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posted
This beatmap was submitted using in-game submission on Mittwoch, 25. Oktober 2017 at 20:54:27

Artist: Rita
Title: Tou no Shita no Exercitus
Source: 塔の下のエクセルキトゥス
Tags: Taishi El Dorado Electro.muster GWAVE 2015 2nd Colors Under The Tower Exercitus
BPM: 165
Filesize: 15140kb
Play Time: 06:22
Difficulties Available:
  1. Ascension (4,65 stars, 1131 notes)


Download: Rita - Tou no Shita no Exercitus
Information: Scores/Beatmap Listing
---------------
https://twitter.com/lasse_osu/status/915563689956315136
posted
Henlo

Ascension

  1. I think HP could be raised to at least 5? The drain is quite forgiving imo with a map that's pretty technical.
  2. 00:30:719 (7) - Would look nice with a NC
  3. 00:53:810 (2) - circle could be stacked on the other sliderend to fit with the pattern used before, I think it also makes the jump less jaunting.
  4. 01:22:719 (3,1) - imo this would play better unstacked and spaced, your stacks with notes don't really affect the flow but this sliderjump makes the player jolt from one direction and then backwards.
  5. 01:35:810 (1) - The look of this isn't really appealing, but I don't see anything terribad about it so idk
  6. 02:21:264 (1) - Angle of the sliderpath could be a little wider so that it doesn't loop in on itself
  7. 02:22:174 - Not sure why you're skipping the extra drum beats here, they have the same intensity
  8. 02:32:719 (2) - If you agree with my second point above then you should change this too
  9. 03:01:628 (3,1) - Same with this
  10. 03:11:628 (3,1) - They're both off by a little bit
  11. 03:36:719 (1,2,3) - You could find a way to emphasize this triple more, there's a finish on 1 and it stands out.
  12. 03:55:083 (1,2) - Not exactly sure what this is following, I don't hear anything that supports the 1/4 rhythm because the guitar seems to be holding notes here
  13. 04:11:628 (1,1) - You should get rid of the 1/4 slider and extend the long slider here http://puu.sh/xSs66/80b9f9026a.png because I don't hear anything that supports the 1/4 rhythm here too
  14. 04:38:537 (2,1) - Make path pointing to 2 to make it look neater
  15. 04:59:083 (1,2) - These could be made into circles to give the finish some more emphasis, I think it's a bit bland here because the brief pause seems a little weird to me
  16. 05:07:628 (2) - This could be matching with the path that's overlapping it like you've done before
I like the map, some points may be a little nazi but I'm a meh modder
Good luck
posted
hi lasse <3

Ascension


00:30:719 (7) - NC maybe?
01:06:446 - tbh you should add a circle here or transform 01:06:355 (3) - into a kick slider
02:22:174 - add circle :<
03:35:992 (2,3) - Ctrl + g maybe? aa
03:57:083 (3) - transform this 1/2 into a 1/1 without repeat arrow!! since you're following the guitar rhythm
04:08:355 (1) - ^
03:58:992 - add circle
05:40:174 (1,2) - get rid of the circle and transform the slider into a 1/2 repeat on the white tick, it suits the rhythm better
sorry i can't mod star desu
posted
Alphabet

Alphabet wrote:

Henlo

Ascension

  1. I think HP could be raised to at least 5? The drain is quite forgiving imo with a map that's pretty technical.idc much about drain on long maps, might increase later
  2. 00:30:719 (7) - Would look nice with a NC don't like it as it's part of the same pattern and just looks weird
  3. 00:53:810 (2) - circle could be stacked on the other sliderend to fit with the pattern used before, I think it also makes the jump less jaunting. this part only uses stack on previous tail if there is a vocal on the tail to put more emphasis on tail
  4. 01:22:719 (3,1) - imo this would play better unstacked and spaced, your stacks with notes don't really affect the flow but this sliderjump makes the player jolt from one direction and then backwards. this is intended to completely kill any momentum players have which makes a nice transition to the slow slider
  5. 01:35:810 (1) - The look of this isn't really appealing, but I don't see anything terribad about it so idk tried to make it cuter
  6. 02:21:264 (1) - Angle of the sliderpath could be a little wider so that it doesn't loop in on itself made a new slider
  7. 02:22:174 - Not sure why you're skipping the extra drum beats here, they have the same intensity first two seem way louder to me o:
  8. 02:32:719 (2) - If you agree with my second point above then you should change this too
  9. 03:01:628 (3,1) - Same with this
  10. 03:11:628 (3,1) - They're both off by a little bit tried, but not noticeable ingame either way
  11. 03:36:719 (1,2,3) - You could find a way to emphasize this triple more, there's a finish on 1 and it stands out. thinks this works fine already as transition, stands out more due to sudden denser rhythm
  12. 03:55:083 (1,2) - Not exactly sure what this is following, I don't hear anything that supports the 1/4 rhythm because the guitar seems to be holding notes here think it works well with the guitars and you don't click the 1/4s anyways
  13. 04:11:628 (1,1) - You should get rid of the 1/4 slider and extend the long slider here http://puu.sh/xSs66/80b9f9026a.png because I don't hear anything that supports the 1/4 rhythm here too would completely skip finish on 04:11:628 - and the kickslider emphasizes guitar like most sliders in this part
  14. 04:38:537 (2,1) - Make path pointing to 2 to make it look neater done
  15. 04:59:083 (1,2) - These could be made into circles to give the finish some more emphasis, I think it's a bit bland here because the brief pause seems a little weird to me seem to quiet to me to suddenly map 1/4 clicks and holding vocals works well with the theme of the map anyways
  16. 05:07:628 (2) - This could be matching with the path that's overlapping it like you've done before overlap is enough and overlapping more would need some ugly shape :/
I like the map, some points may be a little nazi but I'm a meh modder
Good luck
Bariton

Bariton wrote:

hi lasse <3

Ascension


00:30:719 (7) - NC maybe? replied aboce
01:06:446 - tbh you should add a circle here or transform 01:06:355 (3) - into a kick slider prefer to start them when when drum 1/4 starts
02:22:174 - add circle :< see reply above
03:35:992 (2,3) - Ctrl + g maybe? aa 03:36:174 - would make this not clickable which doesn't fit imo
03:57:083 (3) - transform this 1/2 into a 1/1 without repeat arrow!! since you're following the guitar rhythm
04:08:355 (1) - ^ yea but I don't want to skip the downbeat completely as the underlying rhythm plays on it and it's only mapped passively,
you hold for 1/1 either way

03:58:992 - add circle guitar is very unclear for most of this part and that takes away from the more outstanding guitar after it
05:40:174 (1,2) - get rid of the circle and transform the slider into a 1/2 repeat on the white tick, it suits the rhythm better want people to click the melody thing on 05:40:355 - which also makes rhythm overall nicer imo
sorry i can't mod star desu


thanks!
posted

woah.

01:00:174 (1) - honestly stacking it on 00:59:810 (1,2) - makes a lot sense, since the quiet drum on 01:00:174 - isn't something really noticeable for players like the pattern looks relying on the pitch change at 01:00:355 - or at least could make it looking irrelevant to 01:00:537 (1,1) - so the concept doesn't mix up that much. https://osu.ppy.sh/ss/9348990
01:22:719 (3) - jump definitely plays more interesting though, as the another part also could be changed easily it's possibly considerable. https://osu.ppy.sh/ss/9349008
01:35:810 (1) - if it was a bit slower than current speed it would help a lot reading this and also can be easier to transfer the cursor to next slider because it's only 3/4 long but sv is fast af 05:16:901 - like only the one in 2nd kiai was just right.
02:09:992 (2,3,4,5,6) - tbh straight stream would fit this section better unless the slider itself is curved, in this part literally had no circular slider/stream but here, and I don't really think this is apart from it as the slider isn't changed dramatically like 02:11:083 (1) - so even if it was intended to be a introduction of the circular flow this doesn't feel like it's out of the straight slider part so.
02:22:174 - should be intentional but having one more circle at either here or 02:22:264 - plays much more comfy because of playability in general.
03:29:264 (2) - without normal sample on body on purpose? don't really see any difference from 03:35:446 (1) -
03:37:628 (6) - uhh considering its hitsound 3/4 sounds better
04:19:083 (1) - 04:30:719 (1) - even if the part doesn't use normal whistles they still can fit to the bodies as it can follow the guitars
04:38:719 (1) - drum clap on the head
04:46:174 (1,2,3) - when the flow in entire difficulty was based on triangle (or whatever geometric-ish) this plays way too out of place like you could've used the ordinary pattern in this map. or 06:01:446 (2,3,4,5,6,7) - like this i'm just complaining with the flow between 04:46:537 (3,1) - so patterning like 04:46:537 (3) - going to be on 04:45:810 (3) - 's head that flows much nicer imo.
05:00:174 - since the break isn't certain amount like 00:32:174 - this part, just adding a break fits as well.
05:47:264 (2) - might wanna unstack this because the entire combo here shares almost same sound yet different game play is kinda questionable to me. also 05:47:446 (3) - clap
05:51:446 (1) - drum clap
05:56:174 (1) - would've been easier to understand the rhythm, this currently visually doesn't look like a 3/4 slider which has connected to the next slider until you hit the slider in playing, hence it requires a strict reaction time but this is placed at the ending of a 6 min marathon map which is kinda gross. maybe make it linear with 05:56:537 (1) - and make the slider tail close to 05:56:537 (1) - head, while this doesn't really affect to how it flows like, much friendly patterning to the players.
posted
00:17:628 (1,2,1,2,1,2) - would like seeing this gradually decline in spacing since the music fades out a bit too
00:47:446 (3) - this many repeats seems kinda boring but that might just be me lol
01:18:719 (1,2) - stacking doesn't make sense considering kick and even the hitsound on 2
01:43:446 (1) - try a finish here? sounds nice
01:56:537 (1) - same as mentioned before, like repeats are nice sometimes but u know that's kinda overkill
02:57:628 (1,2) - same 01:18:719 (1,2) -
05:25:992 (1) - this slider is hot btw

