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Aimer - Rokutousei no Yoru (TV Size)

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wcx19911123
from my que

[General]
StackLeniency in Kiiwa's Hard is different from other diffs , I suggest all diff use 0.5
others fine

[Normal]
00:17:461 - whistle
00:19:961 - ^
00:22:045 (5) - I like this kind of slider , but I'm sure some MATs and BATs hate this , be careful
00:29:961 - whistle
00:30:795 - ^ ok I ignored same suggestions from now on , please pay attention to following heavy beats , I'll say "whistle"
00:52:461 - too loud
01:01:628 - you missed a clap here
01:24:544 (1) - seems it start 01:24:683 is better , and end the same time as Hard ?

[Kiiwa's Hard]
StackLeniency in this diff is different from other diffs , I suggest all diff use 0.5
AudioLeadIn in this diff is tooooo huge , 1500 is enough
I really like the sliders in this diff , but be careful , same reason as 00:22:045 (5) in Normal diff
00:14:545 (1,2) - stack better ?
00:44:753 (3) - move to x:384 y:224 ? or it is kinda confusing stack with (4)
00:56:211 (1,1) - this is very confusing , even you add newcombo on this
01:02:461 (3,4) - spaicng
01:10:170 - add a 0.63x speed timing section here and a 1.25x one at 01:10:795 ? sounds better

[Insane]
same hitsound suggestions as Normal
00:19:753 - add note
00:42:044 (3,1) - kinda confusing spacing here , I click (1) too early when playing , maybe just me..
01:24:128 (1) - end same time as Hard ?

good map
Topic Starter
S h i o n

wcx19911123 wrote:

from my que

[General]
StackLeniency in Kiiwa's Hard is different from other diffs , I suggest all diff use 0.5
others fine

[Normal]
00:17:461 - whistle
00:19:961 - ^
00:22:045 (5) - I like this kind of slider , but I'm sure some MATs and BATs hate this , be careful
00:29:961 - whistle
00:30:795 - ^ ok I ignored same suggestions from now on , please pay attention to following heavy beats , I'll say "whistle"
00:52:461 - too loud
01:01:628 - you missed a clap here
01:24:544 (1) - seems it start 01:24:683 is better , and end the same time as Hard ? all fixed except this one

[Kiiwa's Hard]
StackLeniency in this diff is different from other diffs , I suggest all diff use 0.5
AudioLeadIn in this diff is tooooo huge , 1500 is enough
I really like the sliders in this diff , but be careful , same reason as 00:22:045 (5) in Normal diff
00:14:545 (1,2) - stack better ?
00:44:753 (3) - move to x:384 y:224 ? or it is kinda confusing stack with (4)
00:56:211 (1,1) - this is very confusing , even you add newcombo on this
01:02:461 (3,4) - spaicng
01:10:170 - add a 0.63x speed timing section here and a 1.25x one at 01:10:795 ? sounds better

[Insane]
same hitsound suggestions as Normal
00:19:753 - add note yes, good idea!
00:42:044 (3,1) - kinda confusing spacing here , I click (1) too early when playing , maybe just me.. maybe..
01:24:128 (1) - end same time as Hard ?

good map
Thank you for mod and your 2 stars~~
:)
Azusa_miao
围观>< :)
L_P
hihi, from mod que~

english?

general
wow you didnt use distance snap in hard?!
and no big problems, so as usual i give only suggestion :)
nice hit-sound

hard
00:21:628 (1) - move to 00:21:420
00:22:461 (2,3,4) - pattern suggestion : like this
(like this then it will follow the vocal) i just simply snap it, you can make it better shape...
if so, after slider4 need to add notes
00:32:045 (2,3) - add notes?>
00:33:294 (2) - move to previous red tick like 22:461that one? try make some rhythm at here
00:35:794 (2) - like this
00:48:711 (3) - make a repeat , then move it to previous red tick

insane
00:19:961 (4) - also rhythm suggestion...like the one in hard
01:18:086 (4) - add something?
00:49:544 (1,3) - i dont like straight one...
there are unused inherit point at the last spinner
.......cant find anything ><

nice mapset! need a star?
artpiggo
Insane
00:33:086 (4) - reverse selection
00:38:295 (2) - copy (1) and flip vertical instead
00:52:461 (8) - move up a little bit
00:54:128 (3) - same position as 00:54:544 (1)
00:59:544 (6) - move to (344,312)

kiiwa
00:03:086 (4) - move to (448,144)
00:44:753 (3) - move down 0.15x distance snap
00:45:378 (4) - ^
add note at 00:48:503 (3) -
00:48:711 (4) - make 1/1 slider instead, also make it a curve slider
00:54:128 (1,2,3,4) - don't make then at same point, at least make them in rectangular
00:56:211 (1) - resnap
01:13:711 (3) - add note here

normal
fine and simply good too

8/10 good luck
Topic Starter
S h i o n

L_P wrote:

hihi, from mod que~

english?

