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DJ Genki VS Camellia feat. moimoi - YELL! [OsuMania]

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Topic Starter
Turrim

DE-CADE wrote:

maybe this would help
here, i edited for you

LR3_ReverseFXG.wav
ring.wav


good luck again
:!:
thanks DE-CADE!
Aruel
2018-03-11 13:07 Fresh Chicken: 어디
2018-03-11 13:07 Fresh Chicken: 바꿨는데
2018-03-11 13:07 Turrim: tap눌러서
2018-03-11 13:07 Turrim: 00:00:513 -
2018-03-11 13:07 Turrim: ->00:00:690 -
2018-03-11 13:07 Turrim: 00:01:572 - ->00:01:749 -
2018-03-11 13:07 Turrim: 00:02:278 - ->00:02:278 -
2018-03-11 13:08 Turrim: 히트사운드 변경함
2018-03-11 13:08 Fresh Chicken: 아 힛사 바꾼거?
2018-03-11 13:08 Fresh Chicken: ㅇㅋ
2018-03-11 13:08 Turrim: 패턴은
2018-03-11 13:08 Turrim: 하나도 안건드림
2018-03-11 13:08 Turrim: 여기랑
2018-03-11 13:08 Fresh Chicken: 00:03:161 - ~
2018-03-11 13:08 Fresh Chicken: 됫서힛사는
2018-03-11 13:08 Fresh Chicken: 말 안해도 됨
2018-03-11 13:08 Turrim: 그럼
2018-03-11 13:08 Turrim: 힛사말고 바꾼게없음
2018-03-11 13:08 Fresh Chicken: 야 잠만 이거
2018-03-11 13:08 Fresh Chicken: v2임 ?
2018-03-11 13:08 Turrim: ?
2018-03-11 13:08 Fresh Chicken: 아니군
2018-03-11 13:08 Turrim: v1임
2018-03-11 13:09 Turrim: 아무리봐도
2018-03-11 13:09 Turrim: 국수가 참 이뻐
2018-03-11 13:09 Turrim: 03:59:455 - ->03:59:631 -
2018-03-11 13:09 Turrim: 히트사운드변경
2018-03-11 13:09 Fresh Chicken: dz
2018-03-11 13:09 Turrim: end
2018-03-11 13:10 Turrim: 변경사항 LR3_ReverseFXG , ring 바꾼거말고는 뭐..
2018-03-11 13:11 Fresh Chicken: 00:03:161 (3161|5,3513|4,3690|6,3690|5,4043|4,4219|5,4219|6) - 롱놋과 일반노트 사용한거에 대해 00:04:572 (4572|6,4925|4,4925|5,5102|6,5455|4,5455|5,5631|6) - 이 부분과 일관성 관련 오점이 보임, 보면 첫번째는 끊어지는 짧은 1/1 하고 같이 있으나 00:06:513 (6513|5,6513|6) - 이거는 긴 롱놋하고 함께 있음, 옆에있는 00:05:102 (5102|2,5102|0,5631|0,5631|2) - 이 일반노트들때문에 노트의 수량에 대해서는 상관이없으나
2018-03-11 13:12 Fresh Chicken: 00:04:925 (4925|4,5455|4) - 차라리 얘네들도 긴 롱놋하고 같이 있게 하고
2018-03-11 13:12 Fresh Chicken: 00:05:102 (5102|0,5631|0) - 얘네를 내리거나 하는 방면이
2018-03-11 13:12 Fresh Chicken: 좋을거같다는 의견
2018-03-11 13:13 Turrim: 내린다는게
2018-03-11 13:13 Turrim: 어디로 내리는거? 빨간선?
2018-03-11 13:13 Turrim: 00:04:925 - ,00:05:455 -
2018-03-11 13:14 Turrim: 여기?
2018-03-11 13:14 Fresh Chicken: 00:04:925 (4925|4,5455|4) - 를 00:05:102 - ,00:05:631 - 로, / 00:05:102 (5102|0,5631|0) - 를 00:04:925 - 00:05:455 - 로
2018-03-11 13:15 Fresh Chicken: 00:14:896 (14896|3,15072|3) - 미니 트릴을 스페이스랑 같이 사용하는건 별로 좋은생각이 아니라고 느끼는데, 왼스페나 오른스페나 따라서 어색하게 플레이될수도 있음
2018-03-11 13:16 Turrim: 00:04:925 - 부분 수정완료
2018-03-11 13:16 Turrim: 00:14:896 (14896|3,15072|3) - ok
2018-03-11 13:16 Turrim: https://osu.ppy.sh/ss/10445402
2018-03-11 13:16 Fresh Chicken: 00:41:984 - 여기 C 넣는것도 노래 둘째치고 박자에 맞아서 좋을거라 생각함, 개인적인 의견
2018-03-11 13:18 Turrim: 00:37:749 (37749|2) - 여기부분은 괜찮았음?
2018-03-11 13:18 Fresh Chicken: 01:16:219 (76219|1) - 이거는 커스텀으로 놓고 01:16:572 (76572|6,76572|5) - 이거는 두개를 놓은 의도가 뭐야?
2018-03-11 13:18 Fresh Chicken: 거기는
2018-03-11 13:18 Fresh Chicken: 뒤에도 C가 없잖아
2018-03-11 13:18 Fresh Chicken: 아
2018-03-11 13:18 Turrim: 아
2018-03-11 13:18 Fresh Chicken: 거기도 괜찮네
2018-03-11 13:18 Turrim: 그러면 C로 바꿀게
2018-03-11 13:19 Fresh Chicken: 거기도 넣으면 좋을수도있겠네
2018-03-11 13:19 Fresh Chicken: ㅇㅇ
2018-03-11 13:19 Turrim: 저기도
2018-03-11 13:19 Fresh Chicken: 뭘 C로 바꾼다고?
2018-03-11 13:19 Turrim: 링잇어서 그냥 링넣었거든
2018-03-11 13:19 Fresh Chicken: ㅇㅎ
2018-03-11 13:19 Turrim: 그럼 걍 링으로감
2018-03-11 13:19 Fresh Chicken: 맘대로해ㅑ
2018-03-11 13:19 Fresh Chicken: ㅋㅋ
2018-03-11 13:19 Turrim: 저거 휘슬 넣은거는
2018-03-11 13:19 Turrim: 01:15:866 (75866|0,76219|1) - 여긴 1노트인데
2018-03-11 13:19 Turrim: 01:16:572 (76572|5,76572|6,76572|1) - 여긴 노트3개 들어가서
2018-03-11 13:19 Turrim: 힛사 하나밖에 못넣어서 음량조절해서 넣음
