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Lite Show Magic - TRICKL4SH 220 [Taiko]

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Total Posts
42
Topic Starter
Monstrata
This beatmap was submitted using in-game submission on November 6, 2017 at 12:17:01 PM

Artist: Lite Show Magic
Title: TRICKL4SH 220
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: tricklash t+pazolite vs C-Show KinomiCandy Midnaait hikikochan TKS MMzz mittenmasterzz SDVX KONAMI BEMANI Don't waste me! E.P. EP M3-36 M3 HARDCORE Happy Hardcore Speedcore Lick Dom Records
BPM: 220
Filesize: 5901kb
Play Time: 01:50
Difficulties Available:
  1. Futsuu (2.2 stars, 252 notes)
  2. hikiko's Oni (4.44 stars, 695 notes)
  3. Kinomi's Oni (5.27 stars, 817 notes)
  4. Mid's Kantan (1.75 stars, 180 notes)
  5. MM's Inner Oni (6.08 stars, 840 notes)
  6. Muzukashii (3.32 stars, 394 notes)
  7. TK'S Inner Oni (6.3 stars, 932 notes)
Download: Lite Show Magic - TRICKL4SH 220
Information: Scores/Beatmap Listing
---------------
Ready for BN's. I'm also Elite Mapper taiko btw.

p/6336912

Click here to mod it in modding v1
Chromoxx
kds for my modding v2 posts?

not gonna nominate this btw because of my involvement with the other set. was just asked for some input and gave some quick suggestions based on playing the diffs through once
MMzz
[Kinomi's Oni]
00:03:457 (26,27,28,29) - These 1/6 aren't really appropriate for an Oni I would swap them out for triplets.
00:21:594 (120,121,122) - Make this ddk instead. Using the k to accent that loud sample is pretty cool and it gives a little structure change to the end of the pattern. d d k instead of the d k d k d structure from before.
00:24:185 (143,144,145,146,147,148,149,150,151,152,153,154) - Change the structure of this around to reflect the samples more. Like you did at 00:19:957 (102,103,104,105,106,107,108,109,110) -
01:12:185 (219) - Move the green line back a little. The bar line for the speedup isn't matching with the note for some reason.
01:36:935 (112) - This would work better as a d, imo.
01:41:775 (6) - Finisher doesn't feel necessary.

[hikiko's Oni]
Maybe fill out the opening section a little? For spread reasons it feels little odd to have one of the Oni diffs "under mapped" compared to the others when they are much more dense at the start.

00:21:321 (78,79) - Swap these two colors. Brings out the feeling of the samples a little better, imo.

[Muzukashii]
00:10:003 (13) - As much as I like sliders these don't feel very intuitive here. Here is my suggestion (first note is where the slider originally started):
or
Simple pattern to accent the wubby sounds with an appropriate level density. Personally the 2nd one feels a little better but will alter the structure of your finisher patterns if you are ok with that. (Going from K K D K K to D K D K K.)
00:14:366 (27) - Same applies to this slider. Don't be afraid to copy pasta, or try a variation of your own.
00:20:230 (40) - Move this to 00:20:775 - . d d k k d fits the sample a little better and gives a better feels to the upcoming gap because you finished off the strong of notes with a tougher pattern.
00:21:457 - Could add a don or a kat here. The gap feels a little too long, imo.
00:24:594 (58) - Move this note like the one before.
00:30:321 (83) - Move this note back to the blue tick? Better to have it snapped correctly and be a tad "harder" (and song accurate) than it be unsnapped and "easier". Or possibly find another way to represent the beats correctly if BN have a fit over this.
00:34:821 - Adding a k here wouldn't hurt.
00:49:685 (141) - Move this to the red tick at 00:49:957 - Better feeling build up into the next measure. (also follows the bells sounds)
00:52:821 (157) - You could delete this note. Tones down the density a little.
00:58:003 (178,179,180,181,182) - Same as before with moving the triplet around. But I would adjust your structure to what it is was before. Also changing 00:59:094 (183) - to a D would be preferred with this.
01:01:548 (196) - Can also be deleted like the previous similar note.
01:32:094 (307) - This one is questionable. You could keep it to match the density you provide this time around, or remove it for a break. Up to you.
01:35:366 (323) - This doesn't need to be a finisher. Especially since its followed up with a triplet.
01:37:821 - Could add a d here.
01:39:730 (347) - Same as before.
01:40:821 (355) - If you chose the keep this note structure in the measures before (the 2nd kiai) keep this for consistency. If not remove it.
01:43:821 (365) - Same thing applies from the suggestion I had at the start.
01:48:321 (373,374,375,376,377) - Adjust it here too for the sake of consistency.



