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dB soundworks - It Ends (Cut Ver.) [Taiko|CatchTheBeat|Osu]

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Topic Starter
Mercurial
I'm too surprised to see this Taiko Mods.

Thank you Guys ! <3
Touche_old
Ready, i apply the mod of wmf and i do little stuff n-n

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
Deif
Topic Starter
Mercurial
Dr Fetus has some fans (In both styles, Taiko and CtB) :3
Touche_old
Dat diff names <3
Deif
Mine is the only regular named diff :p
Topic Starter
Mercurial
If you want, I can change your diff name too :P
Touche_old
Catch the meat ohmy.....
ZHSteven
Some mods in CTB diff:

General:
In my opinion, the spacing in this diff is wired.
Although it is OK according to the current rule. but I still think some of the unexpected spacing change is not good.
Goes more detail, From start, you are using a 0,9 horizontal spacing as a basic, that is no problem.
But here,
00:11:618 (6,1) – the spacing is 3.6.
Yes I know your task for it is making a hyper, but you see,
The previous and next note, blue 3, 4, 5 and red 3, 4, 5, are all in 1.0 spacing, which is the same as your map flow.
I think these kind of jump have already break the fluency for the whole map. Please check them out.

My suggestion: come on, this is a insane CTB diff right? You don’t need to place to many small moving like this, try to be more audacious. (Take note that I am not meaning insane jump everywhere is good, but just please put something fit the flow of the whole map, that will make the map much more enjoyable,)

Some simple mod here:
SPOILER
00:11:219 (3,4,5,6) – as I mention before, I think you need to make the spacing here bigger,
http://osu.ppy.sh/ss/253934
00:12:281 (3,4,5,6) -^
00:28:741 (1,2,3,4,5,6,7,8) –same , try to use bigger spacing.
00:34:051 (1) –00:41:485 (1) – donno why but I think here is wired.. note not follow the song?
00:45:733 (1,2,3,4) – ctrl+R, and then I suggest put an increasing spacing here. Like
http://osu.ppy.sh/ss/253942
00:51:042 (1) –boring starts from here. Increase spacing, or you can try something difference. I suggest put some note like this:
http://osu.ppy.sh/ss/253949
01:22:370 (8,9,10,11) –why there is a decrease in spacing? I thought here should use inceasing…
01:38:830 (3,4,5,6,7,8,9,10,1) –make a decrease in spacing like previous pattern?

P.S: Taiko diff so nice!!!
>A<
Deif

ZHSteven wrote:

00:11:219 (3,4,5,6) – as I mention before, I think you need to make the spacing here bigger, (fixed)
http://osu.ppy.sh/ss/253934
00:12:281 (3,4,5,6) -^ (fixed)
00:28:741 (1,2,3,4,5,6,7,8) –same , try to use bigger spacing. (my purpose was making a slight curve)
00:34:051 (1) –00:41:485 (1) – donno why but I think here is wired.. note not follow the song? (I'll keep those hold-sliders, the melody is too quiet at that section, and I think that's the best option there without a break time)
00:45:733 (1,2,3,4) – ctrl+R, and then I suggest put an increasing spacing here. Like (yeah, I like that)
http://osu.ppy.sh/ss/253942
00:51:042 (1) –boring starts from here. Increase spacing, or you can try something difference. I suggest put some note like this:
http://osu.ppy.sh/ss/253949 (I'll keep it, the melody doesn't allow to put a bigger spacing though)
01:22:370 (8,9,10,11) –why there is a decrease in spacing? I thought here should use inceasing… (there's already an increasing o.o)
01:38:830 (3,4,5,6,7,8,9,10,1) –make a decrease in spacing like previous pattern? (fixed)
Thanks Steven~

ZHSteven wrote:

My suggestion: come on, this is a insane CTB diff right? You don’t need to place to many small moving like this, try to be more audacious. (Take note that I am not meaning insane jump everywhere is good, but just please put something fit the flow of the whole map, that will make the map much more enjoyable,)
With such a calm song (113 BPM) it's really hard to make an WTFISTHISJUMP song. I tried to adjust to the melody, sorry if it's not as hard as expected ^^

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Deif's Catch the Meat].osu
Topic Starter
Mercurial
Thank you Steven.
Cristian
Taiko mod as requested

General
• SLIDER VELOCITY EN 1.6... dejalo en 1.4, no lo pense de ti e.e
• Volumen a 90%

Map
• 00:31:308 (123) - Borra la nota
• 01:20:246 (351,352,353,354,355) - Reverse
• 01:23:299 (369) - Katsu

Todo lo que vi.
Vas bien, mejorando, pero tienes que darte cuenta en esas minimas cosas ok?.
Kei
Mod!

  • General
  1. Siento que el offset está algo mal.. como que el metrónomo se escucha tarde en algunas partes. Tal vez deberías postear en el thread de timing help para que te lo revisen otra vez por si acaso.
  2. No le vas a agregar ni un custom combo colour al mapset? Me llamó la atención porque tus dificultades tienen nombres que reflejan la canción o el juego pero no pusiste colores de combo que también lo hagan.
  • [The Hospital]

    - Como es la dificultad más fácil, te sugiero bajar la OD 1 tick. Spinners como 00:49:980 (1) son algo cortos y apenas dan 4000 puntos con autoplay.

    - Oigo los samples muy altos. Es como que tapan la música. Te sugiero bajar el volumen.
  1. 00:13:874 (3) - Para que se vea mejor y como te da el distance snap podrías mover esta nota en el lugar donde estaba el slider anterior (1) y rehacer un poco el pattern, tal vez así:
  2. 00:14:936 (5,6) - Este combo es algo largo para una Normal. Te sugiero que reemplazes estas dos notas con un slider para reducir el número de combo.
  3. 00:17:591 (2) - Estaba sorprendida de que hiciste sliders curvos pero era de esperarse: Les alineaste los puntos de manera recta LOL.
  4. 00:19:184 (1) - Y si mueves esta nota en donde estaba la nota anterior 00:17:060 (1)?
  5. 00:28:211 (1) - No me gusta el hecho de que empezaste este spinner aquí. Es muy largo y creo que no es necesario que sea tan asi. Esto podría cansar al jugador.. además.. como pusiste dos notas después, al tener el jugador la mano cansada tal vez le costaría cliquearlas bien. Creo que es mejor si comienzas el spinner en 00:29:803 y mappeas el espacio que quedó vacío.
  6. 01:02:724 (3) - Ya que alineaste a la nota (2) con la (3), te sugiero que hagas lo mismo con esta nota (alinearla con 01:01:662 (1)) para que se vea mejor.

    Si no pensás agregar una Easy, deberías simplificar un poco esta dificultad ya que es la más fácil de todo tu mapset. Realmente no tengo nada más para decir. Los combos parecen estar bien. Solo tenés que hacer patterns como los que te sugerí para evitar que se superpongan notas y también para que así termine viéndose mejor el diseño. Ah si, deberías usar grid level 4 para mejorar las formas de algunos sliders como por ejemplo la forma del slider 01:14:936 (2).
  • [The Hell]
  1. 00:16:795 (7) - Un finish al final de este slider queda bien con la música. De hecho te faltan muchos finishs así. No te digo nada más y te dejo a tu criterio todo sobre hitfinish a ver si te gusta como suena, para así después los pones vos mismo.
  2. 01:00:600 (6) - Spacing.
  3. 01:00:865 (7,8,9) - Para mejorar este pattern, te sugiero que selecciones las notas 01:00:069 (3,4,5), las copies y las voltees horizontalmente. Quedaría así:
  4. 01:04:848 (5,6) - Ultra nazi: no son exactamente iguales los sliders. No es realmente necesario que lo hagas pero podrías copiar el primer slider y reemplazar el siguiente con ese para que sean iguales.
  5. 01:05:910 (1,2) - Te sugiero que muevas estas notas a alguna otra parte porque están tapadas por los sliders anteriores.
  6. 01:06:972 (5,6,7,8) - Jump grande para una Hard. No tenés una Insane y entiendo pero aun así lo siento muy grande. Deberías reducirlo un poco.
  7. 01:10:821 (6,7) - No entiendo este jump. La canción no cambió en nada, por eso no entiendo el por qué de jump aquí (además que lo siento algo grande para una Hard).
  8. 01:11:750 (9) - Claps suenan bien aqui imo.
  9. 01:12:945 (2) - Para que se vea mejor deberías mover esta nota en donde estaba la nota anterior (10).
  10. 01:14:405 (3) - De nuevo te sugiero mover esta nota a donde estaba la nota anterior (3).
  11. 01:15:998 (9) - Claps?
  12. 01:18:122 (6,7,8,9) - Este pattern se ve feo y podría ser confuso. Digo feo porque la nota (6) sí queda en donde estaba el final del slider anterior, pero la nota (7) no queda stackeada. Te sugiero mover este stream a alguna otra parte.
  13. 01:19:582 (4) - Claps al final?
  14. 01:21:706 (5) - ^ Claps.
    01:23:963 (6) - ^
  15. 01:24:494 (8,9,10,11) - Lo mismo que te dije arriba sobre 01:18:122.
  16. 01:25:954 (4) - Claps al final?
  17. 01:28:078 (4) - ^
  18. 01:30:202 (4) - ^
  19. 01:31:396 (1) - ^
  20. 01:31:662 (3) - ^
  21. 01:32:060 (5) - ^
  22. 01:32:326 (6) - Este whistle suena muy random. Te sugiero quitarlo. No se si sigue tu pattern de whistles porque no lo entiendo muy bien. Además, si seguiste el pattern de claps que te dije arriba, suena mejor sin este whistle.

    Espero que lo de las claps te haya servido. Como te dije, no entiendo mucho tus whistles así que mejor no digo nada LOL. Tenés que hacer patterns mas "limpios" (tratar de que notas no se superpongan y todas esas cosas).
  • [Super Touche's Taiko]

    - Me parece mejor si le bajas la slider velocity a 1.40 ya que la canción no es rápida. Es de apenas 113 BPM. En mi opinión se siente mejor. :3

    El Kiai es tan divertido de jugar~ me gusta. c:
Y eso es todo. o/
Topic Starter
Mercurial
Fuck, so much Mod.

Lo modificaré mañana :yao:
Deif

iMercurial wrote:

Fuck, so much Mod.

