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Takanashi Yasuharu - Doku Ryuu no Kobura

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Topic Starter
_Kiva
This beatmap was submitted using in-game submission on 2012年1月3日 at 17:04:38

Artist: Takanashi Yasuharu
Title: Doku Ryuu no Kobura
Source: Fairy Tail
Tags: ISHIDAMITSUNARI Mystica AoiX
BPM: 200
Filesize: 2538kb
Play Time: 01:35
Difficulties Available:
  1. - IshidaTaikonari - (4.78 stars, 711 notes)
  2. Aoi's Hard (4.31 stars, 149 notes)
  3. Easy (2.68 stars, 92 notes)
  4. Extra (4.88 stars, 493 notes)
  5. Insane (4.9 stars, 404 notes)
  6. Normal (4.09 stars, 142 notes)
Download: Takanashi Yasuharu - Doku Ryuu no Kobura
Information: Scores/Beatmap Listing
---------------
Come War A Pain Fast

Easy , Normal , Insane - Kiva
Hard - AoiX
Extra - Mystica
Taiko - ISHIDAMITSUNARI

Last Updoad : Jan 3rd
Scorpiour
mod for request~~

kind:

audio: lead-in 感觉1s比较合适,2s略长

00:03:853 (5) - 后面的一个New Combo从这里开始比较好吧?

00:04:303 (3,4,5) - 做成和前面几个一样对称的八边形会比较好看些?现在看着好像有点歪……

00:06:103 (5) - 这里开个new combo?

00:14:653 (5,6,1) - - 这三个位置感觉也是有点歪……

00:15:553 (3) - 来个new combo?

00:21:853 (10,1) - 我个人感觉把1的whistle挪到10上会好听一点?纯属个人感觉……

00:23:353 (6) - 来个new combo?

00:25:753 (4) - ^

00:31:603 (12) - 如果要和前面一节对应的话我觉得这个note可以考虑删掉……或者00:29:203加个note?

00:32:653 (4) - 把这个slider弄个首尾翻转?(Edit - reverse selection)

00:32:953 (5) - new combo?

00:40:603 (7) - 我觉得可以把这个放到和后面(8)的尾部重合,或者和轨道重合会好看一点……

00:42:103 (4,5,6) - 把4和5放到和6的弧线重合会好一点吧?当然如果你是专门设计成这样话就别改了,前面那条也是,个人喜好:)

01:11:353 (1,2,1,2) - 这里我测试的时候感觉读图有点难受……是不是可以考虑把后面的那个new combo取消?

01:19:153 (3) - 同样是读图压力很大……

01:28:753 (5) - new combo?

01:34:753 (1,2) - 如果不是一定要放到和01:34:153 (1,2) - 重合的话,也许可以考虑摆个左右对称?

01:34:978 (1) - spinner长度太短了(auto模式下只能转1000分),unrankable


差不多就这些了!好燃好燃!
Topic Starter
_Kiva
thx scopior. fixed some nc parts and slider
Aki_Kannabi
妖尾太有爱了!!什么都不说 star!!!
Megurine Luka
给神mapper来上一发

[General]

Letterbox in breaks关掉

皮肤少了reversible arrow

Color一览缺少Sliderboarder值

[Kind]
00:49:153 (5) - stack
00:52:153 (1,2,3) - 这三个掐这么紧有点不好听O.o,后面蓝色的6,7也是,当然还有再后面~
01:11:053 (3) - stack
01:14:653 (4) - stack
01:17:353 (1,2) - 建议位置对调
01:23:353 (3,4,5,6,7,8,9,10) - 试试看一点点缩小间距
01:26:203 (5,6,7) - 严重怀疑这个unrankable
01:28:303 (2) - 和前面的蓝1重合


擦,神mapper

那么快的长方形不是很会打

已经在我能力之上的图,实在找不出啥O.o
Topic Starter
_Kiva
0.0/ fixed some , thanks lukaka
sayounara
kind
AoiX
谁敢Mod你的鬼畜图啊Kiva>///<
话说预览图跪了,信息显示跪了是什么情况?

