thx >w</~Odaril wrote:
你好~ Modding a random bubble.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
Generalyuca's Normal
- As stated above, remove Kalafina from the tags and add Eri Itou.→fixed
Hard
- 00:32:496 - Raise the volume of this section a bit ? I could hardly hear the beats.→fixed
- 01:25:327 (1) - Silencing beats like this is unrankable and extremely confusing. You never silenced sliderends like this before so why silence this one ? (this is a must fix)→fixed
Taiko DS
- 00:55:327 (1,1) - Remove these two new combos to stay consistent in your comboing.→fixed
- 01:31:063 (2,3) - I really hate that kind of gimmick. Two sliders that have the same length (on the playfield) one after another should have the same time length... But in this case, it plays fine, so your choice whether to change it or not.→fixed
Tiro Finale
- Very nice. <3
- This is really overmapped. It's much harder than it should be imo. Consider these:
Insane
- 00:06:577 (2,3) - I can understand why you put a jump here, but this is really too big.
- 00:29:960 (4,5) - This jump makes absolutely no sense. You were using regular spacing and out of the blue a jump (the circles themselves being mapped to a background sound...) I know it's for symmetry, but symmetry isn't an excuse to do something that doesn't make sense.
- 00:48:269 (1,2,3,1,2,3,1,2,3,4,5) - Badly used 1/4. They match nothing in the song, and the rhythm and the way it is mapped don't play really well. If anything, 00:49:041 - is where there should be a 1/4 beat, the rest being 1/2.
- 00:56:541 (3) - This one feels forced for symmetry as well. Regarding 00:51:798 (1,2,3,4) - this pattern and what you did before, you should add a 1/4 at 00:54:776 - for consistency, but remove the one I pointed out.
- 00:59:519 (4,1) - Forced symmetry again. This jump is way too big. I think that instead of using accelerated spacing twice, you should use jumps every second beat, that is on 00:58:857 (1,3,1,3) - . That way you can reduce this way too big jump and still keep the kind of flow you went for.
- 01:01:283 (2,3) - Symmetry forcing a jump again. That kind of movement (jump then going back to where you came from) doesn't usually play well imo, and in this case it does not. If you want to keep the jump, try changing the pattern so it looks like 01:08:342 (2,3) - which plays a lot better and feels less forced ?
- 01:03:820 (8) - I don't see why there should be a 1/4 beat here. If anything, placing it at 01:04:041 - feels much better.
- 01:20:254 (2,3,4,5,6,2,3,4,5,6) - Unnecessary 1/4 here again. The triples before this had decent flow, but these just feel off. Maybe remove (5) (both) to have the same rhythm ?
- 01:23:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream makes absolutely no sense. Replace it with a spinner or something.
- 01:29:298 (1,2,3,1,2,3,1) - This pattern is decent, but the jumps are really way too big, especially for a slowed down part of the map you're using jumps much bigger (not relatively to slider speed) than what you had at the faster parts, which isn't consistent at all.
mod thanks but no change ._.Hope this helps. I have to pop the bubble though.
- This suffer from the same problems as the diff before, but is worse on 1/4 abuse.