Lo modificaré mañana :yao:
No te olvides de incluir la modificación en mi diff :p
Touche_old

Kurisuchianu wrote:

Taiko mod as requested

General
• SLIDER VELOCITY EN 1.6... dejalo en 1.4, no lo pense de ti e.e el SV estaba bien en 1.6, deja probarlo en 1.4 o.o EDIT: Está mejor, pensé que el 1/6 no se leería bien
• Volumen a 90% Hecho :3

Map
• 00:31:308 (123) - Borra la nota Hecho
• 01:20:246 (351,352,353,354,355) - Reverse Hecho, no lo había pensado :o
• 01:23:299 (369) - Katsu Fixed

Todo lo que vi.
Vas bien, mejorando, pero tienes que darte cuenta en esas minimas cosas ok?. Muchas gracias mi negrazo <3 te pasaste

Kei wrote:

  • [Super Touche's Taiko]

    - Me parece mejor si le bajas la slider velocity a 1.40 ya que la canción no es rápida. Es de apenas 113 BPM. En mi opinión se siente mejor. :3 Hecho :3

    El Kiai es tan divertido de jugar~ me gusta. c: Gracias >//////< /
Y eso es todo. o/ Muchas gracias señorita Kei >w< <3
Hechos ambos mods, se los agradezco a ambos <3

Diff: http://puu.sh/kgyH
Drafura
[Deif's Catch the Meat]

I think this is a normal (or easy) diff, so i'll mod it as it.

00:34:051 (1,1,1,1,1) - Really borring. I'll use circles and add more movements. (Direction change every white tick and keep the little jumps you puts between your sliders).
00:55:290 (1,2,3,4) - I'll modify it to :
00:56:352 (5,6,7,8) - modify to do the same pattern i've modded upper. You should have something like that :
Using that kind of patterns to make this part of the song a bit less random should be a good idea.
01:10:688 (3,4) - I'll make a little jump.
01:11:087 (5,1) - ^
01:14:935 (3,4) - ^
01:15:334 (5,1) - ^
01:33:520 (1,2) - Ctrl-R

Pretty little CtB map easy to SS with some trys for a lot of players, good hitsounding, good job.
Deif
Topic Starter
Mercurial
Gracias Drafura, gracias a todos por colaborar, ambas Guest Diff updated :3
Topic Starter
Mercurial

Kei wrote:

Mod!

  • General
  1. Siento que el offset está algo mal.. como que el metrónomo se escucha tarde en algunas partes. Tal vez deberías postear en el thread de timing help para que te lo revisen otra vez por si acaso. Creo que el timing está bien, de cualquier manerá aceptaré tu sugerencia :3
  2. No le vas a agregar ni un custom combo colour al mapset? Me llamó la atención porque tus dificultades tienen nombres que reflejan la canción o el juego pero no pusiste colores de combo que también lo hagan.
Creo que así está bien :3

  • [The Hospital]

    - Como es la dificultad más fácil, te sugiero bajar la OD 1 tick. Spinners como 00:49:980 (1) son algo cortos y apenas dan 4000 puntos con autoplay. Bajado en 1 el OD

    - Oigo los samples muy altos. Es como que tapan la música. Te sugiero bajar el volumen. Lo pensaré más adelante.
  1. 00:13:874 (3) - Para que se vea mejor y como te da el distance snap podrías mover esta nota en el lugar donde estaba el slider anterior (1) y rehacer un poco el pattern, tal vez así:
    Lo siento, no veo nada ahí.
  2. 00:14:936 (5,6) - Este combo es algo largo para una Normal. Te sugiero que reemplazes estas dos notas con un slider para reducir el número de combo. Meh
  3. 00:17:591 (2) - Estaba sorprendida de que hiciste sliders curvos pero era de esperarse: Les alineaste los puntos de manera recta LOL. HAHAHAHAHAHAHA, todos tenemos un comienzo :3
  4. 00:19:184 (1) - Y si mueves esta nota en donde estaba la nota anterior 00:17:060 (1)? Meh
  5. 00:28:211 (1) - No me gusta el hecho de que empezaste este spinner aquí. Es muy largo y creo que no es necesario que sea tan asi. Esto podría cansar al jugador.. además.. como pusiste dos notas después, al tener el jugador la mano cansada tal vez le costaría cliquearlas bien. Creo que es mejor si comienzas el spinner en 00:29:803 y mappeas el espacio que quedó vacío. As you wish, my master :3
  6. 01:02:724 (3) - Ya que alineaste a la nota (2) con la (3), te sugiero que hagas lo mismo con esta nota (alinearla con 01:01:662 (1)) para que se vea mejor. Meh.

    Si no pensás agregar una Easy, deberías simplificar un poco esta dificultad ya que es la más fácil de todo tu mapset. Realmente no tengo nada más para decir. Los combos parecen estar bien. Solo tenés que hacer patterns como los que te sugerí para evitar que se superpongan notas y también para que así termine viéndose mejor el diseño. Ah si, deberías usar grid level 4 para mejorar las formas de algunos sliders como por ejemplo la forma del slider 01:14:936 (2).
Lo dejaré tal cual, y pensaré lo del slider.

  • [The Hell]
  1. 00:16:795 (7) - Un finish al final de este slider queda bien con la música. De hecho te faltan muchos finishs así. No te digo nada más y te dejo a tu criterio todo sobre hitfinish a ver si te gusta como suena, para así después los pones vos mismo. Clap removido, Finish agregado.
  2. 01:00:600 (6) - Spacing.
  3. 01:00:865 (7,8,9) - Para mejorar este pattern, te sugiero que selecciones las notas 01:00:069 (3,4,5), las copies y las voltees horizontalmente. Quedaría así:
    No hay una imagen ahí, pero hice lo que dijiste :3
  4. 01:04:848 (5,6) - Ultra nazi: no son exactamente iguales los sliders. No es realmente necesario que lo hagas pero podrías copiar el primer slider y reemplazar el siguiente con ese para que sean iguales. As hell, gracias pero no.
  5. 01:05:910 (1,2) - Te sugiero que muevas estas notas a alguna otra parte porque están tapadas por los sliders anteriores. Meh
  6. 01:06:972 (5,6,7,8) - Jump grande para una Hard. No tenés una Insane y entiendo pero aun así lo siento muy grande. Deberías reducirlo un poco. Consideralo hecho :3
  7. 01:10:821 (6,7) - No entiendo este jump. La canción no cambió en nada, por eso no entiendo el por qué de jump aquí (además que lo siento algo grande para una Hard). Lo tomaré como sugerencia a futuro.
  8. 01:11:750 (9) - Claps suenan bien aqui imo.
  9. 01:12:945 (2) - Para que se vea mejor deberías mover esta nota en donde estaba la nota anterior (10).
  10. 01:14:405 (3) - De nuevo te sugiero mover esta nota a donde estaba la nota anterior (3).
  11. 01:15:998 (9) - Claps?
  12. 01:18:122 (6,7,8,9) - Este pattern se ve feo y podría ser confuso. Digo feo porque la nota (6) sí queda en donde estaba el final del slider anterior, pero la nota (7) no queda stackeada. Te sugiero mover este stream a alguna otra parte.
  13. 01:19:582 (4) - Claps al final?
  14. 01:21:706 (5) - ^ Claps.
    01:23:963 (6) - ^
  15. 01:24:494 (8,9,10,11) - Lo mismo que te dije arriba sobre 01:18:122.
  16. 01:25:954 (4) - Claps al final?
  17. 01:28:078 (4) - ^
  18. 01:30:202 (4) - ^
  19. 01:31:396 (1) - ^
  20. 01:31:662 (3) - ^
  21. 01:32:060 (5) - ^
  22. 01:32:326 (6) - Este whistle suena muy random. Te sugiero quitarlo. No se si sigue tu pattern de whistles porque no lo entiendo muy bien. Además, si seguiste el pattern de claps que te dije arriba, suena mejor sin este whistle.

    Espero que lo de las claps te haya servido. Como te dije, no entiendo mucho tus whistles así que mejor no digo nada LOL. Tenés que hacer patterns mas "limpios" (tratar de que notas no se superpongan y todas esas cosas).
  • [Super Touche's Taiko]

    - Me parece mejor si le bajas la slider velocity a 1.40 ya que la canción no es rápida. Es de apenas 113 BPM. En mi opinión se siente mejor. :3

    El Kiai es tan divertido de jugar~ me gusta. c:
Y eso es todo. o/
El resto que no escribí, es porque planeo re-mapear esa parte, ya que HASTA YO la considero horrible.

Igual, gracias :3
Touche
Loco why graveyardddd
Topic Starter
Mercurial
Estaba pensando en mapear algo más, pero... why not revive?
Topic Starter
Mercurial
Double post 'cuz I can.

Gracias a mancuso y a Hernan por ayudarme en una parte de "The Hell".

mancusojuanmattos
16:47 Mercurial: Pregunta.
16:48 Mercurial: http://osu.ppy.sh/ss/473281 Ese tipo de sliders son unrankeables?
16:48 mancusojuanmattos: que es eso, 2 Sliders stacked?
16:49 Mercurial: El slider N°2 es un slider común stackeado con el slider N°1 (No a la vista)
16:49 mancusojuanmattos: yo creo que esta bien
16:49 Mercurial: Y el slider remarcado (N°3) es un kickbackslider, cosa que el reverse arrow está cubierto por el slider N°2
16:49 mancusojuanmattos: pero me tendria que pasar por el map para verlo
16:50 Mercurial: Pero no cubierto por un hitburst.
16:50 *Mercurial is editing [http://osu.ppy.sh/b/142445 dB soundworks - It Ends (Cut Ver.) [The Hell]]
16:50 mancusojuanmattos: ya lo subiste a eso
16:50 mancusojuanmattos: ?
16:50 Mercurial: Yep.
16:50 Mercurial: Perdón por joderte.
16:50 mancusojuanmattos: np
16:56 mancusojuanmattos: viendolo bien, no se si se distingue tan bien la repeticion :/
16:56 Mercurial: Si me dijiste algo, decímelo de nuevo, se me había cortado inet.
16:57 mancusojuanmattos: solo eso que te dije recien
16:57 Mercurial: En pocas palabras, debería deshacerme de ese repeat arrow o colocarlo en otro lado.
16:57 mancusojuanmattos: exacto
16:57 Mercurial: Gracias che.
16:58 Mercurial: Me cuestionaba eso, así que le pedí a Hernan que juegue el mapa, y me dijo lo mismo.
16:58 mancusojuanmattos: es como inesperada la repeticion
16:58 mancusojuanmattos: buee.. me tengo
16:58 mancusojuanmattos: nos vemos eze
16:58 Mercurial: En realidad, esa era la idea, ya que es una Hard y como que la dificultad es muy facil para una hard.
16:59 Mercurial: Cuidate y muchas gracias.

