1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on 31 Oktober 2017 at 21:58:15

Artist: FELT
Title: Lies in Reality
Source: 東方神霊廟 ~ Ten Desires.
Tags: Marathon Touhou Project Team Shanghai Alice Vivienne Renko Maurits 禅 Cornelis W.nova Abyss nova c84 大神神話伝 Legend of the Great Gods stage 5 Mononobe no Futo th13 ZUN
BPM: 204
Filesize: 9954kb
Play Time: 06:25
Difficulties Available:
  1. Dissembler (5,27 stars, 2645 notes)


Download: FELT - Lies in Reality
Information: Scores/Beatmap Listing
---------------
rip bg 0,69 and now its 0,110. :^(



Though people stay close next to me, can anyone see the real me?
Look straight at everything you see, this is the real me.
posted
memes in reality
posted
posted
old_man_smiling.jpeg
posted
[ yesir ]

00:02:311 (2,3) - ctrl g? drum symbol sound is at 00:02:458 (3) - . even here followed piano sound, since here is the start of map, follow little drum so that catch the beat more easy seems not bad to me.

01:09:024 - , 01:09:122 - fill circle at this point seems good to me. 01:08:730 (475,476) - is the 1/3, but real drum sound is 1/4 in here, so i think you followed melody in here, but just next circle 01:09:073 (478) - is drum sound, not melody.

01:18:192 (547) - delete or d? no impact sound in here to me.

01:20:691 (551,552,553,554,555) - k k k dK? or only 01:21:720 (555) - K.

02:38:852 (69) - delete? sound is less big than 02:38:264 (63) - and 02:38:558 (66) - , and also can emphasize 02:39:073 (71) - more.
05:03:848 (80) - ^

02:42:749 (100) - delete? similar overall sound with 02:40:396 (79) - and also has no kicking sound but has little hi-hat sound, so for consistency?
02:52:161 (188) - ^
05:10:098 (33) - ^
05:19:510 (121) - ^


next level mapping
posted
I LOVE THIS
posted

404 AccNotFound wrote:

[ yesir ]

00:02:311 (2,3) - ctrl g? drum symbol sound is at 00:02:458 (3) - . even here followed piano sound, since here is the start of map, follow little drum so that catch the beat more easy seems not bad to me. prefer variation in here, kd and dk. changed 00:05:840 - this to don since theres just normal beat

01:09:024 - , 01:09:122 - fill circle at this point seems good to me. 01:08:730 (475,476) - is the 1/3, but real drum sound is 1/4 in here, so i think you followed melody in here, but just next circle 01:09:073 (478) - is drum sound, not melody. applied to all similar

01:18:192 (547) - delete or d? no impact sound in here to me. the instrument still support it

01:20:691 (551,552,553,554,555) - k k k dK? or only 01:21:720 (555) - K. hmmm k for hithat is overemphasize XD

02:38:852 (69) - delete? sound is less big than 02:38:264 (63) - and 02:38:558 (66) - , and also can emphasize 02:39:073 (71) - more.
05:03:848 (80) - ^ keep, the structure concept are still audiable. is not about there is weak or strong on sound.

02:42:749 (100) - delete? similar overall sound with 02:40:396 (79) - and also has no kicking sound but has little hi-hat sound, so for consistency?
02:52:161 (188) - ^
05:10:098 (33) - ^
05:19:510 (121) - ^ its intentionally since there is the climax chorus


next level mapping

tytytytytyty <3

Sar7 wrote:

I LOVE THIS

<3 thank you so much if you enjoy this
posted
FeltGoodMan

possible playshoulder post?
posted
FeltBatMan would yes
posted
quick testplay and irc about some variety stuff

log
2017-09-11 23:38 Surono: pla play ma map
2017-09-11 23:40 Chromoxx: sure
2017-09-11 23:40 Chromoxx: np
2017-09-11 23:40 Surono: memes in r34lity
2017-09-11 23:40 Surono: ACTION is listening to [https://osu.ppy.sh/b/1407618 FELT - Lies in Reality]
2017-09-11 23:40 Chromoxx: felt :o
2017-09-11 23:40 Surono: :OOOOOOOOOooooo
2017-09-11 23:41 Chromoxx: ACTION is playing [https://osu.ppy.sh/b/1407618 FELT - Lies in Reality [Dissembler]] <Taiko> +Hidden
2017-09-11 23:41 Surono: FeltGoodMan
2017-09-11 23:48 Chromoxx: some sections were kinda repetitive
2017-09-11 23:48 Chromoxx: 00:09:663 - SV at the start makes this really weird to read
2017-09-11 23:48 Surono: `w`
2017-09-11 23:48 Chromoxx: 00:20:545 - then this section you repeat ddk all the time
2017-09-11 23:49 Surono: it is ~w~
2017-09-11 23:49 Surono: dem variation... hmmm
2017-09-11 23:49 Chromoxx: 01:08:633 - then for these 1/3 you could at least do some kind of 1212 variation, having one of them always be kddkddk and the other dkkdkkd or kdkkddk or something
2017-09-11 23:50 Surono: i tried it b4 but decided only 1/2 there
2017-09-11 23:50 Surono: kkdkddk seems good
2017-09-11 23:51 Chromoxx: 01:08:633 - kkdkkdk 01:10:104 - kddkddK etc.
2017-09-11 23:51 Chromoxx: maybe?
2017-09-11 23:51 Surono: yes
2017-09-11 23:51 Chromoxx: or something like that
2017-09-11 23:51 Chromoxx: basically
2017-09-11 23:52 Chromoxx: 03:03:779 - and then in this section again you use ddkdkdddk a bit too much imo
2017-09-11 23:53 Surono: too repetitive
2017-09-11 23:53 Chromoxx: that's just what i realized when playing :D
2017-09-11 23:53 Surono: ok i will work at variation for overall owo
2017-09-11 23:53 Chromoxx: otherwise it was pretty fun :D
2017-09-11 23:53 Chromoxx: good luck! <3
2017-09-11 23:53 Surono: :eyes:
2017-09-11 23:53 Surono: variation rip fingerz and demm brainwashed cuz repetitiv :ejez: ty
2017-09-11 23:54 Chromoxx: xD
2017-09-11 23:54 Surono: *need variason.. pls post, i want sp :"u
2017-09-11 23:54 Chromoxx: sure :p
2017-09-11 23:54 Surono: ACTION roll over
2017-09-11 23:55 Surono: repetitifffffffffffffff jst realized.. cuz I did copypasta and forget do variation... - _-
posted
I forget to update it, later....

Updated
posted
OK SORRY FOR THE DELAY
a small return for my malformed map :^)))

FeltReallyGoodMan
General:

u have touhou twice in tags xd
add: team shanghai alice boss

volume is pretty quiet, you can go 100% in kiais


[Dissembler]


00:15:251 - don, dkk emphasizes the piano better than just kk

00:15:692 (65,66,67,68) - D K K D? i think this flows more smoothly and emphasizes the pitch of cymbals better

00:49:369 (326) - I'd suggest a k here to keep abekobe triplets consistent and to maintain a nice flow (applies to 06:18:774 (582) - too)

01:11:771 (503,505) - ctrl+g for the synth?

01:58:778 (168) - kat? sounds more natural with the melody as it is at its peak pitch before the finish. yes i saw you did it consistently so this is a suggestion for all points like 02:02:896 (204) - and in the next part too, i guess you know what i mean

03:36:277 (514) - aaa every crash is finish but not this one, this is super awkward with your concept of making cymbal crashes stand out whenever possible

03:50:395 (39) - i'd make this k to accompany with the guitar, even if the difference in pitch is not strongly noticeable i think it sounds neat

03:52:748 (54) - same finish thing

04:09:439 (140,141,142) - i've listened to this damn sound for a few minutes and i'm pretty sure the triplet should be moved to 04:09:512 - as it matches with the weird synth thing most accurately to my ears like this (on lower speed, on 100% / 75% both versions sound p much the same)

05:27:966 (203) - i dunno why but i feel like kdkkk could be a nice mixup to avoid repetitive kdk thingies as it still goes along nicely with the melody

05:37:304 - intentionally left out note?