很像Normal的Hard完成啦~应该符合要求
-[ ix Ishida xi ]-
太鼓難度更新.. http://puu.sh/8ZNO
Daiguren
= =
好高兴又是张妖尾的

Artist: Yasuharu Takanashi
Title: Dokuryuu no Kobura (毒竜のコブラ)
Source: Fairy Tail

太鼓建议全部用hitnormal,因为歌曲比较有力,用hitsoft的话第一是节奏声完全听不见,第二是气场感觉一下就弱了 - -

其他的...

kind还不错

Hard略乱

morekind做的难了点

以上= =

等做完了在来发mod吧

(还有那BG貌似不是妖尾里的吧 =,= 而且毒龙在妖尾里也不过一反面配角 BG可能会很难找)
Agka
Preview section is way too close to the end.
Nice song btw.

Remember, all of these are suggestions, questions or observations unless stated otherwise. Don't take them too seriously if you don't feel it's right.

[superkind]
00:40:153 (3) - for being the easiest diff, this shouldn't overlap with 00:38:953 (1)'s end
01:04:753 (2) - Don't overlap.
01:07:153 (2) - ^
01:28:153 (2,3) - This might be hard to follow for an easy.

[morekind]
Flow break: When the mapping somehow makes the song feel like it stops, but it really doesn't, it's just a mapping silence that doesn't quite go with the song.
Overmapping: Doesn't go with the song, might work in a beatmap context if the sound for the sequence feels right

00:10:453 (1,2) - Flow break
00:22:153 (1,2) - ^
00:31:753 (1,2) - ^
00:40:753 (3,4,5) - Do these need to be at an angle?
00:53:053 (1,2) - Overmapping; No drum nor guitar sound right
01:20:053 (2,3,4) - ^
Make break at 00:57:703 start at 00:58:153
01:32:053 (1) - start at 01:31:753

[Aoiiiiiii]
00:29:953 (2) - Put it where 00:28:153 (3) started maybe.
00:55:453 (1) - Overmapping.
01:12:553 (1,1) - Add a bit more spacing between.

I was told to ignore destroy lol.

[kind]
00:02:053 (4) - Maybe put this to the right instead of left; side feels a bit cramped
00:02:953 (1,2,1,2,3) - Overmap
00:05:353 (1,2,3) - ^
00:06:403 (6,1,2,3) - ^
00:10:678 (7) - ^
00:11:353 (1,2,3,4) - I think these are not aligned perfectly (doesn't matter really, besides this jump is insane)
00:12:853 (2,3,4) - Overmap
00:17:503 (4,5,6) - ^
00:19:903 (2,3,4) - ^
00:22:603 (2,3,4) - ^
00:26:428 (3) - ^
00:28:153 (4,5,6,7,8) - hard to read
00:39:403 (2,3,4) - Overmap
00:42:103 (4,5,6) - ^
00:43:753 (2,3,4) - ^
00:47:953 (3,4,5,6,7,8,9) - ^
00:48:703 (2,3,4) - ^
00:51:103 (1,2,3) - ^
00:55:753 (1,2,3) - ^
01:01:453 (5,6,7) - ^
01:03:478 (2) - ^
01:08:353 (3) - Turn into two beats
01:08:953 (4) - New combo
01:10:153 (1,2,3) - Instead of this, repeat previous pattern.
01:11:503 (2,2,3) - Overmap
01:12:253 (1,5,6) - Overmap
01:16:003 (6) - I personally sort of dislike this (it's fine though)
01:16:753 (3,4,5) - Overmap
01:17:053 (6,7,8) - ^
01:21:778 (11) - ^
01:25:903 (2,3,4) - ^
01:29:353 (1,2,3,4,5,6,7,8,9,10) - Maybe jumps would be more appropiate



General
I'd save the Kiai for harder difficulties only; so the improving player can actually feel epic for getting there.
Topic Starter
_Kiva
fixed several problems in easy normal and kind , thx for modding
Mystica
Topic Starter
_Kiva
一失衡就再见你还敢说你不鬼畜? 我不服
athiota33
From M a n a's modding queue~
Sorry about the delay..><"

[Easy]

01:04:753 (2) - I suggest to not stack this note.
01:07:153 (2) - ^
01:11:353 (1) - RNC?