general
wow you didnt use distance snap in hard?!
and no big problems, so as usual i give only suggestion :)
nice hit-sound


insane
00:19:961 (4) - also rhythm suggestion...like the one in hard Mapped by different people,so different ideas.
01:18:086 (4) - add something?
00:49:544 (1,3) - i dont like straight one... Sorry,but I'm afraid I will keep it.
there are unused inherit point at the last spinner Where ?
.......cant find anything ><

nice mapset! need a star? Yes! I would appreciate it very much if you could.
Thank you~

artpiggo wrote:

Insane
00:33:086 (4) - reverse selection What you mean?
00:38:295 (2) - copy (1) and flip vertical instead no
00:52:461 (8) - move up a little bit ok
00:54:128 (3) - same position as 00:54:544 (1) no,I dun wanna jump here.
00:59:544 (6) - move to (344,312) Good idea!


normal
fine and simply good too

8/10 good luck
Thank you~~
Neptunus
Hey Shion~

Normal:
Excellent diff but the only thing may cause missread may be this : 01:16:628 (1) - since this is the only 1/4 in this diff, beginners may lost themselves in music rather pay enough attention to this


Kiiwa's Hard:
Beautiful shaped sliders! Excellent!
And without any errors nor controversial snaps!

Insane:
Excellent!

Well, Shion, my only suggestion would be: this map is now compelete and utter matchs all rules of a ranked map, you should call a MAT now!
I can definately see this get ranked soon!!
;) And here is a kudosu star for you~
Topic Starter
S h i o n

Neptunus wrote:

Hey Shion~

Normal:
Excellent diff but the only thing may cause missread may be this : 01:16:628 (1) - since this is the only 1/4 in this diff, beginners may lost themselves in music rather pay enough attention to this This has been pointed out for more than once T.T If a MAT/BAT complains about,I will change. Thank you


Kiiwa's Hard:
Beautiful shaped sliders! Excellent! Maaaaaany people complain about shapes of those sliders.However,I have the same opinion as yours.
And without any errors nor controversial snaps!

Insane:
Excellent!

Well, Shion, my only suggestion would be: this map is now compelete and utter matchs all rules of a ranked map, you should call a MAT now!
I can definately see this get ranked soon!!thank you.As you know,current video seems not to be the right place where has been mapped in Kiiwa's Hard.So i'm waiting for some further SB fixes and changes.
;) And here is a kudosu star for you~
Thank you so much!!
RobotoRaccoon
.Mod :o

Normal
00:22:045 (5) - Come on, that's overlapping and ugly
01:15:378 (5) - Looks bad being the only slider with a red waypoint.

Hard
00:02:045 (3) - I'd like to state how the loop does not look good because it is not in the centre
00:06:420 (5) - ^
00:08:711 (2,3) - Could move this around so 2 isn't under 1's slider body?
00:42:045 (4) - Not major, but make it directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (3) - ^
00:49:545 (1) - That loop looks VERY out of place, move it to the centre maybe
00:52:878 (1) - Same as 42:045 (Top left should say: Prev: 0.00x)

Insane
00:33:920 (5,6) - Make both directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (7) - The overlapping makes me sad. Yeah.
00:54:128 (3) - ^
01:23:295 (5) - Looks, kinda, bad? Overlapping and what-not
Topic Starter
S h i o n

RobotoRaccoon wrote:

.Mod :o

Normal
00:22:045 (5) - Come on, that's overlapping and ugly
01:15:378 (5) - Looks bad being the only slider with a red waypoint.


Insane
00:33:920 (5,6) - Make both directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (7) - The overlapping makes me sad. Yeah.
00:54:128 (3) - ^
01:23:295 (5) - Looks, kinda, bad? Overlapping and what-not
Sorry,I would say no to all your 'overlap' issue.

But still thanks for mod~
artpiggo

artpiggo wrote:

Insane
00:33:086 (4) - reverse selection What you mean?
00:38:295 (2) - copy (1) and flip vertical instead no
00:52:461 (8) - move up a little bit ok
00:54:128 (3) - same position as 00:54:544 (1) no,I dun wanna jump here.
00:59:544 (6) - move to (344,312) Good idea!


normal
fine and simply good too

8/10 good luck
Thank you~~
[/quote]

Reverse selection means Ctrl+ R.
Miya
Hello S h i o n.. I see your map has been modded by our team twice.. But i'll try to mod your map again.. :) Maybe this time our mod will not be detailed..
I hope this will help..

