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Duca - Mirai no Melody

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Total Posts
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Topic Starter
Hanazawa Kana
This beatmap was submitted using in-game submission on 2018年6月5日 at 3:17:00

Artist: Duca
Title: Mirai no Melody
Source: 想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Tags: [Kamiya] eroge galgame ensemble Omoi o sasageru otome no merodi afureru omoi o shirabeni nosete Nekusam
BPM: 164
Filesize: 26858kb
Play Time: 01:40
Difficulties Available:
  1. Hard (3.31 stars, 260 notes)
  2. Insane (4.19 stars, 333 notes)
  3. Kamiya's Insane (4.59 stars, 358 notes)
  4. Melody (5.04 stars, 390 notes)
  5. Normal (1.93 stars, 177 notes)
Download: Duca - Mirai no Melody
Download: Duca - Mirai no Melody (no video)
Information: Scores/Beatmap Listing
---------------
love duca~
ins-[kamiya]
thanks to bossandy's video
meta
Unicode Title: 未来のメロディー
Romanised Title: Mirai no Melody
Artist: Duca
Source: 想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Chanyah
From my queue - only modding the top difficulty

  • Melody
  1. 00:14:643 (3) - I feel this will be better if you bring it up some so it flow into 00:14:826 (4) - better
  2. 01:10:070 (2) - It would feel a better if you turn the slider head up a bit
Pretty short sorry but it wasn't much I could find (I wasn't gonna post it but I might as well)

GL
Topic Starter
Hanazawa Kana
@Hailie
all fixed
thank you~
Lafayla
Hello :3 ~~
NM from my queue>

Normal>
00:52:692 - it may be better to just map this with a circle because you map 00:53:424 (5) - , also fits better because this section initiates the build up thats coming next
I think you meant to dohttps://imgur-archive.ppy.sh/7fDVCmV.png this at 00:53:973 - to match 00:46:473 (4,5) -
00:35:131 - I would do this rhythm https://imgur-archive.ppy.sh/9RGwleA.png here to help make that cymbol crash on 00:36:229 - feel more "punch" especially since you are already mapping the instrumental with a slider
00:42:083 (1) - pretty much most of this section you follow vocals and then you stop but continue following vocals? I think you meant to match this to 00:39:339 (1) -
01:35:497 (2) - fits better as a reverse slider imo to match 01:33:302 (3) - , also to show the transition into circles only ending

Hard>
https://imgur-archive.ppy.sh/RvEZwJK.png I think this would be better for 00:24:522 (5) - This is the same spacing as 00:09:339 (3,4) -
00:36:229 (1) - I would show some emphasis on this
00:43:363 (5,1,2,3,4) - this directional movement flows a bit awkwardly imo, perhaps consider trying to make the angle bettween 00:43:363 (5,1) - a bit sharper, or you could try a different visual pattern here

Insane>
00:22:326 (3,4) - I would match the spacing at 00:10:985 (6,7) - because the spacing feels extremely overdone in comparison to average spacing
00:26:534 (2,3) - the spacing too feels completely overdone
00:26:717 (3,4) - this one too

Melody>
00:08:973 (3,4) - move a tad left for a bit better blanket
00:48:668 (3,1,3,1) - emphasis pattern for this can be better, they are getting close to nothing compared to their slider counterparts
01:04:400 (2,3) - this spacing is a bit too extra compared to other emphasis patterns previously seen in the map , I think 01:04:034 (1,3) - both deserve similar emphasis
01:04:948 (4) - whats noteworthy for this emphasis
In general emphasis patterns need work, sometimes spacing gets noticeably overdone and vice versa, seen in both Insane and Melody
Best of wishes with the mapset Kana
Topic Starter
Hanazawa Kana
Lafayla san

Lafayla wrote:

Hello :3 ~~
NM from my queue>

Normal>
00:52:692 - it may be better to just map this with a circle because you map 00:53:424 (5) - , also fits better because this section initiates the build up thats coming next ok
I think you meant to dohttps://imgur-archive.ppy.sh/7fDVCmV.png this at 00:53:973 - to match 00:46:473 (4,5) - it fits more voice,but will cause a 3/2 gap,seems not good for play
00:35:131 - I would do this rhythm https://imgur-archive.ppy.sh/9RGwleA.png here to help make that cymbol crash on 00:36:229 - feel more "punch" especially since you are already mapping the instrumental with a slider i dont think ignore that drum and follow the cymbol is a good idea
00:42:083 (1) - pretty much most of this section you follow vocals and then you stop but continue following vocals? I think you meant to match this to 00:39:339 (1) - yea i did this for playable and easily hitsounding.i mapped that all followed voice and found it's hard to play._(:з」∠)_ your said is true,but i want to keep it for a while,and change it if anyone else mention it.
01:35:497 (2) - fits better as a reverse slider imo to match 01:33:302 (3) - , also to show the transition into circles only endingbut i think 01:36:229 (3,4,5,6,7) - all these sound are stronger than 01:35:497 (2) - and should be clickable

Hard>
https://imgur-archive.ppy.sh/RvEZwJK.png I think this would be better for 00:24:522 (5) - This is the same spacing as 00:09:339 (3,4) - fixed in another way
00:36:229 (1) - I would show some emphasis on this nice idea but a bit hard to place that.....keep
00:43:363 (5,1,2,3,4) - this directional movement flows a bit awkwardly imo, perhaps consider trying to make the angle bettween 00:43:363 (5,1) - a bit sharper, or you could try a different visual pattern here ok,fixed

Insane>
00:22:326 (3,4) - I would match the spacing at 00:10:985 (6,7) - because the spacing feels extremely overdone in comparison to average spacing i think it's not very huge jump,i mostly use 3.5-4.0 ds for jump in that diff,so keep
00:26:534 (2,3) - the spacing too feels completely overdone
00:26:717 (3,4) - this one tooi want to make 00:26:168 (1,2,3,4) - in concert with 00:24:522 (1,2,3,4,5) - and harder than
that first pattern...so larger the ds


Melody>
00:08:973 (3,4) - move a tad left for a bit better blanket ok
00:48:668 (3,1,3,1) - emphasis pattern for this can be better, they are getting close to nothing compared to their slider counterparts fixed
01:04:400 (2,3) - this spacing is a bit too extra compared to other emphasis patterns previously seen in the map , I think 01:04:034 (1,3) - both deserve similar emphasis ok,nerfed a little
01:04:948 (4) - whats noteworthy for this emphasis i think ds here is ok,since the basic ds in kiai part is higher
In general emphasis patterns need work, sometimes spacing gets noticeably overdone and vice versa, seen in both Insane and Melody
Best of wishes with the mapset Kana
haha thank you~
-Aerith-
NM FROM MY QUEUE ~


Normal
-00:07:509 what about a straight slider ? sounds better in my opinion
-00:08:424 add Finish ?
-00:08:058 rather than whistle what about change it to clap instead ?
-00:08:790 add clap
-00:10:802 change this to whistle
-00:10:985 same

Hard
-00:10:802 (5,6,7) use sampleset drum and then add finish ?

Yup , Looks Good to me anyway GOOD LUCK !!!
Topic Starter
Hanazawa Kana

-Aerith- wrote:

NM FROM MY QUEUE ~


Normal
-00:07:509 what about a straight slider ? sounds better in my opinion fixed
-00:08:424 add Finish ? there's no "ring" sound so keep
-00:08:058 rather than whistle what about change it to clap instead ? i dont think it fits the music
-00:08:790 add clap ok
-00:10:802 change this to whistle doesnt fits the music if i use w here
-00:10:985 same

Hard
-00:10:802 (5,6,7) use sampleset drum and then add finish ? u r right

Yup , Looks Good to me anyway GOOD LUCK !!!
thank you~~~
newton-
hi

sorry for being late orz

[general]
  1. set combocolors
[normal]
  1. 00:35:863 (6) - would be better as 2 circles 1/1 apart, that way you can emphasize the downbeat since it's much stronger than the tick that 6 starts on
  2. 00:50:131 (4) - ctrlg and reposition, players might click on the tail of this slider by mistake since it's closer. by ctrlging the movement between 3 and 4 is made more apparent
  3. 01:12:814 (3,4) - these should overlap for consistency with other 1/2s like 01:10:436 (6,7) -
[melody]
  1. 00:16:107 (1,2,3) - would be nice to have this as a triangle like this
  2. 00:18:668 (1) - around 427|325 for equidistance and triangle pattern with 00:18:485 (8,2) -
  3. 00:27:631 (1,3,5,7) - should be slightly overlapped for consistency with 00:24:704 (2,4,6,8) - etc
  4. 00:49:583 (2) - this would look better imo, having the other slider not overlap this perfectly seems weird
  5. 00:50:314 (4) - if you do that thing above, adjust this to make this parallel
  6. 01:36:412 (2,3) - space these out further, 3 doesnyt get enough emphasis imo
good luck!
Topic Starter
Hanazawa Kana
newton-'s mod

newton- wrote:

hi

sorry for being late orz
you are not late haha

[general]
  1. set combocolorsokay
[normal]
  1. 00:35:863 (6) - would be better as 2 circles 1/1 apart, that way you can emphasize the downbeat since it's much stronger than the tick that 6 starts on ok
  2. 00:50:131 (4) - ctrlg and reposition, players might click on the tail of this slider by mistake since it's closer. by ctrlging the movement between 3 and 4 is made more apparent fixed
  3. 01:12:814 (3,4) - these should overlap for consistency with other 1/2s like 01:10:436 (6,7) - i want use that stack for emphasis so just keep it for now
[melody]
  1. 00:16:107 (1,2,3) - would be nice to have this as a triangle like this haha that looks better
  2. 00:18:668 (1) - around 427|325 for equidistance and triangle pattern with 00:18:485 (8,2) - that would cause a overlap with 00:17:570 (3) - ..so keep
  3. 00:27:631 (1,3,5,7) - should be slightly overlapped for consistency with 00:24:704 (2,4,6,8) - etc ok
  4. 00:49:583 (2) - this would look better imo, having the other slider not overlap this perfectly seems weird oh i didnt find that,thank you for pointing that out
  5. 00:50:314 (4) - if you do that thing above, adjust this to make this parallel ok,fixed
  6. 01:36:412 (2,3) - space these out further, 3 doesnyt get enough emphasis imofixed
good luck!

thank you very much,that's quite helpful
hi-mei
hi, from my mod queue

Melody
nice map!

00:26:168 (1,2,3,4,5,6) - I believe these jumps should have the same distance, and some kind of pattern? I mean I can see 00:26:351 (2,4,6) - triangle here and the ladder here 00:26:168 (1,3,5,7) - but i dont think it works like that for this kind of music section
00:27:631 (1,2,3,4,5,6,7) - way better


Kamiya's Insane
00:23:058 (1,2) - I think its a bit overmapped distance wise for the intro
01:23:058 (1,2,3,4,5,6,7,8,9) - i had the same issue while playing this, the escalation is too rapid and unexpected. in other words, its a clean diff spike. also this 01:23:241 (2) - this note is kinda hard to read since its stacked under 01:22:875 (12) - which has a questionable placement as well, 01:22:692 (11,12) - this distance is too small in comparison with 01:23:058 (1,2) - even tho they are kinda equal sound level-wise
01:24:522 (9,1) - isnt it too much for 4.85* diff?

Insane
00:20:131 (1,2) - 00:20:680 (4,5) - might be at lest not that different distance-wise?
00:23:058 (1,2,3,4) - i guess something wrong with distance here, i know what u meant, emphasis etc
but its clearly exaggerated for sure.
00:40:985 (2) - is it the only slider with red anchor in the entire diff? maybe make it just as a bezier?

00:47:936 (1,2,3,4,1,2,3,4,1,2,3,4) - ad some variety here? rotations etc?
01:12:265 (4,5,6,7,8) - fix curve?

okay, thats it

gl!
Topic Starter
Hanazawa Kana
hi-mei's mod

hi-mei wrote:

hi, from my mod queue

Melody
nice map!

00:26:168 (1,2,3,4,5,6) - I believe these jumps should have the same distance, and some kind of pattern? I mean I can see 00:26:351 (2,4,6) - triangle here and the ladder here 00:26:168 (1,3,5,7) - but i dont think it works like that for this kind of music section fixed
00:27:631 (1,2,3,4,5,6,7) - way better


Insane
00:20:131 (1,2) - 00:20:680 (4,5) - might be at lest not that different distance-wise? i think players would see that 1-2 as 2 single click and 456 as a trangle...not that hard to play and since 00:21:137 (5) - is bass and 00:21:137 (5,6) - are drums,i think use different ds maybe ok,keep it for now
00:23:058 (1,2,3,4) - i guess something wrong with distance here, i know what u meant, emphasis etc
but its clearly exaggerated for sure. ok nerfed a little
00:40:985 (2) - is it the only slider with red anchor in the entire diff? maybe make it just as a bezier?just have a try of it and i gave up...hard to make a beautiful slider without that red point

00:47:936 (1,2,3,4,1,2,3,4,1,2,3,4) - ad some variety here? rotations etc?nice idea
01:12:265 (4,5,6,7,8) - fix curve?ok

okay, thats it

gl!
thank you for modding~~
Plus4j
hello there!
Plus4j
M4M

Normal
00:01:107 (1) - 這段怎麼跟00:04:034 (1) - 這段的combo不一樣..
00:08:424 (1) - 別NC,combo顏色太短
00:21:595 (1,2) - blanket
01:08:058 (1) - 新combo怎麼從這邊開始01:19:765 (5) - 像這段就沒問題
01:12:997 (4) - 這要不要轉個角度,個人覺得放這樣頗怪,放這樣感覺不錯

Hard
00:16:107 (1,2,3) - 這三個要不要弄一樣的滑條,然後再轉個角度
00:17:204 (1,2) - 撞到邊了,不如弄個平行?
00:19:400 (3,4) - ^
01:04:583 (4,5) - 副歌很多地方有3連打音,像這兩個之間,建議做一下
01:12:449 (4) - 這邊有1/4
01:26:351 (2) - 跟第一點一樣

Insane
00:13:912 (5) - 這個要不要換成這個樣子,follow會順很多
00:21:595 (1) - ctrl+g?
00:22:875 (8,1) - 距離是不是太近了
00:25:070 (3) - 這邊到00:27:265 (4) - 這邊的間距是不是太大了,這邊音是弱的
00:38:058 (2) - 這幾段也是
00:59:643 (1) - 這滑條有點醜tbh..
01:15:009 (3) - ctrl+g
01:17:936 (3) - ^
01:36:046 (8,1) -距離是不是太近了
感覺這難度一般的段落跳都比副歌大

