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dB soundworks - It Ends (Cut Ver.) [Taiko|CatchTheBeat|Osu]

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Deif
Mods

Taris wrote:

[Deif's Meat Platter]

You should decrease the AR down by 1 tick, It feels much better with the lowish BPM (Disagreed. It's much easier to read with AR8)

00:28:476 (7,8) - You should make these notes stand out, They are the high notes, You can put a jump or put in a interesting way up to you. (The dash is already placed in (8,1). I don't see necessary to introduce another one of that kind in a Platter)
00:29:272 (5) - ^ (Same)
00:22:104 (5,1) - Hyperdash / Jump definitely (Introduced a lil jump)
00:32:989 (1) - ^ (There's already a dash (8,1))
00:29:272 (5) - ^ (Not necessary , and it'd break the aesthetic of the stream)

grumd wrote:

  • CtB
  1. 01:08:034 (1) - This note in-game is red (hyperdashed or something), 01:08:963 - this too. But similar sound at 01:08:697 - is not, it would be nice to make a jump out of this one too maybe? (I've understood why you said it and I agree. But if I apply your suggestion, a double HDash would be created between (A,B), which are separated by 1/2; and (B,C), separated by 1/4 in the timeline. That'll imply 2 consecutive HDashes with rhythm change, and I don't think that'll be a good idea for a Platter)
  2. 01:12:281 (1,2,3,1) - The same here. (Same as before)
It's not meant to be a tricky difficult, just a Hard-ish. Thank you for your mods!

UPDATE: http://puu.sh/1mK6I (Fix'd 2 misplaced whistles as well)

@Mercu: Si cambias los colores de las notas, hazlo en mi diff también. Gracias!
Topic Starter
Mercurial
HAPPY ANIVERSARY ♥
grumd
Oh wow, a year. o_o
Topic Starter
Mercurial
Yep.
Stefan
Oh Super meat Boy.

[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate.
- Uh.. derp, you missed the Combo Colours.

[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music.
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0Z
SPOILER
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
00:29:810 (1) - Add Finish.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner.
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :<
00:59:538 (x) - Reduce the Volume to 40 50%, it's much too loud now.
00:59:538 (1) - Add Whistle.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW
01:01:662 (1) - Whistle here.
01:03:786 (1) - Whistle at the Start.
01:05:910 (1) - Whistle here.
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :<
01:14:936 (2) - The anchor slider is meh.. curve it.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2).
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish.

[Muzukashii]
Remove the different Volumes and set it to 60%.
00:01:529 (4) - I don't like this Stream at all, and since the BPM is not very high, the Stream can be a Pain to play. I suggest to delete it.
00:03:653 (4) - ^
00:07:901 (4) - ^
00:14:412 (14) - k
00:16:536 (20) - k
00:32:996 (1) - k
00:36:182 (6,1) - k d is better.
00:38:306 (6,1) - ^
00:40:430 (6,1) - ^
00:41:492 (1,2,3,4,5) - derp.. I don't like this part very much.. delete the Circles from the blue Ticks.
00:46:271 (3) - k
00:51:049 (5,1,1,1,1,1,1,1) - Switch the Kats and Dons (So k d k d k d k d)
00:59:545 (1,1,1,1,1,1,1,1) - Please for the sake of Creativity, do something more interesting here. :/
01:19:855 (9) - Remove it.
01:28:350 (9) - ^
01:34:987 (4) - ^
01:39:235 (4) - ^
01:34:058 (1) - Big K
01:36:182 (1) - ^
01:38:306 (1) - ^
01:40:430 (1) - ^

[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.

[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
Topic Starter
Mercurial

Stefan wrote:

Oh Super meat Boy.

[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it. The full ver. just repeat the whole song again, that's why.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate. I'm not agree.
- Uh.. derp, you missed the Combo Colours. Cleared with grumd mod.

