flojeraMercurial wrote:
Agka, por qué no modeás también la otra taiko diff?
Thanks Nito for your CtB Mod n.n
flojeraMercurial wrote:
Agka, por qué no modeás también la otra taiko diff?
Thanks Nito for your CtB Mod n.n
[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153
I'll wait for Deif response.Taris wrote:
Pretty old map~ Let's see if I find things.
[The Hospital]
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Use Whistle instead of clap, It sound much better imo, Hell answer.
00:34:051 - Break here seems weird. add a note to 00:36:175 00:38:299 00:40:423 I don't think so.
[The Hell]
00:47:857 (3) - Better you reverse this (Ctrl+G) and make a blanket on the next note I don't feel it fits.
00:49:980 (3) - ^ ^
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Same in other diff No, thanks. I like my hitsounding.
Hope this helps~
grumd wrote:
— OverallSorry but I won't, 'cuz the owners of the game are called "Team Meat".
- Quite a strange behaviour with kiai times. It differs only in Taiko Oni. You should consider either making Muzu kiai the same as Oni, or Oni's kiai the same as everywhere else. It just makes no real sense to set different kiai time only in one of the taikos. I'll wait for my taiko guest mappers.
- You should try to add some combo colors. Standard ones are too bright and odd. Try these:
SPOILERI like them, added.[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153- Tags: touche danny baranowsky deif catch the beat ctb imercurial coroquetz steam xbox 360 team meat
Remove the last one, "meat", it already appears in Source field.
The HellBetter :3
- Many encircles in this diff are done quite badly. You should pay more attention to this, esthetically this diff can look much better.
For, example, 00:09:361 (2,3) - should look at least like this: http://osu.ppy.sh/ss/483173 Done in another way.
Try to revise all encircles and make them as good as you can.- 00:30:865 - Here, another rhythm can follow the music better (with 1/8s): http://osu.ppy.sh/ss/483180 I'll leave it as your suggestion, but I will change it again if someone poke it.
I still doubt if it will play good though, but try it, you may like this way.- 00:44:671 (1,2,3,4,5) - This combo is massively overlapped (look: http://osu.ppy.sh/ss/483181 http://osu.ppy.sh/ss/483202), I'd suggest to rearrange it. Done
- 01:10:157 (1,2) - This spacing looks like 1/2, but it is 1/4. This is confusing, so you'd better place it at 0.8x as everywhere later (e.g. 01:14:803 (2) - ) Done
- 01:24:494 (5,6,7,8,1) - Try this shape: http://osu.ppy.sh/ss/483203
The Hospital
- 00:42:547 (1) - Oh wow, this is quite bad! Such a fast speedup is too confusing for beginners. Try not to use anything beyond ~1.2x in the easiest diff. So, redo the kiai time with less speedup please. It's not that hard, and I like the challenge to the beginner players. Also, one of my newbie friends cleared this without problems.
- Reduce OD and HP, they are too high, compared to AR. Since this is the most easiest diff, I'm not agree.
Taris wrote:
[Deif's Meat Platter]
You should decrease the AR down by 1 tick, It feels much better with the lowish BPM (Disagreed. It's much easier to read with AR8)
00:28:476 (7,8) - You should make these notes stand out, They are the high notes, You can put a jump or put in a interesting way up to you. (The dash is already placed in (8,1). I don't see necessary to introduce another one of that kind in a Platter)
00:29:272 (5) - ^ (Same)
00:22:104 (5,1) - Hyperdash / Jump definitely (Introduced a lil jump)
00:32:989 (1) - ^ (There's already a dash (8,1))
00:29:272 (5) - ^ (Not necessary , and it'd break the aesthetic of the stream)
grumd wrote:
- CtB
- 01:08:034 (1) - This note in-game is red (hyperdashed or something), 01:08:963 - this too. But similar sound at 01:08:697 - is not, it would be nice to make a jump out of this one too maybe? (I've understood why you said it and I agree. But if I apply your suggestion, a double HDash would be created between (A,B), which are separated by 1/2; and (B,C), separated by 1/4 in the timeline. That'll imply 2 consecutive HDashes with rhythm change, and I don't think that'll be a good idea for a Platter)
- 01:12:281 (1,2,3,1) - The same here. (Same as before)
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
Thanks Stefan, I'll wait for my taiko mappers.Stefan wrote:
Oh Super meat Boy.
