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Aimer - Rokutousei no Yoru (TV Size)

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Niva
Mod request via our queue

Hi S h i o n ~
Miya assigned me to mod this map

[General]
-> Remove the extra space between "ending" and "Kiiwa" in tags
-> Also in tags, the osu! searcher doesn't support searching 2 letters word, so idk if "bl" is needed. But if you want to add it just go ahead~
-> Try using silver sliderborder? Your combocolors remind me of Almagest's combocolors, and that map looks awesome with silver sliderborder :3
-> Offset sounds late for me (not too sure though), 791 plays better for me ><
-> I suggest to end the last spinner on 01:26:940 as in Kiiwa's Hard

[Normal]
00:17:045 (5) - Add whistle at the start?
00:15:378 (2) - Change into a repeating 1/2 slider?
00:31:628 (1) - This isn't distance snapped? o.o - Plays well, but I don't like how it touches 00:29:961 (2). Maybe place like this : http://osu.ppy.sh/ss/156393 ?
00:34:961 (6) - Add whistle for hitsound consistency?
00:39:128 (1) - You can form a triangle between (5,6,1) like this: http://osu.ppy.sh/ss/156394
00:53:295 (3) - The curve is forced imo, if you want flow you can map like http://osu.ppy.sh/ss/156395
00:56:211 (x) - Add note here?
01:07:878 (4) - Try this slider code :
SPOILER
288,152,67878,2,0,B|336:172|356:220|336:276|288:292,1,180,0|4

[Kiiwa's Hard]
00:01:836 (2) - I feel placing this beneath (1)'s path is weird, this plays better imo : http://osu.ppy.sh/ss/156401
00:15:378 (2) - I'd prefer adding a repeat here and adjust (3), but current one is fine too
00:20:170 (4) - Uh... Weird slider curving technique >< , btw the second-to-last waypoint should be few grids up and right
00:22:461 (2) - I'd rather place it perfectly beneath (1)'s path rather than in an awkward position like this ><
00:24:753 (x) - Add note? Maybe a silent note here
00:32:461 (1) - Will be tricky for flashlight players orz, people will think this note is placed far away from the previous note orz
00:35:794 (2) - I'm sure this could be curved neater ><
00:48:711 (3) - I don't like the path overlap personally, change (3)'s direction like this : http://osu.ppy.sh/ss/156404 will play better imo
00:58:295 (2) - Clap in the slider's start?
01:12:461 (1,2) - This jump is weird imo, maybe try use this jump : http://osu.ppy.sh/ss/156407

[Insane]
-> Try AR8?
00:23:920 (4) - Try to place few grids left for flow
00:33:086 (4,5,6) - This stack looks weird in play mode imo
00:43:294 (2) - Move the whistle here instead of (4) ?
00:59:128 (5) - Clap on slider's end?
00:59:544 (6) - If you added clap, remove whistle here?
01:10:794 (4) - Unexpected jump ><

..That's it :3
Good luck with this map ~
M a n a
Love this song~x3
But there're some part that bothering me.

[Normal]

01:01:211 (3) - Remove Finish

[Kiiwa's Hard]

00:15:378 (2) - Make it longer to 00:16:211
00:52:045 (2) - Make it longer to 00:52:461
00:56:628 (1) - Bad spacing

[Insane]

I think it's good enough :D

This is my first mod. Sorry if it's ugly >.<
Hope useful :D
mancuso_JM_
Mod Request :P
General:
In your difficulties I see some inherited time wnsnapped please check this

Normal:
Beat Snap Divisor 1/2
Circle Size -1
HP Drain +1
Overall difficulty +1
00:41:420 (2): Move this slider to 00:41:211.This slider finish in 00:42:045
00:55:795 (4): The slider finish in 00:56:211
00:56:628 (5): Delete this kick slider and add 2 circles
First circle Start here
Second circle in 00:57:045

Kiiwa's Hard:
Be careful with the overlapping
Looks fine but some sliders could be better

Insane:
Approach Rate+1
Circle Size -1
01:09:128 (1): Remove New Combo

Well, That's all.
Good Luck with your beatmap ;)
Topic Starter
S h i o n

Route 99 wrote:

SPOILER
Hey there :3 Here's just a bunch of suggestions on hitsounds, hope you'll find some of them useful.
HF = hitfinish, B = beginning, E = End
  1. [Normal]:
    00:17:045 (5) - whistle B, hitfinish E (volumed reduced to 20% only for this note)
    00:22:045 (5) - whistle, E
    00:26:628 (1) - whistle, B
    00:27:461 (2) - clap
    00:34:128 (5) - ^
    00:37:461 (4) - ^
    00:38:295 (5) - whistle
    00:40:795 (1) - clap
    00:44:128 (3) - ^
    00:47:461 (3) - ^
    01:03:711 (3) - HF, E
    01:07:045 (3) - clap B, HF E
    01:10:378 (2) - whistle
    I changed some hitsounds~
  2. [Kiiwa's Hard]:
    So many overlooping sliders, this diff gonna be unbearable being played with hidden =\

    00:26:628 (3) - what about making this bit S:C1 and put clap B
    00:27:461 (1) - HF, B
    00:28:711 (2) - whistle
    00:34:128 (1) - HF, B
    00:40:795 (2) - ^
    00:43:503 (2) - ^
    00:47:461 (2) - ^
    00:49:545 (1) - HF, E
    00:54:128 (1) - I'd swap it to soft-finish
  3. [Insane]:
    01:22:045 (1,2,3,4,5) - doesn't look nice, what if place it like this?
pretty good

Aaaand there goes the staww. :)
Thanks~

Giorgos wrote:

SPOILER
Hello!

