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Marika - Soul Release short ver.

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Total Posts
58
Topic Starter
Winnie
This beatmap was submitted using in-game submission on Wednesday, November 1, 2017 at 8:24:51 PM

Artist: Marika
Title: Soul Release short ver.
Source: ハロー・レディ!
Tags: Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
BPM: 188
Filesize: 3847kb
Play Time: 01:21
Difficulties Available:
  1. Doormat's Easy (1.76 stars, 113 notes)
  2. Insane (4.54 stars, 311 notes)
  3. Kibb's Extra (5.2 stars, 314 notes)
  4. Lasse's Hard (3.42 stars, 251 notes)
  5. Normal (2.1 stars, 157 notes)
Download: Marika - Soul Release short ver.
Information: Scores/Beatmap Listing
---------------
MetaData Provided by Battle - http://www.differencia.co.jp/entertainm ... y_ost.html

GD BY DOORMAT LASSE KIBBLERU
Underforest
from your q - p/6200445
skipping easy cause wip as i see

[general]
at the end there's like 9% of the mp3 which is no sound, you can cut it to earn space (not really important but recommended)
background is in wrong size, should be 1920x1080 or 1920x1200

[normal]
00:02:950 (4) - don't do 1/4 in normal, because it's tricky for a novice player causing a 100, you can just use a 1/2 slider
00:29:599 (3) - try ctrl+j, it would improve a bit the flow and go in curve
00:39:174 (1,2,3) - close to the hp bar in 4:3 screens
01:04:227 (6) - same as i said in first point
01:06:780 (5) - ^
01:07:258 - kiai is unsnapped by 1ms

[lasse's hard]
countdown conflict is present
00:23:535 (2,3,4,5) - maybe just using a 1/4 slider would work
00:43:961 (5,6,7,8) - ^

[insane]
00:31:434 (6) - this is too far, taking in mind it's a 1/4 rhythm

[kibb's extra]
unsnapped kiai and objects, check aimod
other than that is god

gl~
Topic Starter
Winnie
Nice caught most of them. I'm probably just gonna leave the hp thing as it is not much of an issue as well as the length of the song. Resnapped all the kiai's and stuff again since I forgot to do that after the 1ms change as well as fixed things for kibb. Other than that thanks for mod
mindmaster107
I assume everything above normal doesn't include normal.

Im not very good at modding lower difficulties, but I will try.

My map if you accept M4M:https://osu.ppy.sh/s/647724

Also in case you forget, disable countdown on normal and easy. It is in AImod if you forget.

[Kibb's Extra]
00:02:950 (1,2,3) - I would not have the triple in a stack, since the song ramps up with it, so sudden movement would reflect the song better.

00:05:344 (1,2) - I see no reason in to space these so far apart considering 00:05:663 (3) is a much more intense sound. I would reduce spacing to about 00:04:865 (1,2,3) this pattern's spacing, and keep object 3 spaced.
00:10:450 (1,2,3) - Same^

You clearly put some effort into the direction of the sliders, so I was a bit confused with why 00:07:737 (1,2) and 00:12:844 (1,2) have sliders facing either in the same, or perpendicular directions. I would personally rotate 00:13:163 (2) to force awkward movement to show the guitar changing.

00:23:376 (1,2,3,4,5) - This overlap seems a bit messy. Maybe spacing the stream further away would be better. The song suddenly picks up around here so it would justify large spacing here.

00:24:812 (1) - This cuts through a pretty major vocal. I know you are following drums, but maybe map the vocal with a repeat? Maybe change your other repeats into more active notes, if drums are to be mapped to.

00:32:312 (3,4) - The song starts to build here. I think you should start spacing objects here.

00:35:024 (1,2) - This is readable, since the Ar helps to compensate, but it feels too weird to play. The spacing jumps too hard in intensity, with the jump from the extended slider already making it worse. I know you are trying to emphasize the song, but this is a bit too much. I could cut the extended slider into a normal 1/2, and make 00:35:503 (2) spaced, and placed visually differently.

00:44:758 (3,1) - Maybe space it a bit further? Spacing a bit too low, where the song is playing a down beat. I see this being repeated, but there seems to be no good reason to do this, since it contradicts the song rather than complimenting it.

00:54:173 (2) - I think the green line malfunctioned about here.

01:01:514 (1,2) - I think you need to make 1/2 and 1/4 stacks more distinct. Maybe space the stacks a bit more for 1/2 stacks, or not stack at all, or avoid mixing both. I think having both makes reading the map alot harder for no good reason.

01:03:429 (1,4) - I think object 4 wants to line up with object 1 from them being slightly off in the editor, and your liberal use of this visual style in the rest of the map. (Like here 01:04:705 (1,6) )

01:17:471 (1) - I would change the volume in the timing panel to something lower, since the loud slider ticks were a bit jarring.

[Insane]
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once.

Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing.

00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song.

00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off.

01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more?

01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar.

[Lasse's Hard]
00:05:344 (4,5) - Maybe space a bit higher? Just enough so I don't read this as something other than 1/2. The object placement is so out of place it made me think it was a 1/1 spacing once, and when I retried to see what it was, I played it 1/4. You established what a 1/2 spacing looks like, so use it again! The fact this stack exists, forces me to question every other stack I encounter, which messes up my reading. There is nothing in the song which should justify such a hard reading concept for a hard difficulty..

00:33:748 (5,1,2,3,4,5) - I think you overestimated a player's ability to read 1/1 stacks in the middle of 1/2. This may not stand very well since I am kinda dumb, but hard diffs are aimed at about beginners, so maybe convert the 1/2 into sliders? The slider leniency, and not having to hit awkward 1/2 jumps would reduce difficulty in a section which shouldn't be difficult.
timemon
a
[General]
It seems like at 01:21:939 - on all diffs the green lines are not working properly to silence the spinner

[Kibb's Extra]
01:04:705 (1,2,3,4) - map broke

[Insane]
00:48:907 (7,8,1) - this would be fine if you would put 7 as where imo, looks incredibly hard to read because of the circle on top of both sliders As the approach circle makes it weird

00:54:493 (1,2,3,4,5,6,7,8,1,2) - everything follows vocal EXCEPT this one at 00:55:769 (1) - imo that circle on the downbeat really makes everything else in the same rhythm sound like it's not properly following the music. You can either stack the 00:55:769 (1) - under the vocal to make it less significant OR convert the 00:55:610 (8,1) - into one slider

01:15:397 (2) - remove the reverse and move the 01:15:876 (3) - to that tick and just add a circle or something because I like the 1/2 to follow the guitar better

01:21:939 - m8 the green line isn't working properly, it's not silencing the spinner at all in fact it's playing at a really loud volume (you can test this by putting a circle after green line, it's silent)

[Lasse's Hard]
Nice Extra diff
This diff is harder than Insane LMAO

Consistently and well mapped. I doubt the map itself has any issues, if the issues come it will come from the concepts of the difficulty as being too much for Hard.

[Normal]
00:13:641 - why is this section so dense in terms of object density? It's even weirder that harder diffs (everyone of them) have less density.....

01:05:982 (3,4) - I suggest 1/2 with a reverse and a circle, fits better imo. This one ends on a slider tail which is really anticlimatic

just throw 12 SP and just rank it, who needs Easy diff (oh wait your normal exceeds 2* ANGERY)
Lasse
Underforest: 5 note streams should be fine with this low spacing and fit the song, insane also uses much more spaced ones

mindmaster107: that antijump thing is one of the core concepts of this and executed on similar spots too, nothing too hard
same for the 1/1, all stacks besides the first 1/4 are 1/1

timemon: lol, still much easier than insane with much lower spacing and 1/2 circle spam. just a little bit harder to read than average modern hards I guess

thanks, but no changes
Topic Starter
Winnie
[Insane]
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once. Though I agree I wouldn't prefer to keep using same patterns. I actually have for a lot of rhythms if you looked at it again. I was quite repetitive with the pattern choices as well since it was mostly copy paste from one another.

Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing. Did something different

00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song. I wouldn't be so sure, even though it may not seem like it this could be interpreted as the same pattern 00:27:684 (1,2,3.4,5) -

00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off. Slight tweaks but object 5 doesn't have any impact because nothings really on it.

01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more? This was already mapped a lot at but mentioned only at the end? 01:01:673 (4,5,6,1,2,3,4,1) - I'll keep it

01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar. Even though that could be the case the one you mentioned is for a strong individual beat. The one I did at 01:16:195 (1,2) - is to make out the two consecutive drum beats that play on one another. I'll keep it in mind if anyone asks about it
Thanks for mod
Topic Starter
Winnie

timemon wrote:

a
[General]
It seems like at 01:21:939 - on all diffs the green lines are not working properly to silence the spinner Yeah weird I thought I was the only one who noticed that. I thought it was probably a glitch

[Kibb's Extra]
01:04:705 (1,2,3,4) - map broke

[Insane]
00:48:907 (7,8,1) - this would be fine if you would put 7 as where imo, looks incredibly hard to read because of the circle on top of both sliders As the approach circle makes it weird Moved 7 somewhere else for now

00:54:493 (1,2,3,4,5,6,7,8,1,2) - everything follows vocal EXCEPT this one at 00:55:769 (1) - imo that circle on the downbeat really makes everything else in the same rhythm sound like it's not properly following the music. You can either stack the 00:55:769 (1) - under the vocal to make it less significant OR convert the 00:55:610 (8,1) - into one slider Yeah I stacked it

01:15:397 (2) - remove the reverse and move the 01:15:876 (3) - to that tick and just add a circle or something because I like the 1/2 to follow the guitar better I just made the 2nd one a repeat follows the guitars as well

01:21:939 - m8 the green line isn't working properly, it's not silencing the spinner at all in fact it's playing at a really loud volume (you can test this by putting a circle after green line, it's silent)

[Normal]
00:13:641 - why is this section so dense in terms of object density? It's even weirder that harder diffs (everyone of them) have less density..... yeah you're right I fixed a lot after this portion to make it easier

01:05:982 (3,4) - I suggest 1/2 with a reverse and a circle, fits better imo. This one ends on a slider tail which is really anticlimatic I agree but I'll keep it for now

just throw 12 SP and just rank it, who needs Easy diff (oh wait your normal exceeds 2* ANGERY)
Thanks for Mod :)
Kibbleru
fixed

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44200
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44280,67259
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
BeatmapID:1389686
BeatmapSetID:655770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,169,251
Combo3 : 255,119,255
Combo4 : 255,149,98

