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Taishi - Aviator in the Soul

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Topic Starter
tochiii
This beatmap was submitted using in-game submission on 20. december 2017 at 18:34:27

Artist: Taishi
Title: Aviator in the Soul
Tags: IA イア Allium Project & Compllege Human Beings Were Led to This Light DnB Drum and Bass Drumstep Neurofunk Vocaloid Lia Accel World
BPM: 178
Filesize: 17720kb
Play Time: 07:26
Difficulties Available:
  1. Endurance (5,49 stars, 1585 notes)
Download: Taishi - Aviator in the Soul
Information: Scores/Beatmap Listing
---------------
DeRandom Otaku | Mir

「 Aviator in the Soul 」

artist:Taishi
vocal:IA


A Sugar Business

Enon
Hello.

Endurance

  1. 00:33:807 (1,2) - I think it's better to do CTRL + G for the rhythm. As you skipped the instrument beat of 00:27:908 - it's better to follow the vocals.
  2. 05:38:526 (1,2) - ^
  3. 00:38:526 (5) - Humm, I can see you tried to follow the vocals here. But there are too clear sounds to be skipped 00:38:695 - 00:38:779 - . Making 00:38:526 (5) - as a 1/2 slider and adding a circle at 00:38:779 - here would help it in my opinions.
  4. 00:58:751 - Adding a NC here would help to show it's a pattern as you did it on 06:02:795 (1) - here.
  5. 01:34:650 (2,3) - Any reasons why are they having different distance to 01:34:482 (1,2) - ? Is it for the aesthetic?
  6. 01:38:189 (6) - Why is it too close to 01:38:021 (5) - ? There is a clear drum sound at 01:38:189 - It needs more distance in my opinions. Like below example.
  7. 01:47:965 - I hope there was a clickablity stuff here because of the down beat. The current one is not bad though.
  8. 01:55:128 (1) - I see you want to follow the instruemnt sound of 01:55:128 - here. but I think the vocal sound of 01:55:043 - here is too clear to be just left a tail of slider. And, I don't understand why you did reduce the SV there. It doens't make any sense in my opinions.
  9. 02:01:869 - I really think there is nothing to place a cilckability stuff.
  10. 02:39:285 (1,1) - It's really nothing though, I wish the second spinner would start on 02:41:897 - here, since there is a downbeat. It's good to emphasize the song properly!
  11. 03:09:369 (2) - It might be confused as a 3/4 pattern.
Clean map! Good luck with it
Topic Starter
tochiii

Enon wrote:

Hello.

Endurance

  1. 00:33:807 (1,2) - I think it's better to do CTRL + G for the rhythm. As you skipped the instrument beat of 00:27:908 - it's better to follow the vocals. I followed the synth in the bg here, and I also did it later in the map
  2. 05:38:526 (1,2) - ^ Same as above ^
  3. 00:38:526 (5) - Humm, I can see you tried to follow the vocals here. But there are too clear sounds to be skipped 00:38:695 - 00:38:779 - . Making 00:38:526 (5) - as a 1/2 slider and adding a circle at 00:38:779 - here would help it in my opinions. I prefer to make it 3/4 slider so it supports the held vocal and the sound at 00:38:779 -
  4. 00:58:751 - Adding a NC here would help to show it's a pattern as you did it on 06:02:795 (1) - here. Fixed!
  5. 01:34:650 (2,3) - Any reasons why are they having different distance to 01:34:482 (1,2) - ? Is it for the aesthetic? Yeah, it's basically a 1,2,1,2 pattern but I didn't put the NC on them.
  6. 01:38:189 (6) - Why is it too close to 01:38:021 (5) - ? There is a clear drum sound at 01:38:189 - It needs more distance in my opinions. Like below example. But I didn't follow the vocals here, and the distance at 01:38:189 (6,7) - expresses the vocal pitch change.
  7. 01:47:965 - I hope there was a clickablity stuff here because of the down beat. The current one is not bad though. hihi, it was on purpose either way. The reason is because I want the map to be not too normal.
  8. 01:55:128 (1) - I see you want to follow the instruemnt sound of 01:55:128 - here. but I think the vocal sound of 01:55:043 - here is too clear to be just left a tail of slider. And, I don't understand why you did reduce the SV there. It doens't make any sense in my opinions. I wanted to keep the unusual rhythm here more simple to click/play, that's why I used sliders. I reduced the spacing because there's almost no instruments here, so it's kinda silent.
  9. 02:01:869 - I really think there is nothing to place a cilckability stuff. The sound I mapped to here is the "distorted wet synth" and it's a part of the mapping concept, so I did it the kiai times that has it.
  10. 02:39:285 (1,1) - It's really nothing though, I wish the second spinner would start on 02:41:897 - here, since there is a downbeat. It's good to emphasize the song properly! The spinner's start doesn't have any sound only the end of the spinner, that's why you can place spinner's start on blue ticks,
    but the end's on strong beats
  11. 03:09:369 (2) - It might be confused as a 3/4 pattern. I think it's fine, it's not that tricky but I might change it later.
Clean map! Good luck with it
Thanks for the mod!
Chanyah
Hello from queue - I decided this would just be a NM since it be too small for me to have you mod my map

  • Endurance
  1. 00:46:111 - hmmm I don't really understand the pause here also wouldn't this slider 00:45:774 (5) - be better on the white tick instead of having the vocals on the slider end? I think a solution would be to move the slider 00:45:942 - and add a circle here 00:45:774 - since imo works better for the vocals instead of what it currently is
  2. 01:58:246 (5) - imo the spacing is a bit low for how strong the beat is but I understand what ya doing - I believe moving it up to X: 194 Y: 93 would help and because it mess with the pattern - just move 01:58:414 (6) - to X: 393 Y: 110 and it should be fine
    (this probably minor to you and you may need to adjust the numbers above if you do this)
Sorry for how short it is but I really didn't see much that was an issue to me :(

GL
Topic Starter
tochiii

Hailie wrote:

Hello from queue - I decided this would just be a NM since it be too small for me to have you mod my map

  • Endurance
  1. 00:46:111 - hmmm I don't really understand the pause here also wouldn't this slider 00:45:774 (5) - be better on the white tick instead of having the vocals on the slider end? I think a solution would be to move the slider 00:45:942 - and add a circle here 00:45:774 - since imo works better for the vocals instead of what it currently is It seems dine as it is for me tho. I personally like the way I mapped it.
  2. 01:58:246 (5) - imo the spacing is a bit low for how strong the beat is but I understand what ya doing - I believe moving it up to X: 194 Y: 93 would help and because it mess with the pattern - just move 01:58:414 (6) - to X: 393 Y: 110 and it should be fine
    (this probably minor to you and you may need to adjust the numbers above if you do this) I'll think about it, but for now I think it's ok since I did it almost in all kiai times.
Sorry for how short it is but I really didn't see much that was an issue to me :( It's ok

GL
Thanks for the mod! I adjusted one of the first streams at 00:47:965 -
Affirmation
Q

[Endurance]
00:59:004 - 00:59:341 - this beats are weaker than previous triplets, so I suggest just slidertail.
01:04:650 (1) - unnecessary NC here
01:06:167 (1,2,3,4) - blanket nazi
02:09:201 (6,2) - stack for neat pattern?
02:37:515 (3) - NC for emphasis?
03:08:864 (1,2) - DS error? I think antijump looks not so good imo, since you didn't try this well.
04:27:066 (1) - you can add jump here for emphasize.
05:05:830 (1,2,3,4,1) - inconsistent DS?

