)      ^
03:08:991 (1)      change to clap on the slider's tail
03:09:435 (2)      change to finish
03:09:879 (3)      change to clap on the slider's tail

[Sharon's]
02:02:213 (5)      remove whistle on slider rail?



This map has a lot fun~
I wish your map is Ranked :)
Bye~
Takos
hey~
All Sugesstions

General
The hitsound is small for Normal and Hard

Normal
Nothing to say~


Hard
00:22:102 - add note
00:36:324 (3) - You use a jump for this part, but not for the other parts with the same melody. I think you should use consistent jumps :D
00:56:102 (1) - Remove NC
00:56:768 (6) - NC
01:58:324 (3) - Rotate this note anti-clockwise so 01:57:435 (1,2,3,4,5) - flows better
02:06:991 - Add note
03:10:102 (1,2,3,4) - Use consistent spacing

Sharon's

Why not start at the same time with other diffs?
This map is good~ I don't like copy & paste :<

pretty solid mapset, not much stuff to point out
Topic Starter
wmfchris
can't fix atm, because puush is dead D:
loveFantasy
as req.
不知道你前面的mod改了沒, 所以盡量不重複

[General]
  1. Taiko diff有unsnapped notes
  2. maybe you should tags 鏡音
[Normal]
  1. 這個diff感覺很多地方值得用一個 custom set 讓sliderpoint是S:whistle的音效, 維持你的2/4白線whistle
  2. 00:30:324 (1,2) - 我認為要不就兩個紅線上都有whistle (2改成一樣的1.5拍slider, 後面補圈) 要不都沒有
  3. 00:56:991 (3,4,5) - 難度允許的話我覺得改成四個圈加一個slider比較好 (背景連續鼓)
  4. 01:19:213 (1) - 這以Normal來說會不會太短..? 另可以加個S finish
  5. 01:46:768 (3) - 後面的NC放這裡
  6. 01:55:657 (2) - remove finish..的感覺
  7. 02:32:991 (1) - 這個後面漸加音量, 結尾5% 效果會很好 XD
  8. 02:44:546.. 這邊先用S whistle, 後面才用S clap
[Hard]
  1. 00:03:213 (4) - space out a bit (X:464 Y:88), ignore DS
  2. 00:32:546 (6) - remove slider body whistle?
  3. 00:49:879 (T) - 無用綠線
  4. 03:09:435 (3) - 聽起來有點像random misplaced clap
[Sharon's]
  1. really nice hitsound swapping between N/S set
  2. 以下無用綠線:
    1. 00:21:439
    2. 00:28:550
    3. 02:12:991
    4. 02:15:324
  3. 前半部的綠線都比 note 晚了幾ms, 聽說現在不會有bug了不過還是提一下
  4. 01:00:324 (1) - 我覺得這處跟著背景樂器map stream會比較有感覺, 尤其這裡用的又是S set, 2分48秒左右有一個同樣的不提
star
Tony
lim x/2x= ?
x->0
//hitsound based mod (suggestions)

[General]
I would suggest another preview time with a vocal part! (I know you like instrumental songs D: )
00:51:657 - why did you decrease the volume? :S I barely can hear the hitsounds :S
02:22:324 - ^

[Normal]
HP -1 or even -2! It's a bit too high :3
00:05:435 (1) - remove whistle from repeat?
00:05:435 (1) - add whistle on end instead?
00:17:879 (3) - whistle on start?
00:24:991 (2) - ^
00:59:657 (2) - clap on end?
01:04:102 (4) - remove clap from end
01:05:435 (6) - add clap on start?
01:12:324 (1) - remove NC?
01:51:657 (4) - add NC
01:53:213 (1) - remove NC
01:55:657 (2) - whistle instead of finish?
03:00:546 (4,5) - clap on 5 instead?
03:05:435 (2) - add clap?