2018-03-11 13:19 Fresh Chicken: 흠 ㅇㅋ
2018-03-11 13:19 Turrim: 보면은 60%
2018-03-11 13:21 Fresh Chicken: 01:43:749 (103749|5,103749|6,103749|4) - 이거를 456으로 옳기면 좋을거같다는 의견, 01:43:396 - ~ 01:44:278 - 보다시피 음이 점점 올라가는데 롱놋을 움직이기에는 너무 더러워지니 일반놋을 7방향으로 점점 가는것으로 음의 고조를 표현
2018-03-11 13:22 Turrim: ok
2018-03-11 13:22 Fresh Chicken: 02:02:455 - 보면 킥 3개 스네어 4개인데
2018-03-11 13:22 Fresh Chicken: 여기 4개 사용한 의도?
2018-03-11 13:23 Turrim: 그부분 확인하고
2018-03-11 13:23 Turrim: 수정했음
2018-03-11 13:23 Fresh Chicken: ㅇㅋ
2018-03-11 13:26 Fresh Chicken: 04:05:631 (245631|1) - 차라리 삭제가 나을수도, 노트 일관을 하기위해 넣은건 알겠으나 음
2018-03-11 13:26 Fresh Chicken: 있는거 없는거 playable 방면에서 차이가 확연함
2018-03-11 13:26 Turrim: 음
2018-03-11 13:26 Turrim: 일관성 안맞아도
2018-03-11 13:26 Turrim: 괜찮음?
2018-03-11 13:26 Fresh Chicken: 상관없음 이건 이유가있잖아
2018-03-11 13:27 Turrim: ok
2018-03-11 13:27 Fresh Chicken: 그리고
2018-03-11 13:27 Fresh Chicken: 기본힛사 30%던데
2018-03-11 13:27 Fresh Chicken: 40으로 올리는게 나을듯
2018-03-11 13:27 Fresh Chicken: 너무 희미해
2018-03-11 13:27 Turrim: 전부 40%으로?
2018-03-11 13:27 Fresh Chicken: 30%부분은 전부 40으로
2018-03-11 13:27 Fresh Chicken: 15% 부분은
2018-03-11 13:27 Fresh Chicken: 한 20~25로
2018-03-11 13:28 Turrim: 오키
2018-03-11 13:28 Fresh Chicken: 그렇게하고 업뎃하고 말좀
2018-03-11 13:30 Turrim: 서로 100%해놓고 들으니까
2018-03-11 13:30 Turrim: 40%여도 되게 희미하긴하네
2018-03-11 13:30 Turrim: 30%면 진짜 안들렸겠다
2018-03-11 13:30 Fresh Chicken: 40%도 사실상
2018-03-11 13:30 Fresh Chicken: 트집잡힐거같긴한데
2018-03-11 13:30 Fresh Chicken: 일단 30보다는
2018-03-11 13:30 Fresh Chicken: 나아 내가 예전에
2018-03-11 13:30 Fresh Chicken: 뉴비시절에
2018-03-11 13:30 Fresh Chicken: 이런 작은 기본 힛사는 30% 쓰지말고 40%으로 써 그래야 디퀄이 아니야 라고
2018-03-11 13:30 Fresh Chicken: 스테리한테 들었거든
2018-03-11 13:30 Fresh Chicken: 그래서 40으로 하나늑어미
2018-03-11 13:31 Turrim: 경험자의
2018-03-11 13:31 Turrim: 컹스
2018-03-11 13:31 Fresh Chicken: ACTION is listening to [https://osu.ppy.sh/b/719964 ke-ji - Chant du Cygne]
2018-03-11 13:31 Fresh Chicken: 이거 스테리가
2018-03-11 13:31 Fresh Chicken: 보고있었을떄
2018-03-11 13:31 Fresh Chicken: 드렁ㅆㄷ건거이;ㅁ
2018-03-11 13:31 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋ
2018-03-11 13:31 Fresh Chicken: 들었던거임
2018-03-11 13:31 Turrim: 전설의
2018-03-11 13:31 Turrim: 롱잡맵;;
2018-03-11 13:31 Turrim: 궁금한거있는데
2018-03-11 13:31 Fresh Chicken: 킥킥
2018-03-11 13:31 Fresh Chicken: ㅇㅇ
2018-03-11 13:32 Turrim: 내꺼 최후반 롱노트이거
2018-03-11 13:32 Turrim: 볼수있는사람 좀 있을까
2018-03-11 13:32 Turrim: 플레이어블관련해서
2018-03-11 13:32 Fresh Chicken: 나하고
2018-03-11 13:32 Fresh Chicken: 카와님은 뭐
2018-03-11 13:32 Fresh Chicken: 못봐?
2018-03-11 13:32 Fresh Chicken: ㅅㅂㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2018-03-11 13:32 Turrim: 아니일반유저들
2018-03-11 13:32 Fresh Chicken: 7키실력
2018-03-11 13:32 Fresh Chicken: 나랑 비슷한사람을
2018-03-11 13:32 Fresh Chicken: 찾아야될껀데
2018-03-11 13:32 Fresh Chicken: 누가있지
2018-03-11 13:33 Fresh Chicken: 나랑 비슷한 사람이 없는데
2018-03-11 13:33 Turrim: 04:25:043 - ~04:25:749 -
2018-03-11 13:33 Turrim: 내가 맘에안드는게
2018-03-11 13:33 Turrim: 여기구간이라
2018-03-11 13:33 Turrim: 근데 마땅히 생각이안남
2018-03-11 13:33 Fresh Chicken: 괜찮은디
2018-03-11 13:33 Turrim: 그러면
2018-03-11 13:34 Turrim: done
2018-03-11 13:34 Fresh Chicken: 업뎃해
2018-03-11 13:35 Turrim: 했음
2018-03-11 13:36 Fresh Chicken: 퀄파할껀데
2018-03-11 13:36 Fresh Chicken: 너 자신이 한번 봐바
2018-03-11 13:36 Fresh Chicken: 바꿀곳 있는지 실수한곳은없는지
2018-03-11 13:36 Fresh Chicken: 한번 빠르게 싹 돌아봐
2018-03-11 13:36 Turrim: 한번쳐볼까
2018-03-11 13:36 Fresh Chicken: 머 알아서 혀
2018-03-11 13:36 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Aruel
ㄸㄷㅈ
Fontes
be careful them
Arzenvald
good luck on qualification state, and congratulations for the 1st :D
Protastic101
sorry for the late mod, but i just have a few minor things