GL
Topic Starter
tochiii

Neoskylove wrote:

Q

[Endurance]
00:59:004 - 00:59:341 - this beats are weaker than previous triplets, so I suggest just slidertail. I prefer it more like how it is, it's more fun to play too.
01:04:650 (1) - unnecessary NC here It's intentional, it looks bad with the followpoint overlapping the objects.
01:06:167 (1,2,3,4) - blanket nazi Fixed!
02:09:201 (6,2) - stack for neat pattern? Fixed!
02:37:515 (3) - NC for emphasis? Fixed!
03:08:864 (1,2) - DS error? I think antijump looks not so good imo, since you didn't try this well. Fixed!
04:27:066 (1) - you can add jump here for emphasize. It's already far enough away imo.
05:05:830 (1,2,3,4,1) - inconsistent DS? Yes, it's so it's easier to read the overlapped circle at 05:07:178 (3) -

GL
Thanks for the mod!
Nao Tomori
[endurance]
00:56:729 (1,2,3,4) - seems like following the 3 wub sounds a bit more closely would be nice, atm the first one is highlighted and the next 2 are pretty much ignored for filler circles

01:04:144 (1,1) - since the sound continues till the red tick why not just have the slider end there?
i think you put too much emphasis on the claps tbh like this.

01:04:144 (1,1) - i dont think a blue tick kick slider fits very well here, the loudest sound is on the slider end of 1 . this applies to most of these

01:47:796 (1,2) - i think stacking 2 under the sslider end of 1 would give the strong note on the end of 1 more emphasis.

01:43:920 - overall raising the density this much fom the extended sliders right before seems kind of weird since the song is in the same calmer section. i think a less 1/4 spam based rhythm would work better

01:58:751 (1,2) - this has weirdly low spacing considering that theres a 1/2 gap and slider leniency

02:09:538 (1,2) - same. they create weird pauses in cursor movement imo, this happens on all the patterns like this.. idk

02:12:234 (4,1,2,3) - i think the vocal is so prominent here that placing one of them on a slider end is subpar

02:50:156 - end the spinner here? lol

03:18:133 (6,1,2,3) - seem a bit much for the calm part. 1/2 is nice imo

04:47:291 (1,2) - stacking this to differentiate it from 04:47:628 (1,2,1,2) - wwhich are both on the melody would be nice

05:13:920 (3) - 2 circles would fit your rhythm structure a bit better

05:39:875 - since theres a pitch change on the red tick, circle here then 05:40:043 - slider start here could be cool

05:51:335 (1,2,1,2,1) - this plays pretty awkwardly imo, you use a bunch of sharp angles then throw in a square ish thing randomly..

07:00:773 (1,2,3) - this looks kinda terrible no offense. try and make the first bit less unevenly curved

07:02:795 (3) - nc?

yea not really sold on the blue tick kicksliders. i mean if there were actually sounds there it'd make sense but it seems a bit disruptive to have white and red tick based rhythm entirely and then randomly throw in blue tick kicks some of the times.
Topic Starter
tochiii

Naotoshi wrote:

[endurance]
00:56:729 (1,2,3,4) - seems like following the 3 wub sounds a bit more closely would be nice, atm the first one is highlighted and the next 2 are pretty much ignored for filler circles yeah, that's cause there's a snare and kick on those circles.

01:04:144 (1,1) - since the sound continues till the red tick why not just have the slider end there?
i think you put too much emphasis on the claps tbh like this. It gives a nice movement, so I'll keep it

01:04:144 (1,1) - i dont think a blue tick kick slider fits very well here, the loudest sound is on the slider end of 1 . this applies to most of these I think you timestamped the wrong objects lul

01:47:796 (1,2) - i think stacking 2 under the sslider end of 1 would give the strong note on the end of 1 more emphasis. I think it's fine like how it is tbh since most stacks under sliderends are 1/2 rhythms but this isn't

01:43:920 - overall raising the density this much fom the extended sliders right before seems kind of weird since the song is in the same calmer section. i think a less 1/4 spam based rhythm would work better Well this is a build up for the kiai time, so I think it's fine to have triplets/repeat sliders here

01:58:751 (1,2) - this has weirdly low spacing considering that theres a 1/2 gap and slider leniency Yeah, it's overall intented as a part of the mapping style since I used it on all kiai times like this

02:09:538 (1,2) - same. they create weird pauses in cursor movement imo, this happens on all the patterns like this.. idk ^

02:12:234 (4,1,2,3) - i think the vocal is so prominent here that placing one of them on a slider end is subpar tbh I'm not sure what you mean, but seens fine to me :v

02:50:156 - end the spinner here? lol Nah, I would rather end it on the vocal since all the spinners in this part are following it

03:18:133 (6,1,2,3) - seem a bit much for the calm part. 1/2 is nice imo Well the actual calm part is the part before this since there's no snares and drums, having those on this part seems more reasonable to me

04:47:291 (1,2) - stacking this to differentiate it from 04:47:628 (1,2,1,2) - wwhich are both on the melody would be nice Nice suggestion,
tho having all of them as a pattern (the drums are also included in the later objects) fits better imo


05:13:920 (3) - 2 circles would fit your rhythm structure a bit better don't think so, the slider fits better because of the sound that is continuing. The slider gives the same feeling as the sound (that it continues) but the circle doesn't

05:39:875 - since theres a pitch change on the red tick, circle here then 05:40:043 - slider start here could be cool The pitch change is very very weak, had to put it on 25& playback to hear it, so it's not necessary imo

05:51:335 (1,2,1,2,1) - this plays pretty awkwardly imo, you use a bunch of sharp angles then throw in a square ish thing randomly.. It's a way to show that she sings another word, and I also think it plays fine

07:00:773 (1,2,3) - this looks kinda terrible no offense. try and make the first bit less unevenly curved I don't see the what makes it terrible as it flows fine and I also used it other places