General:
I understand that Kiiwa's Hard is a guest difficulty,but since it's mapped from the beginning of the song,I HIGHLY suggest to you to map your other 2 diffs from the beginning too,because different map starts look bad :/ I won't

Normal:
00:44:128 - put this circle a bit lower for symmetry no
01:24:545 - better to finish this spinner in : - 01:27:253 01:27:461 is fine to me

Kiiwa's Hard:
Put Audio Lead-in for 1,5 seconds..3 is too much.
00:02:045 - I really think that you can make this slider look MUCH better
00:06:420 - ^
00:15:378 - ^
00:49:545 - ^
00:52:045 - ^
01:01:211 - ^
01:24:545 - maybe you should end this spinner in : - 01:27:253

Insane:
HP Drain 7 is pretty high for such a calm song..6 is better yes,fixed
Better to put Circle Size between Large and Normal no

That is all!
Thanks~
Topic Starter
S h i o n

EvianBubble wrote:

SPOILER
Hi! It's me ... hope I can help you somewhat lol :P

General
The video offset is way off ... I suggest putting it at 7900, it works well for me :D (PS. Are these Hatsuyuki's fansubs? The karaoke looks familiar haha XD)The video offset is ok imo
Might as well add "BL" into the tags if you have "boys love" :P As Nivalis says,only 2-letter words can be searched as a tag.
Maybe add "ED" into tags since you have "ending"? ^
Are you sure your video is full? It seems like it starts really randomly IMO be about to change it
Consider starting each difficulty in the same place ok

Normal
Why are the hitsounds so quiet? :( Pump 'em up to 50% at least? D: Nah
Maybe do AR-1? ok
00:14:545 (end of 1) - Add whistle? ok
00:27:461 (2) - Add finish here maybe 40% volumeno
00:28:294 (1) - Whistleno
00:31:211 - Consider mapping like this? I think it flows better (Look at timeline)sorry ,no
00:34:128 (4,5,1) - Whistle ok
00:40:795 (1,2) - Whistle on (1) and beginning of (2), finish at 30% on end of (2) ok with the finish
00:44:128 (3,4) - Maybe do the same as above? no, here vocal is quite
00:56:628 (5) - Think this would play better as a half beat repeating slider starting at 00:56:420 (repeats 2 or 3 times)no
01:00:795 (end of 3) - Don't really think finish fits here yes
01:03:711 (end of 3) - This, on the other hand, is practically BEGGING for a finish yes!

Kiiwa's hard
00:11:420 (end of 2) - Consider changing to finish
00:15:378 (2) - Extend until 00:16:211?
00:19:961 (3,4) - I would delete (3), put (4) to where (3) was and extend for half beat until it ends at 00:20:795 (same as before). I think this flows much better
00:22:461 (2) - Move this, it looks ugly with the overlap and the spacing is kind of weird. Consider this placement of (2 - 4):
00:27:461 (1) - Change whistle to finish
00:55:795 (1,1,1) - I found this really confusing. The first slider has its tracks covered by the previous note so I thought it was just a circle. Also the spacing going from the second to third is really confusing AND the third slows down. Even if you don't remap this entirely that's fine but I would really recommend removing the random slowdown on the third slider >_<
00:57:461 - I don't really think fast slider speed fits here, but meh
00:58:295 (2) - Clap?
01:24:128 (1) - End at 01:27:461 like in Normal diff?

Insane
00:27:461 (1) - Finishok
00:28:920 (3) - Move 2 grid left and 1 grid down (level 3) so it's consistent with earlier spacingok
00:40:794 (1,2,3) - Add finish on beginning of (1, 2) and 3? Maybe a bit quieter though (like 35% ish)no
00:43:295 (2) - Whistleok
00:56:906 (4,5) - I would lessen the volume here or else it sounds kind of strange, since the music basically stops at this part. Maybe lower to 30% ish? yes , gradually

Interesting song. I meant to start watching the anime but somehow never did lol. Good luck :)
Thank you~

OzzyOzrock wrote:

SPOILER
[Normal]
00:47:878 (4) - This would look better straight, looking to the right.Nah

But good job!
[Kiiwa's Hard]
00:01:836 (2) - Make this not overlap
00:02:045 (3) - Doesn't look nice. At all.
00:06:420 (5) - WHAT IS THIS
00:08:711 (2) - Try to not overlap
00:15:378 (2) - Try not to loop. at this SV it's bad.
00:22:461 (2) - You can make this not overlap.

00:55:795 (1) - Unrankable here, as the hitbursts don't let you see if it's a slider or a circle. I saw it as a circle, which is WRONG.
And the combos you do at these parts seem unnecessary.

This diff needs the most work, but it's still fine.
[Insane]
01:02:461 (1,2,3,4,5,6) - Hard to read that it's 1/2 dont think so :(
01:09:128 (1) - lol remove NC sure

But it's good! I thought some of the jumps were strange, but they play nice. ;)
Thanks ~
Topic Starter
S h i o n

Nivalis wrote:

SPOILER
Mod request via our queue

Hi S h i o n ~
Miya assigned me to mod this map

[General]
-> Remove the extra space between "ending" and "Kiiwa" in tags sure
-> Also in tags, the osu! searcher doesn't support searching 2 letters word, so idk if "bl" is needed. But if you want to add it just go ahead~ yes
-> Try using silver sliderborder? Your combocolors remind me of Almagest's combocolors, and that map looks awesome with silver sliderborder :3 Good idea.I will try ?
-> Offset sounds late for me (not too sure though), 791 plays better for me >< but fine to me ;)
-> I suggest to end the last spinner on 01:26:940 as in Kiiwa's Hard yes,i think so

[Normal]
00:17:045 (5) - Add whistle at the start?Nah
00:15:378 (2) - Change into a repeating 1/2 slider?Nah
00:31:628 (1) - This isn't distance snapped? o.o - Plays well, but I don't like how it touches 00:29:961 (2). Maybe place like this : http://osu.ppy.sh/ss/156393 ?i snap it =.=
00:34:961 (6) - Add whistle for hitsound consistency?ok
00:39:128 (1) - You can form a triangle between (5,6,1) like this: http://osu.ppy.sh/ss/156394Nah
00:53:295 (3) - The curve is forced imo, if you want flow you can map like http://osu.ppy.sh/ss/156395you're right
00:56:211 (x) - Add note here?no
01:07:878 (4) - Try this slider code :How to use this ...?


