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DJ Genki VS Camellia feat. moimoi - YELL! [OsuMania]

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Topic Starter
Turrim
Halo Niks OwO

Niks wrote:

Halo~ M4M request

00:05:818 (5818|1) - 보컬 사운드를 표현하셨는데 롱노트는 솔직히 너무 길게 표현이 된거고 단노트가 적당한듯하네요
해당 부분은 위쪽 파트랑 1/1 , 1/2 롱놋을 반복구조 하는거라 바꾸면 느낌이 애매해서 못바꿀거 같네요.

00:05:641 (5641|2) - 이 노트와 같은라인에 두어 표현하는게 적합해보입니다 (위 파트와 같은 패턴을 피하고싶으셨다하면 패스)
pass

01:05:288 (65288|6,65553|6,65818|6,66082|6,66347|6,66700|0,66965|0,67229|0,67406|0,67582|4,67759|2) -
이부분을 노트화시키는건 플레이성에 문제가 생기지 않을까 싶네요
이원제님이 주셨던 피드백과 겹치는듯 하네요 ㅎㅎ
이 부분은 수정하고 단노트로 바꿨습니다. 이렇게 넣는게 좀 더 깔끔해 보이네요.

01:55:318 (115318|6,115318|0,115406|5,115406|1,115494|2,115494|4,115494|3,115582|0,115582|6,115670|5,115670|1,115759|2,115759|4) -
이 패턴은 노래와 어울린다고 보기 힘드네요 다른패턴으로 바꿔보시는게 어떨까요
해당 패턴을 회오리 느낌으로 바꿨습니다.

01:56:376 -
01:57:082 -
01:57:788 -
01:58:494 -
이런부분들은 왜 비워둔다기보단 채워넣는게 좋아보이네요
채워두니 조금 체력이 더 들긴해도 재밌네요.

02:17:818 (137818|2,137994|6,137994|0,138053|1,138112|2,138170|3,138229|4,138288|5,138347|0,138347|6,138406|1,138465|2,138523|4,138582|5,138641|6) - :thinking: 이건 딱히 아무말 안적어도 아실테고...
짧롱이 약간 거슬리셨나 보네요. 확실히 저도 저 부분은 좀 고민좀 했던거라 롱노트를 아애 포기해버리고 단노트로 갈지 생각했었는데 아에
단노트로 바꿔버렸습니다.


03:01:582 (181582|5) - 보컬에서 미스를 낸건지 뭔진 모르겠는데 일단 사운드와 스냅이랑 일치하진 않네요
아 그러네요 확인 했습니다.

03:02:112 (182112|4) - 보컬이 끝나는 타이밍은 03:02:376 - 여기
same

03:05:112 (185112|5) - 얘는 좀더 길게 해야겠네요
same

03:12:347 - 여기서나오는 입체음향음을 피치맞추듯 라인별로 구분해서 살리는게 어떨까요
1 , 7번으로 바꿔보았습니다.

03:14:112 - 여기서 점점 고조되는 분위기가 살게끔
03:14:112 (194112|6,194288|0) -
03:14:465 (194465|5,194641|1) -
03:14:818 (194818|6,194994|3) -
이 6개의 노트를 3개의 라인으로 나누는게 어떨까요
좌 단놋 우 롱놋으로 바꿔서 손이 치기 편하게 바꿔 보았습니다.

03:25:053 (205053|3,205229|4,205406|5,205582|6) - 어떤 느낌으로 만드시려는지는 알겠지만 표현하고자하는 부분은 고스트노트입니다
고스트라니.. 삭제하겠습니다.

03:31:406 - 플레이어의 가독성을 생각해서 좀더 리딩하기쉽게끔 만들어주시는게 어떨까요?
동일파트 같은 의견입니다
개인적으로 저부분의 느낌을 살리려고 여러가지 패턴을 해보았는데 저런식으로 휘몰아치는 느낌이 가장 리딩이 잘되더군요. 그래서 저
구간은 아마 수정하기에는 힘들거 같습니다.


03:47:641 - 이부분은 제 역량으로 판단하기가 힘드네요 ㅋㅋ..
다른분께 부탁을.. 해보겠습니다.

04:40:406 (280406|4,280406|5) - 는 04:40:229 (280229|6) - 와 같은 라인에 두는게 느낌이 더 사네요
동일파트 같은 의견입니다
네 수정했습니다.

이건 M4M링크입니다 https://osu.ppy.sh/s/320950
Murumoo
아몰랑 모딩

00:17:465 (17465|1) - 아래 동일패턴과 같이 4번으로 옮기는게 좋을듯 (동일음)

00:25:406 (25406|2,25582|3) - 이거 노트지우고 그냥 기존의 롱놋 끝까지 줄채워주는게 좋지않음? 보컬까지 다살릴필요는 없는듯

01:22:670 - 노트 1개 추가해도 괜찮을듯
01:24:082 - ^
01:25:494 - ^

01:53:994 - 약간 너프긴 한데 차라리 이렇게 두는거 어떰? 아래에서 동일음 3놋쓴거에 차용해서 넣어봄
01:58:229 (118229|2) - 보컬롱놋 이 패턴에선 안쓰는게 낫지않음? 맵퍼의 취향일수도 있으니 제안

뒤에껀 나중에 시간날때 더써줌
Topic Starter
Turrim

Murumoo wrote:

아몰랑 모딩

00:17:465 (17465|1) - 아래 동일패턴과 같이 4번으로 옮기는게 좋을듯 (동일음) 오 이거 못봣었네요 감사합니다

00:25:406 (25406|2,25582|3) - 이거 노트지우고 그냥 기존의 롱놋 끝까지 줄채워주는게 좋지않음? 보컬까지 다살릴필요는 없는듯 그것은
개인 취향인지라 상당히 추가하고 마음에들어서 나중에 문제되면 고치려고 합니다


01:22:670 - 노트 1개 추가해도 괜찮을듯 괜찮은거 같네요 추가할게요
01:24:082 - ^same
01:25:494 - ^same

01:53:994 - 약간 너프긴 한데 차라리 이렇게 두는거 어떰? 아래에서 동일음 3놋쓴거에 차용해서 넣어봄이 부분은 전부터 패턴을 좀 고쳐야겠다 생각했는데 좋은거같네요.
01:58:229 (118229|2) - 보컬롱놋 이 패턴에선 안쓰는게 낫지않음? 맵퍼의 취향일수도 있으니 제안 이 부분은 단놋만 넣으니 치는 재미가
적길래 보컬롱놋을 추가한건지라 조금 그럴거같네요