Elite mapper btw
KinomiCandy

MMzz wrote:

[Kinomi's Oni]
00:03:457 (26,27,28,29) - These 1/6 aren't really appropriate for an Oni I would swap them out for triplets. fixed
00:21:594 (120,121,122) - Make this ddk instead. Using the k to accent that loud sample is pretty cool and it gives a little structure change to the end of the pattern. d d k instead of the d k d k d structure from before. done
00:24:185 (143,144,145,146,147,148,149,150,151,152,153,154) - Change the structure of this around to reflect the samples more. Like you did at 00:19:957 (102,103,104,105,106,107,108,109,110) - changed to ddkkdkkkddddk to reflect the samples more
01:12:185 (219) - Move the green line back a little. The bar line for the speedup isn't matching with the note for some reason. whoops forgot to fix this, moved it a bit ahead instead
01:36:935 (112) - This would work better as a d, imo. eh sure
01:41:775 (6) - Finisher doesn't feel necessary. changed

Elite mapper btw
f

https://kinobles.s-ul.eu/Bbp6ZD2J.osu
hikiko-
kds for modding v2 on this please?

MMzz wrote:

[hikiko's Oni]
Maybe fill out the opening section a little? For spread reasons it feels little odd to have one of the Oni diffs "under mapped" compared to the others when they are much more dense at the start. did some stuff

00:21:321 (78,79) - Swap these two colors. Brings out the feeling of the samples a little better, imo. done

Elite mapper btw i agree
updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45935
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:TRICKL4SH 220
TitleUnicode:TRICKL4SH 220
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Monstrata
Version:hikiko's Oni
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:t+pazolite vs C-Show KinomiCandy Midnaait hikikochan TKS MMzz mittenmasterzz SDVX KONAMI BEMANI Don't waste me! E.P. EP M3-36 M3 LSM C.H.S CHS Comiket 85 C85 CHSEP-0003 HARDCORE TANO*C Happy Hardcore Speedcore tpz We are "LSM" LSMD-0001 Lick Dom Records C92 "Lite Show"
BeatmapID:1461317
BeatmapSetID:690470

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG420-.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,97685,1,0,0:0:0:0:
256,192,97821,1,8,0:0:0:0:
256,192,97889,1,8,0:0:0:0:
256,192,97957,1,0,0:0:0:0:
256,192,98025,1,0,0:0:0:0:
256,192,98094,1,8,0:0:0:0:
256,192,98366,1,0,0:0:0:0:
256,192,98503,1,0,0:0:0:0:
256,192,98639,1,8,0:0:0:0:
256,192,98775,1,8,0:0:0:0:
256,192,98844,1,8,0:0:0:0:
256,192,98912,1,0,0:0:0:0:
256,192,99048,1,0,0:0:0:0:
256,192,99185,1,8,0:0:0:0:
256,192,99321,1,8,0:0:0:0:
256,192,99457,1,0,0:0:0:0:
256,192,99525,1,0,0:0:0:0:
256,192,99594,1,0,0:0:0:0:
256,192,99730,1,8,0:0:0:0:
256,192,99866,1,8,0:0:0:0:
256,192,99935,1,8,0:0:0:0:
256,192,100003,1,0,0:0:0:0:
256,192,100071,1,0,0:0:0:0:
256,192,100139,1,0,0:0:0:0:
256,192,100275,1,8,0:0:0:0:
256,192,100412,1,8,0:0:0:0:
256,192,100548,1,4,0:0:0:0:
256,192,100957,1,4,0:0:0:0:
256,192,101230,1,4,0:0:0:0:
256,192,101503,1,12,0:0:0:0:
256,192,101775,1,0,0:0:0:0:
256,192,101912,1,8,0:0:0:0:
256,192,102048,1,0,0:0:0:0:
256,192,102185,1,8,0:0:0:0:
256,192,102321,1,0,0:0:0:0:
256,192,102457,1,8,0:0:0:0:
256,192,102594,1,8,0:0:0:0:
256,192,102730,1,4,0:0:0:0:
256,192,103139,1,4,0:0:0:0:
256,192,103548,1,4,0:0:0:0:
256,192,103821,1,0,0:0:0:0:
256,192,103957,1,0,0:0:0:0:
256,192,104094,1,8,0:0:0:0:
256,192,104230,1,8,0:0:0:0:
256,192,104298,1,8,0:0:0:0:
256,192,104366,1,0,0:0:0:0:
256,192,104503,1,0,0:0:0:0:
256,192,104639,1,8,0:0:0:0:
256,192,104775,1,8,0:0:0:0:
256,192,104912,1,4,0:0:0:0:
256,192,105321,1,4,0:0:0:0:
256,192,105730,1,4,0:0:0:0:
256,192,106139,1,4,0:0:0:0:
256,192,106548,1,4,0:0:0:0:
256,192,106821,1,12,0:0:0:0:
256,192,107094,1,4,0:0:0:0:
256,192,107503,1,4,0:0:0:0:
256,192,107912,1,4,0:0:0:0:
256,192,108185,1,0,0:0:0:0:
256,192,108321,1,8,0:0:0:0:
256,192,108457,1,0,0:0:0:0:
256,192,108594,1,0,0:0:0:0:
256,192,108662,1,0,0:0:0:0:
256,192,108730,1,8,0:0:0:0:
256,192,108866,1,0,0:0:0:0:
256,192,109003,1,8,0:0:0:0:
256,192,109071,1,8,0:0:0:0:
256,192,109139,1,8,0:0:0:0:
256,192,109275,1,4,0:0:0:0:
256,192,109685,1,4,0:0:0:0:
256,192,109957,1,4,0:0:0:0:
256,192,110230,1,4,0:0:0:0:
256,192,110366,1,4,0:0:0:0:
Midnaait
Hey, NM and quick check as requested.
// = Suggestion
Bold = Must change/strong suggestion