[Kiiwa's Hard]
00:01:836 (2) - I feel placing this beneath (1)'s path is weird, this plays better imo : http://osu.ppy.sh/ss/156401
00:15:378 (2) - I'd prefer adding a repeat here and adjust (3), but current one is fine too
00:20:170 (4) - Uh... Weird slider curving technique >< , btw the second-to-last waypoint should be few grids up and right
00:22:461 (2) - I'd rather place it perfectly beneath (1)'s path rather than in an awkward position like this ><
00:24:753 (x) - Add note? Maybe a silent note here
00:32:461 (1) - Will be tricky for flashlight players orz, people will think this note is placed far away from the previous note orz
00:35:794 (2) - I'm sure this could be curved neater ><
00:48:711 (3) - I don't like the path overlap personally, change (3)'s direction like this : http://osu.ppy.sh/ss/156404 will play better imo
00:58:295 (2) - Clap in the slider's start?
01:12:461 (1,2) - This jump is weird imo, maybe try use this jump : http://osu.ppy.sh/ss/156407

[Insane]
-> Try AR8?Hesitating for that
00:23:920 (4) - Try to place few grids left for flowok
00:33:086 (4,5,6) - This stack looks weird in play mode imoyes,but i can't find other way...
00:43:294 (2) - Move the whistle here instead of (4) ?fixed
00:59:128 (5) - Clap on slider's end?yes,sounds great and vol.60%
00:59:544 (6) - If you added clap, remove whistle here?sure
01:10:794 (4) - Unexpected jump >< :)

..That's it :3
Good luck with this map ~
Thanks~

M a n a wrote:

SPOILER
Love this song~x3
But there're some part that bothering me.

[Normal]

01:01:211 (3) - Remove Finishfixed

[Kiiwa's Hard]

00:15:378 (2) - Make it longer to 00:16:211
00:52:045 (2) - Make it longer to 00:52:461
00:56:628 (1) - Bad spacing

[Insane]

I think it's good enough :D

This is my first mod. Sorry if it's ugly >.<
Hope useful :D
Thanks~~

mancusojuanmattos wrote:

SPOILER
Mod Request :P
General:
In your difficulties I see some inherited time wnsnapped please check this

Normal:
Beat Snap Divisor 1/2
Circle Size -1
HP Drain +1
Overall difficulty +1 If someone else thinks so,I will do that
00:41:420 (2): Move this slider to 00:41:211.This slider finish in 00:42:045 Nah
00:55:795 (4): The slider finish in 00:56:211Nah
00:56:628 (5): Delete this kick slider and add 2 circles Nah
First circle Start here
Second circle in 00:57:045Nah

Kiiwa's Hard:
Be careful with the overlapping
Looks fine but some sliders could be better

Insane:
Approach Rate+1
Circle Size -1
01:09:128 (1): Remove New Combosure...

Well, That's all.
Good Luck with your beatmap ;)[/color]
Thanks!~
Gamu
hi- :)

All suggestions

[General]

  1. Tags: "eme" add
[Normal]

  1. AR+1
  2. 00:49:128 (x) - circle add
  3. 01:16:628 (1) - Confuses the novice :( ( Use slider 2 pieces)
  4. 01:18:295 (3) - slider remove. 01:18:295 (x) AND 01:18:711 (x) - circle add
[Kiiwa's Hard]

  1. Song Setup > Audio > Music Track > Lead-in
  2. AR+1. OD+1
  3. 00:15:378 (2) - 00:16:211 prolong(end)
  4. 00:32:045 (x) - circle add
  5. 00:35:378 (x) - ^
  6. 01:13:711 (x) - ^
[Insane]

  1. fine~
Good map!!!!!!
Topic Starter
S h i o n

-Gamu- wrote:

SPOILER
hi- :)

All suggestions

[General]

  1. Tags: "eme" add
what's that ? a music company ?

[Normal]

  1. AR+1no...i've just added 1 T.T
  2. 00:49:128 (x) - circle addno
  3. 01:16:628 (1) - Confuses the novice :( ( Use slider 2 pieces)no
  4. 01:18:295 (3) - slider remove. 01:18:295 (x) AND 01:18:711 (x) - circle add
no
i don't wanna add or remove notes/sliders in this diff .sorry

[Kiiwa's Hard]

  1. Song Setup > Audio > Music Track > Lead-in
  2. AR+1. OD+1
  3. 00:15:378 (2) - 00:16:211 prolong(end)
  4. 00:32:045 (x) - circle add
  5. 00:35:378 (x) - ^
  6. 01:13:711 (x) - ^
[Insane]

  1. fine~
Good map!!!!!!
Thanks~~
wmfchris
[Insane]
00:48:503 (5) - whistle here
00:50:170 (2) - though it's not a problem for insane players, but placing it around (152,80) makes both spacing and out-looking better.
01:20:586 (3,2) - stack the notes well

nice diff!

[Hard]
00:01:836 (2) - this kind of stacking is not preferred...
00:07:045 (5) - remove whistle to fit with the soft piano sound
00:12:045 (2) - ^
00:13:711 (1,2) - ^, ending of (1) and (2)
[0:14 A quite vocal solo. Even a soft hitsound sounds noise to me. Try to make it softeR? :3]
00:30:795 (1) - remove whistle here
00:55:795 (1,1,1) - Even though you warned the spacing change, this is still unrankable as the first (1,1) has a 1/2 beat seperation but the second (1,1) has much fewer seperation.
01:08:920 (3) - feel that we don't need a note here unless you stream it up with next phrases

Some excess whistles, and more efforts is need on slider arranging. orz

good luck~
Topic Starter
S h i o n

wmfchris wrote:

[Insane]
00:48:503 (5) - whistle hereadded
00:50:170 (2) - though it's not a problem for insane players, but placing it around (152,80) makes both spacing and out-looking better.yes
01:20:586 (3,2) - stack the notes wellfixed

nice diff!

[Hard][Kiiwa's Hard]
00:01:836 (2) - this kind of stacking is not preferred...
00:07:045 (5) - remove whistle to fit with the soft piano sound
00:12:045 (2) - ^
00:13:711 (1,2) - ^, ending of (1) and (2)
[0:14 A quite vocal solo. Even a soft hitsound sounds noise to me. Try to make it softeR? :3]
00:30:795 (1) - remove whistle here
00:55:795 (1,1,1) - Even though you warned the spacing change, this is still unrankable as the first (1,1) has a 1/2 beat seperation but the second (1,1) has much fewer seperation.
01:08:920 (3) - feel that we don't need a note here unless you stream it up with next phrases

Some excess whistles, and more efforts is need on slider arranging. orz

good luck~
Thanks you~~
Kiiwa
:D
Axey
噗 这个我还准备做的
哈哈哈> <我也喜欢shion啊
^^ 我也是上海的诶 做基友吧!!