0:25:749 LR4_BassKickReverbXD.wav@65% - tbh, I would have preferred this be moved onto a note like 00:25:749 (25749|5,25749|1) - so it plays when the player hits the note as opposed to giving feedback despite no player input
0:59:631 LR4_BassKickReverbXD.wav@65% - ^

00:34:219 (34219|5) - shouldn't this be a sample imported soft-hitwhistle3 at 30% vol similar to 00:31:396 (31396|4) - ?

00:41:984 (41984|6) - Missing clap? This section has claps on the second beat of every measure except for this one which feels a little inconsistent

01:15:160 (75160|3) - More of a nitpick, but I'd import this at 80% to match the double hitsound volume of stuff like 01:10:925 (70925|2,70925|6) - 01:13:749 (73749|4,73749|5) - and so on
01:15:866 (75866|0,76219|1) - ^

01:27:866 - For this build up, I'd try to keep the hs volumes consistent, at least with the whistles since the constant wavering between quiet and loud is a bit disturbing. Basically remove the hitsounds on places such as 01:28:043 (88043|4,88396|1,88749|2,89102|1,89455|3,89808|3,90160|2,90513|1,90778|5,90866|1,91043|5,91484|4,91572|1,91749|5,91925|1,92102|5) - . P much just needs to have a bit more volume consistency.
01:50:455 - ^

01:58:572 (118572|1,118572|0,118572|4) - There's one too many finishes here. Remove one for volume consistency

02:28:572 (148572|6) - Missing whistle? Actually, for this entire burst, I feel like it's not really consistent with other 1/4 jumps you've done where you used two whistles instead of one, like at 01:51:866 -
02:35:631 (155631|3) - Similarly, this should be a whistle so there's two whistles on the chord
02:35:984 (155984|5,156337|2,156690|0,157043|0,157396|6,157749|4,158102|5) - ^

02:38:455 - I think double hitsounds are fine, but putting four of the same sample onto one chord creates the same problem I mentioned earlier about the oddness of constantly shifting between a quiet and loud sample.