뒤에껀 나중에 시간날때 더써줌
Wonki
IRC
2017-12-10 23:22 Jungdongjin: ACTION is listening to [https://osu.ppy.sh/b/1399542 DJ Genki VS Camellia feat. moimoi - YELL!]
2017-12-10 23:22 Jungdongjin: 이거요
2017-12-10 23:22 Wonki: 많이수정한거부터
2017-12-10 23:22 Wonki: 망한거여~
2017-12-10 23:22 Jungdongjin: 않이
2017-12-10 23:22 Jungdongjin: 수정한거도
2017-12-10 23:22 Jungdongjin: 그 최후반 풀롱놋밖에
2017-12-10 23:22 Jungdongjin: 없어요
2017-12-10 23:22 Wonki: 망했네
2017-12-10 23:22 Wonki: 끝이여
2017-12-10 23:23 Jungdongjin: 앞니..
2017-12-10 23:23 Wonki: 아왤케
2017-12-10 23:23 Wonki: 다운이느려
2017-12-10 23:23 Wonki: 안해
2017-12-10 23:23 Jungdongjin: 악
2017-12-10 23:24 Wonki: 뭘원해요
2017-12-10 23:24 Jungdongjin: 그
2017-12-10 23:24 Jungdongjin: 스냅 안맞는부분같은거요
2017-12-10 23:24 Wonki: 어디어디
2017-12-10 23:25 Jungdongjin: 그
2017-12-10 23:25 Jungdongjin: 01:56:112 -
2017-12-10 23:25 Jungdongjin: 이런거 폭타구간
2017-12-10 23:25 Jungdongjin: 맞는지 안맞는지
2017-12-10 23:25 Jungdongjin: 잘 모르겠어서
2017-12-10 23:25 Wonki: 뭐야이함성소리ㅏ는
2017-12-10 23:26 Jungdongjin: 뒤에
2017-12-10 23:26 Jungdongjin: 넣은거여
2017-12-10 23:26 Jungdongjin: 샘플로
2017-12-10 23:26 Wonki: 02:05:906 -
2017-12-10 23:26 Wonki: 빼먹었네
2017-12-10 23:27 Jungdongjin: 아
2017-12-10 23:27 Jungdongjin: 저런거 혹시
2017-12-10 23:27 Jungdongjin: 끊어치는이라해야하나
2017-12-10 23:27 Jungdongjin: 그런거 안넣는게 좋나요
2017-12-10 23:27 Wonki: 의도면냅둬도댐
2017-12-10 23:28 Wonki: 또머가궁금해
2017-12-10 23:29 Jungdongjin: 음
2017-12-10 23:29 Jungdongjin: 롱노트
2017-12-10 23:29 Jungdongjin: 길이같은거요
2017-12-10 23:29 Jungdongjin: ACTION is editing [https://osu.ppy.sh/b/1399542 DJ Genki VS Camellia feat. moimoi - YELL! [Solitude]]
2017-12-10 23:29 Wonki: 또찍어보쇼
2017-12-10 23:29 Jungdongjin: 03:48:788 -
2017-12-10 23:29 Jungdongjin: 이런거
2017-12-10 23:29 Jungdongjin: 여기서부터
2017-12-10 23:31 Wonki: https://cdn.discordapp.com/attachments/ ... hot099.jpg
2017-12-10 23:32 Wonki: 롱놋은
2017-12-10 23:32 Wonki: 칠사람은다침
2017-12-10 23:32 Jungdongjin: 저구간요?
2017-12-10 23:32 Wonki: 04:07:935 (247935|3,248023|0,248023|2,248112|1,248200|3,248288|2,248288|0,248376|1,248465|2,248465|3,248553|1,248641|2,248729|3,248729|0,248818|2,248818|1) -
2017-12-10 23:32 Wonki: 근데여기
2017-12-10 23:32 Wonki: 너무왼손집중임
2017-12-10 23:32 Jungdongjin: 아
2017-12-10 23:33 Jungdongjin: 그러네
2017-12-10 23:33 Wonki: 그리고
2017-12-10 23:33 Wonki: 꿀팀하나
2017-12-10 23:33 Wonki: 04:31:362 (271362|4) -
2017-12-10 23:33 Wonki: 이런거
2017-12-10 23:33 Wonki: 종나병신같이보이잔슴
2017-12-10 23:34 Jungdongjin: 녜
2017-12-10 23:34 Wonki: https://cdn.discordapp.com/attachments/ ... hot100.jpg
2017-12-10 23:34 Jungdongjin: 아
2017-12-10 23:34 Jungdongjin: 저거
2017-12-10 23:34 Wonki: 걍올려버려
2017-12-10 23:34 Jungdongjin: 겁나고치고싶은데
2017-12-10 23:34 Jungdongjin: 생각이안나서
2017-12-10 23:34 Jungdongjin: ㅇㅎ
2017-12-10 23:35 Wonki: 04:34:141 (274141|3) -
2017-12-10 23:35 Wonki: 요녀석도
2017-12-10 23:35 Wonki: 혼자발기부전이여
2017-12-10 23:35 Jungdongjin: 그런
2017-12-10 23:36 Jungdongjin: 저렇게
2017-12-10 23:36 Jungdongjin: 그냥 다 올려버리면
2017-12-10 23:37 Jungdongjin: 태클 안걸려요?
2017-12-10 23:37 Wonki: 예
2017-12-10 23:37 Wonki: 어차피
2017-12-10 23:37 Wonki: 1/8까지는
2017-12-10 23:37 Wonki: 소리다남
2017-12-10 23:37 Wonki: 어떤소리던
2017-12-10 23:37 Jungdongjin: 아하
NO
Carol
IRC
7:56 *Carol is editing [https://osu.ppy.sh/b/1399542 DJ Genki VS Camellia feat. moimoi - YELL! [Solitude]]
17:56 Carol: 요거요
17:57 Turrim: owo
17:57 Carol: 02:44:818 (164818|3) -
17:57 Turrim: 네
17:57 Carol: 휘슬이 두개임니다
17:57 Carol: ..
17:57 Turrim: 띠용
17:57 Turrim: 그러네요
17:57 Carol: 띠용..
17:57 Turrim: 못보고 지나갔었나보넴
17:57 Turrim: D:
17:57 Turrim: 감사합니다
17:57 Carol: 한번 심심해서
17:57 Carol: 힛사만 구경하구 갈께여
18:02 Carol: 똑똑
18:02 Turrim: 내
18:03 Carol: 04:09:170 (249170|6) -
18:03 Carol: 여기도 휘슬이 두개인데
18:03 Carol: 노리신건가요
18:03 Turrim: 아
18:03 Turrim: 놓친거당
18:03 Turrim: .
18:03 Carol: ..
18:04 Turrim: 하루에 찔끔찔끔하다보니까
18:04 Turrim: 체크할 시간이..
18:05 Carol: 그렇군요
18:05 Turrim: 그래도 이렇게 힛사 체크해주셔서
18:05 Carol: 04:19:759 (259759|4) -
18:05 Turrim: 감자합니다
18:05 Turrim: 호호
18:05 Carol: 요거 오른쪽으로 하나 옮기셔야할꺼같은뎅
18:05 Carol: 휘슬이나 피니쉬
18:06 Turrim: 저거요?
18:06 Carol: 넹
18:06 Turrim: 한손에 배치해야하남
18:06 Turrim: 옮겼어용
18:06 Carol: 네넹
18:07 Carol: 아닌가
18:07 Carol: 노리신건가
18:07 Carol: 근데 이거
18:07 Turrim: 힛사넣을때는
18:07 Carol: 왜이렇게 롱놋이 많뇨
18:07 Carol: 넹
18:07 Turrim: 정말 아무생각없이
18:07 Turrim: 넣어가지고..
18:07 Turrim: 이게 롱놋많은거
18:07 Turrim: 컨셉이에요
18:07 Carol: 그렇군요
18:07 Turrim: 1427개네
18:08 Turrim: 03:49:053 -
18:08 Turrim: 여기서부터
18:08 Turrim: 국수파티 시작하는거라
18:09 Carol: 04:59:641 (299641|3) -
18:09 Carol: 요거 힛사
18:09 Carol: 너무 큰거 아닌가용
18:09 Carol: 마지막이라 크게 하신건가
18:10 Turrim: 저기 사실아무런 음이 없는데
18:10 Carol: 있지 않아요?
18:10 Carol: 들리던데
18:10 Carol: 설마 내가 멍청하게
18:10 Carol: 이팩트 5 남겨두고 들은건가
18:10 Turrim: 그
18:10 Carol: 그렇네
18:10 Turrim: 음이없는데
18:10 Turrim: 힛사를
18:10 Carol: 난 바보야 엉엉
18:10 Turrim: 넣엇어오
18:11 Carol: 그렇군요
18:11 Turrim: 저거는 카와님이랑
18:11 Turrim: 볼때한번
18:11 Turrim: 이야기하려구요
18:11 Carol: 네넹
18:11 Carol: 나머지는 더 잡을꺼 없는거같네요
18:11 Carol: 힛사쪽에서는
18:11 Turrim: 이거
18:11 Carol: 7키를 몰라서 패턴은 못보겠는

히트사운드
Niks
치다보니까 느껴진건데
오프셋 -10정도하는게 좋을듯
Topic Starter
Turrim

Niks wrote:

치다보니까 느껴진건데
오프셋 -10정도하는게 좋을듯

내 바꿧읍니다
_Kobii
great map >w< take some stars owo)b
i wish to see it getting ranked soon \o/
Kawawa
1
19:42 Kawawa: 00:34:219 (34219|5) - 
19:42 Kawawa: 이거 뭔힛사지?
19:42 Kawawa: 아 들리네
19:42 Kawawa: 내 볼륨이 넘 작았다
19:42 Kawawa: 00:37:043 (37043|5,37043|0) -
19:42 Kawawa: 이거 왜 2개 같이쓴거에요 힛사
19:42 Turrim: 아 첫부분
19:42 Kawawa: 솔직히 둘다 킥인디
19:42 Kawawa: 작은킥큰킥
19:43 Turrim: 아
19:43 Turrim: 킥하나지울게요
19:43 Turrim: 저거 오스 저만그런건지
19:43 Turrim: 수정했는데 다시 업로드하면 또 생기고그럼
19:43 Kawawa: 그거 버그있어요
19:44 Kawawa: 01:15:866 (75866|0,76219|1) -
19:44 Kawawa: 이게 뭘표현한 힛사지?
19:44 Turrim: 뒤에
19:44 Turrim: 깔리는거
19:44 Kawawa: 흠
19:44 Turrim: 바뀌는음있어요
19:44 Kawawa: 근데 킥사운드로
19:45 Kawawa: 넣어도 괜찮을라나
19:45 Kawawa: 솔직히 나라면 별로 좋은생각은 아닌디
19:45 Kawawa: 내 기준으로는 안어울린다에 속해서
19:45 Kawawa: 01:23:278 (83278|2,83366|1,83455|0) - 여기부분 2노트로 각각 해줘도 될듯
19:45 Kawawa: 01:26:102 (86102|6,86102|3,86102|0,86190|5,86190|1,86278|2,86278|4) - 여기 참고
19:45 Turrim: 아잠만요
19:46 Turrim: 치어 불륨 왜 안바껴잇지
19:46 Turrim: 쉣
19:46 Kawawa: 다됐나요
19:46 Turrim: 네
19:46 Kawawa: 01:30:337 - 여기 1/8부분들
19:46 Kawawa: 랭크맵되어있는부분 참고한거맞죠
19:47 Turrim: 랭크맵
19:47 Kawawa: 랭크맵에서 1/8있는부분 참고한거맞죠
19:47 Turrim: 그 reba님꺼 계단보고 아이디어 떠올렸던건데
19:47 Turrim: 네
19:47 Turrim: 아
19:47 Turrim: 맥서스꺼요?
19:47 Kawawa: ㅇㅇ
19:48 Turrim: 네
19:48 Kawawa: 01:31:219 (91219|3,91352|3) -
19:48 Kawawa: 이건 별로 안좋긴한데
19:48 Turrim: 안넘겨지면 그냥 쉽게 바꾸려했었는데
19:48 Turrim: 쳐지길래 저렇게 만들었어요
19:48 Kawawa: 잘쳐져요?
19:48 Turrim: 테스트시킨사람들
19:48 Kawawa: ㅇㅋ
19:48 Turrim: 다들 넘기길래
19:49 Kawawa: 01:33:513 - WF
19:49 Kawawa: 01:33:866 - WC
19:49 Kawawa: 01:34:219 - WF
19:49 Kawawa: 01:34:572 - WC
19:50 Kawawa: 01:34:925 - W?
19:50 Kawawa: 01:35:278 - WC
19:50 Kawawa: 01:35:631 - WF
19:50 Kawawa: 01:35:984 - WF
19:50 Kawawa: 01:36:337 - WF
19:50 Kawawa: 무슨 배열이있어요?
19:50 Kawawa: WF WC WF WC WF WC 반복이 짝 맞긴한데 WF F 사운드가 연달아 나올만한 표현한게 있남
19:50 Kawawa: 저 F 3번이 오히려 거슬리던데
19:51 Turrim: 뒤에 빰 - 빰 - 빰 - 하는거
19:51 Turrim: 표현한거였는데
19:51 Kawawa: 오키 그럼 냅둬요
19:52 Kawawa: 02:02:631 (122631|0) - 2로 이동하는게나을듯
19:52 Turrim: 네
19:52 Kawawa: 02:10:749 (130749|4) - 이거도 1정도로
19:53 Kawawa: 02:15:337 (135337|5,135425|6,135513|5) -
19:53 Kawawa: 불편스
19:53 Turrim: 그런
19:54 Kawawa: https://osu.ppy.sh/ss/10342037
19:55 Turrim: 저렇게 하면
19:55 Turrim: 1번콜자리 괜찮나요
19:55 Kawawa: 갠찬
19:55 Kawawa: cheer.wav
19:55 Kawawa: 이거 어디서 가져온거에요
19:55 Turrim: 이거
19:55 Turrim: 스탠에서요
19:55 Turrim: 같은맵에
19:55 Turrim: 가져가도된다길래
19:55 Kawawa: 02:27:337 (147337|1,147381|2) - 이거 오른쪽 1칸
19:56 Turrim: 네
19:56 Kawawa: 02:28:572 (148572|2,148660|4) - 이거 서로 위치변경?
19:56 Turrim: 네
19:56 Kawawa: 02:34:043 -
19:56 Kawawa: https://osu.ppy.sh/ss/10342052
19:57 Kawawa: 02:55:219 (175219|5,175308|4) - 여긴 왜 노힛사
19:57 Kawawa: 02:57:690 (177690|2,177778|3,178043|3,178131|4) -
19:57 Kawawa: 여기도
19:58 Turrim: 이런
19:58 Turrim: 여긴 저의 실수..
19:59 Kawawa: 맥서스한테 힛사 빌리는게 가장 안전하긴한데
20:00 Kawawa: 걍 전 님 스타일을 존중하겠소
20:00 Kawawa: 03:43:396 (223396|6,223572|6,223749|6,223925|6,224102|6,224278|6,224455|6,224631|6) - 음
20:00 Turrim: 맥서스힛사요?
20:00 Kawawa: 이거 좀 피했으면
20:00 Kawawa: 옙
20:00 Kawawa: 맥서스 03:51:513 (231513|6,231602|5) -
20:00 Kawawa: 이거한테
20:00 Kawawa: 이거한테래
20:00 Kawawa: 03:51:513 (231513|6,231602|5) - 이걸 걍 03:51:690 (231690|4,231778|3) - 이거만큼줄이고
20:00 Kawawa: 03:51:778 (231778|0) - 이걸 03:51:955 -
20:01 Kawawa: 여까지 늘리쇼
20:01 Kawawa: osu.ppy.sh/ss/10342073
20:01 Turrim: 네
20:01 Kawawa: https://osu.ppy.sh/ss/10342073
20:01 Kawawa: 03:54:602 (234602|0) - 이거도 늘리는게
20:01 Kawawa: 낫지않나?
20:02 Turrim: 저것도
20:02 Turrim: 일관성맞추면
20:02 Turrim: 음..
20:02 Turrim: 넣는게
20:02 Turrim: 근데 넣으면
20:02 Turrim: 03:54:866 (234866|0) -
20:02 Turrim: 이게 치기힘들거같아서
20:02 Turrim: 다음음 나오면 왠만하면 끊어놧던거였는데
20:02 Kawawa: 03:54:602 (234602|0,234690|2,234866|0,234955|2) -
20:02 Kawawa: 같은디
20:03 Kawawa: 걍 알아서해요
20:03 Turrim: 네
20:03 Kawawa: 만약에 끊는다면
20:03 Kawawa: 03:51:778 (231778|0) -
20:03 Kawawa: 요기도 다시생각해야
20:03 Kawawa: 모양자체가 좀 이상하다
20:03 Kawawa: 아예 확바꿔야할필요성도
20:03 Turrim: 03:51:160 -
20:03 Turrim: 여기파트요?
20:03 Kawawa: 3:59:455 LR3_ReverseFXG.wav@65%
20:03 Kawawa: 이거무엇?
20:03 Kawawa: 03:59:455 - 여기서 tab
20:03 Kawawa: 눌러봐요
20:04 Turrim: ㅈ거
20:04 Turrim: 끌어올라가는 느낌
20:04 Turrim: 03:59:631 (239631|6,239631|0) -
20:04 Turrim: 이거표현할려고
20:04 Turrim: 넣었어요
20:04 Kawawa: 아니 힛사요
20:04 Kawawa: TAB
20:04 Kawawa: 누르면 나오는
20:04 Turrim: 네
20:04 Kawawa: 오키
20:04 Turrim: 그거
20:04 Turrim: 음이 첫시작이
20:04 Turrim: 작길래
20:04 Turrim: 저기에 넣으니까 딱 저롱노트 두개구간에서
20:04 Turrim: 소리가 잘들리길래
20:04 Turrim: 저쪽에 넣었어요
20:05 Kawawa: 폴더내에
20:05 Kawawa: 사용되지않는 파일없죠?
20:06 Kawawa: WAV파일같은거 전부
20:06 Turrim: 지웟어요
Kawawa
:P
Carol
https://osu.ppy.sh/b/1252228
이 랭크맵이랑 같은 오디오 파일을 사용하면
오프셋이 3,161이 아닌 3,171이 맞지 않을까 생각되네요
Topic Starter
Turrim

