I'm too surprised to see this Taiko Mods.
Thank you Guys ! <3
Thank you Guys ! <3
Thanks Steven~ZHSteven wrote:
00:11:219 (3,4,5,6) – as I mention before, I think you need to make the spacing here bigger, (fixed)
http://osu.ppy.sh/ss/253934
00:12:281 (3,4,5,6) -^ (fixed)
00:28:741 (1,2,3,4,5,6,7,8) –same , try to use bigger spacing. (my purpose was making a slight curve)
00:34:051 (1) –00:41:485 (1) – donno why but I think here is wired.. note not follow the song? (I'll keep those hold-sliders, the melody is too quiet at that section, and I think that's the best option there without a break time)
00:45:733 (1,2,3,4) – ctrl+R, and then I suggest put an increasing spacing here. Like (yeah, I like that)
http://osu.ppy.sh/ss/253942
00:51:042 (1) –boring starts from here. Increase spacing, or you can try something difference. I suggest put some note like this:
http://osu.ppy.sh/ss/253949 (I'll keep it, the melody doesn't allow to put a bigger spacing though)
01:22:370 (8,9,10,11) –why there is a decrease in spacing? I thought here should use inceasing… (there's already an increasing o.o)
01:38:830 (3,4,5,6,7,8,9,10,1) –make a decrease in spacing like previous pattern? (fixed)
With such a calm song (113 BPM) it's really hard to make an WTFISTHISJUMP song. I tried to adjust to the melody, sorry if it's not as hard as expected ^^ZHSteven wrote:
My suggestion: come on, this is a insane CTB diff right? You don’t need to place to many small moving like this, try to be more audacious. (Take note that I am not meaning insane jump everywhere is good, but just please put something fit the flow of the whole map, that will make the map much more enjoyable,)
No te olvides de incluir la modificación en mi diff :piMercurial wrote:
Fuck, so much Mod.
Lo modificaré mañana :yao:
Kurisuchianu wrote:
Taiko mod as requested
General
• SLIDER VELOCITY EN 1.6... dejalo en 1.4, no lo pense de ti e.e el SV estaba bien en 1.6, deja probarlo en 1.4 o.o EDIT: Está mejor, pensé que el 1/6 no se leería bien
• Volumen a 90% Hecho :3
Map
• 00:31:308 (123) - Borra la nota Hecho
• 01:20:246 (351,352,353,354,355) - Reverse Hecho, no lo había pensado
• 01:23:299 (369) - Katsu Fixed
Todo lo que vi.
Vas bien, mejorando, pero tienes que darte cuenta en esas minimas cosas ok?. Muchas gracias mi negrazo <3 te pasaste
Hechos ambos mods, se los agradezco a ambos <3Kei wrote:
Y eso es todo. o/ Muchas gracias señorita Kei >w< <3
- [Super Touche's Taiko]
- Me parece mejor si le bajas la slider velocity a 1.40 ya que la canción no es rápida. Es de apenas 113 BPM. En mi opinión se siente mejor. :3 Hecho :3
El Kiai es tan divertido de jugar~ me gusta. c: Gracias >//////< /
El resto que no escribí, es porque planeo re-mapear esa parte, ya que HASTA YO la considero horrible.Kei wrote:
Mod!
- General
Creo que así está bien :3
- Siento que el offset está algo mal.. como que el metrónomo se escucha tarde en algunas partes. Tal vez deberías postear en el thread de timing help para que te lo revisen otra vez por si acaso. Creo que el timing está bien, de cualquier manerá aceptaré tu sugerencia :3
- No le vas a agregar ni un custom combo colour al mapset? Me llamó la atención porque tus dificultades tienen nombres que reflejan la canción o el juego pero no pusiste colores de combo que también lo hagan.
- [The Hospital]
- Como es la dificultad más fácil, te sugiero bajar la OD 1 tick. Spinners como 00:49:980 (1) son algo cortos y apenas dan 4000 puntos con autoplay. Bajado en 1 el OD
- Oigo los samples muy altos. Es como que tapan la música. Te sugiero bajar el volumen. Lo pensaré más adelante.Lo dejaré tal cual, y pensaré lo del slider.
