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Marika - Soul Release short ver.

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Topic Starter
Winnie
Normal
  1. 00:11:088 (1,2) - Spacing too big. Woops
  2. 00:25:450 (4,5) - Blanket not perfect. Sure I guess
  3. 00:32:790 (4,5) - Maybe you could use 1/2 reverse sliders both times. Can't do that on norma diffs

Insane
  1. Since you have a structure like here: (it's a bit off tho) 00:05:184 (2,3,4,5) - I feel like you want the same at 00:03:429 (1,2,3,4) - They are the same rhythm wise and patterns are almost the same, no change here.

It's cool rank this plox. Thanks for mod[/quote]
Hikan
normal
00:00:876 (1) - small stuff but maybe you could probably get the slidertick placed at the middle https://puu.sh/xilMO/65cc3a88b1.png
00:23:376 (4,5) - reverse slider is fine tho, this rhythm is a bit dense where it doesnt need to
00:48:748 (7,1,2) - visual spacing
01:06:780 - 1/2 here? It is still better than 3/2 gap after all
01:17:152 (6,1) - probably 1/1 is better here because the red tick sounds overmapped, end it with slidertail instead of circle would make it cooler as well imo
Ins
00:05:663 (5) - Isnt ctrl g this will just better? 00:04:227 (4,5) - seems you did it here and changed that somehow, the current spacing at 00:05:663 (5,1) - is super far and feels awkward af
00:08:535 (1,2,3) - this linear flow is a bit hard to catch imo, you didnt 00:11:407 (2,3,4) - do it here, maybe try putting (3) at 420 160, casual flow is still better than linear flow
00:12:684 (3) - just a suggestion how about making this symmetrical with 00:12:046 (5) -
00:33:748 (8) - 3/4 for vocal would be cool idk
00:47:152 (1) - ctrl g for better flow? It isnt this far at the 2nd kiai
00:54:173 (7) - try ctrl g this to keep consistent spacing with 5,6
00:58:322 (1,2,3,5) - am I wrong or those visual blanket are inconsistent
00:59:599 - velocity 1.4x seems a bit overrated lol, where it should be a bit slow to highlight the part after it (01:04:705 - here i mean)
01:10:450 (3,4) - ctrl g for nice flow but up to you
rest too good cant mod
gl
Topic Starter
Winnie

Hikan wrote:

normal
00:00:876 (1) - small stuff but maybe you could probably get the slidertick placed at the middle https://puu.sh/xilMO/65cc3a88b1.png It's fine people don't see red see anchor points in game anyways
00:23:376 (4,5) - reverse slider is fine tho, this rhythm is a bit dense where it doesnt need to Yeah helps with the buildup a repeat would just make things strange
00:48:748 (7,1,2) - visual spacing I think it's correct.
01:06:780 - 1/2 here? It is still better than 3/2 gap after all 3/2 is fine here. I had it has 1/2 before but it was too hard for beginners so I just skipped over the triplet sound and simplified it
01:17:152 (6,1) - probably 1/1 is better here because the red tick sounds overmapped, end it with slidertail instead of circle would make it cooler as well imo Wanted to end it on a strong note, red ticks are used for these kind of things. It's only overmapped if I added more on that red tick

Ins
00:05:663 (5) - Isnt ctrl g this will just better? 00:04:227 (4,5) - seems you did it here and changed that somehow, the current spacing at 00:05:663 (5,1) - is super far and feels awkward af You're probably right but Ctrl+G would destroy the rotation pattern I was going for here.
00:08:535 (1,2,3) - this linear flow is a bit hard to catch imo, you didnt 00:11:407 (2,3,4) - do it here, maybe try putting (3) at 420 160, casual flow is still better than linear flow I made sure that the linear line was perfectly evened out and it would make sense to do something casual but then have something like this on there 00:09:493 (5,6,1) -
00:12:684 (3) - just a suggestion how about making this symmetrical with 00:12:046 (5) - Wanted to keep blankets, don't wanna ruin by making them straight sliders 00:12:046 (5) -
00:33:748 (8) - 3/4 for vocal would be cool idk yeah does sound a lot better, but I've already simplified the map would be strange to add it
00:47:152 (1) - ctrl g for better flow? It isnt this far at the 2nd kiai But it'll make these too far 00:47:471 (2,3) -
00:54:173 (7) - try ctrl g this to keep consistent spacing with 5,6 Oh I didn't care about consistent spacing here
00:58:322 (1,2,3,5) - am I wrong or those visual blanket are inconsistent Made some tweaks
00:59:599 - velocity 1.4x seems a bit overrated lol, where it should be a bit slow to highlight the part after it (01:04:705 - here i mean) Made some changes
01:10:450 (3,4) - ctrl g for nice flow but up to you Feels the same either way
rest too good cant mod
gl
Thanks For Mod
Ohwow
m4m

