Ijah wrote:
I vote for it to stay the same as it is, here are a few god examples of why being able to remove SBs/Vids is good.
1. frequently, mappers include "strobe" effects in their storyboards.
Which may be addressed... in the talk about osz2, there's mention of the possibility of a special layer for flashes, which would make it possible to add a switch to the game. At least I hope this is true, because I have some photo sensitivity, and I'd really miss some maps if they had to be played with flashes. If it is, then this reason to remove SBs is gone... you can remove flashes now, and toggle them later.
For example the following beatmaps for me are pretty much unplayable without finishing with at least a headache:
http://osu.ppy.sh/b/80863 - Continuous white pulsing is horrible
http://osu.ppy.sh/b/63499 - ^
http://osu.ppy.sh/b/27473 - Insane has a horrible black/white fast strobe that literally makes my eyes hurt
Etc...
Not to belittle your examples, because I know it's hard to come up with the best ones on short notice... but the first two have never caused me any problem, because it isn't actually "white pulsing". What it is slightly brighter and blurrier... a bit annoying and quite distracting, but not enough of a "flash" (I wouldn't call these flashes at all) in a well lit room to cause an issue (and any one with photo sensitivity should quickly learn to play games in a well lit room to reduce the impact... it does have the disadvantage though of washing out contrast a bit, which can make hard to see colour combos even worse). That last example has potential (bursts were too short or the wrong frequency to affect me much, but could certainly get someone else)... that's actual white strobing.
Another example: Faith is for the Transient People (
http://osu.ppy.sh/s/12119) hit me particularly hard. It's the reason I started fixing SB flashes.
2. Nightcore maps and alike all usually contain very suggestive/possibly NSFW backgrounds making it hard for the player to play in any semi public space.
And there's been talk about changing those backgrounds to meet the new tighter standard. So this might also be a non-reason... can remove it now, will be fixed later. Personally I'd like an option to keep the current images... I don't play in public, and I've come to associate the images to the maps.
3. Background videos (avi/flv) make most people lose around 15~20% of max FPS making the player's accuracy decrease and induce lag spikes at random.
They shouldn't even be allowed imo.
No problem with them being allowed if they can be turned off with No Video. And although the argument is well established for allowing that to reduce the system requirements to play, there is another reason... it allows photo sensitive people to turn off videos with flashes in them. Although I suppose that videos could be tagged on a case by case basis and tied to the same toggle as storyboard flashes... but keeping No Video kills both birds with one stone.
The one remaining issue I'd have (given the above are solved) would be bad combo colours. Combo colours and flashes have been the only reasons I've altered maps, save one map where I got annoyed because the combo break sound was skinned to be silent. That's simply not a sound that should be removed... the fact that it might make noise at a point when it might sound bad is completely appropriate for when the player makes a mistake.