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Choucho - Kawaru Mirai (TV Size)

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Topic Starter
winber1
This beatmap was submitted using in-game submission on Sunday, January 08, 2012 at 8:14:02 AM

Artist: Choucho
Title: Kawaru Mirai (TV Size)
Source: Kamisama no Memo Chou
Tags: Onosakihito opening
BPM: 167
Filesize: 2727kb
Play Time: 01:24
Difficulties Available:
  1. Easy (2.76 stars, 88 notes)
  2. Hard (4.94 stars, 216 notes)
  3. Insane (5 stars, 333 notes)
  4. Normal (4.2 stars, 130 notes)
  5. Ono's Taiko Oni (4.89 stars, 573 notes)
Download: Choucho - Kawaru Mirai (TV Size)
Information: Scores/Beatmap Listing
---------------
I'd rather get my maps out here on the site rather than just keeping them. Another somewhat old map made during the summer of 2011.

All osu! standard diffs made by me.
All difficulties have self-explanatory difficulty names, but the diffs are a little harder than usual.
Taiko by OnosakiHito. (Thanks! :3)

Also, I do not know anything about this anime. All I know is that I really like this song so I decided to map this.
ziin
[normal]
00:50:778 (2) - this will overlap the health bar a little bit, and would be a blemish on such a perfect map. http://puu.sh/avof

[hard]
00:17:904 (2) - http://puu.sh/avrb if you can get the track to cover as little as possible of the start and end of the next slider, I think it looks better.
00:37:125 (7) - see normal

this is the type of map that needs to get speedranked...
Topic Starter
winber1

ziin wrote:

this is the type of map that needs to get speedranked...
...yeah i wish >_>. that's not gonna happen.

Anyways, I fixed everything. I did not change that slider track overlap the way you asked, I just moved the curvy slider downwards. You can check the diff if you want to see what I did.
OnosakiHito
OnosakiHito is interested to make a Taiko diff. o/

P.s.: I also don't know this anime. yei
Megurine Luka
Hi.
/me from Yukari's Queue and "cmn & Luka's Queue" lol

I suppose to mod hard and insane, but since I still get req from Yukari's Queue so I will take a look at all diffs. :3 cmn will still come and mod her parts

[General]

Seems none

[Easy]

00:20:419 (3) - leave from 2?

[Normal]

Looks all good.

[Hard]

nothing lol

[Insane]

00:06:407 (2) - try http://puu.sh/awf2
00:51:407 (x) - why stop :< a continuous stream is awesome
01:14:311 (1,2,3,4,5,6,7,8,1) - I will recommend from up to down. Try select them all and ctrl+J


hmm that's all
Very good map :3 Get my star ヽ(* ̄o ̄)ノ
Topic Starter
winber1
SPOILER

Megurine Luka wrote:

Hi.
/me from Yukari's Queue and "cmn & Luka's Queue" lol

I suppose to mod hard and insane, but since I still get req from Yukari's Queue so I will take a look at all diffs. :3 cmn will still come and mod her parts

[General]

Seems none

[Easy]

00:20:419 (3) - leave from 2? i have no idea what you are trying to tell me lol. nothing looks wrong with that either ._.

[Normal]

Looks all good.

[Hard]

nothing lol

[Insane]

00:06:407 (2) - try http://puu.sh/awf2 no sorry. I want them facing each other
00:51:407 (x) - why stop :< a continuous stream is awesome doesn't fit imo. I only put a stream on the held vocal note.
01:14:311 (1,2,3,4,5,6,7,8,1) - I will recommend from up to down. Try select them all and ctrl+J I did not change the actual stream, but i moved the square shape around so that it flows more. I want that stream to go up.


hmm that's all
Very good map :3 Get my star ヽ(* ̄o ̄)ノ
Thanks for mod! I fixed one little thing, tho it wasn't what you asked me to do. Still helped a bit tho :3
No_Gu
request from my queue

[easy]
00:39:820 (2) - avoid overlaping 1
00:51:317 00:51:497 useless green lines
01:02:814 (1) - finish instead of clap
01:15:030 (1) - please surrounded 2 well

[normal]
fine

[hard]
00:28:772 (5) - move to 00:28:593 ?

[insane]
fine
L_P
this is a good map, and probably the best map in my que this round.
im giving you 2 star as promised
however this map is a bit too "regular" and you can make it more interesting

INSANE
00:07:485 (1,2) - exchange position to create a jump since you have jumps every four beat (if you like it change 3, and 4 also)
00:27:964 (3,4) - not really good rhythm , suggest slider 3 shorten by half, 4 moves to previous white tick
00:52:575 (5) - shouldnt be a slider here, it breaks the rhythmic structure. should be a note, then after that you can adjust something?
01:16:287 (6) - why not stack with slider1
01:23:473 (5) - ctrl + R?