[Kibb's Extra]
00:29:918 (1) - sounds weird because the vocal is missed out on the red tick. Also believe that you can curve it a bit more so it blankets the next slider better.
00:24:812 (1) - ^
00:46:514 (1) - tbh I feel like you can make this slider better to blanket better: https://i.gyazo.com/36c1b3e959c81550c86 ... 0e4fba.jpg
also applies to other similar sliders like 00:41:248 (2) - 00:38:695 (2) -

[Insane]
00:49:067 (8,1) - no spacing emphasis, but interesting to play i guess
00:56:727 (1,1) - these have no spacing, but 00:46:514 (1,1) - has huge spacing. Same part of the music.

[Lasse's Hard]
Looks hard to read with slightly low AR and some trippy stacks. Buff up teh AR 7.8 to a 7.9 pls. :p

[Normal]
00:00:876 (1) - Looks uneven and off, especially when rotated 90 degrees. Use grid snapping to help make it more symmetrical?
00:24:493 (2,3,4,5) - why no perfect squares?
00:31:514 (1,2,3,4) - 01:11:088 (3,4,5,1) - ^

Stacks are popping the DS like 01:01:514 (5,6) - 01:02:790 (2,3) -

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please.

Looks pretty cool. I personally disagree with some ideas and stuff, but it's just difference in taste i guess. Good luck!
rohasshiki
M4M

Kibb's Extra
  1. Not really much here, it looks good aside from some weird stylistic timing and spacing that's perfectly fine

Insane
  1. 00:54:493 (1,2,3,4,5,6,7,8,1,2) - This might be a bit hard for an Insane diff? Im probably just high
  2. 00:56:727 (1,1) - This feels out of place since the music doesn't change that much yet the spacing is off despite having different timing than the two equally spaced parts next to it
  3. 01:02:631 (4) - I almost feel like this note isn't necessary, doesn't really follow the pattern of the two parts before it and I'm not sure there's a significant change

Lasse's Hard
  1. 00:23:535 (2,3,4,5) - Maybe make this straight or just stack? I know it blankets but it looks a little cluttered to me

Normal
  1. 00:41:407 (6) - Angle this down just a hair and it looks a bit better to me

Great set, looking forward to seeing its progress! M4M map: https://osu.ppy.sh/s/651083
Topic Starter
Winnie

Ohwow wrote:

m4m

[Insane]
00:49:067 (8,1) - no spacing emphasis, but interesting to play i guess
00:56:727 (1,1) - these have no spacing, but 00:46:514 (1,1) - has huge spacing. Same part of the music. Made changes

[Normal]
00:00:876 (1) - Looks uneven and off, especially when rotated 90 degrees. Use grid snapping to help make it more symmetrical? yeah looks like shit made a different easier slider
00:24:493 (2,3,4,5) - why no perfect squares? Oh didn't plan to make a square here.
00:31:514 (1,2,3,4) - 01:11:088 (3,4,5,1) - ^ Made some tweaks

Stacks are popping the DS like 01:01:514 (5,6) - 01:02:790 (2,3) -

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please. I agree

Looks pretty cool. I personally disagree with some ideas and stuff, but it's just difference in taste i guess. Good luck!

rohasshiki wrote:

M4M

Insane
  1. 00:54:493 (1,2,3,4,5,6,7,8,1,2) - This might be a bit hard for an Insane diff? Im probably just high Compared to extra it's pretty lenient
  2. 00:56:727 (1,1) - This feels out of place since the music doesn't change that much yet the spacing is off despite having different timing than the two equally spaced parts next to it Same as 00:46:195 (3,4,1) -
  3. 01:02:631 (4) - I almost feel like this note isn't necessary, doesn't really follow the pattern of the two parts before it and I'm not sure there's a significant change Had to keep it consistent to (3)(4) because they have the same sounds.