[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music. Nah, I like not curved sliders too. (Celldweller map)
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0Z
SPOILER
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
I will think about it.
00:29:810 (1) - Add Finish. Sounds odd.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner. Clearly readable
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :< Sorry but no.
00:59:538 (x) - Reduce the Volume to 40 50%, it's much too loud now. Nah, thanks.
00:59:538 (1) - Add Whistle. Yey.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW Done in another way.
01:01:662 (1) - Whistle here. Nah.
01:03:786 (1) - Whistle at the Start. ^
01:05:910 (1) - Whistle here. ^
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :< I don't like it.
01:14:936 (2) - The anchor slider is meh.. curve it. Meh.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2). Okay then.
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish. Slider? Also, no.-

[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp

Nothing followed here.

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
Thanks Stefan, I'll wait for my taiko mappers.
Coro
Topic Starter
Mercurial
Thanks Coro, waiting for Touche.
Touche

grumd wrote:

Taiko Oni
  1. 00:28:211 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This combo sounds weird, such a mix of double (ddkk) and single (dkdk) notes makes sense, but confuses. Optimal solution will be, in my opinion, changing 00:29:671 (12) - to kat. It still follows the music, compliments pitching up quite good and it is not so confusing. Pattern changed, I think it has more rhythm now.
  2. 01:26:618 (287,288,289,290,291,292,293,294) - such a kkkkkk spam sounds too noisy. It doesn't represent the song since it remains calm and bassy at that point. Place more dons there please. Ready, thanks.
  3. 01:44:140 (1) - Spinners don't make the same sense in taiko as in standard. I just have to spam my keyboard with a loud hitsound when song is fading out? Definitely no. You'd better just end it like Muzukashii does. Delete everything after 01:42:016. Deleted, putted a D in 01:44:140, thanks
This is a really nice mod for me, thank you so much grumd :D

Diffie: http://puu.sh/1nwgk
Nitojgrem

Stefan wrote:

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
You're blind, aren't you? I already did, derp... and I'm looking forward to see it ranked soon /o/
Touche

Stefan wrote:

[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.
Awawawawawwwwwwwww ♥ Thank you a lot! I've waiting for the check for my diff, but thanks for your opinion :3
Leorda
Do the IRC Modding

IRC Modding
17:40 Mercurial: Oh, hi.
17:41 Leorda: Hi Mercurial
17:41 Mercurial: /o/
17:42 Leorda: is there that i can do for you?
17:42 Mercurial: I'm asking you for a re-check as you said in my map before.
17:42 Leorda: oh ok!
17:43 Mercurial: Yay, thanks-.
17:44 Leorda: for "The Hospital" diff
17:45 Mercurial: yeah?
17:45 Leorda: 01:01:662 (1,2,3,4) - Make a zigzag pattern? So it makes a good looking pattern inside the combo?
17:46 Mercurial: http://osu.ppy.sh/ss/487399 Like this?
17:46 Leorda: yep
17:46 Mercurial: Okay n.n
17:47 Leorda: for "The Hell" diff
17:47 Leorda: 00:29:272 (6) - why whistle? it sounds noisy D:
17:48 Mercurial: 'cuz the song is more "noisy" there.
17:48 Leorda: oh I see
17:48 Leorda: 01:07:768 (5,1) - This spacing are too far, is this intentional?
17:48 Mercurial: Yep, it's like a jump between rhythm changes.
17:49 Mercurial: If you are not agree with that jump, I could replace it.
17:50 Leorda: 01:18:122 (5,6,7,8,1) - Make a pattern like this http://osu.ppy.sh/ss/487405
17:51 Mercurial: You mean, move a bit behind the slider.
17:51 Leorda: make it straight
17:52 Mercurial: http://osu.ppy.sh/ss/487409 tihs?
17:52 Mercurial: This*
17:52 Leorda: yaeh
17:52 Leorda: *yeah
17:52 Mercurial: Okay.
17:53 Leorda: one more issue
17:54 Leorda: Don't use gray combo color, because players sometimes confuse if the player was failed during multiplayer (I
17:54 Leorda: hope you know what I mean ==")
17:55 Mercurial: Yes, I know.
17:55 Mercurial: It's like "Oh, I failed..." then "No, I'M ALIVE, FUCK FUCK FUCK".
17:55 Leorda: yeah, something like that
17:56 Mercurial: Let me change the combo colour in every diff.
17:58 Mercurial: Updated.
17:58 Mercurial: Let me know what you think about the new combo colour
17:59 Leorda: ok
17:59 Leorda: did you already update?
17:59 Mercurial: Yep.
17:59 Leorda: ok
18:04 Leorda: pretty good