Hard
00:07:305 (4,1,2,3,4) - stack note 4 and note 1, that note 4 in the picture is purple combo's http://img193.imageshack.us/img193/3189/1213131.jpg
i really think this pattern is better...
00:28:682 (4,5,6,1) - spacing
00:47:545 (6) - what a slider, maybe can blanket next note

normal
00:26:706 (7) - a slider?

thats all, enjoy my second star after kudos ; )
Topic Starter
winber1
SPOILER

No_Gu wrote:

request from my queue

[easy]
00:39:820 (2) - avoid overlaping 1 sorry, i like it like that.
00:51:317 00:51:497 useless green lines lol k. forget to delete them
01:02:814 (1) - finish instead of clap huh, interesting, i never thot about that. sounds quite good actually. fixed
01:15:030 (1) - please surrounded 2 well I never wanted to blanket that note. idk why, but i like it better just leaving it like that. so no change

[normal]
fine

[hard]
00:28:772 (5) - move to 00:28:593 ? I actually like this. fixed. Old map, so i guess i thought a little differently back then

[insane]
fine

L_P wrote:

this is a good map, and probably the best map in my que this round.
im giving you 2 star as promised
however this map is a bit too "regular" and you can make it more interesting

INSANE
00:07:485 (1,2) - exchange position to create a jump since you have jumps every four beat (if you like it change 3, and 4 also) There is no reason to add even more pointless jumps. These types of jumps just completely break the flow and don't really make sense. My other jumps actually have context behind them.
00:27:964 (3,4) - not really good rhythm , suggest slider 3 shorten by half, 4 moves to previous white tick I don't see why it's not good rhythm, but I did change it a bit to match previous similar patterns. This rhythm is the same as 00:27:605 (1,2,3) - and as 00:10:359 (1,2,3,1,2,3,4,5). The context of these two patterns are quite similar as well.
00:52:575 (5) - shouldnt be a slider here, it breaks the rhythmic structure. should be a note, then after that you can adjust something? I don't see a problem with this. If you mean by breaking "rhythmic structure" as in this slider starts on a red tick, then it doesn't break any sort of structure. Having sliders always starting on white ticks makes songs boring. It also flows perfectly fine imo. I've played it many times.
01:16:287 (6) - why not stack with slider1 because i didn't want to? I like it better like this to be honest. I did on purpose.
01:23:473 (5) - ctrl + R? This makes the flow really weird. You have to move your cursor back to hit this note which is weird, and the player also must make another diagonal jump from this note to then next one, which is weird. It flows better the way it is now.

Hard
00:07:305 (4,1,2,3,4) - stack note 4 and note 1, that note 4 in the picture is purple combo's WIth the way you suggest I have this random jump from combo 4 to the next new combo. Also, the stacks look nice to me.http://img193.imageshack.us/img193/3189/1213131.jpg
i really think this pattern is better...
00:28:682 (4,5,6,1) - spacing this is intentional.
00:47:545 (6) - what a slider, maybe can blanket next note I have no idea what you mean. THis note doesn't blanket anything to begin with. ?_?

normal
00:26:706 (7) - a slider? no sorry, this will mess up the triangle shape. I think it's fine anyways.

thats all, enjoy my second star after kudos ; )
Thanks for mods! :3
L_P
oh my ....a bad mod
cmn_891127
Hi, winber1~
/me from cmn & Luka's Queue

It seems like the song is difficult to make a Easy and Normal, since most of the voices are in the red line, but you really done well. All suggestion~

Easy

00:22:934 (1,2) - change to 00:22:754 (6,1,2,3), like

00:50:419 (1) - change to a 1/2 slider from 00:50:239
01:24:012 (2) - change to a 1/2 slider from 01:23:832
00:52:754 (2,3) - remove (2), and add a reverse

Normal

00:27:245 (?) - add a 1/1 slider
00:35:869 (2,3,4) - change to 00:36:048 (2,3),like

01:04:251 (1) - this spinner does not fit here.

Good luck~

Topic Starter
winber1
SPOILER

cmn_891127 wrote:

Hi, winber1~
/me from cmn & Luka's Queue

It seems like the song is difficult to make a Easy and Normal, since most of the voices are in the red line, but you really done well. All suggestion~ I do agree that some of my patterns could have been better mapped for beginners to read, as you suggested below.

Easy

00:22:934 (1,2) - change to 00:22:754 (6,1,2,3), like sure.
[attachment=1:6333e]1.png[/attachment:6333e]
00:50:419 (1) - change to a 1/2 slider from 00:50:239 no sorry
01:24:012 (2) - change to a 1/2 slider from 01:23:832 ok sure
00:52:754 (2,3) - remove (2), and add a reverse doesn't reallymake sense

Normal

00:27:245 (?) - add a 1/1 slider i don't see the point in adding this if I'm following the vocals. The space in between is fine,.
00:35:869 (2,3,4) - change to 00:36:048 (2,3),like I did not change this pattern they way you asked. in fact I added a slider. I think that place is fine. But i changed something because of this suggestion ( since it made me rethink something) so that's why its blue.
[attachment=0:6333e]2.png[/attachment:6333e]
01:04:251 (1) - this spinner does not fit here. fits fine imo

Good luck~

thanks for mod! :3
Star Stream
hi~
from my queue

Easy
01:06:048 (4) - 2grid down?

Insane
00:22:754 (5,6) - like this? http://puu.sh/aCuJ
00:39:820 ~ 00:40:539 - stream?

sorry, can't find more..
Nichiyouki
hi, winber1

from my modding queue

Black = My instructions
Purple = In my opinion

[General]
no problem~

[Easy]
00:08:922 (3) - add new combo
00:11:437 (5) - move to x:188 y:340, would be better.
00:20:419 (3) - add new combo
00:15:748 (4) - try move is centarl likely would be better. (May need to move (2,3) too.)
00:21:497 (4,5) - This is too hard for easy diff
00:37:664 (5) - add new combo
01:07:485 (2,3) - too hard same

[Normal]
00:22:395 (5) - maybe made​​ slider is curve better.
00:38:922 (3) - maybe add new combo?
00:51:317 and 00:51:497 - remove green line (There isn't advantage to using it.)
00:51:856 (2) - maybe move end from slider to x:352 y:336
00:54:910 (5) - ^

[Hard]
HP +1
AR -1
00:47:545 (6) - maybe add new combo?