fuk there's not much to point out cuz i stopped mentioning the repeats
u can send me another map to mod or smth if u want lol
gl!
posted
Delis

Delis wrote:


woah.

01:00:174 (1) - honestly stacking it on 00:59:810 (1,2) - makes a lot sense, since the quiet drum on 01:00:174 - isn't something really noticeable for players like the pattern looks relying on the pitch change at 01:00:355 - or at least could make it looking irrelevant to 01:00:537 (1,1) - so the concept doesn't mix up that much. https://osu.ppy.sh/ss/9348990 tried a few things here but they seemed really weird to play and mess up transition so I just reduced spacing on this to make it look pretty different from the next ones
01:22:719 (3) - jump definitely plays more interesting though, as the another part also could be changed easily it's possibly considerable. https://osu.ppy.sh/ss/9349008 as mentioned before I prefer how this removes all momentum as transition into the slow slider
01:35:810 (1) - if it was a bit slower than current speed it would help a lot reading this and also can be easier to transfer the cursor to next slider because it's only 3/4 long but sv is fast af 05:16:901 - like only the one in 2nd kiai was just right. made sv increase with each chorus here, like other svs too
02:09:992 (2,3,4,5,6) - tbh straight stream would fit this section better unless the slider itself is curved, in this part literally had no circular slider/stream but here, and I don't really think this is apart from it as the slider isn't changed dramatically like 02:11:083 (1) - so even if it was intended to be a introduction of the circular flow this doesn't feel like it's out of the straight slider part so. tried that but seemed really gross to play and seeing as it transitions to next part here, breaking the visual structure a bit seems okay to me
02:22:174 - should be intentional but having one more circle at either here or 02:22:264 - plays much more comfy because of playability in general. yea but first two drums stand out much more so this fits much better imo
03:29:264 (2) - without normal sample on body on purpose? don't really see any difference from 03:35:446 (1) - yea, distorted guitar on second stands out more to me which is also why the shape is weirder
03:37:628 (6) - uhh considering its hitsound 3/4 sounds better seems really weird to not start clicking on drums
04:19:083 (1) - 04:30:719 (1) - even if the part doesn't use normal whistles they still can fit to the bodies as it can follow the guitars normalw sounds a bit much, did softw + normal slide
04:38:719 (1) - drum clap on the head yea
04:46:174 (1,2,3) - when the flow in entire difficulty was based on triangle (or whatever geometric-ish) this plays way too out of place like you could've used the ordinary pattern in this map. or 06:01:446 (2,3,4,5,6,7) - like this i'm just complaining with the flow between 04:46:537 (3,1) - so patterning like 04:46:537 (3) - going to be on 04:45:810 (3) - 's head that flows much nicer imo. did some changes to this
05:00:174 - since the break isn't certain amount like 00:32:174 - this part, just adding a break fits as well. added
05:47:264 (2) - might wanna unstack this because the entire combo here shares almost same sound yet different game play is kinda questionable to me. also 05:47:264 (2) - doesnt have guitar so not moving fits well when other jumps here follow that05:47:446 (3) - clap fixed
05:51:446 (1) - drum clap fixed
05:56:174 (1) - would've been easier to understand the rhythm, this currently visually doesn't look like a 3/4 slider which has connected to the next slider until you hit the slider in playing, hence it requires a strict reaction time but this is placed at the ending of a 6 min marathon map which is kinda gross. maybe make it linear with 05:56:537 (1) - and make the slider tail close to 05:56:537 (1) - head, while this doesn't really affect to how it flows like, much friendly patterning to the players.did something to make them closer
Syph