[Hard]
00:47:213 (3) - clap on end?
00:53:879 (2) - add clap?
00:57:879 (3) - finish on end?
01:07:213 (6) - remove clap from end?
01:09:435 (1) - finish instead of clap on start?
01:25:879 (4) - Maybe you would use a 1/2 slider there! on the red tick I hear a nice cymbal sound in music!
01:27:213 - 01:39:657 - add claps! they fit that part imo
01:46:768 -02:22:324 - ^
02:57:657 (4) - remove clap from end?

[Sharon's]
I love small circles <3
00:25:435 (8,1) - kinda unexpected jump! maybe try something different?
00:50:991 (x) - maybe add a note?
Why did this part 01:20:102 - 01:27:213 is not mapped D: It's sooooo awesome to be played D:
02:28:768(x) - maybe add a note?
03:11:435 (7) - NC?

Lovely song! I looove those cymbals from the song!
Good luck with this :3 Starrrrrr
Niva
Hi wmfchris~
Mod4mod as promised in game PM. Sorry for being quite late >_<

[General]
-> Weird preview time imo >_< - well, it's ok as preview point, but move it backward manually a bit using notepad (79170 maybe?) because 79213 sounds too fast in-game (:
-> Err... Inconsistent Kiai Time orz, I'd prefer the one on Sharon's though

[Sharon's]
-> There are some parts where the inherit section needs to be moved 1/4 earlier to prevent players who clicked early got wrong sound (00:32:102 (7) - for example)
  • 00:16:102 (1) - You can use 50% volume from the red offset line though, no need for extra inherit section here. Not a major problem though :3
    00:37:657 (1) - Spacing issue, it's much closer to (7)'s end rather than to (1)
    00:43:435 (4) - If you can move this upward a bit, it would be nice >_< (because (3,4,5) is forming a straight line more than an arc)
    00:46:991 (3,4,5,6,7,8,9) - I think it's possible to experiment more with the whistle's rhythm here. (I ended up putting the whistles on (3), (6), and (9)'s start+end, but I think it's still possible to create a better rhythm)
    00:52:768 (5) - Move it one grid right and down to emphasize the arc?
    00:58:102 (2,2) - Whistles fits here imo, not really necessary though
    01:05:657 (1) - Perhaps try to delete this circle. imo, double circles here is more fun rather than triples (:
    01:29:879 (5,6) - For a better hexagon, move (5,6) one grid right, and adjust (7)
    02:21:213 (4) - Same as 00:43:435, but this time move it downward a bit
    02:24:768 (3,4,5,6,7,8,9) - Same as 00:46:991
    02:35:880 (2,2) - Same as 00:58:102, perhaps try using whistles here
    02:50:546 (1) - Delete this note to form doubles?
    03:06:102 (6) - Not perfectly stacked to (1). Barely noticeable though
    03:11:213 (6,7,8,9,10) - Suggestion, you could try accelerated spacing here if you want to ^^
[Hard]
-> I personally think AR6 balances more (because your ARs will be 4/6/8 instead of 4/7/8). Besides, AR6 will make this map fun to play on HR :3
  • 00:06:546 (3) - Triples here doesn't follow the music imo. If you wanna create triples, I think create two 1/4 notes after (2) and a single note 1/2 after is better
    00:07:213 (1,2,3,4,5) - Use normal hitsound here? Fits the kicking bass imo :3
    00:11:213 (2) - Add whistle on slider's start?
    00:12:546 (1) - Add finish on slider's start? It's weird having a loud cymbal sound not being accompanied by finish hitsound o.o
    00:16:768 (x) - Add circle here with whistle? (alternatively you can extend (1) into a slider which ends here)
    00:23:879 (x) - Same as above
    00:41:213 (1,2,3,4) - Minor spacing issue here, (2) and (3) looks too close to each other and far away from (1) and (4) >_<
    00:56:102 (1,2,3,4,5) - Rather than linear stream (already used much in the map imo), you could try arrange them in a ">" form
    00:57:879 (3) - Slider wave here? Fits the vocal more imo xD
    01:03:213 (3,4,5) - Consecutively, move: (3) two grids up and one grid right, (4) two grids up and one grid right, (5) one grid right
    01:12:546 (2) - Make this encircle 01:10:546 (2)?
    01:28:991 (1,5) - Why are these two so close >_<
    01:32:546 (5,10) - You could try to add a slight curve on these two, so they don't touch (1)
    01:54:546 (x) - Same as 00:16:768
    02:01:657 (x) - Same as 00:16:768
    02:30:324 (3,4,5) - Not perfectly stacked (barely noticeable though)
    02:35:657 (4) - Long 2/1 slider... This is a potential spot for a slider art imo (although slider wave is more than enough for me already xD)
    03:05:213 (2,3) - Move them both one grid down and right to form a better square
    03:09:435 (3) - Not in a same x-axis with (1). Again, this is barely noticeable though.
[Normal]
  • 00:10:768 (4) - Move it few grids down and left, so (1,2,3,4) will form a better trapezoid (and maybe you can curve this more too if you do so!)
    00:31:213 (2) - Move the whistle to (3)?
    00:44:102 (5,6,1) - Looks ugly in play mode. Repeating slider plays much better imo
    00:50:768 (4) - Finish on slider's end?
    01:02:768 (2,3) - Minor spacing issue, these two are somewhat spaced too apart (just compare with the spacing from (1,2) though)
    01:05:435 (6) - This slider's curve looks forced imo, to build up more flow I suggest to create something like this: (beware of getting it out of the play area though)
    01:10:324 (2,3) - Move these two few grids right, so the followpoint will move diagonally (thus looks better than straight vertical imo) ?
    01:35:435 (4,5,6) - Combine these three into a repeating slider? (it will be more beginner-friendly imo)
    01:55:657 (2) - The finish hitsound here sounds out of place I think, but maybe that's just for me >_<
    02:09:879 (3,4) - Add whistle on (3) and (4)'s end?
    02:29:435 (1) - Move a bit upward (and curve it more) so it doesn't touch 02:28:546 (5) ?
    02:58:324 (2) - Make the midpoint in the slider's center >_<
    03:04:546 (4) - Not in the center, is it intentional?
    03:05:880 (3,5) - Curve these two a bit? (3) upward, and (5) downward
That's it from me. Sharon's diff is amazing, as usual :3
Good luck wmfchris~
Topic Starter
wmfchris
OMG why and notes all gone away D:
anyway fixed>w< !
OnosakiHito
mod by request