[ Futsuu]
00:32:366 - // Personal prerefence here, how about deleting this note? Flows nicely and it's more fun to play since it gives a p good variety
01:21:594 - Move this note 1/2 to the right (on the white tick). This makes more emphasis in the section that instruments get lighter for the break lol
01:36:730 - Change to D? Melody sustains the same note for quite a bit and there's not much sound difference between there and 01:36:185
01:40:275 (8,9) - Ctrl+G these two? I think the first note needs the kat more than the second because the voice is more notorious imo
01:46:821 - Delete? Consistency with the intro (00:13:003 - ) and it seems weird that this small note is here between all the big ones lol
* // If you didn't delete, consider adding a finisher to the note then

[ Muzukashii]
01:10:821 - // Make this pattern kkd? For variety, and also sounds good opposing the previous ddk
01:18:457 - Move this note 1/1 to the left, so you emphasize 01:18:730 (250,251,252,253,254) better

That's all, MM's mod made me shorten mine a bit lol

tfw elite mapper
Topic Starter
Monstrata

MMzz wrote:

[Muzukashii]
00:10:003 (13) - As much as I like sliders these don't feel very intuitive here. Here is my suggestion (first note is where the slider originally started):
or
Simple pattern to accent the wubby sounds with an appropriate level density. Personally the 2nd one feels a little better but will alter the structure of your finisher patterns if you are ok with that. (Going from K K D K K to D K D K K.)
00:14:366 (27) - Same applies to this slider. Don't be afraid to copy pasta, or try a variation of your own.
00:20:230 (40) - Move this to 00:20:775 - . d d k k d fits the sample a little better and gives a better feels to the upcoming gap because you finished off the strong of notes with a tougher pattern.
00:21:457 - Could add a don or a kat here. The gap feels a little too long, imo.
00:24:594 (58) - Move this note like the one before.
00:30:321 (83) - Move this note back to the blue tick? Better to have it snapped correctly and be a tad "harder" (and song accurate) than it be unsnapped and "easier". Or possibly find another way to represent the beats correctly if BN have a fit over this.
00:34:821 - Adding a k here wouldn't hurt.
00:49:685 (141) - Move this to the red tick at 00:49:957 - Better feeling build up into the next measure. (also follows the bells sounds)
00:52:821 (157) - You could delete this note. Tones down the density a little.
00:58:003 (178,179,180,181,182) - Same as before with moving the triplet around. But I would adjust your structure to what it is was before. Also changing 00:59:094 (183) - to a D would be preferred with this.
01:01:548 (196) - Can also be deleted like the previous similar note.
01:32:094 (307) - This one is questionable. You could keep it to match the density you provide this time around, or remove it for a break. Up to you. I think keeping it is better since the next section is especially intense. This helps ready the player a bit
01:35:366 (323) - This doesn't need to be a finisher. Especially since its followed up with a triplet.
01:37:821 - Could add a d here.
01:39:730 (347) - Same as before.
01:40:821 (355) - If you chose the keep this note structure in the measures before (the 2nd kiai) keep this for consistency. If not remove it. ^
01:43:821 (365) - Same thing applies from the suggestion I had at the start.
01:48:321 (373,374,375,376,377) - Adjust it here too for the sake of consistency.



Elite mapper btw
Applied everything else. Thanks!
Topic Starter
Monstrata

Midnaait wrote:

Hey, NM and quick check as requested.
// = Suggestion
Bold = Must change/strong suggestion

[ Futsuu]
00:32:366 - // Personal prerefence here, how about deleting this note? Flows nicely and it's more fun to play since it gives a p good variety
01:21:594 - Move this note 1/2 to the right (on the white tick). This makes more emphasis in the section that instruments get lighter for the break lol
01:36:730 - Change to D? Melody sustains the same note for quite a bit and there's not much sound difference between there and 01:36:185
01:40:275 (8,9) - Ctrl+G these two? I think the first note needs the kat more than the second because the voice is more notorious imo The current arramgement feels better to me when I play. I like how the k's are all grouped, fits the kicks here better if they are all represented the same way
01:46:821 - Delete? Consistency with the intro (00:13:003 - ) and it seems weird that this small note is here between all the big ones lol
* // If you didn't delete, consider adding a finisher to the note then

[ Muzukashii]
01:10:821 - // Make this pattern kkd? For variety, and also sounds good opposing the previous ddk
01:18:457 - Move this note 1/1 to the left, so you emphasize 01:18:730 (250,251,252,253,254) better