Kamiya's Insane
自訂combo顏色沒有跟其他難度一樣
00:08:241 (7,1) - blanket
00:26:351 (2) - 這都快擋到00:27:083 (5) - 的箭頭了,好危險啊,擋到是unrankable的
00:31:107 (4) - 這個就unrankable了
00:32:570 (4,5) - blanket
00:38:058 (2,5) - 這也頗危險
00:42:448 (2,4) - unrankable
01:14:278 (5) - NC
01:23:790 (5) - 這邊太overmap了縮小一點,也不會簡單太多

Melody
00:15:741 (1) - 這邊為何要獨立NC..
00:19:765 (1) - 這邊為什麼要變速,平常就好啦
01:25:985 (1) - 第一點
01:28:912 (1) - ^

應該是沒什麼問題了,GL
Topic Starter
Hanazawa Kana
lululu‘s mod

Hey lululu wrote:

M4M

Normal
00:01:107 (1) - 這段怎麼跟00:04:034 (1) - 這段的combo不一樣.. 哦忘了。。。
00:08:424 (1) - 別NC,combo顏色太短 ok
00:21:595 (1,2) - blanket群友真的很严格
01:08:058 (1) - 新combo怎麼從這邊開始01:19:765 (5) - 像這段就沒問題 ok
01:12:997 (4) - 這要不要轉個角度,個人覺得放這樣頗怪,放這樣感覺不錯 不知道会不会误读啊 角度这么大

Hard
00:16:107 (1,2,3) - 這三個要不要弄一樣的滑條,然後再轉個角度 这个梗在hard太难摆了。。。
00:17:204 (1,2) - 撞到邊了,不如弄個平行? 改了
00:19:400 (3,4) - ^ 这个我改了半天。。好像就是会overlap到一点点
01:04:583 (4,5) - 副歌很多地方有3連打音,像這兩個之間,建議做一下 感觉没三联也还好啦 那个音不算太重的
01:12:449 (4) - 這邊有1/4 这边我还是优先跟人声 鼓就略过了
01:26:351 (2) - 跟第一點一樣 难改。。。先放着吧 有时间再慢慢改

Insane
00:13:912 (5) - 這個要不要換成這個樣子,follow會順很多 不改啦 这里anti flow的原因就是为了突出这个音
00:21:595 (1) - ctrl+g? 同上 也是为了突出这个音
00:22:875 (8,1) - 距離是不是太近了实际打起来感觉还行 有别人提的话我在改
00:25:070 (3) - 這邊到00:27:265 (4) - 這邊的間距是不是太大了,這邊音是弱的 但是这里确实有停顿啊 不塞个大跳多不爽
先不改吧

00:38:058 (2) - 這幾段也是 理由同上
00:59:643 (1) - 這滑條有點醜tbh.. uhhh 我不怎么会拉art slider啦
01:15:009 (3) - ctrl+g 不啊 这里也是突出音 所以antiflow
01:17:936 (3) - ^
01:36:046 (8,1) -距離是不是太近了 也是先不改 看看别人有没有说的 我在改
感覺這難度一般的段落跳都比副歌大 感觉还行吧 因为我这个前面部分的跳都是有停顿的 所以并不会感觉很累


Melody
00:15:741 (1) - 這邊為何要獨立NC.. 改了。。。之前是sv有变化所以nc的 后来改完忘了改回来了。。
00:19:765 (1) - 這邊為什麼要變速,平常就好啦 我是想突出一下这个音啦
01:25:985 (1) - 第一點 ok 改了
01:28:912 (1) - ^ 好的好的

應該是沒什麼問題了,GL

谢谢lululu大爷
bossandy
來M4M搂

General
  1. 沒Easy感覺怪怪的xD 是不是還在製作中~
  2. 01:37:692 - 這個在每個難度都可以在綠線就結束 不用刻意脫那麼長的spinner!~ 如果怕簡單的難度spinner太短 可以改成滑條我覺得會比短spinner好得多
  3. 沒有用到default soft-finish感覺沒什麼fu 打起來的時候比較不帶感
Normal
  1. 00:01:107 (1) - 開頭的whistle我覺得改成普通的soft-finish會好很多 比較有那個Power 後面很多也都可以改哈哈但是要改就要改很多 看你摟
  2. 00:28:180 (X) - 加個Note? 這裡有人聲 加了比較有感
  3. 00:39:887 (X) - 同上~
  4. 00:43:729 (4) - 都往上打起來有點怪 試試這樣? https://osu.ppy.sh/ss/9585838
Hard
  1. 00:06:961 (1,2,3) - 怎麼打怎麼不順 間距的問題 我覺得這個要改 試著把00:07:143 (2) - 靠近點3會好點
  2. 00:21:595 (1,2,3) - 讓這三個的右邊circles變成直的? 現在有點歪
  3. 00:24:156 (4) - 我覺得變兩個Notes打起來更順手
  4. 01:02:570 (1,3) - 可以把這兩個用成一樣形狀的滑條? 可以複製1(或3)然後坐Ctrl+G+旋轉看看
  5. 01:09:704 (1) - Ctrl+G?
  6. 01:36:778 (3,4,5) - 用成一個三角形?
Insane
  1. 00:29:826 (4,5,6,1) - 好吧 可能我不是那種做鬼蓄圖的mapper 我比較不能接受這種的 但是最近好像也越來越多了...
  2. 00:43:912 (2,3,4,1) - 234很豪協 但是到長條1的時候形狀好像就不搭前面的了 :?
  3. 00:57:814 (1,2,3,4,5) - 我知道你想做漸層 但是我覺得用一樣的間距會比較好 不然就是滑條12不要連太近~
  4. 00:59:643 (1) - 我覺得歌聲沒有抖音的話 用正常的Slider就很棒了!
  5. 01:04:034 (1) - 這個可以到紅線就好了我覺得 就像01:15:741 (1) - 一樣
  6. 01:06:961 (1) - 同上~
  7. 01:36:229 (1,2,3,4,5) - 12太遠了 顯得後面234距離太小... 看你要不要改一下 ><
Melody
  1. 01:12:814 (1,2) - 這也太寬...
  2. 01:19:034 (3,4) - 同上
  3. 01:21:412 (1,2) - ^
  4. 我承認我不會Mo這種類型的diff... QQ
我就Mod這四的難度瞜! 謝謝你的Mod 也謝謝你的M4M 渣Mod幫QQ
[Kamiya]

hi-mei wrote:

hi, from my mod queue
Kamiya's Insane
00:23:058 (1,2) - I think its a bit overmapped distance wise for the introclear
01:23:058 (1,2,3,4,5,6,7,8,9) - i had the same issue while playing this, the escalation is too rapid and unexpected. in other words, its a clean diff spike. also this 01:23:241 (2) - this note is kinda hard to read since its stacked under 01:22:875 (12) - which has a questionable placement as well, 01:22:692 (11,12) - this distance is too small in comparison with 01:23:058 (1,2) - even tho they are kinda equal sound level-wiseLet's me think.Im learn to jump for this map and I want to know another mapper mod's how to say before to change.
01:24:522 (9,1) - isnt it too much for 4.85* diff?ty for DT(6.5*)
gl!

Hey lululu wrote:

M4M
Kamiya's Insane
自訂combo顏色沒有跟其他難度一樣香菜帮我改下QAQ
00:08:241 (7,1) - blanketclear
00:26:351 (2) - 這都快擋到00:27:083 (5) - 的箭頭了,好危險啊,擋到是unrankable的clear
00:31:107 (4) - 這個就unrankable了clear
00:32:570 (4,5) - blanketclear
00:38:058 (2,5) - 這也頗危險clear
00:42:448 (2,4) - unrankableclear
01:14:278 (5) - NCclear
01:23:790 (5) - 這邊太overmap了縮小一點,也不會簡單太多还不太懂跳 在学习中。
應該是沒什麼問題了,GL
thank you so much~!

改1
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Title:Mirai no Melody
TitleUnicode:未来のメロディー
Artist:Duca
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Creator:Hanazawa Kana
Version:Kamiya's Insane
Source:想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Tags:[Kamiya] eroge galgame ensemble Omoi o sasageru otome no merodi afureru omoi o shirabeni nosete
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164,288,51595,6,0,P|148:248|160:200,1,80,2|2,0:0|0:0,0:0:0:0:
160,131,51961,1,2,0:0:0:0:
232,244,52143,2,0,P|240:204|136:136,1,160,12|2,0:0|0:0,0:0:0:0:
80,124,52692,1,8,0:0:0:0:
212,336,52875,2,0,P|160:312|156:204,1,160,2|8,0:0|0:0,0:0:0:0:
160,131,53424,1,2,0:0:0:0:
160,131,53790,6,0,L|248:96,1,80,2|0,0:0|0:0,0:0:0:0:
308,68,54156,1,8,0:0:0:0:
296,148,54339,1,0,0:0:0:0:
360,196,54522,2,0,P|376:156|364:116,1,80,2|0,0:0|0:0,0:0:0:0:
308,68,54887,1,8,0:0:0:0:
288,232,55253,6,0,P|316:260|360:276,1,80,2|0,0:0|0:0,0:0:0:0:
332,348,55619,2,0,P|384:344|408:328,1,80,8|0,0:0|0:0,0:0:0:0:
420,56,55985,2,0,P|392:96|356:116,1,80,2|0,0:0|0:0,0:0:0:0:
432,164,56351,2,0,P|392:188|344:196,1,80,8|0,0:0|0:0,0:0:0:0:
144,132,56717,2,0,P|228:108|296:152,1,160,2|0,0:0|0:0,0:0:0:0:
359,195,57265,1,0,0:0:0:0:
268,228,57448,1,2,0:0:0:0:
287,141,57631,1,0,0:0:0:0:
340,284,57814,6,0,P|288:316|184:268,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
359,195,58729,1,0,0:0:0:0:
287,141,58912,2,0,P|268:184|268:224,1,80,2|0,0:0|0:0,0:0:0:0:
288,52,59278,2,0,P|248:68|216:100,1,80,8|0,0:0|0:0,0:0:0:0:
72,272,59643,6,0,P|120:244|144:128,1,160,2|0,0:0|0:0,0:0:0:0:
124,64,60192,1,0,0:0:0:0:
48,172,60375,1,2,0:0:0:0:
188,300,60558,2,0,L|196:260,5,40,8|8|8|8|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
184,320,61107,5,2,0:0:0:0:
300,288,61290,1,0,0:0:0:0:
272,172,61473,1,8,0:0:0:0:
156,200,61656,1,12,0:0:0:0:
156,200,61747,1,8,0:0:0:0:
156,200,61839,1,8,0:0:0:0:
356,140,62022,1,12,0:0:0:0:
84,64,62204,1,8,0:0:0:0:
84,64,62296,1,8,0:0:0:0:
84,64,62387,1,2,0:0:0:0:
84,64,62479,1,0,0:0:0:0:
84,64,62570,6,0,B|116:108|84:156|84:156|52:200|96:272,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
140,376,63119,1,0,0:0:0:0:
252,200,63302,2,0,L|156:200,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
260,80,63668,2,0,P|304:64|352:80,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
420,144,64034,1,6,0:0:0:0:
344,232,64217,1,0,0:0:0:0:
349,81,64400,1,8,0:0:0:0:
420,296,64583,1,0,0:0:0:0:
420,144,64765,5,0,0:0:0:0:
280,156,64948,1,2,0:0:0:0:
280,156,65040,1,2,0:0:0:0:
280,156,65131,1,8,0:0:0:0:
260,252,65314,1,2,0:0:0:0:
88,248,65497,2,0,P|68:200|80:148,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
192,108,65863,2,0,P|180:164|148:192,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
136,44,66229,2,0,P|200:24|280:120,1,191.999994140625,8|8,0:0|0:0,0:0:0:0:
276,200,66778,1,2,0:0:0:0:
192,108,66961,5,6,0:0:0:0:
364,144,67143,1,0,0:0:0:0:
192,108,67326,1,8,0:0:0:0:
392,52,67509,1,0,0:0:0:0:
364,288,67692,1,8,0:0:0:0:
364,276,67784,1,0,0:0:0:0:
364,264,67875,1,2,0:0:0:0:
364,252,67967,1,2,0:0:0:0:
364,240,68058,2,0,L|364:136,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
392,52,68424,6,0,P|344:48|280:176,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
232,324,68973,2,0,P|276:284|276:236,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
272,155,69339,1,2,0:0:0:0:
192,208,69522,1,8,0:0:0:0:
279,250,69704,2,0,L|384:248,2,95.9999970703126,2|6|0,0:0|0:0|0:0,0:0:0:0:
192,208,70253,1,0,0:0:0:0:
120,268,70436,1,0,0:0:0:0:
184,112,70619,1,8,0:0:0:0:
104,168,70802,1,2,0:0:0:0:
104,168,70893,1,2,0:0:0:0:
104,168,70985,1,8,0:0:0:0:
232,324,71168,1,2,0:0:0:0:
324,356,71351,6,0,P|324:304|300:264,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
384,232,71717,2,0,P|344:188|288:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
160,264,72083,6,0,P|160:212|184:172,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
100,140,72449,2,0,P|140:96|196:84,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
352,72,72814,5,12,0:0:0:0:
160,264,72997,1,12,0:0:0:0:
456,160,73180,1,0,0:0:0:0:
100,140,73363,1,8,0:0:0:0:
100,140,73912,5,8,0:0:0:0:
104,152,74003,1,8,0:0:0:0:
108,160,74095,1,2,0:0:0:0:
112,168,74186,1,0,0:0:0:0:
116,176,74278,2,0,L|212:344,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
308,328,74826,1,0,0:0:0:0:
212,344,75009,2,0,P|160:344|120:328,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
280,240,75375,2,0,P|328:236|372:256,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
492,360,75741,5,6,0:0:0:0:
370,255,75924,1,0,0:0:0:0:
400,340,76107,1,8,0:0:0:0:
432,120,76290,1,0,0:0:0:0:
472,200,76473,1,8,0:0:0:0:
296,72,76656,1,2,0:0:0:0:
296,72,76747,1,2,0:0:0:0:
296,72,76839,1,8,0:0:0:0:
368,188,77022,1,0,0:0:0:0:
276,164,77204,6,0,P|220:128|224:12,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
296,72,77753,1,0,0:0:0:0:
368,188,77936,2,0,L|344:292,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
296,72,78302,2,0,L|272:180,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
232,308,78668,5,4,0:0:0:0:
275,165,78851,1,0,0:0:0:0:
112,276,79034,1,8,0:0:0:0:
275,165,79217,1,0,0:0:0:0:
112,276,79400,1,8,0:0:0:0:
112,264,79491,1,0,0:0:0:0:
112,252,79583,1,2,0:0:0:0:
112,240,79674,1,2,0:0:0:0:
112,228,79765,2,0,L|112:128,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
256,48,80131,6,0,P|272:140|180:176,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
112,132,80680,2,0,P|148:96|200:100,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
272,140,81046,1,2,0:0:0:0:
195,179,81229,1,8,0:0:0:0:
268,228,81412,2,0,L|352:280,2,95.9999970703126,2|6|0,0:0|0:0|0:0,0:0:0:0:
195,179,81961,1,8,0:0:0:0:
188,264,82143,1,8,0:0:0:0:
272,140,82326,1,2,0:0:0:0:
116,216,82509,1,2,0:0:0:0:
116,216,82601,1,2,0:0:0:0:
116,216,82692,1,8,0:0:0:0:
188,264,82875,1,2,0:0:0:0:
190,95,83058,5,6,0:0:0:0:
188,264,83241,1,0,0:0:0:0:
264,60,83424,1,8,0:0:0:0:
112,300,83607,1,0,0:0:0:0:
112,60,83790,1,8,0:0:0:0:
268,296,83973,1,2,0:0:0:0:
332,16,84156,1,8,0:0:0:0:
36,336,84339,1,0,0:0:0:0:
40,24,84522,1,2,0:0:0:0:
340,332,84704,5,2,0:0:0:0:
264,60,84887,2,0,L|264:104,3,30.0000011444092,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
264,100,85253,1,2,0:0:0:0:
264,112,85345,1,0,0:0:0:0:
264,124,85436,1,8,0:0:0:0:
264,136,85528,1,8,0:0:0:0:
264,148,85619,1,8,0:0:0:0:
264,160,85711,1,8,0:0:0:0:
264,172,85802,1,2,0:0:0:0:
264,184,85893,1,0,0:0:0:0:
264,196,85985,6,0,P|316:280|384:272,1,160,2|8,0:0|0:0,0:0:0:0:
448,236,86534,1,0,0:0:0:0:
408,152,86717,2,0,P|364:168|336:216,1,80,8|2,0:0|0:0,0:0:0:0:
460,84,87083,2,0,P|420:72|352:88,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,87448,1,6,0:0:0:0:
408,152,87631,1,0,0:0:0:0:
468,312,87814,2,0,P|448:252|448:216,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,88180,1,0,0:0:0:0:
368,280,88363,2,0,L|376:336,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
496,164,88729,1,2,0:0:0:0:
448,232,88912,2,0,P|396:196|292:232,1,160,8|8,0:0|0:0,0:0:0:0:
252,276,89461,1,0,0:0:0:0:
100,224,89643,6,0,P|128:252|176:264,1,80,8|2,0:0|0:0,0:0:0:0:
160,96,90009,2,0,P|156:136|176:196,1,80,8|0,0:0|0:0,0:0:0:0:
180,16,90375,1,6,0:0:0:0:
160,96,90558,1,0,0:0:0:0:
24,56,90741,2,0,P|64:40|116:40,1,80,8|0,0:0|0:0,0:0:0:0:
160,96,91107,1,0,0:0:0:0:
320,72,91290,2,0,L|360:72,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,72,91656,1,2,0:0:0:0:
160,96,91839,6,0,P|124:172|152:244,2,160,6|8|8,0:0|0:0|0:0,0:0:0:0:
236,48,92754,1,2,0:0:0:0:
404,132,92936,1,8,0:0:0:0:
324,176,93119,1,0,0:0:0:0:
452,52,93302,1,6,0:0:0:0:
512,124,93485,2,0,P|508:172|476:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,80,93851,2,0,P|336:40|360:4,1,80,0|0,0:0|0:0,0:0:0:0:
404,132,94217,1,2,0:0:0:0:
404,132,94308,1,2,0:0:0:0:
404,132,94400,1,8,0:0:0:0:
240,124,94583,1,2,0:0:0:0:
324,176,94766,6,0,P|332:220|324:256,1,80,6|0,0:0|0:0,0:0:0:0:
248,220,95132,2,0,P|220:256|188:272,1,80,8|2,0:0|0:0,0:0:0:0:
164,172,95497,1,6,0:0:0:0:
76,80,95680,1,8,0:0:0:0:
76,88,95772,1,8,0:0:0:0:
76,96,95863,1,8,0:0:0:0:
76,104,95955,1,8,0:0:0:0:
76,112,96046,1,2,0:0:0:0:
84,268,96229,5,12,0:0:0:0:
324,223,96412,2,0,P|280:211|248:219,1,80,12|0,0:0|0:0,0:0:0:0:
392,296,96778,2,0,P|420:248|376:144,1,160,8|8,0:0|0:0,0:0:0:0:
308,88,97326,1,0,0:0:0:0:
288,324,97509,6,0,P|308:196|360:328,1,360
Topic Starter
Hanazawa Kana
@四萌 传了
bossandy's mod

