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FELT - Lies in Reality [Taiko]

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Topic Starter
Surono
FeltBatMan would yes
Chromoxx
quick testplay and irc about some variety stuff

log
2017-09-11 23:38 Surono: pla play ma map
2017-09-11 23:40 Chromoxx: sure
2017-09-11 23:40 Chromoxx: np
2017-09-11 23:40 Surono: memes in r34lity
2017-09-11 23:40 Surono: ACTION is listening to [https://osu.ppy.sh/b/1407618 FELT - Lies in Reality]
2017-09-11 23:40 Chromoxx: felt :o
2017-09-11 23:40 Surono: :OOOOOOOOOooooo
2017-09-11 23:41 Chromoxx: ACTION is playing [https://osu.ppy.sh/b/1407618 FELT - Lies in Reality [Dissembler]] <Taiko> +Hidden
2017-09-11 23:41 Surono: FeltGoodMan
2017-09-11 23:48 Chromoxx: some sections were kinda repetitive
2017-09-11 23:48 Chromoxx: 00:09:663 - SV at the start makes this really weird to read
2017-09-11 23:48 Surono: `w`
2017-09-11 23:48 Chromoxx: 00:20:545 - then this section you repeat ddk all the time
2017-09-11 23:49 Surono: it is ~w~
2017-09-11 23:49 Surono: dem variation... hmmm
2017-09-11 23:49 Chromoxx: 01:08:633 - then for these 1/3 you could at least do some kind of 1212 variation, having one of them always be kddkddk and the other dkkdkkd or kdkkddk or something
2017-09-11 23:50 Surono: i tried it b4 but decided only 1/2 there
2017-09-11 23:50 Surono: kkdkddk seems good
2017-09-11 23:51 Chromoxx: 01:08:633 - kkdkkdk 01:10:104 - kddkddK etc.
2017-09-11 23:51 Chromoxx: maybe?
2017-09-11 23:51 Surono: yes
2017-09-11 23:51 Chromoxx: or something like that
2017-09-11 23:51 Chromoxx: basically
2017-09-11 23:52 Chromoxx: 03:03:779 - and then in this section again you use ddkdkdddk a bit too much imo
2017-09-11 23:53 Surono: too repetitive
2017-09-11 23:53 Chromoxx: that's just what i realized when playing :D
2017-09-11 23:53 Surono: ok i will work at variation for overall owo
2017-09-11 23:53 Chromoxx: otherwise it was pretty fun :D
2017-09-11 23:53 Chromoxx: good luck! <3
2017-09-11 23:53 Surono: :eyes:
2017-09-11 23:53 Surono: variation rip fingerz and demm brainwashed cuz repetitiv :ejez: ty
2017-09-11 23:54 Chromoxx: xD
2017-09-11 23:54 Surono: *need variason.. pls post, i want sp :"u
2017-09-11 23:54 Chromoxx: sure :p
2017-09-11 23:54 Surono: ACTION roll over
2017-09-11 23:55 Surono: repetitifffffffffffffff jst realized.. cuz I did copypasta and forget do variation... - _-
Topic Starter
Surono
I forget to update it, later....

Updated
HomieLove
OK SORRY FOR THE DELAY
a small return for my malformed map :^)))

FeltReallyGoodMan
General:

u have touhou twice in tags xd
add: team shanghai alice boss

volume is pretty quiet, you can go 100% in kiais


[Dissembler]


00:15:251 - don, dkk emphasizes the piano better than just kk

00:15:692 (65,66,67,68) - D K K D? i think this flows more smoothly and emphasizes the pitch of cymbals better

00:49:369 (326) - I'd suggest a k here to keep abekobe triplets consistent and to maintain a nice flow (applies to 06:18:774 (582) - too)

01:11:771 (503,505) - ctrl+g for the synth?

