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kaeru x chiying - Trick and Treat [Osu|Taiko]

posted
Total Posts
73
Topic Starter
wmfchris
This beatmap was submitted using in-game submission on 2012年2月23日 at 8:09:52

Artist: kaeru x chiying
Title: Trick and Treat
Source: Vocaloid
Tags: OSTER project vocaloid2 saturio kagamine rin len
BPM: 135
Filesize: 6013kb
Play Time: 03:12
Difficulties Available:
  1. Hard (4.8 stars, 428 notes)
  2. Normal (2.93 stars, 198 notes)
  3. Sharon's (5 stars, 587 notes)
  4. Taiko (4.83 stars, 1015 notes)
Download: kaeru x chiying - Trick and Treat
Information: Scores/Beatmap Listing
---------------
[kaeru x chiying] trick and treat

Maybe it's too late but somehow a nice song.
Original work by Kagamine Twins, Trick and Treat by OSTER project.

Guest:
Saturio my girl.


SB: sherrie_fay

http://www.youtube.com/watch?v=v_XTc7P1KlU



redownload if you download before 22 Dec, 2011.
bakabaka
[General]
拿掉Enable countdown

[Sharon's]
00:34:996- 音效改成N?
00:42:329- finish
00:42:551- remove whistle
01:58:551- 音效改成N?
02:12:773- ^?
02:32:440-add circle?

好吧我找不到什麼 :(
Star :3 /
ertyukjh010
Ertyukjh010's modding TAT

☆ 我只會mod wmfchris x Saturio 合唱的版本
☆ Normal的難度是3.44 Star,做一個Easy或者將Normal調整到3 Star以下

Normal

AR減1嗎?畢竟是最簡單難度.....
00:27:218 (1) - Remove NC,後面的(4)才開始NC
00:44:107 (5,6,1) - 重疊吧,別欺負新手
00:47:218 (5) - http://osu.ppy.sh/ss/197993 ?? 不然我怕誤讀成3來回
02:42:773 (1) - 這轉盤太急,換成Slider?

Hard

00:02:551 (2) - 向左移動1格比較整齊
02:06:996 (x) - add note?
這難度好多連點=3= 最討厭連點,每次連點都吃100 hit

Sharon's

OD減1?因為我習慣OD比AR小1
00:51:107 (6) - 2連點好奇怪,還是搬回到00:50:996比較好;要不然換3連點也比2連點好= = 02:28:884有同樣情況
01:20:107 (x) - BreakTime好長,這裡開始加東西??
01:46:773 (x) - ^

星星好多我不給了:P (話說chris您要丟滿500顆星星才帥)
GoodLuck :)
ZHSteven
好吧我承认不会mod osu..下面的看看就好~~lol
hard
SPOILER
00:07:329 (2) - 加note之后把spinner拖后一格
00:14:218 (6) - 加个note之后把折返slider拉后面一格,建议下成这样
00:22:108 - 为什么要空出一个note?
00:57:218 (1) - 还是觉得这个spinner在00:57:884 - 这里开始比较好。。前面就加点note混过去吧(炸
01:00:107 (3) - slider换成note?
01:05:218 (1) - 这里拉开一点spacing会比较好
01:21:662 (6) - note+note+折返slider会好点
01:39:440 - slider这里结束,之后note+note吧= =(用2.0spacing?)
01:49:662 (3) - 拉成平的吧= =
02:00:107 (1) - 1.2了整首歌突然来一个3.36会不会很蛋疼?
02:06:996 - 要不然在这里加个note,要不然吧02:07:884 (6) - 这个slider删掉,在02:08:107 - 这里加个note
02:16:329 - 加note?
02:17:440 (6) - 建议这样改:去掉折返,在02:18:107 (7) - 加一个折返slider,再在02:18:773 (8) - 这里加个note
02:19:551 - 把02:19:996 (5) - 的note移过来
02:35:662 (4) - 加个速在02:36:107 - 这里结束?(好吧我太蛋疼了。。)
03:11:440 (1,2,3,4) - 弄个spacing逐渐变大吧~~和前面的变小呼应下~
最后一个kiai spacing用X1.4怎么样~~lol
Megurine Luka
irc req

[General]

去掉osb full submit

mp3是320kbps的._.

[Normal]

01:19:218 (1) - 对NM来说太短了?
01:45:884 (1) - ^
02:42:773 (1) - ^


找要么找不出~

[Hard]

没找出来:3

[Insane]

00:19:662 (1,2) - 这里也加响一点吧不然后面好突然
00:35:218 (9,10,11) - 好像太响了
00:48:551 (2) - 拉开点?
02:26:329 (2) - ^


没有了o.o
spboxer3
geneneal
音頻是320kbps~ (( /me slap wmfchirs
為什麼不把這首map到結束呢??

Hard
02:43:329 - 這邊好像該加個note

Sharon's
00:51:107 (6) - 這邊容易讓人誤導 看看要不要加個NC
02:18:107 (6,7) - spacing
02:28:885 (6) - 同00:51:107 (6) -

Taiko
01:39:884 (544,545,546,547,548,549,550) -
01:40:773 (551,552,553,554,555,556,557) -
01:41:662 (558,559,560,561,562,563,564) -
01:42:551 (565,566,567,568,569,570,571) -
01:43:440 (572,573,574,575,576,577,578,579,580,581,582,583,584,585,586) -
敢說不是因為手順嗎>_>?

話說是誰跟我說Taiko不能有Break的= =

禁曬妹子阿!!!
Topic Starter
wmfchris
bakabaka
SPOILER

bakabaka wrote:

[General]
拿掉Enable countdown

[Sharon's]
00:34:996- 音效改成N?
00:42:329- finish
00:42:551- remove whistle
01:58:551- 音效改成N?
02:12:773- ^?
02:32:440-add circle?

好吧我找不到什麼 :(
Star :3 /
.w.

Toby:

SPOILER

ertyukjh010 wrote:

☆ Normal的難度是3.44 Star,做一個Easy或者將Normal調整到3 Star以下
Normal算易而Normal, hard差不遠 先不改
Normal

AR減1嗎?畢竟是最簡單難度.....
00:27:218 (1) - Remove NC,後面的(4)才開始NC 2小節一下 後面都一樣
00:44:107 (5,6,1) - 重疊吧,別欺負新手 ok
00:47:218 (5) - http://osu.ppy.sh/ss/197993 ?? 不然我怕誤讀成3來回 changed in my way
02:42:773 (1) - 這轉盤太急,換成Slider? ok

Hard

00:02:551 (2) - 向左移動1格比較整齊 ok
02:06:996 (x) - add note? x
這難度好多連點=3= 最討厭連點,每次連點都吃100 hit 幫不了你 ._.

