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Ayakura Mei - Romantic Night

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Total Posts
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Topic Starter
IceBeam
This beatmap was submitted using in-game submission on 21 декабря 2011 г. at 0:31:02

Artist: Ayakura Mei
Title: Romantic Night
Source: Touhou
Tags: Reiji-RJ Reiji God That Misses People Romantic Fall Alstroemeria Records REDALiCE Shizuha Aki
BPM: 133
Filesize: 5443kb
Play Time: 03:15
Difficulties Available:
  1. Beam-C (2,23 stars, 164 notes)
  2. Collab (4,84 stars, 511 notes)
  3. Ray-G (3,91 stars, 250 notes)
Download: Ayakura Mei - Romantic Night
Information: Scores/Beatmap Listing
---------------
8-th map

another touhou song

play this map too,or you'll lose romantic feelings for 5 years
fun fact: the last part of collab was mapped irl :o

[Beam-C] by me
[Ray-G] by Reiji-RJ
[Collab] by Reiji-RJ and me
Reiji-RJ
The first post is only mine!
Aleks719
2nd post.

Генерал
- Pretty big gap between Ray-G and Collab.
- Remove unused *.osb
- add "double counterpoint" to the tags since it's a name of album
- try to keep slider tick constant in all diffs
- hitsounds are TOO quiet.

Collab
00:06:239 (1) - remove nc
00:06:465 (1) - replace end of spinner to the white tick please (00:08:044)
00:47:743 (1) - remove nc
01:12:329 (8,9) - stack on unstack better, looks ugly.
01:18:532 (1,1,1) - unrankable spinners. you know why
02:12:555 (5) - add nc
02:19:773 (5) - ^
02:48:645 (5) - ^
02:52:254 (7) - ^
etc. long combos looks wrong...

Ray gay
nothing wrong

Bean seed
00:06:239 (1) - remove nc
00:47:743 (1) - remove nc - as in collab. no reason for it, really
01:20:224 (1) - ^
01:59:923 (1) - ^
02:31:502 (3) - replace nc here from next note.
03:15:713 (1) - remove nc
Tenshi-nyan
Map is 3+ mins, modding only 2 diffs.

General
Why don't you just use custom hitsounds? Saves you a TON of work. Seriously.
I hate the default normal clap + whistle.

Collab
00:35:111 (7) - this can look better.
00:42:104 (5) ^
01:15:600 (5) - no, no, no. There is no beat there. Shorten it to another 1/2 slider and start it at 01:15:713 -
01:19:378 (1,1) - unrankable? auto must get 2000 on them, remember?
01:45:487 (1,2) - surely, they can look better.
02:31:502 (1,2,3) - I don't like this simple stack. Why don't you put them into a simple pattern, at least?
02:47:968 (4) - fugly.
02:54:059 (1,2,3) - this pattern is confusing. stack (2) on the start of (3) to make it easier to read.
03:04:209 (10) - fugly,
03:08:946 (2) - ^
03:37:367 (1,2) - I wouldn't stack those like this before a doublet.

Ray-G
02:23:607 (5) - kinda ugly slider.
02:26:991 (3) - not a good idea IMO. move it somewhere else.

meh, why don't you map it to the end?


@ above me: hitsounds are certainly not too quiet.
zeroclover
just ask...
is your offset have problem :0?
if yes , i want give some offsets
if no ... ignore this post

SPOILER
your offset 826 now , but it was to early

my mod...
1>840
2>8072
3>29710
4>51374
5>....i think need expert on timing for next offset
Reiji-RJ
Some fixed, thank you Aleks and Tenshi :3

Aleks719 wrote:

Ray gay okay(
Topic Starter
IceBeam
I'll try to find a timing expert to check it,thanks modders :p
Tony

IceBeam wrote:

I'll try to find a timing expert to check it,thanks modders :p
miiiiiiiiiiiiiiiiiiiiiiii! I can check it if you want :D
lovhin456
hello ~ so lovely ;w;

song's info;
- tags: remove romantic, already in title

general;
- eh, timing feels fine to me, but! what do i know ? i suck at timing to be honest xd

beam-c;
- eh, lacks hitsounds ? some parts
- 00:29:698 >> finish
- nice and simple, but why not map till the end ?

