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TOMOSUKE feat. Crystal Paloa - Seasons

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Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Saturday, July 07, 2012 at 11:46:39 AM

Artist: TOMOSUKE feat. Crystal Paloa
Title: Seasons
Source: DanceDanceRevolution 2010
Tags: Dance Dance Revolution DDR
BPM: 168
Filesize: 3704kb
Play Time: 01:42
Difficulties Available:
  1. Easy (0.54 stars, 51 notes)
  2. Hard (4.99 stars, 246 notes)
  3. Normal (3.33 stars, 119 notes)
Download: TOMOSUKE feat. Crystal Paloa - Seasons
Information: Scores/Beatmap Listing
---------------
Armin
[General]

*Man, you need a lot of hitsounds in your Normal<_<
*I'd say offset:1477. If you do this, don't forget to resnap all notes
* No kiai sections? There are some parts in the song that would fit with that :P
*You need a preview point

[Normal]

00:21:294 (5) - Symmetrify this better, please: it ruins the pattern <.<
01:28:437 (5) - I bet you can avoid this overlap with the previous slider...
01:29:512 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - Here the difficulty spread increases a lot respect to the rest of the song... especially because of the presence of doublets. Now, since this is the easier difficulty, can you at least replace them with little sliders 1/4 bpm long? >_<

[Hard]

00:51:115 (3,4) What if you add another hitcircle and snap all the hitobjects in 1/3? Btw, it's fine your disposition too, even if in my opinion it would be more "challenging" in this case :3[http://puu.sh/bNF0]
01:36:294 (5) - The slidertick in the middle of the slider shouldn't be a custom one in this case, for me :P

Good and solid map, I cannot complain nothing of really alarmable. Good luck ouran and keep making great maps!
PROGUY
[General]
- Disable countdown in both maps.
- Like Armin said, put a preview point and add kiai time.
- Also try adding hitsounds in Normal like what you've did in Hard.

[Normal]
0:16:651(1, 2) - Move these sliders so that their ends are at the same spot.
0:31:651(2, 3) - Avoid these from touching the bottom of the screen. Move them a bit higher.

[Hard]
Nothing to say here, this looks pretty good to me :)
Sync
General
-- Your difficulty spread sucks. Make an easy.

Hard
00:12:365 (1) - Add a slider here that is 1.5 beats long
00:57:544 (3) - Add a hit circle here. I know the percussion is weaker, but it definitely fits. Try it out.
00:58:615 (1) - Add a 1-beat slider here. It feels empty during this part anyways, especially with the music becoming more dramatic. (also that trumpet thing really calls for it)
01:01:115 (7) - Replace this slider for a single hit circle
01:01:294 (8) - Add a 1-beat slider here
01:01:830 (2) - Add a hit circle here (the last 3 lines were in aim to improve the beat placement)
01:03:972 (8) - Repeat the process. Timeline reference: http://puu.sh/eoz5

Normal
00:12:365 (1) - Add a slider that is 1-beat long here
01:10:580 (2,3) - Makes these two notes into one slider since you're technically following the bassline and it gives the player a better feel for it
Topic Starter
ouranhshc

Sync wrote:

General
-- Your difficulty spread sucks. Make an easy.

Hard
00:12:365 (1) - Add a slider here that is 1.5 beats long
00:57:544 (3) - Add a hit circle here. I know the percussion is weaker, but it definitely fits. Try it out.
00:58:615 (1) - Add a 1-beat slider here. It feels empty during this part anyways, especially with the music becoming more dramatic. (also that trumpet thing really calls for it)
01:01:115 (7) - Replace this slider for a single hit circle
01:01:294 (8) - Add a 1-beat slider here
01:01:830 (2) - Add a hit circle here (the last 3 lines were in aim to improve the beat placement)
01:03:972 (8) - Repeat the process. Timeline reference: http://puu.sh/eoz5