07:02:795 (3) - nc? Fixed!

yea not really sold on the blue tick kicksliders. i mean if there were actually sounds there it'd make sense but it seems a bit disruptive to have white and red tick based rhythm entirely and then randomly throw in blue tick kicks some of the times. There's is sounds where I put the kicksliders, but the sound doesn't have a hard/noticable attack sound, so it sounds like there isn't any sound but the sound is just more like a pad sound
thanks for the mod!
Akitoshi
sorry if i said sth weird im bad@english

  1. 02:41:982 (1) - maybe split the spinner? around 02:44:594 - would be great since current one is p long lol
  2. 03:12:403 (3,4) - these normal whistles sounds awkward as you only put twice ;3
  3. 03:53:695 (3,5) - this overlap looks bit messy, maybe just do perfect overlap as they're both visible on play
  4. 05:13:920 (3,1) - isn't should be same rhythm trick with 05:02:964 (2,1) -
  5. 06:10:885 (3) - maybe add nc for new measure, and to help emphasize 06:10:211 (1,1) -
  6. 06:19:986 (5,6,7,8) - just a suggestion tho it would be nice if u change the direction/distance of the stream as electronic sound (or w/e lul) getting higher compared to 06:19:649 (1,2,3,4) -
  7. 06:45:267 (3) - i am very nazi and it should be on x:296 xd
  8. 07:27:065 - add note for tilt people pls
interesting style, gl
Sotarks
endurance
00:45:774 (5) - really confused with this rhythm here, try to make 2 circles instead, because atm you end your slider on a kick..
00:51:335 (1,2) - this is SOOO unconfortable to play maybe a rhythm like this is better
01:02:122 (1,2) - same here^
01:09:538 (1,2,3,4,1,2,3,4) - to follow this section i'd prefer like a rhythm like this tbh
06:02:795 (1,2,3,4,1,2,3,4) - same^ :)
01:25:043 (1,2) - pls stop with this aaaaa
01:47:796 (1) - pls do smth like this instead, it's really weird ending a 1/2 slider on downbeat
01:57:403 (1,4) - overlap can be easily fixed
02:01:448 (1,2) - as,qsoidfnsdofg this one is even worse because you end the 1/4 slider on vocal
02:06:504 (5) - make 2 circles instead ?
02:15:437 (3) - you skip vocal here
02:23:021 (1,2) - same issues as before!
03:39:032 (2,5) - you don't wanna avoid overlap here?
04:47:628 (1,1) - same
06:47:290 (1,2) - aaaaaaaaaaaaaaaaaaaaaaaa

gl

05:31:785 (5) - nc?
Topic Starter
tochiii
Akitoshi

Akitoshi wrote:

sorry if i said sth weird im bad@english

  1. 02:41:982 (1) - maybe split the spinner? around 02:44:594 - would be great since current one is p long lol good idea
  2. 03:12:403 (3,4) - these normal whistles sounds awkward as you only put twice ;3 fixed! I think it was a mistake
  3. 03:53:695 (3,5) - this overlap looks bit messy, maybe just do perfect overlap as they're both visible on play I intentionally din't make it perfect overlap because I'm not a big fan of them
  4. 05:13:920 (3,1) - isn't should be same rhythm trick with 05:02:964 (2,1) - I wanted to, but there's an extra sound at 05:14:257 (1) - that prevents me from having same rhythm
  5. 06:10:885 (3) - maybe add nc for new measure, and to help emphasize 06:10:211 (1,1) - Not necessary imo
  6. 06:19:986 (5,6,7,8) - just a suggestion tho it would be nice if u change the direction/distance of the stream as electronic sound (or w/e lul) getting higher compared to 06:19:649 (1,2,3,4) - yes
  7. 06:45:267 (3) - i am very nazi and it should be on x:296 xd fixed!
  8. 07:27:065 - add note for tilt people pls rip fc
interesting style, gl
thanks for the mod!

Sotarks

Sotarks wrote:

endurance
00:45:774 (5) - really confused with this rhythm here, try to make 2 circles instead, because atm you end your slider on a kick.. that was purely intentional
00:51:335 (1,2) - this is SOOO unconfortable to play maybe a rhythm like this is better I did it on later parts as well, and I don't want to ignore the sound on the blue tick (part of this unusual mapping style) :D
01:02:122 (1,2) - same here^ ye
01:09:538 (1,2,3,4,1,2,3,4) - to follow this section i'd prefer like a rhythm like this tbh but that will break the consistency with this 00:58:751 (1,2,3,4,1,2,3,4) - :(
06:02:795 (1,2,3,4,1,2,3,4) - same^ :)
01:25:043 (1,2) - pls stop with this aaaaa part of mapping style w
01:47:796 (1) - pls do smth like this instead, it's really weird ending a 1/2 slider on downbeat This was pretty much intentional!
01:57:403 (1,4) - overlap can be easily fixed alright
02:01:448 (1,2) - as,qsoidfnsdofg this one is even worse because you end the 1/4 slider on vocal it's a part of the mapping style tho, I do it throughout the whole map, so changing it will change/remove a part of the mapping style concept
02:06:504 (5) - make 2 circles instead ? nah, I want to keep the consistency with the other parts like this
02:15:437 (3) - you skip vocal here didn't follow the vocal, followed the "swooosh" sound like I did on all other parts like this w
02:23:021 (1,2) - same issues as before! ggwp same response!
03:39:032 (2,5) - you don't wanna avoid overlap here? no, this is intentional
04:47:628 (1,1) - same fixed and remapped!
06:47:290 (1,2) - aaaaaaaaaaaaaaaaaaaaaaaa o.o

gl

05:31:785 (5) - nc? there's already nc on the next object
thanks for the mod!
Lince Cosmico
M4M boy https://osu.ppy.sh/beatmapsets/703347/#osu/1488097
Endurance