bossandy wrote:

來M4M搂

General
  1. 沒Easy感覺怪怪的xD 是不是還在製作中~ 懒做easy了。。。等以后找bn看看没easy行不行吧
  2. 01:37:692 - 這個在每個難度都可以在綠線就結束 不用刻意脫那麼長的spinner!~ 如果怕簡單的難度spinner太短 可以改成滑條我覺得會比短spinner好得多 哇这个因为绿线后面有那种闪闪发光的那种音 感觉跟了比较好 而且加了转盘可以骗点pc
  3. 沒有用到default soft-finish感覺沒什麼fu 打起來的時候比較不帶感 这个 我都有阴影了。我1st就是用了很多默认音效的finish 到后来我改魔改的都有点耳鸣了。。。
Normal
  1. 00:01:107 (1) - 開頭的whistle我覺得改成普通的soft-finish會好很多 比較有那個Power 後面很多也都可以改哈哈但是要改就要改很多 看你摟 这个先不改了。我个人有点听不惯那个嚓的声音 有点吵
  2. 00:28:180 (X) - 加個Note? 這裡有人聲 加了比較有感 噫 我听这里是鼓啊
  3. 00:39:887 (X) - 同上~ 同上????难道我耳机有问题了
  4. 00:43:729 (4) - 都往上打起來有點怪 試試這樣? https://osu.ppy.sh/ss/9585838 因为这个对新人比较好读,你那样也很不错
    但是感觉容易读错
Hard
  1. 00:06:961 (1,2,3) - 怎麼打怎麼不順 間距的問題 我覺得這個要改 試著把00:07:143 (2) - 靠近點3會好點 这个 一般来说按单点打的话还算ok啦 不过显示的ds确实挺高的 我先看看 别人有说我就改
  2. 00:21:595 (1,2,3) - 讓這三個的右邊circles變成直的? 現在有點歪 ok
  3. 00:24:156 (4) - 我覺得變兩個Notes打起來更順手 这样单点连续就有三个了 对于前面来说 我感觉有点难了
  4. 01:02:570 (1,3) - 可以把這兩個用成一樣形狀的滑條? 可以複製1(或3)然後坐Ctrl+G+旋轉看看 这个不太想改 我想用更弯曲的画条表现更低的音
  5. 01:09:704 (1) - Ctrl+G? 不用啊 这里kiai我想用更大的ds表现更强的音
  6. 01:36:778 (3,4,5) - 用成一個三角形? 好的好的
Insane
  1. 00:29:826 (4,5,6,1) - 好吧 可能我不是那種做鬼蓄圖的mapper 我比較不能接受這種的 但是最近好像也越來越多了... 噫 我这个就当两个单点就能打了 不做几把图
  2. 00:43:912 (2,3,4,1) - 234很豪協 但是到長條1的時候形狀好像就不搭前面的了 :? 你说得对 我改
  3. 00:57:814 (1,2,3,4,5) - 我知道你想做漸層 但是我覺得用一樣的間距會比較好 不然就是滑條12不要連太近~ 你这里说的挺对的 但是我试了下 拉大点距离 就摆不出来圆了 先放着吧
  4. 00:59:643 (1) - 我覺得歌聲沒有抖音的話 用正常的Slider就很棒了! 你说得对 我也觉得这个有点丑 改了
  5. 01:04:034 (1) - 這個可以到紅線就好了我覺得 就像01:15:741 (1) - 一樣 因为这里音是连续的 所以用3/4 滑条 后面那里我用1/2是因为那里很明显的声音分开了
  6. 01:06:961 (1) - 同上~ 这个我觉得也是比较连续的音 所以 就不改啦
  7. 01:36:229 (1,2,3,4,5) - 12太遠了 顯得後面234距離太小... 看你要不要改一下 ><不改啦 这里是强调音啦><
Melody
  1. 01:12:814 (1,2) - 這也太寬... 嘛嘛 毕竟是主难度的kiai part 而且后面还有停顿 感觉应该能打的
  2. 01:19:034 (3,4) - 同上 则个也是啊 因为是比较重的音 所以ds就抬高了
  3. 01:21:412 (1,2) - ^ 这个确实有点不妥..但是我现在有点不会改这里
  4. 我承認我不會Mo這種類型的diff... QQ
我就Mod這四的難度瞜! 謝謝你的Mod 也謝謝你的M4M 渣Mod幫QQ
哇 谢谢 其实挺有帮助的来着
感谢boss大大 修仙大佬
EncoreW
from modding queue

[Melody]

00:00:741 - 这里可以加个note显得更加充实一点,每个diff都是这样,后面就不说了

00:14:278 (1) - 00:17:204 (1) - 这地方的节奏推荐这样下,因为在这里滑条尾不是非常适合出现在白线上 https://puu.sh/yqEwx/94b2466be1.png

00:41:717 - 这个clap最好不要漏,长滑条拆成一个circle和一个1/2 滑条,这种鼓点鲜明的曲子最好每条白线上都放点东西,最好是circle或者滑条头

00:45:558 - ^

01:12:997 (2) - 这个滑条拆开,另外这个跳太大了

01:27:448 (5) - 01:30:375 (5) - nc

[Kamiya's Insane]

00:00:741 -

00:04:034 (3,5) - nc

00:11:351 - 这地方什么都没有怎么放个滑条头啊

00:12:448 (4) - 这地方换成一个变速的3/4滑条?大概0.7x左右把

00:36:229 (6,1) - 前一个nc因为是大白线 finish,后一个拆开放因为vocal是很明显的两个音

00:54:887 (5) - 换成一个1/2滑条,因为这地方的节奏和鼓点和 00:54:522 (4) - 没什么太大区别

01:02:570 - 加一个soft或者normal的finish

01:13:912 (1) - 实际上鼓点从 01:13:729 - 就已经开始了虽然声音比较小

整首歌的 nc都有点长,感觉每个大白线分一下nc就可以了

[Insane]

00:48:668 (3) - 00:50:131 (3) - 00:51:595 (3) - nc

这个图比之前那个的质量好太多了,真的是一个人做的吗。。

[Hard]

00:24:522 (1) - 不是很理解在这段堤防的节奏,为什么要故意避开一个很明显的24clap,去跟一个鼓和 vocal 以外的东西

01:13:180 - 这地方不要漏音

gl
Muya
hi! :)

[General]
I'd suggest use a default soft or normal finish to some symbal spots.

[Melody]
00:08:424 (1) - I think doesnt fit this volume 5 section, because could hear the drum sound. might be weird if volume 5%. should use some drum sounds like other parts. (2) also need a drum hitsound.
00:12:814 (1,2) - hmm dont want avoid an overlap? I'd suggest this objecting. this is avoiding the overlap and could keep the blanketting as (1,4) https://puu.sh/yqGsm.png , well if you changed you'll need some change for next parts :(
00:14:826 (4) - move to x:132 y:293? will be good looks, this is considered stacking as 00:13:912 (4,4) - , like 00:13:912 (4,2) - (please check on enable stacking)
00:21:046 (4,5,6) - this triple looks has a very small curve. just a caution
00:45:009 (1,2) - should avoid this overlap as (1)'s end and (2)'s end. I know about you wanna blanketting with 00:44:278 (4) - , but this is easily to fix by change rotate. example -> https://puu.sh/yqH94.png https://puu.sh/yqHa6.png
00:48:119 (2,4,2,4,2) - I thought doesnt fit these 1/1 sliders on this parts. for example, if 00:48:119 (2) - , this sound is ended at 00:48:302, and even not following vocal. so these 1/1 sliders are weird. I'd suggest just put a circles.
01:12:265 (4,5,6,7,8) - looks you skipped 0.6 DS when (7) to (8), DSed on 0.9 -> 0.8 -> 0.7 -> 0.5, so current looks isnt good.
01:25:436 (7,8,9,10,11) - hmm why these is very small curve
01:37:692 (1) - should end at 01:39:156 - as like follow guitar, or end at 01:40:619 if you hating short spinner. (Normal/Hard/Insane too)

[Kamiya's Insane]
looks theres a many of unused sections. please remove them if you dont use.
00:01:107 (1) - you are used this type of slider at only here
00:07:875 (6,1) - if these slider ends are didnt overlapping, would be good looks
00:11:351 - overmapped. theres a no sound/vocal at here. if you want follow the vocal, you should put a circle at 00:11:534 -
00:28:729 (5,7) - hmmmmmmmm this overlapping :( wanna blanketting? https://puu.sh/yqIQf.png
00:31:839 (1,2,3,4) - I'd suggest make a diamond, for example, 00:32:570 (4) - move to x:332 y:209
00:40:436 (5,7) - make a blanket? Im afraid overlapping of these.
00:43:546 (1,2,3,4) - same suggestion as 00:31:839 (1,2,3,4) -
00:55:070 - hmm why theres a no note here? I thought weird part.
01:02:479 (11) - overmapped. you were should put a circle at 01:02:113 instead. (might be unrankable issue for overmapped)
01:07:784 (6) - overmapped. you should remove this note, theres a no sound here
01:13:912 (1,2,3,4,5) - a similar issue as ^, should put a note at 01:13:729 and 01:13:820 if you follow the drums
01:19:491 (6) - a similar problems as 01:07:784 (6) -
01:24:979 - 01:25:345 (4) - 01:25:893 (10) - there notes are should be remove. overmapped

overmap is a big problem, you should fix them :(

[Insane]
00:57:814 (1,2,3,4,5) - I thought this 0.5 speed sliders are doesnt fit, you should some change slider speed as like these spacing
01:01:107 (1) - it says unsnapped by aimod

[Hard]
01:15:741 (1,2,3,4) - make a more clean diamond?