02:51:866 (171866|3,171866|1) - I think this is supposed to be soft sampleset? I don't really see how suddenly changing the sampleset helps here since the music doesn't change drastically or have any added sounds.

02:58:219 - Again, volume consistency like I mentioned previously at 02:28:572 (148572|6) -

03:02:808 (182808|6) - Seems odd to leave out the soft-hitwhistle3 here when listening to the hitsounds. I'd include it since I can't really tell if there's a different sound or something there to warrant it.

03:47:278 (227278|6,227322|5,227366|4,227410|3,227455|0,227499|1,227543|2,227587|3) - I would completely exclude the whistles here since the music has them fade to an almost inaudible volume. Similarly, right before that, I would make the whistles on 03:46:925 (226925|1,226969|2,227013|3,227058|4,227102|5,227146|6,227190|2,227234|1) - a lower volume, such as 20% or so.

04:00:337 (240337|1) - Just a minor thing, but you could consider adding a soft-hitfinish here that's from the default sampleset to act as a crash

04:22:925 - I'm not sure if this is intentional or not, but it seems like you've flipped the order of the finishes and claps. The transition going into it sounds a bit unnatural since the player's used to hearing clap - finish - clap - finish rather than clap - finish - clap - finish - finish. I think in this case you should put the finishes on the first and third downbeat like 04:22:925 (262925|1,262925|0,263631|1,263631|4) - onto the second and fourth downbeats such as at 04:23:278 (263278|2,263278|1,263984|5,263984|4) - and vice versa for the claps.


Overall really interesting map. I love how much attention you put into making the hitsounds feel like they're part of the song and stand out even in places where the music may not have them. Great creative rhythms!
Topic Starter
Turrim
ok please do it disqualify

i'll check
Protastic101
Poke me if you need help getting it requalified once issues have been responded to =w=)b
Topic Starter
Turrim

Protastic101 wrote:

sorry for the late mod, but i just have a few minor things


0:25:749 LR4_BassKickReverbXD.wav@65% - tbh, I would have preferred this be moved onto a note like 00:25:749 (25749|5,25749|1) - so it plays when the player hits the note as opposed to giving feedback despite no player input fixed
0:59:631 LR4_BassKickReverbXD.wav@65% - ^ ^

00:34:219 (34219|5) - shouldn't this be a sample imported soft-hitwhistle3 at 30% vol similar to 00:31:396 (31396|4) - ? hmm, ok i change it

00:41:984 (41984|6) - Missing clap? This section has claps on the second beat of every measure except for this one which feels a little inconsistent
ok add clap

01:15:160 (75160|3) - More of a nitpick, but I'd import this at 80% to match the double hitsound volume of stuff like 01:10:925 (70925|2,70925|6) -
[fixed hitsound to 80%]
01:13:749 (73749|4,73749|5) - and so on ^
01:15:866 (75866|0,76219|1) - ^ ^

01:27:866 - For this build up, I'd try to keep the hs volumes consistent, at least with the whistles since the constant wavering between quiet and loud is a bit disturbing. Basically remove the hitsounds on places such as 01:28:043 (88043|4,88396|1,88749|2,89102|1,89455|3,89808|3,90160|2,90513|1,90778|5,90866|1,91043|5,91484|4,91572|1,91749|5,91925|1,92102|5) - . P much just needs to have a bit more volume consistency. fixed
01:50:455 - ^ ^

01:58:572 (118572|1,118572|0,118572|4) - There's one too many finishes here. Remove one for volume consistency ok i check this

02:28:572 (148572|6) - Missing whistle? Actually, for this entire burst, I feel like it's not really consistent with other 1/4 jumps you've done where you used two whistles instead of one, like at 01:51:866 - check
02:35:631 (155631|3) - Similarly, this should be a whistle so there's two whistles on the chord ^
02:35:984 (155984|5,156337|2,156690|0,157043|0,157396|6,157749|4,158102|5) - ^ ^

02:38:455 - I think double hitsounds are fine, but putting four of the same sample onto one chord creates the same problem I mentioned earlier about the oddness of constantly shifting between a quiet and loud sample. fixed

02:51:866 (171866|3,171866|1) - I think this is supposed to be soft sampleset? I don't really see how suddenly changing the sampleset helps here since the music doesn't change drastically or have any added sounds. fixed