General
I think you should remove 'ending, voice, original, soundtrack' from the tags..

Normal
00:58:989 (3) - change to beat snap divisor 1/4 and move this note to 00:58:920.
01:12:461 (5) - move this note to 01:12:253

Hard
HP drain -1
01:02:045 (1,2,3,4) - I think this note can be tricky to some people.. I must try 4 times to get 300 combo all of them.. Maybe the cause of the problem is you stack 1 in bottom of the end of the slider before.. maybe you should move this note somewhere..
01:08:920 (5) - i think you should delete this circle because it doesn't follow anything.
01:10:795 (1) - remove new combo?
01:24:128 (1) - extends this spinner length to 01:27:461 with minimum sound like in the normal map

Insane
I don't see any problem in difficulty.. :)

Ok, that's all for the mod.. Good on ranking S h i o n.. :D
Topic Starter
S h i o n

Miya wrote:

Hello S h i o n.. I see your map has been modded by our team twice.. But i'll try to mod your map again.. :) Maybe this time our mod will not be detailed..honour to your great team~
I hope this will help..

General
I think you should remove 'ending, voice, original, soundtrack' from the tags..bcuz this tv-size is collected in Original Soundtrack I and also the singer is famous for her 'husky voice' in Japan now.

Normal
00:58:989 (3) - change to beat snap divisor 1/4 and move this note to 00:58:920. @@ I can't find those time line,what you mean?
01:12:461 (5) - move this note to 01:12:253 Really sounds better, but I will avoid to use 1/4 snap in normal.

Hard Kiiwa's Hard
HP drain -1
01:02:045 (1,2,3,4) - I think this note can be tricky to some people.. I must try 4 times to get 300 combo all of them.. Maybe the cause of the problem is you stack 1 in bottom of the end of the slider before.. maybe you should move this note somewhere.. I can't agree with you more,let's wait Kiiwa's reply.
01:08:920 (5) - i think you should delete this circle because it doesn't follow anything.
01:10:795 (1) - remove new combo?
01:24:128 (1) - extends this spinner length to 01:27:461 with minimum sound like in the normal map I think so.

Insane
I don't see any problem in difficulty.. :)

Ok, that's all for the mod.. Good on ranking S h i o n.. :D
Thanks a lot.
Cyclohexane
Modding time

[Insane]
Use 3-second audio lead-in, the maps starts too quickly. Other than that, it's cool. Maybe work on the sliders some more to make them prettier?

[Kiiwa's Hard]
This all is very cluttered. The sliders hide the circles (00:01:836 (2)), the sliders hide other sliders (00:07:461 (1)) and sometimes they hide themselves (00:49:545 (1)) making it really obnoxious to read. Also this felt harder than the Insane. I suggest heavily reworking the sliders and making either this easier or the Insane harder.

[Normal]
00:04:961 (5) - New combo?
00:08:295 (8) - ^
00:56:628 (5) - Please, none of this on the mapset's easiest difficulty


Pretty short map, pretty short mod. Good luck with your map.
EnakoRin
General
  • Music Track Lead-in 调大一点,比如1.5秒,现在这样有点快
    offset - 29
Normal
  • 00:05:795 (6) - new combo
    00:18:711 (1,2) - 距离不对
    00:22:045 (5) - new combo
    00:56:628 (5) - EZ难度中不推荐短+多repeat的slider
    01:24:544 (1) - 彻底静音
Kiiwa's Hard
  • 00:08:711 (2,3) - These notes aren't stacked well
    00:14:545 (1,2) - These notes aren't stacked well
    00:42:878 (1,2) - These notes aren't stacked well
    00:58:295 (2) - use normal-hitnormal on the first circle?
    01:02:461 (3) - move to (104, 192)?
    01:08:295 (4) - Add finish on the last circle
    01:24:128 (1) - this spinner should ends at 01:26:975 (using 1/6 beat snap)
    Many stack here =0= maybe kinda diff for normal player
    tutuhaha said that you could speak Chinese ,that's right? :D
Insane
  • 01:24:128 (1) - 彻底静音
I've heard that some MAT said that beautiful slider can improve the quality of beatmap
//我上次看到有MAT说形状优美的slider能够提升图的质量
----------
EasyModder 1.3
Program By Weiren
Megurine Luka
/me from my Queue

哎最后一个了。累死了TOT

[General]

osb无用可删
Stack Leniency保持一致

[Normal]