Sharon's

OD減1?因為我習慣OD比AR小1 x
00:51:107 (6) - 2連點好奇怪,還是搬回到00:50:996比較好;要不然換3連點也比2連點好= = 02:28:884有同樣情況
我覺得還好吧
01:20:107 (x) - BreakTime好長,這裡開始加東西??
01:46:773 (x) - ^ 11秒break可接受

ZHSteven

SPOILER

ZHSteven wrote:

hard
00:07:329 (2) - 加note之后把spinner拖后一格
00:14:218 (6) - 加个note之后把折返slider拉后面一格,建议下成这样
00:22:108 - 为什么要空出一个note? 突顯1/2的3連音樂
00:57:218 (1) - 还是觉得这个spinner在00:57:884 - 这里开始比较好。。前面就加点note混过去吧(炸
01:00:107 (3) - slider换成note?
01:05:218 (1) - 这里拉开一点spacing会比较好
01:21:662 (6) - note+note+折返slider会好点
01:39:440 - slider这里结束,之后note+note吧= =(用2.0spacing?)
01:49:662 (3) - 拉成平的吧= =
02:00:107 (1) - 1.2了整首歌突然来一个3.36会不会很蛋疼?
02:06:996 - 要不然在这里加个note,要不然吧02:07:884 (6) - 这个slider删掉,在02:08:107 - 这里加个note
02:16:329 - 加note?
02:17:440 (6) - 建议这样改:去掉折返,在02:18:107 (7) - 加一个折返slider,再在02:18:773 (8) - 这里加个note
02:19:551 - 把02:19:996 (5) - 的note移过来
02:35:662 (4) - 加个速在02:36:107 - 这里结束?(好吧我太蛋疼了。。) 以vocal為準
03:11:440 (1,2,3,4) - 弄个spacing逐渐变大吧~~和前面的变小呼应下~
fixed

Luka: normal all fixed

sp3:
不map到完是囚為太長...

Taiko diff:
沒有手順.音樂是dkdkdkdkdkdkdkd這樣去的.

Sharon's:
00:51:107 考慮一下
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Taiko]

00:01:880 ~ 00:08:991 - Decrease the volume of this section, and increase the volume after this...? 60% seems too soft for later parts, esp kiai sections ~

01:39:879 ~ 01:45:435 - Not a big issure, but this part could be increasing the diff spread ~

Consider mapping till 03:25:879 as this feels more complete ?

Suggested patterns
Suggestions only. Change them only if you want to ~

00:25:213 ( 124 ~ 130 ) - o o o o o o o ?

00:44:472 ( 225 ) - Red note ?

01:26:546 ( 462 ) - Add finish to fit the finish-adding style at that part ? ( Heavy drum -> Finish )

Well, as good as usual ~ :)

So don't really have much to mod ~

Rating : 8/10

Star and good luck ~ ;)
spboxer3

wmfchris wrote:

sp3:
不map到完是囚為太長...
這首你才做了3:12秒 還久的很阿lol 真心希望map完 ;w;
Curisu
irc req

super moe song :D !

[NM]
00:47:657 - +clap
01:03:213 (3,4,5,6) - NM放咁多1/2?
02:48:991-02:50:324 - 刪kiai 02:50:768 再放

[HD]
00:14:213 - 換成circle 1/4slider減個來回
00:15:435 (1,2) - ...
00:22:991 (4,5,1) - 這裡喺1/6
00:37:213 (6,7,1) - ^
00:57:213 (1) - 跟鼓點放note啦...spinner帶過太直接
01:39:657 (8) - (grid lv4)往右一格

[TK]
非專業人士打不動

[Your girl]
00:38:102 (3,4) - 細聲D
00:39:213 (1,4,5,6) - ^
00:44:324 (8) - 1/6
01:09:213 (1) - ^
其余1/6不吐槽

nice map
Q:兩個artist喺邊個
Pokie
General
  • - 覺得現時的previewtime選的不太好只有我一個麼! 建議換成背景音樂較強的一段
    - E/N的音量低的快聽不見了, 即使我是帶著耳機

Normal
  • - 對於最簡單難度來說, 做的稍難
01:53:879 (1,2) - (2)刪, 用(1)的c&p再...你懂的
02:06:324 (1) - 刪new combo, 前面三段同樣的地方都沒有使用nc呢
02:01:879 (1,2) - 兩個slider弧度不一樣吧o_o
02:47:657 (2) - 刪whistle
03:12:102 (x) - 正常spinner要從這裡開始的吧, 難道是偷懶不想map前一段而已!



Hard
  • 00:20:546 (5,6) - 建議(5)換成1/2拍circle, (6)換成1/4拍slider
    00:21:213 (7) - 接上條可以換成3個1/4拍circle, new combo
    00:21:657 (1) - 接上條刪nc
    01:19:879 (4,1) - hard出現這種不坑人麼XD! (4)換成1/4拍circle吧
    01:21:657 (6) - combo稍長, 在這個位置new combo?
    01:25:213 (4) - ^
    02:43:435 (4,1) - 同01:19:879
    02:47:213 (1) - 結尾少了clap?
    03:11:435 (1,2,3,4) - 4個circle的間距弄平均



    Saturio's
    [list:fa774]- HPD略高
    - 最好先討論了H/I的sv啊...兩個難度一樣slider速度不太好
    - tickrate 2方面, 請參考一下這帖: viewtopic.php?f=80&t=56812
    照理應該E/N用2, H用1較正確
00:35:324 (10) - 換成S音效比較不突兀
00:37:657 (1,2,3,4,5,1,2,3,4,5,6,7) - N-finish的位置音量調低10%左右
00:44:102 (7,8) - 背景音樂是應該(7)的位置開始stream?
00:51:102 (6,8) - 刪whistle
02:13:102 (10) - 同00:35:324
02:15:435 (1,2,3,4,5,1,2,3,4,5,6,7) - 同00:37:657
02:21:879 (7,8) - 同00:44:102 (唔, 直接c&p翻轉了嗎
02:28:880 (6,8) - 同00:51:102
03:06:102 (6) - 結尾沒疊好在(1)的位置


===
快聖誕才來萬聖節的歌, 這肯定是個槽點! 我懂的
Topic Starter
wmfchris

Pokie wrote:

General
  • - 覺得現時的previewtime選的不太好只有我一個麼! 建議換成背景音樂較強的一段
    - E/N的音量低的快聽不見了, 即使我是帶著耳機

Normal
  • - 對於最簡單難度來說, 做的稍難
01:53:879 (1,2) - (2)刪, 用(1)的c&p再...你懂的
02:06:324 (1) - 刪new combo, 前面三段同樣的地方都沒有使用nc呢
02:01:879 (1,2) - 兩個slider弧度不一樣吧o_o
02:47:657 (2) - 刪whistle
03:12:102 (x) - 正常spinner要從這裡開始的吧, 難道是偷懶不想map前一段而已!



Hard
  • 00:20:546 (5,6) - 建議(5)換成1/2拍circle, (6)換成1/4拍slider
    00:21:213 (7) - 接上條可以換成3個1/4拍circle, new combo
    00:21:657 (1) - 接上條刪nc
    01:19:879 (4,1) - hard出現這種不坑人麼XD! (4)換成1/4拍circle吧
    01:21:657 (6) - combo稍長, 在這個位置new combo?
    01:25:213 (4) - ^
    02:43:435 (4,1) - 同01:19:879
    02:47:213 (1) - 結尾少了clap?
    03:11:435 (1,2,3,4) - 4個circle的間距弄平均



    Saturio's
    [list:53e5c]- HPD略高
    - 最好先討論了H/I的sv啊...兩個難度一樣slider速度不太好
    - tickrate 2方面, 請參考一下這帖: viewtopic.php?f=80&t=56812
    照理應該E/N用2, H用1較正確
00:35:324 (10) - 換成S音效比較不突兀
00:37:657 (1,2,3,4,5,1,2,3,4,5,6,7) - N-finish的位置音量調低10%左右
00:44:102 (7,8) - 背景音樂是應該(7)的位置開始stream?
00:51:102 (6,8) - 刪whistle
02:13:102 (10) - 同00:35:324
02:15:435 (1,2,3,4,5,1,2,3,4,5,6,7) - 同00:37:657
02:21:879 (7,8) - 同00:44:102 (唔, 直接c&p翻轉了嗎
02:28:880 (6,8) - 同00:51:102
03:06:102 (6) - 結尾沒疊好在(1)的位置


===
快聖誕才來萬聖節的歌, 這肯定是個槽點! 我懂的
basically all fixed >w<
theMikeAG
~General~
Meh, you might need an Easy. Just saying.