02:58:219 - Again, volume consistency like I mentioned previously at 02:28:572 (148572|6) - ok add hit sound

03:02:808 (182808|6) - Seems odd to leave out the soft-hitwhistle3 here when listening to the hitsounds. I'd include it since I can't really tell if there's a different sound or something there to warrant it. ^

03:47:278 (227278|6,227322|5,227366|4,227410|3,227455|0,227499|1,227543|2,227587|3) - I would completely exclude the whistles here since the music has them fade to an almost inaudible volume. Similarly, right before that, I would make the whistles on 03:46:925 fixed(226925|1,226969|2,227013|3,227058|4,227102|5,227146|6,227190|2,227234|1) - a lower volume, such as 20% or so. add

04:00:337 (240337|1) - Just a minor thing, but you could consider adding a soft-hitfinish here that's from the default sampleset to act as a crash
umm..i don't understand

04:22:925 - I'm not sure if this is intentional or not, but it seems like you've flipped the order of the finishes and claps. The transition going into it sounds a bit unnatural since the player's used to hearing clap - finish - clap - finish rather than clap - finish - clap - finish - finish. I think in this case you should put the finishes on the first and third downbeat like 04:22:925 (262925|1,262925|0,263631|1,263631|4) - onto the second and fourth downbeats such as at 04:23:278 (263278|2,263278|1,263984|5,263984|4) - and vice versa for the claps. fixed


Overall really interesting map. I love how much attention you put into making the hitsounds feel like they're part of the song and stand out even in places where the music may not have them. Great creative rhythms!
please let me know if there is anything wrong with my map

i'm sorry
Protastic101
recheck

01:21:866 (81866|1) - needs to be imported at 80% for consistency with the other double hs

01:49:749 (109749|0,109837|1,109925|2) - These should either be removed so there's only one hitclap on each chord, or 01:49:219 (109219|4,109308|4,109572|2,109660|2) - imporrted at 80%

01:10:175 - SV wise, this should be 4x to average to 1.0x which is consistent with the overall SV average of the section beforehand. If you don't want such a large value, moving the SV to 01:10:131 - and using 2.4x instead to average might be a little easier.

01:27:602 - This really isnt that important, but rounding wise, this should be 0.77x

01:33:513 - Hm, I think you're trying to do a bump SV here, though it feels a bit unnatural to catch due to the fact that it only has the speed up portion of it and not the slowdown. Might also extend it across the LN, like so:
  1. 01:33:513 - 1.5x
  2. 01:33:558 - 0.83x
  3. 01:33:690 - 1.0x
01:44:808 - 02:41:278 - 02:52:925 - Same as above

01:56:013 - Should be 1.99x to average properly to 1.0x like the rest of the section

02:13:043 - This green line doesn't actually do anything so you can remove it.

02:16:043 - 02:16:308 - 02:16:572 - 02:16:925 - Should be 1.11x to average, or the 0.89x should become 0.78x

3:3:866 LR3_Snare FCSRL.wav@65% - Might be better to move this onto one of the notes at 03:03:866 (183866|4,183866|5,183866|1,183866|2) - for actual player feedback

04:31:396 - Can delete this green line since it doesn't do anything (doesnt change vol or sv)
Topic Starter
Turrim

Protastic101 wrote:

recheck

01:21:866 (81866|1) - needs to be imported at 80% for consistency with the other double hs fixed

01:49:749 (109749|0,109837|1,109925|2) - These should either be removed so there's only one hitclap on each chord, or 01:49:219 ok delete clap sound(109219|4,109308|4,109572|2,109660|2) - imporrted at 80%

01:10:175 - SV wise, this should be 4x to average to 1.0x which is consistent with the overall SV average of the section beforehand. If you don't want such a large value, moving the SV to 01:10:131 - and using 2.4x instead to average might be a little easier. delete SV

01:27:602 - This really isnt that important, but rounding wise, this should be 0.77x ok fixed

01:33:513 - Hm, I think you're trying to do a bump SV here, though it feels a bit unnatural to catch due to the fact that it only has the speed up portion of it and not the slowdown. Might also extend it across the LN, like so:
  1. 01:33:513 - 1.5x
  2. 01:33:558 - 0.83x
  3. 01:33:690 - 1.0x
01:44:808 - 02:41:278 - 02:52:925 - Same as above
that's not too bad but i changed SV like that
01:33:513 - 1.4 01:33:572 - 0.9 01:33:631 - 0.7 01:33:690 - 1.0 / 01:44:808 - = same
02:41:278 - 1.6 02:41:337 - 0.8 02:41:396 - 0.6 02:41:455 - 1.0 / 02:52:925 - = same


01:56:013 - Should be 1.99x to average properly to 1.0x like the rest of the section i changed SV 01:55:749 - 0.75 01:56:013 - 1.75

02:13:043 - This green line doesn't actually do anything so you can remove it. ok