01:58:778 (168) - kat? sounds more natural with the melody as it is at its peak pitch before the finish. yes i saw you did it consistently so this is a suggestion for all points like 02:02:896 (204) - and in the next part too, i guess you know what i mean

03:36:277 (514) - aaa every crash is finish but not this one, this is super awkward with your concept of making cymbal crashes stand out whenever possible

03:50:395 (39) - i'd make this k to accompany with the guitar, even if the difference in pitch is not strongly noticeable i think it sounds neat

03:52:748 (54) - same finish thing

04:09:439 (140,141,142) - i've listened to this damn sound for a few minutes and i'm pretty sure the triplet should be moved to 04:09:512 - as it matches with the weird synth thing most accurately to my ears like this (on lower speed, on 100% / 75% both versions sound p much the same)

05:27:966 (203) - i dunno why but i feel like kdkkk could be a nice mixup to avoid repetitive kdk thingies as it still goes along nicely with the melody

05:37:304 - intentionally left out note?

Good shit sir, I like this a lot and good luck!╭( ・ㅂ・)و
Topic Starter
Surono

Greenshell wrote:

OK SORRY FOR THE DELAY np, even imma always :resident_sleeper: for whole laifu xd
a small return for my malformed map :^))) I see you are a man of culture.jpg ( ^ ͜ ʖ ^ )

[FeltReallyGoodMan]
General:

u have touhou twice in tags xd xxDDd
add: team shanghai alice boss ok, we_boss! *not weeabos

volume is pretty quiet, you can go 100% in kiais already decreasd da vol of mp3 :^)


[Dissembler]


00:15:251 - don, dkk emphasizes the piano better than just kk demmm, and btw how about d kk 1/8 haha :^)

00:15:692 (65,66,67,68) - D K K D? i think this flows more smoothly and emphasizes the pitch of cymbals better :100: :weary: :ok_hand:
:perfecto:


00:49:369 (326) - I'd suggest a k here to keep abekobe triplets consistent and to maintain a nice flow (applies to 06:18:774 (582) - too) ahaa for this and similar etc, kept now as variety uwu

01:11:771 (503,505) - ctrl+g for the synth? yeah! kdkkddk succ to emphasize this sounds x'd

01:58:778 (168) - kat? sounds more natural with the melody as it is at its peak pitch before the finish. yes i saw you did it consistently so this is a suggestion for all points like 02:02:896 (204) - and in the next part too, i guess you know what i mean n a t u r a l and did something :eyes:

03:36:277 (514) - aaa every crash is finish but not this one, this is super awkward with your concept of making cymbal crashes stand out whenever possible yeah maybe. I would say it, " U N I Q U E "

03:50:395 (39) - i'd make this k to accompany with the guitar, even if the difference in pitch is not strongly noticeable i think it sounds neat hmmm I prefer d cuz guitar are flat for me XD

03:52:748 (54) - same finish thing uhh I thought its just like snare pls X"D 03:52:159 - how about this?!??!?! lulll XDD

04:09:439 (140,141,142) - i've listened to this damn sound for a few minutes and i'm pretty sure the triplet should be moved to 04:09:512 - as it matches with the weird synth thing most accurately to my ears like this (on lower speed, on 100% / 75% both versions sound p much the same) UNDERSTANDABLE HA VE NICA DAY asgdaduhd 04:09:512 - yeah MY MISSKEK X"D

05:27:966 (203) - i dunno why but i feel like kdkkk could be a nice mixup to avoid repetitive kdk thingies as it still goes along nicely with the melody YES AGREE, NICE DELECIOUS TASTE

05:37:304 - intentionally left out note? OSH IT I FORGET THIS ONE

Good shit sir, I like this a lot and good luck!╭( ・ㅂ・)و
╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و

TEAM TOUHOU MATHEMATICS MOTHAFUKER, SEEMS TEAM TOUHOUHOUHOUHOWWwwwwuuuu 0:36
Lyawi
Damn I was mapping this aswell, but good luck uwu
Topic Starter
Surono
dem taco XD

thank you, yeah because Vivienne is dem perfect~ ewe
frukoyurdakul
Yolo.