00:05:795 (6) - 这个slider不是很好看O O
00:09:128 (9) - 红点改白点,现在slider前端是直的而且略扭曲
00:10:795 (11) - ^
00:14:545 (1) - 像这种slider如果节点两边长短一样的话会好看很多O O
00:28:294 (1) - ^,后面的不举了
00:56:628 (5) - NM不建议放很多折返的slider尤其是NM是最低难度的情况下,因为新手会不知道要握到什么时候(额,写完才发现之前伟人讲了..算了)
01:11:628 (4) - spacing,大grid size会导致这种偏小的distance出现,可以调小grid size来调节


[Hard]

00:04:961 (2) - stack prefectly
00:07:461 (1) - ^
00:33:294 (2) - ^
00:37:461 (1) - ^ (if you are not sure about how to get the exact position of slider end. You can put the time position at that point and add a circle on it. This circle will stack on slider end prefectly and tell you the x and y value of the slider end)
00:41:420 (3) - ^
00:43:503 (2) - ^
00:51:420 (1) - ^
00:52:878 (1) - ^
01:10:795 (1) - ^
01:13:711 (x) - add circle
01:16:003 (1) - stack
01:19:961 (3) - 1 grid right

sorry, lots of stack things :X, kinda nazi.
Nice map!

[Insane]

呜没啥问题
连续工作了十几个小时允许我偷下懒吧w



哟西。Good Luck
bmin11
[Insane]
01:03:295 (3,4,5) - This jump is really hard to read because it has the same distance spaced with (2,3). I suggest you to fix one or another


Well... that's all I can point it out. Good luck
Topic Starter
S h i o n
-Mr Color ,Weiren,Luka,bmin111,

Thank you for mod!!!
Sync
General:
Hard to mod because it's so good.

Insane:
01:23:920 (6) - Add a hit circle

Kiiwa's Hard:
00:01:836 (2) - Placement looks ugly
00:20:170 (4) - Looks nice, but doesn't feel or sound nice. Delete it.
00:20:378 (4) - Add a slider here and make it last until the next white tick.
00:52:045 (2) - You have such nice sliders, why ruin it here?

Normal:
00:02:878 (4) - Add a hit circle here
00:03:295 (5) - Move this back one tick and shorten it by one tick
00:04:128 (6) - Add a hit circle here

I hope this helped. :)
KRZY
[Normal]
Very good =w=b

[Kiiwa's Hard]
00:02:045 (3) - The path of this slider is very hard to read, try fixing it like this?
00:08:711 (2) - Not sure if this is rankable...consult an MAT or a BAT about this, the current rule says:



00:06:420 (5) - Same as 00:02:045 (3)
00:15:378 (2) - ^
00:22:461 (2) - Same as 00:08:711 (2)
00:52:045 (2) - This would be better if you placed it like
00:56:211 (1) - I think it's better to not modify the SV, to make this more readable.
01:01:211 (3) - This is not as un-readable as some of the sliders I pointed out above, but just as ugly. Basically you want to try to avoid sliders from ending somewhere in the midst of its path.

Overall, try to make the sliders overlap less with themselves to avoid ugliness and un-readablility.


[Insane]
Overall spacing is very inconsistent, which leads to:
00:56:211 (1,2,3,4,5) - This pattern being very difficult to read if it is 1/3 or not at your first try. I suggest keeping the overall distance snap uniform throughout the map (at least until this pattern comes up) so that players will be able to read this pattern as 1/3 by looking at the spacing. By your spacing being inconsistent, I mean cases like:
00:49:544 (1,2,3,4,5,6,7,8) - Notice how the spacing between 1 2 3 and 4 5 6 7 8 are different even though they are the same 1/2s. These kind of spacing inconsistencies could be removed I think.
01:23:920 (X) - Add a note


Make sure to get more mods~

Good luck!
Topic Starter
S h i o n

0sync wrote:

General:
Hard to mod because it's so good.

Insane:
01:23:920 (6) - Add a hit circle Nah

Kiiwa's Hard:
00:01:836 (2) - Placement looks ugly
00:20:170 (4) - Looks nice, but doesn't feel or sound nice. Delete it.
00:20:378 (4) - Add a slider here and make it last until the next white tick.
00:52:045 (2) - You have such nice sliders, why ruin it here?

Normal:
00:02:878 (4) - Add a hit circle here
00:03:295 (5) - Move this back one tick and shorten it by one tick
00:04:128 (6) - Add a hit circle here Thank you for this new idea but sorry to keep what it looks like...