[Normal]
00:35:131 (4,5,6) - would you use either one? https://puu.sh/yqKNi.png https://puu.sh/yqKO6.png
00:39:339 (1,2) - make a blanket? so you can avoid overlap as (2,4)
01:03:302 (2) - end at 01:03:668?
01:06:229 (2) - end at 01:06:595?
01:15:009 (2) - a similar suggestion as ^, just end at previous white section
01:17:936 (2) - ^
01:23:790 (2) - stack end with 01:22:326 (6) - 's end?

GL~
Topic Starter
Hanazawa Kana
Thank you encorew and muya
I'll check mods tonight
Affirmation
Q

[Melody]
  1. 00:08:424 (1) - For seeing this part's music, I think its music is similar with 00:06:961 (1) - , but in here, you used 3/4 beat and at 00:06:961 (1) - , you usede 1/2 here, that can be not so good for consistency, I suggest just making 00:06:961 (1,2,3) - this rhythm pattern at 00:08:424 (1) - . https://i.imgur.com/j2pJN5a.png
  2. 00:08:973 (4) - this part has same, too. setting consistent pattern with 00:07:509 (4,5) - can be good for consistency of this map. I think https://i.imgur.com/e1ikiHI.png this rhythm pattern can make better playing.
  3. 00:12:814 (1,2) - I think this overlap looks not so good. You didn't use this overlap before well, and because of this overlap. 00:12:814 (1,2) - DS looks near even if its DS is consistent with others. Just avoid overlap please.
  4. 00:16:107 (2,3,4) - No jump in here? you used jump at 00:13:180 (2,3,4) - , which has same music. I think you have to make jump at 00:16:107 (2,3,4) - because you used jump at 00:13:180 (2,3,4) - for emphasis. And if you set similar pattern, this part can be really good for consistency. I mean, 00:13:180 (2,3,4) - you used symmetry and parallel in here, then making symmetry and parallel in 00:16:107 (2,3,4) - , map's flow can be consistent and better than now.
  5. 00:19:765 (1,1) - I think this pattern looks little bit hard to read. You didn't use 3/4 in this map well, and DS looks similar with 1/2 pattern, so players can read it as 00:19:765 (1) - 1/1 and 00:19:765 (1,1) - 1/2 rhythm, cause you made 1.4x slider, players can read it as 1/1, Could you set Just 1/2 pattern? It can make better reading for players.
  6. 00:23:241 (2,3) - As you know , music's intense gets lower, but you used bigger DS. This pattern can be weird for expressing music, I think you should make lower DS in here example
  7. 00:24:522 (1,2,3,4,5,6,7) - 00:26:168 (1,2,3,4,5,6) - 00:27:631 (1,2,3,4,5,6,7) - 00:30:375 (1,2,3,4,5,6,7) - 00:32:022 (1,2,3,4,5) - I don't tell about pp. but at least, I think you should set consistent and music-following intense. This pattern looks Just circle pattern without musics. For example, 00:27:631 (1,2,3,4,5,6,7) - DS is getting bigger, but music is not getting louder. 00:32:022 (1,2,3,4,5) - is too. Set music-following patterns for better map.
  8. 00:33:851 (2,3) - I think you should swap this rhythm, because you followed vocals in this song, but only this part is following drum, it looks weird.
  9. 00:41:534 (4) - why this part has slider? in 00:29:826 (4,5,6) - , you used 3 circles for express all drums. In here, expressing vocal is weird, I mean, make 3 circles instead of slider for consistency.
  10. 00:48:119 (2,4) - why only this part has overlap? it looks weird for seeing and As I said before, your map's concept is not related with overlap, so I don't recommend overlap here.
  11. 01:11:351 (1,2) - DS...? why this part has too big DS? this part doesn't have any emphasis. so I suggest reducing DS, https://i.imgur.com/2zoF0UZ.jpg
  12. 01:13:180 - Add a clickable beat for better emphasis. this part has strong vocal in here and this part is the strongest part in this song, for emphasizing here, Add just a circle here like https://i.imgur.com/WT2sxh5.png
  13. 01:14:826 (2,3) - DS looks too big in here even if this part doesn't have any emphasis. Could you reduce it little bit for easier playing?
[Insane]
  1. 00:07:143 (2,3) - 00:08:424 (1,2) - As I said at highest diff, I think you should set consistent rhythm in here.
  2. 00:13:546 (3,4,5) - 00:16:107 (2,3,4,5) - for seeing this rhythm, these rhythms are harder than highest diff, in highest diff, just you set simple 1/2 beats, but in here, rhythm looks too complicated. Could you set simple rhythm?
  3. 00:23:241 (2,3,4) - same 1/1 rhythm, same DS. 00:23:973 (4) - doesn't needed to be emphasis. I think.
  4. 00:27:631 (1,2) - I think you can jump in here since you tried jump at other parts.
  5. 00:35:314 (3) - Just my suggestion, Could you delete 00:35:497 - this beat and Just put a circle in 00:35:314 - ? I can be good for emphasize this drum sound, and 00:35:497 - this beat is not so necessary imo.
  6. 01:08:058 (1,2) - swap NC here.
GL
Topic Starter
Hanazawa Kana
狗币夜夜的摸

EncoreW wrote:

from modding queue

[Melody]

00:00:741 - 这里可以加个note显得更加充实一点,每个diff都是这样,后面就不说了 这个我试了下 打的时候有点难找节奏
感觉还是跟鼓开头比较好一点


00:14:278 (1) - 00:17:204 (1) - 这地方的节奏推荐这样下,因为在这里滑条尾不是非常适合出现在白线上 https://puu.sh/yqEwx/94b2466be1.png 因为我觉得00:14:826 - 00:15:192 (5,6,7) - 这几个点是比较主要的旋律 一定要clickable的 所以这里就暂且把鼓放到滑条尾了

00:41:717 - 这个clap最好不要漏,长滑条拆成一个circle和一个1/2 滑条,这种鼓点鲜明的曲子最好每条白线上都放点东西,最好是circle或者滑条头 这里是为了表现人声的拉长 因为这里音乐也比较舒缓 所以感觉长滑条也OK啦

00:45:558 - ^ 同上

01:12:997 (2) - 这个滑条拆开,另外这个跳太大了 你说得有道理 这里确实跟人声比较好 但是有点难改好看了...先这样吧
跟鼓也还ok啦 感觉


01:27:448 (5) - 01:30:375 (5) - nc ok 之前改NC忘了改这里了

[Insane]

00:48:668 (3) - 00:50:131 (3) - 00:51:595 (3) - nc ok

这个图比之前那个的质量好太多了,真的是一个人做的吗。。可能是因为这个diff是最后做的 对音乐体会更好一些吧

[Hard]

00:24:522 (1) - 不是很理解在这段堤防的节奏,为什么要故意避开一个很明显的24clap,去跟一个鼓和 vocal 以外的东西 因为这里想主跟人声 那里中间跟一下鼓是因为空着太难受了 就塞爆

01:13:180 - 这地方不要漏音 因为这里前面是重鼓 所以我个人觉得空一下更能体现前面的重音 而且这个音只有人声 空的话也没有太奇怪

gl

谢谢狗币~


muya's mod

Muya wrote:

hi! :)

[General]
I'd suggest use a default soft or normal finish to some symbal spots. it maybe better,but i feel that symbal a little noisy ><

[Melody]
00:08:424 (1) - I think doesnt fit this volume 5 section, because could hear the drum sound. might be weird if volume 5%. should use some drum sounds like other parts. (2) also need a drum hitsound. oh,didnt find that, thank you
00:12:814 (1,2) - hmm dont want avoid an overlap? I'd suggest this objecting. this is avoiding the overlap and could keep the blanketting as (1,4) https://puu.sh/yqGsm.png , well if you changed you'll need some change for next parts :( that ds maybe a bit large ,so just keep it for now.i would like to avoid overlap,but it seems too hard to place notes
00:14:826 (4) - move to x:132 y:293? will be good looks, this is considered stacking as 00:13:912 (4,4) - , like 00:13:912 (4,2) - (please check on enable stacking) ok,that looks better
00:21:046 (4,5,6) - this triple looks has a very small curve. just a caution fixed
00:45:009 (1,2) - should avoid this overlap as (1)'s end and (2)'s end. I know about you wanna blanketting with 00:44:278 (4) - , but this is easily to fix by change rotate. example -> https://puu.sh/yqH94.png https://puu.sh/yqHa6.png uhh,that angle looks not that good for me...just leave that overlap here
00:48:119 (2,4,2,4,2) - I thought doesnt fit these 1/1 sliders on this parts. for example, if 00:48:119 (2) - , this sound is ended at 00:48:302, and even not following vocal. so these 1/1 sliders are weird. I'd suggest just put a circles. that's true.but use a note here may cause it lack of consistence...maybe hard to play.
01:12:265 (4,5,6,7,8) - looks you skipped 0.6 DS when (7) to (8), DSed on 0.9 -> 0.8 -> 0.7 -> 0.5, so current looks isnt good.ok,fixed
01:25:436 (7,8,9,10,11) - hmm why these is very small curve haha a little OCD here,fixed
01:37:692 (1) - should end at 01:39:156 - as like follow guitar, or end at 01:40:619 if you hating short spinner. (Normal/Hard/Insane too) ok,fixed

[Insane]
00:57:814 (1,2,3,4,5) - I thought this 0.5 speed sliders are doesnt fit, you should some change slider speed as like these spacing ok,fixed
01:01:107 (1) - it says unsnapped by aimod thank you,i forgot to check it

[Hard]
01:15:741 (1,2,3,4) - make a more clean diamond? ok

[Normal]
00:35:131 (4,5,6) - would you use either one? https://puu.sh/yqKNi.png https://puu.sh/yqKO6.png ok fixed
00:39:339 (1,2) - make a blanket? so you can avoid overlap as (2,4) fixed
01:03:302 (2) - end at 01:03:668? ok
01:06:229 (2) - end at 01:06:595? ok
01:15:009 (2) - a similar suggestion as ^, just end at previous white section fixed
01:17:936 (2) - ^ fixed
01:23:790 (2) - stack end with 01:22:326 (6) - 's end? fixed

GL~

thank you
almost fix all things you mentioned

NeoSL's mod'

Neoskylove wrote:

Q

[Melody]
  1. 00:08:424 (1) - For seeing this part's music, I think its music is similar with 00:06:961 (1) - , but in here, you used 3/4 beat and at 00:06:961 (1) - , you usede 1/2 here, that can be not so good for consistency, I suggest just making 00:06:961 (1,2,3) - this rhythm pattern at 00:08:424 (1) - . https://i.imgur.com/j2pJN5a.png it's true,but i dont want to use sth very similar in this part,maybe cause plays boring
  2. 00:08:973 (4) - this part has same, too. setting consistent pattern with 00:07:509 (4,5) - can be good for consistency of this map. I think https://i.imgur.com/e1ikiHI.png this rhythm pattern can make better playing. same as above
  3. 00:12:814 (1,2) - I think this overlap looks not so good. You didn't use this overlap before well, and because of this overlap. 00:12:814 (1,2) - DS looks near even if its DS is consistent with others. Just avoid overlap please.ok,fixed
  4. 00:16:107 (2,3,4) - No jump in here? you used jump at 00:13:180 (2,3,4) - , which has same music. I think you have to make jump at 00:16:107 (2,3,4) - because you used jump at 00:13:180 (2,3,4) - for emphasis. And if you set similar pattern, this part can be really good for consistency. I mean, 00:13:180 (2,3,4) - you used symmetry and parallel in here, then making symmetry and parallel in 00:16:107 (2,3,4) - , map's flow can be consistent and better than now. i got what you means,but it's hard to place these sliders well,so i just use a parallel+trangle here,also i change the end of song to make it echo
  5. 00:19:765 (1,1) - I think this pattern looks little bit hard to read. You didn't use 3/4 in this map well, and DS looks similar with 1/2 pattern, so players can read it as 00:19:765 (1) - 1/1 and 00:19:765 (1,1) - 1/2 rhythm, cause you made 1.4x slider, players can read it as 1/1, Could you set Just 1/2 pattern? It can make better reading for players. dont think so, since i use more ds here,players will know it's a speed up slider,and they will know it's 3/4 when i use a consist small ds after it.also i think that song are worthy to use a specal style to follow
  6. 00:23:241 (2,3) - As you know , music's intense gets lower, but you used bigger DS. This pattern can be weird for expressing music, I think you should make lower DS in here example i think that two sound is somehow similar with each other,so make ds like each other is not that bad
  7. 00:24:522 (1,2,3,4,5,6,7) - 00:26:168 (1,2,3,4,5,6) - 00:27:631 (1,2,3,4,5,6,7) - 00:30:375 (1,2,3,4,5,6,7) - 00:32:022 (1,2,3,4,5) - I don't tell about pp. but at least, I think you should set consistent and music-following intense. This pattern looks Just circle pattern without musics. For example, 00:27:631 (1,2,3,4,5,6,7) - DS is getting bigger, but music is not getting louder. 00:32:022 (1,2,3,4,5) - is too. Set music-following patterns for better map. it's true,but i just dont like use all the same ds with same sound
  8. 00:33:851 (2,3) - I think you should swap this rhythm, because you followed vocals in this song, but only this part is following drum, it looks weird. i do follow the voice here,and i just dont want to ignore the drum of 00:34:034 - so i use this pattern
  9. 00:41:534 (4) - why this part has slider? in 00:29:826 (4,5,6) - , you used 3 circles for express all drums. In here, expressing vocal is weird, I mean, make 3 circles instead of slider for consistency.u r right,but as i said above,i dont like all the same things,so i think that is ok to keep that two place different
  10. 00:48:119 (2,4) - why only this part has overlap? it looks weird for seeing and As I said before, your map's concept is not related with overlap, so I don't recommend overlap here.oh,havent found that, thank you
  11. 01:11:351 (1,2) - DS...? why this part has too big DS? this part doesn't have any emphasis. so I suggest reducing DS, https://i.imgur.com/2zoF0UZ.jpg it is,i'll try to reduce it if anyone else mention it with 01:21:412 (1,2) -
  12. 01:13:180 - Add a clickable beat for better emphasis. this part has strong vocal in here and this part is the strongest part in this song, for emphasizing here, Add just a circle here like https://i.imgur.com/WT2sxh5.png it truly can express the voice with using 2 notes,but since it's in the middle of kiai part and already have enough notes here,so i think using sliders here maybe good,also there i using high DS+anti flow to show it,i think it's enough of that sound and voice
  13. 01:14:826 (2,3) - DS looks too big in here even if this part doesn't have any emphasis. Could you reduce it little bit for easier playing?
    ok,you are right
[Insane]
  1. 00:07:143 (2,3) - 00:08:424 (1,2) - As I said at highest diff, I think you should set consistent rhythm in here. just dont like all the same,so i use different rhythm here
  2. 00:13:546 (3,4,5) - 00:16:107 (2,3,4,5) - for seeing this rhythm, these rhythms are harder than highest diff, in highest diff, just you set simple 1/2 beats, but in here, rhythm looks too complicated. Could you set simple rhythm? i make it on purpose,highest diff for pp, ins for difficult
  3. 00:23:241 (2,3,4) - same 1/1 rhythm, same DS. 00:23:973 (4) - doesn't needed to be emphasis. I think. same 1/1 rhythm,but i follow different sound here
  4. 00:27:631 (1,2) - I think you can jump in here since you tried jump at other parts. i use jump to express the halt of voice,so it doesnt need to use jump
  5. 00:35:314 (3) - Just my suggestion, Could you delete 00:35:497 - this beat and Just put a circle in 00:35:314 - ? I can be good for emphasize this drum sound, and 00:35:497 - this beat is not so necessary imo. it' sounds good,but that would cause a part of map redo,so... just keep
  6. 01:08:058 (1,2) - swap NC here.i use NCs in every sentence,so here doesnt need a swap of NC i think
GL
thank you NeoSL
very constructive mod
[Kamiya]