[Reality]

  1. 01:08:633 - I don't think 1/3 works here. All I can hear is 1/2 1/4 drums, That includes for every 1/3 pattern at this section, and they felt pretty off. Consider them changing.
  2. 03:43:777 (5) - Finisher maybe? I can hear a crash cymbal on it.
  3. 03:48:042 (27) - Interesting idea: How about soft finisher here? Add 03:47:895 - soft and 03:48:189 - normal points on these spots and emphasize the actual sound with soft finisher :^)
  4. 03:56:277 (72) - Same for this, points on 03:56:204 - 03:56:351 - those two.
  5. 03:58:336 - Assuming you're following guitar, it's 1/3. 1/4 stream is overmapped there.
  6. 04:02:453 - How about kkkd 1/3? dkkd could work too, but 04:02:527 (114,115) - these two 1/4 doublets felt really weird to me, since there is not a prominent sound on them I think you should change it.
  7. 04:17:600 - You can use 1/8 doublet here due to the drums, but that's optional. It may break the structure, so it's up to you.
  8. 04:36:497 (352) - Move this 1/4 back (to red tick) and start the stream on 04:36:571 (353) - this, assuming you're following guitar. This way is good too, by the way.
  9. 04:43:335 (404) - Finishers on these? Will be consistent with the first part and emphasize more on keyboard sounds.
Get one more mod and call me back.
Topic Starter
Surono

frukoyurdakul wrote:

Yolo.

[Reality]

  1. 01:08:633 - I don't think 1/3 works here. All I can hear is 1/2 1/4 drums, That includes for every 1/3 pattern at this section, and they felt pretty off. Consider them changing. would kept it for now, since most of people fine with this. yeah I'd rather follow drum but for me the rhythm in here more noticeable. so ye I made it 1/3
  2. 03:43:777 (5) - Finisher maybe? I can hear a crash cymbal on it. yes and reversed the colors
  3. 03:48:042 (27) - Interesting idea: How about soft finisher here? Add 03:47:895 - soft and 03:48:189 - normal points on these spots and emphasize the actual sound with soft finisher :^) I love you, sir.
  4. 03:56:277 (72) - Same for this, points on 03:56:204 - 03:56:351 - those two. so much
  5. 03:58:336 - Assuming you're following guitar, it's 1/3. 1/4 stream is overmapped there. yes fukcin surono wanna pepe. OKAY DEM IT S1/3 OSH IT JUT RELAIZLIFEDDEegkjg
  6. 04:02:453 - How about kkkd 1/3? dkkd could work too, but 04:02:527 (114,115) - these two 1/4 doublets felt really weird to me, since there is not a prominent sound on them I think you should change it. yes
  7. 04:17:600 - You can use 1/8 doublet here due to the drums, but that's optional. It may break the structure, so it's up to you. que
  8. 04:36:497 (352) - Move this 1/4 back (to red tick) and start the stream on 04:36:571 (353) - this, assuming you're following guitar. This way is good too, by the way. yes, mostly 2plet in this part were awkward aheuaheuaheu.
  9. 04:43:335 (404) - Finishers on these? Will be consistent with the first part and emphasize more on keyboard sounds. in this part I felt the sounds are weak than the previously part.
Get one more mod and call me back.
q
KamizonoShinobu
yo sweg
Sorry for the delayed mod >_>

Map does not have many obvious problem so I can't really give out any suggestions.

Dissembler
  • 00:10:202 (38) - d? Can help representing the upward pitch in 00:10:202 (38,39,40) -

    00:15:251 (61,62,63) - I would rather use dddk 1/6 here because it actually feels like 1/6 when playing in 100% speed, you cant feel the 1/8.

    01:06:133 (461,462,463) - delete 462, 461 as k , 463 as D . 1/4 actually took away the finishers impact. Moreover 463 should be consistent with 01:04:810 (453) - to have a better flow.

    The rest of the map are fine for me.

Good luck.
Topic Starter
Surono
holi

soontm replying
Topic Starter
Surono

Chocola_2287 wrote:

yo sweg madnut
Sorry for the delayed mod >_> qwdqdqdjwqdwdq

Map does not have many obvious problem so I can't really give out any suggestions.