Hernan
16:33 Mercurial: Al fín terminé mi Hard de mierda :P
16:33 Hernan: Ea
16:33 Hernan: vamos por el rank
16:33 Mercurial: Me honrraría que la pruebes más tarde :3
16:33 Hernan: tirame np
16:34 *Mercurial is editing [http://osu.ppy.sh/b/142445 dB soundworks - It Ends (Cut Version) [The Hell]]
16:34 Mercurial: Bancá.
16:34 Mercurial: No la bajés aún, tengo que hacer una pequeña update.
16:34 Mercurial: Y después sí.
16:35 Hernan: avisame
16:35 Hernan: updateo y fue
16:35 Hernan: xD
16:35 Mercurial: Es que le cambié el title a la song.
16:35 Mercurial: Por eso.
16:36 Mercurial: Ah, y updateá tu userpage.
16:36 Mercurial: Mi nombre es Mercurial, no "iMercurial".
16:36 Mercurial: huehue
16:37 Mercurial: Y la paloma de Prodigy no aparece.
16:38 Hernan: List
16:38 Hernan: o
16:38 Mercurial: dafuq your user list.
16:39 Hernan: Se fueron las palomas
16:39 Mercurial: That's not nice.
16:39 Mercurial: Putas palomas, vuelvan con papá.
16:39 Hernan: ya volverán
16:39 Mercurial: xD!
16:42 Mercurial: Anyway, esperando your gameplay.
16:42 Mercurial: Es facilmente DTable.
16:42 Hernan: avisá
16:42 Hernan: ajaj
16:42 Mercurial: Ya que es una canción 112 bpm
16:42 Hernan: np
16:42 Hernan: no le cambiaste el nombre?
16:42 Mercurial: Ya se lo cambié.
16:42 Hernan: por eso
16:42 Hernan: pasame de nuevo
16:42 *Mercurial is editing [http://osu.ppy.sh/b/142446 dB soundworks - It Ends (Cut Ver.) [The Hospital]]
16:42 Hernan: ta pinchado el link
16:43 Mercurial: http://osu.ppy.sh/d/39256
16:43 Hernan: le mando dt
16:43 Hernan: Go go gogo gog ogo
16:43 Hernan: gogo
16:43 Hernan: go
16:43 Hernan: go
16:43 Hernan: o
16:43 Hernan: go
16:43 Hernan: go
16:43 Hernan: goo
16:43 Mercurial: wewewewewew.
16:44 Hernan: Pro
16:44 Hernan: ta bien hecho
16:44 Mercurial: Graciela.
16:45 Mercurial: Te dije, es facil con DT.
16:45 Hernan: see
16:45 Hernan: me confundió el slider
16:45 Hernan: xD
16:45 Mercurial: Salvo esos 100 ninjas.
16:45 Hernan: esos 2 que vuelven
16:45 Mercurial: Cuál?
16:45 Mercurial: Ah, sí.
16:45 Mercurial: Hacé esto, decime cuales 2.
16:45 Mercurial: Porque puede ser que me jodan con eso.
16:46 Hernan: naa
16:46 Hernan: es porque no lo esperaba
16:46 Mercurial: HAHAHAHA.
16:46 Hernan: son los 2 sliders que tienen 2 rebotes
16:46 Mercurial: Sí sí, los backsliders :P

They deserve a kd, but meh :3
Coro
http://puu.sh/1jigM

You might want to get a Taiko bg as well~
Weez
General
- Current diff spread is unrankable. Too much of a jump in difficulty between the 2 standard diffs.

The Hospital
00:51:573 - Don't get the point of this break. You had one right before the kiai time so this is just useless. strongly suggest on mapping this area.

The Hell
00:42:547 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - The way the whistles are place make no sense and sounds really bad :/ Every place where there is a clap on the next white beat there should be a whistle. So its goes "clap 1 2 whistle 1 2 clap 1 2 whistle" If there is a finish then just leave it alone.

That is all
Topic Starter
Mercurial

CoroQuetz wrote:

http://puu.sh/1jigM

You might want to get a Taiko bg as well~
Yep, go ahead.
Topic Starter
Mercurial
Yep, Maybe I have to map that break time in Normal.

Anyway, thanks for trying.
mancuso_JM_
este map tiene casi 1 año y solo 1 estrella!? xD
Dejame ayudarte un poco con eso HAHA
Topic Starter
Mercurial
Cosas que pasan, chabón.
Touche
TEH TIROH LOH KUDOH ESTARH PORQUEH MEH DAH LAH GANAH

EDIT: Yo te hago un taiko BG uno de estos dias :p
Gero
Hola Mercurial No Importa Si Hago Este Mod En Español Español :D!


The Hospital

00:11:750 (1,2) - Mas Simetricos Porfavor Asi

00:14:936 (1) - ^
SPOILER
Esta Es Solo Una Idea Esta Parte Quedaria Mas Simetrica Y Mas Ordenada Toma El Consejo Si Te Parece

00:19:715 (2) - Lo Mismo Hazlos Mas Simetricos

00:28:211 (1) - ^

01:23:963 (2) - En Este Slider El Ultimo Punto Que Lo Forma Esta Afuera, Arreglalo >:(

01:27:680 (2) - Me Parece Que Para Formar Un Slider Tan Pequeño Hayas Usado Demasiados Puntos Queda Sin Simetria Igual Que Arriba :(


The Hell

00:10:688 (1) - Simetria Simetria X.X

Bueno En Lo Que Cabe Esta Muy Bien Tu MAP Son Solo Pequeños Detalles Pero Se ARREGLAN MUCHA SUERTE :D
Pronto Sera Rankeado Ya Lo Veraz :3! Espero TE haya Ayudado Mi Pequeño MOD

(Si No Le Fue Util NO DE KUDOSU.)
Topic Starter
Mercurial
Mirá, los sliders no simétricos no son unrankables, blablabla stuff.

Gracias de todas maneras, veo que arreglo después.
Gero

Mercurial wrote:

Mirá, los sliders no simétricos no son unrankables, blablabla stuff.

Gracias de todas maneras, veo que arreglo después.
Si Tuve Una Pequeña Confusion Disculpame Por Eso Espero Y Te Sea Util
Deni

----------------------------------------------------------------------------------------------

General

Folder seems fine ;)

Only little mod because I can't mod taiko or ctb xD

The Hospital

00:24:494 (2) - Add Finish
00:25:556 (1) - Remove Finish
01:10:157 (1,2,3,4) - You could make this part more silent ...
01:12:281 (1,2) - And this one louder..


The Hell

The same here with the silent and louder parts.

I don't think whistle fits to this song and it would be fine without it..

00:51:042 - Soft hitsounds fit good for that little part

If you have any questions contact me ingame or via pm.
bomber34
Why is your Hell diff so easy D: ?
I gonna mod this sometime soon :3
Topic Starter
Mercurial

-OkuRock- wrote:

Hola Mercurial No Importa Si Hago Este Mod En Español Español :D!


The Hospital

00:11:750 (1,2) - Mas Simetricos Porfavor Asi

00:14:936 (1) - ^
SPOILER
Esta Es Solo Una Idea Esta Parte Quedaria Mas Simetrica Y Mas Ordenada Toma El Consejo Si Te Parece
Added.

00:19:715 (2) - Lo Mismo Hazlos Mas Simetricos

00:28:211 (1) - ^

01:23:963 (2) - En Este Slider El Ultimo Punto Que Lo Forma Esta Afuera, Arreglalo >:(

01:27:680 (2) - Me Parece Que Para Formar Un Slider Tan Pequeño Hayas Usado Demasiados Puntos Queda Sin Simetria Igual Que Arriba :(

Sí, ¿por qué no?

The Hell

00:10:688 (1) - Simetria Simetria X.X

Bueno En Lo Que Cabe Esta Muy Bien Tu MAP Son Solo Pequeños Detalles Pero Se ARREGLAN MUCHA SUERTE :D
Pronto Sera Rankeado Ya Lo Veraz :3! Espero TE haya Ayudado Mi Pequeño MOD

(Si No Le Fue Util NO DE KUDOSU.)

Deni wrote:


----------------------------------------------------------------------------------------------

General

Folder seems fine ;)

Only little mod because I can't mod taiko or ctb xD

The Hospital

00:24:494 (2) - Add Finish Yep, thanks.
Yeah, Thanks.
00:25:556 (1) - Remove Finish
01:10:157 (1,2,3,4) - You could make this part more silent ...
01:12:281 (1,2) - And this one louder..


The Hell

The same here with the silent and louder parts.

I don't think whistle fits to this song and it would be fine without it..

00:51:042 - Soft hitsounds fit good for that little part

If you have any questions contact me ingame or via pm.
riffy
hi. as requested from my queue