That's all, MM's mod made me shorten mine a bit lol

tfw elite mapper
Fixed everything else, thanks!!
KinomiCandy
changed some stuff from chromoxx at v2

https://kinobles.s-ul.eu/GNlqhyIb.osu
-Sh1n1-

Futsuu

  1. 00:21:457 (12) - change into d to add more enphasis on 00:21:730 -, also consistency with muzukashii
  2. 00:23:366 (4) - what do you think about d here? vocal pitch change at 00:23:639 -
  3. 00:30:730 (1,2,3,4,5) - why did you change the rhythm here? 00:31:003 (2) - move to 00:31:275 -, 00:31:548 (3) - move to 00:32:366 - and remove 00:32:639 (6) -
  4. 00:41:094 (22,23) - remove this notes, this section is exactly the same as Muzu so we need to nerf this part a bit.
  5. 00:43:548 (29) - remove this one too for the same reason as above.
  6. 00:45:730 - delete this note for a better spread, right now from futsuu to the last diff you are enphasizing 00:45:457 - 00:45:730 - and 00:46:003 -, that's why a simplification will be better.
  7. 00:47:366 - 00:51:730 (5) - doesn't deserve finish, it's a normal sound, also 00:52:548 - is stronger and you put a normal k
  8. 00:48:185 (7,8,9,10,11) - what the hell, why this section have more notes than Muzu? remove 00:48:457 - and 00:49:548 -
  9. 00:57:185 - 00:58:275 - same as above pls
  10. 01:12:457 (2,3,4,5) - nope, don't change your rhythm base, keep following vocal as you did on 01:03:457 (1,2,3,4,5) -, the main reason is 01:18:457 (5,6,7,8,9,10) -, dunno why this 6-plet is longer than the pattern on Muzu, also take a look to other diffs, they are being consistent with structure at least.
  11. 01:26:639 - 01:31:003 - 01:35:366 - 01:39:730 - as I said before, try to remove the finisher here to keep a simpler pattern pls.
  12. 01:28:275 - remove this note for a better spread.
  13. 01:38:094 (14) - delete this one too, current pattern is long also to add more enphasis to 01:38:366 -
  14. 01:45:321 (5) - remove this note to improve the spread, current spread from futsuu to last diff: https://puu.sh/yfX4L/4fec16e6f6.png
  15. 01:49:685 (5,6,7,8) - I won't bother about structure but for simplification the whole pattern could be d, same as you did on Muzu.

Muzukashii

  1. 00:07:821 (8) - remove this note please for a better spread
  2. 00:08:503 - you miss a finisher here, also kantan and futsuu has finisher.
  3. 00:27:662 (82,83) - I strongly recommend you to remove this notes and add k on 00:28:275 - for some reasons:
    - 00:27:662 (82,83,84) - this is kinda complicated for a muzu diff imo, if you take hikiko's Oni as a reference, she is enphasizing only 00:27:457 (81,82,83) -
    - kinda weird that the same mapper is following 00:27:662 (82,83) - in muzu while futsuu is following vocal at 00:28:003 - and 00:28:275 -, that's why I think that keeping consistency in structure with futsuu is better.
  4. 00:47:366 - 00:51:730 (5) - remove finishers, it could be acceptable on Oni or above but it's better to make muzu simpler, also consistency with my suggestion on futsuu
  5. 01:02:503 (210,211) - I don't think this is necessary tbh, considering that you don't have notes on lower diffs at this part, so gap will be huge.
  6. 01:03:457 (213,214,215,216,217) - switch everything, it should be d k ddk for consistency with whole set, I don't understand how your futsu and your muzu are different lol
  7. 01:07:548 - this sound is more important than 01:07:003 - imo, also futsuu and kantan are enphasizing such sound, first of all press ctrl+g at 01:07:275 (226,227) - then move 01:07:003 - to 01:07:548 -
  8. 01:12:457 (240,241,242,243) - I know what are you following here but keep consistency with the previous part ( 01:03:457 (213,214,215,216,217) - ), it looks very inconsistent, move 01:12:457 - to 01:12:730 -, 01:13:003 - to 01:13:275 - and 01:14:094 - to 01:13:821 -
  9. 01:16:821 (255,256,257,258,259) - same as above pls.
  10. 01:32:094 - remove this note, it isn't at all necessary and ruin the spread, enphasize prominent sounds only pls
  11. 01:48:185 - what are you following here? shouldn't be at 01:48:321 - ?
Topic Starter
Monstrata

-Sh1n1- wrote:

Futsuu

  1. 00:21:457 (12) - change into d to add more enphasis on 00:21:730 -, also consistency with muzukashii
  2. 00:23:366 (4) - what do you think about d here? vocal pitch change at 00:23:639 -
  3. 00:30:730 (1,2,3,4,5) - why did you change the rhythm here? 00:31:003 (2) - move to 00:31:275 -, 00:31:548 (3) - move to 00:32:366 - and remove 00:32:639 (6) -
  4. 00:41:094 (22,23) - remove this notes, this section is exactly the same as Muzu so we need to nerf this part a bit.
  5. 00:43:548 (29) - remove this one too for the same reason as above.
  6. 00:45:730 - delete this note for a better spread, right now from futsuu to the last diff you are enphasizing 00:45:457 - 00:45:730 - and 00:46:003 -, that's why a simplification will be better.
  7. 00:47:366 - 00:51:730 (5) - doesn't deserve finish, it's a normal sound, also 00:52:548 - is stronger and you put a normal k I really think this deserves a finish, it's much stronger imo, and the Oni diffs all create some sort of special emphasis for it. It's much more unique than the kick you mentioned so imo Finisher here fits better.
  8. 00:48:185 (7,8,9,10,11) - what the hell, why this section have more notes than Muzu? remove 00:48:457 - and 00:49:548 -
  9. 00:57:185 - 00:58:275 - same as above pls
  10. 01:12:457 (2,3,4,5) - nope, don't change your rhythm base, keep following vocal as you did on 01:03:457 (1,2,3,4,5) -, the main reason is 01:18:457 (5,6,7,8,9,10) -, dunno why this 6-plet is longer than the pattern on Muzu, also take a look to other diffs, they are being consistent with structure at least.
  11. 01:26:639 - 01:31:003 - 01:35:366 - 01:39:730 - as I said before, try to remove the finisher here to keep a simpler pattern pls.
  12. 01:28:275 - remove this note for a better spread.
  13. 01:38:094 (14) - delete this one too, current pattern is long also to add more enphasis to 01:38:366 -
  14. 01:45:321 (5) - remove this note to improve the spread, current spread from futsuu to last diff: https://puu.sh/yfX4L/4fec16e6f6.png I think this is fine... the note is really necessary for the kicks pattern. Omitting one sounds really bad
  15. 01:49:685 (5,6,7,8) - I won't bother about structure but for simplification the whole pattern could be d, same as you did on Muzu.

Muzukashii

  1. 00:07:821 (8) - remove this note please for a better spread
  2. 00:08:503 - you miss a finisher here, also kantan and futsuu has finisher.
  3. 00:27:662 (82,83) - I strongly recommend you to remove this notes and add k on 00:28:275 - for some reasons:
    - 00:27:662 (82,83,84) - this is kinda complicated for a muzu diff imo, if you take hikiko's Oni as a reference, she is enphasizing only 00:27:457 (81,82,83) -
    - kinda weird that the same mapper is following 00:27:662 (82,83) - in muzu while futsuu is following vocal at 00:28:003 - and 00:28:275 -, that's why I think that keeping consistency in structure with futsuu is better.
  4. 00:47:366 - 00:51:730 (5) - remove finishers, it could be acceptable on Oni or above but it's better to make muzu simpler, also consistency with my suggestion on futsuu Same as Futsuu i think the sound here is really important and the finish fits really well. I didn't map it in the second part of 2nd kiai since there were 1/2 rhythms that were too dense, but when theres a 1/1 gap I think its acceptable to map it.
  5. 01:02:503 (210,211) - I don't think this is necessary tbh, considering that you don't have notes on lower diffs at this part, so gap will be huge.
  6. 01:03:457 (213,214,215,216,217) - switch everything, it should be d k ddk for consistency with whole set, I don't understand how your futsu and your muzu are different lol
  7. 01:07:548 - this sound is more important than 01:07:003 - imo, also futsuu and kantan are enphasizing such sound, first of all press ctrl+g at 01:07:275 (226,227) - then move 01:07:003 - to 01:07:548 -
  8. 01:12:457 (240,241,242,243) - I know what are you following here but keep consistency with the previous part ( 01:03:457 (213,214,215,216,217) - ), it looks very inconsistent, move 01:12:457 - to 01:12:730 -, 01:13:003 - to 01:13:275 - and 01:14:094 - to 01:13:821 - I'd like to keep this if possible. I fixed it on Futsuu since following vocals is good, but for Muzu i think its more interesting to use this rhythm. If you notice, the song is a bit quieter,
    and there is emphasis on the percussion sound in the back. it's not a full repeat of the earlier hyper measure, you can hear it's more acoustic, so I wanted to demonstrate that shift with these offbeat patterns, but let me know if this is acceptable, thanks!
  9. 01:16:821 (255,256,257,258,259) - same as above pls.
  10. 01:32:094 - remove this note, it isn't at all necessary and ruin the spread, enphasize prominent sounds only pls
  11. 01:48:185 - what are you following here? shouldn't be at 01:48:321 - ?
Fixed everything else, thanks a bunch sh1n1!
KinomiCandy
applied arrival's mod at v2

https://kinobles.s-ul.eu/QU9FsRrU.osu
Backfire
Just wanna mention, there were barely any mods on Kantan - Muzukashii, and the ones who DID mod it, are part of the set. I think it says somewhere in the rules, that you can't have your own guests mod your other diff spreads? Is that not collusion?

I believe this is a big reason that this needs to be re-evaluated.
Dargin
There is something I want to address:

The spread is a bit unbalanced and could be improved. The Muzukashi's density lacks consistency compared to hikiko's Oni. It would help if the opening of the Muzukashii wasn't so empty, this may also help an issue regarding how hikiko's Oni has twice as many objects as the Muzukashii. Regardless I think either a few elements should be either removed or added to their respective difficulties.





Noffy

Dargin wrote:

There is something I want to address:

The spread is a bit unbalanced and could be improved. The Muzukashi's density lacks consistency compared to hikiko's Oni. It would help if the opening of the Muzukashii wasn't so empty, this may also help an issue regarding how hikiko's Oni has twice as many objects as the Muzukashii. Regardless I think either a few elements should be either removed or added to their respective difficulties.






bonus:


the introductions of k/f/m are nearly identical, and then have a massive density jump. there should be some form of increase as you go up in difficulty level.
Nifty
Lookin at TK's Inner.