Good shit sir, I like this a lot and good luck!╭( ・ㅂ・)و
posted

Greenshell wrote:

OK SORRY FOR THE DELAY np, even imma always :resident_sleeper: for whole laifu xd
a small return for my malformed map :^))) I see you are a man of culture.jpg ( ^ ͜ ʖ ^ )

[FeltReallyGoodMan]
General:

u have touhou twice in tags xd xxDDd
add: team shanghai alice boss ok, we_boss! *not weeabos

volume is pretty quiet, you can go 100% in kiais already decreasd da vol of mp3 :^)


[Dissembler]


00:15:251 - don, dkk emphasizes the piano better than just kk demmm, and btw how about d kk 1/8 haha :^)

00:15:692 (65,66,67,68) - D K K D? i think this flows more smoothly and emphasizes the pitch of cymbals better :100: :weary: :ok_hand:
:perfecto:


00:49:369 (326) - I'd suggest a k here to keep abekobe triplets consistent and to maintain a nice flow (applies to 06:18:774 (582) - too) ahaa for this and similar etc, kept now as variety uwu

01:11:771 (503,505) - ctrl+g for the synth? yeah! kdkkddk succ to emphasize this sounds x'd

01:58:778 (168) - kat? sounds more natural with the melody as it is at its peak pitch before the finish. yes i saw you did it consistently so this is a suggestion for all points like 02:02:896 (204) - and in the next part too, i guess you know what i mean n a t u r a l and did something :eyes:

03:36:277 (514) - aaa every crash is finish but not this one, this is super awkward with your concept of making cymbal crashes stand out whenever possible yeah maybe. I would say it, " U N I Q U E "

03:50:395 (39) - i'd make this k to accompany with the guitar, even if the difference in pitch is not strongly noticeable i think it sounds neat hmmm I prefer d cuz guitar are flat for me XD

03:52:748 (54) - same finish thing uhh I thought its just like snare pls X"D 03:52:159 - how about this?!??!?! lulll XDD

04:09:439 (140,141,142) - i've listened to this damn sound for a few minutes and i'm pretty sure the triplet should be moved to 04:09:512 - as it matches with the weird synth thing most accurately to my ears like this (on lower speed, on 100% / 75% both versions sound p much the same) UNDERSTANDABLE HA VE NICA DAY asgdaduhd 04:09:512 - yeah MY MISSKEK X"D

05:27:966 (203) - i dunno why but i feel like kdkkk could be a nice mixup to avoid repetitive kdk thingies as it still goes along nicely with the melody YES AGREE, NICE DELECIOUS TASTE

05:37:304 - intentionally left out note? OSH IT I FORGET THIS ONE

Good shit sir, I like this a lot and good luck!╭( ・ㅂ・)و

╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و

TEAM TOUHOU MATHEMATICS MOTHAFUKER, SEEMS TEAM TOUHOUHOUHOUHOWWwwwwuuuu 0:36
posted
Damn I was mapping this aswell, but good luck uwu
posted
dem taco XD

thank you, yeah because Vivienne is dem perfect~ ewe
posted
Yolo.

[Reality]

  1. 01:08:633 - I don't think 1/3 works here. All I can hear is 1/2 1/4 drums, That includes for every 1/3 pattern at this section, and they felt pretty off. Consider them changing.
  2. 03:43:777 (5) - Finisher maybe? I can hear a crash cymbal on it.
  3. 03:48:042 (27) - Interesting idea: How about soft finisher here? Add 03:47:895 - soft and 03:48:189 - normal points on these spots and emphasize the actual sound with soft finisher :^)
  4. 03:56:277 (72) - Same for this, points on 03:56:204 - 03:56:351 - those two.
  5. 03:58:336 - Assuming you're following guitar, it's 1/3. 1/4 stream is overmapped there.
  6. 04:02:453 - How about kkkd 1/3? dkkd could work too, but 04:02:527 (114,115) - these two 1/4 doublets felt really weird to me, since there is not a prominent sound on them I think you should change it.
  7. 04:17:600 - You can use 1/8 doublet here due to the drums, but that's optional. It may break the structure, so it's up to you.
  8. 04:36:497 (352) - Move this 1/4 back (to red tick) and start the stream on 04:36:571 (353) - this, assuming you're following guitar. This way is good too, by the way.
  9. 04:43:335 (404) - Finishers on these? Will be consistent with the first part and emphasize more on keyboard sounds.