Carol wrote:

https://osu.ppy.sh/b/1252228
이 랭크맵이랑 같은 오디오 파일을 사용하면
오프셋이 3,161이 아닌 3,171이 맞지 않을까 생각되네요
이거로 문제 생긴다면 바꿔볼게여
Arzenvald
most enjoyable LN map ever :)
Lirai
Hello, I found some of the unrankable issues that must be addressed out and they are:

Hitsounds with possible delay > 5ms:
  1. ring.wav
    The selected area what's makes the hitsound have delay
  2. LR3_ReverseFXG.wav
    This is one of unrankable issues that already addressed in the last qualified map, i am afraid that the unselected area was the noise and it must be cut out otherwise this hitsound file could counted as delay Hitsound
Other than that, i think this map can go further for ranked, feel free to update it with the next check.

Good Luck!
Topic Starter
Turrim
@DE-CADE

ok, I'll check it out on the weekend.
thx advice :D
Topic Starter
Turrim
sry, i had no time. i'll try wednesday to check..
Topic Starter
Turrim

DE-CADE wrote:

Hello, I found some of the unrankable issues that must be addressed out and they are:

Hitsounds with possible delay > 5ms:
  1. ring.wav
    The selected area what's makes the hitsound have delay
  2. LR3_ReverseFXG.wav
    This is one of unrankable issues that already addressed in the last qualified map, i am afraid that the unselected area was the noise and it must be cut out otherwise this hitsound file could counted as delay Hitsound
Other than that, i think this map can go further for ranked, feel free to update it with the next check.

Good Luck!
i checked to hitsound (ring,reverseFXG)

i halved ring hitsound sound cut

and i delete LR3_ReverseFXG hitsound
Lirai
maybe this would help
here, i edited for you

LR3_ReverseFXG.wav
ring.wav


good luck again
Topic Starter
Turrim

DE-CADE wrote:

maybe this would help
here, i edited for you

LR3_ReverseFXG.wav
ring.wav


good luck again
:!:
thanks DE-CADE!
Aruel
2018-03-11 13:07 Fresh Chicken: 어디
2018-03-11 13:07 Fresh Chicken: 바꿨는데
2018-03-11 13:07 Turrim: tap눌러서
2018-03-11 13:07 Turrim: 00:00:513 -
2018-03-11 13:07 Turrim: ->00:00:690 -
2018-03-11 13:07 Turrim: 00:01:572 - ->00:01:749 -
2018-03-11 13:07 Turrim: 00:02:278 - ->00:02:278 -
2018-03-11 13:08 Turrim: 히트사운드 변경함
2018-03-11 13:08 Fresh Chicken: 아 힛사 바꾼거?
2018-03-11 13:08 Fresh Chicken: ㅇㅋ
2018-03-11 13:08 Turrim: 패턴은
2018-03-11 13:08 Turrim: 하나도 안건드림
2018-03-11 13:08 Turrim: 여기랑
2018-03-11 13:08 Fresh Chicken: 00:03:161 - ~
2018-03-11 13:08 Fresh Chicken: 됫서힛사는
2018-03-11 13:08 Fresh Chicken: 말 안해도 됨
2018-03-11 13:08 Turrim: 그럼
2018-03-11 13:08 Turrim: 힛사말고 바꾼게없음
2018-03-11 13:08 Fresh Chicken: 야 잠만 이거
2018-03-11 13:08 Fresh Chicken: v2임 ?
2018-03-11 13:08 Turrim: ?
2018-03-11 13:08 Fresh Chicken: 아니군
2018-03-11 13:08 Turrim: v1임
2018-03-11 13:09 Turrim: 아무리봐도
2018-03-11 13:09 Turrim: 국수가 참 이뻐
2018-03-11 13:09 Turrim: 03:59:455 - ->03:59:631 -
2018-03-11 13:09 Turrim: 히트사운드변경
2018-03-11 13:09 Fresh Chicken: dz
2018-03-11 13:09 Turrim: end
2018-03-11 13:10 Turrim: 변경사항 LR3_ReverseFXG , ring 바꾼거말고는 뭐..
2018-03-11 13:11 Fresh Chicken: 00:03:161 (3161|5,3513|4,3690|6,3690|5,4043|4,4219|5,4219|6) - 롱놋과 일반노트 사용한거에 대해 00:04:572 (4572|6,4925|4,4925|5,5102|6,5455|4,5455|5,5631|6) - 이 부분과 일관성 관련 오점이 보임, 보면 첫번째는 끊어지는 짧은 1/1 하고 같이 있으나 00:06:513 (6513|5,6513|6) - 이거는 긴 롱놋하고 함께 있음, 옆에있는 00:05:102 (5102|2,5102|0,5631|0,5631|2) - 이 일반노트들때문에 노트의 수량에 대해서는 상관이없으나
2018-03-11 13:12 Fresh Chicken: 00:04:925 (4925|4,5455|4) - 차라리 얘네들도 긴 롱놋하고 같이 있게 하고
2018-03-11 13:12 Fresh Chicken: 00:05:102 (5102|0,5631|0) - 얘네를 내리거나 하는 방면이
2018-03-11 13:12 Fresh Chicken: 좋을거같다는 의견
2018-03-11 13:13 Turrim: 내린다는게
2018-03-11 13:13 Turrim: 어디로 내리는거? 빨간선?
2018-03-11 13:13 Turrim: 00:04:925 - ,00:05:455 -
2018-03-11 13:14 Turrim: 여기?
2018-03-11 13:14 Fresh Chicken: 00:04:925 (4925|4,5455|4) - 를 00:05:102 - ,00:05:631 - 로, / 00:05:102 (5102|0,5631|0) - 를 00:04:925 - 00:05:455 - 로
2018-03-11 13:15 Fresh Chicken: 00:14:896 (14896|3,15072|3) - 미니 트릴을 스페이스랑 같이 사용하는건 별로 좋은생각이 아니라고 느끼는데, 왼스페나 오른스페나 따라서 어색하게 플레이될수도 있음
2018-03-11 13:16 Turrim: 00:04:925 - 부분 수정완료
2018-03-11 13:16 Turrim: 00:14:896 (14896|3,15072|3) - ok
2018-03-11 13:16 Turrim: https://osu.ppy.sh/ss/10445402
2018-03-11 13:16 Fresh Chicken: 00:41:984 - 여기 C 넣는것도 노래 둘째치고 박자에 맞아서 좋을거라 생각함, 개인적인 의견
2018-03-11 13:18 Turrim: 00:37:749 (37749|2) - 여기부분은 괜찮았음?
2018-03-11 13:18 Fresh Chicken: 01:16:219 (76219|1) - 이거는 커스텀으로 놓고 01:16:572 (76572|6,76572|5) - 이거는 두개를 놓은 의도가 뭐야?
2018-03-11 13:18 Fresh Chicken: 거기는
2018-03-11 13:18 Fresh Chicken: 뒤에도 C가 없잖아
2018-03-11 13:18 Fresh Chicken: 아
2018-03-11 13:18 Turrim: 아
2018-03-11 13:18 Fresh Chicken: 거기도 괜찮네
2018-03-11 13:18 Turrim: 그러면 C로 바꿀게
2018-03-11 13:19 Fresh Chicken: 거기도 넣으면 좋을수도있겠네
2018-03-11 13:19 Fresh Chicken: ㅇㅇ
2018-03-11 13:19 Turrim: 저기도
2018-03-11 13:19 Fresh Chicken: 뭘 C로 바꾼다고?
2018-03-11 13:19 Turrim: 링잇어서 그냥 링넣었거든
2018-03-11 13:19 Fresh Chicken: ㅇㅎ
2018-03-11 13:19 Turrim: 그럼 걍 링으로감
2018-03-11 13:19 Fresh Chicken: 맘대로해ㅑ
2018-03-11 13:19 Fresh Chicken: ㅋㅋ
2018-03-11 13:19 Turrim: 저거 휘슬 넣은거는
2018-03-11 13:19 Turrim: 01:15:866 (75866|0,76219|1) - 여긴 1노트인데
2018-03-11 13:19 Turrim: 01:16:572 (76572|5,76572|6,76572|1) - 여긴 노트3개 들어가서
2018-03-11 13:19 Turrim: 힛사 하나밖에 못넣어서 음량조절해서 넣음
2018-03-11 13:19 Fresh Chicken: 흠 ㅇㅋ
2018-03-11 13:19 Turrim: 보면은 60%
2018-03-11 13:21 Fresh Chicken: 01:43:749 (103749|5,103749|6,103749|4) - 이거를 456으로 옳기면 좋을거같다는 의견, 01:43:396 - ~ 01:44:278 - 보다시피 음이 점점 올라가는데 롱놋을 움직이기에는 너무 더러워지니 일반놋을 7방향으로 점점 가는것으로 음의 고조를 표현
2018-03-11 13:22 Turrim: ok
2018-03-11 13:22 Fresh Chicken: 02:02:455 - 보면 킥 3개 스네어 4개인데
2018-03-11 13:22 Fresh Chicken: 여기 4개 사용한 의도?
2018-03-11 13:23 Turrim: 그부분 확인하고
2018-03-11 13:23 Turrim: 수정했음
2018-03-11 13:23 Fresh Chicken: ㅇㅋ
2018-03-11 13:26 Fresh Chicken: 04:05:631 (245631|1) - 차라리 삭제가 나을수도, 노트 일관을 하기위해 넣은건 알겠으나 음
2018-03-11 13:26 Fresh Chicken: 있는거 없는거 playable 방면에서 차이가 확연함
2018-03-11 13:26 Turrim: 음
2018-03-11 13:26 Turrim: 일관성 안맞아도
2018-03-11 13:26 Turrim: 괜찮음?
2018-03-11 13:26 Fresh Chicken: 상관없음 이건 이유가있잖아
2018-03-11 13:27 Turrim: ok
2018-03-11 13:27 Fresh Chicken: 그리고
2018-03-11 13:27 Fresh Chicken: 기본힛사 30%던데
2018-03-11 13:27 Fresh Chicken: 40으로 올리는게 나을듯
2018-03-11 13:27 Fresh Chicken: 너무 희미해
2018-03-11 13:27 Turrim: 전부 40%으로?
2018-03-11 13:27 Fresh Chicken: 30%부분은 전부 40으로
2018-03-11 13:27 Fresh Chicken: 15% 부분은
2018-03-11 13:27 Fresh Chicken: 한 20~25로
2018-03-11 13:28 Turrim: 오키
2018-03-11 13:28 Fresh Chicken: 그렇게하고 업뎃하고 말좀
2018-03-11 13:30 Turrim: 서로 100%해놓고 들으니까
2018-03-11 13:30 Turrim: 40%여도 되게 희미하긴하네
2018-03-11 13:30 Turrim: 30%면 진짜 안들렸겠다
2018-03-11 13:30 Fresh Chicken: 40%도 사실상
2018-03-11 13:30 Fresh Chicken: 트집잡힐거같긴한데
2018-03-11 13:30 Fresh Chicken: 일단 30보다는
2018-03-11 13:30 Fresh Chicken: 나아 내가 예전에
2018-03-11 13:30 Fresh Chicken: 뉴비시절에
2018-03-11 13:30 Fresh Chicken: 이런 작은 기본 힛사는 30% 쓰지말고 40%으로 써 그래야 디퀄이 아니야 라고
2018-03-11 13:30 Fresh Chicken: 스테리한테 들었거든
2018-03-11 13:30 Fresh Chicken: 그래서 40으로 하나늑어미
2018-03-11 13:31 Turrim: 경험자의
2018-03-11 13:31 Turrim: 컹스
2018-03-11 13:31 Fresh Chicken: ACTION is listening to [https://osu.ppy.sh/b/719964 ke-ji - Chant du Cygne]
2018-03-11 13:31 Fresh Chicken: 이거 스테리가
2018-03-11 13:31 Fresh Chicken: 보고있었을떄
2018-03-11 13:31 Fresh Chicken: 드렁ㅆㄷ건거이;ㅁ
2018-03-11 13:31 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋ
2018-03-11 13:31 Fresh Chicken: 들었던거임
2018-03-11 13:31 Turrim: 전설의
2018-03-11 13:31 Turrim: 롱잡맵;;
2018-03-11 13:31 Turrim: 궁금한거있는데
2018-03-11 13:31 Fresh Chicken: 킥킥
2018-03-11 13:31 Fresh Chicken: ㅇㅇ
2018-03-11 13:32 Turrim: 내꺼 최후반 롱노트이거
2018-03-11 13:32 Turrim: 볼수있는사람 좀 있을까
2018-03-11 13:32 Turrim: 플레이어블관련해서
2018-03-11 13:32 Fresh Chicken: 나하고
2018-03-11 13:32 Fresh Chicken: 카와님은 뭐
2018-03-11 13:32 Fresh Chicken: 못봐?
2018-03-11 13:32 Fresh Chicken: ㅅㅂㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2018-03-11 13:32 Turrim: 아니일반유저들
2018-03-11 13:32 Fresh Chicken: 7키실력
2018-03-11 13:32 Fresh Chicken: 나랑 비슷한사람을
2018-03-11 13:32 Fresh Chicken: 찾아야될껀데
2018-03-11 13:32 Fresh Chicken: 누가있지
2018-03-11 13:33 Fresh Chicken: 나랑 비슷한 사람이 없는데
2018-03-11 13:33 Turrim: 04:25:043 - ~04:25:749 -
2018-03-11 13:33 Turrim: 내가 맘에안드는게
2018-03-11 13:33 Turrim: 여기구간이라
2018-03-11 13:33 Turrim: 근데 마땅히 생각이안남
2018-03-11 13:33 Fresh Chicken: 괜찮은디
2018-03-11 13:33 Turrim: 그러면
2018-03-11 13:34 Turrim: done
2018-03-11 13:34 Fresh Chicken: 업뎃해
2018-03-11 13:35 Turrim: 했음
2018-03-11 13:36 Fresh Chicken: 퀄파할껀데
2018-03-11 13:36 Fresh Chicken: 너 자신이 한번 봐바
2018-03-11 13:36 Fresh Chicken: 바꿀곳 있는지 실수한곳은없는지
2018-03-11 13:36 Fresh Chicken: 한번 빠르게 싹 돌아봐
2018-03-11 13:36 Turrim: 한번쳐볼까
2018-03-11 13:36 Fresh Chicken: 머 알아서 혀
2018-03-11 13:36 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Aruel
ㄸㄷㅈ
Fontes
be careful them
Arzenvald
good luck on qualification state, and congratulations for the 1st :D
Protastic101
sorry for the late mod, but i just have a few minor things


0:25:749 LR4_BassKickReverbXD.wav@65% - tbh, I would have preferred this be moved onto a note like 00:25:749 (25749|5,25749|1) - so it plays when the player hits the note as opposed to giving feedback despite no player input
0:59:631 LR4_BassKickReverbXD.wav@65% - ^

00:34:219 (34219|5) - shouldn't this be a sample imported soft-hitwhistle3 at 30% vol similar to 00:31:396 (31396|4) - ?