[General]
  1. How about using tick rate 2 for all diffs?
  2. Enable letterbox during breaks for osu!standard diffs.
  3. Song is quite short. Why don't you map more diffs? (make [Easy] with easier rhythm o3o)
  4. Try to find another BG? This BG is from lolcubes' mapset. if you want players to rememberyour map - be unique. Don't use already used BG o3o
[The Hospital]
  1. 00:08:564 (1) - Are you sure about this clap? Personally, I'd like to hear finish here. It will be more fitting and also more understandable (doesn't ruin your pattern)
  2. 00:32:989 (1,2) - (1) is overlapped by spinner's hitburst and (2) is overlapped by (1)'s hitburst. hard to read for Easiest diff in the mapset. I'd suggest you to place them in another way.
  3. 00:59:538 - Why you didn't put S -secion here? i think it would be a good idea because music is getting softer and claps sounds unfitting. Try soft section and use whistles instead of claps? o3o Or use soft-claps. It's up to you.
  4. 01:08:565 (2) - Somehow this slider feels better if you'll move it 1/4 later (start at 01:08:697) if you don't like this idea - try this one. Hitsounds here are too loud, by the way.
  5. 01:12:812 (2) - same as above. And solution of this problem is the same as above, too. :)
[CQ's Taiko Muzukashii]
  1. try slider velocity 1,6 to make 1/4s look neater and more enjoyable :)
  2. 00:29:405 - unused green line. useless one
[Super Touche's Taiko]
  1. Let us know if it's Oni or something. Name diff [Super Touche's Taiko Oni]? Or at least add this info to Creator's Word
  2. Same suggestion about slider velocity
[The Hell]
  1. Chech hitsound volume. It's too loud in some parts, imo. (actually same hitsounding suggiestioons as at [The Hospital] diff.
  2. 00:31:927 (1,1) - this kind of patterns are not really enjoyable. Circle is covered by hitburst and spinner ends with clap which is not really good. Try to remove circle and end spinner at 00:34:051 - with finish hitsound, of course. It will sound much better. imo
  3. 00:51:573 (2) - it would be good idea po put new combo here. Since kiai ends at (1) >.<
[Deif's Catch the Meat]
  1. Let us know that this diff is [Rain] or [Overdose]. players will want to know it before start playing. o3o
~~~~~~~~~~~~~~~~~~~~~~

Your N section at 00:51:573 fits quite good - but it may hurt ears because hitsounds are too loud. Oterwise - well mapped.
Coro
uuu~

updated diff: http://puu.sh/1k3pJ

Taiko bg: http://puu.sh/1k3pQ - can use for both taiko diffs~
Topic Starter
Mercurial
Kudos for bg and stuff, thanks.
Deif

-Bakari- wrote:

[Deif's Catch the Meat]
  1. Let us know that this diff is [Rain] or [Overdose]. players will want to know it before start playing. o3o
I'd say it's a [Platter], but I don't usually put the name of the difficulty if there's just 1 CTB diff in the mapset. Anyway, the name was Mercurial's idea, so let me know if you want to change it or not.

I've changed OD to 8, to match with the new rules:

SPOILER
osu file format v10

[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 0
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:Deif's Catch the Meat
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz
BeatmapID:142489
BeatmapSetID:39256

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fetusBG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8565,530.973451327434,4,1,0,40,1,0
34184,-100,4,1,0,20,0,0
35910,-100,4,1,0,40,0,0
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101087,-100,4,1,0,15,0,0
102016,-100,4,1,0,40,0,0
107193,-100,4,2,0,10,0,0


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80,208,50511,2,0,B|160:256,1,93.7499972060324,12|0,0:0|0:0,0:0:0
433,208,50776,2,0,B|352:256,1,93.7499972060324,4|0,0:0|0:0,0:0:0
192,128,51042,5,2,0:0:0
256,240,51307,1,0,0:0:0
320,128,51573,1,2,0:0:0
256,240,51838,1,0,0:0:0
160,176,52104,1,2,0:0:0
256,240,52369,1,0,0:0:0
352,176,52635,1,2,0:0:0
256,240,52900,1,0,0:0:0
144,224,53166,5,2,0:0:0
256,240,53431,1,0,0:0:0
368,224,53697,1,2,0:0:0
256,240,53962,1,0,0:0:0
128,240,54228,1,2,0:0:0
256,240,54493,1,0,0:0:0
384,240,54759,1,2,0:0:0
256,240,55025,1,0,0:0:0
160,176,55290,5,2,0:0:0
80,96,55555,1,0,0:0:0
272,144,55821,1,0,0:0:0
192,64,56086,1,2,0:0:0
352,208,56352,1,2,0:0:0
432,288,56617,1,0,0:0:0
240,240,56883,1,0,0:0:0
320,320,57148,1,2,0:0:0
112,256,57414,5,2,0:0:0
224,304,57679,1,0,0:0:0
112,256,57945,1,2,0:0:0
64,160,58210,1,0,0:0:0
256,192,58476,1,2,0:0:0
368,240,58741,1,0,0:0:0
256,192,59007,1,2,0:0:0
208,96,59272,1,0,0:0:0
400,128,59538,5,2,0:0:0
288,80,59803,1,0,0:0:0
400,128,60069,1,2,0:0:0
448,224,60334,1,0,0:0:0
256,192,60600,1,2,0:0:0
144,144,60865,1,0,0:0:0
256,192,61131,1,2,0:0:0
304,288,61396,1,0,0:0:0
64,304,61662,5,2,0:0:0
176,304,61927,1,0,0:0:0
64,304,62193,1,2,0:0:0
224,304,62458,1,0,0:0:0
160,128,62724,1,2,0:0:0
272,128,62989,1,0,0:0:0
160,128,63255,1,2,0:0:0
320,128,63520,1,0,0:0:0
448,80,63786,5,2,0:0:0
336,80,64051,1,0,0:0:0
448,80,64317,1,2,0:0:0
288,80,64582,1,0,0:0:0
352,256,64848,1,2,0:0:0
240,256,65113,1,0,0:0:0
352,256,65379,1,2,0:0:0
192,256,65644,1,0,0:0:0
48,192,65910,5,2,0:0:0
256,192,66175,1,0,0:0:0
48,192,66441,1,2,0:0:0
208,192,66706,1,0,0:0:0
464,192,66972,1,2,0:0:0
256,192,67237,1,0,0:0:0
464,192,67503,1,2,0:0:0
304,192,67768,1,0,0:0:0
48,192,68034,5,4,0:0:0
256,192,68166,2,0,B|384:192,1,125,4|0,0:0|0:0,0:0:0
464,192,68697,2,0,B|336:192,1,125,4|0,0:0|0:0,0:0:0
128,192,69095,5,4,0:0:0
32,128,69361,1,0,0:0:0
192,192,69626,1,8,0:0:0
96,128,69892,1,0,0:0:0
256,192,70157,5,8,0:0:0
160,128,70423,1,0,0:0:0
320,192,70688,1,8,0:0:0
224,192,70821,1,0,0:0:0
480,128,71087,1,0,0:0:0
384,128,71219,5,8,0:0:0
272,128,71485,1,0,0:0:0
208,48,71750,1,8,0:0:0
320,48,72016,1,0,0:0:0
464,192,72281,5,4,0:0:0
256,192,72414,2,0,B|128:192,1,125,4|0,0:0|0:0,0:0:0
48,192,72944,2,0,B|176:192,1,125,4|0,0:0|0:0,0:0:0
384,192,73342,5,4,0:0:0
480,256,73608,1,0,0:0:0
320,192,73873,1,8,0:0:0
416,256,74139,1,0,0:0:0
256,192,74404,5,8,0:0:0
352,256,74670,1,0,0:0:0
192,192,74935,1,8,0:0:0
288,192,75069,1,0,0:0:0
32,256,75334,1,0,0:0:0
128,256,75466,5,8,0:0:0
240,256,75732,1,0,0:0:0
304,336,75997,1,8,0:0:0
192,336,76263,1,0,0:0:0
256,192,76529,5,8,0:0:0
416,112,76795,1,0,0:0:0
384,160,76927,1,0,0:0:0
464,64,77193,1,0,0:0:0
288,112,77458,1,0,0:0:0
256,160,77591,1,8,0:0:0
336,64,77857,1,0,0:0:0
192,112,78122,1,8,0:0:0
160,160,78255,1,0,0:0:0
64,80,78388,1,0,0:0:0
96,128,78520,1,0,0:0:0
256,192,78653,5,8,0:0:0
96,272,78919,1,0,0:0:0
128,224,79051,1,0,0:0:0
48,320,79317,1,0,0:0:0
224,272,79582,1,0,0:0:0
256,224,79715,1,8,0:0:0
176,320,79981,1,0,0:0:0
320,272,80246,1,8,0:0:0
352,224,80379,1,0,0:0:0
448,304,80512,1,0,0:0:0
416,256,80644,1,0,0:0:0
256,192,80777,5,8,0:0:0
96,112,81043,1,0,0:0:0
160,112,81175,1,0,0:0:0
80,192,81441,1,0,0:0:0
224,112,81706,1,0,0:0:0
288,112,81839,1,8,0:0:0
208,192,82105,1,0,0:0:0
352,112,82370,1,8,0:0:0
400,160,82503,1,0,0:0:0
480,80,82635,1,0,0:0:0
432,144,82767,1,0,0:0:0
256,192,82901,5,8,0:0:0
416,272,83167,1,0,0:0:0
352,272,83299,1,0,0:0:0
432,192,83565,1,0,0:0:0
288,272,83830,1,0,0:0:0
224,272,83963,1,8,0:0:0
304,192,84229,1,0,0:0:0
160,272,84494,1,8,0:0:0
112,224,84627,1,0,0:0:0
32,304,84760,1,0,0:0:0
80,240,84892,1,0,0:0:0
256,192,85025,5,8,0:0:0
160,112,85291,1,0,0:0:0
112,64,85423,1,0,0:0:0
256,64,85689,1,0,0:0:0
400,64,85954,1,0,0:0:0
352,112,86087,1,8,0:0:0
256,192,86353,1,0,0:0:0
96,240,86618,1,8,0:0:0
128,288,86751,1,0,0:0:0
224,272,86884,1,0,0:0:0
192,320,87016,1,0,0:0:0
256,192,87149,5,8,0:0:0
352,272,87415,1,0,0:0:0
400,320,87547,1,0,0:0:0
256,320,87813,1,0,0:0:0
112,320,88078,1,0,0:0:0
160,272,88211,1,8,0:0:0
256,192,88477,1,0,0:0:0
416,144,88742,1,8,0:0:0
384,96,88875,1,0,0:0:0
288,112,89008,1,0,0:0:0
320,64,89140,1,0,0:0:0
256,192,89272,5,8,0:0:0
128,192,89538,1,0,0:0:0
64,192,89670,1,0,0:0:0
256,192,89936,1,0,0:0:0
384,192,90201,1,0,0:0:0
448,192,90334,1,8,0:0:0
256,192,90600,1,0,0:0:0
128,112,90865,1,8,0:0:0
144,112,90998,1,0,0:0:0
176,112,91131,1,0,0:0:0
224,112,91263,1,0,0:0:0
384,112,91396,5,8,0:0:0
368,112,91529,1,0,0:0:0
336,112,91662,1,0,0:0:0
288,112,91795,1,0,0:0:0
48,192,92060,1,0,0:0:0
288,192,92326,1,0,0:0:0
352,192,92458,1,8,0:0:0
416,192,92989,1,8,0:0:0
32,192,93520,5,12,0:0:0
480,192,94051,1,8,0:0:0
32,192,94582,1,8,0:0:0
96,192,94715,1,0,0:0:0
144,192,94848,1,0,0:0:0
192,192,94980,1,0,0:0:0
224,192,95113,1,8,0:0:0
240,192,95246,1,0,0:0:0
224,192,95379,1,0,0:0:0
192,192,95511,1,0,0:0:0
32,192,95644,5,8,0:0:0
480,192,96175,1,12,0:0:0
32,192,96706,1,8,0:0:0
96,192,96839,1,0,0:0:0
144,192,96972,1,0,0:0:0
192,192,97104,1,0,0:0:0
224,192,97237,1,8,0:0:0
240,192,97370,1,0,0:0:0
224,192,97503,1,0,0:0:0
192,192,97635,1,0,0:0:0
32,192,97768,5,8,0:0:0
256,192,98299,1,12,0:0:0
480,192,98830,1,8,0:0:0
416,192,98963,1,0,0:0:0
368,192,99096,1,0,0:0:0
336,192,99228,1,0,0:0:0
112,192,99361,1,8,0:0:0
176,192,99494,1,0,0:0:0
224,192,99627,1,0,0:0:0
256,192,99759,1,0,0:0:0
480,192,99892,5,8,0:0:0
256,192,100423,1,12,0:0:0
32,192,100954,1,8,0:0:0
96,192,101087,1,0,0:0:0
144,192,101220,1,0,0:0:0
176,192,101352,1,0,0:0:0
400,192,101485,1,8,0:0:0
336,192,101618,1,0,0:0:0
288,192,101751,1,0,0:0:0
256,192,101883,1,0,0:0:0
32,192,102016,5,12,0:0:0
256,192,102281,12,0,107326,0:0:0

Mercu, aquí van 2 BG alternativos para cambiar el actual. Escoge el que más te guste, pero los posts que no ofrecen ningún mod (como este) no deberían recibir kudosu:

Topic Starter
Mercurial
Thank you Deif, updated :)

About CtB diff name, I'll change it if someone poke at me again for it.