~Normal~
00:12:102 (5) - Vertically center this?
00:31:213 (2) - Start this slider at 00:31:435?
01:50:324 (1,3) - Use Copy/Paste to make these the same?

~Hard~
03:10:102 (1,2) - Spacing here seems a little goofy. Make (1) and (2) closer?

~Sharon's~
No problems I can see here.

Nice map, sorry I took so long modding it, circumstances came up.
KanaRin
irc modded.


SPOILER
19:30 <KanaRin> : first kiai 落場得有點怪
19:30 <KanaRin> : 得
19:30 <KanaRin> : map其實冇乜問題
19:30 <wmfchris> : why
19:30 <KanaRin> : 唔知點解= =
19:30 <KanaRin> : 都未高潮
19:31 <KanaRin> : 落kiai做咩..
19:31 <wmfchris> : 睇下其他人有冇一樣opinion先decide
19:32 <KanaRin> : b02:28:546 (5,1) -
19:32 <KanaRin> : 呢part, 我新手果時miss更(?)
19:33 <KanaRin> : http://osu.ppy.sh/ss/200010
19:33 <KanaRin> : do this (?)
19:33 <KanaRin> : normal*
19:34 <wmfchris> : k
19:34 <KanaRin> : 01:39:657 (1) - 唔好再疊了 新手讀唔到,放第2到 is better
19:34 <KanaRin> : http://osu.ppy.sh/ss/200012
19:34 <KanaRin> : 三角型咁都ok
19:35 <wmfchris> : lol
19:35 <KanaRin> : ok 其他no problem..
19:35 <KanaRin> : 係咪tag少左d野= =
19:36 <KanaRin> : 冇左rin佢地
19:36 <KanaRin> : Kagamine Twins
19:36 <KanaRin> : 原唱麻
19:37 <wmfchris> : reference http://osu.ppy.sh/s/24060
19:37 <wmfchris> : rin is not tagged :<
19:37 <wmfchris> : 00:39:213 -
19:37 <wmfchris> : 又又係1/2slider+slider
19:37 <KanaRin> : 係呀
19:37 <KanaRin> : fix埋他
19:37 <KanaRin> : 液
19:37 <KanaRin> : 真係唔tag?
19:37 <KanaRin> : sosad
19:38 <wmfchris> : 上次佢叫我remove tag rin lor
19:38 <KanaRin> : http://osu.ppy.sh/s/37981
19:38 <KanaRin> : ruru都tag啦=.=
19:38 <KanaRin> : Tags: vocaloid hatsune miku doriko
19:38 <KanaRin> : 都係番唱
19:38 <KanaRin> : 不過唔tag你選擇(?p)
19:38 <wmfchris> : 一於 再有人叫先改 lol
19:39 <KanaRin> : 點解要od6, 233
19:39 <KanaRin> : 算
19:39 <KanaRin> : sharon diff no problem
19:40 <KanaRin> : 00:32:546 (6) -
19:40 <KanaRin> : hard diff
19:40 <KanaRin> : 呢個slider d 滑行voice好清楚= =
19:40 <KanaRin> : 點住個slider,去whistle
19:41 <wmfchris> : k
19:42 <KanaRin> : 01:53:213 (1) -
19:42 <KanaRin> : 唔洗new combo
19:43 <KanaRin> : 02:00:102 (1) - 呢個都係
19:43 <wmfchris> : k next
19:44 <KanaRin> : ok
19:44 <KanaRin> : 係咁多
_Kiva
[Hard]
全程DS雖然不會造成SPACING問題但是感覺降低了玩的樂趣 其實多下點跳也沒問題啦
00:13:435 (3,4,5) - 現在這樣排的不太好看 畢竟是HARD可以不用考慮DS的變化
00:16:991 (2,4,6) - 都可以whistle
00:24:102 (2,3,5) - ^同理
00:57:879 (2) - SLIDER变速的NC(這個我也不清楚
01:30:102 (5) - 目測好像有點歪
01:32:991 (6) - NC
02:29:435 (1) - 這個不建議疊著 弄跳也不錯
[SHARON]
開頭的音效贊
(感冒中明天繼續MOD)
terametis
Hi~~ :)
These are all suggestions.

[General]
Noraml and Hard
I feel,hitsounds are very small.
I propose raising volume 10~15%.

(Not Yet) Official Ranking Submission Rules and Guidelines
Each mapset must have at least two osu!standard difficulties, one of which must be below a 3-star difficulty level.
Although there is an exception, most map follow this rule.
I consider that it is better to make Easy diff.

[Normal]
00:12:102 (5)      How about this?00:20:991 (3)      How about this?00:48:102 (1)      I want clap really to 00:48:546.How about change of a pattern? or,how about using custom tick sound?
SPOILER
02:24:102 (4)      ^
02:29:435 (1)      ^
02:16:991 (3)      remove whistle on slider rail?
03:00:991 (6)      change to clap

[Hard]
00:07:435 (3)      add clap
00:07:657 (5)      add clap
00:10:657 (x)      How about this?00:32:546 (6)      remove whistle on slider rail?
00:51:657 (x)      hitsounds are very small.There is too much sense of incongruity.
SPOILER
02:29:435 (x)      ^
03:00:991 (5)      change to clap
03:04:546 (8)      ^
03:08:991 (1)      change to clap on the slider's tail
03:09:435 (2)      change to finish
03:09:879 (3)      change to clap on the slider's tail

[Sharon's]
02:02:213 (5)      remove whistle on slider rail?



This map has a lot fun~
I wish your map is Ranked :)
Bye~
Takos
hey~
All Sugesstions

General
The hitsound is small for Normal and Hard

Normal
Nothing to say~


Hard
00:22:102 - add note
00:36:324 (3) - You use a jump for this part, but not for the other parts with the same melody. I think you should use consistent jumps :D
00:56:102 (1) - Remove NC
00:56:768 (6) - NC
01:58:324 (3) - Rotate this note anti-clockwise so 01:57:435 (1,2,3,4,5) - flows better
02:06:991 - Add note
03:10:102 (1,2,3,4) - Use consistent spacing

Sharon's

Why not start at the same time with other diffs?
This map is good~ I don't like copy & paste :<

pretty solid mapset, not much stuff to point out
Topic Starter
wmfchris
can't fix atm, because puush is dead D:
loveFantasy
as req.
不知道你前面的mod改了沒, 所以盡量不重複

[General]
  1. Taiko diff有unsnapped notes
  2. maybe you should tags 鏡音
[Normal]
  1. 這個diff感覺很多地方值得用一個 custom set 讓sliderpoint是S:whistle的音效, 維持你的2/4白線whistle
  2. 00:30:324 (1,2) - 我認為要不就兩個紅線上都有whistle (2改成一樣的1.5拍slider, 後面補圈) 要不都沒有
  3. 00:56:991 (3,4,5) - 難度允許的話我覺得改成四個圈加一個slider比較好 (背景連續鼓)
  4. 01:19:213 (1) - 這以Normal來說會不會太短..? 另可以加個S finish
  5. 01:46:768 (3) - 後面的NC放這裡
  6. 01:55:657 (2) - remove finish..的感覺
  7. 02:32:991 (1) - 這個後面漸加音量, 結尾5% 效果會很好 XD
  8. 02:44:546.. 這邊先用S whistle, 後面才用S clap
[Hard]
  1. 00:03:213 (4) - space out a bit (X:464 Y:88), ignore DS
  2. 00:32:546 (6) - remove slider body whistle?
  3. 00:49:879 (T) - 無用綠線
  4. 03:09:435 (3) - 聽起來有點像random misplaced clap
[Sharon's]
  1. really nice hitsound swapping between N/S set
  2. 以下無用綠線:
    1. 00:21:439
    2. 00:28:550
    3. 02:12:991
    4. 02:15:324
  3. 前半部的綠線都比 note 晚了幾ms, 聽說現在不會有bug了不過還是提一下
  4. 01:00:324 (1) - 我覺得這處跟著背景樂器map stream會比較有感覺, 尤其這裡用的又是S set, 2分48秒左右有一個同樣的不提
star
Tony
lim x/2x= ?
x->0
//hitsound based mod (suggestions)