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410,194,29280,2,0,L|483:183,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
351,257,29599,2,0,L|339:350,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
322,164,29918,6,0,P|269:121|174:131,1,143.999995605469,8|2,0:0|0:0,0:0:0:0:
224,282,30397,2,0,P|228:246|236:211,1,71.9999978027344,0|8,0:0|0:0,0:0:0:0:
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51,243,31195,1,8,0:0:0:0:
195,120,31354,1,0,0:0:0:0:
236,211,31514,6,0,L|403:199,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
477,171,31993,2,0,P|475:206|471:242,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
457,337,32312,1,0,0:0:0:0:
324,364,32471,2,0,P|325:328|329:292,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
379,200,32790,5,8,0:0:0:0:
232,278,32950,1,2,0:0:0:0:
110,164,33110,1,8,0:0:0:0:
325,311,33269,1,0,0:0:0:0:
329,293,33349,1,0,0:0:0:0:
330,274,33429,1,8,0:0:0:0:
197,124,33588,5,2,0:0:0:0:
105,257,33748,1,8,0:0:0:0:
31,112,33907,1,2,0:0:0:0:
110,164,34067,5,6,0:0:0:0:
110,164,34227,1,2,0:0:0:0:
173,238,34546,5,0,0:0:0:0:
173,238,34705,2,0,P|129:268|76:264,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
265,278,35024,6,0,P|289:313|292:357,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
253,173,35503,2,0,P|255:129|280:93,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
512,200,35982,6,0,B|430:171|435:249|344:222,1,176.000005371094,8|2,0:0|0:0,0:0:0:0:
376,133,36620,5,2,0:0:0:0:
376,133,36780,1,2,0:0:0:0:
241,267,37099,5,0,0:0:0:0:
241,267,37258,2,0,P|260:217|252:164,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
103,51,37578,6,0,P|134:81|182:86,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
352,40,38056,2,0,P|309:46|278:77,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
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0,155,38695,2,0,B|81:126|76:204|167:177,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
136,87,39173,5,6,0:0:0:0:
136,87,39333,1,0,0:0:0:0:
330,147,39652,5,0,0:0:0:0:
330,147,39812,2,0,P|289:114|224:117,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
427,116,40131,6,0,P|450:79|455:33,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
406,214,40610,2,0,P|411:257|434:294,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
330,147,41088,5,8,0:0:0:0:
330,147,41248,2,0,B|248:118|253:196|162:169,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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296,328,42046,2,0,P|298:288|303:248,1,80,8|0,0:0|0:0,0:0:0:0:
162,169,42365,5,2,0:0:0:0:
415,293,42524,1,2,0:0:0:0:
99,341,42684,1,8,0:0:0:0:
415,293,42844,1,0,0:0:0:0:
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138,258,43163,1,0,0:0:0:0:
218,33,43322,5,8,0:0:0:0:
229,237,43482,1,2,0:0:0:0:
411,63,43641,5,8,0:0:0:0:
305,277,43801,1,2,0:0:0:0:
368,184,43961,5,8,0:0:0:0:
398,210,44040,1,8,0:0:0:0:
415,246,44120,1,8,0:0:0:0:
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403,323,44280,1,4,0:0:0:0:
478,152,44439,5,0,0:0:0:0:
305,277,44599,1,8,0:0:0:0:
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238,346,45078,1,0,0:0:0:0:
109,219,45237,1,8,0:0:0:0:
208,256,45397,5,0,0:0:0:0:
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208,256,45556,1,2,0:0:0:0:
39,300,45716,1,0,0:0:0:0:
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78,127,46115,1,0,0:0:0:0:
78,127,46195,6,0,P|101:121|125:121,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
259,271,46354,1,2,0:0:0:0:
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221,34,47152,2,0,P|178:90|178:160,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
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76,126,47631,1,2,0:0:0:0:
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123,231,48110,5,2,0:0:0:0:
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151,45,48429,1,8,0:0:0:0:
76,126,48588,5,0,0:0:0:0:
76,126,48668,1,0,0:0:0:0:
76,126,48748,1,0,0:0:0:0:
236,245,48907,1,2,0:0:0:0:
12,324,49067,2,0,P|62:280|153:284,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
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198,100,50184,1,2,0:0:0:0:
387,184,50344,1,8,0:0:0:0:
293,73,50503,5,0,0:0:0:0:
297,91,50583,1,0,0:0:0:0:
297,110,50663,1,2,0:0:0:0:
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198,100,51141,1,0,0:0:0:0:
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198,100,51461,1,2,0:0:0:0:
325,242,51620,1,8,0:0:0:0:
325,242,51780,1,0,0:0:0:0:
346,148,51939,6,0,B|254:127|269:213|166:188,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
318,337,52418,2,0,P|317:289|324:241,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
198,100,52737,1,0,0:0:0:0:
412,294,52897,1,8,0:0:0:0:
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512,210,53535,2,0,P|456:150|374:149,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
313,218,53854,6,0,L|265:215,1,47.9999985351563,2|2,0:0|0:0,0:0:0:0:
9,170,54173,2,0,P|64:110|146:109,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
163,122,54493,1,4,0:0:0:0:
0,40,54652,5,0,0:0:0:0:
106,204,54812,1,8,0:0:0:0:
181,21,54971,1,0,0:0:0:0:
9,170,55131,5,2,0:0:0:0:
163,122,55290,1,0,0:0:0:0:
247,243,55450,1,8,0:0:0:0:
146,218,55610,5,0,0:0:0:0:
146,218,55689,1,0,0:0:0:0:
146,218,55769,1,2,0:0:0:0:
325,171,55929,1,2,0:0:0:0:
241,355,56088,2,0,P|293:333|340:333,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
331,331,56328,1,0,0:0:0:0:
331,331,56407,6,0,L|333:283,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
146,218,56567,1,2,0:0:0:0:
294,162,56727,6,0,B|227:126|227:126|252:267,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
294,162,57365,2,0,B|240:167|240:167|213:192|213:192|159:200,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
73,155,57684,5,0,0:0:0:0:
282,263,57844,1,2,0:0:0:0:
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205,330,58322,5,2,0:0:0:0:
178,228,58482,1,0,0:0:0:0:
259,160,58641,1,8,0:0:0:0:
77,202,58801,5,2,0:0:0:0:
77,202,58881,1,0,0:0:0:0:
77,202,58961,1,0,0:0:0:0:
282,263,59120,1,0,0:0:0:0:
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227,57,59599,5,2,0:0:0:0:
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227,57,59918,5,0,0:0:0:0:
77,202,60078,1,2,0:0:0:0:
55,102,60237,6,0,B|162:76|145:169|255:154,1,215.999993408203,8|8,0:0|0:0,0:0:0:0:
390,302,60876,5,2,0:0:0:0:
255,154,61035,1,2,0:0:0:0:
390,302,61195,5,0,0:0:0:0:
255,154,61354,1,2,0:0:0:0:
408,209,61514,5,8,0:0:0:0:
408,209,61673,2,0,B|315:189|327:273|228:254,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
155,189,62072,1,2,0:0:0:0:
155,189,62152,6,0,P|154:153|151:117,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
331,328,62471,2,0,P|331:292|334:256,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
255,168,62790,2,0,P|318:171|389:106,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
295,75,63269,1,2,0:0:0:0:
425,229,63429,5,2,0:0:0:0:
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240,265,63907,1,2,0:0:0:0:
425,229,64067,2,0,L|523:217,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
496,220,64306,1,2,0:0:0:0:
496,220,64386,2,0,P|483:328|483:339,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
340,285,64705,6,0,B|248:256|252:339|157:313,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
190,176,65184,1,0,0:0:0:0:
185,194,65264,1,0,0:0:0:0:
186,213,65344,1,2,0:0:0:0:
309,376,65503,1,2,0:0:0:0:
157,313,65663,2,0,P|227:316|280:270,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
389,305,65982,5,8,0:0:0:0:
70,177,66141,1,8,0:0:0:0:
368,155,66301,1,8,0:0:0:0:
58,272,66461,1,8,0:0:0:0:
241,195,66780,5,2,0:0:0:0:
240,214,66860,1,2,0:0:0:0:
240,233,66939,1,2,0:0:0:0:
343,150,67258,6,0,P|258:158|192:103,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
434,87,67737,2,0,P|446:129|449:172,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
272,350,68056,2,0,P|259:308|256:265,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
368,291,68376,5,0,0:0:0:0:
385,293,68455,1,0,0:0:0:0:
402,294,68535,1,0,0:0:0:0:
336,195,68695,5,0,0:0:0:0:
256,265,68854,1,0,0:0:0:0:
162,215,69014,1,0,0:0:0:0:
170,340,69173,5,2,0:0:0:0:
244,136,69333,1,2,0:0:0:0:
371,321,69493,1,8,0:0:0:0:
145,191,69812,6,0,P|210:247|297:238,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
429,154,70290,2,0,P|430:198|439:241,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
258,32,70610,2,0,P|256:76|247:119,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
158,178,70929,1,0,0:0:0:0:
361,73,71088,5,0,0:0:0:0:
247,222,71248,1,0,0:0:0:0:
145,65,71407,1,8,0:0:0:0:
351,173,71567,6,0,L|438:179,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
143,359,71886,2,0,P|152:317|153:273,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
240,123,72205,1,2,0:0:0:0:
240,123,72285,1,0,0:0:0:0:
240,123,72365,6,0,P|241:216|321:273,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
435,155,72844,2,0,P|393:171|350:174,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
226,358,73163,2,0,P|269:362|310:377,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
439,305,73482,5,0,0:0:0:0:
421,306,73562,1,0,0:0:0:0:
403,307,73641,1,0,0:0:0:0:
244,172,73801,5,0,0:0:0:0:
290,258,73961,1,0,0:0:0:0:
249,346,74120,1,0,0:0:0:0:
55,346,74280,5,2,0:0:0:0:
190,259,74439,1,2,0:0:0:0:
47,178,74599,1,8,0:0:0:0:
301,317,74918,6,0,P|239:258|243:173,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
357,107,75397,2,0,P|359:151|366:195,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
137,238,75716,2,0,P|134:282|127:326,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
76,157,76035,1,0,0:0:0:0:
34,268,76195,5,2,0:0:0:0:
179,146,76354,1,0,0:0:0:0:
288,283,76514,1,0,0:0:0:0:
81,176,76673,5,2,0:0:0:0:
59,172,76753,1,2,0:0:0:0:
37,169,76833,1,8,0:0:0:0:
172,244,76993,1,8,0:0:0:0:
270,190,77152,1,2,0:0:0:0:
179,138,77471,6,0,B|185:99|161:64|161:64|208:67|249:160|155:229|155:229|98:279|129:357|129:357|197:260|286:256|354:334|354:334|468:272|531:125|396:5|212:81|242:218|340:254|366:186,1,1209.60002953125,4|0,0:0|0:0,0:0:0:0:
PoteznyBartosz
Insane
00:02:471 (2,3,1) - increase the spacing
00:13:641 (10,1) - placing objects like this is baitable for player
00:49:067 (8,1) - sliders like these doesn't match with ranking criteria
01:05:184 (3) - this slider ends too high
01:12:365 (1) - https://gyazo.com/72b8d235ce003dcd13af83717cf6b061 imo it's better

GUEST DIFF MOD
KIBB'S EXTRA
00:02:471 (2,3,1,2) - don't place it at the same place
00:09:971 (1,2,3,1,2,3) - rhythm is constant, why spacing is so different?
00:23:376 (1,2,3) - hard to read
01:08:695 (1,2,3,1,2,3) - again, strange spacing
01:13:801 (1,2,3,1,2,3) - ^

LASSE'S HARD
00:03:110 (3,1) - don't place it at the same place
00:04:546 (1,2,3) - https://gyazo.com/431d700b920cc445269cfda29eb89ba9 imo looks better
00:07:099 (1,2,3) - ^
00:09:652 (1,2,3) - ^
00:12:205 (1,2,3) - ^
00:33:429 (3,4,5,1,2,3,4) - strange to read
Topic Starter
Winnie

[ClickMyCircle] wrote:

Insane
00:02:471 (2,3,1) - increase the spacing It's a quirk I wouldn't say it's a bad thing
00:13:641 (10,1) - placing objects like this is baitable for player Only baitable for 12k and up imo it's fairly simple since they are two separate parts
00:49:067 (8,1) - sliders like these doesn't match with ranking criteria Got a long way to go my friend :)
01:05:184 (3) - this slider ends too high Alright I'll move it out more
01:12:365 (1) - https://gyazo.com/72b8d235ce003dcd13af83717cf6b061 imo it's better Wouldn't follow correct rhythm choice and how it's previously mapped
Thanks for mod will wait for Kibb and Lasse 8-)
_handholding
normal
00:48:110 (1) - delete NC? I dont see a special reason to break pattern length here

00:58:322 (5) - ^ same as above. Though this kinda makes sense with the way you structured the rhythm in the measures I still feel you could get rid of this NC