Syph wrote:

00:17:628 (1,2,1,2,1,2) - would like seeing this gradually decline in spacing since the music fades out a bit too don't think intensity decreases here o:
00:47:446 (3) - this many repeats seems kinda boring but that might just be me lol you didn't see the whole map yet :eyes:
01:18:719 (1,2) - stacking doesn't make sense considering kick and even the hitsound on 2 think it works well since there is a vocal on slidertail and stacking emphasizes that a bit more
01:43:446 (1) - try a finish here? sounds nice did for each chorus
01:56:537 (1) - same as mentioned before, like repeats are nice sometimes but u know that's kinda overkill https://osu.ppy.sh/s/178028
02:57:628 (1,2) - same 01:18:719 (1,2) - same
05:25:992 (1) - this slider is hot btw

fuk there's not much to point out cuz i stopped mentioning the repeats
u can send me another map to mod or smth if u want lol
gl!


thanks!
posted
i hate midterm
[Ascension]
  1. 00:47:446 (3) - Could split this into two sliders to separate vocal and background music (Similar to 00:51:083 (1,2,3) )
  2. 01:19:083 (2,3) - Shouldn't be stacked due to those drums?
  3. 01:20:174 (3,4) - Better stack it like you did previously
  4. 01:21:628 (1,2) - Should space it more it really looks like a 3/4 pattern
  5. 01:26:537 (2,3) - Spacing in this pattern is too large compare to other similar patterns
  6. 02:21:264 (1) - Doesn't look good when the loop is this small :v
  7. 02:22:174 - 02:22:264 - sounds weird when they are skipped, also the transition to 02:22:355 (1,2,3,4) isnt good enough when leaving 3/4 between notes
  8. 02:26:355 (3) - Same as 00:47:446 (3)
  9. 02:36:901 (2) - NC? 02:36:537 (1,2) - should have different combo imo
  10. 02:39:446 (1,2) - ^
  11. 03:00:537 (1,2) - Same as 01:21:628 (1,2)
  12. 04:16:174 - damn section like this (and jet loser) always makes me want to map rita songs
This map somehow reminds me bookmark memories

nice map
posted
Chaoslitz

Chaoslitz wrote:

i hate midterm
[Ascension]
  1. 00:47:446 (3) - Could split this into two sliders to separate vocal and background music (Similar to 00:51:083 (1,2,3) )
    prefer to keep one held since then you only click the vocal which is what I want
  2. 01:19:083 (2,3) - Shouldn't be stacked due to those drums? think it works well so you get the first jump on the backing vocal as the map focuses so much on them
  3. 01:20:174 (3,4) - Better stack it like you did previously whole thing is part of a buildup so gradually increasing intensity is better imo
  4. 01:21:628 (1,2) - Should space it more it really looks like a 3/4 pattern made it 3/4 since it was supposed to be 3/4 but idk what happened, same for 03:00:537 (1) -
  5. 01:26:537 (2,3) - Spacing in this pattern is too large compare to other similar patterns reduced a bit
  6. 02:21:264 (1) - Doesn't look good when the loop is this small :v i like it :(
  7. 02:22:174 - 02:22:264 - sounds weird when they are skipped, also the transition to 02:22:355 (1,2,3,4) isnt good enough when leaving 3/4 between notes explained before, think it fits well and the song has 3/4 gaps before too
  8. 02:26:355 (3) - Same as 00:47:446 (3)
  9. 02:36:901 (2) - NC? 02:36:537 (1,2) - should have different combo imo
  10. 02:39:446 (1,2) - ^
    don't think they are needed, looks a bit spammy and also makes the one on new measure stand out less
  11. 03:00:537 (1,2) - Same as 01:21:628 (1,2) yes
  12. 04:16:174 - damn section like this (and jet loser) always makes me want to map rita songs
This map somehow reminds me bookmark memories

nice map


thanks!
posted
shuenri
posted
updated to make it hp6 cause I forgot to do that earlier, no other changes
posted
sry for ks
posted
qualified~
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