[Normal]
00:52:991 - It's nice how you use the claps, but it dosen't sound so good when in such a case a clap is not hearable. What do you think about using Storyboard Sound Samples for slider-points? For example:
//Storyboard Sound Samples
Sample,52991,0,"clap.mp3",60
00:58:324(5) - finish?
02:59:657(3,4)- What do you thing about to use just a slider? It feels a bit confusing in this way, I think.
03:08:991(1) - This spinner dosen't fit here well. Better to put it to 12:102

[Hard]
Seams fine to me.

[Sharon's]
Couldn't find aynthing.

[Taiko]
00:11:768(x) - k
00:31:213(154) - delete? Sounds so wrong because the voice is louder then the whistle from the music.
00:47:324(x) - k?
02:24:768 - ddkkd sounds good. But maybe you didn't use it because you have want to have an high effect at 26:768?
02:36:546(break) - nothing agains it. But maybe you can try to map with the voice? Would be 3 hitcircles I think.
02:43:324(x) - k?

Well, that's all I could find. Hope it helps you.
Good luck with your project~
wcx19911123
from my queue

[General]
tags in Sharon's is not the same with other diffs , make sure tags are all the same in all diffs
soft-slidertick.mp3 is 0 KB.. I'm not sure it is rankble or not , I suggest to use the 44KB's .wav file as most maps used

[Normal]
OD-1 , this is too high for a Normal imo
00:08:102 (4) - this is hard to know when it end for newbies , cuz it has too many repeats. so someone don't know how long it must be hold and when to release it , may miss combo here. I suggest change to a 1/1 repeat sldier
00:40:102 (3) - change to a repeat sldier and add finish at 00:40:324 - ? sound better
00:50:768 (4) - here is confusing ,too. deal to vocal , I think it shuold end at 00:51:213 - , and add note at 00:51:657 - , or someont may release it too early..
01:19:213 (1) - this is too short.. it is too suddenly to plzy , I think change to a sldier instead is better , and add finish at the sldier end

