Play more
this hits me so hardMomiji wrote:
did you ever think that people might be mapping for fun and boring themselves to death by mapping something they don't like/want to map just so people who have played the game for like 1 - 30 days can play their lifeless and forced diff is a moderate sacrifice with minor benefit?
I mean you will get stuff like that sometimes, minor annoyances all over the place, but i think a few hundred thousand normal diffs is sufficient to allow people to progress, they might be annoyed that a song they like doesn't have a normal (really imagine playing this game for 3 years and being annoyed about that for like 20 days lol, what a big deal)
but... you will never play the last normal in existence, let's say number #312,648 and be like "where the frick are my normals"
Also off beat maps, you might just be thinking about semi-weird maps that are not mapped to the primary/dominant beat I would say... Otherwise offset allows you to compensate for everything, easy.
Kondou-Shinichi wrote:
hey atleast you posted on the right forum!
Aside of that, since the majority rather interest to play stuff they can't properly play a la 8* diffs but getting B because THAT IS SKILL you unlikely will reach a lot of agreements with your posts. I however agree that mapping Easy difficulties aren't much of a deal, people are just too lazy to be bothered about a fair spread. But convincing the mapping community in standard is an impossible game.Kondou-Shinichi wrote:
hey atleast you posted on the right forum!
Momiji wrote:
did you ever think that people might be mapping for fun and boring themselves to death by mapping something they don't like/want to map just so people who have played the game for like 1 - 30 days can play their lifeless and forced diff is a moderate sacrifice with minor benefit?
I mean you will get stuff like that sometimes, minor annoyances all over the place, but i think a few hundred thousand normal diffs is sufficient to allow people to progress, they might be annoyed that a song they like doesn't have a normal (really imagine playing this game for 3 years and being annoyed about that for like 20 days lol, what a big deal)
but... you will never play the last normal in existence, let's say number #312,648 and be like "where the frick are my normals"
Also off beat maps, you might just be thinking about semi-weird maps that are not mapped to the primary/dominant beat I would say... Otherwise offset allows you to compensate for everything, easy.
none. if there was a gem remaining, it's not this joke of a postColdTooth wrote:
A red bag conceals a box filled with 157 gems. The box is then placed inside a truck where it bounces up and down. How many gems survive the trip if it lasts for 2.85 hours, and if the road's bumpyness is at a 26%?
Incorrect, it would be a mininum of 0.5 because some of the gems broke apart and went missing.abraker wrote:
none. if there was a gem remaining, it's not this joke of a postColdTooth wrote:
A red bag conceals a box filled with 157 gems. The box is then placed inside a truck where it bounces up and down. How many gems survive the trip if it lasts for 2.85 hours, and if the road's bumpyness is at a 26%?
can't be 0.5. That's more than what this joke is allowed to carry.ColdTooth wrote:
Incorrect, it would be a mininum of 0.5 because some of the gems broke apart and went missing.
That, and there wasn't a bag.
Well, I'm sorry that you don't seem to understand the logical standpoint of this mathematical equation. When there is a box that is not wrapped on tightly so it can secure the gems, it's going to go flying, and cause massive shatters to the whole place and possibly wreck the truck's rear aswell. I use 0.01 for each fragment of a single gem (1), and well, some of the pieces went flying, due to it not being strapped on properly. So let's now make this math problem slightly easier for us to understand.abraker wrote:
can't be 0.5. That's more than what this joke is allowed to carry.ColdTooth wrote:
Incorrect, it would be a mininum of 0.5 because some of the gems broke apart and went missing.
That, and there wasn't a bag.
And this joke carries shit
Asking the real question here. I don't even know that for myself. I guess 50% is the most bumpy.Green Platinum wrote:
Is a 100% bumpy road just an elevated flat road?
So essentially this is what I came up with. After about 83 seconds of math...abraker wrote:
ok hold up. There is no way that the road was not bumpy and just bumpy. What about curved bumpy, slanted bumpy, and how bumpy wheels are.
DoubtBrisk Clarity wrote:
Why not map songs that you like as an easy/normal diff for yourself, that's how most people deal with this problem.
I started mapping. Still play. 3/10microism wrote:
just start mapping and u will never worry about not being able to play
It's not because of that. Objectively it shouldn't matter if a diff was GD'd or not. The fact is many trash mappers don't understand how lower diffs work or what makes them beginner friendly and are filled with all these erroneous facts. Then they redwall all the effort you put into trying to sway their deluded as fuck minds because they're past the point of no returnColdTooth wrote:
I've made a good amount of easy/normal guest difficulties in the past, and I really have to say that today's easy maps aren't good in quality because mappers grabs 19 other mappers to map 84 extra diffs and 1 easy/normal/hard diff
bless this postKisses wrote:
It's not because of that. Objectively it shouldn't matter if a diff was GD'd or not. The fact is many trash mappers don't understand how lower diffs work or what makes them beginner friendly and are filled with all these erroneous facts. Then they redwall all the effort you put into trying to sway their deluded as fuck minds because they're past the point of no return
The actual sad thing is that these people don't even seem to be that rare among BNs either.Kisses wrote:
It's not because of that. Objectively it shouldn't matter if a diff was GD'd or not. The fact is many trash mappers don't understand how lower diffs work or what makes them beginner friendly and are filled with all these erroneous facts. Then they redwall all the effort you put into trying to sway their deluded as fuck minds because they're past the point of no returnColdTooth wrote:
I've made a good amount of easy/normal guest difficulties in the past, and I really have to say that today's easy maps aren't good in quality because mappers grabs 19 other mappers to map 84 extra diffs and 1 easy/normal/hard diff