- 00:13:874 (3) - Para que se vea mejor y como te da el distance snap podrías mover esta nota en el lugar donde estaba el slider anterior (1) y rehacer un poco el pattern, tal vez así:
Lo siento, no veo nada ahí.- 00:14:936 (5,6) - Este combo es algo largo para una Normal. Te sugiero que reemplazes estas dos notas con un slider para reducir el número de combo. Meh
- 00:17:591 (2) - Estaba sorprendida de que hiciste sliders curvos pero era de esperarse: Les alineaste los puntos de manera recta LOL. HAHAHAHAHAHAHA, todos tenemos un comienzo :3
- 00:19:184 (1) - Y si mueves esta nota en donde estaba la nota anterior 00:17:060 (1)? Meh
- 00:28:211 (1) - No me gusta el hecho de que empezaste este spinner aquí. Es muy largo y creo que no es necesario que sea tan asi. Esto podría cansar al jugador.. además.. como pusiste dos notas después, al tener el jugador la mano cansada tal vez le costaría cliquearlas bien. Creo que es mejor si comienzas el spinner en 00:29:803 y mappeas el espacio que quedó vacío. As you wish, my master :3
- 01:02:724 (3) - Ya que alineaste a la nota (2) con la (3), te sugiero que hagas lo mismo con esta nota (alinearla con 01:01:662 (1)) para que se vea mejor. Meh.
Si no pensás agregar una Easy, deberías simplificar un poco esta dificultad ya que es la más fácil de todo tu mapset. Realmente no tengo nada más para decir. Los combos parecen estar bien. Solo tenés que hacer patterns como los que te sugerí para evitar que se superpongan notas y también para que así termine viéndose mejor el diseño. Ah si, deberías usar grid level 4 para mejorar las formas de algunos sliders como por ejemplo la forma del slider 01:14:936 (2).
- [The Hell]
- 00:16:795 (7) - Un finish al final de este slider queda bien con la música. De hecho te faltan muchos finishs así. No te digo nada más y te dejo a tu criterio todo sobre hitfinish a ver si te gusta como suena, para así después los pones vos mismo. Clap removido, Finish agregado.
- 01:00:600 (6) - Spacing.
- 01:00:865 (7,8,9) - Para mejorar este pattern, te sugiero que selecciones las notas 01:00:069 (3,4,5), las copies y las voltees horizontalmente. Quedaría así:
No hay una imagen ahí, pero hice lo que dijiste :3- 01:04:848 (5,6) - Ultra nazi: no son exactamente iguales los sliders. No es realmente necesario que lo hagas pero podrías copiar el primer slider y reemplazar el siguiente con ese para que sean iguales. As hell, gracias pero no.
- 01:05:910 (1,2) - Te sugiero que muevas estas notas a alguna otra parte porque están tapadas por los sliders anteriores. Meh
- 01:06:972 (5,6,7,8) - Jump grande para una Hard. No tenés una Insane y entiendo pero aun así lo siento muy grande. Deberías reducirlo un poco. Consideralo hecho :3
- 01:10:821 (6,7) - No entiendo este jump. La canción no cambió en nada, por eso no entiendo el por qué de jump aquí (además que lo siento algo grande para una Hard). Lo tomaré como sugerencia a futuro.
- 01:11:750 (9) - Claps suenan bien aqui imo.
- 01:12:945 (2) - Para que se vea mejor deberías mover esta nota en donde estaba la nota anterior (10).
- 01:14:405 (3) - De nuevo te sugiero mover esta nota a donde estaba la nota anterior (3).
- 01:15:998 (9) - Claps?
- 01:18:122 (6,7,8,9) - Este pattern se ve feo y podría ser confuso. Digo feo porque la nota (6) sí queda en donde estaba el final del slider anterior, pero la nota (7) no queda stackeada. Te sugiero mover este stream a alguna otra parte.
- 01:19:582 (4) - Claps al final?
- 01:21:706 (5) - ^ Claps.
01:23:963 (6) - ^- 01:24:494 (8,9,10,11) - Lo mismo que te dije arriba sobre 01:18:122.
- 01:25:954 (4) - Claps al final?
- 01:28:078 (4) - ^
- 01:30:202 (4) - ^
- 01:31:396 (1) - ^
- 01:31:662 (3) - ^
- 01:32:060 (5) - ^
- 01:32:326 (6) - Este whistle suena muy random. Te sugiero quitarlo. No se si sigue tu pattern de whistles porque no lo entiendo muy bien. Además, si seguiste el pattern de claps que te dije arriba, suena mejor sin este whistle.
Espero que lo de las claps te haya servido. Como te dije, no entiendo mucho tus whistles así que mejor no digo nada LOL. Tenés que hacer patterns mas "limpios" (tratar de que notas no se superpongan y todas esas cosas).Y eso es todo. o/
- [Super Touche's Taiko]
- Me parece mejor si le bajas la slider velocity a 1.40 ya que la canción no es rápida. Es de apenas 113 BPM. En mi opinión se siente mejor. :3
El Kiai es tan divertido de jugar~ me gusta. c:
Si Tuve Una Pequeña Confusion Disculpame Por Eso Espero Y Te Sea UtilMercurial wrote:
Mirá, los sliders no simétricos no son unrankables, blablabla stuff.