[General]
I would suggest another preview time with a vocal part! (I know you like instrumental songs D: )
00:51:657 - why did you decrease the volume? :S I barely can hear the hitsounds :S
02:22:324 - ^

[Normal]
HP -1 or even -2! It's a bit too high :3
00:05:435 (1) - remove whistle from repeat?
00:05:435 (1) - add whistle on end instead?
00:17:879 (3) - whistle on start?
00:24:991 (2) - ^
00:59:657 (2) - clap on end?
01:04:102 (4) - remove clap from end
01:05:435 (6) - add clap on start?
01:12:324 (1) - remove NC?
01:51:657 (4) - add NC
01:53:213 (1) - remove NC
01:55:657 (2) - whistle instead of finish?
03:00:546 (4,5) - clap on 5 instead?
03:05:435 (2) - add clap?

[Hard]
00:47:213 (3) - clap on end?
00:53:879 (2) - add clap?
00:57:879 (3) - finish on end?
01:07:213 (6) - remove clap from end?
01:09:435 (1) - finish instead of clap on start?
01:25:879 (4) - Maybe you would use a 1/2 slider there! on the red tick I hear a nice cymbal sound in music!
01:27:213 - 01:39:657 - add claps! they fit that part imo
01:46:768 -02:22:324 - ^
02:57:657 (4) - remove clap from end?

[Sharon's]
I love small circles <3
00:25:435 (8,1) - kinda unexpected jump! maybe try something different?
00:50:991 (x) - maybe add a note?
Why did this part 01:20:102 - 01:27:213 is not mapped D: It's sooooo awesome to be played D:
02:28:768(x) - maybe add a note?
03:11:435 (7) - NC?

Lovely song! I looove those cymbals from the song!
Good luck with this :3 Starrrrrr
Niva
Hi wmfchris~
Mod4mod as promised in game PM. Sorry for being quite late >_<

[General]
-> Weird preview time imo >_< - well, it's ok as preview point, but move it backward manually a bit using notepad (79170 maybe?) because 79213 sounds too fast in-game (:
-> Err... Inconsistent Kiai Time orz, I'd prefer the one on Sharon's though

[Sharon's]
-> There are some parts where the inherit section needs to be moved 1/4 earlier to prevent players who clicked early got wrong sound (00:32:102 (7) - for example)
  • 00:16:102 (1) - You can use 50% volume from the red offset line though, no need for extra inherit section here. Not a major problem though :3
    00:37:657 (1) - Spacing issue, it's much closer to (7)'s end rather than to (1)
    00:43:435 (4) - If you can move this upward a bit, it would be nice >_< (because (3,4,5) is forming a straight line more than an arc)
    00:46:991 (3,4,5,6,7,8,9) - I think it's possible to experiment more with the whistle's rhythm here. (I ended up putting the whistles on (3), (6), and (9)'s start+end, but I think it's still possible to create a better rhythm)
    00:52:768 (5) - Move it one grid right and down to emphasize the arc?
    00:58:102 (2,2) - Whistles fits here imo, not really necessary though
    01:05:657 (1) - Perhaps try to delete this circle. imo, double circles here is more fun rather than triples (:
    01:29:879 (5,6) - For a better hexagon, move (5,6) one grid right, and adjust (7)
    02:21:213 (4) - Same as 00:43:435, but this time move it downward a bit
    02:24:768 (3,4,5,6,7,8,9) - Same as 00:46:991
    02:35:880 (2,2) - Same as 00:58:102, perhaps try using whistles here
    02:50:546 (1) - Delete this note to form doubles?
    03:06:102 (6) - Not perfectly stacked to (1). Barely noticeable though
    03:11:213 (6,7,8,9,10) - Suggestion, you could try accelerated spacing here if you want to ^^
[Hard]
-> I personally think AR6 balances more (because your ARs will be 4/6/8 instead of 4/7/8). Besides, AR6 will make this map fun to play on HR :3
  • 00:06:546 (3) - Triples here doesn't follow the music imo. If you wanna create triples, I think create two 1/4 notes after (2) and a single note 1/2 after is better
    00:07:213 (1,2,3,4,5) - Use normal hitsound here? Fits the kicking bass imo :3
    00:11:213 (2) - Add whistle on slider's start?
    00:12:546 (1) - Add finish on slider's start? It's weird having a loud cymbal sound not being accompanied by finish hitsound o.o
    00:16:768 (x) - Add circle here with whistle? (alternatively you can extend (1) into a slider which ends here)
    00:23:879 (x) - Same as above
    00:41:213 (1,2,3,4) - Minor spacing issue here, (2) and (3) looks too close to each other and far away from (1) and (4) >_<
    00:56:102 (1,2,3,4,5) - Rather than linear stream (already used much in the map imo), you could try arrange them in a ">" form
    00:57:879 (3) - Slider wave here? Fits the vocal more imo xD
    01:03:213 (3,4,5) - Consecutively, move: (3) two grids up and one grid right, (4) two grids up and one grid right, (5) one grid right
    01:12:546 (2) - Make this encircle 01:10:546 (2)?
    01:28:991 (1,5) - Why are these two so close >_<
    01:32:546 (5,10) - You could try to add a slight curve on these two, so they don't touch (1)
    01:54:546 (x) - Same as 00:16:768
    02:01:657 (x) - Same as 00:16:768
    02:30:324 (3,4,5) - Not perfectly stacked (barely noticeable though)
    02:35:657 (4) - Long 2/1 slider... This is a potential spot for a slider art imo (although slider wave is more than enough for me already xD)
    03:05:213 (2,3) - Move them both one grid down and right to form a better square
    03:09:435 (3) - Not in a same x-axis with (1). Again, this is barely noticeable though.
[Normal]
  • 00:10:768 (4) - Move it few grids down and left, so (1,2,3,4) will form a better trapezoid (and maybe you can curve this more too if you do so!)
    00:31:213 (2) - Move the whistle to (3)?
    00:44:102 (5,6,1) - Looks ugly in play mode. Repeating slider plays much better imo
    00:50:768 (4) - Finish on slider's end?
    01:02:768 (2,3) - Minor spacing issue, these two are somewhat spaced too apart (just compare with the spacing from (1,2) though)
    01:05:435 (6) - This slider's curve looks forced imo, to build up more flow I suggest to create something like this: (beware of getting it out of the play area though)
    01:10:324 (2,3) - Move these two few grids right, so the followpoint will move diagonally (thus looks better than straight vertical imo) ?
    01:35:435 (4,5,6) - Combine these three into a repeating slider? (it will be more beginner-friendly imo)
    01:55:657 (2) - The finish hitsound here sounds out of place I think, but maybe that's just for me >_<
    02:09:879 (3,4) - Add whistle on (3) and (4)'s end?
    02:29:435 (1) - Move a bit upward (and curve it more) so it doesn't touch 02:28:546 (5) ?
    02:58:324 (2) - Make the midpoint in the slider's center >_<
    03:04:546 (4) - Not in the center, is it intentional?
    03:05:880 (3,5) - Curve these two a bit? (3) upward, and (5) downward
That's it from me. Sharon's diff is amazing, as usual :3
Good luck wmfchris~
Topic Starter
wmfchris
OMG why and notes all gone away D:
anyway fixed>w< !
OnosakiHito
mod by request



[Normal]
00:52:991 - It's nice how you use the claps, but it dosen't sound so good when in such a case a clap is not hearable. What do you think about using Storyboard Sound Samples for slider-points? For example:
//Storyboard Sound Samples
Sample,52991,0,"clap.mp3",60
00:58:324(5) - finish?
02:59:657(3,4)- What do you thing about to use just a slider? It feels a bit confusing in this way, I think.
03:08:991(1) - This spinner dosen't fit here well. Better to put it to 12:102

[Hard]
Seams fine to me.