Waiting for some mods :3
BeatofIke
Hello Mercurial! Request from my modding queue!
[Da Hospital]
00:12:812 (2,3) - Hmm.. try moving this slider at x:212 y:152, so you can stack circle 3 with the prevoius slider 1 at 100:11:750 (1).
00:11:750 (1) - If fixed above, be sure to adjust this spacing.
01:19:184 (2) - A bit too curved slider. Make this slider verticaly straight?
00:47:857 (2,3) - These hitcircless are not symmetical.
01:05:910 (1) - Move this hitcircle at x:372 y:268, so it can flow well with my next suggestion.
01:06:441 (2,1,2) - I suggest readjusting this pattern to something like this (I love blanklets :3):
SPOILER

308,332,66441,2,0,B|256:364|204:332,2,110,8|0|8,0:0|0:0|0:0,0:0:0
256,260,68034,5,0,0:0:0
204,188,68565,2,0,B|256:156|308:188,1,110,8|2,0:0|0:0,0:0:0
[Da Hell]
00:43:343 (3,4) - Blanklet this slider with the next slider end of slider 4?
01:18:122 (5,6,7,8) - Not Straight! Was this intentional? You seem to do the same thing at 01:24:494 (5,6,7,8) and 01:30:998 (6,7,8) so yeah.

Nice, short, and simple map indeed! Good Luck!
Stefan
This mapset is just sexy as hell. <3
Topic Starter
Mercurial

BeatofIke wrote:

Hello Mercurial! Request from my modding queue!
[Da Hospital]
00:12:812 (2,3) - Hmm.. try moving this slider at x:212 y:152, so you can stack circle 3 with the prevoius slider 1 at 100:11:750 (1). Sure
00:11:750 (1) - If fixed above, be sure to adjust this spacing. ^
01:19:184 (2) - A bit too curved slider. Make this slider verticaly straight? Neh, I like that way.
00:47:857 (2,3) - These hitcircless are not symmetical. Fixed.
01:05:910 (1) - Move this hitcircle at x:372 y:268, so it can flow well with my next suggestion. Fixed
01:06:441 (2,1,2) - I suggest readjusting this pattern to something like this (I love blanklets :3):
SPOILER

308,332,66441,2,0,B|256:364|204:332,2,110,8|0|8,0:0|0:0|0:0,0:0:0
256,260,68034,5,0,0:0:0
204,188,68565,2,0,B|256:156|308:188,1,110,8|2,0:0|0:0,0:0:0
Thanks for the codes :3

[Da Hell]
00:43:343 (3,4) - Blanklet this slider with the next slider end of slider 4? nope.avi Sorry but I like my way.
01:18:122 (5,6,7,8) - Not Straight! Was this intentional? You seem to do the same thing at 01:24:494 (5,6,7,8) and 01:30:998 (6,7,8) so yeah. Both are intentional.

Nice, short, and simple map indeed! Good Luck!
Thank you.


I lost the Bakari log, so I have to say I've fixed 2 or 3 things.

Thank you all <3
riffy
By the way, I have an idea for CTB diff name
> Deif's Meat Rain
/me runs
Topic Starter
Mercurial
That's the best idea I ever had. Thanks Bakari.

*going into the editor to make stuff*



I hate you Deif.
-xNaCLx-
Taiko modreq.3.~

I really cant find something to do with the Taiko diffs..they're really perfect to me.

The only thing that I noticed is the slider velocity of taiko muzukashii, but that is already mentioned.

sorry for not helping any :? really cool map and music
MoodyRPG
Si escuchas el tema, se parece a la de "For Whom to Bell Tolls" de Metallica, just saying.

General
  • • Nada encontrado
The Hospital
  • - 00:48:918 (4) - Para seguir tu patron de combos, añade uno aqui y remuevelo de aca 00:49:449
    - 00:59:538 - 01:07:503 - Esta parte suena fuerte ya que es muy silenciosa, deberias añadir un timing section y ponerle un soft-hitsound
The Hell
  • -- 00:42:547 - 00:51:042 - No me gustaron estos whistles que pusistes en esta seccion la verdad, es solamente un comentario no mas
    - 00:59:538 - 01:07:503 - Misma sugerencia
    - 01:18:388 (7) - Esta nota esta como un poco chueca si no me equivoco, deberias hacerla mas straight este stream
Buen tema que escogistes, la verdad me gusto mucho pero hay pocas dificultades u.u pero bueno ojala esto sea rankeado, buena suerte Mercu :)
Topic Starter
Mercurial

MoodyRPG wrote:

Si escuchas el tema, se parece a la de "For Whom to Bell Tolls" de Metallica, just saying.

General
  • • Nada encontrado
The Hospital
  • - 00:48:918 (4) - Para seguir tu patron de combos, añade uno aqui y remuevelo de aca 00:49:449 Added.
    - 00:59:538 - 01:07:503 - Esta parte suena fuerte ya que es muy silenciosa, deberias añadir un timing section y ponerle un soft-hitsound
¿Cómo no? :3

The Hell
  • -- 00:42:547 - 00:51:042 - No me gustaron estos whistles que pusistes en esta seccion la verdad, es solamente un comentario no mas Hay que agregarle dramatismo al asunto (?
    - 00:59:538 - 01:07:503 - Misma sugerencia Misma respuesta de la otra diff.
    - 01:18:388 (7) - Esta nota esta como un poco chueca si no me equivoco, deberias hacerla mas straight este stream
Yo la veo bien.

Buen tema que escogistes, la verdad me gusto mucho pero hay pocas dificultades u.u pero bueno ojala esto sea rankeado, buena suerte Mercu :)

Gracias y buenas tardes.
Saten
ello~

[General]
The offset is a bit early imo, add +2 ms

[The Hell]
00:08:564 (1) - Finish on head? feels kinda empty otherwise
00:17:060 (1) - ^
00:19:184 - imo you can use Normal hitsound here as well. This part doesn't sound too well with soft (later on in the map you use Normal)
00:44:671 (1,3) - either separate them so the don't overlap or stack them. Something like this maybe? 00:49:980 (3,4,1) - I suggest you make an equal spacing between these notes
00:49:980 (3,1) - move (1) a bit away from (3)'s tail
00:51:573 (2) - 1 grid left
01:09:361 (4,5,6,1,2,3,4,5) - This part is kinda loud with normal hitsound. I suggest you use soft hitsound, or greatly decrease the volume (Decrease to 40%) if you're gonna use Normal ones
01:13:609 (4,1,2,3,4,5,6,7) - as above

[The Hospital]
00:32:989 (1,2) - can you make a custom stack here?
01:10:157 (1,2,3,4) - like I mentioned on The Hell
01:14:405 (1,2) - ^


Only 2 standard diffs? o.o
I guess it's alright

Goodluck
Leorda
Why hello

[General]
* No custom combo color?


[The Hospital]
* When I was sick, I wish I companied by sexy man named "Mercurial" in hospital (just joking)

00:51:042 (3) - This note was too close from previous one, is this intentional?


[The Hell]
00:26:883 (2) - Reverse this slider (Ctrl+G) for better flow
01:18:122 (5,6,7,8,1) - Arrange the pattern like this one? http://osu.ppy.sh/ss/480078 (nazi)


I ask OnosakiHito to mod the taiko. Once he is done modding your taiko map, in-game PM plz
Topic Starter
Mercurial
Thanks Leorda, you won kds <3

Leorda wrote:

[The Hospital]
* When I was sick, I wish I companied by sexy man named "Mercurial" in hospital (just joking)
I know you want me ♫

Edit: Something updated with "Touche's Taiko"
Curisu
Epic Song :D

[The Hospital]
So close 2 ranking
np lol

[The Hell]
00:19:184 (1,2,3,4) - +some whistles? or u can use normal-hit in the place of clap
00:28:741 (3) - x,y = 338,138
00:48:653 (4) - 304,198
00:48:918 (1) - 384,217
01:11:219 - +whistle
01:12:016 - +whistle with vol-15
01:15:334 (3,4,5,6,7) - ^


nice mapset no kd plz
Topic Starter
Mercurial
None followed, but thanks for trying <3

Also, still waiting for taiko mods.
Touche

Mercurial wrote:

None followed, but thanks for trying <3

Also, still waiting for taiko mods.
Y U NO MOD THE TAIKO ;_;
Nitojgrem
Lil' CTB-Mod with Deif via IRC~
We changed mostly some little jumps and one which had been too huge... and such. Otherwise a few patternchanges^^

Chatlog
18:23 Nitojgrem: okay, then mod I guess? ... first of all: it IS atleast a Platter xD ... not like Drafura's for instance >>"
18:24 Deif: Yes... Drafura's diff name was a misunderstanding ^^"
18:26 Nitojgrem: okay.. well, in general the diff is defenetly okay... so let's what I can find (if I can D:)
18:27 Nitojgrem: 00:23:432 (1,1) - idk, blue 1 one to the left and red 1 one to the right for a bit more challenge in that little jump?
18:29 Deif: 1 or 2 grids each?
18:29 Deif: Dunno... Maybe with 1 could be enough for this diff
18:30 Nitojgrem: just 1 was meant, 2 would make it too hard
18:30 Deif: Ok, done
18:32 Nitojgrem: 00:30:069 (2,4) - maybe one to the left? (I suggest this mostly because I dislike the jump from 1 - 2, it's a bit far imo (but it could also
18:32 Nitojgrem: be that I just want to make it too easy D:) and then the 4 is just for consistency)
18:33 Deif: Yes! Finally someone pointed out that jump \:D/
18:33 Nitojgrem: oh, you waited for that? xD
18:34 Deif: I'll try to move them with Grid Level 3, to keep the symmetry with the Y-axis
18:34 Nitojgrem: good, do that :3
18:36 Deif: Ok, now it should be easier to handle ^^
18:38 Nitojgrem: okay... 00:32:857 (8,1) - I dislike the "transition" (I don't want to say jump) between 00:32:857 (8,1) - . I though about putting these
18:38 Nitojgrem: 00:31:927 (1,2,3,4,5,6,7,8) - one to the left but then I kinda dislike the transition between 00:31:795 (7,1) - D:
18:39 Nitojgrem: maybe I just think too complicated >_>
18:41 Deif: How about this? http://osu.ppy.sh/ss/482347
18:42 Deif: I've moved those couple notes a bit to the right, to make a similar transition 00:32:857 (8,1) - than 00:31:795 (7,1) -
18:44 Nitojgrem: yeah, I'd say it looks better...
18:50 Nitojgrem: huh, I'm not that sure about this jump 00:46:529 (4,1) - :/ I'm thinking about if it should be a hyperjump because of the music and at
18:50 Nitojgrem: the same time I think that it doesnt't look good if the jump between 00:46:529 (4,1) - is a "straight line"
18:53 Nitojgrem: and then I disconnect... >_> did you answer or still tested?
18:53 Nitojgrem: ah, tested, I see o:
18:54 Deif: I did it, I hope it's not too difficult http://osu.ppy.sh/ss/482358