Damn we have another rochi map right here

General:
• 05:53:358 - You have two different volume levels at the same time
• Modding Assistant says that you're not using the following hitsounds, but it could be my fault for not redownloading, if that's the case please ignore this:
Unused hitsounds:
drum-sliderslide.wav
normal-hitclap2.wav
normal-hitclap3.wav
normal-slidertick10.wav
soft-hitfinish2.wav
• Why "Accel World" on tags?
• Combo Color 2 and Combo Color 5 are way TOO similar, not even differenciable ingame, so I'd recommend you to change one of those, at least make them be notoriously different
• Background size is smaller by 1 pixel, it's 1365x767 so just change it to 1366x768
• Widescreen support but NO SB!? ON A -TOCHI MAP!?
Map:
• 00:32:459 - I think that this kind of downbeats must be clickable, their sound are just really important in this case
• 00:33:807 - The current rhythm plays a bit weird, maybe if you do this you could get a better playability and you would still be following the vocals (Just saying but you did it here too 00:38:526 - )
• 00:51:757 (2) - What about moving this a bit up so it doesn't overlap with the slider?
• 00:59:425 (1) - I'd move sliderend a bit down so it blankets better with the next slider shape
• 01:04:650 (1) - Unnecessary NC?
• 01:15:268 (4) - I don't think that this hitsound does fit the song, It feels more as if you accidentaly put it. Same with similar ones on the later parts.
• From 01:42:571 - to 01:47:965 - , What are you trying to follow? It doesn't seems that the mapping there has too much of a sense, you're doing the same thing that you did on the beginning in a, uh, not different, but not the same rhythm. Maybe you could use this space to do use of a concept and follow the 1/4 sounds at the background, It would emphasize a lot more with the song and also would bring a feeling of emotion to the map imo
• 01:55:043 - This one MUST be clickable, the vocal starts there and it's the most important thing to mark on this part, also putting an NC on a slider on a blue tic isn't recommended at all, it doesn't really fit the song since the vocal starts here. For this case I'd just recommend you to change this slider into a kickslider and move 01:55:128 (1) - by 1 tic to the left. Then you could add 1 more tic of lenght to the long sliider and add a kick slider on 01:55:380 -
• 01:58:077 (4) - Maybe moving this a bit down would look better, since it'd be overlapping with 01:58:751 (1) - in a better way
• 02:03:470 (4) - NC for emphasis to the vocals?
• 02:05:493 (1,3) - I think that you should remove the NC on the 1 and add it on the slider 3, It would fit a lot better with the main vocals
• 02:16:279 (1,3) - The same thing here and for simlar parts too
• 02:20:830 (2) - This is the only time that you spaced this slider that far from the previous slider, If you go and see the previous kiais you'll notice that all of the same sliders are spaced by a really low spacing meter. If you don't really want to change the spacing due to your own reasons, at least I'd suggest you to change this slider's shape into a curved one to fit the previous slider and make it look a lot better and synchronized to the previous slider
• 02:31:616 (2) - Same spacing thing, same for future similar sliders
• 03:02:628 (2) - Doing Ctrl+G here would bring a better flow wiith the previous slider, also would emphasize the following strong sounds that have no emphasis at all at this moment (03:03:133 (3,4) - )
• 03:38:526 (1,2) - This might sound a bit stupid, so If you think so please ignore this one. Maybe you could do clearer shapes here to represent the "calm part" before the kiai, shapes as like straight ones or wave ones. Maybe this has no real sense, I just want to give this map's as most emotion as I can, since the vocals have a really special tone that wants me to hype when I play this.
• 03:48:639 (3,4,5,6,7) - Same sound than 03:51:335 (4,5,6) - but totally different built up. I guess you could just use one of them for the same patterns, or at least two different patters that have not that much differences like Slider+Circle as pattern1 and 4 circles as pattern2
• 04:12:908 - Why do I hear whistles from now on to the next patterns of this part? It makes no sense since you haven't been using them and now you are (Note that i'm moddiing this with default skin). Please be cautious, since everyone have different skins and different hitsounds on their skins, so using default hitsounds might end up sounding as you didn't want to. You should do a check on your own map with default skin on and see through the whistle's thing
• You can difference this 04:47:291 (1,2) - from this 04:47:628 (1,2,1,2) - , I suggest you to map them as two different sounds like changing the flow after the first two.
• 05:22:347 - This is the only part (that is similar than the previous) where you didn't use the stack to represent this pattern, Why such an inconsistency now?
• 05:53:358 (1) - For this shape I think that you could change the top a bit in order to make it look better. In this case I didn't really had an idea at alll of how to improve it, but maybe you could do something like this
• 06:08:863 (1,2,3,4,5,6,7,8) - You could add a really cool effect here, by gradually adding spacing to the stream (like First circle is 0,2x, Second circle is 0,3x, Third circle is 0,4x, etc...) It would be REALLY cool, since the sound fits perfectly to that idea
• 06:19:649 (1,2,3,4,5,6,7,8) - Same here
• 06:38:357 (2) - I suggest you to change this into a kickslider, since it has the same emphasis as 06:38:526 (3,4,5,6) - at this moment, and you should be emphasizing 06:38:526 (3,4,5,6) - in a different way since they're part of a different section

This is all!

Sorry for the mod wall lmao

first mod after getting unbanned :d
Topic Starter
tochiii
Chekito

Chekito wrote:

M4M boy https://osu.ppy.sh/beatmapsets/703347/#osu/1488097
Endurance


Damn we have another rochi map right here

General:
• 05:53:358 - You have two different volume levels at the same time
• Modding Assistant says that you're not using the following hitsounds, but it could be my fault for not redownloading, if that's the case please ignore this:
Unused hitsounds:
drum-sliderslide.wav
normal-hitclap2.wav
normal-hitclap3.wav
normal-slidertick10.wav
soft-hitfinish2.wav
fixed all modding assistant things
• Why "Accel World" on tags? Looking at what Taishi himself wrote on his upload with this song on nicovideo: http://www.nicovideo.jp/watch/sm17918412 he said that this is a fan song for Accel World, so ye. I also used some tags from this website http://vocadb.net/S/12495
• Combo Color 2 and Combo Color 5 are way TOO similar, not even differenciable ingame, so I'd recommend you to change one of those, at least make them be notoriously different Guess I'll just remove combo color 6
• Background size is smaller by 1 pixel, it's 1365x767 so just change it to 1366x768 I downloaded a bigger version
• Widescreen support but NO SB!? ON A -TOCHI MAP!? fixed