Normal
  1. 00:41:407 (6) - Angle this down just a hair and it looks a bit better to me I'll keep it to my taste for now

Great set, looking forward to seeing its progress! M4M map: https://osu.ppy.sh/s/651083
Thanks for mods from both you. Will be modding both your maps on Sunday as well as others
Doormat

Ohwow wrote:

[Doormat's Easy]
00:00:000 (1) - undermapped, remap please. all fixed, thanks
https://drmt.s-ul.eu/YPVYgB3B
kunka
Hi
From your Q
Kibb's Extra

  1. Difficulty configuration item is all the same as the insane diff. I'll recommend AR9.2 and OD8.
  2. 00:13:163 (2,3) - I think ctrl+G will also be a guitar follow. Merit can click a cymbal sound of 00:13:322 -
  3. 00:34:227 - I think it is not necessary because inherited points of the same setting is in 00:23:854 -
Insane

  1. 00:09:173 (4) - This is the same phrase as 00:03:429 (1,2,3,4,5) - . Why did you change the snap method? I think the same way is good because it feels unnatural.
  2. 00:48:907 (7) - This is my opinion, so it's no problem to ignore it. I really can't recommend 1/2stack right after triplet or stream. This is a trap and a lot of people will cut the combo here. I recommend remove of the stack.
  3. 00:49:067 (8,1) - I think the overlap of the slider can cause confusion. It's a good to move a little bit so that it can be clearly visible.
  4. 00:58:801 (3,2) - Fix stack
Lasse's Hard

  1. 00:34:067 (1,2,3,4,5) - I was really confused. This method can be understood if it is more than insane diff. I don't think it's a necessary technique in the hard diff.
  2. 00:59:599 - End of kiai time,,,All diff ends with 01:07:258 -
Normal

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
  2. 00:34:067 (6,1) - It is the only NC that is out of consistency. I think it's better to switch.

    Good
Doormat's Easy

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
  2. 00:37:897 (3) - Because it's not parallel, I feel sense of incongruity.
Good Luck!
Lasse
Lorkee: I'm following guitar for this part, so your rhythm suggestions don't really fit
1/1 spacing doesn't really matter as long as it's readable, doesn't really change how this pattern comes across and symmetry makes it stand out more

Ohwow: 0.1 change in ar doesn't really do anything lol

kunka: the 1/1 concept was introduced before so I think it's fine
different kiai on gd is fine and the next part sounds too different to me

no changes, but thanks for modding!
Topic Starter
Winnie

kunka wrote:

Hi
From your Q

Insane

  1. 00:09:173 (4) - This is the same phrase as 00:03:429 (1,2,3,4,5) - . Why did you change the snap method? I think the same way is good because it feels unnatural. I would disagree (4) sounds more like 00:09:812 (1) - because the basis on those long sliders was for guitars, but this section was different in guitar strums so I mixed it up a bit.
  2. 00:48:907 (7) - This is my opinion, so it's no problem to ignore it. I really can't recommend 1/2stack right after triplet or stream. This is a trap and a lot of people will cut the combo here. I recommend remove of the stack. Yeah changed it to what it was before
  3. 00:49:067 (8,1) - I think the overlap of the slider can cause confusion. It's a good to move a little bit so that it can be clearly visible. Yeah did something different.
  4. 00:58:801 (3,2) - Fix stack Sure

Normal
Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it.
00:34:067 (6,1) - It is the only NC that is out of consistency. I think it's better to switch. Yeah

Thanks for mod, Fixed the inheriting points issues for normal and easy
Sotarks
M4M

[Kibb]
00:17:790 (3) - clap instead the whistle ?
01:02:072 (3,1) - could maybe have those stacked like you did previously 00:56:088 (5,6,1) - like here

nothing to say, pretty clean.