I hope this helped. :)
Thank you 0sync~~

KRZY wrote:

SPOILER
[Normal]
Very good =w=b

[Kiiwa's Hard]
00:02:045 (3) - The path of this slider is very hard to read, try fixing it like this?
[spoilerbox]
00:08:711 (2) - Not sure if this is rankable...consult an MAT or a BAT about this, the current rule says:



00:06:420 (5) - Same as 00:02:045 (3)
00:15:378 (2) - ^
00:22:461 (2) - Same as 00:08:711 (2)
00:52:045 (2) - This would be better if you placed it like
00:56:211 (1) - I think it's better to not modify the SV, to make this more readable.
01:01:211 (3) - This is not as un-readable as some of the sliders I pointed out above, but just as ugly. Basically you want to try to avoid sliders from ending somewhere in the midst of its path.

Overall, try to make the sliders overlap less with themselves to avoid ugliness and un-readablility.


[Insane]
Overall spacing is very inconsistent, which leads to:
00:56:211 (1,2,3,4,5) - This pattern being very difficult to read if it is 1/3 or not at your first try. I suggest keeping the overall distance snap uniform throughout the map (at least until this pattern comes up) so that players will be able to read this pattern as 1/3 by looking at the spacing. By your spacing being inconsistent, I mean cases like:
00:49:544 (1,2,3,4,5,6,7,8) - Notice how the spacing between 1 2 3 and 4 5 6 7 8 are different even though they are the same 1/2s. These kind of spacing inconsistencies could be removed I think. That spacing is the same as 00:43:086 (1,2,3,4,5) and I want to keep them closer because this is such slow song~
01:23:920 (X) - Add a note Nah


Make sure to get more mods~

Good luck!
Others let's wait for Kiiwa's replay..

And I've been thinking about much on your idea, KRZY.

Thank you for mod ~~
f-INVERSE
Green -optional
Orange - recommended
Red - Fatal error.

[General]
Pretty fun. I enjoy this map. I hope this gets ranked, after fixing those ugly sliders!

[Normal]
full of win. 'nuff said.

[Kiiwa's Hard]
00:02:143 - loop is very crappy. see spoiler.
SPOILER

RandomJibberish wrote:

Loops



The things to remember when forming loops is that the points go up a lot further than the loop does: The further each point is from the ends, the further away it needs to be from the slider.

The biggest issue I see with people's loops are the hole. You're looking for an open, rounded teardrop shape like the above slider.
If the hole of the loop looks like any of these, your loop isn't as awesome as the above screenshot:
00:06:388 - super ugly. redo?
00:15:387 - ^
00:21:610 - shorten this. sounds very awkward.

00:29:978 - look at spoiler or use another slider pattern.
00:49:515 - lol, very ugly slider. redo this. see this for your slider needs. viewtopic.php?f=56&t=37194
01:01:261 - ^
Aside from the ugly sliders, it's a good map. Placement of the notes could be better though.

[Insane]
00:44:805 - again ugly slider. can be accepted though.
01:23:339 - ^
fun as hell.

/endmod
Topic Starter
S h i o n

f-INVERSE wrote:

Green -optional
Orange - recommended
Red - Fatal error.

[General]
Pretty fun. I enjoy this map. I hope this gets ranked, after fixing those ugly sliders!

[Normal]
full of win. 'nuff said.

[Kiiwa's Hard] Kiiwa's words:
SPOILER
I am both upset and confused about multiple peoples comments about my sliders shapes.
Please refrain from here onwards to post about how you find my sliders ugly/strange/messy as all this does is make me feel like ive wasted my time trying to make my map unquie.
If there is somthing unrankable, say so, don't try and force your 'perfect' style onto my map.
I have style too, you know.
Thanks for any who modded/will further mod,

x Kiiwa
00:02:143 - loop is very crappy. see spoiler.
SPOILER

RandomJibberish wrote:

Loops



The things to remember when forming loops is that the points go up a lot further than the loop does: The further each point is from the ends, the further away it needs to be from the slider.

The biggest issue I see with people's loops are the hole. You're looking for an open, rounded teardrop shape like the above slider.
If the hole of the loop looks like any of these, your loop isn't as awesome as the above screenshot:
00:06:388 - super ugly. redo?
00:15:387 - ^
00:21:610 - shorten this. sounds very awkward.

00:29:978 - look at spoiler or use another slider pattern.
00:49:515 - lol, very ugly slider. redo this. see this for your slider needs. viewtopic.php?f=56&t=37194
01:01:261 - ^
Aside from the ugly sliders, it's a good map. Placement of the notes could be better though.

[Insane]
00:44:805 - again ugly slider. can be accepted though.
01:23:339 - ^ Nah
fun as hell.