Nice diff~

[Normal]

00:08:953 (1) - NC?
00:12:853 (4) - ^
00:36:403 - Useless break time?
Nice diff~

[Aoi's Hard]

Nice diff!~

[Extra]

WOW~ Awesome diff x3~ Really love this diff~

Nice map~ Star for you :)
Good luck~
Topic Starter
_Kiva
k. fixing
Mystica
You lose yeeeeeah
YTYuyu
Yo modding this map because of ur request :)

Easy:
00:03:853(2) - remove the repeat because IMO beginners may think that this slider wont repeat like the 2nd slider in this diff
00:06:553(2) - make it like this http://puu.sh/a5iC so that itd make a nice blanket.
00:14:952(4) - NC
00:25:753(6) - *nazi* 2 grids up
00:44:953(2) - same as 00:06:553 http://puu.sh/a5jh
01:04:753(2) - i suggest u space this out because since this is an easy diff, beginners wont notice that the circle is under the slider
01:07:153(2) - ^

Normal:
00:10:753(2) - add a circle?
00:12:853(5) - NC
01:07:753(1) - make this a S-curve slider

Aoi's Hard:
No problems here

Extra:
No problems here

Insane:
00:26:428(4) - *nazi* align this to the end of the slider if u dont know wat i mean x:464 y:244
01:34:753(1,2) - space this out. i suggest that u put these 2 to the other side

this is the best i can do. Star and GL :D
Topic Starter
_Kiva
:333 Fixed almost everything ~ thanks for modding
PsychoSkill
Source: Fairy Tail !!!!!!


Why Tale???? Why? XDDD
Topic Starter
_Kiva

PsychoSkill wrote:

Source: Fairy Tail !!!!!!


Why Tale???? Why? XDDD
ooooops
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 这背景图跟妖尾貌似没一点关系啊
  2. Artist : 高梨 康治(たかなし やすはる), 应该是Yasuharu Takanashi或者Takanashi Yasuharu
  3. Title : 毒竜のコブラ, 应该是Doku Ryuu no Kobura吧, 除助词和と要小写外, 其他都应该大写, 所以R和K要大写
  4. 背景图1228x767像素超标了, 不能超过1024x768像素
  5. 太鼓外其他难度audio lead-in 993, 弄成1000感觉更爽?
  6. [Extra]没加tag
  7. fail的马里奥的声音略2, 跟妖尾完全没关系

Skin

  1. hitcircle那套缺个hitcircleoverlay.png
  2. 怎么两个approachcircle? 留一个你要用的, 另外个删了full-submit
  3. 指针那套少个cursor.png
  4. Spinner一套你指弄个spinner-approachcircle是要闹哪样啊? 还差spinner-background.png(或者jpg), spinner-circle.png, spinner-metre.png

Easy

  1. 00:58:153 (x) - Break拉到这儿?

Normal

  1. 00:52:153 (1,2,3,1) - 加默认的normal finish感觉不错
  2. 00:58:153 (x) - Break拉到这儿?

Aoi's Hard

  1. 00:15:028 (1) - 不太建议spinner跟前面的slider贴太近, 至少隔1/2拍吧, 1/4拍的话slider还没按到结束spinner就出来怪让人紧张的lol
  2. 01:02:953 (1,1) - 没太想到这里是75%速度 :/, 倒也不是什么问题, 100%感觉更好, 这么燃的曲子不觉得减速会有好效果

Extra

  1. 00:18:553 (4,5) - 完全重叠的slider是unrankable的
  2. 00:35:053 (5,6) - 建议把这两个note放上面一点, 不然(4)那儿看着有点看不懂
  3. 00:45:853 (5) - 这个最好也改个方向