Why this map gotta feel like it's trying specifically NOT follow the song. When you avoid mapping the actual melody like 00:46:412 - / 00:54:866 - / 01:25:821 - but map things that aren't even close to being there like 00:50:844 (56) - the map becomes confusing and frustrating to players. I understand "improv life br0" but this just isn't needed at all, especially when you have difficulties that make sense 100% of the time literally right above your diff.

Lookin at the spread between the Muzu and the Hiki's Oni.

00:07:275 (6,7) - First off, why are these not K like the Futsuu? Is there any reason for them to not be consistent? Even in MM's Inner Oni they're K's, it's just kind of illogical.
Yeah, the gap in the beginning between the Muzu and Hiki's Oni is just ridiculous, there's not even so much of a thought of making a smooth transition from literally nothing being mapped to almost everything being mapped, and that just shouldn't be a thing.

Lookin at the rest of the diffs.

Full set: 180 -> 252 (+72) -> 396 (+144) -> 695 (+299) -> 817 (+123) -> 840 (+33) -> 932 (+92)

Two major gaps are between the Muzu and the Hiki's Oni, and then between Kinomi's Oni and MM's Inner Oni. I suspect the Muzu gap is due to the lack of a mapped intro, and sparse use of triples due to the high bpm, which could only mean that the Muzu should have a mapped into and the Hiki's Oni should reduce the amount of triples and fivles. I would recommend removing such instances in the Hiki's Oni like 01:33:457 - which could be represented as well with a kkd.

For the gap between Kinomi's Oni and MM's Inner Oni, I would believe the culprits to be the excessive use of fivlets (ex. 00:58:821 - / 01:29:094 - ) and unexpected septlets (ex. 00:50:912 - / 01:31:412 - ) .

Major inconsistencies in the really large hits that have just not reason for being different, there's 3 ways the hits at 00:08:912 - are mapped, D D D, D D K and D K D. Why though?

Multiple people have pointed out solid evidence of this set not being ready for rank, so t hat's also a considerable factor in deciding whether or not disqualification is necessary.
Topic Starter
Monstrata

Noffy wrote:

Dargin wrote:

There is something I want to address:

The spread is a bit unbalanced and could be improved. The Muzukashi's density lacks consistency compared to hikiko's Oni. It would help if the opening of the Muzukashii wasn't so empty, this may also help an issue regarding how hikiko's Oni has twice as many objects as the Muzukashii. Regardless I think either a few elements should be either removed or added to their respective difficulties.






bonus:


the introductions of k/f/m are nearly identical, and then have a massive density jump. there should be some form of increase as you go up in difficulty level.
It's not necessary to have density increase on every single section of the map, especially for an intro. I only want to map the finishers on Futsuu and Muzu and that's fine. I make up for spread in other sections. In any case, if you want to comment, please use moddingv2

Also, for those who are here trying to defend Taikocracy, we already made peace more or less. Please stop comparing my set to his and causing either of us more drama. I appreciate your concerns, but if they are fueled by a desire to get my set dq'ed, then you are doing something wrong, and not following the Code of Conduct either. We will get to your concerns, don't worry. In any case, please stop cluttering the forums, this mapset was nominated through moddingv2, please go there instead so we can better communicate our concerns.



Dargin

Monstrata wrote:

It's not necessary to have density increase on every single section of the map, especially for an intro. I only want to map the finishers on Futsuu and Muzu and that's fine. I make up for spread in other sections. In any case, if you want to comment, please use moddingv2
I personally dislike the modding v2 so i'd prefer to mod in v1.
(you specifically gave a thread link to mod in v1 in the map description..)

Regardless of the lack of density in the beginning of the muzukashii. The density is inconsistent and it's too far off from the Oni to be rankable in my opinion. I am not saying to change the whole map, I am stating that I believe some parts could be made more dense (of your choice), OR the Oni could have a few things removed to balance out the spread. While the star rating looks like it's even, it's not a reliable factor to use when judging spread.

I also agree with what Noffy replied with stating that the jump in density is completely random and I agree that it is a problem that should be taken a second look at.
Lumenite-
going to take a neutral stance on this, i'm not exactly a big fan of the commotion here myself, zzz

i do see that there can be a slight spread issue, but i mean if it can be rationally defended might as well leave it alone, and if y'all can't decide then let a qat decide

like chromoxx, i don't really want to be a part of this drama too much, kind of unnecessary and over the top for a 1:50 song lmao

edit 1: changed mind as well to might as well oops
edit 2: modding v2 please, the map is on v2 after all zzz
Noffy

Monstrata wrote:

In any case, please stop cluttering the forums, this mapset was nominated through moddingv2, please go there instead so we can better communicate our concerns.

I had posted about this prior in the v2 thread as well, I just found the forum to be more friendly for embedding the images neccessary to convey what I am seeing. (i dont like mv2)
Chromoxx
the difference in notes between muzu and oni might raise some concerns, but this boils down to a few reasons and doesn‘t really turn out to be a problem.