/endmod
Thank you for mod~
merchat7
Very late mod,

As requested

[General]

Don't see a problem and other modders probably have caught everything that is unrankable. Mod will be "nazi" stuff as the map seems fine.

[Normal]

00:03:295 (4) - Move the slider more down, and spread the anchor points a little more. http://puu.sh/6Zt2. It gives a nicer flow.
00:05:795 (2) - Why did you put a red point for this slider? Make it a white instead. My suggestion is to move it a bit more to the right and use 3 anchor points like this http://puu.sh/6Ztw so that it points to the next note. This gives better flow.
00:10:795 (4) - Look a lot nicer if you put it here http://puu.sh/6ZtN.
00:16:628 (3) - Please change to a short slider (start at 00:16:420 and end at 00:16:628). It feel really weird since I can hear vocal and you didn't map it. I understand you're following the piano so, a short slider will make it feel less weird, while letting you still follow the piano. If you need a suggestion on where to put it... http://puu.sh/6Zu9.
00:19:961 (2) - ^ Start at 00:19:753 and end at 00:19:961. http://puu.sh/6Zuz.
00:20:795 (4.5) - I'm sure you can make these two sliders better.
00:55:795 (4.5) - (5) is touching end of slider (4) a bit, try to place it so they don't touch, will look cleaner.
01:01:628 (4) - Rotate 90 degree clockwise, then ctrl + H. Then place at x:280 y:96 http://puu.sh/6Zv8. I keep thinking this slider was going to be a kick slider.
01:07:878 (4) - This slider can be better.
01:17:461 (2.3) - If you change these sliders to something else. It would be more interesting. One suggestion is to just curve them.
01:19:961 (3) - ^

Everything seem good, some part at the beginning felt weird since you're following the instrument and not the vocal. They can easily be fix by following my suggestion. One thing I suggest you do if you want this difficulty to be perfect is to self-mod and work on the sliders a bit more as some sliders doesn't look that great. You don't have to, but it will make this difficulty "perfect."

[Kiiwa's Hard]

- Why does this diff have sv 1.09? Guess you can keep it since it doesn't make much of a difference.
- Try a higher stack leniency so stack looks a bit better.

01:02:045 (1.2.3.4) - (1) was annoying to play. I would prefer if you space it out instead. I suggest double stacking like this http://puu.sh/6Zy9.

I was a bit worried about some overlapping like at 00:01:836 as I thought it would be covered by the default skin hit burst. However, everything seem to play fine and this difficulty is quite nice actually.

[Insane]

00:34:961 (2.3.4) - Maybe place like this, http://puu.sh/6ZA6 and http://puu.sh/6ZAb
00:49:544 (1.3) - Maybe add a red point to these two sliders? http://puu.sh/6ZAy Tweak it a bit. Play a bit nicer and more interesting.

Not much to say, only the two things above annoyed me.

This beatmap looks good enough for rank. No star since this beatmap doesn't need it, but good luck on rank.
Topic Starter
S h i o n

merchat7 wrote:

Very late mod,

As requested

[General]

Don't see a problem and other modders probably have caught everything that is unrankable. Mod will be "nazi" stuff as the map seems fine.

[Normal]

00:03:295 (4) - Move the slider more down, and spread the anchor points a little more. http://puu.sh/6Zt2. It gives a nicer flow. Nah
00:05:795 (2) - Why did you put a red point for this slider? Make it a white instead. My suggestion is to move it a bit more to the right and use 3 anchor points like this http://puu.sh/6Ztw so that it points to the next note. This gives better flow. fixed
00:10:795 (4) - Look a lot nicer if you put it here http://puu.sh/6ZtN. yes!
00:16:628 (3) - Please change to a short slider (start at 00:16:420 and end at 00:16:628). It feel really weird since I can hear vocal and you didn't map it. I understand you're following the piano so, a short slider will make it feel less weird, while letting you still follow the piano. If you need a suggestion on where to put it... http://puu.sh/6Zu9. I use this
00:19:961 (2) - ^ Start at 00:19:753 and end at 00:19:961. http://puu.sh/6Zuz. I use this :
00:20:795 (4.5) - I'm sure you can make these two sliders better. fixed
00:55:795 (4.5) - (5) is touching end of slider (4) a bit, try to place it so they don't touch, will look cleaner. fixed
01:01:628 (4) - Rotate 90 degree clockwise, then ctrl + H. Then place at x:280 y:96 http://puu.sh/6Zv8. I keep thinking this slider was going to be a kick slider. Nah. but seems good ?
01:07:878 (4) - This slider can be better. fixed
01:17:461 (2.3) - If you change these sliders to something else. It would be more interesting. One suggestion is to just curve them.
01:19:961 (3) - ^ Nah . keep what it looks like