00:41:984 (41984|6) - Missing clap? This section has claps on the second beat of every measure except for this one which feels a little inconsistent

01:15:160 (75160|3) - More of a nitpick, but I'd import this at 80% to match the double hitsound volume of stuff like 01:10:925 (70925|2,70925|6) - 01:13:749 (73749|4,73749|5) - and so on
01:15:866 (75866|0,76219|1) - ^

01:27:866 - For this build up, I'd try to keep the hs volumes consistent, at least with the whistles since the constant wavering between quiet and loud is a bit disturbing. Basically remove the hitsounds on places such as 01:28:043 (88043|4,88396|1,88749|2,89102|1,89455|3,89808|3,90160|2,90513|1,90778|5,90866|1,91043|5,91484|4,91572|1,91749|5,91925|1,92102|5) - . P much just needs to have a bit more volume consistency.
01:50:455 - ^

01:58:572 (118572|1,118572|0,118572|4) - There's one too many finishes here. Remove one for volume consistency

02:28:572 (148572|6) - Missing whistle? Actually, for this entire burst, I feel like it's not really consistent with other 1/4 jumps you've done where you used two whistles instead of one, like at 01:51:866 -
02:35:631 (155631|3) - Similarly, this should be a whistle so there's two whistles on the chord
02:35:984 (155984|5,156337|2,156690|0,157043|0,157396|6,157749|4,158102|5) - ^

02:38:455 - I think double hitsounds are fine, but putting four of the same sample onto one chord creates the same problem I mentioned earlier about the oddness of constantly shifting between a quiet and loud sample.

02:51:866 (171866|3,171866|1) - I think this is supposed to be soft sampleset? I don't really see how suddenly changing the sampleset helps here since the music doesn't change drastically or have any added sounds.

02:58:219 - Again, volume consistency like I mentioned previously at 02:28:572 (148572|6) -

03:02:808 (182808|6) - Seems odd to leave out the soft-hitwhistle3 here when listening to the hitsounds. I'd include it since I can't really tell if there's a different sound or something there to warrant it.

03:47:278 (227278|6,227322|5,227366|4,227410|3,227455|0,227499|1,227543|2,227587|3) - I would completely exclude the whistles here since the music has them fade to an almost inaudible volume. Similarly, right before that, I would make the whistles on 03:46:925 (226925|1,226969|2,227013|3,227058|4,227102|5,227146|6,227190|2,227234|1) - a lower volume, such as 20% or so.

04:00:337 (240337|1) - Just a minor thing, but you could consider adding a soft-hitfinish here that's from the default sampleset to act as a crash

04:22:925 - I'm not sure if this is intentional or not, but it seems like you've flipped the order of the finishes and claps. The transition going into it sounds a bit unnatural since the player's used to hearing clap - finish - clap - finish rather than clap - finish - clap - finish - finish. I think in this case you should put the finishes on the first and third downbeat like 04:22:925 (262925|1,262925|0,263631|1,263631|4) - onto the second and fourth downbeats such as at 04:23:278 (263278|2,263278|1,263984|5,263984|4) - and vice versa for the claps.


Overall really interesting map. I love how much attention you put into making the hitsounds feel like they're part of the song and stand out even in places where the music may not have them. Great creative rhythms!
Topic Starter
Turrim
ok please do it disqualify

i'll check
Protastic101
Poke me if you need help getting it requalified once issues have been responded to =w=)b
Topic Starter
Turrim

Protastic101 wrote:

sorry for the late mod, but i just have a few minor things


0:25:749 LR4_BassKickReverbXD.wav@65% - tbh, I would have preferred this be moved onto a note like 00:25:749 (25749|5,25749|1) - so it plays when the player hits the note as opposed to giving feedback despite no player input fixed
0:59:631 LR4_BassKickReverbXD.wav@65% - ^ ^

00:34:219 (34219|5) - shouldn't this be a sample imported soft-hitwhistle3 at 30% vol similar to 00:31:396 (31396|4) - ? hmm, ok i change it

00:41:984 (41984|6) - Missing clap? This section has claps on the second beat of every measure except for this one which feels a little inconsistent
ok add clap

01:15:160 (75160|3) - More of a nitpick, but I'd import this at 80% to match the double hitsound volume of stuff like 01:10:925 (70925|2,70925|6) -
[fixed hitsound to 80%]
01:13:749 (73749|4,73749|5) - and so on ^
01:15:866 (75866|0,76219|1) - ^ ^

01:27:866 - For this build up, I'd try to keep the hs volumes consistent, at least with the whistles since the constant wavering between quiet and loud is a bit disturbing. Basically remove the hitsounds on places such as 01:28:043 (88043|4,88396|1,88749|2,89102|1,89455|3,89808|3,90160|2,90513|1,90778|5,90866|1,91043|5,91484|4,91572|1,91749|5,91925|1,92102|5) - . P much just needs to have a bit more volume consistency. fixed
01:50:455 - ^ ^

01:58:572 (118572|1,118572|0,118572|4) - There's one too many finishes here. Remove one for volume consistency ok i check this

02:28:572 (148572|6) - Missing whistle? Actually, for this entire burst, I feel like it's not really consistent with other 1/4 jumps you've done where you used two whistles instead of one, like at 01:51:866 - check
02:35:631 (155631|3) - Similarly, this should be a whistle so there's two whistles on the chord ^
02:35:984 (155984|5,156337|2,156690|0,157043|0,157396|6,157749|4,158102|5) - ^ ^

02:38:455 - I think double hitsounds are fine, but putting four of the same sample onto one chord creates the same problem I mentioned earlier about the oddness of constantly shifting between a quiet and loud sample. fixed

02:51:866 (171866|3,171866|1) - I think this is supposed to be soft sampleset? I don't really see how suddenly changing the sampleset helps here since the music doesn't change drastically or have any added sounds. fixed

02:58:219 - Again, volume consistency like I mentioned previously at 02:28:572 (148572|6) - ok add hit sound

03:02:808 (182808|6) - Seems odd to leave out the soft-hitwhistle3 here when listening to the hitsounds. I'd include it since I can't really tell if there's a different sound or something there to warrant it. ^

03:47:278 (227278|6,227322|5,227366|4,227410|3,227455|0,227499|1,227543|2,227587|3) - I would completely exclude the whistles here since the music has them fade to an almost inaudible volume. Similarly, right before that, I would make the whistles on 03:46:925 fixed(226925|1,226969|2,227013|3,227058|4,227102|5,227146|6,227190|2,227234|1) - a lower volume, such as 20% or so. add

04:00:337 (240337|1) - Just a minor thing, but you could consider adding a soft-hitfinish here that's from the default sampleset to act as a crash
umm..i don't understand

04:22:925 - I'm not sure if this is intentional or not, but it seems like you've flipped the order of the finishes and claps. The transition going into it sounds a bit unnatural since the player's used to hearing clap - finish - clap - finish rather than clap - finish - clap - finish - finish. I think in this case you should put the finishes on the first and third downbeat like 04:22:925 (262925|1,262925|0,263631|1,263631|4) - onto the second and fourth downbeats such as at 04:23:278 (263278|2,263278|1,263984|5,263984|4) - and vice versa for the claps. fixed


Overall really interesting map. I love how much attention you put into making the hitsounds feel like they're part of the song and stand out even in places where the music may not have them. Great creative rhythms!
please let me know if there is anything wrong with my map

i'm sorry
Protastic101
recheck

01:21:866 (81866|1) - needs to be imported at 80% for consistency with the other double hs

01:49:749 (109749|0,109837|1,109925|2) - These should either be removed so there's only one hitclap on each chord, or 01:49:219 (109219|4,109308|4,109572|2,109660|2) - imporrted at 80%

01:10:175 - SV wise, this should be 4x to average to 1.0x which is consistent with the overall SV average of the section beforehand. If you don't want such a large value, moving the SV to 01:10:131 - and using 2.4x instead to average might be a little easier.

01:27:602 - This really isnt that important, but rounding wise, this should be 0.77x

01:33:513 - Hm, I think you're trying to do a bump SV here, though it feels a bit unnatural to catch due to the fact that it only has the speed up portion of it and not the slowdown. Might also extend it across the LN, like so:
  1. 01:33:513 - 1.5x
  2. 01:33:558 - 0.83x
  3. 01:33:690 - 1.0x
01:44:808 - 02:41:278 - 02:52:925 - Same as above

01:56:013 - Should be 1.99x to average properly to 1.0x like the rest of the section

02:13:043 - This green line doesn't actually do anything so you can remove it.