[Insane]
00:17:790 (4) - clap
00:38:695 (2,3) - could be nice to have a 1/2 slider here like you did previously
00:44:918 (5) - slider 1/2 + circle here would fit better the vocals
00:48:110 (1,2,3) - sharp flow here, try avoid linear flow here, this is just personnal opinion, ebcause i'd rather chose to give more impact 00:48:429 (3) - on this clap.
01:15:716 (3) - reverse feels out of place, i'd consider using same rhytmn as section like 01:10:610 (4,5,1) - tbh

[Lasse]
00:03:110 (3,1) - stack like that feels unconfortable for hards
00:12:844 (3,4) - you're kinda doing harsh overlaps for hards, try maybe smth like this ?
00:33:748 (5,1,3) - unconfortable rhythm here, this can be fixed by making 00:34:227 (2,3) - those 1/1 slider
00:35:024 (5,1) - maybe try rhythm like this ?

rest is fine!

gl
Topic Starter
Winnie
@Sotarks Changed some stuff
-NanoRIPE-
yo m4m

[general]
noething

[easy]
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me

[normal]
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here

[hard]
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc)
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal

[insane]
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess
00:54:971 (5,8) - idk about this,its kinda unblanace imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)?
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess)
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~

[extra]
00:08:056 (1,2) - 351,211? the guitar's sound is not really strong tho so why you have to make a big ds here? (not the stronger one as 00:06:461 (2,3) - )

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
Topic Starter
Winnie
Damn at 5:23am I’m still trying to sleep here replies will be posted when I wake up
Topic Starter
Winnie

-NanoRIPE- wrote:

yo m4m

[general]
noething

[normal]
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here I'll keep as is, matches a lot with 01:00:716 (3,4) - but I do understand. Just wanted to make them stronger by having them as single notes.

[insane]
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess I see what you mean but I was trying to balance out 00:11:088 (1) - more than the curved slider
00:54:971 (5,8) - idk about this,its kinda unbalance imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)? If that spacing is far same can be said for 00:54:971 (4) - 00:56:088 (3) - I'll keep them for now, I was very precise when making these jumps but this is kiai so I wanted to do something more.
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~ See that's what everyone would expect that's why I wanted to add a twist instead and just make them shorter distance. I've done this is my other GDs on Nishino Kana map
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess) The drum sounds are very clear here. They don't resemble 00:48:588 (4,5,6) - one bit because this one doesn't have much sound but adds more to play. So I'm not sure what you mean here
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~ Had to keep them consistent with 01:15:716 (3,4,1,2) -

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
Thanks for the mod sorry I didn't change anything, but I feel they weren't quite necessary for me. I'll definitely keep them in mind if asked again.
-Kazuto
late m4m (gomenasai T_T)
Doormat uwu
00:04:546 (3,1) - Is there any way to make it not overlap?
00:05:982 (1,1) - i think for those 2, cymbals are not needed
Normal
00:05:982 (1,1) - same case as doormat's, maybe you're copying hitsound to his diff? my problem is the cymbal sound is quite annoying tho
Lasse owo
so many anti-stacks that makes me want to cut myself .-.
00:23:854 (1) - cymbal?
00:47:790 (3,1) - not stack?
Insane
00:32:790 - 00:33:748 - maybe this place is a better place for jumps, cause the sound is quite loud here
00:54:493 (1,2,3,4,5,6,7,8) - this part is quite confusing ._.
00:57:365 (1,2,3) - triplets is not needed here, it sounds awkward tbh
01:04:386 (8) - clap and delete 01:04:546 (9) - for better rhythm
Kibbooooooo~
00:05:024 (2) - blank hs?
00:34:705 (2,1) - spacing bruh :v
00:37:258 (2,1) - ^
00:39:812 (2,1) - and this too
00:43:003 (1,2,1,2,1,2) - why jumps when there is no loud music sound
00:59:599 (1) - cymbal?
01:08:854 (2) - blank hs?
01:13:961 (2) - ^
01:16:514 (3) - ^ ._.

Good luck :)
Doormat
mod replies

kunka wrote:

Doormat's Easy

  1. Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it. yeah hitsound copier lol, fixed
  2. 00:37:897 (3) - Because it's not parallel, I feel sense of incongruity. made it parallel
Good Luck!