EncoreW wrote:

from modding queue

[Kamiya's Insane]

00:00:741 - 加上

00:04:034 (3,5) - ncclear

00:11:351 - 这地方什么都没有怎么放个滑条头啊clear

00:12:448 (4) - 这地方换成一个变速的3/4滑条?大概0.7x左右把clear

00:36:229 (6,1) - 前一个nc因为是大白线 finish,后一个拆开放因为vocal是很明显的两个音clear

00:54:887 (5) - 换成一个1/2滑条,因为这地方的节奏和鼓点和 00:54:522 (4) - 没什么太大区别clear

01:02:570 - 加一个soft或者normal的finishclear

01:13:912 (1) - 实际上鼓点从 01:13:729 - 就已经开始了虽然声音比较小香菜看。

整首歌的 nc都有点长,感觉每个大白线分一下nc就可以了再考虑吧~


gl

Muya wrote:

hi! :)

[Kamiya's Insane]
looks theres a many of unused sections. please remove them if you dont use.
00:01:107 (1) - you are used this type of slider at only hereclear
00:07:875 (6,1) - if these slider ends are didnt overlapping, would be good looksclear
00:11:351 - overmapped. theres a no sound/vocal at here. if you want follow the vocal, you should put a circle at 00:11:534 -clear
00:28:729 (5,7) - hmmmmmmmm this overlapping :( wanna blanketting? https://puu.sh/yqIQf.pngclear
00:31:839 (1,2,3,4) - I'd suggest make a diamond, for example, 00:32:570 (4) - move to x:332 y:209clear
00:40:436 (5,7) - make a blanket? Im afraid overlapping of these.clear
00:43:546 (1,2,3,4) - same suggestion as 00:31:839 (1,2,3,4) -clear
00:55:070 - hmm why theres a no note here? I thought weird part.clear
01:02:479 (11) - overmapped. you were should put a circle at 01:02:113 instead. (might be unrankable issue for overmapped)clear
01:07:784 (6) - overmapped. you should remove this note, theres a no sound hereclear
01:13:912 (1,2,3,4,5) - a similar issue as ^, should put a note at 01:13:729 and 01:13:820 if you follow the drumsclear
01:19:491 (6) - a similar problems as 01:07:784 (6) -clear
01:24:979 - 01:25:345 (4) - 01:25:893 (10) - there notes are should be remove. overmappedclear

overmap is a big problem, you should fix them :(

GL~
thanks for modding~!

香菜再帮我看下音效啊

改2
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62204
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47936
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Mirai no Melody
TitleUnicode:未来のメロディー
Artist:Duca
ArtistUnicode:Duca
Creator:Hanazawa Kana
Version:Kamiya's Insane
Source:想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Tags:[Kamiya] eroge galgame ensemble Omoi o sasageru otome no merodi afureru omoi o shirabeni nosete
BeatmapID:1458414
BeatmapSetID:684982

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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420,56,55985,2,0,P|392:96|356:116,1,80,2|0,0:0|0:0,0:0:0:0:
432,164,56351,2,0,P|392:188|344:196,1,80,8|0,0:0|0:0,0:0:0:0:
144,132,56717,2,0,P|228:108|296:152,1,160,2|0,0:0|0:0,0:0:0:0:
359,195,57265,1,0,0:0:0:0:
268,228,57448,1,2,0:0:0:0:
287,141,57631,1,0,0:0:0:0:
340,284,57814,6,0,P|288:316|184:268,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
359,195,58729,1,0,0:0:0:0:
287,141,58912,2,0,P|268:184|268:224,1,80,2|0,0:0|0:0,0:0:0:0:
288,52,59278,2,0,P|248:68|216:100,1,80,8|0,0:0|0:0,0:0:0:0:
72,272,59643,6,0,P|120:244|144:128,1,160,2|0,0:0|0:0,0:0:0:0:
124,64,60192,1,0,0:0:0:0:
48,172,60375,1,2,0:0:0:0:
188,300,60558,2,0,L|196:260,5,40,8|8|8|8|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
184,320,61107,5,2,0:0:0:0:
300,288,61290,1,0,0:0:0:0:
272,172,61473,1,8,0:0:0:0:
156,200,61656,1,12,0:0:0:0:
156,200,61747,1,8,0:0:0:0:
156,200,61839,1,8,0:0:0:0:
292,88,62022,1,12,0:0:0:0:
292,88,62113,1,8,0:0:0:0:
292,88,62204,2,8,L|244:80,1,40
196,28,62387,2,2,L|140:40,1,40
84,64,62570,6,0,B|116:108|84:156|84:156|52:200|96:272,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
140,376,63119,1,0,0:0:0:0:
252,200,63302,2,0,L|156:200,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
260,80,63668,2,0,P|304:64|352:80,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
420,144,64034,1,6,0:0:0:0:
344,232,64217,1,0,0:0:0:0:
349,81,64400,1,8,0:0:0:0:
420,296,64583,1,0,0:0:0:0:
420,144,64765,5,0,0:0:0:0:
280,156,64948,1,2,0:0:0:0:
280,156,65040,1,2,0:0:0:0:
280,156,65131,1,8,0:0:0:0:
260,252,65314,1,2,0:0:0:0:
88,248,65497,2,0,P|68:200|80:148,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
192,108,65863,2,0,P|180:164|148:192,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
136,44,66229,2,0,P|200:24|280:120,1,191.999994140625,8|8,0:0|0:0,0:0:0:0:
276,200,66778,1,2,0:0:0:0:
192,108,66961,5,6,0:0:0:0:
364,144,67143,1,0,0:0:0:0:
192,108,67326,1,8,0:0:0:0:
392,52,67509,1,0,0:0:0:0:
272,296,67692,1,8,0:0:0:0:
364,264,67875,1,2,0:0:0:0:
364,252,67967,1,2,0:0:0:0:
364,240,68058,2,0,L|364:136,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
392,52,68424,6,0,P|344:48|280:176,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
232,324,68973,2,0,P|276:284|276:236,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
272,155,69339,1,2,0:0:0:0:
192,208,69522,1,8,0:0:0:0:
279,250,69704,2,0,L|384:248,2,95.9999970703126,2|6|0,0:0|0:0|0:0,0:0:0:0:
192,208,70253,1,0,0:0:0:0:
120,268,70436,1,0,0:0:0:0:
184,112,70619,1,8,0:0:0:0:
104,168,70802,1,2,0:0:0:0:
104,168,70893,1,2,0:0:0:0:
104,168,70985,1,8,0:0:0:0:
232,324,71168,1,2,0:0:0:0:
324,356,71351,6,0,P|324:304|300:264,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
384,232,71717,2,0,P|344:188|288:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
160,264,72083,6,0,P|160:212|184:172,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
100,140,72449,2,0,P|140:96|196:84,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
352,72,72814,5,12,0:0:0:0:
160,264,72997,1,12,0:0:0:0:
456,160,73180,1,0,0:0:0:0:
100,140,73363,1,8,0:0:0:0:
12,264,73729,5,8,0:0:0:0:
16,248,73820,1,8,0:0:0:0:
20,232,73912,2,8,L|28:180,1,47.9999985351563
108,156,74095,1,2,0:0:0:0:
100,140,74186,1,2,0:0:0:0:
116,168,74278,2,0,L|228:328,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
312,320,74826,1,0,0:0:0:0:
226,325,75009,2,0,P|178:341|120:328,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
280,240,75375,2,0,P|328:236|372:256,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
492,360,75741,5,6,0:0:0:0:
370,255,75924,1,0,0:0:0:0:
400,340,76107,1,8,0:0:0:0:
432,120,76290,1,0,0:0:0:0:
472,200,76473,1,8,0:0:0:0:
296,72,76656,1,2,0:0:0:0:
296,72,76747,1,2,0:0:0:0:
296,72,76839,1,8,0:0:0:0:
368,188,77022,1,0,0:0:0:0:
276,164,77204,6,0,P|220:128|224:12,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
296,72,77753,1,0,0:0:0:0:
368,188,77936,2,0,L|344:292,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
296,72,78302,2,0,L|272:180,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
232,308,78668,5,4,0:0:0:0:
275,165,78851,1,0,0:0:0:0:
112,276,79034,1,8,0:0:0:0:
275,165,79217,1,0,0:0:0:0:
112,276,79400,1,8,0:0:0:0:
112,264,79491,1,8,0:0:0:0:
112,252,79583,1,2,0:0:0:0:
112,240,79674,1,2,0:0:0:0:
112,228,79765,2,0,L|112:128,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
256,48,80131,6,0,P|272:140|180:176,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
112,132,80680,2,0,P|148:96|200:100,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
272,140,81046,1,2,0:0:0:0:
195,179,81229,1,8,0:0:0:0:
268,228,81412,2,0,L|352:280,2,95.9999970703126,2|6|0,0:0|0:0|0:0,0:0:0:0:
195,179,81961,1,8,0:0:0:0:
188,264,82143,1,8,0:0:0:0:
272,140,82326,1,2,0:0:0:0:
116,216,82509,1,2,0:0:0:0:
116,216,82601,1,2,0:0:0:0:
116,216,82692,1,8,0:0:0:0:
188,264,82875,1,2,0:0:0:0:
190,95,83058,5,6,0:0:0:0:
188,264,83241,1,0,0:0:0:0:
264,60,83424,1,8,0:0:0:0:
112,300,83607,1,0,0:0:0:0:
112,60,83790,1,8,0:0:0:0:
268,296,83973,1,2,0:0:0:0:
332,16,84156,1,8,0:0:0:0:
36,336,84339,1,0,0:0:0:0:
40,24,84522,1,2,0:0:0:0:
340,332,84704,5,2,0:0:0:0:
264,60,84887,1,8,0:0:0:0:
180,108,85070,1,8,0:0:0:0:
180,108,85162,1,8,0:0:0:0:
180,108,85253,1,2,0:0:0:0:
343,192,85436,5,8,0:0:0:0:
343,180,85528,1,8,0:0:0:0:
343,168,85619,1,8,0:0:0:0:
343,156,85711,1,8,0:0:0:0:
343,144,85802,1,2,0:0:0:0:
264,196,85985,6,0,P|316:280|384:272,1,160,2|8,0:0|0:0,0:0:0:0:
448,236,86534,1,0,0:0:0:0:
408,152,86717,2,0,P|364:168|336:216,1,80,8|2,0:0|0:0,0:0:0:0:
460,84,87083,2,0,P|420:72|352:88,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,87448,1,6,0:0:0:0:
408,152,87631,1,0,0:0:0:0:
468,312,87814,2,0,P|448:252|448:216,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,88180,1,0,0:0:0:0:
368,280,88363,2,0,L|376:336,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
496,164,88729,1,2,0:0:0:0:
448,232,88912,2,0,P|396:196|292:232,1,160,8|8,0:0|0:0,0:0:0:0:
252,276,89461,1,0,0:0:0:0:
100,224,89643,6,0,P|128:252|176:264,1,80,8|2,0:0|0:0,0:0:0:0:
160,96,90009,2,0,P|156:136|176:196,1,80,8|0,0:0|0:0,0:0:0:0:
180,16,90375,1,6,0:0:0:0:
160,96,90558,1,0,0:0:0:0:
24,56,90741,2,0,P|64:40|116:40,1,80,8|0,0:0|0:0,0:0:0:0:
160,96,91107,1,0,0:0:0:0:
320,72,91290,2,0,L|360:72,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,72,91656,1,2,0:0:0:0:
160,96,91839,6,0,P|124:172|152:244,2,160,6|8|8,0:0|0:0|0:0,0:0:0:0:
236,48,92754,1,2,0:0:0:0:
404,132,92936,1,8,0:0:0:0:
324,176,93119,1,0,0:0:0:0:
452,52,93302,1,6,0:0:0:0:
512,124,93485,2,0,P|508:172|476:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,80,93851,2,0,P|336:40|360:4,1,80,0|0,0:0|0:0,0:0:0:0:
404,132,94217,1,2,0:0:0:0:
404,132,94308,1,2,0:0:0:0:
404,132,94400,1,8,0:0:0:0:
240,124,94583,1,2,0:0:0:0:
324,176,94766,6,0,P|332:220|324:256,1,80,6|0,0:0|0:0,0:0:0:0:
248,220,95132,2,0,P|220:256|188:272,1,80,8|2,0:0|0:0,0:0:0:0:
164,172,95497,1,6,0:0:0:0:
76,80,95680,1,8,0:0:0:0:
76,88,95772,1,8,0:0:0:0:
76,96,95863,1,8,0:0:0:0:
76,104,95955,1,8,0:0:0:0:
76,112,96046,1,2,0:0:0:0:
84,268,96229,5,12,0:0:0:0:
324,223,96412,2,0,P|280:211|248:219,1,80,12|0,0:0|0:0,0:0:0:0:
392,296,96778,2,0,P|420:248|376:144,1,160,8|8,0:0|0:0,0:0:0:0:
308,88,97326,1,0,0:0:0:0:
288,324,97509,6,0,P|308:196|360:328,1,360
Dored
新人摸图 求多指教~
Mod:
[General]

歌曲末尾没收尾音了 转盘尾消一下声比较好吧

[Hard]

00:19:400 (3,4) - 这个overlap相比于后面那些设计好的显得有些不好看
01:17:936 (3,4) - 包歪了

[Insane]

00:41:534 (4) - 在平稳段这个间距显得略大了 可以让它的滑条头与00:40:985 (2) - 滑条头重合重合然后相应旋转一定角度?