00:51:939 (1,2) - rhythm suggestion. I feel like it would ideal to follow the vocals here as you have been doing throughout the kiai. I also feel like following the vocals here would then give the drum beats later 00:53:216 (4,5) - more emphasis https://osu.ppy.sh/ss/8897712

01:04:705 (1,2) - ^

01:17:471 (7) - an NC here would be nice to give a bit more hp before the final spinner
Topic Starter
Winnie

Kisses wrote:

normal
00:48:110 (1) - delete NC? I dont see a special reason to break pattern length here Yeah I can see why

00:58:322 (5) - ^ same as above. Though this kinda makes sense with the way you structured the rhythm in the measures I still feel you could get rid of this NC Yeah this one was made that way. Had a lot of vocal changes and wanted to keep it simple

00:51:939 (1,2) - rhythm suggestion. I feel like it would ideal to follow the vocals here as you have been doing throughout the kiai. I also feel like following the vocals here would then give the drum beats later 00:53:216 (4,5) - more emphasis https://osu.ppy.sh/ss/8897712 Weird I didn't even recognize that 1st time through

01:04:705 (1,2) - ^ Same

01:17:471 (7) - an NC here would be nice to give a bit more hp before the final spinner Sure no harm in that
Thanks for mod Kisses
Modem
M4M~

  • General
  1. Maybeeee crop the bg into 1366 x 768?



    Well, 1920 x 1080 is also fine though xd

  2. Just a pure suggestion, but how about adding another kiai time at 01:04:705 ? It would give a nice flashy effect over there xd

  3. Other than that, very good owob. Nice bg btw. I'm drooling :v
  • Normal
  1. 01:06:780 (5) - Probably change this 1/4 slider into a circle at 01:06:939 instead? Since this is the Normal diff and up to this point, the only reversed sliders that you used were 1/2 reversed sliders, which is why the sudden placement of 1/4 reversed slider on the red tick would be a kind of surprise for the beginner players

  2. 00:59:599 (1) - Add finish at the head of this slider please~ Since the main music suggests it

  3. 01:10:450 (2) - This slider's reversed part touched the hp bar above for a little bit



    Maybe consider moving it few grids downward?

  4. 01:17:471 (7) - Add NC to this circle please~!

  5. 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion

  6. I found nothing more. Neat diff :)
  • Lasse's Hard
  1. 00:02:950 (1) - This NC is kinda unnecessary in my opinion. Would be best to remove it

  2. 00:12:844 (3,4) - This overlap doesn't look very nice in my opinion. It kinds of covering almost 85% part of 00:13:163 (4), and the gap required to make 00:12:844 (3) completely disappear after being hit so that the player wouldn't get confused about the placement of the next object isn't enough (and I also missed it during the test play even if I used the transparent hit circle skin, because the approach circle of 00:12:844 (3) kind of blending in with the approach circle of 00:13:163 (4) , which gave me the 'Eh? Where's the next object's kind of feeling :?) . Would be best to remove it somewhere else to make 00:13:163 (4) more visible during the play, like somewhere around x:404 y:280



    Because it would make the jump from 00:12:844 (3) to 00:13:163 (4) and 00:13:163 (4) to 00:13:322 (5) have an equal distance

  3. 00:23:535 (2,3,4,5) - Probably isn't a very good idea to add streams at the Hard diff right after the 2.09 stars Normal diff even if the distance snap used for this stream is small, since not only it would make the difficulty gap between these two diffs a bit too far, but so is the playability. Would be better to settle with the 1/4 repeated slider instead since it is easier to follow because the density of the objects from 00:14:599 (2) ~ 00:23:376 (1) is kinda low



    Or, stacking this streams instead of spacing it with the low distance snap would be better as well since the distance snap you were using for this stream is almost the same as these 1/2 notes -> 00:33:429 (3,4,5) which might make the players mistaking them as the triple clicks instead of 1/2 notes



    But using a 1/4 repeated slider still a better option in my opinion owob

  4. 00:41:727 (1) - Add finish at the head of this slider please~!

  5. 00:43:961 (5,6,7,8) - Same as 00:23:535 (2,3,4,5)

  6. 00:54:971 (2) - The reversed part of this slider doesn't get stacked properly with the head of 00:56:088 (3)


  7. 00:59:599 (1) - Add finish at the head of this slider please~!

  8. 00:59:599 (1) - Their spacing is slightly different



    Please fix it

  9. 01:01:195 (4) - Add whistle at the head of this slider please, to make it consistent with 01:02:471 (3)

  10. 01:04:705 (1) - Add finish at the head of this slider please~!

  11. 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion
  • Insane
  1. 00:13:641 (10) - Add NC here and remove the one at 00:13:961 (1)

  2. 00:23:535 (2) - Might be best not to stack it with 00:23:376 (1)

  3. 00:25:769 (3,4) - Adjust the placement like this?



    Because its placement right now makes the distance of 00:25:929 (4) to 00:26:088 (5) is slightly closer than the distance between 00:25:769 (3) to 00:25:929 (4)

  4. 00:35:184 (4) - Adjust the placement of this circle for a little bit by disabling the grid snap to make it properly stacked with the tail of 00:34:227 (2). Or just input this -> x:332 y:289


  5. 00:38:056 (4) - Missing clap

  6. 00:40:290 (5) - Add NC here to keep the consistency of 1~5 NC at the previous sections

  7. 00:40:610 (6) - Missing clap

  8. 00:41:727 (1) - Add finish at the head of this slider please~!

  9. 00:45:556 (7) - Add NC here as well~!

  10. 00:59:599 (1) - Add finish at the head of this slider please~!

  11. 01:04:705 (1) - ^

  12. 01:17:551 (1) - Lower down the volume of this spinner into 30% ~ 40% please~!
  • Kibb's Extra
  1. 00:02:790 (3,1,2,3) - Their placements are too crowded. Even some pro players might not be able to recognize that there were triple clicks going on at 00:02:950 (1,2,3) since 00:03:030 (2) and 00:03:110 (3) were completely hidden by 00:02:790 (3) :? . Would be best to adjust their placement instead of leaving them as they were now. How about moving 00:02:790 (3) into x:192 y:281 ?




  2. 00:05:024 (2) - This note doesn't get stacked properly with the tail of 00:04:227 (3)



    Move it to x:258 y:120 in order to fix it
  3. 00:35:503 (2) - Maybe move this slider a bit further away from 00:35:024 (1) ? Since its placement now makes the distance between 00:35:024 (1) and 00:35:503 (2) with 1/1 gap is the same as the distance between 00:34:705 (2) and 00:35:024 (1) with 1/4 gap, which would make the rhythm at this section a little bit confusing. How about moving 00:35:503 (2) to x:264 y:128?






  4. 00:38:056 (2) - Same ^ How about moving this slider to x:241 y:267 ?



    Or make 00:38:056 (2) into a straight slider along the way to give some aesthetical values in it


  5. 00:40:610 (2) - ^ x:163 y:169




  6. 00:46:514 (1) - In my opinion, this SV change is quite unnecessary, because it kinds of breaking the rhythm excitement at the kiai time. Moreover, you don't even change the SV of 00:51:939 (1) and 01:04:705 (1) with the same rhythm as 00:46:514 (1) . Just saying :p

  7. 00:56:727 (1) - ^

  8. 01:17:471 (1) - Move this to x:179 y:146 to make it get stacked properly with 01:16:354 (2) . Cute slider btw <3

Okay that's all~!

Good Luck
Topic Starter
Winnie
  1. Just a pure suggestion, but how about adding another kiai time at 01:04:705 ? It would give a nice flashy effect over there xdI'll keep it as is otherwise having this would kill where the break in kiai would be.

