thx >w</~Odaril wrote:
你好~ Modding a random bubble.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
Generalyuca's Normal
- As stated above, remove Kalafina from the tags and add Eri Itou.→fixed
Hard
- 00:32:496 - Raise the volume of this section a bit ? I could hardly hear the beats.→fixed
- 01:25:327 (1) - Silencing beats like this is unrankable and extremely confusing. You never silenced sliderends like this before so why silence this one ? (this is a must fix)→fixed
Taiko DS
- 00:55:327 (1,1) - Remove these two new combos to stay consistent in your comboing.→fixed
- 01:31:063 (2,3) - I really hate that kind of gimmick. Two sliders that have the same length (on the playfield) one after another should have the same time length... But in this case, it plays fine, so your choice whether to change it or not.→fixed
Tiro Finale
- Very nice. <3
- This is really overmapped. It's much harder than it should be imo. Consider these:
Insane
- 00:06:577 (2,3) - I can understand why you put a jump here, but this is really too big.
- 00:29:960 (4,5) - This jump makes absolutely no sense. You were using regular spacing and out of the blue a jump (the circles themselves being mapped to a background sound...) I know it's for symmetry, but symmetry isn't an excuse to do something that doesn't make sense.
- 00:48:269 (1,2,3,1,2,3,1,2,3,4,5) - Badly used 1/4. They match nothing in the song, and the rhythm and the way it is mapped don't play really well. If anything, 00:49:041 - is where there should be a 1/4 beat, the rest being 1/2.
- 00:56:541 (3) - This one feels forced for symmetry as well. Regarding 00:51:798 (1,2,3,4) - this pattern and what you did before, you should add a 1/4 at 00:54:776 - for consistency, but remove the one I pointed out.
- 00:59:519 (4,1) - Forced symmetry again. This jump is way too big. I think that instead of using accelerated spacing twice, you should use jumps every second beat, that is on 00:58:857 (1,3,1,3) - . That way you can reduce this way too big jump and still keep the kind of flow you went for.
- 01:01:283 (2,3) - Symmetry forcing a jump again. That kind of movement (jump then going back to where you came from) doesn't usually play well imo, and in this case it does not. If you want to keep the jump, try changing the pattern so it looks like 01:08:342 (2,3) - which plays a lot better and feels less forced ?
- 01:03:820 (8) - I don't see why there should be a 1/4 beat here. If anything, placing it at 01:04:041 - feels much better.
- 01:20:254 (2,3,4,5,6,2,3,4,5,6) - Unnecessary 1/4 here again. The triples before this had decent flow, but these just feel off. Maybe remove (5) (both) to have the same rhythm ?
- 01:23:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream makes absolutely no sense. Replace it with a spinner or something.
- 01:29:298 (1,2,3,1,2,3,1) - This pattern is decent, but the jumps are really way too big, especially for a slowed down part of the map you're using jumps much bigger (not relatively to slider speed) than what you had at the faster parts, which isn't consistent at all.
mod thanks but no change ._.Hope this helps. I have to pop the bubble though.
- This suffer from the same problems as the diff before, but is worse on 1/4 abuse.
- 00:03:269 (5) - As nice as this is, it'd be much better if it didn't overlap itself so badly. Try doing something like this (roughly).→fixed
- 00:13:747 (6,4) - Feels much better to remove them. The song has hardly any 1/4 in it, your map is using too many. D:→no
- 00:17:497 (2,4) - Same.→no
- 00:27:092 (5,6) - As it is this sounds extremely weird. I suggest using this kind of timeline and pattern. Try it, I think it flows much better ! You keep the main idea of the flow with the sliders, but get a rhythm that sounds better.→fixed.one more straight slider instead of repeat
- 00:35:033 (1,2,3,4) - To avoid having a jump too big between (1) and the note before it, reverse this horizontally ?→no
- 00:36:798 (3) - It would be better and less surprising to remove the last repeat and add a circle at the same place as (2) imo. You also get some sexy timeline symmetry =p→fixed
- 00:41:981 (2) - Remove this one ? The pattern sounds better without it. You also get a nice symmetry with 00:42:313 (3,4) - . And if you can move 00:42:754 (5) - to something like this, it would be even better ! Reversing (1,2) (on that picture) works pretty well too.→no
- 00:43:416 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 at this point feels pretty random. Try usingthis timeline (ignore the playfield).→fixed.used 2 notes and 2 sliders.. all 1/2
- 00:50:585 (3,3) - Here again, remove ?→no
- 00:52:680 (5,8) - Same goes for these. That way you'll have consistency in the 1/4 usage for this part of the song.→no
- 00:59:519 (1,2,3,4) - To reduce the (surprisingly) big jumps before and after this, flip horizontally ?→no
- 01:05:916 (1,2,3,4,5,6) - Same as 00:27:092 (5,6) - . Use the same kind of pattern as the one I proposed ?→no
- 01:18:269 (1) - This is unfortunately unrankable, because the starting point and end point are too close to each other and there is no way to tell which way the slider goes (the warning not being acceptable).→as we talked a lot about this.i will keep it as before until i get some other idae ;_;
- 01:22:901 (1,2,3) - these three notes are hidden under the slidertrack. I think it'd be better to remove them to let the player have a short break after the long slider.→no
- 01:23:563 (1,1,1,1) - This sounds so bad. D: replace them with a spinner that ends at 01:24:886 - ?→no