Gracias de todas maneras, veo que arreglo después.
-OkuRock- wrote:
Hola Mercurial No Importa Si Hago Este Mod En Español Español !
The Hospital
00:11:750 (1,2) - Mas Simetricos Porfavor Asi
00:14:936 (1) - ^
SPOILERAdded.Esta Es Solo Una Idea Esta Parte Quedaria Mas Simetrica Y Mas Ordenada Toma El Consejo Si Te Parece
00:19:715 (2) - Lo Mismo Hazlos Mas Simetricos
00:28:211 (1) - ^
01:23:963 (2) - En Este Slider El Ultimo Punto Que Lo Forma Esta Afuera, Arreglalo
01:27:680 (2) - Me Parece Que Para Formar Un Slider Tan Pequeño Hayas Usado Demasiados Puntos Queda Sin Simetria Igual Que Arriba
Sí, ¿por qué no?
The Hell
00:10:688 (1) - Simetria Simetria X.X
Bueno En Lo Que Cabe Esta Muy Bien Tu MAP Son Solo Pequeños Detalles Pero Se ARREGLAN MUCHA SUERTE
Pronto Sera Rankeado Ya Lo Veraz :3! Espero TE haya Ayudado Mi Pequeño MOD
(Si No Le Fue Util NO DE KUDOSU.)
Deni wrote:
----------------------------------------------------------------------------------------------
General
Folder seems fine
Only little mod because I can't mod taiko or ctb xD
The Hospital
00:24:494 (2) - Add Finish Yep, thanks. Yeah, Thanks.
00:25:556 (1) - Remove Finish
01:10:157 (1,2,3,4) - You could make this part more silent ...
01:12:281 (1,2) - And this one louder..
The Hell
The same here with the silent and louder parts.
I don't think whistle fits to this song and it would be fine without it..
00:51:042 - Soft hitsounds fit good for that little part
If you have any questions contact me ingame or via pm.
I'd say it's a [Platter], but I don't usually put the name of the difficulty if there's just 1 CTB diff in the mapset. Anyway, the name was Mercurial's idea, so let me know if you want to change it or not.-Bakari- wrote:
[Deif's Catch the Meat]
- Let us know that this diff is [Rain] or [Overdose]. players will want to know it before start playing. o3o
osu file format v10
[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 0
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:Deif's Catch the Meat
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz
BeatmapID:142489
BeatmapSetID:39256
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fetusBG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Thank you.BeatofIke wrote:
Hello Mercurial! Request from my modding queue!
[Da Hospital]
00:12:812 (2,3) - Hmm.. try moving this slider at x:212 y:152, so you can stack circle 3 with the prevoius slider 1 at 100:11:750 (1). Sure
00:11:750 (1) - If fixed above, be sure to adjust this spacing. ^
01:19:184 (2) - A bit too curved slider. Make this slider verticaly straight? Neh, I like that way.
00:47:857 (2,3) - These hitcircless are not symmetical. Fixed.
01:05:910 (1) - Move this hitcircle at x:372 y:268, so it can flow well with my next suggestion. Fixed
01:06:441 (2,1,2) - I suggest readjusting this pattern to something like this (I love blanklets :3):SPOILERThanks for the codes :3308,332,66441,2,0,B|256:364|204:332,2,110,8|0|8,0:0|0:0|0:0,0:0:0
256,260,68034,5,0,0:0:0
204,188,68565,2,0,B|256:156|308:188,1,110,8|2,0:0|0:0,0:0:0
[Da Hell]
00:43:343 (3,4) - Blanklet this slider with the next slider end of slider 4? nope.avi Sorry but I like my way.
01:18:122 (5,6,7,8) - Not Straight! Was this intentional? You seem to do the same thing at 01:24:494 (5,6,7,8) and 01:30:998 (6,7,8) so yeah. Both are intentional.
Nice, short, and simple map indeed! Good Luck!
MoodyRPG wrote:
Si escuchas el tema, se parece a la de "For Whom to Bell Tolls" de Metallica, just saying.
GeneralThe Hospital
- • Nada encontrado
¿Cómo no? :3
- - 00:48:918 (4) - Para seguir tu patron de combos, añade uno aqui y remuevelo de aca 00:49:449 Added.
- 00:59:538 - 01:07:503 - Esta parte suena fuerte ya que es muy silenciosa, deberias añadir un timing section y ponerle un soft-hitsound
The HellYo la veo bien.
