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dB soundworks - It Ends (Cut Ver.) [Taiko|CatchTheBeat|Osu]

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Total Posts
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Topic Starter
Mercurial
This beatmap was submitted using in-game submission on domingo, 11 de noviembre de 2012 at 03:20:50 p.m.

Artist: dB soundworks
Title: It Ends (Cut Ver.)
Source: Super Meat Boy
Tags: Touche Danny Baranowsky Deif catch the beat ctb iMercurial CoroQuetz Steam XBOX 360 Team Meat
BPM: 113
Filesize: 3173kb
Play Time: 01:42
Difficulties Available:
  1. CQ's Taiko Muzukashii (4,69 stars, 325 notes)
  2. Deif's Meat Platter (5 stars, 441 notes)
  3. Super Touche's Taiko Oni (4,83 stars, 466 notes)
  4. The Hell (4,91 stars, 174 notes)
  5. The Hospital (2,21 stars, 79 notes)
Download: dB soundworks - It Ends (Cut Ver.)
Information: Scores/Beatmap Listing
---------------
Haters gonna Hate.
Meat Boys gonna Meat.


The Hospital / Normal
The Hell / Hard
Super Touche's Taiko Oni by Touche
Taiko Muzu by CoroQuetz
Deif's Meat Platter by Deif

Let's go and save your Bandage Girl :3

Happy aniversary ♥

Facts
1 favourite before ranking.
2nd map that took more than half year to rank it.
First mapset with no one standard guest diff.
First mapset with Taiko/Catch the Beat diffs.
All my mapsets have been modded by Leorda, thanks a lot ♥.
Verdisphena
Timing Help.
Kei
Podrías ajustar el volumen de los samples? Está muy bajo y no puedo moddear tu map ya que se oyen tan bajos que es como oir la canción en un reproductor.. No solo por esto deberías subirle el volumen, si no que también tener el volumen tan bajo de los samples hace que te pierdas y no entiendas mucho que ritmo estás siguiendo al jugar el map.
Topic Starter
Mercurial
IT'S ALIVE!
Touche_old
Hace lo que te dijo Kei de subir el sample ch3

Te dejo el taiko aquí :3 Después de nosecuantas revisadas lo terminé bien

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
mancuso_JM_
Hey, Amigos :P. Taiko Mod Request en mi queue, de parte de Touche :P

Touche's Taiko:
- A pesar de que es un Taiko, y el Slider Tick Rate no sirve de mucho en esta clase de dificultades, la regla del 0.5 Slider Tick Rate es no rankeable debes seguirla de todos modos. Asegurate de cambiarlo a 1.0
- Se escucha algo bajo, quizas puedas subir el volumen hasta un 60%

Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)

00:01:264-00:01:529 (x-x): Agrega dos notas en los lugares que te mencione, para hacer un 5-plet, que juega bien con la musica. El mejor pattern en este caso es kdddk
00:01:927 (x): Agrega un kat aca
00:03:255 (10): Siguiendo el sonido de la musica, esta nota deberia ser un kat
00:05:379 (16): (^)
00:12:812 (45): Estas seguro de poner un Slider ahi?? Es una parte totalmente mapeada, por esto te sugiero que elimines el Slider y agregues notas
00:17:857 (63,64,65): kkd es una mejor opcion en este caso
00:34:848 (127): Cambia esta nota por un kat, juega mejor con la musica
00:35:113 (128,129,130,131,132): No veo del todo necesario ese kat al comienzo de este 5-plet, es mejor si usas un dddkd
00:40:954 (152): La musica necesita un Big Don aca, asi que seria mejor que agregues un finish aca
00:42:547 (157): Siguiendo tus patterns, para ser mas consistente, esta nota deberia ser un kat
01:08:963 (x): Agrega una Nota para hacer un 2-plet que va bien con la musica, y el mejor pattern seria dk