[Sharon's]
Couldn't find aynthing.

[Taiko]
00:11:768(x) - k
00:31:213(154) - delete? Sounds so wrong because the voice is louder then the whistle from the music.
00:47:324(x) - k?
02:24:768 - ddkkd sounds good. But maybe you didn't use it because you have want to have an high effect at 26:768?
02:36:546(break) - nothing agains it. But maybe you can try to map with the voice? Would be 3 hitcircles I think.
02:43:324(x) - k?

Well, that's all I could find. Hope it helps you.
Good luck with your project~
wcx19911123
from my queue

[General]
tags in Sharon's is not the same with other diffs , make sure tags are all the same in all diffs
soft-slidertick.mp3 is 0 KB.. I'm not sure it is rankble or not , I suggest to use the 44KB's .wav file as most maps used

[Normal]
OD-1 , this is too high for a Normal imo
00:08:102 (4) - this is hard to know when it end for newbies , cuz it has too many repeats. so someone don't know how long it must be hold and when to release it , may miss combo here. I suggest change to a 1/1 repeat sldier
00:40:102 (3) - change to a repeat sldier and add finish at 00:40:324 - ? sound better
00:50:768 (4) - here is confusing ,too. deal to vocal , I think it shuold end at 00:51:213 - , and add note at 00:51:657 - , or someont may release it too early..
01:19:213 (1) - this is too short.. it is too suddenly to plzy , I think change to a sldier instead is better , and add finish at the sldier end

[Hard]
AR+1/2 plz , now it is toooooooo low for this diff..
00:07:880 (1,1) - this is too far , with the distance , many people may think the slider start at 00:09:435 - and miss here
00:22:991 (5,6,1) - with the low AR and the confusing newcombo , some one may think here need to click 4 times.. cuz the music is 1/6 beats here
00:37:213 (6,7,1) - ^
01:04:102 (1,2,3) - I think circles first and slider later is better rhyme..
01:25:213 - change whistle to finish? I feel here is kinda quiet
01:32:102 (1,2,3,4) - this is too hard for Hard diff imo.. I suggest to change this to a 1/4 repeat slider
01:32:991 (6,7,8,9) - ^
02:00:768 (5,6,1) - same as 00:22:991 (5,6,1) -
02:30:324 (3,4,5) - same as 01:04:102 (1,2,3) -
03:03:213 (1,2,3,4,5) - uh.. change to 2 circles and 1 slider ? or it is kinda too hard to play

[Sharon's]
rename to Sharon's Insane plz.. or no one can know it is harder than Hard diff or easier..
OD -1 ? it is kinda too high
00:24:768 (6,7,8,1) - this is too hard to read imo , after 1/1 stack here is suddenly a 1/2 jump.. not to stack 6 and 7 is better
00:32:102 (7,8,1) - ^
00:35:098 - unsnapped timing section
00:38:102 - 00:40:324 - this part's finishs are mess.. they didn't follow the music
00:44:324 (8) - this rhyme is wrong , here is 1/6 beats , not 1/8
00:44:550 - unsnapped timing section
00:47:102 (4) - remove this note , music here is empty..
00:51:102 (6) - why you put it here ? it follow drum but it is very confusing to play.. move it to 00:50:991 - to follow vocal plz..
01:09:213 (1) - same as 00:44:324 (8) -
02:02:768 (7,8,1) - if you fix the same pattern I said before , then I think here is fine , cuz player already know the rhyme before
02:15:879 - 02:18:102 - finish sound mess..
02:22:102 (8) - same
02:24:879 (4) - ^
02:28:880 (6) - ^
02:32:435 - add note? follow vocal better imo
02:54:102 (1) - same
03:11:435 (1,2,3,4) - spacing a bit bigger ? vocal is loud here 0.0

[Taiko]
AImod : 8 unsnapped circles , you must fix them

good map
Topic Starter
wmfchris
wcx19911123: maybe you're modding my old ver? Most of them is fixed before :3 ~
Topic Starter
wmfchris
changes made:

tag: yes
hitsound: it's ok when at least one from slidertick and endpoint of slider sounds.

Fix most stuffs in Normal, Hard;

[Sharon's]
The diff name is perfectly fine, just like you know that's insane when there's [Alazy], lol.
The pattern seems fine for me and the hitsound pattern nice as well. Preserving her idea and I would think twice when more people talk about it.
Pokie
T_T 求給kds...
還是說mod太渣渣了
ziin
minor stuff, this isn't really a full mod, so no kd unless I come back and do a full mod.

[hard]
00:14:546 (7) - this should be 1/6 snap
00:20:546 (5) - I don't hear a beat on the blue tick here
00:21:213 (7) - you've been very consistent with new combos on the long white tick. It's a shame to mess that up.
00:32:546 (6) - ^ etc...
03:10:102 (1,2,3) - at first I thought "nazi in a wmfchris map?". Then I saw the slider speed section and figured it out, lol.
overall the map was very soft. I could barely hear the notes. Normal usually needs this sort of volume, but soft is already pretty soft. You shouldn't have to go under 60% I think.
Topic Starter
wmfchris
1/6 snap: yes
00:20 : just a rhythm flow. I would change it if more modder did mention this.
NC problem: I don't agree because my usual practice "if slider occupies the downbeat the NC is deferred to the next note". If you need to set a new combo 3 beats eariler that doesn't make sense.

Sounding: hell yeah, the overall sounding is quite soft so just make it to 90% there.
Scorpiour
Hi there~~mod for request~
啊~~鸭梨好大……超喜欢这歌XD

General:
<nazi>有SB的话建议把Letterbox During Breaks关掉。。。

Normal:
建议audio lead-in 0.5s
00:08:102 (4) - 这个折返点是不是少了个whistle?
00:09:102 - 这里开始打击音效非常不明显……建议还是调高10%左右吧
00:20:991 (2) - 建议去掉头部的whistle
00:28:102 (2) - 建议去掉whistle
00:56:768 - 这里感觉少个音。。建议加个note吧,或者和后面2个note合并也做成折返?
02:00:102 (4) - 这个应该和前面(2)一样的折返次数会比较舒服一点吧?
02:59:657 (3) - 感觉有点怪,建议延伸到后面白线并且去掉(4)会好一点?
03:08:102 (7) - 这个感觉也有点怪。。。听的时候觉得slider应该从前面红线开始并且停到03:08:324 - 会更合适

Hard:
同样建议lead-in 0.5s
00:10:324 (4) - 从这里开始后面的几个折返都有点别扭……个人建议是把这里改成note,然后后面的3个折返都向前提到红线,最后00:11:435 (3) - 延长到原来的结束位
01:05:213 (1) - - 建议把这里改成slider到01:05:435 (2) - ,然后01:05:657 - 留一个空拍,后面白线note起下一句~

Sharon's:
00:24:991 (7) - 感觉应该放在后面红线……
00:32:324 (7) - 同上
00:51:102 (6,7) - 果然反复听这里还是应该下三连好一些吧,建议前面红线加note~
00:58:213 - 这里感觉可以加个note放三连吧?
01:01:324 (2) - 感觉这个可以删掉吧?这个串总是听着有一点点奇怪
02:02:768 (7) - 依然是建议移动到后面红线……
02:10:102 (6) - 同上…………
02:28:880 (6,7) - 诶这里发生什么事情了……还是建议下三连会好点吧?
02:35:768 - 这里听着少了个note的样子?