Normal
00:12:365 (1) - Add a slider that is 1-beat long here
01:10:580 (2,3) - Makes these two notes into one slider since you're technically following the bassline and it gives the player a better feel for it
no >w<
Sync
okay.jpg
wmfchris
ahhh taiko sounds fine
jossieP
o.o
Lanttu
[Hard]
00:24:330 (6) - I'd start the red pattern here, but i don't know, works like this, also.
00:30:044 (1,2) - These reversed would flow better to me. And I mean like, crtl + r to (1), then ctrl + r to (2), not at the same time to both.
00:51:472 (5) - Maybe new combo here and remove it from 00:52:187 (1) - ?
01:32:901 (2) - Somehting like this would look better to me. But then you'd have to change the placement of (3), of course.

Nothing found in [Normal].

This mapset is awesome. :V <3
716 Girl
Where Kiai Time ? :D
Hard
00:55:758 (1,3) - methinks that repeat looks not good

I wish this beatmap rank ~
Frozen Child
Normal
00:14:151 (3) - Clap ? :D
00:19:865 (2) - ^
00:30:937 (1) - ^
00:51:830 - ^
00:52:544 - ^
01:01:115 (4) - ^
01:01:830 - ^
01:06:830 - ^
01:07:544 - ^
01:15:937 (1) - Move this slider to : 01:15:758 - and put an note here : 01:18:258 -

i_k's taiko
00:04:687 (2) - Remove this finish

Hard
00:17:008 - clap
00:19:865 (2) - ^
00:25:580 (3) - ^
00:26:830 (6) - ^
00:31:294 (1) - ^
00:34:151 (1) - ^
00:36:115 - ^
00:37:544 - ^
00:38:258 (3) - ^
00:41:115 (3) - ^
00:41:830 - ^
00:43:258 - ^
00:44:687 - ^
00:46:830 - ^
00:47:544 - ^
00:48:258 (3) - ^
00:48:972 - ^
00:49:687 (3) - ^
00:50:401 - ^
00:51:115 - ^
00:51:830 - ^ :c
00:53:258 - ^
00:53:972 - ^
00:54:687 - ^
00:55:401 - ^
00:56:115 - ^
00:56:830 - ^
00:57:187 - add a note ( AW YEAH )
01:01:115 - Clap ( oh no )
01:02:544 - whistle
01:02:901 - add a note ?
01:03:972 - Clap ?
01:04:687 - ^
01:06:830 - ^
01:07:544 - ^
01:08:972 - ^

i really loved that song.. you could use this hitclap : http://puu.sh/jZKb
Topic Starter
ouranhshc
Bump
mosluv
more soft whistles in hard. go go~~
Topic Starter
ouranhshc
BUMP
WVSagi
Sorry for some nazi mods, and i Can't mod Taiko orz sorry

[General]
Source : DanceDanceRevolution X3 VS 2ndMIX / DanceDanceRevolution (PS3)
Awesome background.


[Normal]
HP Drain Rate +1?
Looks like Easy for me rather than Normal somehow..
-

[Hard]
00:18:615 (1) - Ctrl+R
01:42:722 (1) - Move 2 grid is better imo

( ' w')/ ~
Topic Starter
ouranhshc
BUMP
Shohei Ohtani
Modding because I told you I would.

Hard:
01:10:044 (1) - Remove NC
swag

Normal:
00:26:651 (3) - Make this the same angle as the above slider (2)
01:10:044 (1) - Remove NC
01:15:937 (1,2) - Boring pattern! ;~;

moe >3<~. Already starred.
Low
Heyo!