[Insane]
AR -1
00:25:090 (5) - maybe add new combo?
00:48:263 (6) - ^

That's all, nice map and good song.
I'll give +2star. ;)

good luck.
SuperMIC
Lol, sorry I took so long, my Internet blewup for a day. :3

Queue~

---

[Easy]

For the Easy map, I feel it's a bit too difficult for it's level name. I don't recommend you use off-beats regularly on the Easy map. Look at [1:07:485] (2,3). Those two hitcircles are way too close rhythmically for an Easy map. That would go in Normal. So just for this map, all I have to say is lower difficulty note-wise.

[Normal]

Again, I feel like it's a bit hard for a normal map, but eveyrthing else was done very well.

[Hard]

With this map, I'm not sure about the beat spacing. For me it makes the map really confusing. I'll list the parts with the most issues.

[0:15:928] (1-5) You see, hitcircle 1 should be closer to the sliuder and hitcircles 2-3 should be MUCH FARTHER apart. It just makes it really confusing.
[0:19:341] (1-3) Pretty much same deal here. These hitcircles need to be further apart. Also remove combo.
[0:25:090] (1-3) ^, Remove combo.

[Insane]

After playing this map, I see that the hitcircles that are distance spacing-wise off are really style. IMO, it makes the map confusing, but for the previous notes if you don't move the notes at least remove combos. :P

[0:40:539] (1-4) Mean pattern. :P Maybe straighten it out...?

---

Oh god, please don't say my Mod sucks. Everything seemed fine, that's all. D:

-SMIC
Topic Starter
winber1
SPOILER

Star Stream wrote:

hi~
from my queue

Easy
01:06:048 (4) - 2grid down? oh. my spacing seems to be off. fixed

Insane
00:22:754 (5,6) - like this? http://puu.sh/aCuJ no sorry, the extra doesn't fit imo.
00:39:820 ~ 00:40:539 - stream? a stream does not fit imo. nothing in the music provokes one

sorry, can't find more.. no problems :3

nich95 wrote:

hi, winber1

from my modding queue

Black = My instructions
Purple = In my opinion

[General]
no problem~

[Easy]
00:08:922 (3) - add new combo no sorry
00:11:437 (5) - move to x:188 y:340, would be better. this is more of a opinionated suggestion; I tend to like having notes like this. it just looks good to me. so no change.
00:20:419 (3) - add new combo no sorry
00:15:748 (4) - try move is centarl likely would be better. (May need to move (2,3) too.) to be honest, i didn't really like putting combo 4 in the center, so ileft it like that. This was something intentional. Things like this I am very aware if I want to put things in the center or not. This particular case I did not.
00:21:497 (4,5) - This is too hard for easy diff it's fine. If the first time they fail, they will easly understand what they did wrong. It follows the music very well and the notes are stacked. It should not be a problem
00:37:664 (5) - add new combo no sory
01:07:485 (2,3) - too hard same same as above

[Normal]
00:22:395 (5) - maybe made​​ slider is curve better. this is intentional
00:38:922 (3) - maybe add new combo?no sorry
00:51:317 and 00:51:497 - remove green line (There isn't advantage to using it.)ok
00:51:856 (2) - maybe move end from slider to x:352 y:336k
00:54:910 (5) - ^ nah, i didn't want he slider to look straight at the next note

[Hard]
HP +1 k
AR -1 i decided to fix this cuz i deicded to decrease the AR on insane
00:47:545 (6) - maybe add new combo? no sorry

[Insane]
AR -1 I know people will start complaining about "omg AR 9" on a 161 bpm map. to be honest, I feel it fits really well and it is easy to read. AR 8 is harder to read for me, but i'll just change it for now to remove later complaints about it
00:25:090 (5) - maybe add new combo? no sorry
00:48:263 (6) - ^^

That's all, nice map and good song.
I'll give +star. ;)

good luck.

SuperMICrophone wrote:

Lol, sorry I took so long, my Internet blewup for a day. :3

Queue~

---

[Easy]

For the Easy map, I feel it's a bit too difficult for it's level name. I don't recommend you use off-beats regularly on the Easy map. Look at [1:07:485] (2,3). Those two hitcircles are way too close rhythmically for an Easy map. That would go in Normal. So just for this map, all I have to say is lower difficulty note-wise. a little tougher than the average Easy, but still not that hard.

[Normal]

Again, I feel like it's a bit hard for a normal map, but eveyrthing else was done very well. yes, a little tougher than usual I will admit, but playable by a beginner still.

[Hard]

With this map, I'm not sure about the beat spacing. For me it makes the map really confusing. I'll list the parts with the most issues.

[0:15:928] (1-5) You see, hitcircle 1 should be closer to the sliuder and hitcircles 2-3 should be MUCH FARTHER apart. It just makes it really confusing.
[0:19:341] (1-3) Pretty much same deal here. These hitcircles need to be further apart. Also remove combo.
[0:25:090] (1-3) ^, Remove combo. fixed none of the above. All intentional and all makes sense, at least to more experienced players.

[Insane]

After playing this map, I see that the hitcircles that are distance spacing-wise off are really style. IMO, it makes the map confusing, but for the previous notes if you don't move the notes at least remove combos. :P to more experienced players this is very readable and not that hard of a map. The notes are quite clear imo, and im not just saying this cuz i mapped this song.