Get one more mod and call me back.
posted

frukoyurdakul wrote:

Yolo.

[Reality]

  1. 01:08:633 - I don't think 1/3 works here. All I can hear is 1/2 1/4 drums, That includes for every 1/3 pattern at this section, and they felt pretty off. Consider them changing. would kept it for now, since most of people fine with this. yeah I'd rather follow drum but for me the rhythm in here more noticeable. so ye I made it 1/3
  2. 03:43:777 (5) - Finisher maybe? I can hear a crash cymbal on it. yes and reversed the colors
  3. 03:48:042 (27) - Interesting idea: How about soft finisher here? Add 03:47:895 - soft and 03:48:189 - normal points on these spots and emphasize the actual sound with soft finisher :^) I love you, sir.
  4. 03:56:277 (72) - Same for this, points on 03:56:204 - 03:56:351 - those two. so much
  5. 03:58:336 - Assuming you're following guitar, it's 1/3. 1/4 stream is overmapped there. yes fukcin surono wanna pepe. OKAY DEM IT S1/3 OSH IT JUT RELAIZLIFEDDEegkjg
  6. 04:02:453 - How about kkkd 1/3? dkkd could work too, but 04:02:527 (114,115) - these two 1/4 doublets felt really weird to me, since there is not a prominent sound on them I think you should change it. yes
  7. 04:17:600 - You can use 1/8 doublet here due to the drums, but that's optional. It may break the structure, so it's up to you. que
  8. 04:36:497 (352) - Move this 1/4 back (to red tick) and start the stream on 04:36:571 (353) - this, assuming you're following guitar. This way is good too, by the way. yes, mostly 2plet in this part were awkward aheuaheuaheu.
  9. 04:43:335 (404) - Finishers on these? Will be consistent with the first part and emphasize more on keyboard sounds. in this part I felt the sounds are weak than the previously part.


Get one more mod and call me back.

q
posted
yo sweg
Sorry for the delayed mod >_>

Map does not have many obvious problem so I can't really give out any suggestions.

Dissembler
  • 00:10:202 (38) - d? Can help representing the upward pitch in 00:10:202 (38,39,40) -

    00:15:251 (61,62,63) - I would rather use dddk 1/6 here because it actually feels like 1/6 when playing in 100% speed, you cant feel the 1/8.

    01:06:133 (461,462,463) - delete 462, 461 as k , 463 as D . 1/4 actually took away the finishers impact. Moreover 463 should be consistent with 01:04:810 (453) - to have a better flow.

    The rest of the map are fine for me.


Good luck.
posted
holi

soontm replying
posted

Chocola_2287 wrote:

yo sweg madnut
Sorry for the delayed mod >_> qwdqdqdjwqdwdq

Map does not have many obvious problem so I can't really give out any suggestions.

[Dissembler]
  • 00:10:202 (38) - d? Can help representing the upward pitch in 00:10:202 (38,39,40) - for objectively intensifisly I do

    00:15:251 (61,62,63) - I would rather use dddk 1/6 here because it actually feels like 1/6 when playing in 100% speed, you cant feel the 1/8. dem simpler with 4plet 1/6, 1/8 already gud in here cus the closest sound at snap

    01:06:133 (461,462,463) - delete 462, 461 as k , 463 as D . 1/4 actually took away the finishers impact. Moreover 463 should be consistent with 01:04:810 (453) - to have a better flow. but wehhh focus drum for now and wont make 1/4 stream finish

    The rest of the map are fine for me.


Good luck.

prprpr
Please login to reply.