[Insane]
00:34:128(6)-add whis

[Kiiwa's Hard]
>~<kiiwa chan~
add soft-sliderslide.wav ?
00:15:378(2)-silder ends in 00:16:211-
00:20:170(4,1)-strange rhythm ?
my style : delete (3) and use silder ends in 00:20:378- ; add silder starts from 00:20:795- ; 00:21:211-make a silder back
00:22:045(1)-delete silder use note

[Normal]
00:15:795(3)-whis
00:52:461(1,2)-(1) use whis? (2) use finish?

nice map
bg很有爱
Topic Starter
S h i o n

BakaHuang wrote:

噗 这个我还准备做的
哈哈哈> <我也喜欢shion啊
^^ 我也是上海的诶 做基友吧!!哦也 今天又新增一个基友.. ><

[Insane]
00:34:128(6)-add whisok

[Kiiwa's Hard]
>~<kiiwa chan~
add soft-sliderslide.wav ?
00:15:378(2)-silder ends in 00:16:211-
00:20:170(4,1)-strange rhythm ?
my style : delete (3) and use silder ends in 00:20:378- ; add silder starts from 00:20:795- ; 00:21:211-make a silder back
00:22:045(1)-delete silder use note

[Normal]
00:15:795(3)-whisok
00:52:461(1,2)-(1) use whis? (2) use finish?sorry,no. --> from 00:47:461 (3) I put finish to foloow piano.

nice map
bg很有爱
Thank you for mod and your star~~
Aleks719
General
Meta Data of your mp3 says about "Suzuki Keiichi" I guess it's a real name of artist, maybe somebody know her not as "Aimer". So i think you can add it to the tags too
There are 2 "spaces" between "ending" and "Kiiwa". Remove one in every diff
As far as i remember, you don't need to enable letterboxes if your map contains video, so, disable letterboxes in all diffs?
You have a normal-hitfinish.wav in a folder, but you don't use it nowhere. remove it and make full submit

Insane
00:28:920 (3) - add whistle
fine diff~

Kiiwa's Hard
00:21:628 (1,2) - you made it specially? looks bad, really
00:42:878 (1,2,3) - ^
00:49:545 (1) - hard to read, make sliderways a bit easier -__-
00:52:045 (2,1) - not stacked perfectly
00:56:211 (1) - unsnapped reverse and end of slider
also 00:55:795 (1,1,1) - 1.0x, 1,25x, 0,5x oh, u mad? oO absolutely mpossible to read
01:24:128 (1) - end of spinner sounds good, but maybe you can make end of diff like in other diffs? 01:27:461 ?

Normal
Some parts sounds a bit boring, but it's fine i guess
00:22:045 (5) - this white border looks ugly, fix your sliderpoints a bit
Topic Starter
S h i o n

Aleks719 wrote:

General
Meta Data of your mp3 says about "Suzuki Keiichi" I guess it's a real name of artist, maybe somebody know her not as "Aimer". So i think you can add it to the tags too oh,thanks! you're so kind~ Let me investigate this songer...
There are 2 "spaces" between "ending" and "Kiiwa". Remove one in every difffixed
As far as i remember, you don't need to enable letterboxes if your map contains video, so, disable letterboxes in all diffs?fixed
You have a normal-hitfinish.wav in a folder, but you don't use it nowhere. remove it and make full submiti used it now ><

Insane
00:28:920 (3) - add whistleyes~
fine diff~

Kiiwa's Hard
00:21:628 (1,2) - you made it specially? looks bad, really
00:42:878 (1,2,3) - ^
00:49:545 (1) - hard to read, make sliderways a bit easier -__-
00:52:045 (2,1) - not stacked perfectly
00:56:211 (1) - unsnapped reverse and end of slider
also 00:55:795 (1,1,1) - 1.0x, 1,25x, 0,5x oh, u mad? oO absolutely mpossible to read
01:24:128 (1) - end of spinner sounds good, but maybe you can make end of diff like in other diffs? 01:27:461 ?i think so

Normal
Some parts sounds a bit boring, but it's fine i guess
00:22:045 (5) - this white border looks ugly, fix your sliderpoints a bitok,but i use silcer sliderborder.
Thank you so much!!
Shiki
你好~ From #modreq.

[General]
add tag "bl" XD

[Normal]
我想说hitsound声音太小了 /.\ 比如说00:44:128 (3)的finish...几乎听不到耶
我感觉一开始的音量用50%左右会好点. 30%真的很难听见
00:20:795 (4) - 我感觉后面可以放一个whistle
00:22:045 (5) - ^
00:41:420 (2) - 尾巴的那个finish用20%的音效跟没有一样... 用30%~40%吧
00:44:128 (3) - ^
00:51:628 (4) - 这里可以加个whistle
01:23:294 (2) - ^

[Hard]
我感觉音量再大一点点就好
00:00:795 (1,2,3) - 其实我想说这三个摆得真扭曲 /.\ 位置不够可以换个地方再摆嘛...
00:02:045 (3) - 这个形状弄得很差耶...如果不介意的话用下面的代码吧 我感觉好看了一些
360,48,2045,2,0,B|403:64|483:83|480:-8|394:-9|409:114,1,218,2|2
00:06:420 (5) - 这个也是... 最起码弄个对称点的形状吧 orz~
133,240,6420,2,0,B|35:233|53:170|111:194|67:274,1,163.5,2|2
00:19:961 (3,4) - 删掉(3) 然后(4)延长1/2 然后移到(3)的位置
00:27:461 (1) - 尾巴加whistle?
00:29:128 (3) - 加whistle??
00:48:711 (3) - 前移1/2 前面跟着vocal,突然不跟会让人感觉奇怪
01:02:461 (3,4) - Spacing.
01:24:128 (1) - 延长1/4 在白线上结束

[Insane]
hitsound声音还是太小了 /.\
00:16:419 (4) - 头部whistle?
00:37:461 (1) - 头部whistle??
00:38:295 (2) - ^ 顺便把尾巴那个去掉
00:39:128 (3,4) - ^
01:02:461 (1,2,3,4,5,6) - 我想说这间距是不是变得太快了 0.0
01:12:253 (3) - 关掉grid snap排一下 我感觉间距有点参差不齐

就是这些了~ 加油!!
Topic Starter
S h i o n

Shiki wrote:

你好~ From #modreq.