-NanoRIPE- wrote:

[easy]
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me did a thing to 00:34:067 (1,2,3) - , should be more balanced now

-Kazuto wrote:

[Doormat uwu]00:04:546 (3,1) - Is there any way to make it not overlap? flipped the shape i guess
00:05:982 (1,1) - i think for those 2, cymbals are not needed i'll leave this to kocari since i just copied hitsounds

thanks- https://drmt.s-ul.eu/yYReYjhm
Topic Starter
Winnie
Fixed some stuff besides the jumps thats it
Lasse
Sotarks

Sotarks wrote:

[Lasse]
00:03:110 (3,1) - stack like that feels unconfortable for hards how so, 1/4 -> 1/1 is easy
00:12:844 (3,4) - you're kinda doing harsh overlaps for hards, try maybe smth like this ? it's fine to read
00:33:748 (5,1,3) - unconfortable rhythm here, this can be fixed by making 00:34:227 (2,3) - those 1/1 slider prefer following the song
00:35:024 (5,1) - maybe try rhythm like this ? weird with vocals

NanoRIPE

-NanoRIPE- wrote:

[hard]
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc) don't think that matters, rather keep the overlap spacing structure
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
why would I put big jumps in a calm part lol. antijumps work similar but fit much better
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal how,
I don't think that matters it's in a different part anyways

@Kazuto: fixed the hitsound, other thing is consistent with my 1/1 stack concept

thanks!

also fixed some other things https://0paste.com/15165.txt
Battle
[Easy]
finish your insane -_ -
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1)

[Normal]
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap

[Hard]
00:16:195 (1,2) - swapping ncs to 2 for these would look a lot less awkward visually tbh, i kinda get if you wanted to keep them for the sake of the follow points though, just saying its an option

[Insane]
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part

[Extra]
00:35:024 (1,2) - tbh like literally all of these felt really awkward to play since the pause yeah create that emphasis that leaves you hanging but, idk it felt like it was such an abrupt stop to me in gameplay lmao, if anything change 00:37:258 (2,1) - 's spacing because you really can't tell that that's a 3/4 into a 1/2 (pauses can still be there if you change this mostly cuz this just throws people off from the whole pause thing you're doing)
Lasse
cute suggestion, remade nc for that part
https://0paste.com/15188.txt

also added a few finishes and increased volume of some parts
Topic Starter
Winnie
Changed/Updated for Lasse going to do mine today.
Topic Starter
Winnie

Battle wrote:

[Normal]
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap Alright did some tweaks

[Insane]
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol Did some stuff
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3 Aight Ctrl+G stuff here
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song For whatever I did rhythm didn't feel right if I tried to make it parallel. With the triplet being in there it's not identical to the previous back and forth which makes things awkward for me.
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit Smoothed this part out made things more consistent but PP
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game Only part of the music that really dies down and rhythmically sounds like this compared to the rest of the song. If I tried notes it'll really kill the subtleness of the sliders in this section. I think this is the only time it's passable in the song imo
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part Probably true but I like this one more than other patterns that I do https://puu.sh/xxbwv/d26f732c9f.jpg So I'll keep this as is just for my preferences. I don't see anything wrong with playability as well as misreading this so I believe it should be ok. People may not like it because music freaks but I like it.
Waiting for other Cucks then full update
Kibbleru
change spacing as u said

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Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
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Doormat

Battle wrote:

[Easy]
finish your insane -_ - CRAP I KEEP FORGETTING ABOUT THIS LOL
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map i made it into a wave slider
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1) changed it to a 3/2 repeat
thanks battle ww
https://drmt.s-ul.eu/eiWYNTqA
Topic Starter
Winnie
Everything updated @Battle 8-)
Battle
_handholding
kibb. the huge spacing of 00:42:365 (1,2,3,4) - takes away a lot of emphasis from the more emphatic jumps 00:43:003 (1,2,1,2,1,2)
Kibbleru
fixed
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TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
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76,264,34546,5,0,0:0:0:0:
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123,231,48110,5,2,0:0:0:0:
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151,45,48429,1,8,0:0:0:0:
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236,245,48907,1,2,0:0:0:0:
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76,126,49705,2,0,P|88:79|90:31,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
379,13,50024,5,2,0:0:0:0:
198,100,50184,1,2,0:0:0:0:
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293,73,50503,5,0,0:0:0:0:
297,91,50583,1,0,0:0:0:0:
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325,242,51620,1,8,0:0:0:0:
325,242,51780,1,0,0:0:0:0:
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512,210,53535,2,0,P|456:150|374:149,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
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282,263,57844,1,2,0:0:0:0:
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55,102,60237,6,0,B|162:76|145:169|255:154,1,215.999993408203,8|8,0:0|0:0,0:0:0:0:
390,302,60876,5,2,0:0:0:0:
255,154,61035,1,2,0:0:0:0:
390,302,61195,5,0,0:0:0:0:
255,154,61354,1,2,0:0:0:0:
408,209,61514,5,8,0:0:0:0:
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496,220,64306,1,2,0:0:0:0:
496,220,64386,2,0,P|483:328|483:339,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
340,285,64705,6,0,B|248:256|252:339|157:313,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
190,176,65184,1,0,0:0:0:0:
185,194,65264,1,0,0:0:0:0:
186,213,65344,1,2,0:0:0:0:
309,376,65503,1,2,0:0:0:0:
157,313,65663,2,0,P|227:316|280:270,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
389,305,65982,5,8,0:0:0:0:
70,177,66141,1,8,0:0:0:0:
368,155,66301,1,8,0:0:0:0:
58,272,66461,1,8,0:0:0:0:
241,195,66780,5,2,0:0:0:0:
240,214,66860,1,2,0:0:0:0:
240,233,66939,1,2,0:0:0:0:
343,150,67258,6,0,P|258:158|192:103,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
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272,350,68056,2,0,P|259:308|256:265,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
368,291,68376,5,0,0:0:0:0:
385,293,68455,1,0,0:0:0:0:
402,294,68535,1,0,0:0:0:0:
336,195,68695,5,0,0:0:0:0:
256,265,68854,1,8,0:0:0:0:
162,215,69014,1,0,0:0:0:0:
170,340,69173,5,2,0:0:0:0:
244,136,69333,1,2,0:0:0:0:
371,321,69493,1,8,0:0:0:0:
145,191,69812,6,0,P|210:247|297:238,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
429,154,70290,2,0,P|430:198|439:241,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
258,32,70610,2,0,P|256:76|247:119,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
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361,73,71088,5,0,0:0:0:0:
247,222,71248,1,0,0:0:0:0:
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421,306,73562,1,0,0:0:0:0:
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172,244,76993,1,8,0:0:0:0:
270,190,77152,1,2,0:0:0:0:
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Topic Starter
Winnie
Updated
_handholding
want me to rebubble?
Topic Starter
Winnie
Sure
_handholding
Doormat
kiai is unsnapped by 1 ms, lul. You can fix for doormat

Normal
00:11:088 (1) - feels weird that there is a finish here. In the entire section the only other finish that exists is 00:03:429 (1). So yh, to put a finish there when all the other measures don't have finishes breaks the hitsound pattern

Lasse
00:23:376 (1,2,3,4,5,1) - If you're going to have a stream in a hard could you have it flowing as comfortably as possible? Since a lot of these players would have struggle playing bursts as it is and being the first time to come across this element it would be ideal to make it as easy as possible for them https://i.imgur.com/jVLGBK5.png
00:34:067 (1) - suggestion https://i.imgur.com/iUPeTCz.png
00:54:173 (1) - A 3/4 slider would show more contrast and have more impact imo

Kibb
00:00:876 (1) - reported for plagiarising kocari
[]

The volume on the Lasse's diff for the final spinner is different than the rest of the diffs. I don't see why it should vary so could you communicate with each other on what would be ideal to use. If you really want the varying volumes state why (tbh it's my style would be suffice)
[]w ~
Lasse
volume like that works well with the fading out guitar (also made it fade more) so I don't really want to change it to something louder

applied first point
changed rhythm on second in a different way that transistions well to vocals and makes the start of the part a bit easier to read
no change for third thing since there is a drum on red tick and I didn't use any other 3/4 sliders in the diff, so I don't want to introduce them so late

thanks!
https://0paste.com/16930.txt
Topic Starter
Winnie
Changed it/Updated
_handholding
because he said i could bubble
Log Off Now
more marika in 2017! :d
Battle
fixed a rhythm so ready to go
Silky
wow
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