[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it. The full ver. just repeat the whole song again, that's why.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate. I'm not agree.
- Uh.. derp, you missed the Combo Colours. Cleared with grumd mod.
[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music. Nah, I like not curved sliders too. (Celldweller map)
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0ZSPOILERI will think about it.348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
00:29:810 (1) - Add Finish. Sounds odd.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner. Clearly readable
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :< Sorry but no.
00:59:538 (x) - Reduce the Volume to4050%, it's much too loud now. Nah, thanks.
00:59:538 (1) - Add Whistle. Yey.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW Done in another way.
01:01:662 (1) - Whistle here. Nah.
01:03:786 (1) - Whistle at the Start. ^
01:05:910 (1) - Whistle here. ^
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :< I don't like it.
01:14:936 (2) - The anchor slider is meh.. curve it. Meh.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2). Okay then.
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish. Slider? Also, no.-
[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp
Nothing followed here.
Sorry that I cannot mod the CtB Diff.But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
This is a really nice mod for me, thank you so much grumdgrumd wrote:
Taiko Oni
- 00:28:211 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This combo sounds weird, such a mix of double (ddkk) and single (dkdk) notes makes sense, but confuses. Optimal solution will be, in my opinion, changing 00:29:671 (12) - to kat. It still follows the music, compliments pitching up quite good and it is not so confusing. Pattern changed, I think it has more rhythm now.
- 01:26:618 (287,288,289,290,291,292,293,294) - such a kkkkkk spam sounds too noisy. It doesn't represent the song since it remains calm and bassy at that point. Place more dons there please. Ready, thanks.
- 01:44:140 (1) - Spinners don't make the same sense in taiko as in standard. I just have to spam my keyboard with a loud hitsound when song is fading out? Definitely no. You'd better just end it like Muzukashii does. Delete everything after 01:42:016. Deleted, putted a D in 01:44:140, thanks
You're blind, aren't you? I already did, derp... and I'm looking forward to see it ranked soon /o/Stefan wrote:
Sorry that I cannot mod the CtB Diff.But I guess Nitojgrem will mod it somewhen. derp
Awawawawawwwwwwwww ♥ Thank you a lot! I've waiting for the check for my diff, but thanks for your opinion :3Stefan wrote:
[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.
Me reí con eso.Mercurial wrote:
Konei wrote:
Uii, late, although some mod ~
[The Hospital]
00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty I can't see anything wrong here.
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~ It was suggested before, and no.
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do ^
[The Hell]
00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this That's all what I got, and I don't like nazi things.
00:28:741 (3) - Same as above^ ^
00:51:042 - Same for this part as in "The Hospital" Same as Hospital.
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034 Nah, it was intentional.
Well, see if you can use something of this :3
Good luck ~
Ready sir, thanks to Kurosanyan for this nice mod :3Kurosanyan wrote:
[Super Touche]
- Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo... Fixed, thanks
- 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern. ^
- 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.^
- 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easierI think k is better, cuz i changed the pattern (check the down line) and fits for the music by me
- 00:31:131 - After here it's 1/4 again. Fixed, sorry for the incorrect pattern
- 00:31:795 (126) - d? Same reason than before. Fixed, thanks
- 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all Fixed, thanks
- 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all. You know, it's better, thanks for it.
- 00:57:680 (231,232,233) - ddk? Same reason I make this with ddk before this mod, so... i use ddk (?
- 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too. I use kdddkkdd, so i do this change and i change a note too, thanks
Parece que me ganaras en rank ;__________;Mercurial wrote:
Al fín vieja.
osu file format v10
[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 1996
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
Bookmarks: 68034
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:CQ's Taiko Muzukashii
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BeatmapID:186681
BeatmapSetID:39256
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fetusTaikoBG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
8565,530.973451327434,4,1,0,80,1,0
42547,-100,4,1,0,80,0,1
51042,-100,4,1,0,80,0,0
[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153
[HitObjects]
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248,192,102016,1,4,0:0:0
Roger, I'm here for that.Mercurial wrote:
We're ready to go.