[General]
add tag "bl" XD tag words 要至少3个字母才能搜索到~

[Normal]
我想说hitsound声音太小了 /.\ 比如说00:44:128 (3)的finish...几乎听不到耶
我感觉一开始的音量用50%左右会好点. 30%真的很难听见 一开始我希望安静一点... 还有这几个finish是想跟着钢琴重音稍稍加重一下,太响的话会被突然吓到的= =
00:20:795 (4) - 我感觉后面可以放一个whistle done
00:22:045 (5) - ^ done
00:41:420 (2) - 尾巴的那个finish用20%的音效跟没有一样... 用30%~40%吧
00:44:128 (3) - ^
00:51:628 (4) - 这里可以加个whistle fixed
01:23:294 (2) - ^ ^

[Hard]
我感觉音量再大一点点就好
00:00:795 (1,2,3) - 其实我想说这三个摆得真扭曲 /.\ 位置不够可以换个地方再摆嘛...
00:02:045 (3) - 这个形状弄得很差耶...如果不介意的话用下面的代码吧 我感觉好看了一些
360,48,2045,2,0,B|403:64|483:83|480:-8|394:-9|409:114,1,218,2|2
00:06:420 (5) - 这个也是... 最起码弄个对称点的形状吧 orz~
133,240,6420,2,0,B|35:233|53:170|111:194|67:274,1,163.5,2|2
00:19:961 (3,4) - 删掉(3) 然后(4)延长1/2 然后移到(3)的位置
00:27:461 (1) - 尾巴加whistle?
00:29:128 (3) - 加whistle??
00:48:711 (3) - 前移1/2 前面跟着vocal,突然不跟会让人感觉奇怪
01:02:461 (3,4) - Spacing.
01:24:128 (1) - 延长1/4 在白线上结束

[Insane]
hitsound声音还是太小了 /.\
00:16:419 (4) - 头部whistle? fixed
00:37:461 (1) - 头部whistle?? fixed
00:38:295 (2) - ^ 顺便把尾巴那个去掉 fixed
00:39:128 (3,4) - ^
01:02:461 (1,2,3,4,5,6) - 我想说这间距是不是变得太快了 0.0 remapped here
01:12:253 (3) - 关掉grid sna p排一下 我感觉间距有点参差不齐 ^

就是这些了~ 加油!!
:)
Thank you for checking and star~~
wcx19911123
from my que

[General]
StackLeniency in Kiiwa's Hard is different from other diffs , I suggest all diff use 0.5
others fine

[Normal]
00:17:461 - whistle
00:19:961 - ^
00:22:045 (5) - I like this kind of slider , but I'm sure some MATs and BATs hate this , be careful
00:29:961 - whistle
00:30:795 - ^ ok I ignored same suggestions from now on , please pay attention to following heavy beats , I'll say "whistle"
00:52:461 - too loud
01:01:628 - you missed a clap here
01:24:544 (1) - seems it start 01:24:683 is better , and end the same time as Hard ?

[Kiiwa's Hard]
StackLeniency in this diff is different from other diffs , I suggest all diff use 0.5
AudioLeadIn in this diff is tooooo huge , 1500 is enough
I really like the sliders in this diff , but be careful , same reason as 00:22:045 (5) in Normal diff
00:14:545 (1,2) - stack better ?
00:44:753 (3) - move to x:384 y:224 ? or it is kinda confusing stack with (4)
00:56:211 (1,1) - this is very confusing , even you add newcombo on this
01:02:461 (3,4) - spaicng
01:10:170 - add a 0.63x speed timing section here and a 1.25x one at 01:10:795 ? sounds better

[Insane]
same hitsound suggestions as Normal
00:19:753 - add note
00:42:044 (3,1) - kinda confusing spacing here , I click (1) too early when playing , maybe just me..
01:24:128 (1) - end same time as Hard ?

good map
Topic Starter
S h i o n

wcx19911123 wrote:

from my que

[General]
StackLeniency in Kiiwa's Hard is different from other diffs , I suggest all diff use 0.5
others fine

[Normal]
00:17:461 - whistle
00:19:961 - ^
00:22:045 (5) - I like this kind of slider , but I'm sure some MATs and BATs hate this , be careful
00:29:961 - whistle
00:30:795 - ^ ok I ignored same suggestions from now on , please pay attention to following heavy beats , I'll say "whistle"
00:52:461 - too loud
01:01:628 - you missed a clap here
01:24:544 (1) - seems it start 01:24:683 is better , and end the same time as Hard ? all fixed except this one

[Kiiwa's Hard]
StackLeniency in this diff is different from other diffs , I suggest all diff use 0.5
AudioLeadIn in this diff is tooooo huge , 1500 is enough
I really like the sliders in this diff , but be careful , same reason as 00:22:045 (5) in Normal diff
00:14:545 (1,2) - stack better ?
00:44:753 (3) - move to x:384 y:224 ? or it is kinda confusing stack with (4)
00:56:211 (1,1) - this is very confusing , even you add newcombo on this
01:02:461 (3,4) - spaicng
01:10:170 - add a 0.63x speed timing section here and a 1.25x one at 01:10:795 ? sounds better

[Insane]
same hitsound suggestions as Normal
00:19:753 - add note yes, good idea!
00:42:044 (3,1) - kinda confusing spacing here , I click (1) too early when playing , maybe just me.. maybe..
01:24:128 (1) - end same time as Hard ?

good map
Thank you for mod and your 2 stars~~
:)
Azusa_miao
围观>< :)
L_P
hihi, from mod que~

english?