1. the intro being mapped only to the finishers: it‘s a very short section of the song and mapping it like this is adequate for both futsuu and muzu so i don‘t really see any problem here. Mapping it calmly or strongly is more a matter of style than spread here.

2. the muzu is mapped progressively: since the song is pretty repetitive, progressive mapping is used as a variety concept. The second kiai is harder than the first, which lets the overall difficulty of the map spread well with the oni even though the first kiai is lacking some notes in comparison. Kantan-Muzu all follow this concept and the change in the oni diff is just up to personal style and doesn‘t make a significant difference spread wise when considering the entire difficulty, not just sections of the map. This is pretty important when it comes to sets involving GDs, since it gives people he freedom to map in their own style and not forcefully overconform to the other difficulties.

3. the oni in itsself is pretty easy. It uses only very simple patterns and no longer streams so when looking at the second kiai of the muzu the overall difference in difficulty is more than close enough.
MMzz

Nifty wrote:

Lookin at TK's Inner.

Why this map gotta feel like it's trying specifically NOT follow the song. When you avoid mapping the actual melody like 00:46:412 - / 00:54:866 - / 01:25:821 - but map things that aren't even close to being there like 00:50:844 (56) - the map becomes confusing and frustrating to players. I understand "improv life br0" but this just isn't needed at all, especially when you have difficulties that make sense 100% of the time literally right above your diff.
In the case of this difficulty, in the sections you point out, the melody is represented fairly. Not exactly to the point, but fairly. The only note not represented in the melody is here 00:46:412 (or in between this gap in every other pattern you point out, they are all structurally the same.) Nothing from the actual rhythm of the song (snares, kicks) is left out, leaving TKS with the opportunity to fill in gaps creatively. He also does this with structure and consistency throughout the whole map in each section you mentioned. You have the right to say it doesn't play well, but your approach is not helping.
Backfire
r u guys really wantting to throw down
Nifty

MMzz wrote:

Nothing from the actual rhythm of the song (snares, kicks) is left out, leaving TKS with the opportunity to fill in gaps creatively.
It's not hard to not map the actual rhythm when you only have 4 1/4 gaps in a 2 bar phrase of the song. Filling in almost every single gap may be creative, but it's creative overmapping.
Topic Starter
Monstrata

Backfire wrote:

r u guys really wantting to throw down
No please, leave us alone Bobby Flay :(
tatatat
Why are you just speedranking this? To say you mapped taiko? To prove a point? You don't care about the taiko mapping/modding community at all. You do absolutely nothing to contribute to the community. I trust in your dedication to osu! standard, but why are you treating your important position in the community as a joke? You're supposed to be a person that newer mappers and modders can come to for advice, not a bubble buddy for your friends to rank their maps. Come on. What are you doing. Why are you still a taiko BN? Why are you a CTB BN? Is it just so that you can push multi-mode maps for ranked? Good I guess? Good for the "mini-game" gamemodes to get some exposure, but your only outlet for pushing multimode maps is through osu! standard. Please dedicate more effort to bettering the taiko modding community or just leave, Monstrata.
Topic Starter
Monstrata

tatatat wrote:

Why are you just speedranking this? To say you mapped taiko? To prove a point? You don't care about the taiko mapping/modding community at all. You do absolutely nothing to contribute to the community. I trust in your dedication to osu! standard, but why are you treating your important position in the community as a joke? You're supposed to be a person that newer mappers and modders can come to for advice, not a bubble buddy for your friends to rank their maps. Come on. What are you doing. Why are you still a taiko BN? Why are you a CTB BN? Is it just so that you can push multi-mode maps for ranked? Good I guess? Good for the "mini-game" gamemodes to get some exposure, but your only outlet for pushing multimode maps is through osu! standard. Please dedicate more effort to bettering the taiko modding community or just leave, Monstrata.
Please refer to the Code of Conduct.

Throwing insults at a mapper is absolutely uncalled for and is a detriment to the taiko modding community.
tatatat

Monstrata wrote:

tatatat wrote:

Why are you just speedranking your garbage? To say you mapped taiko? To prove a point? You're only going to get more shit for this. You get so much shit because you don't care about the taiko mapping/modding community at all. You're just a taiko BN to bubble your friend's maps. You do absolutely nothing to contribute to the community. I trust in your dedication to osu! standard, but why are you treating your important position in the community as a joke? You're supposed to be a person that newer mappers and modders can come to for advice, not a bubble buddy for your friends to rank their maps. Come on. What are you doing. Why are you still a taiko BN? Why are you a CTB BN? Is it just so that you can push multi-mode maps for ranked? Good I guess? Good for the "mini-game" gamemodes to get some exposure, but your only outlet for pushing multimode maps is through osu! standard. Please dedicate more effort to bettering the taiko modding community or just leave, Monstrata.
Please refer to the Code of Conduct.