  2. Other than that, very good owob. Nice bg btw. I'm drooling :v
  • Normal
  1. 01:06:780 (5) - Probably change this 1/4 slider into a circle at 01:06:939 instead? Since this is the Normal diff and up to this point, the only reversed sliders that you used were 1/2 reversed sliders, which is why the sudden placement of 1/4 reversed slider on the red tick would be a kind of surprise for the beginner players - I've changed it to something different hope its easier for players
  2. 00:59:599 (1) - Add finish at the head of this slider please~ Since the main music suggests it I can do that was worried it may not work

  3. 01:10:450 (2) - This slider's reversed part touched the hp bar above for a little bit I think it's because of your skin https://puu.sh/xfvXy/0d7092e7b8.jpg
  4. 01:17:471 (7) - Add NC to this circle please~!

  5. 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion Lowered it to 45% Don't really adjust spinners that often
  6. I found nothing more. Neat diff :)

  • Insane
  1. 00:13:641 (10) - Add NC here and remove the one at 00:13:961 (1) Woops might've messed up during last mod

  2. 00:23:535 (2) - Might be best not to stack it with 00:23:376 (1) Sure
  3. 00:25:769 (3,4) - Adjust the placement like this? Blanket is cool but I wanted to match it with sliderend instead

    Because its placement right now makes the distance of 00:25:929 (4) to 00:26:088 (5) is slightly closer than the distance between 00:25:769 (3) to 00:25:929 (4)

  4. 00:35:184 (4) - Adjust the placement of this circle for a little bit by disabling the grid snap to make it properly stacked with the tail of 00:34:227 (2). Or just input this -> x:332 y:289 Might be editor bug problems
  5. 00:38:056 (4) - Missing clap

  6. 00:40:290 (5) - Add NC here to keep the consistency of 1~5 NC at the previous sections

  7. 00:40:610 (6) - Missing clap

  8. 00:41:727 (1) - Add finish at the head of this slider please~!

  9. 00:45:556 (7) - Add NC here as well~!

  10. 00:59:599 (1) - Add finish at the head of this slider please~!

  11. 01:04:705 (1) - ^

  12. 01:17:551 (1) - Lower down the volume of this spinner into 30% ~ 40% please~! Rest Fixed
Okay that's all~!

Good Luck
Thanks for Mod
Kibbleru
all fix

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Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
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136,87,39173,5,6,0:0:0:0:
136,87,39333,1,0,0:0:0:0:
330,147,39652,5,0,0:0:0:0:
330,147,39812,2,0,P|289:114|224:117,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
427,116,40131,6,0,P|450:79|455:33,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
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330,147,41088,5,8,0:0:0:0:
330,147,41248,2,0,B|248:118|253:196|162:169,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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415,293,42524,1,2,0:0:0:0:
99,341,42684,1,8,0:0:0:0:
415,293,42844,1,0,0:0:0:0:
73,111,43003,5,2,0:0:0:0:
138,258,43163,1,0,0:0:0:0:
218,33,43322,5,8,0:0:0:0:
229,237,43482,1,2,0:0:0:0:
411,63,43641,5,8,0:0:0:0:
305,277,43801,1,2,0:0:0:0:
368,184,43961,5,8,0:0:0:0:
398,210,44040,1,8,0:0:0:0:
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236,245,48907,1,2,0:0:0:0:
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297,91,50583,1,0,0:0:0:0:
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198,100,51141,1,0,0:0:0:0:
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325,242,51620,1,8,0:0:0:0:
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106,204,54812,1,8,0:0:0:0:
181,21,54971,1,0,0:0:0:0:
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247,243,55450,1,8,0:0:0:0:
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282,263,59120,1,0,0:0:0:0:
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77,202,59758,1,2,0:0:0:0:
227,57,59918,5,0,0:0:0:0:
77,202,60078,1,2,0:0:0:0:
55,102,60237,6,0,B|162:76|145:169|255:154,1,215.999993408203,8|8,0:0|0:0,0:0:0:0:
390,302,60876,5,2,0:0:0:0:
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390,302,61195,5,0,0:0:0:0:
255,154,61354,1,2,0:0:0:0:
408,209,61514,5,8,0:0:0:0:
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155,189,62072,1,2,0:0:0:0:
155,189,62152,6,0,P|154:153|151:117,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
331,328,62471,2,0,P|331:292|334:256,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
255,168,62790,2,0,P|318:171|389:106,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
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240,265,63907,1,2,0:0:0:0:
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496,220,64306,1,2,0:0:0:0:
496,220,64386,2,0,P|483:328|483:339,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
340,285,64705,6,0,B|248:256|252:339|157:313,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
190,176,65184,1,0,0:0:0:0:
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186,213,65344,1,2,0:0:0:0:
309,376,65503,1,2,0:0:0:0:
157,313,65663,2,0,P|227:316|280:270,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
389,305,65982,5,8,0:0:0:0:
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368,155,66301,1,8,0:0:0:0:
58,272,66461,1,8,0:0:0:0:
241,195,66780,5,2,0:0:0:0:
240,214,66860,1,2,0:0:0:0:
240,233,66939,1,2,0:0:0:0:
343,150,67258,6,0,P|258:158|192:103,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
434,87,67737,2,0,P|446:129|449:172,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
272,350,68056,2,0,P|259:308|256:265,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
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385,293,68455,1,0,0:0:0:0:
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256,265,68854,1,0,0:0:0:0:
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170,340,69173,5,2,0:0:0:0:
244,136,69333,1,2,0:0:0:0:
371,321,69493,1,8,0:0:0:0:
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429,154,70290,2,0,P|430:198|439:241,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
258,32,70610,2,0,P|256:76|247:119,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
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247,222,71248,1,0,0:0:0:0:
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55,346,74280,5,2,0:0:0:0:
190,259,74439,1,2,0:0:0:0:
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301,317,74918,6,0,P|239:258|243:173,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
357,107,75397,2,0,P|359:151|366:195,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
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34,268,76195,5,2,0:0:0:0:
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288,283,76514,1,0,0:0:0:0:
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179,146,77471,6,0,B|185:107|161:72|161:72|208:75|249:168|155:237|155:237|98:287|129:365|129:365|197:268|286:264|354:342|354:342|468:280|531:133|396:13|212:89|242:226|340:262|366:194,1,1209.60002953125,4|0,0:0|0:0,0:0:0:0:
Lasse
ClickMyCircle: sorry, but none of your points makes any sense to me, even less so cause they lack reasoning
Modem: can you not post images like that, just add the link or something, makes it a paint to navigate the page/read the mod
00:02:950 (1) - change in song +snapping makes it fit
00:12:844 (3,4) - but it looks nice in my opinion lol, map uses lots of these anyways
will keep the streams for now, they are low spacing and fit the song and at this spacing also stacking makes no real difference

other things fixed
blame kocari for the hitsound stuff

thanks
https://0paste.com/14976.txt
Topic Starter
Winnie
Updated All
Lorkee
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Doormat's Easy
  1. Perfect kek

Normal
  1. 00:11:088 (1,2) - Spacing too big.
  2. 00:25:450 (4,5) - Blanket not perfect.
  3. 00:32:790 (4,5) - Maybe you could use 1/2 reverse sliders both times.

Lasse's Hard
  1. 00:04:705 - Strong sound.
  2. 00:05:663 (6) - 1/2 slider that ends on 00:05:822 - ?
  3. 00:10:769 (6) - ^
  4. 00:13:322 (5) - ^ k i won't mention these :P
  5. 01:06:461 (2,1) - Larger spacing would be cool since here 01:04:386 (5,1) - you have a lot bigger jump.

Insane
  1. Since you have a structure like here: (it's a bit off tho) 00:05:184 (2,3,4,5) - I feel like you want the same at 00:03:429 (1,2,3,4) -

Kibb's Extra
  1. Why that big spacing change from 00:04:865 (1,2,3) - to 00:05:344 (1,2,3) - ?
  2. 00:04:865 (1,2,3,1) - I don't think it's a good thing to overlap with previous notes, but since you do this a lot idk xd
  3. Maybe you want 00:16:514 (1) - in the middle of 00:15:876 (1,2) -
  4. 00:20:982 (1,2,1) - ^ idk
  5. 00:46:514 (1) - Emphasize dis.
  6. 01:08:695 (1,2,3,1,2,3) - Same as first.