Map:
• 00:32:459 - I think that this kind of downbeats must be clickable, their sound are just really important in this case not in this mapping style, I also use sliderends as downbeats :eyes:
• 00:33:807 - The current rhythm plays a bit weird, maybe if you do this you could get a better playability and you would still be following the vocals (Just saying but you did it here too 00:38:526 - ) yeah, will keep this. In 25% playback you can hear a sound on the blue tick and ALSO the white tick, but in 100% playback you can't really hear the sound on the white tick, and I like use unusual things in this map
• 00:51:757 (2) - What about moving this a bit up so it doesn't overlap with the slider? The overlap is pretty much intentional as the sliderend leads to the next object.
• 00:59:425 (1) - I'd move sliderend a bit down so it blankets better with the next slider shape Would rather adjust the second slider.
• 01:04:650 (1) - Unnecessary NC? no, this is to emphasize the clap
• 01:15:268 (4) - I don't think that this hitsound does fit the song, It feels more as if you accidentaly put it. Same with similar ones on the later parts. which hitsound? There's only a clap and Normal sampleset.. If you're talking about that then wth, I use it in the whole map
• From 01:42:571 - to 01:47:965 - , What are you trying to follow? It doesn't seems that the mapping there has too much of a sense, you're doing the same thing that you did on the beginning in a, uh, not different, but not the same rhythm. Maybe you could use this space to do use of a concept and follow the 1/4 sounds at the background, It would emphasize a lot more with the song and also would bring a feeling of emotion to the map imo try listening closer while watching this part, I obviously follow the vocal, synth and soem bg sounds. Well you're the first one to mention this
• 01:55:043 - This one MUST be clickable, the vocal starts there and it's the most important thing to mark on this part, also putting an NC on a slider on a blue tic isn't recommended at all, it doesn't really fit the song since the vocal starts here. For this case I'd just recommend you to change this slider into a kickslider and move 01:55:128 (1) - by 1 tic to the left. Then you could add 1 more tic of lenght to the long sliider and add a kick slider on 01:55:380 - I obiously don't follow the vocal AT ALL here, so not necessary to change anything imo
• 01:58:077 (4) - Maybe moving this a bit down would look better, since it'd be overlapping with 01:58:751 (1) - in a better way Fixed!
• 02:03:470 (4) - NC for emphasis to the vocals? I only NC on every downbeat or so like I do on all other parts like this, so nah
• 02:05:493 (1,3) - I think that you should remove the NC on the 1 and add it on the slider 3, It would fit a lot better with the main vocals Nah, I think it's fine as it is and it won't break the NC pattern on this part
• 02:16:279 (1,3) - The same thing here and for simlar parts too same
• 02:20:830 (2) - This is the only time that you spaced this slider that far from the previous slider, If you go and see the previous kiais you'll notice that all of the same sliders are spaced by a really low spacing meter. If you don't really want to change the spacing due to your own reasons, at least I'd suggest you to change this slider's shape into a curved one to fit the previous slider and make it look a lot better and synchronized to the previous slider I won't change anything here as the structure is fine, and due to the playfiled size limitation and where the objects are, I couldn't make the same spacing for it so I instead move the 1/2 slider (as long as it has same rhythm and isn't super spaced). And also since the players already know the concept for this, I can change it a little bit by moving the 1/2 slider tbh (so it doesn't feel waaay to repetitive and copy pastey). And for the slidershape, it's a bad idea since it will break the consistency of the slidershapes for same parts.
• 02:31:616 (2) - Same spacing thing, same for future similar sliders
• 03:02:628 (2) - Doing Ctrl+G here would bring a better flow wiith the previous slider, also would emphasize the following strong sounds that have no emphasis at all at this moment (03:03:133 (3,4) - ) the flow from the last slider to the circles will get very bad so I won't do ctrl+g. And the 1/2 anti jump after the last slider is a way to emphasis the vocal.
• 03:38:526 (1,2) - This might sound a bit stupid, so If you think so please ignore this one. Maybe you could do clearer shapes here to represent the "calm part" before the kiai, shapes as like straight ones or wave ones. Maybe this has no real sense, I just want to give this map's as most emotion as I can, since the vocals have a really special tone that wants me to hype when I play this.
• 03:48:639 (3,4,5,6,7) - Same sound than 03:51:335 (4,5,6) - but totally different built up. I guess you could just use one of them for the same patterns, or at least two different patters that have not that much differences like Slider+Circle as pattern1 and 4 circles as pattern2 It's not the same,
there's an extra drum sound in the middle of the triplet.

• 04:12:908 - Why do I hear whistles from now on to the next patterns of this part? It makes no sense since you haven't been using them and now you are (Note that i'm moddiing this with default skin). Please be cautious, since everyone have different skins and different hitsounds on their skins, so using default hitsounds might end up sounding as you didn't want to. You should do a check on your own map with default skin on and see through the whistle's thing Forgot to enable Soft Additions on the whistles here
• You can difference this 04:47:291 (1,2) - from this 04:47:628 (1,2,1,2) - , I suggest you to map them as two different sounds like changing the flow after the first two. That'll break the pattern, and since the drums are the same then there's sno need to difference them (I actually differenced them before this, but it was not a good idea)
• 05:22:347 - This is the only part (that is similar than the previous) where you didn't use the stack to represent this pattern, Why such an inconsistency now? It fits with the structure, and the rhythm/concept is the same so players won't get confused
• 05:53:358 (1) - For this shape I think that you could change the top a bit in order to make it look better. In this case I didn't really had an idea at alll of how to improve it, but maybe you could do something like this I like the corrent shape better, as it has a nicer curve
• 06:08:863 (1,2,3,4,5,6,7,8) - You could add a really cool effect here, by gradually adding spacing to the stream (like First circle is 0,2x, Second circle is 0,3x, Third circle is 0,4x, etc...) It would be REALLY cool, since the sound fits perfectly to that idea lol but I already did that? (having them preciesly being the spacing you said isn't necessary, it looks more fluent if the spacing isn't a static number)
• 06:19:649 (1,2,3,4,5,6,7,8) - Same here Wait, maybe you DO have the older version of this, because I already change this before
• 06:38:357 (2) - I suggest you to change this into a kickslider, since it has the same emphasis as 06:38:526 (3,4,5,6) - at this moment, and you should be emphasizing 06:38:526 (3,4,5,6) - in a different way since they're part of a different section That's overmapping

This is all!

Sorry for the mod wall lmao

first mod after getting unbanned :d
Thanks for the mod! Also yes, you had the older version of this. Be sure to check when it last got updated and then redownload the map, for future mods as well
hehe
00:45:774 (5) - this offbeat goes against percussion and vocal. your emphasis is vocal > melody > percussion, i think you should rethink this one. right after you switch to vocals as well
00:51:335 (1,2) - its one thing to have blue tick sliders in place of triples, its another thing to have blue tick sliders in place of white tick triples. you're doing 2 things wrong in terms of conventional overmapping and it does not work here. i nfact the reverberating synth sound is from 00:51:841 - 00:52:010 -
00:53:611 (2,3) - similarly, if you have overmapped triples, at least make the real triples stand out better
00:58:077 (1,2) - shape of these is quite similar to next two even though you increased sv, might want to change shape of either
00:59:931 (2) - vs 00:49:144 (2,3) -
01:14:173 (4,1) - turn on stacking this looks bad
01:14:678 (2) - blegh
01:31:279 (5) - random and odd placement, looks weird, and plays weird. more acute angles would play better and look neater https://i.imgur.com/jSrpjuQ.png
01:46:279 (7) - same goes for here, placement of 1/4 slider out of nowhere is really weird
01:47:796 (1) - its cool if you do tail emphasis, but not cool if you don't stick with it later on 01:49:313 - 01:50:661 - etc
04:47:291 (1,2) - cooler to differentiate these from next two 1-2 cuz of synth
04:49:987 (1,2) - it should really bne slider first not circle first, thje synths are pretty loud and clear
06:13:582 (1,2,3) - extremely confusing sv manipulation not seen before in the map lol
Topic Starter
tochiii

handsome wrote:

00:45:774 (5) - this offbeat goes against percussion and vocal. your emphasis is vocal > melody > percussion, i think you should rethink this one. right after you switch to vocals as well nah my emphasis here is the drums, I also used the same concept here 01:47:796 (1) - so it's not unknown
00:51:335 (1,2) - its one thing to have blue tick sliders in place of triples, its another thing to have blue tick sliders in place of white tick triples. you're doing 2 things wrong in terms of conventional overmapping and it does not work here. i nfact the reverberating synth sound is from 00:51:841 - 00:52:010 - fixed!
00:53:611 (2,3) - similarly, if you have overmapped triples, at least make the real triples stand out better as for this, it's not even a triple-like pattern, it's more of a stream-like pattern and I wan to keep this :) also waht the heck, they're not overmapped, listen closely D:
00:58:077 (1,2) - shape of these is quite similar to next two even though you increased sv, might want to change shape of either nice idea tbh, didn't think of that
00:59:931 (2) - vs 00:49:144 (2,3) - both at once, I intentionally made them different because the second one would look bad visually if it was like the first
01:14:173 (4,1) - turn on stacking this looks bad ye mapped this map with stacking on, I don't see the problem lol
01:14:678 (2) - blegh inentionally did this because having a triple-to-slider and a triple-from-slider on the same slider isn't something I would like to see on this slider
01:31:279 (5) - random and odd placement, looks weird, and plays weird. more acute angles would play better and look neater https://i.imgur.com/jSrpjuQ.png whole map is supposed to be a bit not common, so having this will help it with it if you know what I mean
01:46:279 (7) - same goes for here, placement of 1/4 slider out of nowhere is really weird it's not out of nowhere lmao, it's for the vocal emphasis
01:47:796 (1) - its cool if you do tail emphasis, but not cool if you don't stick with it later on 01:49:313 - 01:50:661 - etc those tail emphasis are supposed to only appear a few times, not as the main downbeat emphasis, so having them rarely would give them a special role imo
04:47:291 (1,2) - cooler to differentiate these from next two 1-2 cuz of synth I actually had it like you suggested before this pattern, but since I decided that having them in one pattern would be cool, since the drums are also a part of it
04:49:987 (1,2) - it should really bne slider first not circle first, thje synths are pretty loud and clear both would work imo, there's an extra sound which is a higher pitch that the sliders emphasis on the sliderheads so yeah
06:13:582 (1,2,3) - extremely confusing sv manipulation not seen before in the map lol top 10 anime myths
thansk for mod mister handsome
Meg
uh.. nothing to say
[Endurance]
  1. 01:04:650 (1) - unnecessary NC?
  2. 03:10:212 (1,2,3) - follow the vocal?
  3. 06:03:470 (1) - why not jump from 06:03:385 (4) - ?
even if you don't wanna give kds, i won't feel anything
gl~
Topic Starter
tochiii

Meg wrote:

uh.. nothing to say
[Endurance]
  1. 01:04:650 (1) - unnecessary NC? fixed!
  2. 03:10:212 (1,2,3) - follow the vocal? current rhythm seems better
  3. 06:03:470 (1) - why not jump from 06:03:385 (4) - ? I tried once but there was a higher chance to get sliderbreak (and this is near the end so rip)
even if you don't wanna give kds, i won't feel anything
gl~
thanks for the mod!
Syph
00:25:043 (1) - think u could slow it down a bit, also you're ignoring something on red tick lol, wouldn't do that personally
01:07:010 (5,6) - consider some more spacing
01:12:571 (1,2,4,1) - fix stacks
01:47:628 (3,1) - u should ctrl g this, the stronger sound is on 3 so it would make sense to place slider there and emphasize the downbeat with a circle
02:16:616 (3,4,5) - this looks really crammed, would change it up personally lol
02:38:526 (1) - pretty sure u should just 1/4 this? don't see a reason for 1/8
03:41:729 (2,3,4) - this stuff overlapping is uglyyy
06:21:672 (1) - this section is pretty underwhelming in terms of spacing, same goes for the other one similar to this afterwards
Topic Starter
tochiii

Syph wrote:

00:25:043 (1) - think u could slow it down a bit, also you're ignoring something on red tick lol, wouldn't do that personally lol following the pad sound that leads to the start of the song, so ignored the other sounds is fine
01:07:010 (5,6) - consider some more spacing that's not necessary imo
01:12:571 (1,2,4,1) - fix stacks fixed!
01:47:628 (3,1) - u should ctrl g this, the stronger sound is on 3 so it would make sense to place slider there and emphasize the downbeat with a circle this is highly intended for the map, changing it is not something I think would fit tbh
02:16:616 (3,4,5) - this looks really crammed, would change it up personally lol hm seems fine to me
02:38:526 (1) - pretty sure u should just 1/4 this? don't see a reason for 1/8 having it be 1/8 is more likely to get the effect of intensity
03:41:729 (2,3,4) - this stuff overlapping is uglyyy reduced it a bit
06:21:672 (1) - this section is pretty underwhelming in terms of spacing, same goes for the other one similar to this afterwards that's the case,
since this part is also an intense part of the song
thanks for the mod!
DeRandom Otaku
01:01:785 (5,1) - stacK
01:20:998 (1) - 01:15:605 (1) - song is exactly the same for both so its better to have kick slider on 01:21:335 - too for that wub ish sound. You have kickslider at 01:26:729 (2) - so ya
02:12:150 (3) - No kick here or anything, normal sample set sounds pretty weird. 04:00:015 (3) - same
04:50:156 (2) - Remove normal sample set from head
05:13:920 (3) - Better if changed to two circles because melody is on both head and tail. Single slider feels too underwhelming. 05:24:706 (3) - same
05:19:987 (1,2,3,4) - Why not do 3/4 sliders instead 04:58:414 (1,2,3) - because sounds are pretty much the same and they are held so 3/4 sliders are gonna fit
05:53:358 (1) - Cute
05:59:425 (1) - You dont need that NC
06:41:222 (1,6) - Just stack these instead, that overlap looks p bad
07:24:031 - Lower the volume here ,the notes sound unnecessarily loud
Tick rate 2 is pretty unnecessary tbh
Topic Starter
tochiii

DeRandom Otaku wrote:

01:01:785 (5,1) - stacK fixed!
01:20:998 (1) - 01:15:605 (1) - song is exactly the same for both so its better to have kick slider on 01:21:335 - too for that wub ish sound. You have kickslider at 01:26:729 (2) - so ya I only did it on every second part of the section (the section is split into two parts/two verses) so it is consistent
02:12:150 (3) - No kick here or anything, normal sample set sounds pretty weird. 04:00:015 (3) - same fixed!
04:50:156 (2) - Remove normal sample set from head *from tail but fixed!
05:13:920 (3) - Better if changed to two circles because melody is on both head and tail. Single slider feels too underwhelming. fixed! 05:24:706 (3) - same fixed!
05:19:987 (1,2,3,4) - Why not do 3/4 sliders instead 04:58:414 (1,2,3) - because sounds are pretty much the same and they are held so 3/4 sliders are gonna fit good idea tbh. there's some important sounds on the red ticks so I just added a circle on the blue ticks
05:53:358 (1) - Cute thanks!
05:59:425 (1) - You dont need that NC SV change tho
06:41:222 (1,6) - Just stack these instead, that overlap looks p bad fixed!
07:24:031 - Lower the volume here ,the notes sound unnecessarily loud tick rate is necessary for this part tho: 06:47:964 (3) -
Tick rate 2 is pretty unnecessary tbh lowered the volume btw
DeRandom Otaku
yea
Mir
SPOILER
16:54 -Tochi: o/
16:54 -Tochi: my map god bubbled ^^
16:54 Mir: ye i saw
16:54 -Tochi: o ok
16:54 Mir: i should rly check it
16:55 Mir: ill just irc anything i find
16:55 -Tochi: alright
16:55 Mir: with this 00:57:066 (2) -
16:55 Mir: it seems like u want to follow the weeoweeoweeo sound
16:56 Mir: but you don't use sliders or anything for the rest of it
16:56 Mir: not sure why its a reverse anyways since there isnt anything on the reverse tick
16:56 -Tochi: yeah
16:57 -Tochi: it only appeared once
16:57 -Tochi: the rhythm of the weeooowoowo
16:57 -Tochi: wait
16:58 -Tochi: the wub is also on the reverse (red tick)
16:58 Mir: then why map it with the weakest note
16:58 Mir: shouldn't it be clickable?
16:59 -Tochi: nah, the reason why it's reverse is
16:59 Mir: to me it sounds like https://i.imgur.com/fr58uJg.png at least
16:59 -Tochi: because of the clap on the start of the reverse, and then the weeooeoewoweoo sounds are also mapped, but not with so much emphasis
17:00 -Tochi: lemme check
17:01 -Tochi: I could try
17:01 -Tochi: ok
17:02 -Tochi: https://puu.sh/yKrJy/336f5bc328.png
17:02 -Tochi: is this fine?
17:02 Mir: ye that looks okay
17:02 -Tochi: oki
17:02 Mir: 01:26:307 - should this be hit-normal
17:02 Mir: i doubt it
17:02 Mir: 01:28:751 - same does sound right with normal hit
17:03 Mir: doesnt*
17:03 -Tochi: wait
17:04 -Tochi: why can't I even hear the custom hitnormal lol
17:04 Mir: :thonking:
17:04 -Tochi: also, will remove it here 01:26:307 -
17:04 Mir: seems the other one is consistent
17:04 Mir: so dw about that
17:04 Mir: the one on the blue tick was a bit lol tho
17:04 -Tochi: also here 01:28:751 (1) -
17:05 -Tochi: oh
17:05 -Tochi: ok will keep this then 01:28:751 (1) - xD
17:05 Mir: 01:31:448 (6) - do with this and so on if you do that lol
17:05 Mir: yea thought so
17:06 -Tochi: oh made the custom hitnormal work again lol
17:06 -Tochi: weird osu bug
17:06 Mir: o
17:07 Mir: in the meantime
17:08 Mir: do you have metadata
17:08 Mir: :eyes:
17:08 -Tochi: lemme find it
17:08 -Tochi: for now, there's this http://vocadb.net/S/12495
17:09 -Tochi: as for the tags "Accel World" many people questioned it lol
17:09 Mir: 04:47:291 (1,2) - stacking these might be nice
17:09 Mir: 04:47:628 (1,2,1,2) - cuz this gets a synth noise
17:11 -Tochi: can I replace it with a slider?
17:11 -Tochi: https://puu.sh/yKs0w/550d6b38bb.jpg
17:11 -Tochi: like this
17:11 Mir: yeah you could
17:11 Mir: but
17:11 Mir: the two drums are pretty distinct
17:11 Mir: which is why i suggested a stack
17:12 -Tochi: I think slider here makes it better visually
17:12 -Tochi: since circles are also used for the synth
17:12 Mir: >visuals
17:12 Mir: :((((((
17:12 -Tochi: well
17:13 -Tochi: it's not bad to play too
17:13 Mir: eh but it feels lacking imo
17:13 Mir: i suggest https://i.imgur.com/s8FgRui.jpg but if you dont like it could use a slider instead
17:14 -Tochi: im not a bit fan of the stacking tbh, since it kinda stops the movement of the cursor here
17:14 Mir: hm~ so you dont interpret it like that
17:14 -Tochi: and this is supposed to be a very short "before kiai" moment
17:14 Mir: okay fair, use a slider then xd
17:15 -Tochi: alright, thanks!
17:18 -Tochi: https://puu.sh/yKsf0/6321e1566b.png
17:19 Mir: artist?
17:19 -Tochi: Taishi
17:19 Mir: doko
17:19 -Tochi: or that's the producer
17:19 Mir: o
17:19 Mir: im fucking blind
17:19 Mir: so where is feat. IA?
17:19 -Tochi: https://puu.sh/yKsgQ/18b12910e6.png
17:20 Mir: doesn't say to feat. AI now hm
17:20 -Tochi: "feat. Vocalist" is something commonly added tho
17:20 -Tochi: so it should just be IA?
17:20 Mir: usually producers specify "feat. Vocalist"
17:20 Mir: if it just says who *is* the vocalist hmm
17:21 -Tochi: I would prefer the vocalist name to be shown either in the "feat" or just her
17:21 -Tochi: since Taishi is the producer
17:21 Mir: are you in the metadata server
17:21 -Tochi: nope
17:21 Mir: https://discord.gg/9Y4EdyM
17:21 Mir: ask there
17:21 -Tochi: don't know about it
17:21 Mir: i'll verify you
17:21 -Tochi: alright
17:22 Mir: just post ur profile