- -- 00:42:547 - 00:51:042 - No me gustaron estos whistles que pusistes en esta seccion la verdad, es solamente un comentario no mas Hay que agregarle dramatismo al asunto (?
- 00:59:538 - 01:07:503 - Misma sugerencia Misma respuesta de la otra diff.
- 01:18:388 (7) - Esta nota esta como un poco chueca si no me equivoco, deberias hacerla mas straight este stream
Buen tema que escogistes, la verdad me gusto mucho pero hay pocas dificultades u.u pero bueno ojala esto sea rankeado, buena suerte Mercu
Y U NO MOD THE TAIKO ;_;Mercurial wrote:
None followed, but thanks for trying <3
Also, still waiting for taiko mods.
18:23 Nitojgrem: okay, then mod I guess? ... first of all: it IS atleast a Platter xD ... not like Drafura's for instance >>"
18:24 Deif: Yes... Drafura's diff name was a misunderstanding ^^"
18:26 Nitojgrem: okay.. well, in general the diff is defenetly okay... so let's what I can find (if I can D:)
18:27 Nitojgrem: 00:23:432 (1,1) - idk, blue 1 one to the left and red 1 one to the right for a bit more challenge in that little jump?
18:29 Deif: 1 or 2 grids each?
18:29 Deif: Dunno... Maybe with 1 could be enough for this diff
18:30 Nitojgrem: just 1 was meant, 2 would make it too hard
18:30 Deif: Ok, done
18:32 Nitojgrem: 00:30:069 (2,4) - maybe one to the left? (I suggest this mostly because I dislike the jump from 1 - 2, it's a bit far imo (but it could also
18:32 Nitojgrem: be that I just want to make it too easy D:) and then the 4 is just for consistency)
18:33 Deif: Yes! Finally someone pointed out that jump \:D/
18:33 Nitojgrem: oh, you waited for that? xD
18:34 Deif: I'll try to move them with Grid Level 3, to keep the symmetry with the Y-axis
18:34 Nitojgrem: good, do that :3
18:36 Deif: Ok, now it should be easier to handle ^^
18:38 Nitojgrem: okay... 00:32:857 (8,1) - I dislike the "transition" (I don't want to say jump) between 00:32:857 (8,1) - . I though about putting these
18:38 Nitojgrem: 00:31:927 (1,2,3,4,5,6,7,8) - one to the left but then I kinda dislike the transition between 00:31:795 (7,1) - D:
18:39 Nitojgrem: maybe I just think too complicated >_>
18:41 Deif: How about this? http://osu.ppy.sh/ss/482347
18:42 Deif: I've moved those couple notes a bit to the right, to make a similar transition 00:32:857 (8,1) - than 00:31:795 (7,1) -
18:44 Nitojgrem: yeah, I'd say it looks better...
18:50 Nitojgrem: huh, I'm not that sure about this jump 00:46:529 (4,1) - :/ I'm thinking about if it should be a hyperjump because of the music and at
18:50 Nitojgrem: the same time I think that it doesnt't look good if the jump between 00:46:529 (4,1) - is a "straight line"
18:53 Nitojgrem: and then I disconnect... >_> did you answer or still tested?
18:53 Nitojgrem: ah, tested, I see o:
18:54 Deif: I did it, I hope it's not too difficult http://osu.ppy.sh/ss/482358
18:55 Deif: I can use it in the mirrored pattern later prolly
18:56 Deif: No, better not. A HDash isn't generated, and the resulting dash is hard
18:57 Nitojgrem: oh yeah, and I would call it almost one of these wonderful pixeljumps...
18:57 Deif: orz
19:04 Nitojgrem: well, a solution of this is hard... I don't want to suggest to put each slider one grid more outwards because that feels stupid by playing.
19:05 Nitojgrem: *and doesn't fit as well
19:06 Deif: Just let's leave it like that by now...
19:06 Nitojgrem: okay (you mean with no changes, right?)
19:06 Deif: Yes yes
19:07 Nitojgrem: good
19:10 Nitojgrem: 01:08:034 (1,2) - I like this jump ;3;
19:10 Deif: >w<
19:17 Nitojgrem: and then I got my pizza... err, back to mod... D:
19:18 Deif: lol don't worry ^^
19:19 Nitojgrem: okay, one thing I disliked all the time (since I played it the first time) is that these notes 01:36:706 (3,4,5,6,7,8,9,10,1) - are as well as
19:19 Nitojgrem: 01:34:582 (3,4,5,6,7,8,9,10,1) - are on the left side. Idk, but I'd like it more to see it on the right side which is pretty difficult because of
19:19 Nitojgrem: the 01:36:175 (2) -.
