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posted
<33
posted

Suzuki_1112 wrote:

摸很短不用notice了
[Hyper]
  1. 00:02:244 (4) - 这个听出来应该不是snap在白线的,应该00:02:332 - 在这里才对 好的
  2. 00:25:321 (1,1) - 这位置不是很好接的样子? 其实没 往上一拉就好了


[Another]
  1. 00:02:303 (1) - 跟Hyper啊 好的


震爷牛逼,稳,焼き好き,求认识。
没了,还有我想说01:52:303 - 特有灼热幻听?

z1085684963 wrote:

Another
00:02:303 (1) - 应该是蓝线开始的1/6四连 改了
00:14:581 (2,2) - 互换a 诶 挺好的
00:30:912 (2,3) - 摆到滑条尾可能会好点 niubia
01:12:540 (1,1,2) - 下移一点? 不懂怎么动啊 先放着
Hyper
01:53:723 (1,2,3) - dio
难豹

F1r3tar wrote:

  1. Spacing and pattern complexity from Beginner -> Normal is too large for there to not be a diff in between. I would recommend changing Normal to fit as a Hard (or Advanced), and creating a new Normal that focuses on introducing more simple 1/2 patterns with 1/1. For that reason, I won't mod Normal. I'm struggling with star rate system.. But I think this spread is okay
  2. Add tag: Hi-RESORT電波
  3. Check AiMod

[Beginner]
  1. 00:15:380 (2) - For musical accuracy, you need to move this a quarter tick backward. Likewise, (3) should be placed further away for time-distance equality. i removed this note
  2. 00:27:214 (2) - For such an odd rhythm, this needs to be NC'd. ok
  3. 01:14:670 (2) - The previous blue tick is a much more prominent sound to start this slider on, so do that and extend the slider to the white tick. ok
  4. 01:29:581 (3) - Is this shape even rankable? i thinks it's readable

[Hyper]
  1. 00:02:244 (4) - Move to the blue tick. That's where the ukelele starts. ok
  2. 00:23:900 (1) - 00:25:321 (1) - 2.0x is probably too big of an sv jump for this difficulty; tone it down. Even though there's a difference in the 1.5x vocals from the previous section, the difference is only slight. You did the same thing in Another, but I guess that's fine since Another is supposed to be harder. I put x1.5 on the part before, I meant to let players know sliders would speed up on this specific sounds. So I thinks it's acceptable, due to curving its valid slider length is equals to x1.5

[Another]
  1. 00:02:303 (1) - Snap on blue, and extend repeat to the next blue tick. done
  2. 00:16:445 (1) - I suggest removing the sliderpoint since that makes repeat arrow takes away from the slider's aesthetics. The way it bends doesn't really control the direction of flow either. I moved endpoint left a bit
  3. 00:19:196 (1,2,3) - 00:17:776 (1,2,3) - 00:20:616 (1,2,3) - You should keep spacing similar for these {especially 00:19:196 (1,2,3)}, since the difference in spacing could imply different rhythms from 3/4 1/2s in this section. ok
  4. 01:14:315 (2) - Since the tail is a much stronger sound than the tail in (1), you could make this a 1/4 repeat and stack (3) over 01:12:717 (2). It would differentiate the rhythm of these sliders without ruining aesthetics. I don't want to emphasize every drumbeat...
  5. 01:29:403 (3) - Sliderpath should be more clear. Even though it implies growing-counterclockwise direction, it still looks somewhat ambiguous. lol
Thanks for modding!
posted
[Another]
00:20:971 (3,1) - 1/4跳还是别下nc,或者nc点在3上。
00:51:415 (2) - 这坨都差不多完全叠了都能rank啊。。。
01:26:031 (1,2,3,4) - 跳啊,前后都跳这里不跳不科学。
01:29:581 (4) - 这个路径真看不清,我每次打都直接往下走,谁知道先得往上走一段,这你不改肯定要被搞。

低难度没啥。

赶紧找摸飞了啊,搞毛。。。
posted

Hollow Wings wrote:

[Another]
00:20:971 (3,1) - 1/4跳还是别下nc,或者nc点在3上。 我觉得现在这样比较好看
00:51:415 (2) - 这坨都差不多完全叠了都能rank啊。。。 ??? 以前就能做这样的啊
01:26:031 (1,2,3,4) - 跳啊,前后都跳这里不跳不科学。 犹豫了一下 确实有点奇怪 不过先放着吧...
01:29:581 (4) - 这个路径真看不清,我每次打都直接往下走,谁知道先得往上走一段,这你不改肯定要被搞。你可以保持鼠标不动