Everything seem good, some part at the beginning felt weird since you're following the instrument and not the vocal. I make some change and hope it is better now :DThey can easily be fix by following my suggestion. One thing I suggest you do if you want this difficulty to be perfect is to self-mod and work on the sliders a bit more as some sliders doesn't look that great. You don't have to, but it will make this difficulty "perfect." thank you~

[Kiiwa's Hard]

- Why does this diff have sv 1.09? Guess you can keep it since it doesn't make much of a difference.
- Try a higher stack leniency so stack looks a bit better.

01:02:045 (1.2.3.4) - (1) was annoying to play. I would prefer if you space it out instead. I suggest double stacking like this http://puu.sh/6Zy9.

I was a bit worried about some overlapping like at 00:01:836 as I thought it would be covered by the default skin hit burst. However, everything seem to play fine and this difficulty is quite nice actually.

[Insane]

00:34:961 (2.3.4) - Maybe place like this, http://puu.sh/6ZA6 and http://puu.sh/6ZAb sorry
00:49:544 (1.3) - Maybe add a red point to these two sliders? http://puu.sh/6ZAy Tweak it a bit. Play a bit nicer and more interesting. Nah

Not much to say, only the two things above annoyed me.

This beatmap looks good enough for rank. No star since this beatmap doesn't need it, but good luck on rank. haha ,could you please leave this star for my next map~~?

Hey guys,this is something we call it 'mod'.

Thank you merchat7,you really derserve this one kudosu.
Kurai
General :
  1. You use silenced notes in your map (Volume 5%). It's unrankable because it is very confusing !
  2. They are parts where the hitsound volume is 15% and 20%, they are very hard to hear, consider increasing them to atleast 25% ?
  3. As you put "Original soundtrack" in tags, add "OST" too ?
  4. Why Kiiwa's Hard has a different audio lead-in than Normal and Hard ? As all the difficulties start at the same spot, the audio lead-in has to be the same in all difficulties. So use 2000ms in each difficulty please.
Normal :
  1. 00:21:628 (4) - This circle is late, It should be 1/2 earlier.
  2. 00:53:920 - Something is missed here, maybe make a slider which ends at 00:54:128 (1). Else it's confusing.
  3. 01:23:711 (3) - This slider ends later than it should. Consider reducing it by 1/2 ?
Kiiwa's Hard :
  1. 00:01:836 (2,3) - This pattern is hard to read, because (2) is hidden by the previous slider's track and because it's hard to understand what (3) will do.
  2. 00:20:170 (4) - This slider doesn't start at the right spot, it should start 1/2 to follow the song. You should have something like :
  3. 00:21:628 (1) - This slider doesn't follow the music, you should move it 1/2 earlier.
  4. 00:48:711 (3) - This slider doesn't follow the music, you should move it 1/2 earlier.
  5. 00:56:211 (1) - The reverse and the end of this slider are not correctly snapped !
  6. 00:56:628 - In my opinion, you shouldn't use a 0.5x slider speed change here, but a 0.75x, it feels really better.
  7. 01:24:128 (1) - The end of this spinner is not correctly snapped

Insane :
  1. 00:46:628 (2) - This slider should end at 00:46:940.
  2. 01:10:378 (3) - I think this slider should be snapped in1/3
I think that's all, but I may have missed something because I'm a bit fever ;~:
Good luck ~
Topic Starter
S h i o n

KuraiPettan wrote:

General :
  1. You use silenced notes in your map (Volume 5%). It's unrankable because it is very confusing ! fixed
  2. They are parts where the hitsound volume is 15% and 20%, they are very hard to hear, consider increasing them to atleast 25% ? ok
  3. As you put "Original soundtrack" in tags, add "OST" too ? ok
  4. Why Kiiwa's Hard has a different audio lead-in than Normal and Hard ? As all the difficulties start at the same spot, the audio lead-in has to be the same in all difficulties. So use 2000ms in each difficulty please. fixed
Normal :
  1. 00:21:628 (4) - This circle is late, It should be 1/2 earlier. It is hard to follow both vocal and music, so i use all slider instead.
  2. 00:53:920 - Something is missed here, maybe make a slider which ends at 00:54:128 (1). Else it's confusing.
  3. 01:23:711 (3) - This slider ends later than it should. Consider reducing it by 1/2 ?
yes,fixed