[Melody]

01:20:680 (2) - 我觉得这个可以间距再大一点
01:29:278 (2,3,4) -带点弧度会好看一些

祝大佬早日飞图~
Topic Starter
Hanazawa Kana
@四萌
123
00:07:875 - r?
00:08:790 - r?
00:14:643 - r?
00:18:119 (9) - 和00:15:192 (9) - 音效不一样 感觉听着有点不和谐
00:25:985 - w?
00:27:448 - w?
00:27:814 - r?
00:37:692 - w?
00:39:156 - w?哇你这个是故意不加w德玛?
00:39:887 - w?
00:41:717 - r?
00:43:546 - w?
00:45:558 - 为啥只有这里有w
00:57:083 - r?
01:00:009 - r?
01:00:558 (4) - 声音有点大
01:02:022 (7,8,9,10) - 感觉也是 声音有点大
01:04:765 - r?
01:05:497 - w?
01:06:229 - 我听着好像是w的音.
01:08:973 (2,3,4) - 这里和你前面一样的话应该是w w r的音吧
01:10:253 - r?
01:12:083 - w?和前面一致
01:13:180 (3) - 这么下音效的话 这个note我觉得稍近一点比较好
01:13:729 (1,2,3,4,5) - 音量有点大
01:17:204 - r?
01:23:058 (1,2,3,4,5,6,7,8,9) - 这个我觉得 音效和pattern有点不匹配.. 可以动次打次啊
01:28:180 - r?
01:31:107 - r?
01:34:034 - r?
感觉就是有的地方音效比较密 有的地方又没啥音效 你在自己听听?
aimod

@dored
改摸

Dored wrote:

新人摸图 求多指教~
Mod:
[General]

歌曲末尾没收尾音了 转盘尾消一下声比较好吧 ok

[Hard]

00:19:400 (3,4) - 这个overlap相比于后面那些设计好的显得有些不好看改了
01:17:936 (3,4) - 包歪了群友真的很严格

[Insane]

00:41:534 (4) - 在平稳段这个间距显得略大了 可以让它的滑条头与00:40:985 (2) - 滑条头重合重合然后相应旋转一定角度那样有点几把了 不要几把

[Melody]

01:20:680 (2) - 我觉得这个可以间距再大一点 这个没有重音 我觉得不用那么大ds吧
01:29:278 (2,3,4) -带点弧度会好看一些 好的

祝大佬早日飞图~
多谢啦~~~

找不到bn我要死了
lit120
lemme just leave it here as a reminder for me
lit120
posting this again for mods

[general]
  1. where's advanced diff when u need to balance the spread between Normal and Hard?
  2. turn the widescreen support off
  3. most parts have missing hitsounds there, as u need to check it again and again
[melody]
  1. 00:01:107 (1) - when someone knows that this is a cymbal note, but finish hitsound isn't even there lol
  2. 00:02:570 (1,2) - this again
  3. 00:27:265 (7) - set it to 242|56 for linear with 00:26:168 (1,3,5) -
  4. 00:31:656 (8) - 273|167 for a same reason
  5. 00:32:753 (5,6) - i wouldn't make it overlap for no reason, but to set 00:32:936 (6) - somewhere for snare's emphasize
  6. 00:45:009 (1,2) - set the curve higher for 00:45:009 (1) - if u wanna overlap this to avoid overlapping on the tail
  7. 01:12:265 (4,5,6,7,8) - tbh i'd make the distance consistent for a stream here rather than a current one in order to avoid confusing people misreading this as a consistent spacing
  8. 01:21:778 (2) - why such high spacing, even the vocal's pitch is softer for this?
  9. 01:35:680 (4,5,6,7,8) - the same reason about the stream's DS
[kamiya]
  1. 00:02:570 (1,2) - i wouldn't recommend doing this though
  2. 00:23:607 (1) - oh, good thing that u followed a guitar here, but u totally missed a note from a red tick there. should be this in rhythm http://puu.sh/ytOsl/8c36f40d15.jpg
  3. 00:41:716 (10) - clap
  4. 01:14:095 (4,5,6) - what the...? ctrl g 01:14:095 (4,5) - here
  5. 01:23:058 (1,2,3,4,5,6,7,8,9) - smh this feels like "extra" ish for me and not an Insane diff what i'm expecting at least. rather than having 1/2 spams there,
    at least reduce it with 1/2 sliders instead, including those spacings
  6. 00:18:668 - 01:31:839 - why are those 2 parts have a similar pattern use there? it's almost like u were copying paste it there. making it different works a lot better, rather than having a familiar pattern all over there. feels like players are able to remember that these 2 parts are almost 100% the same here
[i]
  1. 00:22:875 (8,1) - spacing here is way too short for such emphasize for me. i'd map sth like this for 00:23:058 (1,2,3,4,5,6) - to fix its spacing and such for example https://osu.ppy.sh/ss/9627596
  2. 01:09:704 (1,2) - avoid touching each other for those tails
  3. 01:27:448 (1,2) - avoid touching borders there by moving it slightly
  4. 01:36:229 (1,2,3) - if i were u, i'd make it more distance or make 1/2 sliders instead to avoid confusion in reading
[h]
  1. 00:26:168 (2,3,4) - use this rhythm instead http://puu.sh/ytOWz/bdaede31c4.jpg
  2. 00:29:643 (3,4) - try this rhythm http://puu.sh/ytOYn/5f768035f7.jpg
  3. 00:30:375 (1,2,3,4,1,2,3,4) - this rhythm is related from my first point of this diff
  4. 01:07:326 (2,3) - i'd avoid touching the tail even a bit there
  5. 01:17:936 (3,4) - fix ur blanket
[n]
  1. 01:02:570 (1,2) - raise (2) up for avoiding overlap with tails there
  2. 01:14:278 (1,2) - ^ (i think i don't have to mention everything here)
i saw a lot of sliders overlapping on tails a lot and hitsounds are pretty much missing. u might wanna do sth with it (well i don't think i have to mention all of them, do i? .-.)

gl
Topic Starter
Hanazawa Kana
lit's mod

lit120 wrote:

posting this again for mods

[general]
  1. where's advanced diff when u need to balance the spread between Normal and Hard? maybe 1.35 sr gap is ok for lower diffs,whatever,i'll ask advices of other mappers
  2. turn the widescreen support off thank you,fixed
  3. most parts have missing hitsounds there, as u need to check it again and again
[melody]
  1. 00:01:107 (1) - when someone knows that this is a cymbal note, but finish hitsound isn't even there lol dont like to use default finsh hs...i use finish just to follow that "ding" sound in that song
  2. 00:02:570 (1,2) - this again same here
  3. 00:27:265 (7) - set it to 242|56 for linear with 00:26:168 (1,3,5) - ok
  4. 00:31:656 (8) - 273|167 for a same reason ok
  5. 00:32:753 (5,6) - i wouldn't make it overlap for no reason, but to set 00:32:936 (6) - somewhere for snare's emphasize i think a antiflow can show the emphasis of that sound,and i also want to show the fade-out of voice so use that low ds here
  6. 00:45:009 (1,2) - set the curve higher for 00:45:009 (1) - if u wanna overlap this to avoid overlapping on the tail ok
  7. 01:12:265 (4,5,6,7,8) - tbh i'd make the distance consistent for a stream here rather than a current one in order to avoid confusing people misreading this as a consistent spacing i use that kind of stream are aim to emphasis 01:12:814 (1) - ,i think use ds snap here is not a that good
  8. 01:21:778 (2) - why such high spacing, even the vocal's pitch is softer for this? u r right,but i havent found how to place it better
  9. 01:35:680 (4,5,6,7,8) - the same reason about the stream's DS same as above
[i]
  1. 00:22:875 (8,1) - spacing here is way too short for such emphasize for me. i'd map sth like this for 00:23:058 (1,2,3,4,5,6) - to fix its spacing and such for example https://osu.ppy.sh/ss/9627596 but i think that low ds can also emphasis 00:23:058 (1) - since it's makes a sudden slow movement
  2. 01:09:704 (1,2) - avoid touching each other for those tails i try to fix it but it would cause 01:09:704 (1,1) - overlap,so just keep it for now
  3. 01:27:448 (1,2) - avoid touching borders there by moving it slightly ok
  4. 01:36:229 (1,2,3) - if i were u, i'd make it more distance or make 1/2 sliders instead to avoid confusion in reading i use this low ds to show 1/1 in all that diff,so maybe it wouldnt cause confusion
[h]
  1. 00:26:168 (2,3,4) - use this rhythm instead http://puu.sh/ytOWz/bdaede31c4.jpg just dont want to make it simple in the part from 00:24:522 - to 00:36:229 - so keep it for now
  2. 00:29:643 (3,4) - try this rhythm http://puu.sh/ytOYn/5f768035f7.jpg same here
  3. 00:30:375 (1,2,3,4,1,2,3,4) - this rhythm is related from my first point of this diff
  4. 01:07:326 (2,3) - i'd avoid touching the tail even a bit there fixed
  5. 01:17:936 (3,4) - fix ur blanket ok
[n]
  1. 01:02:570 (1,2) - raise (2) up for avoiding overlap with tails there ok
  2. 01:14:278 (1,2) - ^ (i think i don't have to mention everything here) okok,fixed all
i saw a lot of sliders overlapping on tails a lot and hitsounds are pretty much missing. u might wanna do sth with it (well i don't think i have to mention all of them, do i? .-.) it is, i'll have a check of it

gl

thank you lit~~
Kensuke
q
[General]
  1. Well, there are two blank letters between "merodiafureru", so you might consider deleting one blank letter.
  2. You might try to play the map with Nightcore mod. If you hear the song with nightcore edition thoroughly, you could see that the cymbal sound doesn't fit with the song pretty well. In order to fix this, I recommended to move the Timing point by 1463 (to offset 1107), giving the perfectly cymbal sound which perfectly synchronize with the song in Nightcore mode.
[Normal]
  1. 00:16:107 (1) - Try to compared this slider with these hitobjects at 00:13:180 (2,3) -. You could see that the instrument rhythm patterns are totally the same, but why the first one mapped with a 1/1-beat slider and a circle, while the last one mapped with 1/1-beat slider with a reverse? Consider making them the same for consistency between map.
  2. 00:45:558 (2,3) - Also, try to compared these hitobjects with 00:33:851 (2) -. The vocal's rhythms on both parts are totally the same! Consider making the same please, for consistency.
  3. 00:49:400 (1) - It might be too frequent to add a new combo here since the sound isn't that much contrast with the previous rhythm, so adding a new combo here might be dispensable. You might consider removing this new combo at here, and also remove new combo at 00:50:863 (1) - also. Adding a new combo will be better for some rhythm like 00:52:143 (1) - because it hasn't as the same sound as the previous part.
  4. 01:07:509 (4) - Compared this again with 01:04:583 (4) -, you could see that they are totally the same in terms of vocal's rhythm. I understand what you've tried to emphasize the snare sound at 01:07:692 -. So it might be better to change the slider at 01:04:583 (4) - to 1/2-beat slider instead to emphasize the snare sound better. As same as 01:16:290 (4) - if you apply this suggestion.
  5. 01:36:229 (3) - I recommend to add a new combo here. It's okay if you think that it might be too frequent. But I think adding a new combo here could indicate players the 1/2 hitobjects better, since the previous notes are filled with sliders which filled with 1/2-beat gap, but no 2 circles with 1/2-beat gap yet.
I recommend to reduce the usage of 1/2-beat slider patterns or hitobjects with 1/2-beat gaps in the intro part because the intro part has more rhythm density than the kiai part, which the kiai part should deserves more density. :(

[Hard]
  1. 00:07:143 (2) - Even this works the same as a plain circle, I wouldn't recommend making these kind of sliders in this part. Because the triplets in the instrumental is pretty low, there is no any significant discernible sound to make a jump here, but still, there is a jump between the slider (2) and the slider (3). This doesn't seem to be appropriate with the song. I recommend to use triplet notes in this case or moving the slider (2) near the slider (3) enough to make the slider (2)'s tail overlap with the slider (3)'s head.
  2. 00:10:253 (2,3,4,5,6,7) - The long chains of hitcircles with 1/2-beat gap should be avoided in Hard difficulty. Because Normal hasn't introduced this long chains of hitobjects before, so the players might not being familiar with and leading to miss these notes. This long chains would be better to stay in higher difficulties instead of Hard. Consider adding something like 1/2-beat slider to avoid this difficulty spike.
  3. 00:20:131 - The discernible sound here is quite audible for players to hear, being a slider end might not be appropriate. Maybe try to shorten the slider 00:19:765 (4) - and add a hitobject at 00:20:131 - instead, so that it could represent the sound better.
  4. 00:26:168 (2) - The vocals is landed in every 1/2 beat here, so using 1/1-beat slider might not be suitable with the song. Maybe you try to make 1/2-beat slider with a repeat instead of 1/1-beat slider. As same as 00:32:022 (2) -, please fix this if you agree with this suggestion.
  5. 01:24:522 (1,2,3,4,5) - It might be better if you made them a perfectly symmetrical pentagon here.
I'm gonna end at here. GL~
Topic Starter
Hanazawa Kana
- Frontier -'s m