General

  1. You need to add DDR or DanceDanceRevolution somewhere into the tags or source. That's where the song is from.
  2. Your difficulty spread is pretty bad. Consider making an easy difficulty.
  3. Since you have a white combo color, you should -
    A. Since the slider ticks may be difficult to see (especially to colorblind people), make a custom black slider tick.
    B. Remove the white combo color.
Normal

  1. 00:16:651 (1,2) - Very odd overlaps. I believe that doing something along the lines of this can solve the problem.
  2. 00:37:187 (2,3) - Overlaps, overlaps. Try this.
  3. 01:10:044 (1) - Really no need for this one note combo. Same thing in the hard difficulty, too.
  4. 01:15:937 (1,2) - I wouldn't put too many reverses on this slider. A newer player may not react in time to know when the reversing stops.
  5. 01:42:722 (1) - I honestly don't think that this one note combo fits.
Hard

  1. 00:35:758 (1,2,3,4,1,2,3,4) - I see what you were trying to do here, but this pattern is somewhat cluttered and may be difficult to play. The flow of it is also a bit choppy.
  2. 00:41:472 (1,2,3,4,1,2,3,4) - ^
Wow. Nice job!
Topic Starter
ouranhshc

Jacob wrote:

Heyo!

General

  1. You need to add DDR or DanceDanceRevolution somewhere into the tags or source. That's where the song is from. Done
  2. Your difficulty spread is pretty bad. Consider making an easy difficulty. I don't feel that its necessary
  3. Since you have a white combo color, you should -
    A. Since the slider ticks may be difficult to see (especially to colorblind people), make a custom black slider tick.
    B. Remove the white combo color.
Normal

  1. 00:16:651 (1,2) - Very odd overlaps. I believe that doing something along the lines of this can solve the problem. Its offset on purpose
  2. 00:37:187 (2,3) - Overlaps, overlaps. Try this.no offense but that looks horrible
  3. 01:10:044 (1) - Really no need for this one note combo. Same thing in the hard difficulty, too. Removed
  4. 01:15:937 (1,2) - I wouldn't put too many reverses on this slider. A newer player may not react in time to know when the reversing stops.
  5. 01:42:722 (1) - I honestly don't think that this one note combo fits. Removed
Hard

  1. 00:35:758 (1,2,3,4,1,2,3,4) - I see what you were trying to do here, but this pattern is somewhat cluttered and may be difficult to play. The flow of it is also a bit choppy.
  2. 00:41:472 (1,2,3,4,1,2,3,4) - ^
Wow. Nice job!
Topic Starter
ouranhshc

CDFA wrote:

Modding because I told you I would.

Hard:
01:10:044 (1) - Remove NC done
swag

Normal:
00:26:651 (3) - Make this the same angle as the above slider (2) done
01:10:044 (1) - Remove NCdone
01:15:937 (1,2) - Boring pattern! ;~; done

moe >3<~. Already starred.
Sync
[General]
-- Add DanceDanceRevolution 2010 to the Taiko's source.
-- Add "Dance Dance Revolution DDR" to the Taiko's tags.

[Hard]
00:57:544 (3) - Add a hit circle here to follow the percussion.
01:24:330 (3) - Slider ticks do note suffice for heavy beats such as the one at 01:24:508. It needs to be emphasized or else the player is left feeling unfulfilled and unsatisfied. Yes, it's almost like having sex and not being able to finish properly. Make (3) into a repeat or shorten it. Do something to stress that beat properly... Unless you can justify it. Yes, you have to explain to me in words why having a 1-beat slider here is better than the way I mentioned above.
01:32:365 (1) - ^
01:41:472 (3) - ^ (even though this pattern is awesome, beat placement is more important and the melody should be followed and and and and JUST FIND ANOTHER WAY TO MAKE IT AWESOME)

[Normal]
00:28:080 (4,1) - These notes are very unintuitive. Make a slider out of these to help guide the player instead of forcing them to read approach rates. Also, make the newly created slider a new combo.