- 00:03:269 (5) - As nice as this is, it'd be much better if it didn't overlap itself so badly. Try doing something like this (roughly).→fixed
- 00:13:747 (6,4) - Feels much better to remove them. The song has hardly any 1/4 in it, your map is using too many. D:→no
- 00:17:497 (2,4) - Same.→no
- 00:27:092 (5,6) - As it is this sounds extremely weird. I suggest using this kind of timeline and pattern. Try it, I think it flows much better ! You keep the main idea of the flow with the sliders, but get a rhythm that sounds better.→fixed.one more straight slider instead of repeat
- 00:35:033 (1,2,3,4) - To avoid having a jump too big between (1) and the note before it, reverse this horizontally ?→no
- 00:36:798 (3) - It would be better and less surprising to remove the last repeat and add a circle at the same place as (2) imo. You also get some sexy timeline symmetry =p→fixed
- 00:41:981 (2) - Remove this one ? The pattern sounds better without it. You also get a nice symmetry with 00:42:313 (3,4) - . And if you can move 00:42:754 (5) - to something like this, it would be even better ! Reversing (1,2) (on that picture) works pretty well too.→no
- 00:43:416 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 at this point feels pretty random. Try usingthis timeline (ignore the playfield).→fixed.used 2 notes and 2 sliders.. all 1/2
- 00:50:585 (3,3) - Here again, remove ?→no
- 00:52:680 (5,8) - Same goes for these. That way you'll have consistency in the 1/4 usage for this part of the song.→no
- 00:59:519 (1,2,3,4) - To reduce the (surprisingly) big jumps before and after this, flip horizontally ?→no
- 01:05:916 (1,2,3,4,5,6) - Same as 00:27:092 (5,6) - . Use the same kind of pattern as the one I proposed ?→no
- 01:18:269 (1) - This is unfortunately unrankable, because the starting point and end point are too close to each other and there is no way to tell which way the slider goes (the warning not being acceptable).→as we talked a lot about this.i will keep it as before until i get some other idae ;_;
- 01:22:901 (1,2,3) - these three notes are hidden under the slidertrack. I think it'd be better to remove them to let the player have a short break after the long slider.→no
- 01:23:563 (1,1,1,1) - This sounds so bad. D: replace them with a spinner that ends at 01:24:886 - ?→no
hmmmm...they are all good i think...thank you for mod anyway><~Ch1ka wrote:
Hi, kyuten. I love Mami's theme, so I'm here.
If it woldn't be helpful, don't give me kudosu.
That's all only suggestions.
[General]
Nothing found, yeah.
[yuca's Normal]
Seems perfect, but only one and it's my preferences:
00:02:386 (3) - and later on downbits. Maybe all of this make with normal hs, for example 00:14:739 (1), except those with finishes and those after 01:21:798?
[Hard]
00:28:416 (4) - clap on the end of slider?
01:12:092 (6) - ^
01:15:621 (3) - ^
[Tiro Finale]
Maybe BG with "Tiro Finale!"-supermove on this diff?
00:57:092 (1) - Remove whistle from beginning, and add on end. And 00:57:533 (2) - add whistle to beginning.
00:57:974 (1) - remove whistle from beginning, add on end. 00:58:416 (2) - add whistle on beginning.
01:23:121 (4) - Why finish? Maybe add whistle?
[Insane]
Why Tiro Finale diff is lower than Insane? Maybe you change the names of diffs to each other?
00:49:371 (1) - Remove clap?
00:49:813 (3) - Add clap?
That's all. Awesome map and song. I'm sure it'll be ranked soon.
GL and bye!
Re-check thanks >w</~lovhin456 wrote:
Recheck
.
.
.
General:
- Fine
yuca's Normal:
- Fine
Hard:
- 01:05:474 (7,1) >> This jump seems like it is a bit too much, reduce it ?→fixed
Tiro Finale:
- 01:22:460 >> To keep you finish pattern consistent add a finish here
- 01:23:121 >> Again to keep it consistent remove the finish from the start and add it to the end‘
I tried fixing this but found its too noisy._. so I only removed the finish on the start of- 01:23:121
Insane:
- 01:23:563 (1) - Unsnapped slider (end)→fixed
- 01:24:004 (1) - Unsnapped slider (end)→fixed
- 01:24:445 (1) - Unsnapped slider (end)→fixed
- 01:24:886 (1) - Unsnapped slider (end)→fixed
OK~All fixed >w<////lovhin456 wrote:
Tiro Finale
00:39:445 ~ Remove whistle on the start and add finish
00:59:519 (4,1) ~ The jump seems like a bit too much, reduce it a little
01:25:327 ~ Same as 00:39:445
No kds, also call me back after this, it should be ready then
thanks for modding >w</~Sync wrote:
Quick check. Great song, the skin is very pleasing to the eyes, and the map is solid all around.