ray-g;
- some parts lack hitsounds
- 01:40:074 >> a slider from here to the next red tick with a repeat works better i think
- 02:49:547 >> remove a repeat ?
- 02:54:735 >> move (2) here
- 03:01:953 >> instead of (2,3) make a slider from here to the next red tick
- 03:11:427 >> add a note ?
- again, why not map till the end ? :3

collab;
- mmm, i really dislike small circles like these but i guess it helps to get more difficulty since the bpm is low and collab pretty 'easy' (even i can pass it! with a C but i can xd)
- 00:23:833 >> new combo ?
- 00:27:329 >> add a note ?
- 00:27:893 >> i don't think this unperfect stack is intentional ...
- 00:29:472 >> delete
- 00:42:104 >> new combo ?
- 00:58:119 (9,10) >> add whistle to (9), delete (10)
- 01:00:149 >> new combo
- 01:03:983 >> ^
- 01:12:329 (8,9) >> don't know if the unstack is intentional
- 01:19:378 (1,1) >> i was like lalala i'm going spin lalala then wowowowow what, is cool but unrankable ;w;
- 01:32:968 >> delete this section
- 02:12:555 >> new combo
- 02:48:645 >> ^
- 02:52:254 >> ^
- 02:55:863 >> ^
- 03:22:029 >> add a note
- 03:29:247 >> ^
- 03:32:179 >> new combo
- 03:35:788 >> ^
- 03:39:397 >> ^
- 03:43:006 >> ^
- 03:43:683 >> add a note

* star
Topic Starter
IceBeam

Tony wrote:

IceBeam wrote:

I'll try to find a timing expert to check it,thanks modders :p
miiiiiiiiiiiiiiiiiiiiiiii! I can check it if you want :D
gotonygo!

and thanks lovhin ;)
I'll update after Reiji's fixes :p

I tried to fully map easy several times,but it's almost impossible,as there're no beats and vocals..trying to follow that melody makes it much worse :<
what's about hitsounds - custom clap doesn't fit,so I decided to skip it :p maybe I'll find a custom one later
Tony
Hey IceFap IceBeam!

so I got on your offset 12ms late! with 25% mistimed hits. so changed your offset to 826+12=838 aaaaand It seems perfect :3
(while testing the new offset i've got 0ms late with 5% mistimed hits, which is pretty aweeesome:D )

[General]
imo this map reallyyy needs a custom clap to fit the song :D try this one http://up.ppy.sh/files/clap3.wav

[Beam-Zee]
00:03:544 (4,1) - switch nc :O
00:26:101 (1,1,1) - add finishes with a bit lower volume! it really fits great.

Aw man, can't find anything else! GREAT JOB!
PS: add that clap! it fits so well :D
Yasora
Hi~ some suggestion from me

General
  1. I think more better if you add soft-clap in the white tick. because if you hearing closely, sound "tak tak" is audible imo
Beam-C
00:47:743 (1) delete nc in here? because this note is anti-jump and still same with before note
00:58:119 (4) stack that correctly. make that symmetric with 3
01:12:555 (4) ^
02:10:299 (4) ^
02:24:735 (4) ^
02:32:404 (1) same with 00:47:743
02:53:607 (4) same reason with 00:58:119
03:08:044 (4) ^

Ray-G
00:58:119 (2,1) stack them correctly. make that symmetric and tidy
01:12:555 (2) stack that correctly. make that symmetric with 1
01:40:525 (2) ^
02:10:299 (2,1) same with 00:58:119
02:24:375 (2) same with 01:12:555
02:53:607 (1) delete nc in here? this note is same vocal with before and no jump in here, and for (2), stack that with 1 more tidy
03:08:044 (2) ^

Collab
01:32:968 (x) I think more better if you add spinner in here (until 01:34:209)
02:14:134 (10) I think this note isn't following anything. I suggest to delete it
02:52:592 (8) sound whistle in here is weird to me. because I feel this is clashed with whistle in the end slider

That all. Uhh.. nice map, I can't find anything again ><
Star~ (:
No_Gu
request from my queue

3:15 - 2 diff

[Ray-G]
03:15:713 (3) - y284?