It's cool rank this plox
Topic Starter
Winnie
Normal
  1. 00:11:088 (1,2) - Spacing too big. Woops
  2. 00:25:450 (4,5) - Blanket not perfect. Sure I guess
  3. 00:32:790 (4,5) - Maybe you could use 1/2 reverse sliders both times. Can't do that on norma diffs

Insane
  1. Since you have a structure like here: (it's a bit off tho) 00:05:184 (2,3,4,5) - I feel like you want the same at 00:03:429 (1,2,3,4) - They are the same rhythm wise and patterns are almost the same, no change here.

It's cool rank this plox. Thanks for mod[/quote]
Hikan
normal
00:00:876 (1) - small stuff but maybe you could probably get the slidertick placed at the middle https://puu.sh/xilMO/65cc3a88b1.png
00:23:376 (4,5) - reverse slider is fine tho, this rhythm is a bit dense where it doesnt need to
00:48:748 (7,1,2) - visual spacing
01:06:780 - 1/2 here? It is still better than 3/2 gap after all
01:17:152 (6,1) - probably 1/1 is better here because the red tick sounds overmapped, end it with slidertail instead of circle would make it cooler as well imo
Ins
00:05:663 (5) - Isnt ctrl g this will just better? 00:04:227 (4,5) - seems you did it here and changed that somehow, the current spacing at 00:05:663 (5,1) - is super far and feels awkward af
00:08:535 (1,2,3) - this linear flow is a bit hard to catch imo, you didnt 00:11:407 (2,3,4) - do it here, maybe try putting (3) at 420 160, casual flow is still better than linear flow
00:12:684 (3) - just a suggestion how about making this symmetrical with 00:12:046 (5) -
00:33:748 (8) - 3/4 for vocal would be cool idk
00:47:152 (1) - ctrl g for better flow? It isnt this far at the 2nd kiai
00:54:173 (7) - try ctrl g this to keep consistent spacing with 5,6
00:58:322 (1,2,3,5) - am I wrong or those visual blanket are inconsistent
00:59:599 - velocity 1.4x seems a bit overrated lol, where it should be a bit slow to highlight the part after it (01:04:705 - here i mean)
01:10:450 (3,4) - ctrl g for nice flow but up to you
rest too good cant mod
gl
Topic Starter
Winnie

Hikan wrote:

normal
00:00:876 (1) - small stuff but maybe you could probably get the slidertick placed at the middle https://puu.sh/xilMO/65cc3a88b1.png It's fine people don't see red see anchor points in game anyways
00:23:376 (4,5) - reverse slider is fine tho, this rhythm is a bit dense where it doesnt need to Yeah helps with the buildup a repeat would just make things strange
00:48:748 (7,1,2) - visual spacing I think it's correct.
01:06:780 - 1/2 here? It is still better than 3/2 gap after all 3/2 is fine here. I had it has 1/2 before but it was too hard for beginners so I just skipped over the triplet sound and simplified it
01:17:152 (6,1) - probably 1/1 is better here because the red tick sounds overmapped, end it with slidertail instead of circle would make it cooler as well imo Wanted to end it on a strong note, red ticks are used for these kind of things. It's only overmapped if I added more on that red tick

Ins
00:05:663 (5) - Isnt ctrl g this will just better? 00:04:227 (4,5) - seems you did it here and changed that somehow, the current spacing at 00:05:663 (5,1) - is super far and feels awkward af You're probably right but Ctrl+G would destroy the rotation pattern I was going for here.
00:08:535 (1,2,3) - this linear flow is a bit hard to catch imo, you didnt 00:11:407 (2,3,4) - do it here, maybe try putting (3) at 420 160, casual flow is still better than linear flow I made sure that the linear line was perfectly evened out and it would make sense to do something casual but then have something like this on there 00:09:493 (5,6,1) -
00:12:684 (3) - just a suggestion how about making this symmetrical with 00:12:046 (5) - Wanted to keep blankets, don't wanna ruin by making them straight sliders 00:12:046 (5) -
00:33:748 (8) - 3/4 for vocal would be cool idk yeah does sound a lot better, but I've already simplified the map would be strange to add it
00:47:152 (1) - ctrl g for better flow? It isnt this far at the 2nd kiai But it'll make these too far 00:47:471 (2,3) -
00:54:173 (7) - try ctrl g this to keep consistent spacing with 5,6 Oh I didn't care about consistent spacing here
00:58:322 (1,2,3,5) - am I wrong or those visual blanket are inconsistent Made some tweaks
00:59:599 - velocity 1.4x seems a bit overrated lol, where it should be a bit slow to highlight the part after it (01:04:705 - here i mean) Made some changes
01:10:450 (3,4) - ctrl g for nice flow but up to you Feels the same either way
rest too good cant mod
gl
Thanks For Mod
Ohwow
m4m

[Kibb's Extra]
00:29:918 (1) - sounds weird because the vocal is missed out on the red tick. Also believe that you can curve it a bit more so it blankets the next slider better.
00:24:812 (1) - ^
00:46:514 (1) - tbh I feel like you can make this slider better to blanket better: https://i.gyazo.com/36c1b3e959c81550c86 ... 0e4fba.jpg
also applies to other similar sliders like 00:41:248 (2) - 00:38:695 (2) -

[Insane]
00:49:067 (8,1) - no spacing emphasis, but interesting to play i guess
00:56:727 (1,1) - these have no spacing, but 00:46:514 (1,1) - has huge spacing. Same part of the music.

[Lasse's Hard]
Looks hard to read with slightly low AR and some trippy stacks. Buff up teh AR 7.8 to a 7.9 pls. :p

[Normal]
00:00:876 (1) - Looks uneven and off, especially when rotated 90 degrees. Use grid snapping to help make it more symmetrical?
00:24:493 (2,3,4,5) - why no perfect squares?
00:31:514 (1,2,3,4) - 01:11:088 (3,4,5,1) - ^

Stacks are popping the DS like 01:01:514 (5,6) - 01:02:790 (2,3) -

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please.

Looks pretty cool. I personally disagree with some ideas and stuff, but it's just difference in taste i guess. Good luck!
rohasshiki
M4M

Kibb's Extra
  1. Not really much here, it looks good aside from some weird stylistic timing and spacing that's perfectly fine

Insane
  1. 00:54:493 (1,2,3,4,5,6,7,8,1,2) - This might be a bit hard for an Insane diff? Im probably just high
  2. 00:56:727 (1,1) - This feels out of place since the music doesn't change that much yet the spacing is off despite having different timing than the two equally spaced parts next to it
  3. 01:02:631 (4) - I almost feel like this note isn't necessary, doesn't really follow the pattern of the two parts before it and I'm not sure there's a significant change

Lasse's Hard
  1. 00:23:535 (2,3,4,5) - Maybe make this straight or just stack? I know it blankets but it looks a little cluttered to me

Normal
  1. 00:41:407 (6) - Angle this down just a hair and it looks a bit better to me

Great set, looking forward to seeing its progress! M4M map: https://osu.ppy.sh/s/651083
Topic Starter
Winnie

Ohwow wrote:

m4m

[Insane]
00:49:067 (8,1) - no spacing emphasis, but interesting to play i guess
00:56:727 (1,1) - these have no spacing, but 00:46:514 (1,1) - has huge spacing. Same part of the music. Made changes

[Normal]
00:00:876 (1) - Looks uneven and off, especially when rotated 90 degrees. Use grid snapping to help make it more symmetrical? yeah looks like shit made a different easier slider
00:24:493 (2,3,4,5) - why no perfect squares? Oh didn't plan to make a square here.
00:31:514 (1,2,3,4) - 01:11:088 (3,4,5,1) - ^ Made some tweaks

Stacks are popping the DS like 01:01:514 (5,6) - 01:02:790 (2,3) -

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please. I agree

Looks pretty cool. I personally disagree with some ideas and stuff, but it's just difference in taste i guess. Good luck!

rohasshiki wrote:

M4M

Insane
  1. 00:54:493 (1,2,3,4,5,6,7,8,1,2) - This might be a bit hard for an Insane diff? Im probably just high Compared to extra it's pretty lenient
  2. 00:56:727 (1,1) - This feels out of place since the music doesn't change that much yet the spacing is off despite having different timing than the two equally spaced parts next to it Same as 00:46:195 (3,4,1) -
  3. 01:02:631 (4) - I almost feel like this note isn't necessary, doesn't really follow the pattern of the two parts before it and I'm not sure there's a significant change Had to keep it consistent to (3)(4) because they have the same sounds.