Kiiwa's Hard :
  1. 00:01:836 (2,3) - This pattern is hard to read, because (2) is hidden by the previous slider's track and because it's hard to understand what (3) will do. I mean, I agree with you,I will call Kiiwa fix it.
  2. 00:20:170 (4) - This slider doesn't start at the right spot, it should start 1/2 to follow the song. You should have something like : ^
  3. 00:21:628 (1) - This slider doesn't follow the music, you should move it 1/2 earlier.
    yes
  4. 00:48:711 (3) - This slider doesn't follow the music, you should move it 1/2 earlier. don think so
  5. 00:56:211 (1) - The reverse and the end of this slider are not correctly snapped ! hmm.. what has happened ?
  6. 00:56:628 - In my opinion, you shouldn't use a 0.5x slider speed change here, but a 0.75x, it feels really better. i think so
  7. 01:24:128 (1) - The end of this spinner is not correctly snapped
now,it is the same as the other two diffs


Insane :
  1. 00:46:628 (2) - This slider should end at 00:46:940. I don think so.. The end of this slider 、(3) and the beginning of (4) follow the vocal well IMO
  2. 01:10:378 (3) - I think this slider should be snapped in1/3
yes..fixed

I think that's all, but I may have missed something because I'm a bit fever ;~:Have a rest poor Kurai~~
Good luck ~
Thank you very much~
Kiiwa

KuraiPettan wrote:

Kiiwa's Hard :
  1. 00:01:836 (2,3) - This pattern is hard to read, because (2) is hidden by the previous slider's track and because it's hard to understand what (3) will do. I mean,Changed
  2. 00:20:170 (4) - This slider doesn't start at the right spot, it should start 1/2 to follow the song. Changed
  3. 00:21:628 (1) - This slider doesn't follow the music, you should move it 1/2 earlier.Changed
  4. 00:48:711 (3) - This slider doesn't follow the music, you should move it 1/2 earlier.Changed
  5. 00:56:211 (1) - The reverse and the end of this slider are not correctly snapped ! Changed
  6. 00:56:628 - In my opinion, you shouldn't use a 0.5x slider speed change here, but a 0.75x, it feels really better.
  7. 01:24:128 (1) - The end of this spinner is not correctly snappedChanged
Thanks
Shiro
Well, I have absolutely nothing to say about the map. The sliders in Hard might throw off some players, but I find them to be quite intuitive and perfectly playable, and actually quite original. The Insane is quite soft too, which makes the difficulty and score spread very nice.
so...

...Bubbled !
Kurai
Yay!
Nymph
:> 我去传我的那个FULL SIZE~
Topic Starter
S h i o n
oh..bubbled~

KuraPettan and 笨蛋 Odaril ,Thank you so much!!!

-Nymph:你打算做几分钟..?貌似有5分多了...
regenz
Oh Sorry for late ...

Thai mapper modding team can't help you coz this got bubble.

Good luck and got rank.

:roll:
Kotone
late again orz
take my little star
Topic Starter
S h i o n
- regenz and karenying

:) Thank you~~!
RandomJibberish
General
"OST" isn't in the tags of Kiiwa's diff. Make sure tags are the same across all difficulties.

Kiiwa's Hard
Those sliders are more ugly than unreadable, lol. I'm cool with them staying as they are.
00:48:607 (3) - This slider is 1/4 later than it should be
00:56:211 (1) - This should be snapped to 1/3 (purple) ticks. The slider multiplier for this slider can be changed to 1.5 so it still matches the other sliders.
01:23:295 (1) - Perhaps make this a 1/3 repeating slider instead?

That's all. Should be able to rank when this is done.
Topic Starter
S h i o n
RandomJibberish,thank you for mod~~

I will get Kiiwa to fix them asap.
Topic Starter
S h i o n
Fixed and uploaded.

I have also made some minor changes in Insane. (some volume changes.)
RandomJibberish
After much IRC confusion you can have your bubble back

ljalgnlanga

Edit: Bubble was self popped by S h i o n to fix a borked slider - it's back now.
Andrea
Just posting here to write a word that you will love.

Ranked~
Kawayi Rika
恭喜Rank ~ :)
Nymph

tutuhaha
恭喜恭喜XD
Shirakawa Kotori
好 第二张了 神触哥哥万岁
Megurine Luka
AoiX

ps.得分怎么这么低
Topic Starter
S h i o n

osuplayer111 wrote:

Just posting here to write a word that you will love.

Ranked~
Thank you Andrea~~ <3

Thanks everyone!!!
Ephoenix
Kurai
Congrats ~
Topic Starter
S h i o n
毛爷爷 好
KuraiPettan~ thx <3
mercury2004
Congratulation. :3
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