Bueno, eso es todo lo que tengo Touche.
Che Mercu, cuando precises mods para el map en General, avisame, que me hago un tiempito para modearte
Buena Suerte muchachos!! ;)
Touche_old

mancusojuanmattos wrote:

Hey, Amigos :P. Taiko Mod Request en mi queue, de parte de Touche :P

Touche's Taiko:
- A pesar de que es un Taiko, y el Slider Tick Rate no sirve de mucho en esta clase de dificultades, la regla del 0.5 Slider Tick Rate es no rankeable debes seguirla de todos modos. Asegurate de cambiarlo a 1.0 Hecho
- Se escucha algo bajo, quizas puedas subir el volumen hasta un 60% Hecho

Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)

00:01:264-00:01:529 (x-x): Agrega dos notas en los lugares que te mencione, para hacer un 5-plet, que juega bien con la musica. El mejor pattern en este caso es kdddk Hecho
00:01:927 (x): Agrega un kat aca Hecho
00:03:255 (10): Siguiendo el sonido de la musica, esta nota deberia ser un kat Hecho
00:05:379 (16): (^) Hecho
00:12:812 (45): Estas seguro de poner un Slider ahi?? Es una parte totalmente mapeada, por esto te sugiero que elimines el Slider y agregues notas Hecho
00:17:857 (63,64,65): kkd es una mejor opcion en este caso Hecho
00:34:848 (127): Cambia esta nota por un kat, juega mejor con la musica Hecho
00:35:113 (128,129,130,131,132): No veo del todo necesario ese kat al comienzo de este 5-plet, es mejor si usas un dddkd No, se escucha mejor con el kddkd imo
00:40:954 (152): La musica necesita un Big Don aca, asi que seria mejor que agregues un finish aca Hecho
00:42:547 (157): Siguiendo tus patterns, para ser mas consistente, esta nota deberia ser un kat No, de hecho me fijé bien y edité el patrón anterior a éste ya que así se nota bien cual fue mi idea del patrón
01:08:963 (x): Agrega una Nota para hacer un 2-plet que va bien con la musica, y el mejor pattern seria dk Hecho

Bueno, eso es todo lo que tengo Touche.
Che Mercu, cuando precises mods para el map en General, avisame, que me hago un tiempito para modearte
Buena Suerte muchachos!! ;)
Hecho el mod de mancu, se agradece :3

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
Touche_old
Hecho el mod de Firce777 por irc

LOG
00:26 <Firce777> : 00:30:865 (118,119,120) - it should be 1/6 part :3
00:27 <Touche> : fixed
00:28 <Firce777> : 01:08:034 ~ 01:33:520 add kiai :D?
00:28 <Touche> : fixed too o3o
00:29 <Firce777> : nice map :D
00:29 <Touche> : awwwww thank u <3

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
Backfire
Taiko -
00:34:064 - finish
01:33:520 - kat

Good map :x
Touche_old

Backfire wrote:

Taiko -
00:34:064 - finish
01:33:520 - kat

Good map :x
Modded :3

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
wmfchris
Taiko mod here.

ahhhhhhhhhhhh this game is insane


close letterbox during breaks and countdown for ALL diffs

[Taiko]
00:53:166 - In the music this section is a progression responding to 00:51:042 - , so I think you can adopt similar pattern making a bit variation, that would be cool.
00:55:290 - ^, further progression here or you can use another set of pattern and repeat at 00:57:414 -
00:59:538 - , 01:01:662 - the same.
01:03:786 - , 01:05:910 - ^
01:37:768 - finish

cool taiko! >w<
Topic Starter
Mercurial
I'm too surprised to see this Taiko Mods.