Normal
  1. 00:41:407 (6) - Angle this down just a hair and it looks a bit better to me I'll keep it to my taste for now

Great set, looking forward to seeing its progress! M4M map: https://osu.ppy.sh/s/651083
Thanks for mods from both you. Will be modding both your maps on Sunday as well as others
Doormat

Ohwow wrote:

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please. all fixed, thanks
https://drmt.s-ul.eu/YPVYgB3B
kunka
Hi
From your Q
Kibb's Extra

  1. Difficulty configuration item is all the same as the insane diff. I'll recommend AR9.2 and OD8.
  2. 00:13:163 (2,3) - I think ctrl+G will also be a guitar follow. Merit can click a cymbal sound of 00:13:322 -
  3. 00:34:227 - I think it is not necessary because inherited points of the same setting is in 00:23:854 -
Insane

  1. 00:09:173 (4) - This is the same phrase as 00:03:429 (1,2,3,4,5) - . Why did you change the snap method? I think the same way is good because it feels unnatural.
  2. 00:48:907 (7) - This is my opinion, so it's no problem to ignore it. I really can't recommend 1/2stack right after triplet or stream. This is a trap and a lot of people will cut the combo here. I recommend remove of the stack.
  3. 00:49:067 (8,1) - I think the overlap of the slider can cause confusion. It's a good to move a little bit so that it can be clearly visible.
  4. 00:58:801 (3,2) - Fix stack
Lasse's Hard

  1. 00:34:067 (1,2,3,4,5) - I was really confused. This method can be understood if it is more than insane diff. I don't think it's a necessary technique in the hard diff.
  2. 00:59:599 - End of kiai time,,,All diff ends with 01:07:258 -
Normal

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
  2. 00:34:067 (6,1) - It is the only NC that is out of consistency. I think it's better to switch.

    Good
Doormat's Easy

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
  2. 00:37:897 (3) - Because it's not parallel, I feel sense of incongruity.
Good Luck!
Lasse
Lorkee: I'm following guitar for this part, so your rhythm suggestions don't really fit
1/1 spacing doesn't really matter as long as it's readable, doesn't really change how this pattern comes across and symmetry makes it stand out more

Ohwow: 0.1 change in ar doesn't really do anything lol

kunka: the 1/1 concept was introduced before so I think it's fine
different kiai on gd is fine and the next part sounds too different to me

no changes, but thanks for modding!
Topic Starter
Winnie

kunka wrote:

Hi
From your Q

Insane

  1. 00:09:173 (4) - This is the same phrase as 00:03:429 (1,2,3,4,5) - . Why did you change the snap method? I think the same way is good because it feels unnatural. I would disagree (4) sounds more like 00:09:812 (1) - because the basis on those long sliders was for guitars, but this section was different in guitar strums so I mixed it up a bit.
  2. 00:48:907 (7) - This is my opinion, so it's no problem to ignore it. I really can't recommend 1/2stack right after triplet or stream. This is a trap and a lot of people will cut the combo here. I recommend remove of the stack. Yeah changed it to what it was before
  3. 00:49:067 (8,1) - I think the overlap of the slider can cause confusion. It's a good to move a little bit so that it can be clearly visible. Yeah did something different.
  4. 00:58:801 (3,2) - Fix stack Sure

Normal
Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
00:34:067 (6,1) - It is the only NC that is out of consistency. I think it's better to switch. Yeah

Thanks for mod, Fixed the inheriting points issues for normal and easy
Sotarks
M4M

[Kibb]
00:17:790 (3) - clap instead the whistle ?
01:02:072 (3,1) - could maybe have those stacked like you did previously 00:56:088 (5,6,1) - like here

nothing to say, pretty clean.

[Insane]
00:17:790 (4) - clap
00:38:695 (2,3) - could be nice to have a 1/2 slider here like you did previously
00:44:918 (5) - slider 1/2 + circle here would fit better the vocals
00:48:110 (1,2,3) - sharp flow here, try avoid linear flow here, this is just personnal opinion, ebcause i'd rather chose to give more impact 00:48:429 (3) - on this clap.
01:15:716 (3) - reverse feels out of place, i'd consider using same rhytmn as section like 01:10:610 (4,5,1) - tbh

[Lasse]
00:03:110 (3,1) - stack like that feels unconfortable for hards
00:12:844 (3,4) - you're kinda doing harsh overlaps for hards, try maybe smth like this ?
00:33:748 (5,1,3) - unconfortable rhythm here, this can be fixed by making 00:34:227 (2,3) - those 1/1 slider
00:35:024 (5,1) - maybe try rhythm like this ?

rest is fine!

gl
Topic Starter
Winnie
@Sotarks Changed some stuff
-NanoRIPE-
yo m4m

[general]
noething

[easy]
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me

[normal]
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here

[hard]
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc)
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal

[insane]
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess
00:54:971 (5,8) - idk about this,its kinda unblanace imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)?
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess)
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~

[extra]
00:08:056 (1,2) - 351,211? the guitar's sound is not really strong tho so why you have to make a big ds here? (not the stronger one as 00:06:461 (2,3) - )

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
Topic Starter
Winnie
Damn at 5:23am I’m still trying to sleep here replies will be posted when I wake up
Topic Starter
Winnie

-NanoRIPE- wrote:

yo m4m

[general]
noething

[normal]
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here I'll keep as is, matches a lot with 01:00:716 (3,4) - but I do understand. Just wanted to make them stronger by having them as single notes.

[insane]
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess I see what you mean but I was trying to balance out 00:11:088 (1) - more than the curved slider
00:54:971 (5,8) - idk about this,its kinda unbalance imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)? If that spacing is far same can be said for 00:54:971 (4) - 00:56:088 (3) - I'll keep them for now, I was very precise when making these jumps but this is kiai so I wanted to do something more.
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~ See that's what everyone would expect that's why I wanted to add a twist instead and just make them shorter distance. I've done this is my other GDs on Nishino Kana map
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess) The drum sounds are very clear here. They don't resemble 00:48:588 (4,5,6) - one bit because this one doesn't have much sound but adds more to play. So I'm not sure what you mean here
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~ Had to keep them consistent with 01:15:716 (3,4,1,2) -

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
Thanks for the mod sorry I didn't change anything, but I feel they weren't quite necessary for me. I'll definitely keep them in mind if asked again.
-Kazuto
late m4m (gomenasai T_T)
Doormat uwu
00:04:546 (3,1) - Is there any way to make it not overlap?
00:05:982 (1,1) - i think for those 2, cymbals are not needed
Normal
00:05:982 (1,1) - same case as doormat's, maybe you're copying hitsound to his diff? my problem is the cymbal sound is quite annoying tho
Lasse owo
so many anti-stacks that makes me want to cut myself .-.
00:23:854 (1) - cymbal?
00:47:790 (3,1) - not stack?
Insane
00:32:790 - 00:33:748 - maybe this place is a better place for jumps, cause the sound is quite loud here
00:54:493 (1,2,3,4,5,6,7,8) - this part is quite confusing ._.
00:57:365 (1,2,3) - triplets is not needed here, it sounds awkward tbh
01:04:386 (8) - clap and delete 01:04:546 (9) - for better rhythm
Kibbooooooo~
00:05:024 (2) - blank hs?
00:34:705 (2,1) - spacing bruh :v
00:37:258 (2,1) - ^
00:39:812 (2,1) - and this too
00:43:003 (1,2,1,2,1,2) - why jumps when there is no loud music sound
00:59:599 (1) - cymbal?
01:08:854 (2) - blank hs?
01:13:961 (2) - ^
01:16:514 (3) - ^ ._.