[Dissembler]
  • 00:10:202 (38) - d? Can help representing the upward pitch in 00:10:202 (38,39,40) - for objectively intensifisly I do

    00:15:251 (61,62,63) - I would rather use dddk 1/6 here because it actually feels like 1/6 when playing in 100% speed, you cant feel the 1/8. dem simpler with 4plet 1/6, 1/8 already gud in here cus the closest sound at snap

    01:06:133 (461,462,463) - delete 462, 461 as k , 463 as D . 1/4 actually took away the finishers impact. Moreover 463 should be consistent with 01:04:810 (453) - to have a better flow. but wehhh focus drum for now and wont make 1/4 stream finish

    The rest of the map are fine for me.
Good luck.
prprpr
salchow
are we on FELT-spree???
Topic Starter
Surono

sellcow wrote:

N A N I !
salchow

Surono wrote:

sellcow wrote:

N A N I !

w8 when I became a cow for sale... :thonking:
frukoyurdakul
Hello again, ma boi.

  1. 00:04:810 (8,9,10,11) - Unlike 00:07:163 (18,19,20,21) - here, the first one doesn't have 3/4 keyboard, which I think it feels extremely off. Maybe use 1/2 snapping like the others.
  2. 00:15:361 (62,63) - :thinking: The sounds are not even 1/8, they're closer to 1/6, I'm saying this because I hear 4 notes between 00:15:251 ~ 00:15:398 - these spots. Either use 1/6 (which I don't suggest because it's intro) or remove one of the notes from the doublet.
  3. 00:20:324 - To smoothen the SV change, put 0.97x, 00:20:398 - 0.98x and 00:20:545 - 1.00x are my suggestions, which I think you should apply.
  4. 01:21:867 - You don't need this red point here, the measure is still the same.
  5. 03:37:748 (520,521) - Is there a reason about skipping these guitar sounds? If so, please explain, otherwise put some notes there.
  6. 04:18:005 (186,187) - I don't think it's good to emphasize the keyboard here. While it's not accurate, it also doesn't play good after the first doublet you put to emphasize drums. Maybe a single note or a triplet in 1/4 would be better.
  7. 06:07:745 - Mmm, I don't feel confident about these SV changes, maybe you should ask someone else if they seem good or not, this time I can't judge it well enough, sorry :3
After you fix the last issue and reply to the mod, you may call me back.
Topic Starter
Surono

frukoyurdakul wrote:

Hello again, ma boi. im sad tacoboi

  1. 00:04:810 (8,9,10,11) - Unlike 00:07:163 (18,19,20,21) - here, the first one doesn't have 3/4 keyboard, which I think it feels extremely off. Maybe use 1/2 snapping like the others. kek fixed
  2. 00:15:361 (62,63) - :thinking: The sounds are not even 1/8, they're closer to 1/6, I'm saying this because I hear 4 notes between 00:15:251 ~ 00:15:398 - these spots. Either use 1/6 (which I don't suggest because it's intro) or remove one of the notes from the doublet. intro with small madnuts el ma o, yeh speakers sound users blame.exe
  3. 00:20:324 - To smoothen the SV change, put 0.97x, 00:20:398 - 0.98x and 00:20:545 - 1.00x are my suggestions, which I think you should apply.
  4. 01:21:867 - You don't need this red point here, the measure is still the same. I need to fit which metronome cymbal from da songs, de evens number tempo.
  5. 03:37:748 (520,521) - Is there a reason about skipping these guitar sounds? If so, please explain, otherwise put some notes there. the reason is, surono is residentsleeper
  6. 04:18:005 (186,187) - I don't think it's good to emphasize the keyboard here. While it's not accurate, it also doesn't play good after the first doublet you put to emphasize drums. Maybe a single note or a triplet in 1/4 would be better. 1/4
  7. 06:07:745 - Mmm, I don't feel confident about these SV changes, maybe you should ask someone else if they seem good or not, this time I can't judge it well enough, sorry :3 demmm kwkwk, ok.. 06:08:113 - added 0.93 and 06:07:819 - 0.92, looks sm00th w33d. also for 00:38:339 - previous similar part too. would be fine now
After you fix the last issue and reply to the mod, you may call me back.
madnut, other no responses = fixed
frukoyurdakul
Now that's something interesting. As a soda I should do my job there.
Topic Starter
Surono
ty uncle sodas cuz madnut best checkerz top purkish!!!!11 <333333
Arrival
looks very good to me
Topic Starter
Surono
UNCLE <3 wat deagujqehjghgqwgqfdqqwvw
Uta
selamat bn tai
Topic Starter
Surono

Uta wrote:

selamat bn tai
tongkol toge
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