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posted
This beatmap was submitted using in-game submission on 2017年10月20日 at 21:00:13

Artist: Tamura Yukari
Title: Sparkling * Traveler
Source: 変態王子と笑わない猫。
Tags: Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. PSP C-Territory game 螺旋の果実 rasen no kajitsu opening
BPM: 174
Filesize: 3178kb
Play Time: 01:25
Difficulties Available:
  1. Azusa's Wedding (4.65 stars, 401 notes)
  2. Easy (1.48 stars, 105 notes)
  3. Hard (3.45 stars, 306 notes)
  4. Normal (2.22 stars, 208 notes)


Download: Tamura Yukari - Sparkling * Traveler
Information: Scores/Beatmap Listing
---------------
My Angel Azusa

Ogura Yui - Baby Sweet Berry Love
Sharlo - Fantastic Future
posted
ahh nice it's not modding v2
also im first yay

My face when some stranger asking me for NM

http://puu.sh/xTMWr/d204c75414.zip you can edit or something if u feel something isn't right on my hitsounds or don't use it if it's rly bad w

Easy
  1. 00:23:794 (2,1) - maybe u can stack the tail part of 00:25:518 (1) - since they are visible to each other
  2. 01:12:759 (4,2) - im getting triggered on this smol overlap LOL


Normal
  1. 00:43:104 (3,4) - move it lower for visual consistency with 00:39:311 (1,2,3) -
  2. 01:02:070 (5,6,1,2) - i think it's fine as is but this rhythm is actually better but its so painful to fix w


Hard
  1. 00:25:173 (3) - 2 circles is better in this case imo, since instruments are going intense than 00:22:759 (1,2,3,4,5,6,1,2,3,4,5,6) -
  2. 00:28:277 (1) - 00:39:311 (1) - putting repeat would be cute with lyrics imo
  3. 00:48:966 (1) - isn't should be 1/2 + circle? since it's the only one you mapped drum on 00:49:311 - as slidertail while others 00:47:587 (1,2) - 00:53:104 (1,2) - 00:54:484 (1,2) - were all clickable
  4. 01:07:587 (3,4) - maybe 1/2 slider is better here for better emphasis on 01:07:932 (5,6,7,1) - also maybe for lyrical reason too


Azusa's Wedding
  1. 00:16:897 (1) - remove NC, or add NC on 00:19:484 (4) - 00:22:242 (4) - for consistency i guess
  2. 00:26:035 (2,3) - i noticed this while i'm hitsounding and ye plz put 00:26:035 (2) - as 1/1 slider or at least CTRL + G the rhythm, 00:26:208 - lands almost nothing for clickable object
  3. 00:38:449 (4,5) - also ye might 1/1 is better for held sound from vocals
  4. 00:47:932 (2,3,4,5,1,2) - isn't this pattern is bit overdone lol, same as other related parts
  5. 01:00:259 (2,3,2,3,2,3,2,3) - maybe you can mess the spacing with the instrument's pitch how u mapped on 00:00:691 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:22:070 (1,2,3,1,2,3,1,2,3,1,2,3) -


goodluck uwu
posted
no kds

Is this ending? I think opening. official site of Tamura Yukari / image
Also, This song is included in the "螺旋の果実" album CD. So, It's good to put "螺旋の果実" and "rasen no kajitsu" in the tag. image
posted
i rly sad azusa shows just a part in the bg woahhhhhhhhhh
i seem hitsound stuffs had gone somewhere far away... oh well...

Easy

  1. 00:23:794 (2,3,1,2) - i'd prefer to do like dat
  2. 00:30:691 (3,2) - kinda blanket off
  3. 00:37:759 (2) - out of screen
  4. 00:47:587 (1,2) - i wanna click this sound(00:48:622 - ) cuz would be better to beat the strong vocal and drum imho. i prefer to place 1/1 slider plus a circle at here. 00:53:104 (1,2) - sameee.
  5. 01:26:208 - mute the slider end?

Normal

  1. 01:26:208 - same as easy... omitted below

Hard

  1. 01:25:173 (1) - can you imitate the slider a bit more like a cat...? i seem it deforms from cats shape

Azusa

  1. 00:46:208 (1,2) - stackk themm thxx
somehow i suck at not only mapping and also modding then i cant totally expect the result of bn exam :cry:
yea i couldnt find any issues since it's rly gud enuf!
Good Luck☆ and hope you have a special day~ (*´ω`*)
posted
Fixed everything, thanks guys!!!
posted
16:24 Komore: 00:10:691 (2) - finish of the end sounds really off 
16:25 sahuang: what do you reckon, good if i just remove the finish?
16:25 sahuang: maybe a whistle?
16:25 Komore: keep the whistle i think
16:30 Komore: 00:07:932 (2) - 00:08:277 (4) - 00:08:622 (6) - maybe add whistles for vocals?
16:31 Komore: 00:11:035 (3) - 00:11:380 (5) - or at least here, because it feels kinda empty
16:32 sahuang: yeah
16:34 Komore: 00:20:691 (3,4,5,1) - this is a bit weird, maybe try smth like https://puu.sh/xXV2g/40425fa8a2.png
16:36 sahuang: alright changed to sth similar
16:37 Komore: 00:13:794 (2) - maybe do a smaller spacing here? sound isnt that strong
16:38 sahuang: sure
16:39 Komore: 00:28:277 (1,2,3,4) - ok this is really just personal preference, but i think that something like this https://puu.sh/xXVaS/5394118ba3.png looks better and gives some emphasis on vocals
16:39 Komore: but this is really personal
16:41 sahuang: hmm
16:41 sahuang: its ok
16:41 sahuang: but its hard to fix the rest
16:42 Komore: 00:39:311 (1,2,3,4) - well then u could do smth like a triangle here https://puu.sh/xXVi1/cb1fb0687e.png but its just me xP
16:42 Komore: 00:36:208 (1,2,3,4,1) - maybe a curved shape? https://puu.sh/xXVf8/a0a64efeee.png or at least make the spacing here 00:36:208 (1,2) - same
16:43 Komore: 00:44:828 (1) - ,missing a finish
16:44 sahuang: yeah