18:55 Deif: I can use it in the mirrored pattern later prolly
18:56 Deif: No, better not. A HDash isn't generated, and the resulting dash is hard
18:57 Nitojgrem: oh yeah, and I would call it almost one of these wonderful pixeljumps...
18:57 Deif: orz
19:04 Nitojgrem: well, a solution of this is hard... I don't want to suggest to put each slider one grid more outwards because that feels stupid by playing.
19:05 Nitojgrem: *and doesn't fit as well
19:06 Deif: Just let's leave it like that by now...
19:06 Nitojgrem: okay (you mean with no changes, right?)
19:06 Deif: Yes yes
19:07 Nitojgrem: good
19:10 Nitojgrem: 01:08:034 (1,2) - I like this jump ;3;
19:10 Deif: >w<
19:17 Nitojgrem: and then I got my pizza... err, back to mod... D:
19:18 Deif: lol don't worry ^^
19:19 Nitojgrem: okay, one thing I disliked all the time (since I played it the first time) is that these notes 01:36:706 (3,4,5,6,7,8,9,10,1) - are as well as
19:19 Nitojgrem: 01:34:582 (3,4,5,6,7,8,9,10,1) - are on the left side. Idk, but I'd like it more to see it on the right side which is pretty difficult because of
19:19 Nitojgrem: the 01:36:175 (2) -.
19:19 Deif: I'll re-arrange them right now. They were originally as you mentioned
19:19 Nitojgrem: oh, okay ô.ô
19:23 Nitojgrem: Otherwise I'd say I'm done here. As said at the beginning, this diff is good ;_;
19:24 Deif: It's symmetric now, I had to touch a bit that curve http://osu.ppy.sh/ss/482398
19:25 Deif: The same pattern is copied later
19:26 Deif: Ok, upload the log and I'll do the same with the changes
19:27 Nitojgrem: "a bit"... that doesn't look anymore like a curve xD ... but well, I'm not sure if I like that or the curve more :/
19:27 Nitojgrem: in the end it's up to you^^
19:28 Nitojgrem: but okay...
19:28 Deif: http://osu.ppy.sh/ss/482401 more or less...
19:30 Nitojgrem: well, if you see it like that... yeah o:

I can say that the ctb diff is almost done, only some small things are left (if they're left, for me it is good as it is now :3)
Stefan

T o u c h e wrote:

Mercurial wrote:

None followed, but thanks for trying <3

Also, still waiting for taiko mods.
Y U NO MOD THE TAIKO ;_;
I try to clean my Queues to mod it. ;w;
Deif
Thank you very much for your help, Niklas!

SPOILER
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Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:Deif's Meat Platter
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
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352,256,74670,1,0,0:0:0
192,192,74935,1,8,0:0:0
288,192,75069,1,0,0:0:0
32,256,75334,1,0,0:0:0
128,256,75466,5,8,0:0:0
240,256,75732,1,0,0:0:0
304,336,75997,1,8,0:0:0
192,336,76263,1,0,0:0:0
256,192,76529,5,8,0:0:0
416,112,76795,1,0,0:0:0
384,160,76927,1,0,0:0:0
464,64,77193,1,0,0:0:0
288,112,77458,1,0,0:0:0
256,160,77591,1,8,0:0:0
336,64,77857,1,0,0:0:0
192,112,78122,1,8,0:0:0
160,160,78255,1,0,0:0:0
64,80,78388,1,0,0:0:0
96,128,78520,1,0,0:0:0
256,192,78653,5,8,0:0:0
96,272,78919,1,0,0:0:0
128,224,79051,1,0,0:0:0
48,320,79317,1,0,0:0:0
224,272,79582,1,0,0:0:0
256,224,79715,1,8,0:0:0
176,320,79981,1,0,0:0:0
320,272,80246,1,8,0:0:0
352,224,80379,1,0,0:0:0
448,304,80512,1,0,0:0:0
416,256,80644,1,0,0:0:0
256,192,80777,5,8,0:0:0
96,112,81043,1,0,0:0:0
160,112,81175,1,0,0:0:0
80,192,81441,1,0,0:0:0
224,112,81706,1,0,0:0:0
288,112,81839,1,8,0:0:0
208,192,82105,1,0,0:0:0
352,112,82370,1,8,0:0:0
400,160,82503,1,0,0:0:0
480,80,82635,1,0,0:0:0
432,144,82767,1,0,0:0:0
256,192,82901,5,8,0:0:0
416,272,83167,1,0,0:0:0
352,272,83299,1,0,0:0:0
432,192,83565,1,0,0:0:0
288,272,83830,1,0,0:0:0
224,272,83963,1,8,0:0:0
304,192,84229,1,0,0:0:0
160,272,84494,1,8,0:0:0
112,224,84627,1,0,0:0:0
32,304,84760,1,0,0:0:0
80,240,84892,1,0,0:0:0
256,192,85025,5,8,0:0:0
160,112,85291,1,0,0:0:0
112,64,85423,1,0,0:0:0
256,64,85689,1,0,0:0:0
400,64,85954,1,0,0:0:0
352,112,86087,1,8,0:0:0
256,192,86353,1,0,0:0:0
96,240,86618,1,8,0:0:0
128,288,86751,1,0,0:0:0
224,272,86884,1,0,0:0:0
192,320,87016,1,0,0:0:0
256,192,87149,5,8,0:0:0
352,272,87415,1,0,0:0:0
400,320,87547,1,0,0:0:0
256,320,87813,1,0,0:0:0
112,320,88078,1,0,0:0:0
160,272,88211,1,8,0:0:0
256,192,88477,1,0,0:0:0
416,144,88742,1,8,0:0:0
384,96,88875,1,0,0:0:0
288,112,89008,1,0,0:0:0
320,64,89140,1,0,0:0:0
256,192,89272,5,8,0:0:0
128,192,89538,1,0,0:0:0
64,192,89670,1,0,0:0:0
256,192,89936,1,0,0:0:0
384,192,90201,1,0,0:0:0
448,192,90334,1,8,0:0:0
256,192,90600,1,0,0:0:0
128,112,90865,1,8,0:0:0
144,112,90998,1,0,0:0:0
176,112,91131,1,0,0:0:0
224,112,91263,1,0,0:0:0
384,112,91396,5,8,0:0:0
368,112,91529,1,0,0:0:0
336,112,91662,1,0,0:0:0
288,112,91795,1,0,0:0:0
48,192,92060,1,0,0:0:0
288,192,92326,1,0,0:0:0
352,192,92458,1,8,0:0:0
104,192,92989,1,8,0:0:0
408,192,93520,5,12,0:0:0
32,192,94051,1,8,0:0:0
480,192,94582,1,8,0:0:0
416,192,94715,1,0,0:0:0
368,192,94848,1,0,0:0:0
320,192,94980,1,0,0:0:0
288,192,95113,1,8,0:0:0
272,176,95246,1,0,0:0:0
288,152,95379,1,0,0:0:0
256,136,95511,1,0,0:0:0
96,192,95644,5,8,0:0:0
480,192,96175,1,12,0:0:0
32,192,96706,1,8,0:0:0
96,192,96839,1,0,0:0:0
144,192,96972,1,0,0:0:0
192,192,97104,1,0,0:0:0
224,192,97237,1,8,0:0:0
240,176,97370,1,0,0:0:0
224,152,97503,1,0,0:0:0
256,136,97635,1,0,0:0:0
416,192,97768,5,8,0:0:0
32,192,98299,1,12,0:0:0
480,192,98830,1,8,0:0:0
416,192,98963,1,0,0:0:0
368,192,99096,1,0,0:0:0
336,192,99228,1,0,0:0:0
112,192,99361,1,8,0:0:0
176,192,99494,1,0,0:0:0
224,192,99627,1,0,0:0:0
256,192,99759,1,0,0:0:0
480,192,99892,5,8,0:0:0
256,192,100423,1,12,0:0:0
32,192,100954,1,8,0:0:0
96,192,101087,1,0,0:0:0
144,192,101220,1,0,0:0:0
176,192,101352,1,0,0:0:0
400,192,101485,1,8,0:0:0
336,192,101618,1,0,0:0:0
288,192,101751,1,0,0:0:0
256,192,101883,1,0,0:0:0
32,192,102016,5,12,0:0:0
256,192,102281,12,0,107326,0:0:0
Touche

Stefan wrote:

T o u c h e wrote:

Y U NO MOD THE TAIKO ;_;
I try to clean my Queues to mod it. ;w;
Don't worry, i can wait <3
Agka
touche pidio un mod
ya que soy flojo aqui va el post, para variar puras sugerencias

[Super Touche's Taiko Oni]
00:07:635 (25) - d
00:08:564 (30) - D
01:25:025 (379,380,381,382) - kddk
remover 1/6s para facilitar DTeros
y quizá 1.6 sv

esop gl
Topic Starter
Mercurial
Agka, por qué no modeás también la otra taiko diff?

Thanks Nito for your CtB Mod n.n
Touche

Agka wrote:

touche pidio un mod
ya que soy flojo aqui va el post, para variar puras sugerencias

[Super Touche's Taiko Oni]
00:07:635 (25) - d Se oye mejor con el k, así que no
00:08:564 (30) - D No lo había pensado, gracias
01:25:025 (379,380,381,382) - kddk ^
remover 1/6s para facilitar DTeros El DT sigue siendo facil con los 1/6, al menos a mí me salieron
y quizá 1.6 sv :NO:, el map queda bien así

esop gl
Corto el mod pero preciso y güeno, graziaz <3

Diffie: http://puu.sh/1m1CN
Agka

Mercurial wrote:

Agka, por qué no modeás también la otra taiko diff?

Thanks Nito for your CtB Mod n.n
flojera
Tari
Pretty old map~ Let's see if I find things.

[The Hospital]

00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Use Whistle instead of clap, It sound much better imo,
00:34:051 - Break here seems weird. add a note to 00:36:175 00:38:299 00:40:423

[The Hell]

00:47:857 (3) - Better you reverse this (Ctrl+G) and make a blanket on the next note
00:49:980 (3) - ^
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Same in other diff

Oh and CTB map too! interesting..

[Deif's Meat Platter]

You should decrease the AR down by 1 tick, It feels much better with the lowish BPM

00:28:476 (7,8) - You should make these notes stand out, They are the high notes, You can put a jump or put in a interesting way up to you.
00:29:272 (5) - ^
00:22:104 (5,1) - Hyperdash / Jump definitely
00:32:989 (1) - ^
00:29:272 (5) - ^

Hope this helps~
grumd
— Overall
  1. Quite a strange behaviour with kiai times. It differs only in Taiko Oni. You should consider either making Muzu kiai the same as Oni, or Oni's kiai the same as everywhere else. It just makes no real sense to set different kiai time only in one of the taikos.
  2. You should try to add some combo colors. Standard ones are too bright and odd. Try these:
    SPOILER
    [Colours]
    Combo1 : 213,135,83
    Combo2 : 255,55,55
    Combo3 : 153,153,153
  3. Tags: touche danny baranowsky deif catch the beat ctb imercurial coroquetz steam xbox 360 team meat
    Remove the last one, "meat", it already appears in Source field.
CtB
  1. 01:08:034 (1) - This note in-game is red (hyperdashed or something), 01:08:963 - this too. But similar sound at 01:08:697 - is not, it would be nice to make a jump out of this one too maybe?
  2. 01:12:281 (1,2,3,1) - The same here.
The Hell
  1. Many encircles in this diff are done quite badly. You should pay more attention to this, esthetically this diff can look much better.
    For, example, 00:09:361 (2,3) - should look at least like this: http://osu.ppy.sh/ss/483173
    Try to revise all encircles and make them as good as you can.
  2. 00:30:865 - Here, another rhythm can follow the music better (with 1/8s): http://osu.ppy.sh/ss/483180
    I still doubt if it will play good though, but try it, you may like this way.
  3. 00:44:671 (1,2,3,4,5) - This combo is massively overlapped (look: http://osu.ppy.sh/ss/483181 http://osu.ppy.sh/ss/483202), I'd suggest to rearrange it.
  4. 01:10:157 (1,2) - This spacing looks like 1/2, but it is 1/4. This is confusing, so you'd better place it at 0.8x as everywhere later (e.g. 01:14:803 (2) - )
  5. 01:24:494 (5,6,7,8,1) - Try this shape: http://osu.ppy.sh/ss/483203