[0:40:539] (1-4) Mean pattern. :P Maybe straighten it out...? no sorry

---

Oh god, please don't say my Mod sucks. Everything seemed fine, that's all. D: Sorry I didn't change anything. Thanks for your efforts tho!

-SMIC
Thanks for mods guys! :3
OnosakiHito
Thank you for accepting my Taiko guest diff. again.
You know, please add my name into the TAG's, so i can see your newest updates.




Download: Choucho - Kawaru Mirai (TV Size) (winber1) [Ono's Taiko Oni].osu
wcx19911123
from my queue

[General]
I think you need to add some tags
#3 kiai time in Easy diff end at 01:24:012 - , make kiai time all the same plz
lead-in=0 plz , I don't think this map need this
00:06:148 - unsnapped timing section
01:26:418 - ^

[Easy]
00:14:670 (1,2,3,4) - I feel this is kinda noisy , remove some claps or volume down a bit plz
00:21:497 (4,5) - I don't think newbies can read this , the AR is low , it is hard to know the rhyme of the stack. if you want to keep this rhyme , I suggest repeat 00:20:419 (3) - and delete 00:21:497 (4) -
01:01:557 (2,3) - line up ? this now looks not good imo
01:07:485 (2,3) - this is hard to read or play imo , I suggest 01:06:407 (1) - repeat at 01:06:946 - end at 01:07:485 - and then delete 01:07:485 (2) -
01:17:904 (1,2) - line up ?

[Normal]
AR-1/2 plz , this is too high as a Normal diff ..
nothing found..

[Hard]
00:17:006 (4,5) - OMG , this is very confusing.. with the anti-jump of 00:15:928 (1,2,3) - , 00:17:185 (5) - this note is easily read as at 00:17:545 - ..
00:48:982 (1,2) - this jump is a bit too far imo , whit the huge jump , someone may click 00:49:880 (1) - too early
00:51:497 (2) - I suggest not to slow down this slider with using timing section , but change its shape like this http://puu.sh/aRFM . or it is too hard to know this is a slow-down slider
01:22:755 (1) - move to 01:22:575 - and repeat , or it is too hard to know when it start after the spinner , someone may click at 01:22:575 - as they think this slider is following drums here

[Insane]
HD+1/2 , don't you think it is too low for such a crazy diff?
I think this diff is too hard for this song.. kinda overmapped
00:26:706 (2,3,4,5,6,7) - this jumps are too huge.. and I don't think here needs some jumps , song is soft at this time
00:40:539 (1,2,3,4) - this is very confusing.. I strongly suggest to change pattern here. anyway , if want to keep this , add newcombo on 00:40:898 (3) - at least
00:49:880 (1,2,3,4) - jump too huge..orz
00:51:407 - add note here and make the notes in a stream , sound better to me

I think Insane diff is overmapped.. beside this , it is awesome map
good luck
Nyquill
I personally think for this song the soft claps are a little too loud. I silenced them a little bit, its personal preference, but see if you like it better.
http://puu.sh/aY8y
Topic Starter
winber1
SPOILER

wcx19911123 wrote:

from my queue

[General]
I think you need to add some tags
#3 kiai time in Easy diff end at 01:24:012 - , make kiai time all the same plz oops, i deleted this timing section by accident lol
lead-in=0 plz , I don't think this map need this lol. i added lead-in time cuz im an impatient noob, because this way I am able to skip the beginning (if you make lead-in time 0, i need to wait like 3 seconds for the song to start and I don't like waiting xD)
00:06:148 - unsnapped timing section
01:26:418 - ^ ok fixed both

[Easy]
00:14:670 (1,2,3,4) - I feel this is kinda noisy , remove some claps or volume down a bit plz i removed clap from combo 2
00:21:497 (4,5) - I don't think newbies can read this , the AR is low , it is hard to know the rhyme of the stack. if you want to keep this rhyme , I suggest repeat 00:20:419 (3) - and delete 00:21:497 (4) - i'm leaving it as is. to be honest i think it's fine
01:01:557 (2,3) - line up ? this now looks not good imo this is a matter of opinion, i like it like this some reason ._.
01:07:485 (2,3) - this is hard to read or play imo , I suggest 01:06:407 (1) - repeat at 01:06:946 - end at 01:07:485 - and then delete 01:07:485 (2) - as stated above, i feel this stack is actual quite easy to read. I may end up removing other stacked 1/1 tick notes cuz those may be confusing.
01:17:904 (1,2) - line up ? i moved combo 2 a tiny bit to the right if thats wat you mean

[Normal]
AR-1/2 plz , this is too high as a Normal diff .. this is weird. I know i didn't put AR on 6. fixed. The AR was definitely meant to be on AR 5. weird.. thanks for catching that ;)
nothing found..

[Hard]
00:17:006 (4,5) - OMG , this is very confusing.. with the anti-jump of 00:15:928 (1,2,3) - , 00:17:185 (5) - this note is easily read as at 00:17:545 - .. huh... i'd like to get a little more input on this before changing it.
00:48:982 (1,2) - this jump is a bit too far imo , whit the huge jump , someone may click 00:49:880 (1) - too early the player should be able to read this on the next attempt imo if they are skilled enough to play this map :/
00:51:497 (2) - I suggest not to slow down this slider with using timing section , but change its shape like this http://puu.sh/aRFM . or it is too hard to know this is a slow-down slider I don't really want to make a squiggly slider here (to me it looks ugly). there's also an extra tick to signify a timing change, but it may not help as much as i would think
01:22:755 (1) - move to 01:22:575 - and repeat , or it is too hard to know when it start after the spinner , someone may click at 01:22:575 - as they think this slider is following drums here ok