[Easy]
IRC Log
00:23 <Sync> : 00:13:615 (2) - in easy, and every slider like this
00:23 <Sync> : you should just
00:23 <Sync> : move them two ticks back to land on that red tick
00:23 <Sync> : it follows the percussion, not the vocals
00:23 <Sync> : easier to play imo
00:23 <Sync> : this is like, the first slider mind you
00:24 <ouranhshc> : back meanig
00:24 <Sync> : what
00:24 <ouranhshc> : *meaning
00:25 <Sync> : make the slider start on 00:13:437 (2) -
00:25 <ouranhshc> : okay
00:25 <Sync> : and do that with ever slider until
00:25 <Sync> : yeah, just do that w/ every slider until you get to 00:30:044 (1)
00:25 <Sync> : and then it's fine from there
00:26 <ouranhshc> : okay done
00:26 <Sync> : 01:01:472 (3) - if you can tell me a reason why this isn't a normal hit then i'm fine with it
00:27 <Sync> : just seemed kind of odd to me
00:27 <ouranhshc> : i reallyt don't konw D:, can i put a soft finish on it?
00:28 <Sync> : yes
00:28 <ouranhshc> : i also placed one here: 01:07:187 (3) -
00:28 <Sync> : yes
00:28 <Sync> : ok that's all for easy
Topic Starter
ouranhshc

Sync wrote:

[General]
-- Add DanceDanceRevolution 2010 to the Taiko's source.
-- Add "Dance Dance Revolution DDR" to the Taiko's tags.
done
[Hard]
00:57:544 (3) - Add a hit circle here to follow the percussion. done
01:24:330 (3) - Slider ticks do note suffice for heavy beats such as the one at 01:24:508. It needs to be emphasized or else the player is left feeling unfulfilled and unsatisfied. Yes, it's almost like having sex and not being able to finish properly. Make (3) into a repeat or shorten it. Do something to stress that beat properly... Unless you can justify it. Yes, you have to explain to me in words why having a 1-beat slider here is better than the way I mentioned above.
01:32:365 (1) - ^
01:41:472 (3) - ^ (even though this pattern is awesome, beat placement is more important and the melody should be followed and and and and JUST FIND ANOTHER WAY TO MAKE IT AWESOME)
done
[Normal]
00:28:080 (4,1) - These notes are very unintuitive. Make a slider out of these to help guide the player instead of forcing them to read approach rates. Also, make the newly created slider a new combo.
fixed
[Easy]
IRC Log
00:23 <Sync> : 00:13:615 (2) - in easy, and every slider like this
00:23 <Sync> : you should just
00:23 <Sync> : move them two ticks back to land on that red tick
00:23 <Sync> : it follows the percussion, not the vocals
00:23 <Sync> : easier to play imo
00:23 <Sync> : this is like, the first slider mind you
00:24 <ouranhshc> : back meanig
00:24 <Sync> : what
00:24 <ouranhshc> : *meaning
00:25 <Sync> : make the slider start on 00:13:437 (2) -
00:25 <ouranhshc> : okay
00:25 <Sync> : and do that with ever slider until
00:25 <Sync> : yeah, just do that w/ every slider until you get to 00:30:044 (1)
00:25 <Sync> : and then it's fine from there
00:26 <ouranhshc> : okay done
00:26 <Sync> : 01:01:472 (3) - if you can tell me a reason why this isn't a normal hit then i'm fine with it
00:27 <Sync> : just seemed kind of odd to me
00:27 <ouranhshc> : i reallyt don't konw D:, can i put a soft finish on it?
00:28 <Sync> : yes
00:28 <ouranhshc> : i also placed one here: 01:07:187 (3) -
00:28 <Sync> : yes
00:28 <Sync> : ok that's all for easy
Sync
Good luck
those
Dear Agnes asked me to have a look at the Taiko.

[General]
  1. Offset 1483 (+10).
[Taiko]
  1. Tick Rate 1.
  2. 00:04:340 (1) - Because you followed the kicks in the first phrase, this phrase should be more like this.
  3. 00:11:482 (2) - Starting here: a rhythm like this matches the music more closely.
  4. 00:21:661 (1,1) - This to match previous phrase.
  5. 00:27:018 (3) - To join the two phrases and to match previous phrase.
  6. 00:42:554 (1) - k.
  7. 00:51:483 (1,2,3,4,1,2,3,4,1,2,1,2,1) - If you're following sax, this is a 1/3 rhythm. Otherwise, go back to using a mix of 1/2 and 1/4 to match rhythm better.
  8. 01:15:768 - Throw in Kiai from here to 01:21:482 - , I'd suggest.
Mercurial
i_k's taiko.

