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Rita - Suisouka

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Total Posts
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Topic Starter
Fushimi Rio
This beatmap was submitted using in-game submission on 2017年11月19日 at 10:01:04

Artist: Rita
Title: Suisouka
Source: セヴンデイズ あなたとすごす七日間
Tags: seven days visual novel eroge opening hotaru sounds LIFE0 楪
BPM: 91
Filesize: 25930kb
Play Time: 02:46
Difficulties Available:
  1. Blossom (3.27 stars, 307 notes)
  2. Bud (2.67 stars, 275 notes)
  3. Sprout (1.73 stars, 152 notes)
Download: Rita - Suisouka
Download: Rita - Suisouka (no video)
Information: Scores/Beatmap Listing
---------------

Failed? :)
passive words

PinkHeart wrote:

You love mapping.
You enjoy mapping your 'great songs'.
You think mapping is the happiest thing in the world.
I don't.

And I make better maps.
All your love become nothing but sarcasm.
sodarose
inso炸了能不能直接传图给我啊

有点不会摸..
[Hana]
02:31:905 (1,2,3) - 00:21:169 (1,2,3) - 节奏错了,这个音的位置在1/16,有点迷
02:07:936 (2,1) - 这里我听到有3个音
01:54:686 (1,2) - 节奏没听懂啊,跟人声也不对啊,人声在1/8
02:05:353 (1,2) - ^
检查AImod
这个Hp8充满了恶意
Topic Starter
Fushimi Rio
素颜了我哈市发你吧
sodarose
上面的post好像有2kd搬了上去
KaedekaShizuru
我也来混个2KDS

[Hana]
00:19:336 (2) - CTRL+G
00:50:711 (1) - ↑
00:21:169 (1,2,3) - 00:21:679 (1) - 感觉有点off
02:31:905 (1,2,3) - 02:32:413 (1) - ↑
01:55:020 (2) - 非要说的话た压在01:55:102
01:55:186 (3) - い和钢琴也是压在01:55:269
02:07:936 (2,1) - 3个1/16
这歌好蛋疼啊vocal很多off的
后半的speedup太难了 中间要个hard过渡一下

[Normal]
01:43:378 (4,1) - nazi

跪一地
Len
hello! from q


General:

increasing the bolume even song is calm.
add some hitsounds more will be make awesome.

as u can see, diffs gap is terrible

Normal:

01:33:348 (1,2) - ignore vocal and follow piano is a bit awkward for this section imo but idk


Hana:

00:12:018 (3) - i hope change to slow it doesnt fit here
01:27:378 - i was surprised when i see this sections sv changin. you dont follow the vocal and piano at all. just put sliders no matter what the songs are imo..


gl
Narcissu
以前有個叫osu的游戏,我老婆在裏面作圖。牛逼的歌都是她做的,所有人都玩她的圖

後來遊戲倒閉了,她也怀上了我的孩子
Topic Starter
Fushimi Rio
是的 倒了
pw384
[General]
  1. Timing明显有问题,找个会timing的人搞一搞吧,00:40:045 (1) - 这里已经偏得很明显了
  2. 两个难度差距有点大...Hana难度已经偏向insane了(滑条那么快)


[Hana]
  1. 01:28:045 (1,1,1) - 滑条尾巴的音量调低一点
  2. 01:35:903 (3) - 非常难读
  3. 01:46:353 (1,2,3) - 这里应该再放开一点,和01:46:020 (3) - 擦着总感觉不太好
  4. 02:44:927 (1) - 按照全图风格的话,这个改成一个弯的滑条比较好?http://osu.ppy.sh/ss/9250802
  5. 挺有意思的


[Normal]
  1. 01:52:019 (3,4) - blanket歪了
  2. 没了

+Star
ShinodaYuu
Hi, from my queue

[Hana]
00:08:004 (1,2,3,4) - The sounds on the sliders' ends are pretty strong, so I would recomend giving a click there
00:09:004 - There's a piano sound you should notice
00:45:711 - 00:46:045 - ^
00:51:378 - 00:51:378 - ^ (If you follow the vocals, they start on 00:50:878 - )
01:00:711 (3,4,1) - Really uncomfortable
01:22:711 (1) - End it on 01:23:878 - as vocals end there
01:28:045 (1,1,1) - I can't see any reason why it's like this :)
01:31:205 (2) - Why it's so fast? I mean there's no vocals and piano isn't very high-pitched
01:34:007 - Better filled
01:48:352 - ^
01:49:019 - ^