差不多就这些啦。。超好听的歌~~加油加油~~
Suzully
Thank you for mod request~

[Normal]

  • Fine.
[Hard]
  1. 00:07:213 (T) - Remove green line.
  2. 00:08:991 (T) - ^ also set the volume 50% at first red line.
  3. 00:56:102 (1,2,3,4,5) - Move (2,3,4,5) down by 1 grid to make them symmetry.
  4. 03:10:102 (1,2,3,4) - Hmm...it's better to put them with uniform spacing imo.
  5. 03:11:435 (1,2,3,4) - How about putting them as parallelogram?
[Sharon's]
  1. 01:34:324 (1) - Since this note is too far from previous note, it's hard to read it as stream...if you can, I recommend you to change it but I guess you like this pattern so that depends on you.
  2. 01:35:657 (2) - ^
  3. 02:10:102 (6) - Add new combo because of changing spacing.
  4. 02:10:546 (1) - ^ if you fix above, remove new combo.
  5. 02:24:768 (3,4,5,6,7,8) - I feel the stream should start from (5), so remove (4)?
  6. 02:57:880 (1) to 03:00:102 (5) - Adding more whistles makes good sound imo. Refer to the next pattern (since 03:04:991).
[SB]

  • Speaking of materials which are placed at y:240, I recommend you to place them at y:256, especially "lace1.png".
    Because you often put notes at the center, in that case, a note is not placed at the center of material.
    For example:
    That looks kinda weird, so imo it's better to change.
Sweet song<3
There is no major issue. Good luck! :)
Topic Starter
wmfchris
all fixed except

01:34:324 (1) - Since this note is too far from previous note, it's hard to read it as stream...if you can, I recommend you to change it but I guess you like this pattern so that depends on you.
01:35:657 (2) - ^

since I belive the NC has shown the spacing change while I can't fix that -w-

SB: wait sherrie__fay's fixing :3
kanpakyin
As per your request:

[General]
  1. Timing: I have checked the timing, and I found the offset is 1868.Consider it?If you change that, don't forget to adjust the SB element and your green line.
  2. Other stuff are fine.
[Normal]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:31:213 (2) - (bad gameplay) I have seen a spacing problem here, the spacing seems bad and it may make some confused to newbie,how about fix this?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:32:102 (3) - Please stack this properly, it is not x0.00 spacing with previous note.
    2. 02:06:102 (5,6) - Would you unstack it because it is a bit ugly during the gameplay,yea,about the stack in gameplay after a slider.
    3. 02:32:991 (x) - This place shouldn't be a spinner in my opinion,because the vocal and drum sound is still going, I assum a spinner should be use in some prolong of vocal or musical instrument.So maybe map this part instead of a spinner?
    4. 02:54:324 (1,2,3) - Would you make a symmetry of these slider?I think it will be much better.
    5. 03:08:991 (x) - Same as 02:32:991
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:56:991 (3) - Add a whistle here?It might sounds better.
    2. 01:58:324 (2) - How about add a finish sound at the end of the slider becuae of the strong accent point?
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:30:991 (2,3,4,5,6) - I will give a design suggestion here, probably you can make a symmetry here,I mean put 00:31:879 (4,5) - on the y-axis and then let 00:32:546 (6) - symmetry with (2.3)-.Remember to adjust the spacing after changed.
    2. 01:28:768 (x) - I would add a note(or make a triplet) here because I can hear the sounds which it is very special in the music.
    3. 02:24:102 (1,2,3,4,5) - kioukiou's style o.o
    4. 02:35:657 (4) - Probably make this slider to x0.8 speed since you do it previous?
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:10:546 (2) - Add a whistle here?
    2. 01:10:768 (3) - Add a whistle at the end of the slider?
    3. 02:18:879 (x) - I don't know why you want to use a normal hitsound here but the music of this place is calm. I was quite sudden when I heard that.
[Sharon's]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. wow HP and DO were 8...I highly recommend move down a tick either HP or OD.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:37:213 (2,3,4) - As a Insane diff,I think you can make a jump on these notes, and it can make more fun to this map.
    2. 02:32:213 (x) - Hum,add a note gere to follow the music?Just stack it on (4)- is okay.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:44:324 (8) - Probably add a whistle on this slider?It may sounds much better during gameplay
[Taiko]
  1. Pattern/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. SV 1.5 sounds better
    2. No Taiko BG?
    3. 00:19:213 (98,99) - I prefer a kat on (98)- and remove the kat on (99)-
    4. 01:32:213 (497) - How about change this to kat?
    5. 01:44:991 (584) - ^Same.
That's it.
Topic Starter
wmfchris
lol all fixed with BG added; SB fix
bossandy
  • M4M >w<

    General :

    SPOILER
    1. 沒東西~

    Easy :

  • 00:19:213 (4) - NC
  • 00:20:102 (1) - 去NC
  • 00:21:879 (4) - NC
  • 01:33:879 (3) - NC 這段太長了 lol
  • 02:20:991 (3) - NC
  • 02:36:546 做到這結束吧...
  • 03:06:768 (5) - 間距
Hard :

SPOILER
00:41:102 ~ 00:44:546 用原本的吧 太吵了 >_<02:35:657 (4) - 不好看... 尤其是最後紅點的轉彎處

Sharon's

SPOILER
01:12:546 (2) - NC02:57:435 (2) - NC

SPOILER
紅色:是我覺得unrankable的 藍色:建議 但個人認為要改的 黑色:就單純建議

神mapper沒話說 加油!!~
good luck :3
Topic Starter
wmfchris
Fixed:
[Normal]
01:33:879 (3) - NC 這段太長了 lol
02:36:546 做到這結束吧...
[Hard]
00:41:102 ~ 00:44:546 用原本的吧 太吵了 >_<

thx
L_P
提醒句。。你spam star还是spam不过这张的。。
anyway, mod4 mod, if you accept, plz pm me

你女朋友的diff吗
general: spacing 吐槽吗。。不了,有一点不大整齐吧。要不然可能跳大一点,视觉上比较好看,比较好玩?

sharon's
00:19:657 (1,2,3,4) - 排列不大整齐。也不大美,尤其是最后第四个slider突然换了角度的。。说。。。
00:21:435 (1,2,3,4,5,6) - 其实可以一个slider&一个note为一个单位,改变spacing,由大变小。。

01:28:768 (1) - 跳远一点吧,虽然hit burst不会遮到,但感觉就是不干净
01:30:546 (8) - 直接stack在下一个slider上面,不必调整spacing?