19:19 Deif: I'll re-arrange them right now. They were originally as you mentioned
19:19 Nitojgrem: oh, okay ô.ô
19:23 Nitojgrem: Otherwise I'd say I'm done here. As said at the beginning, this diff is good ;_;
19:24 Deif: It's symmetric now, I had to touch a bit that curve http://osu.ppy.sh/ss/482398
19:25 Deif: The same pattern is copied later
19:26 Deif: Ok, upload the log and I'll do the same with the changes
19:27 Nitojgrem: "a bit"... that doesn't look anymore like a curve xD ... but well, I'm not sure if I like that or the curve more :/
19:27 Nitojgrem: in the end it's up to you^^
19:28 Nitojgrem: but okay...
19:28 Deif: http://osu.ppy.sh/ss/482401 more or less...
19:30 Nitojgrem: well, if you see it like that... yeah o:
I try to clean my Queues to mod it. ;w;T o u c h e wrote:
Y U NO MOD THE TAIKO ;_;Mercurial wrote:
None followed, but thanks for trying <3
Also, still waiting for taiko mods.
osu file format v10
[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 0
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:Deif's Meat Platter
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BeatmapID:142489
BeatmapSetID:39256
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Meatboy2.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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352,272,83299,1,0,0:0:0
432,192,83565,1,0,0:0:0
288,272,83830,1,0,0:0:0
224,272,83963,1,8,0:0:0
304,192,84229,1,0,0:0:0
160,272,84494,1,8,0:0:0
112,224,84627,1,0,0:0:0
32,304,84760,1,0,0:0:0
80,240,84892,1,0,0:0:0
256,192,85025,5,8,0:0:0
160,112,85291,1,0,0:0:0
112,64,85423,1,0,0:0:0
256,64,85689,1,0,0:0:0
400,64,85954,1,0,0:0:0
352,112,86087,1,8,0:0:0
256,192,86353,1,0,0:0:0
96,240,86618,1,8,0:0:0
128,288,86751,1,0,0:0:0
224,272,86884,1,0,0:0:0
192,320,87016,1,0,0:0:0
256,192,87149,5,8,0:0:0
352,272,87415,1,0,0:0:0
400,320,87547,1,0,0:0:0
256,320,87813,1,0,0:0:0
112,320,88078,1,0,0:0:0
160,272,88211,1,8,0:0:0
256,192,88477,1,0,0:0:0
416,144,88742,1,8,0:0:0
384,96,88875,1,0,0:0:0
288,112,89008,1,0,0:0:0
320,64,89140,1,0,0:0:0
256,192,89272,5,8,0:0:0
128,192,89538,1,0,0:0:0
64,192,89670,1,0,0:0:0
256,192,89936,1,0,0:0:0
384,192,90201,1,0,0:0:0
448,192,90334,1,8,0:0:0
256,192,90600,1,0,0:0:0
128,112,90865,1,8,0:0:0
144,112,90998,1,0,0:0:0
176,112,91131,1,0,0:0:0
224,112,91263,1,0,0:0:0
384,112,91396,5,8,0:0:0
368,112,91529,1,0,0:0:0
336,112,91662,1,0,0:0:0
288,112,91795,1,0,0:0:0
48,192,92060,1,0,0:0:0
288,192,92326,1,0,0:0:0
352,192,92458,1,8,0:0:0
104,192,92989,1,8,0:0:0
408,192,93520,5,12,0:0:0
32,192,94051,1,8,0:0:0
480,192,94582,1,8,0:0:0
416,192,94715,1,0,0:0:0
368,192,94848,1,0,0:0:0
320,192,94980,1,0,0:0:0
288,192,95113,1,8,0:0:0
272,176,95246,1,0,0:0:0
288,152,95379,1,0,0:0:0
256,136,95511,1,0,0:0:0
96,192,95644,5,8,0:0:0
480,192,96175,1,12,0:0:0
32,192,96706,1,8,0:0:0
96,192,96839,1,0,0:0:0
144,192,96972,1,0,0:0:0
192,192,97104,1,0,0:0:0
224,192,97237,1,8,0:0:0
240,176,97370,1,0,0:0:0
224,152,97503,1,0,0:0:0
256,136,97635,1,0,0:0:0
416,192,97768,5,8,0:0:0
32,192,98299,1,12,0:0:0
480,192,98830,1,8,0:0:0
416,192,98963,1,0,0:0:0
368,192,99096,1,0,0:0:0
336,192,99228,1,0,0:0:0
112,192,99361,1,8,0:0:0
176,192,99494,1,0,0:0:0
224,192,99627,1,0,0:0:0
256,192,99759,1,0,0:0:0
480,192,99892,5,8,0:0:0
256,192,100423,1,12,0:0:0
32,192,100954,1,8,0:0:0
96,192,101087,1,0,0:0:0
144,192,101220,1,0,0:0:0
176,192,101352,1,0,0:0:0
400,192,101485,1,8,0:0:0
336,192,101618,1,0,0:0:0
288,192,101751,1,0,0:0:0
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32,192,102016,5,12,0:0:0