[Hard]
AR+1/2 plz , now it is toooooooo low for this diff..
00:07:880 (1,1) - this is too far , with the distance , many people may think the slider start at 00:09:435 - and miss here
00:22:991 (5,6,1) - with the low AR and the confusing newcombo , some one may think here need to click 4 times.. cuz the music is 1/6 beats here
00:37:213 (6,7,1) - ^
01:04:102 (1,2,3) - I think circles first and slider later is better rhyme..
01:25:213 - change whistle to finish? I feel here is kinda quiet
01:32:102 (1,2,3,4) - this is too hard for Hard diff imo.. I suggest to change this to a 1/4 repeat slider
01:32:991 (6,7,8,9) - ^
02:00:768 (5,6,1) - same as 00:22:991 (5,6,1) -
02:30:324 (3,4,5) - same as 01:04:102 (1,2,3) -
03:03:213 (1,2,3,4,5) - uh.. change to 2 circles and 1 slider ? or it is kinda too hard to play

[Sharon's]
rename to Sharon's Insane plz.. or no one can know it is harder than Hard diff or easier..
OD -1 ? it is kinda too high
00:24:768 (6,7,8,1) - this is too hard to read imo , after 1/1 stack here is suddenly a 1/2 jump.. not to stack 6 and 7 is better
00:32:102 (7,8,1) - ^
00:35:098 - unsnapped timing section
00:38:102 - 00:40:324 - this part's finishs are mess.. they didn't follow the music
00:44:324 (8) - this rhyme is wrong , here is 1/6 beats , not 1/8
00:44:550 - unsnapped timing section
00:47:102 (4) - remove this note , music here is empty..
00:51:102 (6) - why you put it here ? it follow drum but it is very confusing to play.. move it to 00:50:991 - to follow vocal plz..
01:09:213 (1) - same as 00:44:324 (8) -
02:02:768 (7,8,1) - if you fix the same pattern I said before , then I think here is fine , cuz player already know the rhyme before
02:15:879 - 02:18:102 - finish sound mess..
02:22:102 (8) - same
02:24:879 (4) - ^
02:28:880 (6) - ^
02:32:435 - add note? follow vocal better imo
02:54:102 (1) - same
03:11:435 (1,2,3,4) - spacing a bit bigger ? vocal is loud here 0.0

[Taiko]
AImod : 8 unsnapped circles , you must fix them

good map
Topic Starter
wmfchris
wcx19911123: maybe you're modding my old ver? Most of them is fixed before :3 ~
Topic Starter
wmfchris
changes made:

tag: yes
hitsound: it's ok when at least one from slidertick and endpoint of slider sounds.

Fix most stuffs in Normal, Hard;

[Sharon's]
The diff name is perfectly fine, just like you know that's insane when there's [Alazy], lol.
The pattern seems fine for me and the hitsound pattern nice as well. Preserving her idea and I would think twice when more people talk about it.
Pokie
T_T 求給kds...
還是說mod太渣渣了
ziin
minor stuff, this isn't really a full mod, so no kd unless I come back and do a full mod.

[hard]
00:14:546 (7) - this should be 1/6 snap
00:20:546 (5) - I don't hear a beat on the blue tick here
00:21:213 (7) - you've been very consistent with new combos on the long white tick. It's a shame to mess that up.
00:32:546 (6) - ^ etc...
03:10:102 (1,2,3) - at first I thought "nazi in a wmfchris map?". Then I saw the slider speed section and figured it out, lol.
overall the map was very soft. I could barely hear the notes. Normal usually needs this sort of volume, but soft is already pretty soft. You shouldn't have to go under 60% I think.
Topic Starter
wmfchris
1/6 snap: yes
00:20 : just a rhythm flow. I would change it if more modder did mention this.
NC problem: I don't agree because my usual practice "if slider occupies the downbeat the NC is deferred to the next note". If you need to set a new combo 3 beats eariler that doesn't make sense.