低难度没啥。

赶紧找摸飞了啊,搞毛。。。
我也想飞啊!
posted
m4m thing
[General]
  1. You need to confirm spinner recovery drain time, since there’s new guidelines for those. Considering that beginner is the easiest diff the current gap is less than a second; 710ms. Make sure to check that out.
  2. I have a sample suggestion for soft-hitclap; https://puu.sh/xCfah.wav
[Beginner]
  1. The rhythm here 00:00:824 (1,2,3) – uses similar distance for different rhythm gaps. Pattern wise looks good, but you could make 00:02:332 (3) – into a 1/2 slider so it can be distinct compared to 00:00:824 (1,2) -.
  2. Would be interesting to keep combos consistent in this section 00:17:155 - ~ 00:28:516 - . You can either NC only here 00:22:835 – or NC after two complete measures. Currently 00:17:155 (1,2,3,4) -/00:22:835 (1,2,1,1) – is not very consistent. Personally I’d suggest NCing 00:19:995 (3) – to make it even more consistent with previous section 00:05:084 (1,2,3,1,2,1,2,1,2) -.
  3. Minor overlap 00:28:516 (1,2) – in case you want to space 00:29:936 (2) – a bit more to the right.
  4. HS suggestion for 00:32:776 (2,3,1) -/00:35:616 (2,3,1) -. Try adding for 00:33:486 - -> drum-hitfinish instead drum-hitwhistle so you don’t use three cymbals 00:33:486 - /00:33:841 - /00:34:196 - in a row since that’s too emphatic. For the second variation; 00:36:327 -/00:36:682 -/00:37:037 – instead of two closed hi-hats followed by soft-whistle, try using drum-hitfinish->drum-hitwhistle->soft-hitwhistle.
  5. Great slider designs, gj
[Normal]
  1. This rhythm 00:00:824 (1,2) - contradicts what was presented in the Begginer diff mostly because of the simplified 1/4 in 00:02:244 (2) - . It’s wise to either simplify both this diff and beginner; make both of them with the active click here 00:02:332 – or make beginner simplified and normal not. But the current beginner not simplified vs normal simplified is not a good thing, imo, spread wise.
  2. Improve the circle spacing between sliders 01:05:439 (1,2,3) – move 01:05:971 (2) – a bit to the right. Similar case 01:23:901 (1,2,3) -.
  3. Similar ideas 01:00:646 (2,3) -/01:02:066 (4,1) – but the spacing could be a bit more similar. I do get that the second one abuse more slider leniency that’s why it is less spaced, but still they could be more similar.
  4. DS here got really weird 01:43:782 (2,3,4) – since it’s coming from a constant 1.3x value and it went to 1,0x here 01:44:492 (3,4) -.
[Hyper]
  1. Are you sure the NC here is 01:09:699 (1,2,1,2) – not 1,2,3,4?
  2. The usage of NCing in every object 01:21:060 (1,1,1,1) – was used here 01:04:019 (1,1,1,1) – to show SV changes, but in the mentioned case seems like it’s mainly for visual usage. Are you sure you want to keep like that? I mean this section 01:21:060 (1,1,1,1) – could actually use SV changes without much problem if you want to keep that visual.
[Insane]
  1. This is pretty confusing 00:11:474 (1,2,3,4,5,6,7,8) – from a stack perspective. Visually you can identify and make distinction when it’s doubles 1/4 00:11:829 (3,4) – and 1/2 stacks 00:11:474 (1,2) - . However you can’t really tell when it is 00:12:096 (5,6,7) – and considering that rhythmically there are 4 objects in that rhythm 00:11:918 (4,5,6,7) – 3 of them stacked and 1 spaced 00:11:918 (4) – this pattern can mess up reading reading a lot. My suggestion is that you make 1/2 circles spaced here http://puu.sh/xCge8.jpg . I also took into consideration that the song doesn’t really call for a bigger spacing here 00:11:829 (3) - , so yeah, hope you can consider this suggestion.
  2. Same thing mentioned in Hyper diff 00:29:936 (1,1,1) – using consecutive NC for visual without the SV changes.
  3. Nice vocal 01:27:451 (5) - :>
  4. Move 01:43:427 (3) – a bit more to the right to avoid overlap here 01:43:072 (1) – since the same idea here 00:05:084 (1,2,1) – didn’t have it.
  5. 01:53:723 (1,2,3,4,5,6,7) – Alternative pattern to represent intensity grow if you want to go for that idea; https://puu.sh/xCgJd.jpg
Great map, didn't mod much because it's really well done in its mapping perspective. Best of luck :>
posted
this is for rank? i can bub if u want
posted