[collab]
01:19:378 (1,1) - too fast
01:50:675 (4) - 1 grid right
03:15:713 add a fireworks ?

hard to find more problems.So star.If nothing was changed,don't kud.:P
Reiji-RJ
Here is collab, some fixed, yeah
Thanks to all

Download: Ayakura Mei - Romantic Night (IceBeam) [Collab].osu
Topic Starter
IceBeam
thanks modders,fixed something :p

@ Tony,thanks for offset,what's about clap - it fits perfectly,thus there's not much sense in using it :D but I'll consider to add it,if there will be a need,thanks,man
Tony

IceBeam wrote:

thanks modders,fixed something :p

@ Tony,thanks for offset,what's about clap - it fits perfectly,thus there's not much sense in using it :D but I'll consider to add it,if there will be a need,thanks,man
<3
Vass_Bass
Старка, ибо няшно :3
Nymph
Hi Nymph here and request from my queue.

General:
nothing to pick out for me I think.


Beam-C:
Beatmap design/suggestion
03:07:604 (3,4) - overlap these 2 notes perfectly? I guess it shouldn't be on purpose? cuz this is a easy diff. orz seems I was wrong
others all fine for me.


Ray-G:
Beatmap design/suggestion
00:35:800 (1) - not sure why new combo here, seems nothing special with this slider? new combo made me wondering if it is a slow down slider when I have my first test play.
00:57:680 (1,2,1) - oh again then it is on purpose... I personally feel better if these are overlapped perfectly, but they played well for me, I don't know what are people think about these, so just a remind here.then same things like this I won't mention again^^;
01:47:980 (1) - same as 00:35:800, actually I suggest to delete this combo.
others fine.


Collab:
Beatmap design/suggestion
01:03:995 (8) - maybe add a new combo here to make the combos shorter. just personally like short combos better. Although this is not the only part with long combos, maybe you can check them yourself=A=
01:19:390 (1,1) - ehh.....AI can only spin just a 300 hit.... so you know what I mean.... 2 notes maybe more safe^^;
01:47:980 (1) - actually I would like this slider stops at 01:48:657, cuz the vocal ends there, feel more comfortable for me.
02:52:604 (8) - personally feel a little hurry about this slider, I would suggest to let it starts at 02:52:717, just like you do it on 03:07:153 (5). just suggestion.

Hitsound
02:08:958 (4) - just feel a little surprised you didn't continue using those normal-whistle hitsound patterns at this part of KIAI. those whistles sound really good for me.


au.. really good map~ and I like this song very much, have my star and good luck!
Topic Starter
IceBeam
thanks Nymph :p fixed something

leaving an old version here
ATTACH[Ayakura Mei - Romantic Night (IceBeam) [Collab v1.0].osu]

bye bye spinners ;~;

Download: Ayakura Mei - Romantic Night (IceBeam) [Collab].osu
Kurai
General
  1. As I already told you via IRC, you are using silenced objects which is unrankable and you know the reasons ... So use at least 20% HS volume. :3
Collab
  1. 00:26:101 (1,2,3) - Triples which starts one downbeats like this one usually don't fit the music. Try to remove (2) and add a circle at 00:26:439 (and move the green line there is at this spot 1/4 later otherwise the volume on this new circle would be too high)
    Triples which are not based on a beat on blue tick (like this one) usually fit on the music only if they start on a red tick (as I'm not a music expert, I don't know the reason but I noticed this with mapping and modding)
    - So consider changing it
  2. 00:33:319 (1,2,3) - ^
  3. 01:14:822 (1,2,3) - ^
  4. I know they aren't the only triple which start on downbeats, the other are fine because you've used them to make your "own" rhythm, which in this case sounds very well !
Topic Starter
IceBeam
fixed :p
Kurai
:3
narakucrimson
All right, a new combo was added in [Collab] due to a change in spacing. No log needed, and no need for kudosu either :P
That's all, the map is lookin' good :3

And so, it's now ranked!~
Topic Starter
IceBeam
thanks naraku :'D
lovhin456
congrats :3
ryuu
поздравляю,няшки >w</
она такая милая Q____Q
Louis Cyphre
:O Харош
Kawayi Rika
contrz ~ IceBeam ~ :)
Niva
Congratulations IceBeam~ ^^
Fight69
Congrats IceBeamuuuu ! <3
Qliphoth_old
1 song has been ranked this day...

Congratz :3
Hinacle
Congratulations~></
Nymph
this is nice, grats!
Akiyama Mizuki
romantic fall and romantic night
Reiji-RJ and IceBeam
Akiyama Mizuki
congratulations a lot :D
Reiji-RJ
Uuuu~ поздравляю >w<
And thanks to all!
Tony
Grats!!!!!!!!
I'm always right :3
Kurai
Yaaaay \:D/
Furawa
:p nice one www
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