Hope will be helpful :D
Xinnoh
hello

General
Skin is incomplete but you knew that
00:08:004 (3) - This offset is early
00:39:378 (2) - This object is early
02:43:464 (1,1,1,2) - This section needs to be manually timed
There are no hitsounds

Hana
01:35:326 (2) - Not really a fan of sliders shaped like this, its very un-natural to stop moving while following a slider. Overlapping them less would help this issue.
00:21:679 (1,1,1,1) - I don't think NC is needed but opinion
You're a bit inconsistent with whether you're following vocals or piano. eg. 00:48:045 (1,2,1) - (and that section in general) is ignoring many piano sounds to follow vocal. 01:48:020 (1) - 01:50:353 (1,1) - 01:53:020 (1) - Ignore many vocals for piano. I think the map would be more interesting if the first half had piano mapped, it has more variety than vocals.
I really don't agree with how fast the SV is for the chorus. It really feels like it's overdoing a very quiet/mellow song
Don't have anything specific to point out, this looks well polished for what you were trying to do. I don't agree with how it was done, but it was done well.

Hard
this diff corrupts itself whenever i open it lol
00:09:337 (2,1,2,1) - These could probably have a bit less space between them, bit far
o wait it's not done

Normal
00:53:045 (2,3) - Decrease the distance between these, bit above the DS
Topic Starter
Fushimi Rio

sodarose wrote:

inso炸了能不能直接传图给我啊

有点不会摸..
[Hana]
02:31:905 (1,2,3) - 00:21:169 (1,2,3) - 节奏错了,这个音的位置在1/16,有点迷 timing吧
02:07:936 (2,1) - 这里我听到有3个音 三个没法打啊 能不能装个傻
01:54:686 (1,2) - 节奏没听懂啊,跟人声也不对啊,人声在1/8 这得等timing了
02:05:353 (1,2) - ^
这个Hp8充满了恶意

KaedekaShizuru wrote:

我也来混个2KDS

[Hana]
00:19:336 (2) - CTRL+G 不想切flow
00:50:711 (1) - ↑ 不了吧 贪吃蛇统一一下
00:21:169 (1,2,3) - 00:21:679 (1) - 感觉有点off 是的 需要timing
02:31:905 (1,2,3) - 02:32:413 (1) - ↑
01:55:020 (2) - 非要说的话た压在01:55:102 是这个毛病啊
01:55:186 (3) - い和钢琴也是压在01:55:269
02:07:936 (2,1) - 3个1/16 没法打 装作没听见
这歌好蛋疼啊vocal很多off的
后半的speedup太难了 中间要个hard过渡一下

[Normal]
01:43:378 (4,1) - nazi 改了

跪一地

Len wrote:

hello! from q


General:

increasing the bolume even song is calm. will do after hitsounding
add some hitsounds more will be make awesome.

as u can see, diffs gap is terrible going to add a hard diff


Normal:

01:33:348 (1,2) - ignore vocal and follow piano is a bit awkward for this section imo but idk feels too hard for beginners


Hana:

00:12:018 (3) - i hope change to slow it doesnt fit here it plays better than slow sliders here imo
01:27:378 - i was surprised when i see this sections sv changin. you dont follow the vocal and piano at all. just put sliders no matter what the songs are imo.. yeah, used very personal aesthetics


gl

pw384 wrote:

[General]
  1. Timing明显有问题,找个会timing的人搞一搞吧,00:40:045 (1) - 这里已经偏得很明显了 我希望会有
  2. 两个难度差距有点大...Hana难度已经偏向insane了(滑条那么快) 是的


[Hana]
  1. 01:28:045 (1,1,1) - 滑条尾巴的音量调低一点 等set搞定了我加个静音音效
  2. 01:35:903 (3) - 非常难读 打着还凑合吧 需要记一下
  3. 01:46:353 (1,2,3) - 这里应该再放开一点,和01:46:020 (3) - 擦着总感觉不太好
  4. 02:44:927 (1) - 按照全图风格的话,这个改成一个弯的滑条比较好?http://osu.ppy.sh/ss/9250802 算了吧 我感觉过了break玩家都忘了
  5. 挺有意思的