[Insane]
HD+1/2 , don't you think it is too low for such a crazy diff? the reason why it's so low is cuz i've realized that the hp drain is being really annoying if I make it any higher. to me this HD seems to work best/
I think this diff is too hard for this song.. kinda overmapped
00:26:706 (2,3,4,5,6,7) - this jumps are too huge.. and I don't think here needs some jumps , song is soft at this time
00:40:539 (1,2,3,4) - this is very confusing.. I strongly suggest to change pattern here. anyway , if want to keep this , add newcombo on 00:40:898 (3) - at least
00:49:880 (1,2,3,4) - jump too huge..orz
00:51:407 - add note here and make the notes in a stream , sound better to me
sorry nothing changed above. Yes i know it is a litter overmapped, but i also find it quite fun. pretty good difficulty fit for me, but obviously thats just me and it does not apply to other people
I think Insane diff is overmapped.. beside this , it is awesome map
good luck

Thanks for mod! :3

Also, thanks for offering a softer hitclap, but I decided to keep the louder one. Your suggestion is appreciated tho! :3
merchat7
As requested

[General]

- Consider adding opening to tags since this is the opening to the anime.
- Please include video considering there is a ranked map with video and you can't add video to already ranked map (while you can always play without video in a ranked map).
- Change the audio lead in for Taiko Oni from 993 to 1000. Just for cleanliness.
- And no BG for taiko? Maybe you forgot to full submit? Either way, please full submit if there is a taiko BG for the taiko. If not please include one.

[Easy]

- Quite a high star rating.

00:11:437 (5) - Perhaps remove this note, but I guess you did since it would be boring to just play 1/1 sldiers here.
00:14:670 (1,2,3,4) - I'm more fond of a repeating slider here starting on (1), repeat on (2) and end at (3) and just removing (4) to make it more clear that a spinner is coming. I would also make the spinner start where (4) was. This pattern feel more fitting for a Norma than an Easy.
00:21:497 (4) - I strongly discouraging doing 1/2 stack like this on Easy since they are not nice to play with this approach rate. Since just removing the note will make this play weird, I suggesting changing the beat rhythm to like this http://puu.sh/beb3 (making 3 end on the white tick, moving 5 to the white tick). Sound good and make this part more simple. Ideas for placement http://puu.sh/bebl.
00:46:287 (1) - The clap on the red tick (repeat) sound really weird to me, I would just remove it. Since it sound a little empty, perhaps a lowered volume finish would be good. If you remove the clap, also remove from (2) on the first repeat to keep the claps consistent.
00:47:724 (2) - Don't feel this kick slider is intuitive considering slider speed, length and bpm of song, I would do a hit circle > repeating slider (one repeat) instead.
00:56:347 (2) - A little nazi here, but this overlap with (1) just a bit, adjust so they don't? This doesn't look intentional compare to the other overlaps.
01:07:485 (2) - Same comment about this 1/2 stack. I also find the rhythm here a little weird in general. How about this http://puu.sh/bedB (it's harder. but considering the overall difficulty of this diff, fits perfectly imo). Ideas for placement http://puu.sh/bedO.
01:22:933 (1,2) - You could just delete (2) and add a repeat to (1)

Feel a bit like a Normal due to note density, but I guess rhythm is easy enough to follow.

[Normal]

00:13:233 (3) - Kinda feel like saying curve this slider, so how about copying 00:11:078 (4), Ctrl+H and R it and fix spacing?
00:18:443 (2) - This slider feel offbeat to me, doesn't really feel like it's following anything although I guess you could argue it follow the ticks sound. This instead for rhythm? http://puu.sh/begk and placement http://puu.sh/begq.
00:22:395 (5) - Really don't think the red point on this slider looks good.
00:26:527 (6,7) - I think a short slider fits better with the vocal and to give it more of an "end" feel since you use stack like this at the start of patterns so I feel like there is going to be more notes.
00:45:389 (1,2,3) - Thought this was a stream :S Space out perhaps? Don't really feel like this part should be stack.
00:47:365 (2) - Highly recommend to change, I was surprise by the repeat and nothing in the map/music really say there is going to be another repeat. I suggesting repeating slider > hit circle.
00:52:869 (3) - Remove, I'm sure this note was put here by accident.

Not too fond of the 1/2 double stacks, but I guess it's fine.

[Hard]

00:48:982 (1,2) - Quite a big jump for Hard, reduce a bit perhaps.
00:52:844 (5) - ??? Not stack properly?

Really nice diff.

[Insane]

*read previous mod post/replies* I agree that ar 9 fits much better until I saw these stream jumps (like 00:11:078 (1,2,3,4), this is when I'm thankful it's ar 8. Well I guess it's your choice, if you ever feel like doing ar 9 again, I would prefer if you remove these stream jumps or do something else if possible, really hard to play for me.

00:17:006 (4,5) - I dislike how this goes from anit jump then jump then stream, you have barely any time to react. I guess it'd feel better if you make the jump between these two a little smaller so you have more time to react?
00:26:706 (2,3,4,5,6,7) - What's the reason for this big jump here? Would be nicer for more sliders (to fits with how the singer is holding a note here).
00:36:946 (1,2,3,4) - Similar comment here about the jump.Weird to have a big jump on the hit circles that are following soft sounds in the background.
00:40:718 (2,3) - This pattern doesn't fit because of the reduce spacing here. The music doesn't feel like the spacing is reduced here. The most accented note here is (3) and not (2) or (4) so if you can come with a pattern where the jump is on (3) and (1) in the next combo, would be much better.
00:49:880 (1,2,3,4) - 2.5x plays better for me. Jump feel just a little too big.
01:13:593 (1,2,3,4) - Accent is on (1) and (3), but jump is on all the note so this felt a little weird. Try to rework it perhaps. You could try stacking (2) with (1) and (4) with (3), but then playing the next stream feel really weird.
01:20:060 (1,2) - I think the clap hitsounds sound a bit weird on these slider.
01:23:473 (5,1) - The transition from playing a 1.2x slider to 0.5x is really bad. I suggestion making the slider speed for (5) 1.0x instead and just use 0.75x for (1).