- Frontier - wrote:

q
[General]
  1. Well, there are two blank letters between "merodiafureru", so you might consider deleting one blank letter.fixed
  2. You might try to play the map with Nightcore mod. If you hear the song with nightcore edition thoroughly, you could see that the cymbal sound doesn't fit with the song pretty well. In order to fix this, I recommended to move the Timing point by 1463 (to offset 1107), giving the perfectly cymbal sound which perfectly synchronize with the song in Nightcore mode. fixed
[Normal]
  1. 00:16:107 (1) - Try to compared this slider with these hitobjects at 00:13:180 (2,3) -. You could see that the instrument rhythm patterns are totally the same, but why the first one mapped with a 1/1-beat slider and a circle, while the last one mapped with 1/1-beat slider with a reverse? Consider making them the same for consistency between map. nope,dont like to use all the same pattern,01:26:351 (2,3) - 01:29:278 (1) - you can see my placement of that two place are also different
  2. 00:45:558 (2,3) - Also, try to compared these hitobjects with 00:33:851 (2) -. The vocal's rhythms on both parts are totally the same! Consider making the same please, for consistency. although they have the same voice here,you can see the sound after it is not that same,so i make these patern just to make them differently
  3. 00:49:400 (1) - It might be too frequent to add a new combo here since the sound isn't that much contrast with the previous rhythm, so adding a new combo here might be dispensable. You might consider removing this new combo at here, and also remove new combo at 00:50:863 (1) - also. Adding a new combo will be better for some rhythm like 00:52:143 (1) - because it hasn't as the same sound as the previous part. just keep it for now since i think it would be hard to read without these ncs
  4. 01:07:509 (4) - Compared this again with 01:04:583 (4) -, you could see that they are totally the same in terms of vocal's rhythm. I understand what you've tried to emphasize the snare sound at 01:07:692 -. So it might be better to change the slider at 01:04:583 (4) - to 1/2-beat slider instead to emphasize the snare sound better. As same as 01:16:290 (4) - if you apply this suggestion. dont want to keep that same,you can se my place of that two pattern,i used that two patterns twice,one 1/1 and one 1/2 pattern followed,so i think that would not be a problem
  5. 01:36:229 (3) - I recommend to add a new combo here. It's okay if you think that it might be too frequent. But I think adding a new combo here could indicate players the 1/2 hitobjects better, since the previous notes are filled with sliders which filled with 1/2-beat gap, but no 2 circles with 1/2-beat gap yet.ok
I recommend to reduce the usage of 1/2-beat slider patterns or hitobjects with 1/2-beat gaps in the intro part because the intro part has more rhythm density than the kiai part, which the kiai part should deserves more density. :( ty,ill make it as consideration

[Hard]
  1. 00:07:143 (2) - Even this works the same as a plain circle, I wouldn't recommend making these kind of sliders in this part. Because the triplets in the instrumental is pretty low, there is no any significant discernible sound to make a jump here, but still, there is a jump between the slider (2) and the slider (3). This doesn't seem to be appropriate with the song. I recommend to use triplet notes in this case or moving the slider (2) near the slider (3) enough to make the slider (2)'s tail overlap with the slider (3)'s head.i think that would be considered as a single click like a note,and shouldnt be so hard to play-.- just keep,if another one mentioned that,ill change that one
  2. 00:10:253 (2,3,4,5,6,7) - The long chains of hitcircles with 1/2-beat gap should be avoided in Hard difficulty. Because Normal hasn't introduced this long chains of hitobjects before, so the players might not being familiar with and leading to miss these notes. This long chains would be better to stay in higher difficulties instead of Hard. Consider adding something like 1/2-beat slider to avoid this difficulty spike.dont these are too hard for h,also ill change that pattern if another mentioned
  3. 00:20:131 - The discernible sound here is quite audible for players to hear, being a slider end might not be appropriate. Maybe try to shorten the slider 00:19:765 (4) - and add a hitobject at 00:20:131 - instead, so that it could represent the sound better. its true,fixed
  4. 00:26:168 (2) - The vocals is landed in every 1/2 beat here, so using 1/1-beat slider might not be suitable with the song. Maybe you try to make 1/2-beat slider with a repeat instead of 1/1-beat slider. As same as 00:32:022 (2) -, please fix this if you agree with this suggestion.its true,but i would like to use sth easier in that part so i used 1/1 sliders here
  5. 01:24:522 (1,2,3,4,5) - It might be better if you made them a perfectly symmetrical pentagon here.fixed
I'm gonna end at here. GL~
thank you~~
Battle


[Hard]
Check ur blankets during the kiai

[Insane]
00:16:655 (4) - ya im not really getting the point of these if you just silence the end, sure it creates a more stressed feeling but it doesn't really fit with the intensity of the song at this place
00:20:131 (1) - ^ like the song is kinda intense but not really enough to have movement like this, the spacing of it also from 1,2 is small anyways so it's not like any like sharp movement is giving emphasis to anything here
00:23:241 (2,3,4,5,6) - tbh it kinda just bugs me how this is visually set up lol, it's more of the whole anti-jump with 3 that really messes things up imo since like, you kind of expect either an anti jump that's placed slightly like below 2 or you expect the 00:23:973 (4,5,6) - section to be away 3, all this could just be fixed if you moved 3 to the left of 1 imo lol
00:24:521 - ehh this section is really awkward, you're using really large spacing when this is like, the calmer part of the music, and the spacing seems a lot bigger than the spacing in the more intense section before
00:29:826 (4,5,6,1) - Same logic as before, especially now that this is like the least intense the songs been
00:35:131 (2,3) - 2 has a lot more emphasis than 3 does even though 3 is the one that needs to be emphasized so like, yeah, fix that

the same issues keep repeating, mostly the usage of silenced 1/4 sliders that don't really feel appropriate and spacing for the different sections, make sure you go back and look and make sure that each change in intensity is reflected on the map cuz rn the spacing for the more intense parts feel the same as the non-intense sections

[k. Insane]
01:05:131 (4,5) - decrease in spacing here is kinda awkward, you could just move 5 to the left a bit to still maintain the emphasis for 6
01:06:961 (1,2,3,4,5) - the jumps kinda feel like there's not really something being focused on for emphasis here so try to make what you're focusing on a bit clearer
01:14:095 (4,5,6) - ctrl +g 4,5? in any case the angling from 3 to 4,5,6 is pretty awkward and doesn't emphasize the drums here much so maybe consider using sharp movement in increased spacing
01:15:741 (1,2,3,4,5) - same kind of thing with the emphasis stuff, rn you're not really emphasizing the vocals or the drums here so the pattern feels off
01:24:887 (2,3,4,5) - same thing about the whole high to low spacing, especially here since you just did a really big jump pattern

[Melody]
00:24:521 - same thing with your insane, it's fine if you choose to use circles (even though that kinda has it's own emphasis but w/e) but the jumps here should feel a bit easier to hit than the jumps you have for the more intense section
00:59:643 - the increasing intensity of this section really just doesn't feel any different from the previous section because of the aforementioned overspacing imo, so the impact you would have had with these jumps is pretty dulled down

mostly kind of the same spacing kind of issues as your insane, plus the jumps in the kiai feel pretty overdone considering they're basically full screen jumps

anyways good luckkkk
Topic Starter
Hanazawa Kana
im back

Battle wrote:



[Hard]
Check ur blankets during the kiai k

[Insane]
00:16:655 (4) - ya im not really getting the point of these if you just silence the end, sure it creates a more stressed feeling but it doesn't really fit with the intensity of the song at this place k fixed
00:20:131 (1) - ^ like the song is kinda intense but not really enough to have movement like this, the spacing of it also from 1,2 is small anyways so it's not like any like sharp movement is giving emphasis to anything here 1/4 sliders can played as a single tap,so its quite easy to catch imo,that just a ez pattern
00:23:241 (2,3,4,5,6) - tbh it kinda just bugs me how this is visually set up lol, it's more of the whole anti-jump with 3 that really messes things up imo since like, you kind of expect either an anti jump that's placed slightly like below 2 or you expect the 00:23:973 (4,5,6) - section to be away 3, all this could just be fixed if you moved 3 to the left of 1 imo loldont like ds snap,i ues that to emphasis,also you can easily to read it as a 1/1 gap
00:24:521 - ehh this section is really awkward, you're using really large spacing when this is like, the calmer part of the music, and the spacing seems a lot bigger than the spacing in the more intense section before with a huge jump i also have a halt,so its rly easiler than kiai part
00:29:826 (4,5,6,1) - Same logic as before, especially now that this is like the least intense the songs been 2 single tap is that hard???i dont think so
00:35:131 (2,3) - 2 has a lot more emphasis than 3 does even though 3 is the one that needs to be emphasized so like, yeah, fix that anti flow to emphasis

the same issues keep repeating, mostly the usage of silenced 1/4 sliders that don't really feel appropriate and spacing for the different sections, make sure you go back and look and make sure that each change in intensity is reflected on the map cuz rn the spacing for the more intense parts feel the same as the non-intense sections 1/4 sliders can handle as a single tap,about the spacing,i use huge spacing before the kiai and place 1/1 gap halt followed,not that hard like u think imo.u think my kiai ds is not that large that bcs i dont have a halt in it,its consistent.so i think it can shows the kiai

[Melody]
00:24:521 - same thing with your insane, it's fine if you choose to use circles (even though that kinda has it's own emphasis but w/e) but the jumps here should feel a bit easier to hit than the jumps you have for the more intense section dont think its hard beside these overlaps
00:59:643 - the increasing intensity of this section really just doesn't feel any different from the previous section because of the aforementioned overspacing imo, so the impact you would have had with these jumps is pretty dulled down its right but dont like obtuse angles so keep

mostly kind of the same spacing kind of issues as your insane, plus the jumps in the kiai feel pretty overdone considering they're basically full screen jumps

anyways good luckkkk
kkk ty anyways
[Kamiya]

Battle wrote:




[k. Insane]
01:05:131 (4,5) - decrease in spacing here is kinda awkward, you could just move 5 to the left a bit to still maintain the emphasis for 6fixed
01:06:961 (1,2,3,4,5) - the jumps kinda feel like there's not really something being focused on for emphasis here so try to make what you're focusing on a bit clearerfixed

01:14:095 (4,5,6) - ctrl +g 4,5? in any case the angling from 3 to 4,5,6 is pretty awkward and doesn't emphasize the drums here much so maybe consider using sharp movement in increased spacingfixed

01:15:741 (1,2,3,4,5) - same kind of thing with the emphasis stuff, rn you're not really emphasizing the vocals or the drums here so the pattern feels offfixed

01:24:887 (2,3,4,5) - same thing about the whole high to low spacing, especially here since you just did a really big jump patternfixed


mostly kind of the same spacing kind of issues as your insane, plus the jumps in the kiai feel pretty overdone considering they're basically full screen jumpsfixed


anyways good luckkkk
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62204
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47936
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Mirai no Melody
TitleUnicode:未来のメロディー
Artist:Duca
ArtistUnicode:Duca
Creator:Hanazawa Kana
Version:Kamiya's Insane
Source:想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Tags:[Kamiya] eroge galgame ensemble Omoi o sasageru otome no merodi afureru omoi o shirabeni nosete
BeatmapID:1458414
BeatmapSetID:684982

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.7
SliderMultiplier:1.6
SliderTickRate:1

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412,148,38058,2,0,P|372:160|328:160,1,80,8|0,0:0|0:0,0:0:0:0:
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360,196,54522,2,0,P|376:156|364:116,1,80,2|0,0:0|0:0,0:0:0:0:
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226,325,75009,2,0,P|178:341|120:328,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
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thank you for your modding~ :)
Topic Starter
Hanazawa Kana
k uped
bossandy
I am back

[General]
  1. I can help u add a video , let me know if u like to add it!
  2. Metadata here :
    http://www.ensemble-game.com/18.otomelo ... movie.html
    Screenshots : https://imgur.com/a/pjzgikA

    add "Nekusam" to tags as well !
  3. 確保副歌每一個鼓點都有下clap的音效,像是Melody難度你在這邊下的音效01:04:583 (3,4,5,6,1,2,3,4,5,6) - 我個人不大喜歡個人特製的random音效 如果要我推的話我這個會稍微要求一點 xD
  4. 整體音量調高10%左右我覺得會比較好 現在的音效聲有點小
[Melody]

  1. 既然是Extra難度HP不妨調到7吧!
  2. 00:14:643 (3) - Miss clap ? (applied in all diff)
[Kamiya's Insane]

  1. Use the same color set for this diff like other diffs if u are not intended. xD
  2. 00:14:643 (7) - Miss clap here?
  3. 00:59:643 (1) - Miss clap end
  4. 01:05:497 (6) - Whistle start , same as 01:17:204 (1) -
  5. 01:23:058 (1,2,3,4,5,6,7,8,9) - 這裡難度太高了已經不是Insane該有的了我覺得 看要不要換個pattern或者是在把距離縮小多一點
  6. 01:37:509 (1) - 看要不要也像其他難度改成spinner 這樣就算100%也還有spinner可以做些分數的差異,甚至可以統一結尾時間 有何不好呢 xD
[Insane]

  1. 00:30:192 (6) - 看要不要Ctrl+G讓他有點分別,不然會以為00:29:643 (3,4) - 跟00:30:009 (5,6) - 是連在一起的拍子
  2. 00:59:643 (1) - 感覺開頭應該有些什麼音效才對建議你使用grumd的Hitsounds copier 可以確保你每個難度的音效都能夠一致
  3. 01:36:229 (1,2) - 看要不要後面的part一起拉近一些 最後這個跳特別大 要是不小心漏了到時候你的vote可能也會不小心落了 QQ
[Hard]

  1. AR設定為6.5~7吧! 現在的AR這Spread不大OK
  2. 01:21:412 (4) - 看起來少了個NC
  3. 01:27:448 (5) - ^
  4. 01:30:375 (5) - ^
  5. 01:36:778 (3,4,5) - 這裡間距應該跟01:36:412 (2,3) - 一樣打起來比較順暢
[Normal]

  1. OD調到4 HP調到3.5或4之間 不然N到H差距太大了
對我來說沒什麼大問題了 音效用的差不多在叫我回來看看 8-)
[Kamiya]

bossandy wrote:

I am back

[Kamiya's Insane]

  1. Use the same color set for this diff like other diffs if u are not intended. xD叫香菜弄下
  2. 00:14:643 (7) - Miss clap here?fixed it
  3. 00:59:643 (1) - Miss clap endfixed it
  4. 01:05:497 (6) - Whistle start , same as 01:17:204 (1) - fixed it
  5. 01:23:058 (1,2,3,4,5,6,7,8,9) - 這裡難度太高了已經不是Insane該有的了我覺得 看要不要換個pattern或者是在把距離縮小多一點fixed it尽量缩小了 尽力了;w;
  6. 01:37:509 (1) - 看要不要也像其他難度改成spinner 這樣就算100%也還有spinner可以做些分數的差異,甚至可以統一結尾時間 有何不好呢 xD
嘛 其实吧 我觉得这个短话条一方面挺合适,第二呢 就是加combo数(逃)不过boss酱说必须得改的话!我也是会义不容辞的!(理直气壮)