[Normal]
  1. 01:52:019 (3,4) - blanket歪了 oo
  2. 没了

+Star

Milar001 wrote:

Hi, from my queue

[Hana]
00:08:004 (1,2,3,4) - The sounds on the sliders' ends are pretty strong, so I would recomend giving a click there would be nice, but too hard for this diff
00:09:004 - There's a piano sound you should notice yeah, from another track
00:45:711 - 00:46:045 - ^
00:51:378 - 00:51:378 - ^ (If you follow the vocals, they start on 00:50:878 - ) need some timing later
01:00:711 (3,4,1) - Really uncomfortable didn't notice, I feel it's fine
01:22:711 (1) - End it on 01:23:878 - as vocals end there blame the timing. rhythm is fine
01:28:045 (1,1,1) - I can't see any reason why it's like this :) because I changed rhythm choice from here
01:31:205 (2) - Why it's so fast? I mean there's no vocals and piano isn't very high-pitched it follows natural flow imo
01:34:007 - Better filled not really practical
01:48:352 - ^
01:49:019 - ^


Hope will be helpful :D

Sinnoh wrote:

hello

General
Skin is incomplete but you knew that
00:08:004 (3) - This offset is early
00:39:378 (2) - This object is early
02:43:464 (1,1,1,2) - This section needs to be manually timed
There are no hitsounds
will fix after better timing is done

Hana
01:35:326 (2) - Not really a fan of sliders shaped like this, its very un-natural to stop moving while following a slider. Overlapping them less would help this issue. it will plays better if you don't stop on lt
00:21:679 (1,1,1,1) - I don't think NC is needed but opinion following points would be a pain to see
You're a bit inconsistent with whether you're following vocals or piano. eg. 00:48:045 (1,2,1) - (and that section in general) is ignoring many piano sounds to follow vocal. 01:48:020 (1) - 01:50:353 (1,1) - 01:53:020 (1) - Ignore many vocals for piano. I think the map would be more interesting if the first half had piano mapped, it has more variety than vocals. the rhythm choice on first half is intended to be contrast to the second half, that's why I skipped some pianos
I really don't agree with how fast the SV is for the chorus. It really feels like it's overdoing a very quiet/mellow song
Don't have anything specific to point out, this looks well polished for what you were trying to do. I don't agree with how it was done, but it was done well. yeah, this is a really personally mapped one

Hard
this diff corrupts itself whenever i open it lol
00:09:337 (2,1,2,1) - These could probably have a bit less space between them, bit far will consider, a bit conscious about it too
o wait it's not done

Normal
00:53:045 (2,3) - Decrease the distance between these, bit above the DS fixed
Thanks for modding!
Kondou-Shinichi
前面没有什么问题的说
妈的这图怎么rank
02:34:800 - 我搞好你的timing,跟我map这部分
154118,652.173913043478,4,2,0,50,1,0
154838,659.340659340659,4,2,0,50,1,0
155535,681.818181818182,4,2,0,50,1,0
156256,740.740740740741,4,2,0,50,1,0
157012,740.740740740741,4,2,0,50,1,0
157784,923.076923076923,4,2,0,50,1,0
158707,952.380952380949,4,2,0,50,1,0
159659,1132.07547169811,4,2,0,50,1,0
159942,1052.63157894736,4,2,0,50,1,0
根本帮不上忙,不要给kudos了/_ \
Fia
弱智
Kibbleru
ooh i played this in a multi lobby

general
imo hitsound a bit inaudible in the beginning around 00:24:045 - 5% is way to little
a couple of parts with weird timing
00:42:317 - vocals here
00:52:984 -
01:55:247 - vocals and piano here
these are the ones that really stand out, the rest are more minor

also it seems like your hard diff is bugged. when i download it, it asks me to update, and when i update, the diff glitches out o_O, might want to contact a QAT or something about this problem