02:16:043 - 02:16:308 - 02:16:572 - 02:16:925 - Should be 1.11x to average, or the 0.89x should become 0.78x i changed SV
02:15:866 - 1.6 02:15:955 - 0.6 02:16:043 - 0.8 02:16:131 - 1.0 and other part is the same 02:16:219 - ~ 02:16:352 - / 02:16:396 - ~ 02:16:660 - / 02:16:749 - ~ 02:17:102 -


3:3:866 LR3_Snare FCSRL.wav@65% - Might be better to move this onto one of the notes at 03:03:866 (183866|4,183866|5,183866|1,183866|2) - for actual player feedback ok i fixed

04:31:396 - Can delete this green line since it doesn't do anything (doesnt change vol or sv) ok
thx for recheck :D
Protastic101
01:10:219 - This green line can be deleted now then as it serves no purpose.

I can rebubble after this =w=)b
Topic Starter
Turrim

Protastic101 wrote:

01:10:219 - This green line can be deleted now then as it serves no purpose.ok i delete green line

I can rebubble after this =w=)b
Protastic101
tfw no 7k for me smh
Kawawa
!
Garalulu
Let me take some issues for this
[Solitude]
  1. 00:13:043 - 00:14:455 - This part should be same with 00:07:396 - 00:08:808 - , but you made it just normal structure as 00:15:866 - 00:17:278 - , two type of LNs are placed at each col continually. and you should add one note more at 00:14:278 - as other part did.
  2. 00:15:690 - I can't find why it is a void space. 00:07:219 (7219|1) - , 00:10:043 (10043|4) - , 00:12:866 (12866|4) - has each note.
  3. 00:17:102 - You used LN at this voice effect like 00:11:455 (11455|3) - , 00:08:631 (8631|2) - , 00:05:808 (5808|1) - , but didn't for this part. If it's not for voice effect, what's it for?
  4. 00:22:749 - Same issue with 00:17:102 -
  5. 01:43:043 (103043|5,103219|5) - If you wanna make this part smoother, avoid the same col. For melody progress, just another pitch, it has no clue to use same col, even the space is enough to rearrange it. col 4 is better.
  6. 01:46:043 (106043|4) - Only this part has one note more than others, you should remove it.
  7. 01:48:690 - 01:49:043 - Any reason to make the LN at same col? 01:48:690 (108690|6,108866|6) - not same pitch, you didn't make it before, 01:45:866 - 01:46:219 - for example.
  8. 01:52:572 - 01:53:278 - It has 1/8 sound. I recommend to use it, just making same with before 1/4 part is not good and looks questionable. You already use 1/8 pattern for this map so this should be same.
  9. 02:19:043 - 02:20:808 - You focused on 1/1 so did triple rather than drum, but 02:23:631 - 02:24:337 - you put triple at drum & vocal part. For consistency and focus, I recommend to change it as them. You should check these part 02:18:690 - 02:35:631 - all.
  10. 03:00:337 - 03:01:043 - It has 1/8 too.
  11. 03:26:455 - 03:37:749 - I have two concern about this part.
    1. Distribution of note amount
    when I saw 03:26:455 - 03:26:984 - first, I think that there is one note for melody and drum, so 03:26:631 (206631|3,206631|1) - is double and 03:26:719 (206719|5,206896|3) - they have one note each. but 03:27:249 (207249|5) - it's not, even though it has melody & drum. it makes that part ambiguous thing,
    just there are some notes on stream. My concern can be looked too strictly, but consistency is really a thing that should be followed tho.
    2. Questionable LN concept
    03:28:572 - 03:29:278 - and 03:31:396 - 03:32:102 - have same melody progress but different drum structure. However, for pattern concept, I can't find a reasonable difference of both structures, there is a triple 03:31:396 - and 03:31:660 - single only I can find, yeah and difference of LN length that is just placed for noodle hole. Make them same structure or focus on drum also plz, it's for your concept.
  12. 04:31:396 - only 1/8 LN of overall chart, why should it be LN for 1/8 roll chart? I recommend to change the LN length to 1/4 or make 04:31:043 - 04:31:396 - them all rice notes.

Sexy concept, keep it up!
Topic Starter
Turrim
hi sexy lulu

i will check this tomorrow o/
Maxus
Wow 7K ver :o
Grats though, really nice map :D
Topic Starter
Turrim

Garalulu wrote:

Let me take some issues for this
[Solitude]
  1. 00:13:043 - 00:14:455 - This part should be same with 00:07:396 - 00:08:808 - , but you made it just normal structure as 00:15:866 - 00:17:278 - , two type of LNs are placed at each col continually. and you should add one note more at 00:14:278 - as other part did.

    00:13:043 - 00:14:45 applied to the part ( 00:07:396 - 00:08:808 )

  2. 00:15:690 - I can't find why it is a void space. 00:07:219 (7219|1) - , 00:10:043 (10043|4) - , 00:12:866 (12866|4) - has each note.