general
wow you didnt use distance snap in hard?!
and no big problems, so as usual i give only suggestion :)
nice hit-sound

hard
00:21:628 (1) - move to 00:21:420
00:22:461 (2,3,4) - pattern suggestion : like this
(like this then it will follow the vocal) i just simply snap it, you can make it better shape...
if so, after slider4 need to add notes
00:32:045 (2,3) - add notes?>
00:33:294 (2) - move to previous red tick like 22:461that one? try make some rhythm at here
00:35:794 (2) - like this
00:48:711 (3) - make a repeat , then move it to previous red tick

insane
00:19:961 (4) - also rhythm suggestion...like the one in hard
01:18:086 (4) - add something?
00:49:544 (1,3) - i dont like straight one...
there are unused inherit point at the last spinner
.......cant find anything ><

nice mapset! need a star?
artpiggo
Insane
00:33:086 (4) - reverse selection
00:38:295 (2) - copy (1) and flip vertical instead
00:52:461 (8) - move up a little bit
00:54:128 (3) - same position as 00:54:544 (1)
00:59:544 (6) - move to (344,312)

kiiwa
00:03:086 (4) - move to (448,144)
00:44:753 (3) - move down 0.15x distance snap
00:45:378 (4) - ^
add note at 00:48:503 (3) -
00:48:711 (4) - make 1/1 slider instead, also make it a curve slider
00:54:128 (1,2,3,4) - don't make then at same point, at least make them in rectangular
00:56:211 (1) - resnap
01:13:711 (3) - add note here

normal
fine and simply good too

8/10 good luck
Topic Starter
S h i o n

L_P wrote:

hihi, from mod que~

english?

general
wow you didnt use distance snap in hard?!
and no big problems, so as usual i give only suggestion :)
nice hit-sound


insane
00:19:961 (4) - also rhythm suggestion...like the one in hard Mapped by different people,so different ideas.
01:18:086 (4) - add something?
00:49:544 (1,3) - i dont like straight one... Sorry,but I'm afraid I will keep it.
there are unused inherit point at the last spinner Where ?
.......cant find anything ><

nice mapset! need a star? Yes! I would appreciate it very much if you could.
Thank you~

artpiggo wrote:

Insane
00:33:086 (4) - reverse selection What you mean?
00:38:295 (2) - copy (1) and flip vertical instead no
00:52:461 (8) - move up a little bit ok
00:54:128 (3) - same position as 00:54:544 (1) no,I dun wanna jump here.
00:59:544 (6) - move to (344,312) Good idea!


normal
fine and simply good too

8/10 good luck
Thank you~~
Neptunus
Hey Shion~

Normal:
Excellent diff but the only thing may cause missread may be this : 01:16:628 (1) - since this is the only 1/4 in this diff, beginners may lost themselves in music rather pay enough attention to this


Kiiwa's Hard:
Beautiful shaped sliders! Excellent!
And without any errors nor controversial snaps!

Insane:
Excellent!

Well, Shion, my only suggestion would be: this map is now compelete and utter matchs all rules of a ranked map, you should call a MAT now!
I can definately see this get ranked soon!!
;) And here is a kudosu star for you~
Topic Starter
S h i o n

Neptunus wrote:

Hey Shion~

Normal:
Excellent diff but the only thing may cause missread may be this : 01:16:628 (1) - since this is the only 1/4 in this diff, beginners may lost themselves in music rather pay enough attention to this This has been pointed out for more than once T.T If a MAT/BAT complains about,I will change. Thank you


Kiiwa's Hard:
Beautiful shaped sliders! Excellent! Maaaaaany people complain about shapes of those sliders.However,I have the same opinion as yours.
And without any errors nor controversial snaps!

Insane:
Excellent!

Well, Shion, my only suggestion would be: this map is now compelete and utter matchs all rules of a ranked map, you should call a MAT now!
I can definately see this get ranked soon!!thank you.As you know,current video seems not to be the right place where has been mapped in Kiiwa's Hard.So i'm waiting for some further SB fixes and changes.
;) And here is a kudosu star for you~
Thank you so much!!
RobotoRaccoon
.Mod :o

Normal
00:22:045 (5) - Come on, that's overlapping and ugly
01:15:378 (5) - Looks bad being the only slider with a red waypoint.

Hard
00:02:045 (3) - I'd like to state how the loop does not look good because it is not in the centre
00:06:420 (5) - ^
00:08:711 (2,3) - Could move this around so 2 isn't under 1's slider body?
00:42:045 (4) - Not major, but make it directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (3) - ^
00:49:545 (1) - That loop looks VERY out of place, move it to the centre maybe
00:52:878 (1) - Same as 42:045 (Top left should say: Prev: 0.00x)

Insane
00:33:920 (5,6) - Make both directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (7) - The overlapping makes me sad. Yeah.
00:54:128 (3) - ^
01:23:295 (5) - Looks, kinda, bad? Overlapping and what-not
Topic Starter
S h i o n

RobotoRaccoon wrote:

.Mod :o

Normal
00:22:045 (5) - Come on, that's overlapping and ugly
01:15:378 (5) - Looks bad being the only slider with a red waypoint.


Insane
00:33:920 (5,6) - Make both directly under the slider's end? (Top left should say: Prev: 0.00x)
00:44:753 (7) - The overlapping makes me sad. Yeah.
00:54:128 (3) - ^
01:23:295 (5) - Looks, kinda, bad? Overlapping and what-not
Sorry,I would say no to all your 'overlap' issue.

But still thanks for mod~
artpiggo

artpiggo wrote:

Insane
00:33:086 (4) - reverse selection What you mean?
00:38:295 (2) - copy (1) and flip vertical instead no
00:52:461 (8) - move up a little bit ok
00:54:128 (3) - same position as 00:54:544 (1) no,I dun wanna jump here.
00:59:544 (6) - move to (344,312) Good idea!


normal
fine and simply good too

8/10 good luck
Thank you~~
[/quote]

Reverse selection means Ctrl+ R.
Miya
Hello S h i o n.. I see your map has been modded by our team twice.. But i'll try to mod your map again.. :) Maybe this time our mod will not be detailed..
I hope this will help..

General
I think you should remove 'ending, voice, original, soundtrack' from the tags..

Normal
00:58:989 (3) - change to beat snap divisor 1/4 and move this note to 00:58:920.
01:12:461 (5) - move this note to 01:12:253

Hard
HP drain -1
01:02:045 (1,2,3,4) - I think this note can be tricky to some people.. I must try 4 times to get 300 combo all of them.. Maybe the cause of the problem is you stack 1 in bottom of the end of the slider before.. maybe you should move this note somewhere..
01:08:920 (5) - i think you should delete this circle because it doesn't follow anything.
01:10:795 (1) - remove new combo?
01:24:128 (1) - extends this spinner length to 01:27:461 with minimum sound like in the normal map

Insane
I don't see any problem in difficulty.. :)

Ok, that's all for the mod.. Good on ranking S h i o n.. :D
Topic Starter
S h i o n

Miya wrote:

Hello S h i o n.. I see your map has been modded by our team twice.. But i'll try to mod your map again.. :) Maybe this time our mod will not be detailed..honour to your great team~
I hope this will help..