hana
00:37:378 (1) - mm it kind of bothers me that this pattern isnt designed like 00:24:045 (1,1,1) - where it stacks each other and looks lke a flower :S
i know you are running out of space but could you somehow fit it in?
01:22:711 (1,2) - maybe you could try blanketing this part? also make the first part of the slider a bit smoother xD
02:18:711 (1,1,1,1,1) - here you NC everything but u dont here 02:29:377 (1,2,3,4) - :S

hard
01:37:333 (4) - maybe nc here for polarity change?
01:47:186 (2,3) - this jump is way bigger than anything you do before, would recommend just stacking it here
01:51:186 - imo you could map this out by using a 3/4 slider instead of 01:50:686 (3,4) -

normal
01:26:045 (4,1) - avoid overlap? sorta?

this set is really cool, but before i bubble i want to get the timing and hard diff bug sorted out.
Topic Starter
Fushimi Rio
Renamed Hard to Advanced and it went fine
Will reply the mod after timing was done. Thanks for modding!

Kibbleru wrote:

ooh i played this in a multi lobby

general
imo hitsound a bit inaudible in the beginning around 00:24:045 - 5% is way to little raised to 8%
a couple of parts with weird timing
00:42:317 - vocals here
00:52:984 -
01:55:247 - vocals and piano here
these are the ones that really stand out, the rest are more minor

also it seems like your hard diff is bugged. when i download it, it asks me to update, and when i update, the diff glitches out o_O, might want to contact a QAT or something about this problem

hana
01:22:711 (1,2) - maybe you could try blanketing this part? also make the first part of the slider a bit smoother xD ummmm I feel current is better

this set is really cool, but before i bubble i want to get the timing and hard diff bug sorted out.
Others were fixed. Thanks for modding!
Kibbleru
umm, can u make it back to 'Hard', feels alot more like a hard to me rather than an advanced

and ur hana diff definitely does not look like a hard diff XD
Topic Starter
Fushimi Rio
It bugged everytime I changed back to 'Hard' only.
added my id and it is fine again
Kibbleru
00:24:045 - could u do 10% vol at least here? the piano is pretty strong and ur silencing the slider ends anyway
Topic Starter
Fushimi Rio
Fixed and updated
Kibbleru

Fushimi Rio wrote:

Fixed and updated
oh, i think there was a misunderstanding, i meant for the entire section like 00:24:045 - 00:42:322 -
actually i think a better way of doing this is
using a higher volume on the head of the sliders, like here 00:24:045 - 15-20%
and then lowering it for the sliderticks, like here 00:24:211 - put a 10% vol, and then repeat for the next sliders, 00:25:378 (1,1) - and so on

also why is this slider end silenced when there is a piano on it o-o 00:46:375 -

also about the diff names i forgot to mention i actually just copied it from https://osu.ppy.sh/s/118494 LOL so idk.. if you don't mind u can keep as i can't really think of a better alternative.

tbh i think 'Sprout Bud Blossom' would be better

idk if this is useful https://www.hunker.com/13426298/the-sta ... d-to-bloom
Topic Starter
Fushimi Rio

Kibbleru wrote:

Fushimi Rio wrote:

Fixed and updated
oh, i think there was a misunderstanding, i meant for the entire section like 00:24:045 - 00:42:322 -
actually i think a better way of doing this is
using a higher volume on the head of the sliders, like here 00:24:045 - 15-20%
and then lowering it for the sliderticks, like here 00:24:211 - put a 10% vol, and then repeat for the next sliders, 00:25:378 (1,1) - and so on
I see. Fixed.

also why is this slider end silenced when there is a piano on it o-o 00:46:375 - looks like a mistake

also about the diff names i forgot to mention i actually just copied it from https://osu.ppy.sh/s/118494 LOL so idk.. if you don't mind u can keep as i can't really think of a better alternative.

tbh i think 'Sprout Bud Blossom' would be better I feel use Sprout as lowest diff's name seems a little strange... But it does looks better.

idk if this is useful https://www.hunker.com/13426298/the-sta ... d-to-bloom will consider add to cw
Kibbleru
Timings:
01:25:378 (volume level)
01:35:985 (volume level)
01:41:378 (volume level)
01:54:686 (volume level)
01:55:686 (volume level)
01:57:352 (volume level)
02:05:352 (volume level)
02:21:407 (volume level)
02:43:464 (volume level)