17:22 -Tochi: alright
17:22 Mir: i just noticed ur avatar
17:23 -Tochi: which channel
17:23 Mir: cute :3c
17:23 -Tochi: should I ask in
17:23 Mir: in requests
17:23 -Tochi: the one on discord or osu LOL
17:23 Mir: wh
17:23 Mir: OH
17:23 Mir: in osu xD
17:23 -Tochi: ohh
17:23 -Tochi: thanks ^^
17:23 Mir: so one question
17:24 Mir: 04:49:987 (1,2,1,2) - for these
17:24 Mir: i can see you're following the beep noise on the 2 and not the lead synth
17:24 Mir: right?
17:24 Mir: if that is the case, what caused you to change the focus at 05:12:403 (1,2,1,2,1,2) - to the lead synth
17:25 -Tochi: oh
17:25 -Tochi: need to make them consistent
17:29 Mir: ye
17:29 Mir: 05:34:482 (1,2,3,4,5) - also not reaaaally that big a fan of the filler here
17:29 Mir: 05:34:482 (1,2,3) - could 1/1 slider here
17:30 -Tochi: about this part 00:29:762 (1,2,3,4) -
17:31 -Tochi: i was trying to make it consistent with this part
17:31 Mir: song isn't consistent with that
17:31 Mir: there are hi-hats in the 29 sec part but not in the 5:34 part
17:31 Mir: so change of rhythm is justified imo
17:32 -Tochi: is there even space for a 1/1 slider LOL
17:33 -Tochi: ok
17:34 -Tochi: is this fine? https://puu.sh/yKsHY/ffc642f094.gif
17:35 -Tochi: sliderform isn't unknown in the map, since I used it a coule times
17:38 Mir: hm
17:39 Mir: maybe make it symmetrical
17:39 Mir: otherwise fine
17:40 -Tochi: alright
17:40 Mir: 05:37:178 (1,2) - also suggest maybe ctrl+g
17:40 -Tochi: then i'll just keep it like that,
17:40 Mir: vocal starts on slider end but then you follow that vocal for the rest
17:42 -Tochi: didn't follow the vocal until like
17:42 -Tochi: 05:37:684 -
17:42 Mir: yea that's within the same pattern tho
17:42 -Tochi: so started the vocal off with a sliderend, since it's not the followed sound
17:42 -Tochi: or focused
17:43 -Tochi: yeah
17:43 Mir: b-but it is the followed sound from 05:37:684 - and so on
17:43 Mir: like it's fine if you don't follow the vocal from there
17:43 Mir: but you do
17:43 Mir: so why start the vocal on an end doesn't make too much sense to me x.x
17:44 -Tochi: having the rhythm like 05:37:178 (1,2) - circle > slider seems to fit better both for the synth and vocal
17:44 Mir: 05:37:347 - but here there is nothing :s
17:45 -Tochi: there's this sound 00:05:493 -
17:45 -Tochi: the plucks'
17:45 Mir: that's soooo soft though ;w;
17:46 Mir: well i wont force it i guess
17:46 Mir: it's a very weird rhythm but it's not the end of the world
17:46 -Tochi: hmm mhm
17:46 -Tochi: also
17:46 Mir: 05:38:526 (1,2) - this tho
17:46 -Tochi: I fixed this part
17:46 Mir: 2 should not be on blue
17:46 -Tochi: 04:50:951 -
17:46 Mir: alright cool
17:47 -Tochi: if I did that, then I had to change this too 00:33:807 (1,2) -
17:47 Mir: which you should
17:47 Mir: because the sound ur following hits on white
17:47 -Tochi: alright
17:48 -Tochi: ok fixed
17:48 Mir: :ok_hand:
17:49 Mir: 06:21:672 (1,2,1,2,1,2,1,2,1,2) - hm
17:49 Mir: fix this too?
17:49 -Tochi: before that, do you hear a sound here? 05:38:779 -
17:50 Mir: hmm
17:50 Mir: it's like slightly later than blue
17:50 Mir: you could make a triple?
17:50 -Tochi: yeah
17:50 -Tochi: yes
17:50 -Tochi: i did
17:50 Mir: kk cool
17:50 -Tochi: also
17:50 -Tochi: for this 06:21:672 (1,2,1,2,1,2,1,2,1,2) -
17:50 -Tochi: there is drums
17:51 -Tochi: and they're at where the circles are
17:51 -Tochi: so I made it this way
17:51 Mir: oof
17:51 Mir: that's
17:51 Mir: really weird
17:52 Mir: in that case maybe don't pattern them in the same way as before at least..?
17:52 Mir: uwaejfsd
17:52 Mir: i dont know
17:52 Mir: it will look super inconsistent
17:53 Mir: 07:03:047 (4) - maybe hitsound this
17:54 -Tochi: sorry was on toilet, thought I could make it quick lol
17:55 Mir: np
17:56 -Tochi: ok hitsound it as a drum
17:56 -Tochi: sampleset
17:56 -Tochi: did the same here 07:03:301 -
17:56 Mir: kk
17:56 -Tochi: and for this 06:21:672 (1,2,1,2,1,2,1,2,1,2) -
17:56 Mir: im still really unsure about 06:21:672 - x.x
17:58 -Tochi: tbh this is more "pattern'ed" that the earlier parts
17:58 -Tochi: which differences them a bit
17:59 Mir: could you not do like
17:59 Mir: hm
17:59 Mir: https://i.imgur.com/5bgqkxx.png maybe?
18:00 -Tochi: wait is there a sound on the blue ticks
18:00 Mir: no, it's slightly overmapped for emphasis on the drums
18:00 Mir: while still having the lead clickable because you did that in earlier parts
18:01 -Tochi: hmm
18:01 -Tochi: I coul try
18:01 Mir: see if you like it, if not maybe ask some other bns their opinion
18:01 Mir: or the other guy who nominated this
18:01 Mir: ren
18:02 -Tochi: hey I've got the perfect fix for it
18:02 -Tochi: !
18:02 Mir: o;
18:02 -Tochi: wait
18:02 -Tochi: replace the sliders with stacked circles
18:02 Mir: oh that could work too
18:08 -Tochi: lemme remap it quick
18:08 -Tochi: almost done
18:08 Mir: get ren to rebubble this btw since you changed a lot
18:08 Mir: i want to qualify it <:
18:08 -Tochi: yeah
18:12 -Tochi: oke he will
18:12 -Tochi: also
18:12 -Tochi: 06:32:458 (1,2,1,2,1,2,1,2,1,2) -
18:12 -Tochi: need to fix the second part of that
18:12 Mir: mhm
18:12 Mir: that's all from me btw

changed/remapped several things so ren rebubble onegai!!
DeRandom Otaku

DeRandom Otaku wrote:

yea
Topic Starter
tochiii

DeRandom Otaku wrote:

yea
Mir

DeRandom Otaku wrote:

DeRandom Otaku wrote:

yea
Xinnoh
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