Insane

  1. 00:38:653 (7) - NC, 不然这里突然变spacing太诡异了, 然后00:38:953 (1)取消NC
  2. 01:08:953 (1,2,3,4) - 这四个spacing不一致, 故意的? 2,3间貌似大了点
  3. 01:12:253 (1) - 取消NC, 这里NC感觉没太大意义
  4. 01:12:928 (2,5) - 删掉这两个note感觉好得多, stack在那儿节奏很奇怪
  5. 01:25:978 (3) - 这里我也觉得删掉这个note比较好, 然后剩下1,2,4尽量别往前面01:25:453 (1) - 那边放, 不然玩的时候被300的hitburst挡住也比较容易看不太清, 还有就是, 我感觉这里spacing太小了, 有可能误认成1/4拍的

- IshidaTaikonari -

  1. 啊, 没什么, 就是难度名有点奇怪, 就用[ISHIDAMITSUNARI's taiko oni]之类的如何, 不然单从难度名上不太能看得出难度

太鼓的mod还不够, 再找几个太鼓mod看看再找我recheck吧
Mystica

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions


Extra

  1. 00:18:553 (4,5) - 完全重叠的slider是unrankable的
  2. 00:35:053 (5,6) - 建议把这两个note放上面一点, 不然(4)那儿看着有点看不懂
    ATTACH[3.jpg]
  3. 00:45:853 (5) - 这个最好也改个方向
All fixed yet...Updated

Download: Takanashi Yasuharu - Doku Ryuu no Kobura (_Kiva) [Extra].osu
Topic Starter
_Kiva
deleted unused skin elements. waiting for aoi's response
wmfchris
Taiko mod requested by Kiva

OD->4~5, HP-> 5~6
BPM200 整體有加速的話本身的SV 1.15 ~ 1.2已經很足夠 1.3也太快了

00:16:303 - K
0:18 ~ 0:32 - 慢的部分沒有1/4音樂/鼓聲的位置 stream卻比前面還多 最好把長stream通通拿掉 (有的長stream也無理, e.g. ddddkddkd) 然後頂多偶然3/5連 =/
00:23:803 - 音樂是在white tick有一個trilling 但不是在white tick之前 因此dkd會很怪 你可以用kkd
00:26:953 - D
00:28:153 - 強烈建議用1/2, 而且頭個大圓對應的音樂沒重音,加上BPM200 1/3頗快 移掉大圓
00:32:203 - 與00:23同理, 用kkd
00:37:753 - 沒必要加速
00:42:553 - K d D k D
00:44:653 - 要做到後面高音的氣勢 這裡dkk k
00:49:453 - ^ kkd d k
00:56:353 - 高->低所以不用d開頭, kkddd
00:58:153 - 減速無理 只會造成混亂
01:32:953 - 可以做一個漸慢的感覺 比如是kkkkd d k kkd d k d d d...

除了overmap以外氣氛與歌曲相當配合 不錯
7/10
-[ ix Ishida xi ]-

wmfchris wrote:

Taiko mod requested by Kiva

OD->4~5, HP-> 5~6
BPM200 整體有加速的話本身的SV 1.15 ~ 1.2已經很足夠 1.3也太快了

00:16:303 - K
0:18 ~ 0:32 - 慢的部分沒有1/4音樂/鼓聲的位置 stream卻比前面還多 最好把長stream通通拿掉 (有的長stream也無理, e.g. ddddkddkd) 然後頂多偶然3/5連 =/
00:23:803 - 音樂是在white tick有一個trilling 但不是在white tick之前 因此dkd會很怪 你可以用kkd
00:26:953 - D
00:28:153 - 強烈建議用1/2, 而且頭個大圓對應的音樂沒重音,加上BPM200 1/3頗快 移掉大圓
00:32:203 - 與00:23同理, 用kkd
00:37:753 - 沒必要加速
00:42:553 - K d D k D
00:44:653 - 要做到後面高音的氣勢 這裡dkk k
00:49:453 - ^ kkd d k
00:56:353 - 高->低所以不用d開頭, kkddd
00:58:153 - 減速無理 只會造成混亂
01:32:953 - 可以做一個漸慢的感覺 比如是kkkkd d k kkd d k d d d...