Ranking Criteria - Timing

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Kibbleru
after an irc i think we're good

lets give this map a go

SPOILER
22:27 Fushimi Rio: Hi kibb! The mod were fixed and map was updated just now ._.
22:27 *Fushimi Rio is editing [https://osu.ppy.sh/b/1390955 Rita - Suisoka [Blossom]]
22:31 Kibbleru: ok
22:31 Kibbleru: uhh
22:31 Kibbleru: u gotta fix these where vol is inconsistent https://i.imgur.com/ffk6rZC.png
22:32 Kibbleru: wait in this diff
22:32 *Kibbleru is editing [https://osu.ppy.sh/b/1414618 Rita - Suisoka [Sprout]]
22:32 Kibbleru: 01:25:336 (3) -
22:32 Kibbleru: what is this snapped to lol
22:33 Fushimi Rio: I just found it too
22:33 Kibbleru: also i think u didnt apply the volume stuff to other diffs
22:33 Fushimi Rio: no more auto snaps
22:34 Fushimi Rio: let me see
22:34 Fushimi Rio: I thought I did it
22:34 Kibbleru: HS vol in highest diff different than other diffs rip xD
22:35 Kibbleru: hang on i copy pasted somethign on forum
22:35 Kibbleru: check
22:35 Kibbleru: its for highest diff
22:36 Fushimi Rio: didn't know it even works for volume
22:36 Fushimi Rio: :(
22:36 Kibbleru: idk
22:36 Kibbleru: its on the RC /shrugs
22:36 Kibbleru: apparently to prevent it from bugging even tho ive never seen it bug
22:44 Fushimi Rio: ok fixed in all diffs
22:45 Kibbleru: 01:41:378 - .
22:45 *Kibbleru is editing [https://osu.ppy.sh/b/1390955 Rita - Suisoka [Blossom]]
22:45 Fushimi Rio: .
22:47 Kibbleru: dont think the HS vol got changed o-o https://i.imgur.com/tC8GGqn.png
22:47 Kibbleru: still 8% here
22:49 Kibbleru: the lower 2 diffs
22:50 Fushimi Rio: oops
22:50 *Kibbleru is editing [https://osu.ppy.sh/b/1414618 Rita - Suisoka [Sprout]]
22:50 Kibbleru: 00:42:655 (3) - unsnapped :S
22:52 Fushimi Rio: umm
22:53 Fushimi Rio: vocal was snapped here and piano is snapped on 00:42:730 -
22:53 Fushimi Rio: idk following which one is better
22:53 Kibbleru: m
22:53 Kibbleru: why not just follow piano?
22:53 Kibbleru: vocals are just off most of the time
22:54 Kibbleru: oh i guess u followed vocals for most diffs
22:54 Kibbleru: u follow piano on
22:54 *Kibbleru is editing [https://osu.ppy.sh/b/1390955 Rita - Suisoka [Blossom]]
22:54 Kibbleru: i would just do piano imo
22:54 Fushimi Rio: just cuz 00:42:322 - is added to follow vocal
22:55 Kibbleru: its louder
22:55 Fushimi Rio: the red line
22:55 Fushimi Rio: ok
22:55 Fushimi Rio: could be easier for playing
22:55 Kibbleru: yeah
22:57 Fushimi Rio: k updated
23:00 Kibbleru: ok
Xinnoh
02:29:377 (1,1,1) - these slider ends really sound like they should be snapped to 1/3 tbh,
Topic Starter
Fushimi Rio
yeah it sounds like snapping to 1/3. but it seems like should be consistent with the.former pattern so im still considering
Garden

Sinnoh wrote:

02:29:377 (1,1,1) - these slider ends really sound like they should be snapped to 1/3 tbh,
https://puu.sh/yiUGn/35898b6a56.png check last paragraph
for further reference: https://osu.ppy.sh/help/wiki/Ranking_Criteria/Skin_Set_List/