Bubbled
Topic Starter
Mercurial
Cristian

Mercurial wrote:

Me reí con eso.
-kevincela-
Go <3
Topic Starter
Mercurial
Yeeey! :3
Konei
Uii, late, although some mod ~


[The Hospital]

00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do


[The Hell]

00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this
00:28:741 (3) - Same as above^
00:51:042 - Same for this part as in "The Hospital"
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034


Well, see if you can use something of this :3

Good luck ~
Topic Starter
Mercurial

Konei wrote:

Uii, late, although some mod ~


[The Hospital]

00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty I can't see anything wrong here.
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~ It was suggested before, and no.
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do ^


[The Hell]

00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this That's all what I got, and I don't like nazi things.
00:28:741 (3) - Same as above^ ^
00:51:042 - Same for this part as in "The Hospital" Same as Hospital.
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034 Nah, it was intentional.


Well, see if you can use something of this :3

Good luck ~

Thanks for your mod.
jossieP
star and my message is not short
Stefan
This map has been deleted on the request of its creator. It is no longer available.
Go rank it!
Topic Starter
Mercurial

Stefan wrote:

This map has been deleted on the request of its creator. It is no longer available.
Go rank it!
Lol'd, thanks n.n
Touche
Waiting for a bat ;W;
Andrea
~The Hell~

01:10:157 (1,2) - Confusing change of spacing.

Just that and I'll rank ^^
Topic Starter
Mercurial
Spacing re-arranged.
Kurosanyan
Taiko mod~ (Oh god, no taiko combo colours on this ;_; Well I'll deal with it.)

[General]
  1. Move up the character on the taiko background and center it? We can only see half of it :/
[Super Touche]
  1. Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo...
  2. 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern.
  3. 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.
  4. 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easier
  5. 00:31:131 - After here it's 1/4 again.
  6. 00:31:795 (126) - d? Same reason than before.
  7. 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all
  8. 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all.
  9. 00:57:680 (231,232,233) - ddk? Same reason
  10. 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too.
[CQ Muzu]
  1. Please use SV 1,4 instead of 1,6. Not only because I think 1,6 is ugly and should be unrankable but because the Oni has 1,4 and a Muzu faster than an Oni doesn't make any sense.
  2. Remove the Soft and the 40% volume control points please. And I think you should make the sound louder (75%~90%) it's too much quiet.
  3. 00:00:600 (1) - Finish here? Because of the obvious drum sound.
  4. 00:02:724 (1) - ^
  5. 00:04:848 (1) - ^
  6. 00:06:972 (1) - ^
  7. 00:34:051 - to 00:42:547 - Same here for the finishes on claps.
  8. 00:51:042 - 01:08:034 - It's okay to make a slow break but it's way too long and boring. I think you should start to add more notes at 00:59:538 -
  9. 01:33:520 - to 01:42:016 - same again about the finishes on claps
By the way I highly doubt that my taiko mod is enough, you should have a check from at least 1 good taiko modder. Please.
Andrea
Call me once this is ready again.
Topic Starter
Mercurial
Thank you, Andrea :3
Touche

Kurosanyan wrote:

[Super Touche]
  1. Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo... Fixed, thanks
  2. 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern. ^
  3. 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.^
  4. 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easierI think k is better, cuz i changed the pattern (check the down line) and fits for the music by me
  5. 00:31:131 - After here it's 1/4 again. Fixed, sorry for the incorrect pattern
  6. 00:31:795 (126) - d? Same reason than before. Fixed, thanks
  7. 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all Fixed, thanks
  8. 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all. You know, it's better, thanks for it.
  9. 00:57:680 (231,232,233) - ddk? Same reason I make this with ddk before this mod, so... i use ddk (?
  10. 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too. I use kdddkkdd, so i do this change and i change a note too, thanks
Ready sir, thanks to Kurosanyan for this nice mod :3

Diffie: http://puu.sh/1oMEM
[Yue]

Mercurial wrote:

Al fín vieja.
Parece que me ganaras en rank ;__________;
Coro
all mods accepted~

copypaste this plz
osu file format v10

[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 1996
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 68034
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:CQ's Taiko Muzukashii
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BeatmapID:186681
BeatmapSetID:39256