Well I guess it's overmapped/overjumpy, but pretty fun and plays pretty well.

Think your Hard/Insane is better than Easy/Normal. No real issues really so starred.

Good luck!
Topic Starter
winber1
SPOILER

merchat7 wrote:

As requested

[General]

- Consider adding opening to tags since this is the opening to the anime.
- Please include video considering there is a ranked map with video and you can't add video to already ranked map (while you can always play without video in a ranked map). asdfasdfa. If someone wants to supply me one then I would be happy to apply it. Frankly, I don't really know this anime at all and I don't have anything right now to record the opening.
- Change the audio lead in for Taiko Oni from 993 to 1000. Just for cleanliness. k
- And no BG for taiko? Maybe you forgot to full submit? Either way, please full submit if there is a taiko BG for the taiko. If not please include one. ok thats weird. Perhaps something went wrong with the ful lsubmit idk, fixed

[Easy]

- Quite a high star rating.

00:11:437 (5) - Perhaps remove this note, but I guess you did since it would be boring to just play 1/1 sldiers here. fine imo. yes it makes it more fun, but it sounds nice to me, since it's the fourth measure after the first one and this song is in 4/4. It just kinda signifies a new phrase, or a new sections, or something.
00:14:670 (1,2,3,4) - I'm more fond of a repeating slider here starting on (1), repeat on (2) and end at (3) and just removing (4) to make it more clear that a spinner is coming. I would also make the spinner start where (4) was. This pattern feel more fitting for a Norma than an Easy. i find four notes to have more of an impact to this song at this particular part
00:21:497 (4) - I strongly discouraging doing 1/2 stack like this on Easy since they are not nice to play with this approach rate. Since just removing the note will make this play weird, I suggesting changing the beat rhythm to like this http://puu.sh/beb3 (making 3 end on the white tick, moving 5 to the white tick). Sound good and make this part more simple. Ideas for placement http://puu.sh/bebl. ok you guys keep complaining about this, so I decided to change it, tho not the way you asked. You can check the diff for more details
00:46:287 (1) - The clap on the red tick (repeat) sound really weird to me, I would just remove it. Since it sound a little empty, perhaps a lowered volume finish would be good. If you remove the clap, also remove from (2) on the first repeat to keep the claps consistent. fixed. replaced the clap with a whistle, and removed next clap
00:47:724 (2) - Don't feel this kick slider is intuitive considering slider speed, length and bpm of song, I would do a hit circle > repeating slider (one repeat) instead. seems fine imo. I guess this still counts as a kick slider, tho I never thot about this being one. The player would definitely realized something about the next note tho and that it is spaced quite close to the end of this slider and I would suppose that it would become pretty intuitive that this slider was repeating.
00:56:347 (2) - A little nazi here, but this overlap with (1) just a bit, adjust so they don't? This doesn't look intentional compare to the other overlaps. lol i realized this a long time ago, but i never changed it ._.
01:07:485 (2) - Same comment about this 1/2 stack. I also find the rhythm here a little weird in general. How about this http://puu.sh/bedB (it's harder. but considering the overall difficulty of this diff, fits perfectly imo). Ideas for placement http://puu.sh/bedO. yes, many peoiple complained about this, so i decided to change it, but not the way you suggested.
01:22:933 (1,2) - You could just delete (2) and add a repeat to (1) no sorry, i like it the way it is.

Feel a bit like a Normal due to note density, but I guess rhythm is easy enough to follow. really? I'd like to say the opposite. THe amount of notes is like an Easy, but the rhythm is quite hard for an easy. There are a lot of red ticks. If I put all these notes on white ticks, the note density would be fine imo, but it wouldn't sound as nice imo.

[Normal]

00:13:233 (3) - Kinda feel like saying curve this slider, so how about copying 00:11:078 (4), Ctrl+H and R it and fix spacing? copy pasting and moving it around is too much effort, I just added an extra node lol >_>. but sure, I don't mind.
00:18:443 (2) - This slider feel offbeat to me, doesn't really feel like it's following anything although I guess you could argue it follow the ticks sound. This instead for rhythm? http://puu.sh/begk and placement http://puu.sh/begq.it's fine imo. this slider follows the vocals, so i'm not sure what you are talking about. the only part that doesn't really follow anything is 00:19:161, but that repeat is there for readability issues and it looks nicer imo.
00:22:395 (5) - Really don't think the red point on this slider looks good. lol matter of opinion, but i'm just gonna keep it.
00:26:527 (6,7) - I think a short slider fits better with the vocal and to give it more of an "end" feel since you use stack like this at the start of patterns so I feel like there is going to be more notes. to be honest, i like these notes. fits better imo.
00:45:389 (1,2,3) - Thought this was a stream :S Space out perhaps? Don't really feel like this part should be stack. we all randomly misread easy songs with slow approach rates. Stacks seem fine. Fits the music imo.
00:47:365 (2) - Highly recommend to change, I was surprise by the repeat and nothing in the map/music really say there is going to be another repeat. I suggesting repeating slider > hit circle. you might be speaking of the incorrect spot, because this is a hitcircle, not a slider lol. perhaps you are talking about combo 4? in which it's the final notein that phrase and is readable imo.
00:52:869 (3) - Remove, I'm sure this note was put here by accident. LOL, god i'm making random mistakes everywhere. iadsfanlgas

Not too fond of the 1/2 double stacks, but I guess it's fine.