00:10:670 - 这里offset差得比较明显,25%听上去早了几十ms,前面两组也有一点不过基本可忽略

sprout:
01:43:378 (4,1) - spacing
02:34:800 - move break here? same to higher diffs

bud:
01:27:378 (1,2,1) - 01:32:689 (5,6,1) - 01:35:326 (4,5,1) - 02:07:352 (5,6,1) - t r i g g e r e d
01:47:186 (2) - inaudible, 还有这里虽然人声应该在蓝线但有点歪了听不出来是跟啊,不如删了
01:56:352 (4,5,6) - 忽然太轻了,另外俩难度同一个地方也是

blossom:
why is od even lower?
01:48:686 (1,2) - more like 1/8 it seems
02:04:018 (1,1,1) - 这组好别手,考虑 02:05:018 (1) - ctrl-g?
Topic Starter
Fushimi Rio

Garden wrote:

Sinnoh wrote:

02:29:377 (1,1,1) - these slider ends really sound like they should be snapped to 1/3 tbh,
Fixed this

https://puu.sh/yiUGn/35898b6a56.png check last paragraph
for further reference: https://osu.ppy.sh/help/wiki/Ranking_Criteria/Skin_Set_List/ 有点懒 直接给删了
反正不好看


00:10:670 - 这里offset差得比较明显,25%听上去早了几十ms,前面两组也有一点不过基本可忽略 改了一下这里的timing

sprout:
01:43:378 (4,1) - spacing fixed
02:34:800 - move break here? same to higher diffs 挪到了稍微靠前一点的位置 钢琴有个渐入

bud:
01:27:378 (1,2,1) - 01:32:689 (5,6,1) - 01:35:326 (4,5,1) - 02:07:352 (5,6,1) - t r i g g e r e d 这太傻逼了
01:47:186 (2) - inaudible, 还有这里虽然人声应该在蓝线但有点歪了听不出来是跟啊,不如删了 删了
01:56:352 (4,5,6) - 忽然太轻了,另外俩难度同一个地方也是 改了

blossom:
why is od even lower? raised to 7
01:48:686 (1,2) - more like 1/8 it seems 但是听着感觉还是离1/6更近一点
02:04:018 (1,1,1) - 这组好别手,考虑 02:05:018 (1) - ctrl-g? 呃 我打着感觉还挺舒服的 g了感觉差点事……
Garden
那次难度 02:29:378 (3,1,2,1,2,1,2) - 也要改1/3啊
Topic Starter
Fushimi Rio
对哦 改了
Garden
b
Kibbleru
lets go then
Topic Starter
Fushimi Rio
wooooo thanks kibb and garden!!!
_handholding
I think you should have mapped the break but the map is still good

nice work!
Djulus
01:40:704 (2) - https://osu.ppy.sh/ss/9546309
is this ok or not (i mean offscreen)
Lasse
it's not offscreen on 4:3/16:9 so it's fine
https://i.imgur.com/NGw23g2.jpg

5:4 doesn't matter for rankability, even the game interface is partially broken with that aspect ratio (just press f8 for example)
S o h
So I think the title should be romanized Suisouka(すいそうか) following the modified hepburn rules, did you have any references for the romanization?
Topic Starter
Fushimi Rio

S o h wrote:

So I think the title should be romanized Suisouka(すいそうか) following the modified hepburn rules, did you have any references for the romanization?
hmmm checked the websites and didn't found any references. I guess Suisouka is right for it then.
Deif
Disqualified as requested. Now you can apply the suggested changes!
Topic Starter
Fushimi Rio
Fixed title
Naxess
Was going to requalify but your volume settings are really low, to the point where some notes are barely audible. Increasing everything by 5 or 10% would probably work better, especially since the soft sampleset is already quite silent. I like how the volume fluctuates, but sometimes it becomes way too quiet, like the 5% line on 01:25:378 (1,2) - . Would recommend trying to keep things at 15% and above for clickable objects without whistles or similar.

Even if the song is calm and quiet by nature, there needs to be some kind of audible feedback for when hitobjects are clicked. Not necessarily to the point where it overpowers the song, but at least so it's possible to hear if you're clicking too early/late.

Try increasing volume a bit and then confirm things with Kibbleru and Garden.
Topic Starter
Fushimi Rio
Raised by 10%. Also reduced a little od in Hard and Insane.
Garden
changes look fine, rebubbled
Kibbleru
reqa
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