I smell a shitstorm.
jossieP

those wrote:

Dear Agnes asked me to have a look at the Taiko.

[General]
  1. Offset 1483 (+10).
this is up to ouran, but offset is perfect, you know

[Taiko]
  1. Tick Rate 1. Im not using sliders, so... useless?
  2. 00:04:340 (1) - Because you followed the kicks in the first phrase, this phrase should be more like this. what?
  3. 00:11:482 (2) - Starting here: a rhythm like this matches the music more closely.
  4. 00:21:661 (1,1) - This to match previous phrase.
  5. 00:27:018 (3) - To join the two phrases and to match previous phrase. to here, I cant get what you mean :? but if its about song rhythm or vocals, Im not following nothing of that o:
  6. 00:42:554 (1) - k. no, previous and next patterns are like k > d; kkk > d, also 00:44:687 (1,1,1,1) -
  7. 00:51:483 (1,2,3,4,1,2,3,4,1,2,1,2,1) - If you're following sax, this is a 1/3 rhythm. Otherwise, go back to using a mix of 1/2 and 1/4 to match rhythm better. is a random stream I suported it a bit to the sax, but listen to 00:52:633 and 00:52:812 are missed, so no not following the sax but not at all, you know also previous 1/2 is like a rest for starting the streaming and 1/3 is awful
  8. 01:15:768 - Throw in Kiai from here to 01:21:482 - , I'd suggest. as ouran didnt used kiais I also dont feel that part as a major one
Topic Starter
ouranhshc
No change from me. Also, i don't really understand your taiko mod.
those
Here's a more detailed explanation for you, in case you didn't understand my simple suggestions.

[General]
  1. Offset 1483 (+10). If you daresay the offset is "perfect", you're calling me wrong. As such, I'm looking for two credible people to call me the same.
[Taiko]
  1. Tick Rate 1. It is default so there's no need to change it to 2.
  2. 00:04:340 (1) - You followed the bass notes at 00:01:473 (1,2) - , so you should follow the bass notes here, with the pattern shown in the below image.
  3. 00:11:482 (2) - Starting here: a rhythm like this matches the music more closely. If you listen (at 25%, which you somehow love to refer me to), you'll see that the triple belongs at 00:12:008 - instead of 00:11:830 - . Follow the pattern below.
  4. 00:21:661 (1,1) - This to match previous phrase. Notice that you used 00:18:615 (2,1,1) - d kd. Therefore, 00:21:651 - should be d and 00:21:830 - should be k to be parallel with previous phrase. The image for reference is shown below.
  5. 00:27:018 (3) - To join the two phrases and to match previous phrase. The image I provide below shows a rhythm pattern that makes a smoother transition between the previous phrase and this one.
  6. 00:42:554 (1) - k. You used kk at 00:43:794 (1,2) - , and this is what should be followed instead of the reason that you gave.
Topic Starter
ouranhshc

those wrote:

Here's a more detailed explanation for you, in case you didn't understand my simple suggestions.
If you are going to be an smartass about it, i'll just wait and ask lepi or some else, because i'm definitely not in the mood for it.
Low
Let's not be hasty now; I don't think that those meant to be a smartass. He's trying to help you with your map.
those
Let me explain to you.

A mod is made up of suggestions, and each of these suggestions come with a reason. If I feel the suggestions are simple, it might not mean you feel the same.
However, if I see you aren't understanding them, I tried my best to come up with a more detailed explanation for you. Is that not what you wanted?

Also, please let me know if I'm still being too complicated. I know I may not use the best terms at all times, so please excuse me.
jossieP
my engrish is so bad, but I always feel that you are commanding or something
those
If you'd like, you can just look at my screenshots, and you can explain to me why you think the way you have it is better, or you can use my suggestion. That's how we make and mod maps for the best; if we both understand each other, then why the map was made a certain way will be understood.
jossieP

those wrote:

Here's a more detailed explanation for you, in case you didn't understand my simple suggestions.