General
I think you should remove 'ending, voice, original, soundtrack' from the tags..bcuz this tv-size is collected in Original Soundtrack I and also the singer is famous for her 'husky voice' in Japan now.

Normal
00:58:989 (3) - change to beat snap divisor 1/4 and move this note to 00:58:920. @@ I can't find those time line,what you mean?
01:12:461 (5) - move this note to 01:12:253 Really sounds better, but I will avoid to use 1/4 snap in normal.

Hard Kiiwa's Hard
HP drain -1
01:02:045 (1,2,3,4) - I think this note can be tricky to some people.. I must try 4 times to get 300 combo all of them.. Maybe the cause of the problem is you stack 1 in bottom of the end of the slider before.. maybe you should move this note somewhere.. I can't agree with you more,let's wait Kiiwa's reply.
01:08:920 (5) - i think you should delete this circle because it doesn't follow anything.
01:10:795 (1) - remove new combo?
01:24:128 (1) - extends this spinner length to 01:27:461 with minimum sound like in the normal map I think so.

Insane
I don't see any problem in difficulty.. :)

Ok, that's all for the mod.. Good on ranking S h i o n.. :D
Thanks a lot.
Cyclohexane
Modding time

[Insane]
Use 3-second audio lead-in, the maps starts too quickly. Other than that, it's cool. Maybe work on the sliders some more to make them prettier?

[Kiiwa's Hard]
This all is very cluttered. The sliders hide the circles (00:01:836 (2)), the sliders hide other sliders (00:07:461 (1)) and sometimes they hide themselves (00:49:545 (1)) making it really obnoxious to read. Also this felt harder than the Insane. I suggest heavily reworking the sliders and making either this easier or the Insane harder.

[Normal]
00:04:961 (5) - New combo?
00:08:295 (8) - ^
00:56:628 (5) - Please, none of this on the mapset's easiest difficulty


Pretty short map, pretty short mod. Good luck with your map.
EnakoRin
General
  • Music Track Lead-in 调大一点,比如1.5秒,现在这样有点快
    offset - 29
Normal
  • 00:05:795 (6) - new combo
    00:18:711 (1,2) - 距离不对
    00:22:045 (5) - new combo
    00:56:628 (5) - EZ难度中不推荐短+多repeat的slider
    01:24:544 (1) - 彻底静音
Kiiwa's Hard
  • 00:08:711 (2,3) - These notes aren't stacked well
    00:14:545 (1,2) - These notes aren't stacked well
    00:42:878 (1,2) - These notes aren't stacked well
    00:58:295 (2) - use normal-hitnormal on the first circle?
    01:02:461 (3) - move to (104, 192)?
    01:08:295 (4) - Add finish on the last circle
    01:24:128 (1) - this spinner should ends at 01:26:975 (using 1/6 beat snap)
    Many stack here =0= maybe kinda diff for normal player
    tutuhaha said that you could speak Chinese ,that's right? :D
Insane
  • 01:24:128 (1) - 彻底静音
I've heard that some MAT said that beautiful slider can improve the quality of beatmap
//我上次看到有MAT说形状优美的slider能够提升图的质量
----------
EasyModder 1.3
Program By Weiren
Megurine Luka
/me from my Queue

哎最后一个了。累死了TOT

[General]

osb无用可删
Stack Leniency保持一致

[Normal]

00:05:795 (6) - 这个slider不是很好看O O
00:09:128 (9) - 红点改白点,现在slider前端是直的而且略扭曲
00:10:795 (11) - ^
00:14:545 (1) - 像这种slider如果节点两边长短一样的话会好看很多O O
00:28:294 (1) - ^,后面的不举了
00:56:628 (5) - NM不建议放很多折返的slider尤其是NM是最低难度的情况下,因为新手会不知道要握到什么时候(额,写完才发现之前伟人讲了..算了)
01:11:628 (4) - spacing,大grid size会导致这种偏小的distance出现,可以调小grid size来调节


[Hard]

00:04:961 (2) - stack prefectly
00:07:461 (1) - ^
00:33:294 (2) - ^
00:37:461 (1) - ^ (if you are not sure about how to get the exact position of slider end. You can put the time position at that point and add a circle on it. This circle will stack on slider end prefectly and tell you the x and y value of the slider end)
00:41:420 (3) - ^
00:43:503 (2) - ^
00:51:420 (1) - ^
00:52:878 (1) - ^
01:10:795 (1) - ^
01:13:711 (x) - add circle
01:16:003 (1) - stack
01:19:961 (3) - 1 grid right

sorry, lots of stack things :X, kinda nazi.
Nice map!

[Insane]

呜没啥问题
连续工作了十几个小时允许我偷下懒吧w



哟西。Good Luck
bmin11
[Insane]
01:03:295 (3,4,5) - This jump is really hard to read because it has the same distance spaced with (2,3). I suggest you to fix one or another


Well... that's all I can point it out. Good luck
Topic Starter
S h i o n
-Mr Color ,Weiren,Luka,bmin111,

Thank you for mod!!!
Sync
General:
Hard to mod because it's so good.

Insane:
01:23:920 (6) - Add a hit circle

Kiiwa's Hard:
00:01:836 (2) - Placement looks ugly
00:20:170 (4) - Looks nice, but doesn't feel or sound nice. Delete it.
00:20:378 (4) - Add a slider here and make it last until the next white tick.
00:52:045 (2) - You have such nice sliders, why ruin it here?

Normal:
00:02:878 (4) - Add a hit circle here
00:03:295 (5) - Move this back one tick and shorten it by one tick
00:04:128 (6) - Add a hit circle here

I hope this helped. :)
KRZY
[Normal]
Very good =w=b

[Kiiwa's Hard]
00:02:045 (3) - The path of this slider is very hard to read, try fixing it like this?
00:08:711 (2) - Not sure if this is rankable...consult an MAT or a BAT about this, the current rule says:



00:06:420 (5) - Same as 00:02:045 (3)
00:15:378 (2) - ^
00:22:461 (2) - Same as 00:08:711 (2)
00:52:045 (2) - This would be better if you placed it like
00:56:211 (1) - I think it's better to not modify the SV, to make this more readable.
01:01:211 (3) - This is not as un-readable as some of the sliders I pointed out above, but just as ugly. Basically you want to try to avoid sliders from ending somewhere in the midst of its path.