02:16:043 - 02:16:308 - 02:16:572 - 02:16:925 - Should be 1.11x to average, or the 0.89x should become 0.78x

3:3:866 LR3_Snare FCSRL.wav@65% - Might be better to move this onto one of the notes at 03:03:866 (183866|4,183866|5,183866|1,183866|2) - for actual player feedback

04:31:396 - Can delete this green line since it doesn't do anything (doesnt change vol or sv)
Topic Starter
Turrim

Protastic101 wrote:

recheck

01:21:866 (81866|1) - needs to be imported at 80% for consistency with the other double hs fixed

01:49:749 (109749|0,109837|1,109925|2) - These should either be removed so there's only one hitclap on each chord, or 01:49:219 ok delete clap sound(109219|4,109308|4,109572|2,109660|2) - imporrted at 80%

01:10:175 - SV wise, this should be 4x to average to 1.0x which is consistent with the overall SV average of the section beforehand. If you don't want such a large value, moving the SV to 01:10:131 - and using 2.4x instead to average might be a little easier. delete SV

01:27:602 - This really isnt that important, but rounding wise, this should be 0.77x ok fixed

01:33:513 - Hm, I think you're trying to do a bump SV here, though it feels a bit unnatural to catch due to the fact that it only has the speed up portion of it and not the slowdown. Might also extend it across the LN, like so:
  1. 01:33:513 - 1.5x
  2. 01:33:558 - 0.83x
  3. 01:33:690 - 1.0x
01:44:808 - 02:41:278 - 02:52:925 - Same as above
that's not too bad but i changed SV like that
01:33:513 - 1.4 01:33:572 - 0.9 01:33:631 - 0.7 01:33:690 - 1.0 / 01:44:808 - = same
02:41:278 - 1.6 02:41:337 - 0.8 02:41:396 - 0.6 02:41:455 - 1.0 / 02:52:925 - = same


01:56:013 - Should be 1.99x to average properly to 1.0x like the rest of the section i changed SV 01:55:749 - 0.75 01:56:013 - 1.75

02:13:043 - This green line doesn't actually do anything so you can remove it. ok

02:16:043 - 02:16:308 - 02:16:572 - 02:16:925 - Should be 1.11x to average, or the 0.89x should become 0.78x i changed SV
02:15:866 - 1.6 02:15:955 - 0.6 02:16:043 - 0.8 02:16:131 - 1.0 and other part is the same 02:16:219 - ~ 02:16:352 - / 02:16:396 - ~ 02:16:660 - / 02:16:749 - ~ 02:17:102 -


3:3:866 LR3_Snare FCSRL.wav@65% - Might be better to move this onto one of the notes at 03:03:866 (183866|4,183866|5,183866|1,183866|2) - for actual player feedback ok i fixed

04:31:396 - Can delete this green line since it doesn't do anything (doesnt change vol or sv) ok
thx for recheck :D
Protastic101
01:10:219 - This green line can be deleted now then as it serves no purpose.

I can rebubble after this =w=)b
Topic Starter
Turrim

Protastic101 wrote:

01:10:219 - This green line can be deleted now then as it serves no purpose.ok i delete green line

I can rebubble after this =w=)b
Protastic101
tfw no 7k for me smh
Kawawa
!
Garalulu
Let me take some issues for this
[Solitude]
  1. 00:13:043 - 00:14:455 - This part should be same with 00:07:396 - 00:08:808 - , but you made it just normal structure as 00:15:866 - 00:17:278 - , two type of LNs are placed at each col continually. and you should add one note more at 00:14:278 - as other part did.
  2. 00:15:690 - I can't find why it is a void space. 00:07:219 (7219|1) - , 00:10:043 (10043|4) - , 00:12:866 (12866|4) - has each note.
  3. 00:17:102 - You used LN at this voice effect like 00:11:455 (11455|3) - , 00:08:631 (8631|2) - , 00:05:808 (5808|1) - , but didn't for this part. If it's not for voice effect, what's it for?
  4. 00:22:749 - Same issue with 00:17:102 -
  5. 01:43:043 (103043|5,103219|5) - If you wanna make this part smoother, avoid the same col. For melody progress, just another pitch, it has no clue to use same col, even the space is enough to rearrange it. col 4 is better.
  6. 01:46:043 (106043|4) - Only this part has one note more than others, you should remove it.
  7. 01:48:690 - 01:49:043 - Any reason to make the LN at same col? 01:48:690 (108690|6,108866|6) - not same pitch, you didn't make it before, 01:45:866 - 01:46:219 - for example.
  8. 01:52:572 - 01:53:278 - It has 1/8 sound. I recommend to use it, just making same with before 1/4 part is not good and looks questionable. You already use 1/8 pattern for this map so this should be same.
  9. 02:19:043 - 02:20:808 - You focused on 1/1 so did triple rather than drum, but 02:23:631 - 02:24:337 - you put triple at drum & vocal part. For consistency and focus, I recommend to change it as them. You should check these part 02:18:690 - 02:35:631 - all.
  10. 03:00:337 - 03:01:043 - It has 1/8 too.
  11. 03:26:455 - 03:37:749 - I have two concern about this part.
    1. Distribution of note amount
    when I saw 03:26:455 - 03:26:984 - first, I think that there is one note for melody and drum, so 03:26:631 (206631|3,206631|1) - is double and 03:26:719 (206719|5,206896|3) - they have one note each. but 03:27:249 (207249|5) - it's not, even though it has melody & drum. it makes that part ambiguous thing,
    just there are some notes on stream. My concern can be looked too strictly, but consistency is really a thing that should be followed tho.
    2. Questionable LN concept
    03:28:572 - 03:29:278 - and 03:31:396 - 03:32:102 - have same melody progress but different drum structure. However, for pattern concept, I can't find a reasonable difference of both structures, there is a triple 03:31:396 - and 03:31:660 - single only I can find, yeah and difference of LN length that is just placed for noodle hole. Make them same structure or focus on drum also plz, it's for your concept.
  12. 04:31:396 - only 1/8 LN of overall chart, why should it be LN for 1/8 roll chart? I recommend to change the LN length to 1/4 or make 04:31:043 - 04:31:396 - them all rice notes.

Sexy concept, keep it up!
Topic Starter
Turrim
hi sexy lulu

i will check this tomorrow o/
Maxus
Wow 7K ver :o
Grats though, really nice map :D
Topic Starter
Turrim

Garalulu wrote:

Let me take some issues for this
[Solitude]
  1. 00:13:043 - 00:14:455 - This part should be same with 00:07:396 - 00:08:808 - , but you made it just normal structure as 00:15:866 - 00:17:278 - , two type of LNs are placed at each col continually. and you should add one note more at 00:14:278 - as other part did.

    00:13:043 - 00:14:45 applied to the part ( 00:07:396 - 00:08:808 )

  2. 00:15:690 - I can't find why it is a void space. 00:07:219 (7219|1) - , 00:10:043 (10043|4) - , 00:12:866 (12866|4) - has each note.

    00:15:690 ok i check this sound. added note

  3. 00:17:102 - You used LN at this voice effect like 00:11:455 (11455|3) - , 00:08:631 (8631|2) - , 00:05:808 (5808|1) - , but didn't for this part. If it's not for voice effect, what's it for?

    that is my miss. i add LN note

  4. 00:22:749 - Same issue with 00:17:102 -

    ^

  5. 01:43:043 (103043|5,103219|5) - If you wanna make this part smoother, avoid the same col. For melody progress, just another pitch, it has no clue to use same col, even the space is enough to rearrange it. col 4 is better.

    i changed this same col.

  6. 01:46:043 (106043|4) - Only this part has one note more than others, you should remove it.

    ok, i check this.