[General]
  1. Offset 1483 (+10). If you daresay the offset is "perfect", you're calling me wrong. As such, I'm looking for two credible people to call me the same.
[Taiko]
  1. Tick Rate 1. It is default so there's no need to change it to 2. I didnt changed, ouran seted to his difficulties and I saved as a new, removed green timelines and this is what I got
  2. 00:04:340 (1) - You followed the bass notes at 00:01:473 (1,2) - , so you should follow the bass notes here, with the pattern shown in the below image. now I can get you, the first 2 notes are indeed supporting the bass effect, but on pointed one there is just a "like bell" sound on downbeat, so...
  3. 00:11:482 (2) - Starting here: a rhythm like this matches the music more closely. If you listen (at 25%, which you somehow love to refer me to), you'll see that the triple belongs at 00:12:008 - instead of 00:11:830 - . Follow the pattern below. surprisely that sound is not listenable at 100% playback, but mapping that way is really annoying to play, dunno if you had changed and played it, and dont wanna break the 555 combo QAQ
  4. 00:21:661 (1,1) - This to match previous phrase. Notice that you used 00:18:615 (2,1,1) - d kd. Therefore, 00:21:651 - should be d and 00:21:830 - should be k to be parallel with previous phrase. The image for reference is shown below. I wasnt trying to emphase the vocals, I was following the sax, so this way sounds a bit better, so changed
  5. 00:27:018 (3) - To join the two phrases and to match previous phrase. The image I provide below shows a rhythm pattern that makes a smoother transition between the previous phrase and this one. sax again o.o so changed 00:27:544 (1) - to a don
  6. 00:42:554 (1) - k. You used kk at 00:43:794 (1,2) - , and this is what should be followed instead of the reason that you gave. dont like the way that it sounds with next kkk
Some Changes
Topic Starter
ouranhshc
updated,
Saturnalize
Because DDR

=General=
It's optional but, perhaps kiai times?
And maybe add soft-hitfinish to put some splashes here and there? Because imo your beatmap lack of hitfinish, although you use hitnormal very nice and clever.
Using soft-hitwhistle and soft-hitclap here, IMHO, are so useful. So perhaps use it to make it more enjoyable?

=Easy=
<3

=Normal=
1. 00:20:222 (3) - Fix this with approach circle from 00:20:222 (3) - . I'm pretty sure it'll turn to a nice curve. http://puu.sh/Cv9u
2. 00:34:865 (4) - End point to (288,212), another nice curve created.
3. 00:30:044 - Should be soft-hitfinish here, based on the music.
4. 00:35:758 - ^
5. 00:41:472 - ^
6. 00:47:187 - ^
7. 00:52:901 - ^
8. 01:01:472 (1) - Endpoint to (40,260), 01:01:115 (4) - approach circle told me to do so *runs
9. 01:07:187 (1) - Use approach circle from 01:06:830 (4) - to fix 01:07:187 (1) -. http://puu.sh/CvhP (Sometimes not using grid snap are very useful to fix stuffs)
10. 01:21:472 (1) - Nono. Please fix this too. http://puu.sh/CvjI

=Hard=
1. 00:12:901 - Come on, where's the notes? I know you're going to follow the vocal but imo adding a note here sounds very brilliant.
2. 00:18:615 - Should be soft-hitfinish here :x
3. 00:26:472 (4,5,6,7,1) - Since there are new feature called create polygon circles... perhaps use it this time, with spacing 1.0x?
4. 00:24:330 - Here too, use soft-hitfinish.
5. 00:30:044 - ^
6. 00:35:758 - ^
7. 00:41:472 - ^
8. 00:47:187 - ^
9. 00:52:901 - ^
10. 01:04:330 - ^
11. 01:24:330 (3) - Whistle at both end?
12. 01:30:044 - Finish :D