容我说一句 第二个break过后是不是全单抄啊。。。
02:20:546 (1,2,3,4,5,6,7) - 试试看一点pattern吧?好像旋转中的五角星、四边形 或不重叠旋转三角形?
现在有点boring
02:34:768 (1,2,1,2,1,2,1,2) - 这里都在歌曲后面了,建议难一点的,像你的combo color 一样,两个为一组,一组过后大跳
02:58:991 (7) - 尾巴没有stack好。。虽然player看不到我还是讲了
不nazi了,不然看起来会是一堆没用的东西


歌曲不错啊

HARD
00:26:324 (6) - 可以让他跟note3对称些
01:04:102 (1) - stack在下一个slider
01:21:657 (6) - head finish
01:25:213 (1) - finish...虽然不是taiko但是我还是建议跟音乐
02:24:102 (1) - 弄美一点吧
02:25:435 (5) - ^
02:35:657 (4) - 建议从white tick开始用毛毛虫slider?现在有一点难看
02:43:435 (4) - 用两个note吧?
02:51:880 (1) - stack在之前的note 1 上?
03:06:991 (2) - 尾巴的角度调整一下,让他看起来跟slider 4 有比较平均的距离

好吧。。够你fix了的?

plz reply
Cyril Scarlet
from your queue :) i'll try to m4m after L_P
L_P
Ruru~
al2e10
BY M4m >:

==General==
SB:
02:38:324 : Quite strange for this. Suddenly become big... I think it can be Scale from small to big, or big to small. At 02:37:879 to 02:38:324 Or from 02:38:324 to 02:38:768 respectively.
I made a simple for you ~
  • Sprite,Foreground,Centre,"SB\lace1.png",320,240
    M,0,158324,,317,254
    S,0,158324,,1.16384
    F,0,158324,158768,0.8566399,0
==Soron==
-- Sound --
03:03:213 (1,2,3,4,5) - Just notice that the patten are quite noise. Can you change it to W>N>W>N>W for the sound effect?
03:10:324 (1,2,3,4,5) - ^

==Hard==
-- Other(S) --
01:59:879 (2,5,1) - Put it on the middle of the map is butty then here right?
02:29:435 (X) - This timing section can be 60% at all. It is the 副歌 right? just make it more 激昂 一點 lol

==Normal==
-- Other(S) --
01:12:991 (X) - 50% plz

==OVERALL==
LIKE : LOLOLOLOL OMGOMGOMG
UNLIKE : ~~~~~~~
Topic Starter
wmfchris
SPOILER

L_P wrote:

提醒句。。你spam star还是spam不过这张的。。
anyway, mod4 mod, if you accept, plz pm me

你女朋友的diff吗 YES
general: spacing 吐槽吗。。不了,有一点不大整齐吧。要不然可能跳大一点,视觉上比较好看,比较好玩?

sharon's
00:19:657 (1,2,3,4) - 排列不大整齐。也不大美,尤其是最后第四个slider突然换了角度的。。说。。。
00:21:435 (1,2,3,4,5,6) - 其实可以一个slider&一个note为一个单位,改变spacing,由大变小。。

01:28:768 (1) - 跳远一点吧,虽然hit burst不会遮到,但感觉就是不干净
01:30:546 (8) - 直接stack在下一个slider上面,不必调整spacing?

容我说一句 第二个break过后是不是全单抄啊。。。
02:20:546 (1,2,3,4,5,6,7) - 试试看一点pattern吧?好像旋转中的五角星、四边形 或不重叠旋转三角形?
现在有点boring
02:34:768 (1,2,1,2,1,2,1,2) - 这里都在歌曲后面了,建议难一点的,像你的combo color 一样,两个为一组,一组过后大跳
02:58:991 (7) - 尾巴没有stack好。。虽然player看不到我还是讲了
不nazi了,不然看起来会是一堆没用的东西

沒辦法 只能叫妃下次不要這樣抄好了, 我還是相信她map法 desu
改難啥的其實也沒必要刻意這樣做lol
就改了stacking


HARD
00:26:324 (6) - 可以让他跟note3对称些 對穩不了吧 lol
01:04:102 (1) - stack在下一个slider
01:21:657 (6) - head finish fixed
01:25:213 (1) - finish...虽然不是taiko但是我还是建议跟音乐 ok
02:24:102 (1) - 弄美一点吧 沒看過QQ姐的圖嗎 lol
02:25:435 (5) - ^
02:35:657 (4) - 建议从white tick开始用毛毛虫slider?现在有一点难看 大家都說難看 orz
02:43:435 (4) - 用两个note吧? fixed
02:51:880 (1) - stack在之前的note 1 上?
03:06:991 (2) - 尾巴的角度调整一下,让他看起来跟slider 4 有比较平均的距离 fixed

好吧。。够你fix了的?

plz reply
thx
P.S. 我要spam star的話誰能比我多啊 lol

SPOILER

KingsAL2 wrote:

BY M4m >:

==General==
SB:
02:38:324 : Quite strange for this. Suddenly become big... I think it can be Scale from small to big, or big to small. At 02:37:879 to 02:38:324 Or from 02:38:324 to 02:38:768 respectively.
I made a simple for you ~
  • Sprite,Foreground,Centre,"SB\lace1.png",320,240
    M,0,158324,,317,254
    S,0,158324,,1.16384
    F,0,158324,158768,0.8566399,0
The overall SB is in a sudden style to fit the song and original MV so I don't tend to fix this one.

==Soron==
-- Sound --
03:03:213 (1,2,3,4,5) - Just notice that the patten are quite noise. Can you change it to W>N>W>N>W for the sound effect?
03:10:324 (1,2,3,4,5) - ^

Sharon都串錯去死去死!

==Hard==
-- Other(S) --
01:59:879 (2,5,1) - Put it on the middle of the map is butty then here right?
02:29:435 (X) - This timing section can be 60% at all. It is the 副歌 right? just make it more 激昂 一點 lol

==Normal==
-- Other(S) --
01:12:991 (X) - 50% plz

==OVERALL==
LIKE : LOLOLOLOL OMGOMGOMG
UNLIKE : ~~~~~~~
nothing changed but thanks
Cyril Scarlet
sorry for my bad english and this mod is just suggestion ~
and sorry about taiko diff. i don't know how to mod taiko xd


General

● this song came from Nico Nico Douga , hmm, I think Nico Nico Douga is currect Source and move Vocaloid to Tag
  becuz this is 歌ってみた series right ? original of this song is Vocaloid ? ( try to ask other for confirm plz) XD
  and I saw all of 歌ってみた Series was used Nico Nico Douga

Normal

I'm try to mod this diff but it's fine for me


Hard

I saw a lot of note in this map used Finish sounds with Whistle but i can't hear whistle lol
how about to use only finish sounds ?

00:56:768 (1) - you wanna try to change this slider to Single note ? 00:56:768 - 00:56:991

01:58:991 (5) - move this to 01:58:768 and move 01:58:768 (4) - to 01:58:991 is better for me
02:00:991 (1) - remove new combo ?
02:01:879 (2) - add new combo ?

you wana try spinner at the end part ? 03:12:324 ~ 03:15:657 (1) -

Sharon's

00:38:991 (6) - how about to add note here ?
Ithis move this slider from 00:44:324 (8) to 00:44:102 and move 00:44:102 (7) - to 0:44:324 is better.

00:51:102 (7) - maybe try to delete this note ? using stream at this point is not match with the song for me
02:28:880 (7) - same opinion with ↑

you wanna try to add spinner here ? 02:36:546 ~ 02:38:324
Topic Starter
wmfchris
About artist:

I know her in reality and I confirmed this with her.

I'll check the rest of it tomorrow, thanks >W<
L_P

wmfchris wrote:

P.S. 我要spam star的話誰能比我多啊 lol
那倒是。。只是觉得反正你都有这么多star不留着鼓励新人很浪费。。。
我earn了113 kudos, 99个给了好map跟新mapper啊!!
都做MAT了去帮帮他们吧?看到MAT的鼓励比什么都强
S h i o n
:) Hi.