[Hard]

00:48:982 (1,2) - Quite a big jump for Hard, reduce a bit perhaps. idk, i like it actually. All of these difficulties are a little tougher than the average diff I guess due to the insane, but it's a good diff spread imo.
00:52:844 (5) - ??? Not stack properly? LOL, god damit. i keep adding random notes in places. idk what is happening... I had some random data loss and computer problems lately anyways. well, fixed.

Really nice diff.

[Insane]

*read previous mod post/replies* I agree that ar 9 fits much better until I saw these stream jumps (like 00:11:078 (1,2,3,4), this is when I'm thankful it's ar 8. Well I guess it's your choice, if you ever feel like doing ar 9 again, I would prefer if you remove these stream jumps or do something else if possible, really hard to play for me.

00:17:006 (4,5) - I dislike how this goes from anit jump then jump then stream, you have barely any time to react. I guess it'd feel better if you make the jump between these two a little smaller so you have more time to react? either you will definitely realize this on the second attempt, or it will be obvious that the approach circles are much closer to together. I think this will apply to basically any insane player. I feel it fits the music well so i will keep it
00:26:706 (2,3,4,5,6,7) - What's the reason for this big jump here? Would be nicer for more sliders (to fits with how the singer is holding a note here). I do not know what I was thinking like 5 months ago, but this plays well to me some reason and it makes it fun for me, tho thats just my personal opinion. Best explanation i have is that it's just a jumpy (ish) map
00:36:946 (1,2,3,4) - Similar comment here about the jump.Weird to have a big jump on the hit circles that are following soft sounds in the background. similar to above. i guess my best answer is that it's how i mapped. this diff has a lot of jumps and spacing changes.
00:40:718 (2,3) - This pattern doesn't fit because of the reduce spacing here. The music doesn't feel like the spacing is reduced here. The most accented note here is (3) and not (2) or (4) so if you can come with a pattern where the jump is on (3) and (1) in the next combo, would be much better. above. jumpy map i guess
00:49:880 (1,2,3,4) - 2.5x plays better for me. Jump feel just a little too big. doesn't look as nice to me if I scale it down a bit. certain things I wanted lined up aren't lined up. to be honest, i don't feel .16x will even make that much of a difference. I play these fine. If you can play 2.5x spacing fine, I don't think 2.66x should be any harder. tho I guess you personal opinion kinda just did disproe that statement. basically, i still feel that it's fine
01:13:593 (1,2,3,4) - Accent is on (1) and (3), but jump is on all the note so this felt a little weird. Try to rework it perhaps. You could try stacking (2) with (1) and (4) with (3), but then playing the next stream feel really weird. to be honest i don't see how this affects gameplay. From all the past stuff I've been doing with this map, I would've realized this map is definitely not even following the vocals anymore, it's just gonna have some drum like rhythm and I would follow every half measure or quarter note or so unless something dramatic happens.
01:20:060 (1,2) - I think the clap hitsounds sound a bit weird on these slider. sure. i just removed them. I put them there it felt a little empty to not be able to really hear the hitsounds, but i guess it's okj
01:23:473 (5,1) - The transition from playing a 1.2x slider to 0.5x is really bad. I suggestion making the slider speed for (5) 1.0x instead and just use 0.75x for (1). no sorry. This is legitimately not me being lazy. I like it, and it was something that suddenly occured to me while mapping this months ago. Some reason i really liked how it played, but i may end up changing it if it truly becomes a problem,. which, however, I do not think it will become.

Well I guess it's overmapped/overjumpy, but pretty fun and plays pretty well.

Think your Hard/Insane is better than Easy/Normal. No real issues really so starred.

Good luck!
Thanks for mod! :3 Quite a long one too ;)
OnosakiHito
Jenny
IRC-modded insane, forgot to save that log... orz, well anyways, apply volume-changes on all diffs

Hard:

  • 00:06:407 (2) - add clap on end, while removing the clap on (3)'s beginning, fits music better imo
    00:07:844 (3) - remove clap, add clap on (4) instead
    00:13:233 (1,2,3,4) - looks nice, but I suggest you reduce their spacing by ~20-25% since a) the music doesn't sound like there has to be that much distance between these sliders, b) that's kinda far apart for a hard diff
    00:44:042 (3) - I'm not sure about this note, think about removing it and decide yourself then, just poking you to take a closer look
    00:44:850 (1,2,3) - I kinda like this, but for me, that overlap is little too high (as I told you IRC, I prefer lesjuh-ish sliders, but keeping these would be fine aswell - just poking once again)
Geez, I guess I just fell in love with this diff, it's just so... beautiful o.O

I'll leave normal & easy alone since I'm pretty... shait at modding lower diffs >.<

Taiko:

  • I suggest you change the lead-in time to ~1.25-1.5 secs, 1 feels little too low.