除了overmap以外氣氛與歌曲相當配合 不錯
7/10
藍的代表修改完畢。
黃的大多是在前後做修改,或是沒有完全修改、沒有直接針對該點作修改。
紅的..

呃..另外就是

"Easy , Normal , Insane - Kiva
Hard - AoiX
Extra - Mystica"

總覺得少了點什麼不是嗎..


↓ 最後,修改好的檔案在這裡 ↓

Download: Takanashi Yasuharu - Doku ryuu no kobura (_Kiva) [- IshidaTaikonari -].osu
-[ ix Ishida xi ]-
已請 Kuma 幫我 IRC mod 過了。








↓更新↓

Download: Takanashi Yasuharu - Doku Ryuu no Kobura (_Kiva) [- IshidaTaikonari -].osu
Breeze
Bubbled
AoiX
Good~go go rank
IceBeam
hi

folder is fine
kiai are inconsistent through the diffs
it should be 01:19:753 - 01:31:003 (or 01:31:753)

[Easy]
00:00:553 (1,2) - nah,kick-sliders for easy is too much. single circles do well here
00:03:853 (2) - isn't good as well..soo,change them all to these notes (look at timeline):
SPOILER
http://osu.ppy.sh/ss/207663

00:08:953 (2) - add another repeat,I was expecting it..it may confuse beginners
00:50:053 (3) - change to 1/1
01:11:353 (1) - remove nc? I don't think it's needed,btw shorten to 01:11:953,it'll follow the rhytm better
01:12:553 (1) - there's a very few time to recover after this spinner,I suggest to make a slider 01:12:553 - 01:13:753 instead of it

also,separate combos that are longer then (5)

[Normal]
00:49:753 (3) - it's visible,but better not to hide it under the slider to prevent further issues

[Aoi's Hard]
00:14:653 (5) - fix distance
01:12:553 (1,1) - they're not even snapped -_- resnap on 1/3 and a note at 01:13:753 is missing
01:34:153 (1,1) - zero stack leniency..move 01:34:753 (1) 1 grid down and right (lvl4) to make a manual stack

[- IshidaTaikonari -]
couldn't you use only 3 different slider speeds? cause actually it's the allowed maximum

[Extra]
01:28:753 (5) - new combo for consistency

[Insane]
00:31:003 (8) - new combo to show new increased spacing?
00:36:553 (7) - here too,but to point out anti-jumps

both insane diffs have same AR/OD,but oh well..
Topic Starter
_Kiva
Kiai time fixed in all diffs except TAIKO
Some pattern issues in Easy , Normal , hard has fixed
New combo in Extra , Insane has fixed
-[ ix Ishida xi ]-
IceBeam
hi once again

first off,some things I didn't notice modding it first time:

1) failsound.mp3 is 96 kb/s..I don't think it's required to be above 128,but if you can - change it,it'd be better
2) all these files are unused as default-* files work only for object numbers
- default-comma.png
- default-dot.png
- default-percent.png
- default-x.png
delete them

[Easy]
00:17:353 (1,2,3,4,5,6,1,2,3,4,5,6) - separate long combos in Easy please

[Insane]
00:20:953 (1,2) - could you flip them,cause 00:20:953 (1) is very close to 00:20:353 (5),it breaks the flow a little
00:28:153 (4) - new combo :<
01:12:553 (1,2,3,4) - snap them on 1/3

also,I'm a little worried about skin,it's a bit bright,so at AR9 objects merge sometimes,but,well,it's up to you
Topic Starter
_Kiva
Failsound.mp3 recoded to 128kps
Unused skin elements deleted.
Now using a new set of hit300 and hit100 with darker color.

pattern issues in Easy and Insane are all fixed!
show more
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