256,192,102281,12,0,107326,0:0:0
Don't worry, i can wait <3Stefan wrote:
I try to clean my Queues to mod it. ;w;T o u c h e wrote:
Y U NO MOD THE TAIKO ;_;
Corto el mod pero preciso y güeno, graziaz <3Agka wrote:
touche pidio un mod
ya que soy flojo aqui va el post, para variar puras sugerencias
[Super Touche's Taiko Oni]
00:07:635 (25) - d Se oye mejor con el k, así que no
00:08:564 (30) - D No lo había pensado, gracias
01:25:025 (379,380,381,382) - kddk ^
remover 1/6s para facilitar DTeros El DT sigue siendo facil con los 1/6, al menos a mí me salieron
y quizá 1.6 sv :NO:, el map queda bien así
esop gl
flojeraMercurial wrote:
Agka, por qué no modeás también la otra taiko diff?
Thanks Nito for your CtB Mod n.n
[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153
I'll wait for Deif response.Taris wrote:
Pretty old map~ Let's see if I find things.
[The Hospital]
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Use Whistle instead of clap, It sound much better imo, Hell answer.
00:34:051 - Break here seems weird. add a note to 00:36:175 00:38:299 00:40:423 I don't think so.
[The Hell]
00:47:857 (3) - Better you reverse this (Ctrl+G) and make a blanket on the next note I don't feel it fits.
00:49:980 (3) - ^ ^
00:59:538 (1,2,3,1,2,3,4,1,2,1,2) - Same in other diff No, thanks. I like my hitsounding.
Hope this helps~
grumd wrote:
— OverallSorry but I won't, 'cuz the owners of the game are called "Team Meat".
- Quite a strange behaviour with kiai times. It differs only in Taiko Oni. You should consider either making Muzu kiai the same as Oni, or Oni's kiai the same as everywhere else. It just makes no real sense to set different kiai time only in one of the taikos. I'll wait for my taiko guest mappers.
- You should try to add some combo colors. Standard ones are too bright and odd. Try these:
SPOILERI like them, added.[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153- Tags: touche danny baranowsky deif catch the beat ctb imercurial coroquetz steam xbox 360 team meat
Remove the last one, "meat", it already appears in Source field.
The HellBetter :3
- Many encircles in this diff are done quite badly. You should pay more attention to this, esthetically this diff can look much better.
For, example, 00:09:361 (2,3) - should look at least like this: http://osu.ppy.sh/ss/483173 Done in another way.
Try to revise all encircles and make them as good as you can.- 00:30:865 - Here, another rhythm can follow the music better (with 1/8s): http://osu.ppy.sh/ss/483180 I'll leave it as your suggestion, but I will change it again if someone poke it.
I still doubt if it will play good though, but try it, you may like this way.- 00:44:671 (1,2,3,4,5) - This combo is massively overlapped (look: http://osu.ppy.sh/ss/483181 http://osu.ppy.sh/ss/483202), I'd suggest to rearrange it. Done
- 01:10:157 (1,2) - This spacing looks like 1/2, but it is 1/4. This is confusing, so you'd better place it at 0.8x as everywhere later (e.g. 01:14:803 (2) - ) Done
- 01:24:494 (5,6,7,8,1) - Try this shape: http://osu.ppy.sh/ss/483203
The Hospital
- 00:42:547 (1) - Oh wow, this is quite bad! Such a fast speedup is too confusing for beginners. Try not to use anything beyond ~1.2x in the easiest diff. So, redo the kiai time with less speedup please. It's not that hard, and I like the challenge to the beginner players. Also, one of my newbie friends cleared this without problems.
- Reduce OD and HP, they are too high, compared to AR. Since this is the most easiest diff, I'm not agree.