To that thing with the video - why not take the one of the already ranked map then? I don't see a problem there (as long as it's file size fits).
btw. winber, watch dat fkin anime, it's godly! (one of my favourites atm)
Topic Starter
winber1

Broetchen8441 wrote:

IRC-modded insane, forgot to save that log... orz, well anyways, apply volume-changes on all diffs mmk

Hard:

  • 00:06:407 (2) - add clap on end, while removing the clap on (3)'s beginning, fits music better imo
    00:07:844 (3) - remove clap, add clap on (4) instead sorry i just want claps on every quarter note.
    00:13:233 (1,2,3,4) - looks nice, but I suggest you reduce their spacing by ~20-25% since a) the music doesn't sound like there has to be that much distance between these sliders, b) that's kinda far apart for a hard diff lol I reduced the spacing only a tiny bit. I didn't want to do too much or else 00:14:670 (1,2) - stops blanketing the sliders
    00:44:042 (3) - I'm not sure about this note, think about removing it and decide yourself then, just poking you to take a closer look it's fine imo It's only 167 bpm, which isn't that fast, and it's a hard diff not a normal diff. THis is one of the few times where i actually used a blue tick anyways
    00:44:850 (1,2,3) - I kinda like this, but for me, that overlap is little too high (as I told you IRC, I prefer lesjuh-ish sliders, but keeping these would be fine aswell - just poking once again) I like this triangle shape i made so i'm just gonna keep it
Geez, I guess I just fell in love with this diff, it's just so... beautiful o.O

I'll leave normal & easy alone since I'm pretty... shait at modding lower diffs >.<

Taiko:

  • I suggest you change the lead-in time to ~1.25-1.5 secs, 1 feels little too low. i decided to use 1.25 and change it for Ono. if you don't like it, just tell me and i can change it back.

To that thing with the video - why not take the one of the already ranked map then? I don't see a problem there (as long as it's file size fits).
btw. winber, watch dat fkin anime, it's godly! (one of my favourites atm) i was planning to sooner or later lol
Thanks for mod! :3
NatsumeRin
[Easy]
well done.

[Normal]
00:50:778 (2) - change to 2 circles?
01:02:455 - add a note? (clap)

[Ono's Taiko Oni]
well if you really the combo spam to tell don/kat... just use Red+Blue but not 4 combo colors.
00:15:748 (2) - personally want a xxxxo here...
00:43:323 - add k?
01:02:634 (3) - change to d?

[Hard]
00:27:964 (2) - i prefer a 1/2 slider here + a note at the current slider's end...
00:44:131 (4) - remove the whistle at the beginning?
00:49:521 - add a note? it sounds empty here...
01:10:090 (3) - just remove? (a 1/4 triple start from white line won't sound good for most of the time... plus there's a 1/1 break before it.)

[Insane]
00:26:706 (2,3) - also the following notes... it really needs to have that large spacing..?
00:36:946 (1,2,3,4) - ^...(imo the rhythm doesn't mean to do so)
00:43:054 (7,8) - try such a way? (dunno if you'll like it) http://puu.sh/cJJk
00:54:910 (1,2,3,4,5,6,7,8) - a bit boring to me here.. any better pattern?
Topic Starter
winber1

NatsumeRin wrote:

[Easy]
well done.

[Normal]
00:50:778 (2) - change to 2 circles? hmm, i kinda like the slider better
01:02:455 - add a note? (clap) well, i don't really like mapping places that don't have anything happening. I guess i can agree that maybe it might be a little easier to read for beginners if that was part of the reason, but it also sounds a little weird to me to add a note here

[Ono's Taiko Oni]
well if you really the combo spam to tell don/kat... just use Red+Blue but not 4 combo colors.
00:15:748 (2) - personally want a xxxxo here...
00:43:323 - add k?
01:02:634 (3) - change to d?

[Hard]
00:27:964 (2) - i prefer a 1/2 slider here + a note at the current slider's end... ok
00:44:131 (4) - remove the whistle at the beginning? sure, i really can't tell much of a difference anyways
00:49:521 - add a note? it sounds empty here... like in normal, idk why but it just doesn't sound right to me if i add a note when there isn't anything in the music
01:10:090 (3) - just remove? (a 1/4 triple start from white line won't sound good for most of the time... plus there's a 1/1 break before it.) ok

[Insane]
00:26:706 (2,3) - also the following notes... it really needs to have that large spacing..? ok lowered a bit.
00:36:946 (1,2,3,4) - ^...(imo the rhythm doesn't mean to do so)I mean pretty much anything doesn't need to be, but i kinda like this.
00:43:054 (7,8) - try such a way? (dunno if you'll like it) http://puu.sh/cJJk i decided to just stack the notes, so i'll just keep them like that.
00:54:910 (1,2,3,4,5,6,7,8) - a bit boring to me here.. any better pattern? i guess. mapped it a little differently
Thanks for mod! :3

Well seeing that Ono lives in germany, i would suppose he isn't awake right now, so i can't do anything about that lol.
OnosakiHito
Right here. o7

NatsumeRin wrote:

[Ono's Taiko Oni]
well if you really the combo spam to tell don/kat... just use Red+Blue but not 4 combo colors. // Taiko skin is prefard in this case to avoid this combo spam.
00:15:748 (2) - personally want a xxxxo here... // Mh, dosen't fit this well, since the main sound is in another place.
00:43:323 - add k? // Normaly yeah, but personaly I liked it without.
01:02:634 (3) - change to d? // yes~
Thank you.

Download: Choucho - Kawaru Mirai (TV Size) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
ok updated
NatsumeRin
ok bubbled.
Topic Starter
winber1
Thanks! :D
Breeze
No problem, RANKED
Fight69
Congrats ! :)
Nichiyouki
Congrats~ :)
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