also
00:52:587 (2) - i think it should have some more spacing because sound on is kinda strong and its also the melody you are following. this 00:51:897 (2) - thought just have vocals on it so im pretty sure they should be mapped differenlty
00:58:880 (2,3,1,2,3) - tbh id go for a nc spam since this was really hard to read
01:07:759 (5,6,7,8,1) - a bit nazi, but maybe ull do a right angle here?
01:13:104 (3) - lower the spacing?
01:14:484 (3,4,5) - personally i think something like https://puu.sh/xXWCc/454f4f6afe.png works better with your symmetrical pattern (you could also use grid snap and do smth like https://puu.sh/xXWDE/306e8bd40d.png but i think its yolo xd, so using a little angle is better here)
01:02:759 (1) - whistle on the end
01:05:518 (1) - whistles on repeat and end
01:07:587 (4) - 01:07:242 (2) - 01:07:932 (6) - 01:03:794 (5) - whistles
01:08:449 (2) - whistle on the end
01:10:001 (2) - 01:10:346 (3) - whistle on the head
posted
Fixed everything else, but 01:14:484 (3,4,5) - is kind of hard to change cuz i need to adjust all future objects zzz

Super thanks
posted
I'm really tired.
[Hard :]
  1. 01:03:277 (3,4) - Should be a 1/1 slider to cover vocal like other sliders you did after.
  2. The only major issue here is having too much triplet burst on the diff like 00:22:759 (1,2,3,4,5,6,1,2,3,4,5,6) - who make the diff super hard. Nerfing them with reverse or the choice you prefer would be nice for the spread.


[Azusa's Wedding :]
  1. I don't see any weeding o:
  2. 00:20:691 (3,4,5) - That's the only one with inconsistent spacing.
  3. 00:45:691 (1,2,3,4,5,6) - This stream shape could be more clean imo, it don't really fit the song like this.
  4. 00:47:932 (2,3,4,5,1,2) - You did that two time, but it's quite pain to play and there's not an enough strong reason to put that on that part of the song. Do smth with higher angle pls.
  5. 00:58:622 (1,1,1,1,1,1) - Imo that's not enough readable correctly to be enjoyable. How I see thing would be stacking 00:58:880 (1,1) - and then stack 00:58:622 (1,1) - , and then stack 00:58:880 (1,1) - and 00:58:622 (1,1) - . That would work sooo nicely with vocal, if that's not enough clear poke me lol.
  6. 01:03:277 (3,4) - Like on Hard, should be a 1/1 slider, you did it for 01:08:794 (3) - :3
  7. 01:24:139 (1,2,3,4) - Dafuk that spacing ? Same note for these four so pls stay consistent :c
Mukyu~
posted
00:47:932 (2,3,4,5,1,2) - i dont see blunt angle an issue tbh, its also one challenging part of this map. Spacing is quite low so should be fine.
00:58:622 (1,1,1,1,1,1) - well i dont want to change my snapping because i want to make this map more interesting to play. Would removing NC help? tbh i NC because komore told me its better for readability, now you gave me a completely different view lol

Others all fixed. Metadata is from the above post. Thanks!
posted
K
posted
Thanks :):)
posted
top diff name might just tilt people again like that sample text thing that just got dq'd lol


wedding
00:21:035 (5,1) - when you did these before you continued the movement but here you don't so it felt a bit out of place, wide angle should be nicer
01:08:277 (1,2) - rhythm variation seemed a bit weird here since it puts so much emphasis on the red tick and takes away from guitar. think simply doing https://i.imgur.com/yTiIen6.jpg would be nicer

hard
00:10:863 - finish seems like a mistake considering it's placed on sliderend and you don't have it on top diff
00:12:932 (6) - feels so out of place since song emphasizes the downbeat so much. something like https://i.imgur.com/HVFm73D.jpg could work, or maybe even just a triple
00:42:415 (2,3,4,1) - sudden usage of symmetry seems unfitting since the part doesn't use it anywhere else
00:55:346 - ignores the whole vocal transition, how about https://i.imgur.com/5GAiolH.jpg or https://i.imgur.com/z517hnc.jpg


normal
00:42:587 (2,4) - can you not overlap so much of this? it looks really cluttered and can easily be avoided

easy is fine
[]

should be all
posted
Fixed all.

Just to say, the origin of top diffname: This is a PSP game of henneko, and if you play the Azuki Azusa character line, you'll eventually have a wedding with her. So this is related to the game content...and since my fav character is Azusa, I just use this ending as top diff name.

It might be a bit 'tricky', I asked about this to okorin and he thought its "not a good idea but still ok since its related to the song/game at least"

posted
qualified
posted
Thank you so much nozhomi and lasse!!
posted
Happy wedding ~
posted
posted
grats!
posted
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