  7. 01:48:690 - 01:49:043 - Any reason to make the LN at same col? 01:48:690 (108690|6,108866|6) - not same pitch, you didn't make it before, 01:45:866 - 01:46:219 - for example.

    ok,i chaned 01:48:690 (108690|6,108690|5) - this col. ->01:48:690 (108690|4,108690|3) -

  8. 01:52:572 - 01:53:278 - It has 1/8 sound. I recommend to use it, just making same with before 1/4 part is not good and looks questionable. You already use 1/8 pattern for this map so this should be same.

    yeah, i apply 1/8 snap

  9. 02:19:043 - 02:20:808 - You focused on 1/1 so did triple rather than drum, but 02:23:631 - 02:24:337 - you put triple at drum & vocal part. For consistency and focus, I recommend to change it as them. You should check these part 02:18:690 - 02:35:631 - all.

    ok i fixed this part. please check it

  10. 03:00:337 - 03:01:043 - It has 1/8 too.

    check

  11. 03:26:455 - 03:37:749 - I have two concern about this part.
    1. Distribution of note amount
    when I saw 03:26:455 - 03:26:984 - first, I think that there is one note for melody and drum, so 03:26:631 (206631|3,206631|1) - is double and 03:26:719 (206719|5,206896|3) - they have one note each. but 03:27:249 (207249|5) - it's not, even though it has melody & drum. it makes that part ambiguous thing,
    just there are some notes on stream. My concern can be looked too strictly, but consistency is really a thing that should be followed tho.

    ok, i fixed. please check this


    2. Questionable LN concept
    03:28:572 - 03:29:278 - and 03:31:396 - 03:32:102 - have same melody progress but different drum structure. However, for pattern concept, I can't find a reasonable difference of both structures, there is a triple 03:31:396 - and 03:31:660 - single only I can find, yeah and difference of LN length that is just placed for noodle hole. Make them same structure or focus on drum also plz, it's for your concept.

    ^

  12. 04:31:396 - only 1/8 LN of overall chart, why should it be LN for 1/8 roll chart? I recommend to change the LN length to 1/4 or make 04:31:043 - 04:31:396 - them all rice notes.

    i don't want to change that. because i want to express an going up sound


Sexy concept, keep it up!
ok please disqualify
Protastic101
Second time's the charm =w=
Garalulu
irc with voice chat
18:19 Turrim: 안농루루
18:20 Garalulu: hoi
18:22 Garalulu: 00:14:455 (14455|3,14631|3) -
18:22 Garalulu: 00:22:925 (22925|2,23102|1) -
18:23 Garalulu: 00:20:102 (20102|2,20102|0,20278|2) -
18:23 Turrim: 00:05:984 (5984|0,6160|1) -
18:23 Turrim: 00:11:631 (11631|4,11808|2) -
18:24 Garalulu: 01:42:690 (102690|5,103043|5,103219|5) -
18:26 Garalulu: 01:52:572 -
18:26 Garalulu: 01:52:925 -
18:27 Turrim: https://osu.ppy.sh/ss/10553093
18:28 Turrim: 01:53:058 -
18:28 Turrim: 한칸 아래로 내림
18:28 Garalulu: 01:52:925 (112925|2,113058|2) -
18:29 Turrim: 01:52:925 (112925|2,113058|2) -
18:30 Turrim: https://osu.ppy.sh/ss/10553106
18:31 Garalulu: 02:19:043 - \
18:32 Garalulu: 02:19:749 -
18:32 Garalulu: 02:19:837 -
18:32 Garalulu: 02:19:572 -
18:33 Turrim: 02:19:749 -
18:33 Turrim: 02:19:837 (139837|1) -
18:33 Garalulu: 02:19:837 - 3 02:19:749 - 2
18:34 Garalulu: 02:20:190 -
18:35 Turrim: 02:23:896 - 02:24:160 - 02:24:249 -
18:36 Turrim: 02:29:455 - 02:26:984 - 02:27:249 - 02:27:778 -
18:37 Garalulu: https://osu.ppy.sh/ss/10553141
18:40 Garalulu: 02:20:102 -
18:40 Garalulu: 02:20:366 -
18:41 Garalulu: 02:20:631 -
18:41 Turrim: 02:20:190 -
18:43 Garalulu: 02:26:013 (146013|1,146013|0) -
18:43 Garalulu: 02:25:749 -
18:44 Turrim: 02:26:278 -
18:45 Turrim: 02:28:660 - 02:28:749 -
18:45 Garalulu: https://osu.ppy.sh/ss/10553180
18:47 Garalulu: 03:00:337 -
18:48 Turrim: 03:00:690 -
18:49 Turrim: https://osu.ppy.sh/ss/10553198
18:50 Turrim: https://osu.ppy.sh/ss/10553213
18:51 Garalulu: 03:01:043 -
18:55 Garalulu: 03:37:043 - \
18:55 Garalulu: https://osu.ppy.sh/ss/10553248
18:57 Turrim: 03:29:278 -
19:01 Turrim: https://osu.ppy.sh/ss/10553296
19:01 Turrim: 03:34:219 -
19:05 Turrim: https://osu.ppy.sh/ss/10553314
19:09 Turrim: 03:28:572 -
19:09 Turrim: 03:31:396 -
19:09 Turrim: 03:34:219 -
19:15 Turrim: 03:39:866 -
19:15 Turrim: 03:37:043 -
19:18 Garalulu: 03:40:043 (220043|3) -
19:21 Garalulu: ok.
19:21 Turrim: owo)b
OK I'm fine with this 'w'
Aruel

Garalulu wrote:

irc with voice chat
18:19 Turrim: 안농루루
18:20 Garalulu: hoi
18:22 Garalulu: 00:14:455 (14455|3,14631|3) -
18:22 Garalulu: 00:22:925 (22925|2,23102|1) -
18:23 Garalulu: 00:20:102 (20102|2,20102|0,20278|2) -
18:23 Turrim: 00:05:984 (5984|0,6160|1) -
18:23 Turrim: 00:11:631 (11631|4,11808|2) -
18:24 Garalulu: 01:42:690 (102690|5,103043|5,103219|5) -
18:26 Garalulu: 01:52:572 -
18:26 Garalulu: 01:52:925 -
18:27 Turrim: https://osu.ppy.sh/ss/10553093
18:28 Turrim: 01:53:058 -
18:28 Turrim: 한칸 아래로 내림
18:28 Garalulu: 01:52:925 (112925|2,113058|2) -
18:29 Turrim: 01:52:925 (112925|2,113058|2) -
18:30 Turrim: https://osu.ppy.sh/ss/10553106
18:31 Garalulu: 02:19:043 - \
18:32 Garalulu: 02:19:749 -
18:32 Garalulu: 02:19:837 -
18:32 Garalulu: 02:19:572 -
18:33 Turrim: 02:19:749 -
18:33 Turrim: 02:19:837 (139837|1) -
18:33 Garalulu: 02:19:837 - 3 02:19:749 - 2
18:34 Garalulu: 02:20:190 -
18:35 Turrim: 02:23:896 - 02:24:160 - 02:24:249 -
18:36 Turrim: 02:29:455 - 02:26:984 - 02:27:249 - 02:27:778 -
18:37 Garalulu: https://osu.ppy.sh/ss/10553141
18:40 Garalulu: 02:20:102 -
18:40 Garalulu: 02:20:366 -
18:41 Garalulu: 02:20:631 -
18:41 Turrim: 02:20:190 -
18:43 Garalulu: 02:26:013 (146013|1,146013|0) -
18:43 Garalulu: 02:25:749 -
18:44 Turrim: 02:26:278 -
18:45 Turrim: 02:28:660 - 02:28:749 -
18:45 Garalulu: https://osu.ppy.sh/ss/10553180
18:47 Garalulu: 03:00:337 -
18:48 Turrim: 03:00:690 -
18:49 Turrim: https://osu.ppy.sh/ss/10553198
18:50 Turrim: https://osu.ppy.sh/ss/10553213
18:51 Garalulu: 03:01:043 -
18:55 Garalulu: 03:37:043 - \
18:55 Garalulu: https://osu.ppy.sh/ss/10553248
18:57 Turrim: 03:29:278 -
19:01 Turrim: https://osu.ppy.sh/ss/10553296
19:01 Turrim: 03:34:219 -
19:05 Turrim: https://osu.ppy.sh/ss/10553314
19:09 Turrim: 03:28:572 -
19:09 Turrim: 03:31:396 -
19:09 Turrim: 03:34:219 -
19:15 Turrim: 03:39:866 -
19:15 Turrim: 03:37:043 -
19:18 Garalulu: 03:40:043 (220043|3) -
19:21 Garalulu: ok.
19:21 Turrim: owo)b
OK I'm fine with this 'w'
내가 귀찮은일을 또 만들면 사지를 공중분해시켜주마
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