Sounding: hell yeah, the overall sounding is quite soft so just make it to 90% there.
Scorpiour
Hi there~~mod for request~
啊~~鸭梨好大……超喜欢这歌XD

General:
<nazi>有SB的话建议把Letterbox During Breaks关掉。。。

Normal:
建议audio lead-in 0.5s
00:08:102 (4) - 这个折返点是不是少了个whistle?
00:09:102 - 这里开始打击音效非常不明显……建议还是调高10%左右吧
00:20:991 (2) - 建议去掉头部的whistle
00:28:102 (2) - 建议去掉whistle
00:56:768 - 这里感觉少个音。。建议加个note吧,或者和后面2个note合并也做成折返?
02:00:102 (4) - 这个应该和前面(2)一样的折返次数会比较舒服一点吧?
02:59:657 (3) - 感觉有点怪,建议延伸到后面白线并且去掉(4)会好一点?
03:08:102 (7) - 这个感觉也有点怪。。。听的时候觉得slider应该从前面红线开始并且停到03:08:324 - 会更合适

Hard:
同样建议lead-in 0.5s
00:10:324 (4) - 从这里开始后面的几个折返都有点别扭……个人建议是把这里改成note,然后后面的3个折返都向前提到红线,最后00:11:435 (3) - 延长到原来的结束位
01:05:213 (1) - - 建议把这里改成slider到01:05:435 (2) - ,然后01:05:657 - 留一个空拍,后面白线note起下一句~

Sharon's:
00:24:991 (7) - 感觉应该放在后面红线……
00:32:324 (7) - 同上
00:51:102 (6,7) - 果然反复听这里还是应该下三连好一些吧,建议前面红线加note~
00:58:213 - 这里感觉可以加个note放三连吧?
01:01:324 (2) - 感觉这个可以删掉吧?这个串总是听着有一点点奇怪
02:02:768 (7) - 依然是建议移动到后面红线……
02:10:102 (6) - 同上…………
02:28:880 (6,7) - 诶这里发生什么事情了……还是建议下三连会好点吧?
02:35:768 - 这里听着少了个note的样子?


差不多就这些啦。。超好听的歌~~加油加油~~
Suzully
Thank you for mod request~

[Normal]

  • Fine.
[Hard]
  1. 00:07:213 (T) - Remove green line.
  2. 00:08:991 (T) - ^ also set the volume 50% at first red line.
  3. 00:56:102 (1,2,3,4,5) - Move (2,3,4,5) down by 1 grid to make them symmetry.
  4. 03:10:102 (1,2,3,4) - Hmm...it's better to put them with uniform spacing imo.
  5. 03:11:435 (1,2,3,4) - How about putting them as parallelogram?
[Sharon's]
  1. 01:34:324 (1) - Since this note is too far from previous note, it's hard to read it as stream...if you can, I recommend you to change it but I guess you like this pattern so that depends on you.
  2. 01:35:657 (2) - ^
  3. 02:10:102 (6) - Add new combo because of changing spacing.
  4. 02:10:546 (1) - ^ if you fix above, remove new combo.
  5. 02:24:768 (3,4,5,6,7,8) - I feel the stream should start from (5), so remove (4)?
  6. 02:57:880 (1) to 03:00:102 (5) - Adding more whistles makes good sound imo. Refer to the next pattern (since 03:04:991).
[SB]

  • Speaking of materials which are placed at y:240, I recommend you to place them at y:256, especially "lace1.png".
    Because you often put notes at the center, in that case, a note is not placed at the center of material.
    For example:
    That looks kinda weird, so imo it's better to change.
Sweet song<3
There is no major issue. Good luck! :)
Topic Starter
wmfchris
all fixed except

01:34:324 (1) - Since this note is too far from previous note, it's hard to read it as stream...if you can, I recommend you to change it but I guess you like this pattern so that depends on you.
01:35:657 (2) - ^

since I belive the NC has shown the spacing change while I can't fix that -w-

SB: wait sherrie__fay's fixing :3
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