Overall, try to make the sliders overlap less with themselves to avoid ugliness and un-readablility.


[Insane]
Overall spacing is very inconsistent, which leads to:
00:56:211 (1,2,3,4,5) - This pattern being very difficult to read if it is 1/3 or not at your first try. I suggest keeping the overall distance snap uniform throughout the map (at least until this pattern comes up) so that players will be able to read this pattern as 1/3 by looking at the spacing. By your spacing being inconsistent, I mean cases like:
00:49:544 (1,2,3,4,5,6,7,8) - Notice how the spacing between 1 2 3 and 4 5 6 7 8 are different even though they are the same 1/2s. These kind of spacing inconsistencies could be removed I think.
01:23:920 (X) - Add a note


Make sure to get more mods~

Good luck!
Topic Starter
S h i o n

0sync wrote:

General:
Hard to mod because it's so good.

Insane:
01:23:920 (6) - Add a hit circle Nah

Kiiwa's Hard:
00:01:836 (2) - Placement looks ugly
00:20:170 (4) - Looks nice, but doesn't feel or sound nice. Delete it.
00:20:378 (4) - Add a slider here and make it last until the next white tick.
00:52:045 (2) - You have such nice sliders, why ruin it here?

Normal:
00:02:878 (4) - Add a hit circle here
00:03:295 (5) - Move this back one tick and shorten it by one tick
00:04:128 (6) - Add a hit circle here Thank you for this new idea but sorry to keep what it looks like...

I hope this helped. :)
Thank you 0sync~~

KRZY wrote:

SPOILER
[Normal]
Very good =w=b

[Kiiwa's Hard]
00:02:045 (3) - The path of this slider is very hard to read, try fixing it like this?
[spoilerbox]
00:08:711 (2) - Not sure if this is rankable...consult an MAT or a BAT about this, the current rule says:



00:06:420 (5) - Same as 00:02:045 (3)
00:15:378 (2) - ^
00:22:461 (2) - Same as 00:08:711 (2)
00:52:045 (2) - This would be better if you placed it like
00:56:211 (1) - I think it's better to not modify the SV, to make this more readable.
01:01:211 (3) - This is not as un-readable as some of the sliders I pointed out above, but just as ugly. Basically you want to try to avoid sliders from ending somewhere in the midst of its path.

Overall, try to make the sliders overlap less with themselves to avoid ugliness and un-readablility.


[Insane]
Overall spacing is very inconsistent, which leads to:
00:56:211 (1,2,3,4,5) - This pattern being very difficult to read if it is 1/3 or not at your first try. I suggest keeping the overall distance snap uniform throughout the map (at least until this pattern comes up) so that players will be able to read this pattern as 1/3 by looking at the spacing. By your spacing being inconsistent, I mean cases like:
00:49:544 (1,2,3,4,5,6,7,8) - Notice how the spacing between 1 2 3 and 4 5 6 7 8 are different even though they are the same 1/2s. These kind of spacing inconsistencies could be removed I think. That spacing is the same as 00:43:086 (1,2,3,4,5) and I want to keep them closer because this is such slow song~
01:23:920 (X) - Add a note Nah


Make sure to get more mods~

Good luck!
Others let's wait for Kiiwa's replay..

And I've been thinking about much on your idea, KRZY.

Thank you for mod ~~
f-INVERSE
Green -optional
Orange - recommended
Red - Fatal error.

[General]
Pretty fun. I enjoy this map. I hope this gets ranked, after fixing those ugly sliders!

[Normal]
full of win. 'nuff said.

[Kiiwa's Hard]
00:02:143 - loop is very crappy. see spoiler.
SPOILER

RandomJibberish wrote:

Loops



The things to remember when forming loops is that the points go up a lot further than the loop does: The further each point is from the ends, the further away it needs to be from the slider.

The biggest issue I see with people's loops are the hole. You're looking for an open, rounded teardrop shape like the above slider.
If the hole of the loop looks like any of these, your loop isn't as awesome as the above screenshot:
00:06:388 - super ugly. redo?
00:15:387 - ^
00:21:610 - shorten this. sounds very awkward.

00:29:978 - look at spoiler or use another slider pattern.
00:49:515 - lol, very ugly slider. redo this. see this for your slider needs. viewtopic.php?f=56&t=37194
01:01:261 - ^
Aside from the ugly sliders, it's a good map. Placement of the notes could be better though.

[Insane]
00:44:805 - again ugly slider. can be accepted though.
01:23:339 - ^
fun as hell.

/endmod
Topic Starter
S h i o n

f-INVERSE wrote:

Green -optional
Orange - recommended
Red - Fatal error.

[General]
Pretty fun. I enjoy this map. I hope this gets ranked, after fixing those ugly sliders!

[Normal]
full of win. 'nuff said.

[Kiiwa's Hard] Kiiwa's words:
SPOILER
I am both upset and confused about multiple peoples comments about my sliders shapes.
Please refrain from here onwards to post about how you find my sliders ugly/strange/messy as all this does is make me feel like ive wasted my time trying to make my map unquie.
If there is somthing unrankable, say so, don't try and force your 'perfect' style onto my map.
I have style too, you know.
Thanks for any who modded/will further mod,

x Kiiwa
00:02:143 - loop is very crappy. see spoiler.
SPOILER

RandomJibberish wrote:

Loops



The things to remember when forming loops is that the points go up a lot further than the loop does: The further each point is from the ends, the further away it needs to be from the slider.

The biggest issue I see with people's loops are the hole. You're looking for an open, rounded teardrop shape like the above slider.
If the hole of the loop looks like any of these, your loop isn't as awesome as the above screenshot:
00:06:388 - super ugly. redo?
00:15:387 - ^
00:21:610 - shorten this. sounds very awkward.

00:29:978 - look at spoiler or use another slider pattern.
00:49:515 - lol, very ugly slider. redo this. see this for your slider needs. viewtopic.php?f=56&t=37194
01:01:261 - ^
Aside from the ugly sliders, it's a good map. Placement of the notes could be better though.

[Insane]
00:44:805 - again ugly slider. can be accepted though.
01:23:339 - ^ Nah
fun as hell.

/endmod
Thank you for mod~
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