    00:15:690 ok i check this sound. added note

  3. 00:17:102 - You used LN at this voice effect like 00:11:455 (11455|3) - , 00:08:631 (8631|2) - , 00:05:808 (5808|1) - , but didn't for this part. If it's not for voice effect, what's it for?

    that is my miss. i add LN note

  4. 00:22:749 - Same issue with 00:17:102 -

    ^

  5. 01:43:043 (103043|5,103219|5) - If you wanna make this part smoother, avoid the same col. For melody progress, just another pitch, it has no clue to use same col, even the space is enough to rearrange it. col 4 is better.

    i changed this same col.

  6. 01:46:043 (106043|4) - Only this part has one note more than others, you should remove it.

    ok, i check this.

  7. 01:48:690 - 01:49:043 - Any reason to make the LN at same col? 01:48:690 (108690|6,108866|6) - not same pitch, you didn't make it before, 01:45:866 - 01:46:219 - for example.

    ok,i chaned 01:48:690 (108690|6,108690|5) - this col. ->01:48:690 (108690|4,108690|3) -

  8. 01:52:572 - 01:53:278 - It has 1/8 sound. I recommend to use it, just making same with before 1/4 part is not good and looks questionable. You already use 1/8 pattern for this map so this should be same.

    yeah, i apply 1/8 snap

  9. 02:19:043 - 02:20:808 - You focused on 1/1 so did triple rather than drum, but 02:23:631 - 02:24:337 - you put triple at drum & vocal part. For consistency and focus, I recommend to change it as them. You should check these part 02:18:690 - 02:35:631 - all.

    ok i fixed this part. please check it

  10. 03:00:337 - 03:01:043 - It has 1/8 too.

    check

  11. 03:26:455 - 03:37:749 - I have two concern about this part.
    1. Distribution of note amount
    when I saw 03:26:455 - 03:26:984 - first, I think that there is one note for melody and drum, so 03:26:631 (206631|3,206631|1) - is double and 03:26:719 (206719|5,206896|3) - they have one note each. but 03:27:249 (207249|5) - it's not, even though it has melody & drum. it makes that part ambiguous thing,
    just there are some notes on stream. My concern can be looked too strictly, but consistency is really a thing that should be followed tho.

    ok, i fixed. please check this


    2. Questionable LN concept
    03:28:572 - 03:29:278 - and 03:31:396 - 03:32:102 - have same melody progress but different drum structure. However, for pattern concept, I can't find a reasonable difference of both structures, there is a triple 03:31:396 - and 03:31:660 - single only I can find, yeah and difference of LN length that is just placed for noodle hole. Make them same structure or focus on drum also plz, it's for your concept.

    ^

  12. 04:31:396 - only 1/8 LN of overall chart, why should it be LN for 1/8 roll chart? I recommend to change the LN length to 1/4 or make 04:31:043 - 04:31:396 - them all rice notes.

    i don't want to change that. because i want to express an going up sound


Sexy concept, keep it up!
ok please disqualify
Protastic101
Second time's the charm =w=
Garalulu
irc with voice chat
18:19 Turrim: 안농루루
18:20 Garalulu: hoi
18:22 Garalulu: 00:14:455 (14455|3,14631|3) -
18:22 Garalulu: 00:22:925 (22925|2,23102|1) -
18:23 Garalulu: 00:20:102 (20102|2,20102|0,20278|2) -
18:23 Turrim: 00:05:984 (5984|0,6160|1) -
18:23 Turrim: 00:11:631 (11631|4,11808|2) -
18:24 Garalulu: 01:42:690 (102690|5,103043|5,103219|5) -
18:26 Garalulu: 01:52:572 -
18:26 Garalulu: 01:52:925 -
18:27 Turrim: https://osu.ppy.sh/ss/10553093
18:28 Turrim: 01:53:058 -
18:28 Turrim: 한칸 아래로 내림
18:28 Garalulu: 01:52:925 (112925|2,113058|2) -
18:29 Turrim: 01:52:925 (112925|2,113058|2) -
18:30 Turrim: https://osu.ppy.sh/ss/10553106
18:31 Garalulu: 02:19:043 - \
18:32 Garalulu: 02:19:749 -
18:32 Garalulu: 02:19:837 -
18:32 Garalulu: 02:19:572 -
18:33 Turrim: 02:19:749 -
18:33 Turrim: 02:19:837 (139837|1) -
18:33 Garalulu: 02:19:837 - 3 02:19:749 - 2
18:34 Garalulu: 02:20:190 -
18:35 Turrim: 02:23:896 - 02:24:160 - 02:24:249 -
18:36 Turrim: 02:29:455 - 02:26:984 - 02:27:249 - 02:27:778 -
18:37 Garalulu: https://osu.ppy.sh/ss/10553141
18:40 Garalulu: 02:20:102 -
18:40 Garalulu: 02:20:366 -
18:41 Garalulu: 02:20:631 -
18:41 Turrim: 02:20:190 -
18:43 Garalulu: 02:26:013 (146013|1,146013|0) -
18:43 Garalulu: 02:25:749 -
18:44 Turrim: 02:26:278 -
18:45 Turrim: 02:28:660 - 02:28:749 -
18:45 Garalulu: https://osu.ppy.sh/ss/10553180
18:47 Garalulu: 03:00:337 -
18:48 Turrim: 03:00:690 -
18:49 Turrim: https://osu.ppy.sh/ss/10553198
18:50 Turrim: https://osu.ppy.sh/ss/10553213
18:51 Garalulu: 03:01:043 -
18:55 Garalulu: 03:37:043 - \
18:55 Garalulu: https://osu.ppy.sh/ss/10553248
18:57 Turrim: 03:29:278 -
19:01 Turrim: https://osu.ppy.sh/ss/10553296
19:01 Turrim: 03:34:219 -
19:05 Turrim: https://osu.ppy.sh/ss/10553314
19:09 Turrim: 03:28:572 -
19:09 Turrim: 03:31:396 -
19:09 Turrim: 03:34:219 -
19:15 Turrim: 03:39:866 -
19:15 Turrim: 03:37:043 -
19:18 Garalulu: 03:40:043 (220043|3) -
19:21 Garalulu: ok.
19:21 Turrim: owo)b
OK I'm fine with this 'w'
Aruel