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fetusTaikoBG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8565,530.973451327434,4,1,0,80,1,0
42547,-100,4,1,0,80,0,1
51042,-100,4,1,0,80,0,0


[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153

[HitObjects]
248,192,69,1,0,0:0:0
248,192,600,5,12,0:0:0
248,192,1131,5,0,0:0:0
248,192,1264,1,0,0:0:0
248,192,1396,1,0,0:0:0
248,192,1529,1,0,0:0:0
248,192,1662,1,0,0:0:0
248,192,2193,1,0,0:0:0
248,192,2724,5,12,0:0:0
248,192,3255,5,0,0:0:0
248,192,3388,1,0,0:0:0
248,192,3520,1,0,0:0:0
248,192,3653,1,0,0:0:0
248,192,3786,1,0,0:0:0
248,192,4317,1,0,0:0:0
248,192,4848,5,12,0:0:0
248,192,5379,5,0,0:0:0
248,192,5512,1,0,0:0:0
248,192,5644,1,0,0:0:0
248,192,5777,1,0,0:0:0
248,192,5910,1,0,0:0:0
248,192,6441,1,0,0:0:0
248,192,6972,5,12,0:0:0
248,192,7503,5,0,0:0:0
248,192,7636,1,0,0:0:0
248,192,7768,1,0,0:0:0
248,192,7901,1,0,0:0:0
248,192,8034,1,0,0:0:0
248,192,8564,1,4,0:0:0
248,192,9095,1,0,0:0:0
248,192,9361,1,0,0:0:0
248,192,9626,1,0,0:0:0
248,192,9892,1,0,0:0:0
248,192,10157,5,8,0:0:0
248,192,10423,5,0,0:0:0
248,192,10688,1,4,0:0:0
248,192,11219,1,0,0:0:0
248,192,11485,1,0,0:0:0
248,192,11750,1,0,0:0:0
248,192,12016,1,0,0:0:0
248,192,12281,1,0,0:0:0
248,192,12547,1,0,0:0:0
248,192,12812,1,4,0:0:0
248,192,13343,1,0,0:0:0
248,192,13609,1,0,0:0:0
248,192,13874,1,0,0:0:0
248,192,14140,1,0,0:0:0
248,192,14405,1,0,0:0:0
248,192,14936,1,4,0:0:0
248,192,15467,1,0,0:0:0
248,192,15733,1,0,0:0:0
248,192,15998,1,0,0:0:0
248,192,16264,1,0,0:0:0
248,192,16529,1,0,0:0:0
248,192,16795,1,0,0:0:0
248,192,16927,1,0,0:0:0
248,192,17060,1,0,0:0:0
248,192,17591,5,8,0:0:0
248,192,18122,5,0,0:0:0
248,192,18653,5,8,0:0:0
248,192,19184,5,0,0:0:0
248,192,19715,5,8,0:0:0
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Topic Starter
Mercurial
We're ready to go.
Andrea

Mercurial wrote:

We're ready to go.
Roger, I'm here for that.

Ranked~
Stefan
First!
Topic Starter
Mercurial
<3 /me loves Andrea
Deif
Oh yeah!! /O/
[Yue]
yey Rank <3
Topic Starter
Mercurial

Deif wrote:

Oh yeah!! /O/
Gratz Deif, Touche and CoroQuetz :3
Darksonic
Bien gil.
mancuso_JM_
Felicitaciones Guacho! :3
Touche
My first ranked diff ;W; *cries*
YTYuyu
ahh sweet super meat boy~

congratz on the rank ;)
Kei
Felicidades c:
Topic Starter
Mercurial
Muchas gracias gente <3
DPJ9fuegos
Felicidades :)
Touche


day of my birthday <33
Aurele
WHY I DIDN'T KNEW IT WAS BUBBLED?
WHAT IS THIS.

Congratulation Mercurial!
Regou
Congrats~ :)
-kevincela-
Yay <3
Sey
Congratulations Mercurial and Deif. ;)
those
Wasn't rebubbled before rank, what is this
Kei
I don't see anything wrong with the ranking process of this beatmap o.o
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