Good luck :)
Doormat
mod replies

kunka wrote:

Doormat's Easy

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it. yeah hitsound copier lol, fixed
  2. 00:37:897 (3) - Because it's not parallel, I feel sense of incongruity. made it parallel
Good Luck!

-NanoRIPE- wrote:

[easy]
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me did a thing to 00:34:067 (1,2,3) - , should be more balanced now

-Kazuto wrote:

[Doormat uwu]00:04:546 (3,1) - Is there any way to make it not overlap? flipped the shape i guess
00:05:982 (1,1) - i think for those 2, cymbals are not needed i'll leave this to kocari since i just copied hitsounds

thanks- https://drmt.s-ul.eu/yYReYjhm
Topic Starter
Winnie
Fixed some stuff besides the jumps thats it
Lasse
Sotarks

Sotarks wrote:

[Lasse]
00:03:110 (3,1) - stack like that feels unconfortable for hards how so, 1/4 -> 1/1 is easy
00:12:844 (3,4) - you're kinda doing harsh overlaps for hards, try maybe smth like this ? it's fine to read
00:33:748 (5,1,3) - unconfortable rhythm here, this can be fixed by making 00:34:227 (2,3) - those 1/1 slider prefer following the song
00:35:024 (5,1) - maybe try rhythm like this ? weird with vocals

NanoRIPE

-NanoRIPE- wrote:

[hard]
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc) don't think that matters, rather keep the overlap spacing structure
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
why would I put big jumps in a calm part lol. antijumps work similar but fit much better
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal how,
I don't think that matters it's in a different part anyways

@Kazuto: fixed the hitsound, other thing is consistent with my 1/1 stack concept

thanks!

also fixed some other things https://0paste.com/15165.txt
Battle
[Easy]
finish your insane -_ -
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1)

[Normal]
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap

[Hard]
00:16:195 (1,2) - swapping ncs to 2 for these would look a lot less awkward visually tbh, i kinda get if you wanted to keep them for the sake of the follow points though, just saying its an option

[Insane]
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part

[Extra]
00:35:024 (1,2) - tbh like literally all of these felt really awkward to play since the pause yeah create that emphasis that leaves you hanging but, idk it felt like it was such an abrupt stop to me in gameplay lmao, if anything change 00:37:258 (2,1) - 's spacing because you really can't tell that that's a 3/4 into a 1/2 (pauses can still be there if you change this mostly cuz this just throws people off from the whole pause thing you're doing)
Lasse
cute suggestion, remade nc for that part
https://0paste.com/15188.txt

also added a few finishes and increased volume of some parts
Topic Starter
Winnie
Changed/Updated for Lasse going to do mine today.
Topic Starter
Winnie

Battle wrote:

[Normal]
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap Alright did some tweaks

[Insane]
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol Did some stuff
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3 Aight Ctrl+G stuff here
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song For whatever I did rhythm didn't feel right if I tried to make it parallel. With the triplet being in there it's not identical to the previous back and forth which makes things awkward for me.
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit Smoothed this part out made things more consistent but PP
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game Only part of the music that really dies down and rhythmically sounds like this compared to the rest of the song. If I tried notes it'll really kill the subtleness of the sliders in this section. I think this is the only time it's passable in the song imo
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part Probably true but I like this one more than other patterns that I do https://puu.sh/xxbwv/d26f732c9f.jpg So I'll keep this as is just for my preferences. I don't see anything wrong with playability as well as misreading this so I believe it should be ok. People may not like it because music freaks but I like it.
Waiting for other Cucks then full update
Kibbleru
change spacing as u said

SPOILER
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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
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Bookmarks: 44280,67259
DistanceSpacing: 2
BeatDivisor: 4
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[Metadata]
Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
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BeatmapSetID:655770

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Doormat

Battle wrote:

[Easy]
finish your insane -_ - CRAP I KEEP FORGETTING ABOUT THIS LOL
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map i made it into a wave slider
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1) changed it to a 3/2 repeat
thanks battle ww
https://drmt.s-ul.eu/eiWYNTqA
Topic Starter
Winnie
Everything updated @Battle 8-)
Battle
_handholding
kibb. the huge spacing of 00:42:365 (1,2,3,4) - takes away a lot of emphasis from the more emphatic jumps 00:43:003 (1,2,1,2,1,2)
Kibbleru
fixed
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Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
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325,171,55929,1,2,0:0:0:0:
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282,263,57844,1,2,0:0:0:0:
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55,102,60237,6,0,B|162:76|145:169|255:154,1,215.999993408203,8|8,0:0|0:0,0:0:0:0:
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390,302,61195,5,0,0:0:0:0:
255,154,61354,1,2,0:0:0:0:
408,209,61514,5,8,0:0:0:0:
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240,265,63907,1,2,0:0:0:0:
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496,220,64306,1,2,0:0:0:0:
496,220,64386,2,0,P|483:328|483:339,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
340,285,64705,6,0,B|248:256|252:339|157:313,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
190,176,65184,1,0,0:0:0:0:
185,194,65264,1,0,0:0:0:0:
186,213,65344,1,2,0:0:0:0:
309,376,65503,1,2,0:0:0:0:
157,313,65663,2,0,P|227:316|280:270,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
389,305,65982,5,8,0:0:0:0:
70,177,66141,1,8,0:0:0:0:
368,155,66301,1,8,0:0:0:0:
58,272,66461,1,8,0:0:0:0:
241,195,66780,5,2,0:0:0:0:
240,214,66860,1,2,0:0:0:0:
240,233,66939,1,2,0:0:0:0:
343,150,67258,6,0,P|258:158|192:103,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
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256,265,68854,1,8,0:0:0:0:
162,215,69014,1,0,0:0:0:0:
170,340,69173,5,2,0:0:0:0:
244,136,69333,1,2,0:0:0:0:
371,321,69493,1,8,0:0:0:0:
145,191,69812,6,0,P|210:247|297:238,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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158,178,70929,1,0,0:0:0:0:
361,73,71088,5,0,0:0:0:0:
247,222,71248,1,0,0:0:0:0:
145,65,71407,1,8,0:0:0:0:
351,173,71567,6,0,L|438:179,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
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240,123,72205,1,2,0:0:0:0:
240,123,72285,1,0,0:0:0:0:
240,123,72365,6,0,P|241:216|321:273,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
435,155,72844,2,0,P|393:171|350:174,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
226,358,73163,2,0,P|269:362|310:377,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
439,305,73482,5,0,0:0:0:0:
421,306,73562,1,0,0:0:0:0:
403,307,73641,1,0,0:0:0:0:
244,172,73801,5,0,0:0:0:0:
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249,346,74120,1,0,0:0:0:0:
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190,259,74439,1,2,0:0:0:0:
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301,317,74918,6,0,P|239:258|243:173,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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76,157,76035,1,0,0:0:0:0:
34,268,76195,5,2,0:0:0:0:
179,146,76354,1,0,0:0:0:0:
288,283,76514,1,8,0:0:0:0:
81,176,76673,5,2,0:0:0:0:
59,172,76753,1,2,0:0:0:0:
37,169,76833,1,8,0:0:0:0:
172,244,76993,1,8,0:0:0:0:
270,190,77152,1,2,0:0:0:0:
179,146,77471,6,0,B|185:107|161:72|161:72|208:75|249:168|155:237|155:237|98:287|129:365|129:365|197:268|286:264|354:342|354:342|468:280|531:133|396:13|212:89|242:226|340:262|366:194,1,1209.60002953125,4|0,0:0|0:0,0:0:0:0:
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Winnie
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