Thank you Guys ! <3
Touche_old
Ready, i apply the mod of wmf and i do little stuff n-n

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Touche's Taiko].osu
Deif
Topic Starter
Mercurial
Dr Fetus has some fans (In both styles, Taiko and CtB) :3
Touche_old
Dat diff names <3
Deif
Mine is the only regular named diff :p
Topic Starter
Mercurial
If you want, I can change your diff name too :P
Touche_old
Catch the meat ohmy.....
ZHSteven
Some mods in CTB diff:

General:
In my opinion, the spacing in this diff is wired.
Although it is OK according to the current rule. but I still think some of the unexpected spacing change is not good.
Goes more detail, From start, you are using a 0,9 horizontal spacing as a basic, that is no problem.
But here,
00:11:618 (6,1) – the spacing is 3.6.
Yes I know your task for it is making a hyper, but you see,
The previous and next note, blue 3, 4, 5 and red 3, 4, 5, are all in 1.0 spacing, which is the same as your map flow.
I think these kind of jump have already break the fluency for the whole map. Please check them out.

My suggestion: come on, this is a insane CTB diff right? You don’t need to place to many small moving like this, try to be more audacious. (Take note that I am not meaning insane jump everywhere is good, but just please put something fit the flow of the whole map, that will make the map much more enjoyable,)

Some simple mod here:
SPOILER
00:11:219 (3,4,5,6) – as I mention before, I think you need to make the spacing here bigger,
http://osu.ppy.sh/ss/253934
00:12:281 (3,4,5,6) -^
00:28:741 (1,2,3,4,5,6,7,8) –same , try to use bigger spacing.
00:34:051 (1) –00:41:485 (1) – donno why but I think here is wired.. note not follow the song?
00:45:733 (1,2,3,4) – ctrl+R, and then I suggest put an increasing spacing here. Like
http://osu.ppy.sh/ss/253942
00:51:042 (1) –boring starts from here. Increase spacing, or you can try something difference. I suggest put some note like this:
http://osu.ppy.sh/ss/253949
01:22:370 (8,9,10,11) –why there is a decrease in spacing? I thought here should use inceasing…
01:38:830 (3,4,5,6,7,8,9,10,1) –make a decrease in spacing like previous pattern?

P.S: Taiko diff so nice!!!
>A<
Deif

ZHSteven wrote:

00:11:219 (3,4,5,6) – as I mention before, I think you need to make the spacing here bigger, (fixed)
http://osu.ppy.sh/ss/253934
00:12:281 (3,4,5,6) -^ (fixed)
00:28:741 (1,2,3,4,5,6,7,8) –same , try to use bigger spacing. (my purpose was making a slight curve)
00:34:051 (1) –00:41:485 (1) – donno why but I think here is wired.. note not follow the song? (I'll keep those hold-sliders, the melody is too quiet at that section, and I think that's the best option there without a break time)
00:45:733 (1,2,3,4) – ctrl+R, and then I suggest put an increasing spacing here. Like (yeah, I like that)
http://osu.ppy.sh/ss/253942
00:51:042 (1) –boring starts from here. Increase spacing, or you can try something difference. I suggest put some note like this:
http://osu.ppy.sh/ss/253949 (I'll keep it, the melody doesn't allow to put a bigger spacing though)
01:22:370 (8,9,10,11) –why there is a decrease in spacing? I thought here should use inceasing… (there's already an increasing o.o)
01:38:830 (3,4,5,6,7,8,9,10,1) –make a decrease in spacing like previous pattern? (fixed)
Thanks Steven~

ZHSteven wrote:

My suggestion: come on, this is a insane CTB diff right? You don’t need to place to many small moving like this, try to be more audacious. (Take note that I am not meaning insane jump everywhere is good, but just please put something fit the flow of the whole map, that will make the map much more enjoyable,)
With such a calm song (113 BPM) it's really hard to make an WTFISTHISJUMP song. I tried to adjust to the melody, sorry if it's not as hard as expected ^^

Download: dB soundworks - It Ends (Cut Version) (iMercurial) [Deif's Catch the Meat].osu
Topic Starter
Mercurial
Thank you Steven.
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