woah.
01:00:174 (1) - honestly stacking it on 00:59:810 (1,2) - makes a lot sense, since the quiet drum on 01:00:174 - isn't something really noticeable for players like the pattern looks relying on the pitch change at 01:00:355 - or at least could make it looking irrelevant to 01:00:537 (1,1) - so the concept doesn't mix up that much.
https://osu.ppy.sh/ss/934899001:22:719 (3) - jump definitely plays more interesting though, as the another part also could be changed easily it's possibly considerable.
https://osu.ppy.sh/ss/934900801:35:810 (1) - if it was a bit slower than current speed it would help a lot reading this and also can be easier to transfer the cursor to next slider because it's only 3/4 long but sv is fast af 05:16:901 - like only the one in 2nd kiai was just right.
02:09:992 (2,3,4,5,6) - tbh straight stream would fit this section better unless the slider itself is curved, in this part literally had no circular slider/stream but here, and I don't really think this is apart from it as the slider isn't changed dramatically like 02:11:083 (1) - so even if it was intended to be a introduction of the circular flow this doesn't feel like it's out of the straight slider part so.
02:22:174 - should be intentional but having one more circle at either here or 02:22:264 - plays much more comfy because of playability in general.
03:29:264 (2) - without normal sample on body on purpose? don't really see any difference from 03:35:446 (1) -
03:37:628 (6) - uhh considering its hitsound 3/4 sounds better
04:19:083 (1) - 04:30:719 (1) - even if the part doesn't use normal whistles they still can fit to the bodies as it can follow the guitars
04:38:719 (1) - drum clap on the head
04:46:174 (1,2,3) - when the flow in entire difficulty was based on triangle (or whatever geometric-ish) this plays way too out of place like you could've used the ordinary pattern in this map. or 06:01:446 (2,3,4,5,6,7) - like this i'm just complaining with the flow between 04:46:537 (3,1) - so patterning like 04:46:537 (3) - going to be on 04:45:810 (3) - 's head that flows much nicer imo.
05:00:174 - since the break isn't certain amount like 00:32:174 - this part, just adding a break fits as well.
05:47:264 (2) - might wanna unstack this because the entire combo here shares almost same sound yet different game play is kinda questionable to me. also 05:47:446 (3) - clap
05:51:446 (1) - drum clap
05:56:174 (1) - would've been easier to understand the rhythm, this currently visually doesn't look like a 3/4 slider which has connected to the next slider until you hit the slider in playing, hence it requires a strict reaction time but this is placed at the ending of a 6 min marathon map which is kinda gross. maybe make it linear with 05:56:537 (1) - and make the slider tail close to 05:56:537 (1) - head, while this doesn't really affect to how it flows like, much friendly patterning to the players.