Taris wrote:
[Deif's Meat Platter]
You should decrease the AR down by 1 tick, It feels much better with the lowish BPM (Disagreed. It's much easier to read with AR8)
00:28:476 (7,8) - You should make these notes stand out, They are the high notes, You can put a jump or put in a interesting way up to you. (The dash is already placed in (8,1). I don't see necessary to introduce another one of that kind in a Platter)
00:29:272 (5) - ^ (Same)
00:22:104 (5,1) - Hyperdash / Jump definitely (Introduced a lil jump)
00:32:989 (1) - ^ (There's already a dash (8,1))
00:29:272 (5) - ^ (Not necessary , and it'd break the aesthetic of the stream)
grumd wrote:
- CtB
- 01:08:034 (1) - This note in-game is red (hyperdashed or something), 01:08:963 - this too. But similar sound at 01:08:697 - is not, it would be nice to make a jump out of this one too maybe? (I've understood why you said it and I agree. But if I apply your suggestion, a double HDash would be created between (A,B), which are separated by 1/2; and (B,C), separated by 1/4 in the timeline. That'll imply 2 consecutive HDashes with rhythm change, and I don't think that'll be a good idea for a Platter)
- 01:12:281 (1,2,3,1) - The same here. (Same as before)
348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
Thanks Stefan, I'll wait for my taiko mappers.Stefan wrote:
Oh Super meat Boy.
[General]
- Why is the (Cut Ver.) in the Title? It sounds like it just loops and this is not a reason to set (Cut Ver.) behind of it. The full ver. just repeat the whole song again, that's why.
- You can derp me so much you want, but the Timing feels too early. With (at least) +7ms it's much more accurate. I'm not agree.
- Uh.. derp, you missed the Combo Colours. Cleared with grumd mod.
[The Hospital]
00:21:315 (1,2) - Make them curvy. Somehow I don't think that anchor sliders fits here with the Music. Nah, I like not curved sliders too. (Celldweller map)
00:25:563 (1,2,3,4,1,2) - Change it to this, you would hold the Distance and it has a better flow. http://puu.sh/1nf0ZSPOILERI will think about it.348,248,25563,5,4,0:0:0
300,320,26094,1,8,0:0:0
212,336,26625,1,0,0:0:0
149,273,27156,2,0,B|99:248|75:194,1,110,8|0,0:0|0:0,0:0:0
75,106,28218,2,0,B|99:51|148:27,1,110,8|0,0:0|0:0,0:0:0
148,28,29279,1,8,0:0:0
00:29:810 (1) - Add Finish. Sounds odd.
00:32:996 (1) - Move it at x:256,y:280, since there is a Spinner before the Hitburst will overlap at the Circle and it could be hard to read for Beginner. Clearly readable
00:34:058 (2) - Move it at x:256,y:104, for a better transistion. Stacking is quite boring. :< Sorry but no.
00:59:538 (x) - Reduce the Volume to4050%, it's much too loud now. Nah, thanks.
00:59:538 (1) - Add Whistle. Yey.
01:00:069 (2) - Move the 2nd white Slidertick at x:120,y:132 and the last at x:180,y:156. It's a better blanket. http://puu.sh/1nfbW Done in another way.
01:01:662 (1) - Whistle here. Nah.
01:03:786 (1) - Whistle at the Start. ^
01:05:910 (1) - Whistle here. ^
01:12:281 (1) - Why no Finish like at 01:08:034 (1) ? :< I don't like it.
01:14:936 (2) - The anchor slider is meh.. curve it. Meh.
01:19:184 (2) - The curve let it makes a bit crooked and crappy.. just make it like 01:17:060 (2). Okay then.
01:31:396 (1) - I know that a Slider should end at the Downbeat, but if you extend it to 01:34:051, this sounds epic, especially because of the Finish. Slider? Also, no.-
[The Hell]
00:55:290 (1) - Whislte at the Start.
00:59:538 (1) - ^
01:01:662 (1) - ^
01:03:786 (1) - ^
01:05:910 (1) - ^
01:10:556 (2) - Move it to the white Tick, the Rhythm sounds way better as the current one.
01:14:936 (2) - ^
01:26:883 (7) - Replace it for Circles.
01:31:396 (1) - Same thing like in the Hospital. derp
Nothing followed here.
Sorry that I cannot mod the CtB Diff.But I guess Nitojgrem will mod it somewhen. derp
I will recheck The Hell and Oni in some days, since I don't know that I am done here.
This is a really nice mod for me, thank you so much grumdgrumd wrote:
Taiko Oni
- 00:28:211 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This combo sounds weird, such a mix of double (ddkk) and single (dkdk) notes makes sense, but confuses. Optimal solution will be, in my opinion, changing 00:29:671 (12) - to kat. It still follows the music, compliments pitching up quite good and it is not so confusing. Pattern changed, I think it has more rhythm now.