Taiko Oni
  1. 00:28:211 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This combo sounds weird, such a mix of double (ddkk) and single (dkdk) notes makes sense, but confuses. Optimal solution will be, in my opinion, changing 00:29:671 (12) - to kat. It still follows the music, compliments pitching up quite good and it is not so confusing.
  2. 01:26:618 (287,288,289,290,291,292,293,294) - such a kkkkkk spam sounds too noisy. It doesn't represent the song since it remains calm and bassy at that point. Place more dons there please.
  3. 01:44:140 (1) - Spinners don't make the same sense in taiko as in standard. I just have to spam my keyboard with a loud hitsound when song is fading out? Definitely no. You'd better just end it like Muzukashii does. Delete everything after 01:42:016.
Taiko Muzukashii
  1. 00:19:184 - Remove this and following green points. Soft sections are totally not recommended in taiko (see Taiko Guidelines) and sound horrible.
  2. Also remove volume change on 00:29:273 (1) -
    I can understand the reason of volume changes in kiai and after it, but remove it from here.
  3. And fucking CHANGE SV BACK TO 1.4. It is ridiculous to use 1.6 SV in Muzukashii. I don't know why Bakari has suggested it, but 1.6 SV is used only in high-bpm insane maps, when 1.4 is almost unreadable and too cluttered. It is totally not needed in Muzukashii, so revert Slider Velocity back to standard 1.4 please.
The Hospital
  1. 00:42:547 (1) - Oh wow, this is quite bad! Such a fast speedup is too confusing for beginners. Try not to use anything beyond ~1.2x in the easiest diff. So, redo the kiai time with less speedup please.
  2. Reduce OD and HP, they are too high, compared to AR.
Topic Starter
Mercurial

Taris wrote:

Pretty old map~ Let's see if I find things.

[The Hospital]

00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Use Whistle instead of clap, It sound much better imo, Hell answer.
00:34:051 - Break here seems weird. add a note to 00:36:175 00:38:299 00:40:423 I don't think so.

[The Hell]

00:47:857 (3) - Better you reverse this (Ctrl+G) and make a blanket on the next note I don't feel it fits.
00:49:980 (3) - ^ ^
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Same in other diff No, thanks. I like my hitsounding.

Hope this helps~
I'll wait for Deif response.

grumd wrote:

— Overall
  1. Quite a strange behaviour with kiai times. It differs only in Taiko Oni. You should consider either making Muzu kiai the same as Oni, or Oni's kiai the same as everywhere else. It just makes no real sense to set different kiai time only in one of the taikos. I'll wait for my taiko guest mappers.
  2. You should try to add some combo colors. Standard ones are too bright and odd. Try these:
    SPOILER
    [Colours]
    Combo1 : 213,135,83
    Combo2 : 255,55,55
    Combo3 : 153,153,153
    I like them, added.
  3. Tags: touche danny baranowsky deif catch the beat ctb imercurial coroquetz steam xbox 360 team meat
    Remove the last one, "meat", it already appears in Source field.
Sorry but I won't, 'cuz the owners of the game are called "Team Meat".

The Hell
  1. Many encircles in this diff are done quite badly. You should pay more attention to this, esthetically this diff can look much better.
    For, example, 00:09:361 (2,3) - should look at least like this: http://osu.ppy.sh/ss/483173 Done in another way.
    Try to revise all encircles and make them as good as you can.
  2. 00:30:865 - Here, another rhythm can follow the music better (with 1/8s): http://osu.ppy.sh/ss/483180 I'll leave it as your suggestion, but I will change it again if someone poke it.
    I still doubt if it will play good though, but try it, you may like this way.
  3. 00:44:671 (1,2,3,4,5) - This combo is massively overlapped (look: http://osu.ppy.sh/ss/483181 http://osu.ppy.sh/ss/483202), I'd suggest to rearrange it. Done
  4. 01:10:157 (1,2) - This spacing looks like 1/2, but it is 1/4. This is confusing, so you'd better place it at 0.8x as everywhere later (e.g. 01:14:803 (2) - ) Done :D
  5. 01:24:494 (5,6,7,8,1) - Try this shape: http://osu.ppy.sh/ss/483203
Better :3


The Hospital
  1. 00:42:547 (1) - Oh wow, this is quite bad! Such a fast speedup is too confusing for beginners. Try not to use anything beyond ~1.2x in the easiest diff. So, redo the kiai time with less speedup please. It's not that hard, and I like the challenge to the beginner players. Also, one of my newbie friends cleared this without problems.
  2. Reduce OD and HP, they are too high, compared to AR. Since this is the most easiest diff, I'm not agree.
Deif
Mods

Taris wrote:

[Deif's Meat Platter]

You should decrease the AR down by 1 tick, It feels much better with the lowish BPM (Disagreed. It's much easier to read with AR8)

00:28:476 (7,8) - You should make these notes stand out, They are the high notes, You can put a jump or put in a interesting way up to you. (The dash is already placed in (8,1). I don't see necessary to introduce another one of that kind in a Platter)
00:29:272 (5) - ^ (Same)
00:22:104 (5,1) - Hyperdash / Jump definitely (Introduced a lil jump)
00:32:989 (1) - ^ (There's already a dash (8,1))
00:29:272 (5) - ^ (Not necessary , and it'd break the aesthetic of the stream)

grumd wrote:

  • CtB
  1. 01:08:034 (1) - This note in-game is red (hyperdashed or something), 01:08:963 - this too. But similar sound at 01:08:697 - is not, it would be nice to make a jump out of this one too maybe? (I've understood why you said it and I agree. But if I apply your suggestion, a double HDash would be created between (A,B), which are separated by 1/2; and (B,C), separated by 1/4 in the timeline. That'll imply 2 consecutive HDashes with rhythm change, and I don't think that'll be a good idea for a Platter)
  2. 01:12:281 (1,2,3,1) - The same here. (Same as before)
It's not meant to be a tricky difficult, just a Hard-ish. Thank you for your mods!

UPDATE: http://puu.sh/1mK6I (Fix'd 2 misplaced whistles as well)

@Mercu: Si cambias los colores de las notas, hazlo en mi diff también. Gracias!
Topic Starter
Mercurial
HAPPY ANIVERSARY ♥
grumd
Oh wow, a year. o_o
Topic Starter
Mercurial
Yep.
Stefan
Oh Super meat Boy.

[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate.
- Uh.. derp, you missed the Combo Colours.

[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music.
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0Z
SPOILER
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
00:29:810 (1) - Add Finish.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner.
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :<
00:59:538 (x) - Reduce the Volume to 40 50%, it's much too loud now.
00:59:538 (1) - Add Whistle.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW
01:01:662 (1) - Whistle here.
01:03:786 (1) - Whistle at the Start.
01:05:910 (1) - Whistle here.
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :<
01:14:936 (2) - The anchor slider is meh.. curve it.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2).
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish.

[Muzukashii]
Remove the different Volumes and set it to 60%.
00:01:529 (4) - I don't like this Stream at all, and since the BPM is not very high, the Stream can be a Pain to play. I suggest to delete it.
00:03:653 (4) - ^
00:07:901 (4) - ^
00:14:412 (14) - k
00:16:536 (20) - k
00:32:996 (1) - k
00:36:182 (6,1) - k d is better.
00:38:306 (6,1) - ^
00:40:430 (6,1) - ^
00:41:492 (1,2,3,4,5) - derp.. I don't like this part very much.. delete the Circles from the blue Ticks.
00:46:271 (3) - k
00:51:049 (5,1,1,1,1,1,1,1) - Switch the Kats and Dons (So k d k d k d k d)
00:59:545 (1,1,1,1,1,1,1,1) - Please for the sake of Creativity, do something more interesting here. :/
01:19:855 (9) - Remove it.
01:28:350 (9) - ^
01:34:987 (4) - ^
01:39:235 (4) - ^
01:34:058 (1) - Big K
01:36:182 (1) - ^
01:38:306 (1) - ^
01:40:430 (1) - ^

[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.

[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
Topic Starter
Mercurial

Stefan wrote:

Oh Super meat Boy.

[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it. The full ver. just repeat the whole song again, that's why.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate. I'm not agree.
- Uh.. derp, you missed the Combo Colours. Cleared with grumd mod.

[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music. Nah, I like not curved sliders too. (Celldweller map)
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0Z
SPOILER
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
I will think about it.
00:29:810 (1) - Add Finish. Sounds odd.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner. Clearly readable
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :< Sorry but no.
00:59:538 (x) - Reduce the Volume to 40 50%, it's much too loud now. Nah, thanks.
00:59:538 (1) - Add Whistle. Yey.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW Done in another way.
01:01:662 (1) - Whistle here. Nah.
01:03:786 (1) - Whistle at the Start. ^
01:05:910 (1) - Whistle here. ^
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :< I don't like it.
01:14:936 (2) - The anchor slider is meh.. curve it. Meh.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2). Okay then.
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish. Slider? Also, no.-