=i_k's Taiko=
1. 00:04:687 (2) - Remove finish, there's no need to use K here.
2. 00:07:187 (2) - Add finish here, since song getting more beats here and there.
3. 00:13:615 - Should be something like this to follow the vocal... http://puu.sh/CvsB
4. 00:47:187 (4) - Finish here would be good!
5. 01:10:044 - Should be something like this, following saxophone with kat here sounds like fun! http://puu.sh/Cvwa
6. 01:14:508 - Without slowing down the music and increase the volume, I can hear pattern like kdd like 01:14:865 (1,1,2) - . Use this here, too!
7. And playing with finish here and there would be good, imo. Please do some experiment with it, since this music has a lot of cymbal sound

Star & Good luck~
Mercurial
In every map those was modded, for him the timing is wrong... IN ALL MAPS!.
Topic Starter
ouranhshc

iMercurial wrote:

In every map those was modded, for him the timing is wrong... IN ALL MAPS!.
In my other map that he looked at, he said +10 to the offset
those

iMercurial wrote:

In every map those was modded, for him the timing is wrong... IN ALL MAPS!.
I wouldn't point out an error in the offset if the error wasn't too big or if it was right. 10 is an obvious mistake, and if I can consistently get 10m late via playing, it's clear that it needs to be fixed.
Topic Starter
ouranhshc
The offset doesn't need +10
Ultimate

ouranhshc wrote:

The offset doesn't need +10
First try SS, 2nd try SS. Doesn't need +10ms.. you just need a faster pc xD or change the offset local

edit: 3rd try with +10ms offset... 3x 100 :(
Low
I have to disagree with you on this one those - the offset is perfect; give or take 3/5
Topic Starter
ouranhshc
updated some stuff on the taiko
jossieP
my taiko auto-udpate
also can anybody fix that kds on my previous post?
narakucrimson
Hey those, I checked the timing, and I don't think that the +10 ms is needed. In case you still have doubts we can ask other BATs, but I think you shouldn't worry about that anymore.

Have a nice day!
jossieP

narakucrimson wrote:

Have a nice day!
/o/
Topic Starter
ouranhshc
AAFTER SERIOUS DISCUSSION~ It came to the conclusion that the taiko diff should be removed.
Sync
Should be ready now. Good luck
jossieP
okay
Saturnalize
Taiko diff, why (wTTATT)w
wmfchris
why taiko is removed ;w;

In case someone isn't sure of it, for taiko tick rate 1=2=4(even =0.5), only 3 make a difference. Asking people to change from 2 to 1 is...as useless as snapping a correctly operating green line 1 ms eariler.

[General]
- [Easy] : DanceDanceRevoulution 2010
- [Hard] : DanceDanceRevolution 2010
- [Normal] : DanceDanceRevoulution 2010
- Not sure but S:C2 is not used throughout of the diff but there's a soft-whistle2
- There're still something after the last note and gradually softer, so I think a spinner fits there?

[Hard]
01:10:758 (2) - whistle at the end sounds nice

Odd piece of music and I can't catch the flow well, but the map itself looks fine (though popped with wrong spelling =d)
Topic Starter
ouranhshc

wmfchris wrote:

why taiko is removed ;w;

In case someone isn't sure of it, for taiko tick rate 1=2=4(even =0.5), only 3 make a difference. Asking people to change from 2 to 1 is...as useless as snapping a correctly operating green line 1 ms eariler.

[General]
- [Easy] : DanceDanceRevoulution 2010 fixed
- [Hard] : DanceDanceRevolution 2010
- [Normal] : DanceDanceRevoulution 2010 fixed
- Not sure but S:C2 is not used throughout of the diff but there's a soft-whistle2 its used in the hard diff
- There're still something after the last note and gradually softer, so I think a spinner fits there?nty

[Hard]
01:10:758 (2) - whistle at the end sounds nice fixed

Odd piece of music and I can't catch the flow well, but the map itself looks fine (though popped with wrong spelling =d)
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