- 01:26:618 (287,288,289,290,291,292,293,294) - such a kkkkkk spam sounds too noisy. It doesn't represent the song since it remains calm and bassy at that point. Place more dons there please. Ready, thanks.
- 01:44:140 (1) - Spinners don't make the same sense in taiko as in standard. I just have to spam my keyboard with a loud hitsound when song is fading out? Definitely no. You'd better just end it like Muzukashii does. Delete everything after 01:42:016. Deleted, putted a D in 01:44:140, thanks
You're blind, aren't you? I already did, derp... and I'm looking forward to see it ranked soon /o/Stefan wrote:
Sorry that I cannot mod the CtB Diff.But I guess Nitojgrem will mod it somewhen. derp
Awawawawawwwwwwwww ♥ Thank you a lot! I've waiting for the check for my diff, but thanks for your opinion :3Stefan wrote:
[Oni]
Nothing to say.. seriously, it's a great Diff. The only thing I have to complain is that your Diff is longe as the Muzukashii, but this is just my Opinion. It's fine for now.
Me reí con eso.Mercurial wrote:
Konei wrote:
Uii, late, although some mod ~
[The Hospital]
00:45:733 (3) - This "very" curve flows a bit bad imo. Following Sliderball is kinda mouse kicking to play and so I'd like to reduce the amount of bouncing in this Slidershape. Think if this could get good with your difficulty I can't see anything wrong here.
00:59:538 - In general I quite feel that this part could use whistles to follow with the piano. Imo, the bg has very nice piano playing, which could be very good emphasized by whistles, try it ~ It was suggested before, and no.
01:19:184 (2) - To be honest, I guess this Slidershape doesn't really look good. Nor does it play in a very other way than just a strange Slider would do ^
[The Hell]
00:27:414 (3) - This is quite no stacked perfectly with 1 http://puu.sh/1nVfb Just a nazi, but could be better fixing this That's all what I got, and I don't like nazi things.
00:28:741 (3) - Same as above^ ^
00:51:042 - Same for this part as in "The Hospital" Same as Hospital.
01:12:281 (1) - I guess you will want to add a finish here as you added it on the same sound on 01:08:034 Nah, it was intentional.
Well, see if you can use something of this :3
Good luck ~
Ready sir, thanks to Kurosanyan for this nice mod :3Kurosanyan wrote:
[Super Touche]
- Why is the kiai time only different on this map? And it's on a quiet part, doesn't fit for a kiai time imo... Fixed, thanks
- 00:13:343 (50) - Should be d instead of k imo. Fitting to the music and drums and fitting with the next pattern. ^
- 00:19:449 (76,77,78,79,80) - ddkkd? Same reason, more fitting to the music imo.^
- 00:31:131 (121) - d? Fitting to the music and makes the whole pattern easierI think k is better, cuz i changed the pattern (check the down line) and fits for the music by me
- 00:31:131 - After here it's 1/4 again. Fixed, sorry for the incorrect pattern
- 00:31:795 (126) - d? Same reason than before. Fixed, thanks
- 00:55:556 (220,221,222) - ddk? dkk doesn't fit at all Fixed, thanks
- 00:56:352 (224,225,226,227,228) - kkddk? Still the same reason, doesn't fit at all. You know, it's better, thanks for it.
- 00:57:680 (231,232,233) - ddk? Same reason I make this with ddk before this mod, so... i use ddk (?
- 01:26:618 (387,388,389,390,391,392,393,394) - kdddkddd? Better pattern and sounds better too. I use kdddkkdd, so i do this change and i change a note too, thanks
Parece que me ganaras en rank ;__________;Mercurial wrote:
Al fín vieja.
osu file format v10
[General]
AudioFilename: Super Meat Boy It Ends (Indie Game Music HD).mp3
AudioLeadIn: 1996
PreviewTime: 42585
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
Bookmarks: 68034
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:It Ends (Cut Ver.)
TitleUnicode:It Ends (Cut Ver.)
Artist:dB soundworks
ArtistUnicode:dB soundworks
Creator:Mercurial
Version:CQ's Taiko Muzukashii
Source:Super Meat Boy
Tags:Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BeatmapID:186681
BeatmapSetID:39256
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fetusTaikoBG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
8565,530.973451327434,4,1,0,80,1,0
42547,-100,4,1,0,80,0,1
51042,-100,4,1,0,80,0,0
[Colours]
Combo1 : 213,135,83
Combo2 : 255,55,55
Combo3 : 153,153,153
[HitObjects]
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Roger, I'm here for that.Mercurial wrote:
We're ready to go.