could probably do hp5 to not randomly kill people on difficulty spikes late into the map, since missing on these types of 1/4 patterns often results in missing a lot of notes in a short timespan
04:18:697 (4) - shouldnt this have drumw too no this is clap sound
07:34:134 (4) - finish drum
08:07:988 (1) - this feels so underwhelming, the low spacing doesn't have any effect since 5-6 already kills the high momentum, so spacing this out a again or some sharper angle might be nicer aaaaaaaa i change angle a little but I think the up to down motion overall is suitable.
08:52:271 (4,5,6) - seems like it will be really easy to mistake as 1/6 with how you patterned them before, think just spacing them a bit more would be nice actually I make look more like stack
09:37:695 (1,2,3,4,1,2) - 09:44:552 (1,2,3,4,1,2) - think these gradually decreasing patterns would be cute if you added some sv decreases to fit with them aaaaaaaaaa maybe no cuz then wouldn't I have to do for the increase stuff too? which is d to manage and lazy boi I don't think it does much past visual effect
10:01:266 - shouldnt break be snapped to this? also fixed other breaks that new mp3 fuckd
10:37:890 (6,1) - why are these not overlapped like the other non-vocal ones? this is vocal.