Garalulu wrote:

irc with voice chat
18:19 Turrim: 안농루루
18:20 Garalulu: hoi
18:22 Garalulu: 00:14:455 (14455|3,14631|3) -
18:22 Garalulu: 00:22:925 (22925|2,23102|1) -
18:23 Garalulu: 00:20:102 (20102|2,20102|0,20278|2) -
18:23 Turrim: 00:05:984 (5984|0,6160|1) -
18:23 Turrim: 00:11:631 (11631|4,11808|2) -
18:24 Garalulu: 01:42:690 (102690|5,103043|5,103219|5) -
18:26 Garalulu: 01:52:572 -
18:26 Garalulu: 01:52:925 -
18:27 Turrim: https://osu.ppy.sh/ss/10553093
18:28 Turrim: 01:53:058 -
18:28 Turrim: 한칸 아래로 내림
18:28 Garalulu: 01:52:925 (112925|2,113058|2) -
18:29 Turrim: 01:52:925 (112925|2,113058|2) -
18:30 Turrim: https://osu.ppy.sh/ss/10553106
18:31 Garalulu: 02:19:043 - \
18:32 Garalulu: 02:19:749 -
18:32 Garalulu: 02:19:837 -
18:32 Garalulu: 02:19:572 -
18:33 Turrim: 02:19:749 -
18:33 Turrim: 02:19:837 (139837|1) -
18:33 Garalulu: 02:19:837 - 3 02:19:749 - 2
18:34 Garalulu: 02:20:190 -
18:35 Turrim: 02:23:896 - 02:24:160 - 02:24:249 -
18:36 Turrim: 02:29:455 - 02:26:984 - 02:27:249 - 02:27:778 -
18:37 Garalulu: https://osu.ppy.sh/ss/10553141
18:40 Garalulu: 02:20:102 -
18:40 Garalulu: 02:20:366 -
18:41 Garalulu: 02:20:631 -
18:41 Turrim: 02:20:190 -
18:43 Garalulu: 02:26:013 (146013|1,146013|0) -
18:43 Garalulu: 02:25:749 -
18:44 Turrim: 02:26:278 -
18:45 Turrim: 02:28:660 - 02:28:749 -
18:45 Garalulu: https://osu.ppy.sh/ss/10553180
18:47 Garalulu: 03:00:337 -
18:48 Turrim: 03:00:690 -
18:49 Turrim: https://osu.ppy.sh/ss/10553198
18:50 Turrim: https://osu.ppy.sh/ss/10553213
18:51 Garalulu: 03:01:043 -
18:55 Garalulu: 03:37:043 - \
18:55 Garalulu: https://osu.ppy.sh/ss/10553248
18:57 Turrim: 03:29:278 -
19:01 Turrim: https://osu.ppy.sh/ss/10553296
19:01 Turrim: 03:34:219 -
19:05 Turrim: https://osu.ppy.sh/ss/10553314
19:09 Turrim: 03:28:572 -
19:09 Turrim: 03:31:396 -
19:09 Turrim: 03:34:219 -
19:15 Turrim: 03:39:866 -
19:15 Turrim: 03:37:043 -
19:18 Garalulu: 03:40:043 (220043|3) -
19:21 Garalulu: ok.
19:21 Turrim: owo)b
OK I'm fine with this 'w'
내가 귀찮은일을 또 만들면 사지를 공중분해시켜주마
Hideh
Nice bm :3, i hope it be ranked soon
Garalulu
* * * \ ( o w o)/ ** !!
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