From your queue , M4M request ~

Sharon's
  1. 00:46:102 (5) - Make it into 1/6 and add one time's repeat at the same time ? Maybe to be consistent with 00:44:324 (8).
  2. 00:51:435 (9) - Move on 00:49:879 (1), maybe have a better flow.
  3. 02:22:102 (8) - 1/6 fits most imo.
  4. 03:07:657 (1) - I'd suggest you to put this far, like (316,252). Just in case it will be misread as it were on 03:07:546
Normal
  1. 00:20:102 (1) - Make the shape look better ~?
  2. 00:36:102 (1) - Just let it not touch 00:35:657 (4)
  3. 02:13:879 (4) - You can find a better place rather than stacking it , maybe near (60,80) ~?
  4. 02:23:657 (3,4) - Make 3 in center of 4 perfectly ? Try this :
    176,148,144102,2,0,B|230:224|329:196|353:131,1,200
    432,88,145435,2,0,B|432:32,2,50,8|2|0
  5. 03:08:991 (1) - This spinner appears very weirdly... Remove it ? Or let it start on 03:10:324 sounds better imo.
Hard
  1. 00:35:213 (4,5,6) - This plays really awkward to me... don't know why
  2. 00:36:324 (3) - Kinda big jump
  3. 01:26:991 (7) - Give a whistle ?
  4. 01:36:991 (2) - New combo here , but not 01:36:546 (1) ?
  5. 01:57:213 (7) - Maybe add one note here for the accelerating rhythem ?
Trick and treat ?
Topic Starter
wmfchris
[Normal] fixed:
02:23:657 (3,4) - Make 3 in center of 4 perfectly ? Try this :
03:08:991 (1) - This spinner appears very weirdly... Remove it ? Or let it start on 03:10:324 sounds better imo.
========
about 1/6: it completely follow the music.
Crazy Jay
[ALL]
combo2的颜色可以的话换一个亮一些的颜色,sb基本上是全黑,棕色很难看清楚

[sharon's]
02:10:102 (1) - dis(全程就这里不一样感觉不是特别好D:
【所有在正中间的圈试着向下一个tiny grid?这样好像对应在sb的图案更中心一些】
Topic Starter
wmfchris
ok fixed combo colour and SB
kanpakyin
Rechecking~

[Normal]
  1. 00:41:879 (2,3,4) - I think it would be better if you change (2)- to a note and make a 1/2 slider at 00:42:324 - .Then add a slider at 00:43:213 - .That the newbie would be much easier to handle.
  2. 01:39:657 (1) - Probably put this note on (256,148)?
  3. 02:36:546 (5) - I would suggest to remove this note.
  4. 03:06:768 (5) - Add a new combo here because this chain of combo is longer than others.
[Hard]
  1. 00:30:991 (2,3,4,5,6) - I will give a design suggestion here, probably you can make a symmetry here,I mean put 00:31:879 (4,5) - on the y-axis and then let 00:32:546 (6) - symmetry with (2.3)-.Remember to adjust the spacing after changed.
  2. 00:41:879 (4,5) - Not totally parallel here.
  3. 00:49:879 (1,2,3,4,5,6) - I would suggest a pattern here, use or not are up to you.However,I think this can improve the arrangement.
  4. 00:51:657 (1) - Add a finish at the beginning of the slider due to a strong accent point.
  5. 02:30:657 (4) - Please stack this note properly.
[Sharon's]
  1. 00:35:435 (11) - Add a hitclap sound here.
Edit: Everything are quite cool now.

Bubbled
lolcubes
Poor bubble. ;x;

Ok!

[Sharon's]
  1. 02:43:657 (1) - Can you manually change the combo color here? That blue is kinda dark and with the background going darker (because the break is over) it could be difficult to hit it properly cause the approach circle isn't clearly visible.
[Taiko]
  1. Is 1.60 SV really necessary? I don't think those 1/6 are a problem with 1.40. Up to you I guess, you know better. :p
[Normal]
  1. 02:10:991 (5) - This could be slightly problematic for the easiest diff. You can't really tell it's a double repeater, apart from a hint that it could be due to the position of the next circle. You didn't use double repeaters until this point either. You should definitely change this somehow. Probably a circle+single repeater stacked on that circle would be best idea if you ask me.
  2. 02:31:435 (3) - This is also very bad. The next circle doesn't really hint it could be a double repeater. Since the note at 02:31:435 is far less significant than the note at 02:31:657, you should start this slider at 02:31:657 and remove one repeat. It would still sound nice and it would be much more friendly and appropriate for the easiest diff.
  3. 02:32:991 (1,2) - Maybe you forgot claps on the slider ends?
  4. 03:00:991 (4) - You should definitely unstack this. Not a single 1/1 was stacked up to this point and you were stacking 1/2 only. I know there are approach circles but this is a design flaw if you ask me.
Pretty catchy song and a really nice mapset I have to say. If you don't see me around when you apply fixes, forum PM me and I will recheck it asap!
Topic Starter
wmfchris

lolcubes wrote:

[attachment=0:8e044]poorbubble.png[/attachment:8e044] Poor bubble. ;x;

Ok!

[Sharon's]
  1. 02:43:657 (1) - Can you manually change the combo color here? That blue is kinda dark and with the background going darker (because the break is over) it could be difficult to hit it properly cause the approach circle isn't clearly visible.
sounds reasonable, changed to the next combo colour (yellow)

[Taiko]
  1. Is 1.60 SV really necessary? I don't think those 1/6 are a problem with 1.40. Up to you I guess, you know better. :p
Agree that SV 1.4 don't really affect sight-reading of the 1/6 (and 1/6 appears rarely in this diff), so fixed

[Normal]
  1. 02:10:991 (5) - This could be slightly problematic for the easiest diff. You can't really tell it's a double repeater, apart from a hint that it could be due to the position of the next circle. You didn't use double repeaters until this point either. You should definitely change this somehow. Probably a circle+single repeater stacked on that circle would be best idea if you ask me.
  2. 02:31:435 (3) - This is also very bad. The next circle doesn't really hint it could be a double repeater. Since the note at 02:31:435 is far less significant than the note at 02:31:657, you should start this slider at 02:31:657 and remove one repeat. It would still sound nice and it would be much more friendly and appropriate for the easiest diff.
  3. 02:32:991 (1,2) - Maybe you forgot claps on the slider ends?
  4. 03:00:991 (4) - You should definitely unstack this. Not a single 1/1 was stacked up to this point and you were stacking 1/2 only. I know there are approach circles but this is a design flaw if you ask me.
all fixed. ahhhhh I always make similar errors in the easier diff ;x;~

Pretty catchy song and a really nice mapset I have to say. If you don't see me around when you apply fixes, forum PM me and I will recheck it asap!
Thanks!
lolcubes
Ok! This looks nice.

Ranked!
Roddie
Congrats, Chris! 8-)
Low
Congratulations!
Magicphoenix
congrats ^^ / ~
OnosakiHito
Congratulation. =w=/
Yuji Tokaji
Congratz ~
Tony
yaaay! Congrats :D
Loctav
yey \o/
Suzully
Grats~!
Scorpiour
又见神图rank~

congrats~~~
Dino99
恭喜:3
No_Gu
切,太不科学了
Sander-Don
Grats :3!
spboxer3
喔~終於阿
Kite
!!! Congratulations! :3
Niva
Oh, finally got ranked~

Nice song and mapset, congratulations wmfchris :3
j e a n_old
congratz~
716 Girl
кто такое гавно ссделал
716 Girl
кто такое гавно ссделал
Snow Note
Congratz wmf! :D
kikoredog
congrats on getting this ranked! Really enjoyed playing this beatmap.
The Dj Child
i love this song i got the blue flames on my first try good job :)
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