Throwing insults at a mapper is absolutely uncalled for and is a detriment to the taiko modding community.
I'm not insulting you. I'm asking you to dedicate more effort to better the community. Care about your job, or nobody is ever going to take you seriously. I'm done here. If I can't get you to understand why people are mad at you, and why you should invest more time into being a good taiko BN, probably nobody can.
Topic Starter
Monstrata
Yes sir.
Surono
BillyH.png
Nifty

Surono wrote:

BillyH.png
I will not tolerate this bullying.
OzzyOzrock
oh boy
tatatat

OzzyOzrock wrote:

oh boy
woah ozzy you got a new avatar
same grill, but SLEEK art
TKS

Nifty wrote:

Lookin at TK's Inner.

Why this map gotta feel like it's trying specifically NOT follow the song. When you avoid mapping the actual melody like 00:46:412 - / 00:54:866 - / 01:25:821 - but map things that aren't even close to being there like 00:50:844 (56) - the map becomes confusing and frustrating to players. I understand "improv life br0" but this just isn't needed at all, especially when you have difficulties that make sense 100% of the time literally right above your diff.
intentionally breaking the rhythm of a song is required skill as a taiko mapper because we cant express our personality enough unlike std mode. if i should follow the song specifically, first of all im going to remove these 2 notes 00:00:321 (2,3) - then add any notes here 00:01:003 - and many more. dont you think this is a barren discussion? im sorry if im saying too directly or impolitely but i think you must learn more about taiko mapping tbh. :?
Backfire

TKS wrote:

Nifty wrote:

Lookin at TK's Inner.

Why this map gotta feel like it's trying specifically NOT follow the song. When you avoid mapping the actual melody like 00:46:412 - / 00:54:866 - / 01:25:821 - but map things that aren't even close to being there like 00:50:844 (56) - the map becomes confusing and frustrating to players. I understand "improv life br0" but this just isn't needed at all, especially when you have difficulties that make sense 100% of the time literally right above your diff.
intentionally breaking the rhythm of a song is required skill as a taiko mapper because we cant express our personality enough unlike std mode. if i should follow the song specifically, first of all im going to remove these 2 notes 00:00:321 (2,3) - then add any notes here 00:01:003 - and many more. dont you think this is a barren discussion? im sorry if im saying too directly or impolitely but i think you must learn more about taiko mapping tbh. :?
Do I need to learn about taiko mapping? Because I believe everything he is saying is correct. Your diff needs work.
Ideal
dam dis thred is :fire:
TKS

Backfire wrote:

Do I need to learn about taiko mapping? Because I believe everything he is saying is correct. Your diff needs work.
you have enough taiko mapping skills i know. you just need to learn manners lol
btw i dont know why haters post any comment here before mod in v2 :?
Backfire

TKS wrote:

Backfire wrote:

Do I need to learn about taiko mapping? Because I believe everything he is saying is correct. Your diff needs work.
you have enough taiko mapping skills i know. you just need to learn manners lol
btw i dont know why haters post any comment here before mod in v2 :?
What are you even talking about by manners dude? You literally insulted Nifty. Don't talk to me about manners.
TKS

Backfire wrote:

What are you even talking about by manners dude? You literally insulted Nifty. Don't talk to me about manners.
oh sorry i didnt insult him, makes no sense this sentence "im sorry if im saying too directly or impolitely"?
english is so hard for me so plase talk in japanese. thanks!
Backfire
Sorry for the misunderstanding
Okoayu
how do you nerds even post here, channel suggestions towards moddingv2 because that's the modus operandi of this mapset
Nardoxyribonucleic
Hello, I think there still exist spread issues in lower difficulties especially the difficulty curve among Kantan and Futsuu.

  • [Futsuu]
  1. From 00:17:639 to 00:26:366 - The note density here is too close to Mid's Kantan and the gap with Muzukashii is rather huge as Futsuu rarely uses 1/2 patterns. I would recommend adding d at 00:19:957 - 00:20:094 - 00:24:321 - 00:24:457 - to strike a balance.
  2. 00:31:548 and 00:33:321 - you may add k and d respectively considering how extensive 1/2 patterns are used in Muzukashii.
  3. From 00:46:003 to 01:03:457 - similar problem occurs in the kiai where pattern snaps are mostly 1/1. I think you should try to use more 1/2 notes for better difficulty progression. For example, you may add d and k respectively at 00:47:639 - 00:48:048 - , then add d at 00:52:003 - 00:52:412 - and change 00:52:548 (9) - to k. The same applies to the second half of this kiai.
  4. 01:11:366 - 01:11:503 - 01:11:639 - you may want to add notes at this spot, which could be coloured as k k d to catch up the density of Muzukashii here.
  5. From 01:25:275 to 01:42:730 - same suggestions as the first kiai while extra 1/2 patterns could be featured like adding k at 01:35:775 and 01:40:139 - as Muzukashii becomes denser here as the difficulty spike.
  6. Additions like 01:48:457 - d and 01:48:730 - 01:49:003 - 01:49:139 - k would work for a more balanced spread as well since Muzukashii becomes harder all of a sudden at the end of the map.
The above are the minimal points focusing on Futsuu to improve the density transition from Kantan to Muzukashii by reducing the gap with Muzukashii. I am willing to provide additional modding to follow through if you want.
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