[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp

Nothing followed here.

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
Thanks Stefan, I'll wait for my taiko mappers.
Coro
Topic Starter
Mercurial
Thanks Coro, waiting for Touche.
Touche

grumd wrote:

Taiko Oni
  1. 00:28:211 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This combo sounds weird, such a mix of double (ddkk) and single (dkdk) notes makes sense, but confuses. Optimal solution will be, in my opinion, changing 00:29:671 (12) - to kat. It still follows the music, compliments pitching up quite good and it is not so confusing. Pattern changed, I think it has more rhythm now.
  2. 01:26:618 (287,288,289,290,291,292,293,294) - such a kkkkkk spam sounds too noisy. It doesn't represent the song since it remains calm and bassy at that point. Place more dons there please. Ready, thanks.
  3. 01:44:140 (1) - Spinners don't make the same sense in taiko as in standard. I just have to spam my keyboard with a loud hitsound when song is fading out? Definitely no. You'd better just end it like Muzukashii does. Delete everything after 01:42:016. Deleted, putted a D in 01:44:140, thanks
This is a really nice mod for me, thank you so much grumd :D

Diffie: http://puu.sh/1nwgk
Nitojgrem

Stefan wrote:

Sorry that I cannot mod the CtB Diff. But I guess Nitojgrem will mod it somewhen. derp
You're blind, aren't you? I already did, derp... and I'm looking forward to see it ranked soon /o/
Touche

Stefan wrote:

[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.
Awawawawawwwwwwwww ♥ Thank you a lot! I've waiting for the check for my diff, but thanks for your opinion :3
Leorda
Do the IRC Modding

IRC Modding
17:40 Mercurial: Oh, hi.
17:41 Leorda: Hi Mercurial
17:41 Mercurial: /o/
17:42 Leorda: is there that i can do for you?
17:42 Mercurial: I'm asking you for a re-check as you said in my map before.
17:42 Leorda: oh ok!
17:43 Mercurial: Yay, thanks-.
17:44 Leorda: for "The Hospital" diff
17:45 Mercurial: yeah?
17:45 Leorda: 01:01:662 (1,2,3,4) - Make a zigzag pattern? So it makes a good looking pattern inside the combo?
17:46 Mercurial: http://osu.ppy.sh/ss/487399 Like this?
17:46 Leorda: yep
17:46 Mercurial: Okay n.n
17:47 Leorda: for "The Hell" diff
17:47 Leorda: 00:29:272 (6) - why whistle? it sounds noisy D:
17:48 Mercurial: 'cuz the song is more "noisy" there.
17:48 Leorda: oh I see
17:48 Leorda: 01:07:768 (5,1) - This spacing are too far, is this intentional?
17:48 Mercurial: Yep, it's like a jump between rhythm changes.
17:49 Mercurial: If you are not agree with that jump, I could replace it.
17:50 Leorda: 01:18:122 (5,6,7,8,1) - Make a pattern like this http://osu.ppy.sh/ss/487405
17:51 Mercurial: You mean, move a bit behind the slider.
17:51 Leorda: make it straight
17:52 Mercurial: http://osu.ppy.sh/ss/487409 tihs?
17:52 Mercurial: This*
17:52 Leorda: yaeh
17:52 Leorda: *yeah
17:52 Mercurial: Okay.
17:53 Leorda: one more issue
17:54 Leorda: Don't use gray combo color, because players sometimes confuse if the player was failed during multiplayer (I
17:54 Leorda: hope you know what I mean ==")
17:55 Mercurial: Yes, I know.
17:55 Mercurial: It's like "Oh, I failed..." then "No, I'M ALIVE, FUCK FUCK FUCK".
17:55 Leorda: yeah, something like that
17:56 Mercurial: Let me change the combo colour in every diff.
17:58 Mercurial: Updated.
17:58 Mercurial: Let me know what you think about the new combo colour
17:59 Leorda: ok
17:59 Leorda: did you already update?
17:59 Mercurial: Yep.
17:59 Leorda: ok
18:04 Leorda: pretty good

Bubbled
Topic Starter
Mercurial
Cristian

Mercurial wrote:

Me reí con eso.
-kevincela-
Go <3
Topic Starter
Mercurial
Yeeey! :3
Konei
Uii, late, although some mod ~


[The Hospital]

00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do


[The Hell]

00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this
00:28:741 (3) - Same as above^
00:51:042 - Same for this part as in "The Hospital"
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034


Well, see if you can use something of this :3

Good luck ~
Topic Starter
Mercurial

Konei wrote:

Uii, late, although some mod ~


[The Hospital]

00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty I can't see anything wrong here.
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~ It was suggested before, and no.
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do ^


[The Hell]

00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this That's all what I got, and I don't like nazi things.
00:28:741 (3) - Same as above^ ^
00:51:042 - Same for this part as in "The Hospital" Same as Hospital.
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034 Nah, it was intentional.


Well, see if you can use something of this :3

Good luck ~

Thanks for your mod.
jossieP
star and my message is not short
Stefan
This map has been deleted on the request of its creator. It is no longer available.
Go rank it!
Topic Starter
Mercurial

Stefan wrote:

This map has been deleted on the request of its creator. It is no longer available.
Go rank it!
Lol'd, thanks n.n
Touche
Waiting for a bat ;W;
Andrea
~The Hell~

01:10:157 (1,2) - Confusing change of spacing.

Just that and I'll rank ^^
Topic Starter
Mercurial
Spacing re-arranged.
Kurosanyan
Taiko mod~ (Oh god, no taiko combo colours on this ;_; Well I'll deal with it.)

[General]
  1. Move up the character on the taiko background and center it? We can only see half of it :/
[Super Touche]
  1. Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo...
  2. 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern.
  3. 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.
  4. 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easier
  5. 00:31:131 - After here it's 1/4 again.
  6. 00:31:795 (126) - d? Same reason than before.
  7. 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all
  8. 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all.
  9. 00:57:680 (231,232,233) - ddk? Same reason
  10. 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too.
[CQ Muzu]
  1. Please use SV 1,4 instead of 1,6. Not only because I think 1,6 is ugly and should be unrankable but because the Oni has 1,4 and a Muzu faster than an Oni doesn't make any sense.
  2. Remove the Soft and the 40% volume control points please. And I think you should make the sound louder (75%~90%) it's too much quiet.
  3. 00:00:600 (1) - Finish here? Because of the obvious drum sound.
  4. 00:02:724 (1) - ^
  5. 00:04:848 (1) - ^
  6. 00:06:972 (1) - ^
  7. 00:34:051 - to 00:42:547 - Same here for the finishes on claps.
  8. 00:51:042 - 01:08:034 - It's okay to make a slow break but it's way too long and boring. I think you should start to add more notes at 00:59:538 -
  9. 01:33:520 - to 01:42:016 - same again about the finishes on claps
By the way I highly doubt that my taiko mod is enough, you should have a check from at least 1 good taiko modder. Please.
Andrea
Call me once this is ready again.
Topic Starter
Mercurial
Thank you, Andrea :3
Touche

Kurosanyan wrote:

[Super Touche]
  1. Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo... Fixed, thanks
  2. 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern. ^
  3. 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.^
  4. 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easierI think k is better, cuz i changed the pattern (check the down line) and fits for the music by me
  5. 00:31:131 - After here it's 1/4 again. Fixed, sorry for the incorrect pattern
  6. 00:31:795 (126) - d? Same reason than before. Fixed, thanks
  7. 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all Fixed, thanks
  8. 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all. You know, it's better, thanks for it.
  9. 00:57:680 (231,232,233) - ddk? Same reason I make this with ddk before this mod, so... i use ddk (?
  10. 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too. I use kdddkkdd, so i do this change and i change a note too, thanks
Ready sir, thanks to Kurosanyan for this nice mod :3

Diffie: http://puu.sh/1oMEM
[Yue]

Mercurial wrote:

Al fín vieja.
Parece que me ganaras en rank ;__________;
Coro
all mods accepted~

copypaste this plz
osu file format v10

[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 1996
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 68034
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:CQ's Taiko Muzukashii
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BeatmapID:186681
BeatmapSetID:39256

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fetusTaikoBG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8565,530.973451327434,4,1,0,80,1,0
42547,-100,4,1,0,80,0,1
51042,-100,4,1,0,80,0,0


[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153

[HitObjects]
248,192,69,1,0,0:0:0
248,192,600,5,12,0:0:0
248,192,1131,5,0,0:0:0
248,192,1264,1,0,0:0:0
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248,192,51042,1,4,0:0:0
248,192,52104,5,8,0:0:0
248,192,53166,5,0,0:0:0
248,192,54228,5,8,0:0:0
248,192,55290,5,0,0:0:0
248,192,56352,5,8,0:0:0
248,192,57414,5,0,0:0:0
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168,192,60069,1,0,0:0:0
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Topic Starter
Mercurial
We're ready to go.
Andrea

Mercurial wrote:

We're ready to go.
Roger, I'm here for that.

Ranked~
Stefan
First!
Topic Starter
Mercurial
<3 /me loves Andrea
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