對我來說沒什麼大問題了 音效用的差不多在叫我回來看看 8-)
太感谢啦~!thank you for your modding!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62204
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47936
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Mirai no Melody
TitleUnicode:未来のメロディー
Artist:Duca
ArtistUnicode:Duca
Creator:Hanazawa Kana
Version:Kamiya's Insane
Source:想いを捧げる乙女のメロディー ~あふれる想いを調べにのせて~
Tags:[Kamiya] eroge galgame ensemble Omoi o sasageru otome no merodi afureru omoi o shirabeni nosete
BeatmapID:1458414
BeatmapSetID:684982

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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340,284,57814,6,0,P|288:316|184:268,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
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226,325,75009,2,0,P|178:341|120:328,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
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40,176,84339,1,0,0:0:0:0:
260,308,84522,1,2,0:0:0:0:
264,52,84704,5,2,0:0:0:0:
188,352,84887,1,8,0:0:0:0:
168,176,85070,1,8,0:0:0:0:
168,176,85162,1,8,0:0:0:0:
168,176,85253,1,2,0:0:0:0:
343,192,85436,5,8,0:0:0:0:
343,180,85528,1,8,0:0:0:0:
343,168,85619,1,8,0:0:0:0:
343,156,85711,1,8,0:0:0:0:
343,144,85802,1,2,0:0:0:0:
260,200,85985,6,0,P|316:280|384:272,1,160,2|8,0:0|0:0,0:0:0:0:
448,236,86534,1,0,0:0:0:0:
408,152,86717,2,0,P|364:168|336:216,1,80,8|2,0:0|0:0,0:0:0:0:
460,84,87083,2,0,P|420:72|352:88,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,87448,1,6,0:0:0:0:
408,152,87631,1,0,0:0:0:0:
468,312,87814,2,0,P|448:252|448:216,1,80,8|0,0:0|0:0,0:0:0:0:
496,164,88180,1,0,0:0:0:0:
368,280,88363,2,0,L|376:336,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
496,164,88729,1,2,0:0:0:0:
448,232,88912,2,0,P|396:196|292:232,1,160,8|8,0:0|0:0,0:0:0:0:
252,276,89461,1,0,0:0:0:0:
100,224,89643,6,0,P|128:252|176:264,1,80,8|2,0:0|0:0,0:0:0:0:
160,96,90009,2,0,P|156:136|176:196,1,80,8|0,0:0|0:0,0:0:0:0:
180,16,90375,1,6,0:0:0:0:
160,96,90558,1,0,0:0:0:0:
24,56,90741,2,0,P|64:40|116:40,1,80,8|0,0:0|0:0,0:0:0:0:
160,96,91107,1,0,0:0:0:0:
320,72,91290,2,0,L|360:72,2,40,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,72,91656,1,2,0:0:0:0:
160,96,91839,6,0,P|124:172|152:244,2,160,6|8|8,0:0|0:0|0:0,0:0:0:0:
236,48,92754,1,2,0:0:0:0:
404,132,92936,1,8,0:0:0:0:
324,176,93119,1,0,0:0:0:0:
452,52,93302,1,6,0:0:0:0:
512,124,93485,2,0,P|508:172|476:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,80,93851,2,0,P|336:40|360:4,1,80,0|0,0:0|0:0,0:0:0:0:
404,132,94217,1,2,0:0:0:0:
404,132,94308,1,2,0:0:0:0:
404,132,94400,1,8,0:0:0:0:
240,124,94583,1,2,0:0:0:0:
324,176,94766,6,0,P|332:220|324:256,1,80,6|0,0:0|0:0,0:0:0:0:
248,220,95132,2,0,P|220:256|188:272,1,80,8|2,0:0|0:0,0:0:0:0:
164,172,95497,1,6,0:0:0:0:
76,80,95680,1,8,0:0:0:0:
76,88,95772,1,8,0:0:0:0:
76,96,95863,1,8,0:0:0:0:
76,104,95955,1,8,0:0:0:0:
76,112,96046,1,2,0:0:0:0:
84,268,96229,5,12,0:0:0:0:
324,223,96412,2,0,P|280:211|248:219,1,80,12|0,0:0|0:0,0:0:0:0:
392,296,96778,2,0,P|420:248|376:144,1,160,8|8,0:0|0:0,0:0:0:0:
308,88,97326,1,0,0:0:0:0:
288,324,97509,6,0,P|308:196|360:328,1,360
Topic Starter
Hanazawa Kana
谢谢boss 我今天回去整体再看一遍、

回来了

bossandy wrote:

I am back

[General]
  1. I can help u add a video , let me know if u like to add it! 如果可以的话就麻烦你啦。。我是对剪video完全不懂lol
  2. Metadata here :
    http://www.ensemble-game.com/18.otomelo ... movie.html
    Screenshots : https://imgur.com/a/pjzgikA

    add "Nekusam" to tags as well ! 好!
  3. 確保副歌每一個鼓點都有下clap的音效,像是Melody難度你在這邊下的音效01:04:583 (3,4,5,6,1,2,3,4,5,6) - 我個人不大喜歡個人特製的random音效 如果要我推的話我這個會稍微要求一點 xD 好,那我把除了四萌以外的diff音效都复制一下
  4. 整體音量調高10%左右我覺得會比較好 現在的音效聲有點小我把音效文件所有的音量提了40%
[Melody]

  1. 既然是Extra難度HP不妨調到7吧! 好的好的
  2. 00:14:643 (3) - Miss clap ? (applied in all diff)fixed
[Kamiya's Insane]

  1. Use the same color set for this diff like other diffs if u are not intended. xD 改好啦
[Insane]

  1. 00:30:192 (6) - 看要不要Ctrl+G讓他有點分別,不然會以為00:29:643 (3,4) - 跟00:30:009 (5,6) - 是連在一起的拍子 我改了一下 怎么感觉还是有点看不出。。。
  2. 00:59:643 (1) - 感覺開頭應該有些什麼音效才對建議你使用grumd的Hitsounds copier 可以確保你每個難度的音效都能夠一致 复制好以后这里有whistle音了
  3. 01:36:229 (1,2) - 看要不要後面的part一起拉近一些 最後這個跳特別大 要是不小心漏了到時候你的vote可能也會不小心落了 QQ哈哈哈 改了改了 后面间距我都拉小了一点 结尾良心一些
[Hard]

  1. AR設定為6.5~7吧! 現在的AR這Spread不大OKoke
  2. 01:21:412 (4) - 看起來少了個NCd
  3. 01:27:448 (5) - ^d
  4. 01:30:375 (5) - ^d 感觉坐着坐着就忘了放nc。。尴尬
  5. 01:36:778 (3,4,5) - 這裡間距應該跟01:36:412 (2,3) - 一樣打起來比較順暢改了。。就是感觉是不是间距有点大
[Normal]

  1. OD調到4 HP調到3.5或4之間 不然N到H差距太大了ok
對我來說沒什麼大問題了 音效用的差不多在叫我回來看看 8-)
谢谢boss chan~
bossandy
Did a IRC mod in game
  1. Some NCs in Insane diffs
  2. A simple rhythm change in Hard diff
  3. Add video in all difficulties
Everything looks fine for me , fun map , I can do this

Bubbled!
Chanyah
modding it currently ~ will post soon

placeholder
Chanyah
K took longer than I expected and no format this time

Melody

00:32:936 (6) - hmm imo I feel like the spacing should increase some more here instead of lower to emphasis the beat here

nothing else really for this map


Kamiya's Insane

00:41:716 - missing clap here due to top not mapping this part
could fix slight mess up overlap 01:03:668 (4,3) -
imo I feel this note right here shouldn't be given as much emphasis in terms of spacing compare to the others notes in this jump pattern since there isn't nothing here aside from vocals and I think lowering the spacing would help give more emphasis towards 01:13:363 (4) - (don't have to lower it too much btw)


Insane

OD too high for this difficulty imo ~ please lower it down to 7.5 for better balance for spread and playability
HP to possibliy 5.5 for spread reasons (right now its the same as the hard diff)

00:40:619 (1,2,3,4) - tune down this pattern please ~ this was quite hard during testplaying don't quite seeing why you choose to do 3/4 extended sliders in this difficulty and made them all spaced out when you didn't even choose to do so in the higher difficulty - imo I feel this sorta overdone for this low difficulty and should make it more similar to the top (slightly nerf of course)
- I didn't mention the other 3/4 sliders like this earlier only because they are more simple and more understandable (altho I rather see them gone too >.>)
^ 00:47:936 (1,2,1,2,1,2,1,2,1,2,1,2,3) - same for this pattern - I suggest reduce the spacing on 00:50:314 (2) - to be more easier to play for this

Hard

Ur Current AR is WAY too low for a Hard - this makes the map harder to read than it really should for hard players (such as myself) and its play awkwardly
Please used 7.5 AR (I would suggest just AR 7 but I still think that is too low)

00:41:716 - same thing about missing clap
00:48:119 - Probably just me but I think the sv for this section is a tad too slow for the song in this section and it kind of feels a bit awkward when playing
Possibly raising to .8x will still be slow sv for ya but feels more fitting with the song around here and plays better (shouldn't require much adjustments if ya do go with that)


Normal
00:41:716 - same thing about missing clap
More in a general thing but I do feel you may want to reduce some of the 1/2 in the non-kiai some (and maybe buff the kiai just a bit if ya do that)
because right now it feels like the non-kiai is more denser than chorus which ain't too much of a problem but then I look in the kiai and you simplify more (01:02:570 (1,2) - like here where you could have made 01:03:119 - clickable)
basically simplify a bit in the non-kiai
not expecting much for saying what I said above but I figure I mention it

General
01:25:985 - why is the song lower in volume than at 00:12:814 - ? the rhythm here is basically identical (if not slightly higher at the end) so the volume shouldn't be 40% and instead make it 50% please for all difficulties

I think that should be about it so call me back for recheck
Topic Starter
Hanazawa Kana
Thank u hailie
ok im back

Hailie wrote:

K took longer than I expected and no format this time

Melody

00:32:936 (6) - hmm imo I feel like the spacing should increase some more here instead of lower to emphasis the beat here moved a little

nothing else really for this map

Insane

OD too high for this difficulty imo ~ please lower it down to 7.5 for better balance for spread and playability
HP to possibliy 5.5 for spread reasons (right now its the same as the hard diff) k

00:40:619 (1,2,3,4) - tune down this pattern please ~ this was quite hard during testplaying don't quite seeing why you choose to do 3/4 extended sliders in this difficulty and made them all spaced out when you didn't even choose to do so in the higher difficulty - imo I feel this sorta overdone for this low difficulty and should make it more similar to the top (slightly nerf of course) simplified
- I didn't mention the other 3/4 sliders like this earlier only because they are more simple and more understandable (altho I rather see them gone too >.>) e,i simplified a little at 00:15:741 (1) - as well
^ 00:47:936 (1,2,1,2,1,2,1,2,1,2,1,2,3) - same for this pattern - I suggest reduce the spacing on 00:50:314 (2) - to be more easier to play for this try my best and reudced some

also i want to ask 00:24:704 (2) - does it give weird feeling when playing?i always lost combo when i testplay it,or its because my lacking in ability to read low ARs

Hard

Ur Current AR is WAY too low for a Hard - this makes the map harder to read than it really should for hard players (such as myself) and its play awkwardly
Please used 7.5 AR (I would suggest just AR 7 but I still think that is too low) ok!

00:41:716 - same thing about missing clap ok!
00:48:119 - Probably just me but I think the sv for this section is a tad too slow for the song in this section and it kind of feels a bit awkward when playing
Possibly raising to .8x will still be slow sv for ya but feels more fitting with the song around here and plays better (shouldn't require much adjustments if ya do go with that) ok


Normal
00:41:716 - same thing about missing clap fixed lol
More in a general thing but I do feel you may want to reduce some of the 1/2 in the non-kiai some (and maybe buff the kiai just a bit if ya do that)
because right now it feels like the non-kiai is more denser than chorus which ain't too much of a problem but then I look in the kiai and you simplify more (01:02:570 (1,2) - like here where you could have made 01:03:119 - clickable)
basically simplify a bit in the non-kiai i tried hard to fix this,hope it will works
not expecting much for saying what I said above but I figure I mention it

General
01:25:985 - why is the song lower in volume than at 00:12:814 - ? the rhythm here is basically identical (if not slightly higher at the end) so the volume shouldn't be 40% and instead make it 50% please for all difficulties fixed for all diffs

I think that should be about it so call me back for recheck
ooooo
[Kamiya]

Hailie wrote:

K took longer than I expected and no format this time

Kamiya's Insane

00:41:716 - missing clap here due to top not mapping this partfixed
could fix slight mess up overlap 01:03:668 (4,3) - fixed
imo I feel this note right here shouldn't be given as much emphasis in terms of spacing compare to the others notes in this jump pattern since there isn't nothing here aside from vocals and I think lowering the spacing would help give more emphasis towards 01:13:363 (4) - (don't have to lower it too much btw)fixed

I think that should be about it so call me back for recheck
all fixed~ thank you so much!! :)
Chanyah
sorry again

Insane -
also i want to ask 00:24:704 (2) - does it give weird feeling when playing?i always lost combo when i testplay it,or its because my lacking in ability to read low ARs
hmm I seem to play it just fine but I think the spacing on 00:25:253 (4) - 00:26:716 (3) - shouldn't be that high since it ain't that it intense and most jumps ain't really that high in general so reduce it



Normal -

01:02:936 - 01:05:863 - 01:14:643 - 01:17:570 - missing claps

that really should be it hopefully
Topic Starter
Hanazawa Kana
all fixed~
Chanyah
all good <3
Kibbleru
melody

01:33:485 - was the SV change here intentional btw?
you don't do it in the intro 00:20:314 - so it seemed a bit weird for me


kamiya
00:42:448 (2,4) - thank god these are rankable now eh? xD
Topic Starter
Hanazawa Kana

Kibbleru wrote:

melody

01:33:485 - was the SV change here intentional btw?
you don't do it in the intro 00:20:314 - so it seemed a bit weird for me
yea,its on purpose,the former one i use overlap to show the drum,the latter one i use anti-flow and higher sv to show the drum,its ok imo

kamiya
00:42:448 (2,4) - thank god these are rankable now eh? xD
yea its rankable,when u play it,U can see the reverse arrow clearly
thank u kibb baby for checking this~~
Kibbleru
no, i mean covered repeats are no longer unrankable.
Topic Starter
Hanazawa Kana
Lol
Its not unrankable as long as more than a half reverse arrow can be seen when playing (This is what i heard from other mappers just now)
-Asuki-Chan-
GARBAGE MAPPING AND WAY OUTDATED
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