[Insane]
00:15:621 (2) - Totally a nazi, but seeing as the rest of your sliders are pretty much beautiful, make this one less ugly.→fixed
00:39:445 (2) - You need to add a new combo here so that the spinner can end properly. →here is the same rythm as yuca's normal lol and the spinner is already end properly 0 0?
00:48:930 (6,1,2) - Despite that this is an insane, this stack is hard to read and is a miss waiting to happen. I'd unstack.→its ok i think ._. actually i like the stack here XD
[Tiro Finale]
00:30:952 (2) - This doesn't follow your current beat placement pattern -- it's random. Remove it.→fixed
00:49:592 (5,6) - This is kind of a bastard stack. Technically, there's nothing wrong here but it's unpleasant to play ;_; I'd unstack it but do as you wish. →its ok i think ;_;
[Hard]
You -should- follow these, but if you don't want to ruin your patterns you don't have to.
00:35:033 (5) - The player won't be able to read that this slider 2 repeats -- it's the first of it's kind and it's slow. I'd suggest removing one of the repeats for intuitiveness.→fixed
00:50:916 (3) - Same thing. There's nothing hinting at the fact that the slider is going to have an extra repeat. Here's what I would do: remove one of the repeats, add a hit circle at 00:51:577 (4), stack it under the slider, and vertically flip 00:51:798 (5).
01:12:092 (6), 01:13:857 (5), 01:15:621 (3) - Again, not liking these repeats. I think you're better off with a single repeat.→u-n...i tried some ways but still no change l_l
01:20:033 (4) - Gah, another x-amount of repeats slider. This would work better as a long slider. Definitely change this.→i made a circle slider ww
[yuca's Normal]
Looks great!
Call me back (PM me) when you're ready for me to check once again.
I made the hitsound in the second part in Insane same as the first parthappy30 wrote:
[Tiro Finale]
01:29:298 (1,2,3,1,2,3,1) - this plays a bit awkward. It's the calmest part of the song yet it has the biggest jumps? →no change ._.
[Hard & Insane]
00:25:327 - Add a normal-hitnormal sound here?→added in Insane
01:04:151 - ^→added in Insane
01:16:504 - ^ (Insane only)→no change
Maybe add a few more whistles on both diffs? it will sound much better
thanks mod!wmfchris wrote:
[Normal]
00:40:327 (2) - remove whistle at the beginning? imo if you set whistle for both (1) ending and (2) beginning the pitch of the notes is way above the pitch of vocal, and removing the whistle would eliminate the problem. sound weird for me! so i removed 00:40:107-whistle
00:50:916 (2) - ^ ^
01:15:621 (2) - this is highly covered by previous slider, and maybe you'll want to move (1,2,1,2) into a different pattern.fixed
thank you wmf >3<wmfchris wrote:
- Tag y_u_c_a→added
[Insane]
00:18:710 (2) - I guess this is misplaced. up 1 grid lv4.→fixed
00:37:680 (1) - Not really prefer a finish here because it's quiet in the background, and you might want to emphasize 00:39:445 - more than the spinner.→removed finish and made the volume during the spin at 70%
01:18:269 (1,1) - Hitsound suggestion: I'll suggest you to remove clap on the second (1) corresponding to the quiet beat at 01:22:460 - . Also imo 01:22:460 - can be muted like the sound during slider.→fixed but its just a little weird at 01:22:901 (1) imo ww
[Hard]
00:37:680 (1) - same as insane→^
[Taiko]
N 80% is too loud for the song. 60~70% would be enough.→changed to 70%
that should be all. In overall I think each of the hitsound (whistle, clap, etc.) sound nice and used nicely, but whistle is kinda odd with clap and the soft-hit and actually be even softer than now.