Naotoshi wrote:

this is for rank? i can bub if u want
?! o:
yes it is
posted
k will mod on weekend

[general]
respond to net0
[another]
00:02:954 (1) - seems like this spinner should start at 00:03:486 - tbh

00:10:676 (5,1) - too big for 1/4 jump i think, everyone will 100 on 5 slider end

00:30:912 (2) - shouldn't it be on white tick? i can't hear something on the blue tick

01:07:214 (3,4) - i wonder why it's not clickable double

and tbh 01:07:480 (4,5,6,7) - sounds like 3/4 rhythm instead of 1/2, 01:07:747 (5) - not needed i think

01:25:321 (5,1,2,3) - minor visual spacing is off

[hyper]
00:08:634 (1,2,3) - spacing of 2-3 seems rather large compared to other 1/2 spacing

01:11:829 (4,1) - also seems a bit too bit

can you at least flip the copy pasted thing

[normal]
00:02:244 (2) - i think you could start it at the blue tick, since player will use the approach circle anyway

01:05:439 (1,2,3) - some distance snap error
(others in kiai, you can see them visually. please fix)

i suggest tick rate 1 to avoid long slider at the end being too easy to break at.

[beginner]
same about tick rate. also i think 00:05:084 (1,2) - this part is way too easy. please add some more density, as it is too little compared to normal which has 1/4 repeats and 1/2 gaps.

01:47:332 (1) - this recovery is not enough. you should remove the spinner and map normally here, since there isn't enough room for a spinner.
posted

Net0 wrote:

m4m thing
[General]
  1. You need to confirm spinner recovery drain time, since there’s new guidelines for those. Considering that beginner is the easiest diff the current gap is less than a second; 710ms. Make sure to check that out. k
  2. I have a sample suggestion for soft-hitclap; https://puu.sh/xCfah.wav
    I decided to use default..
[Beginner]
  1. The rhythm here 00:00:824 (1,2,3) – uses similar distance for different rhythm gaps. Pattern wise looks good, but you could make 00:02:332 (3) – into a 1/2 slider so it can be distinct compared to 00:00:824 (1,2) -. ok
  2. Would be interesting to keep combos consistent in this section 00:17:155 - ~ 00:28:516 - . You can either NC only here 00:22:835 – or NC after two complete measures. Currently 00:17:155 (1,2,3,4) -/00:22:835 (1,2,1,1) – is not very consistent. Personally I’d suggest NCing 00:19:995 (3) – to make it even more consistent with previous section 00:05:084 (1,2,3,1,2,1,2,1,2) -. ok
  3. Minor overlap 00:28:516 (1,2) – in case you want to space 00:29:936 (2) – a bit more to the right. ok
  4. HS suggestion for 00:32:776 (2,3,1) -/00:35:616 (2,3,1) -. Try adding for 00:33:486 - -> drum-hitfinish instead drum-hitwhistle so you don’t use three cymbals 00:33:486 - /00:33:841 - /00:34:196 - in a row since that’s too emphatic. For the second variation; 00:36:327 -/00:36:682 -/00:37:037 – instead of two closed hi-hats followed by soft-whistle, try using drum-hitfinish->drum-hitwhistle->soft-hitwhistle. ok
  5. Great slider designs, gj
[Normal]
  1. This rhythm 00:00:824 (1,2) - contradicts what was presented in the Begginer diff mostly because of the simplified 1/4 in 00:02:244 (2) - . It’s wise to either simplify both this diff and beginner; make both of them with the active click here 00:02:332 – or make beginner simplified and normal not. But the current beginner not simplified vs normal simplified is not a good thing, imo, spread wise.
  2. Improve the circle spacing between sliders 01:05:439 (1,2,3) – move 01:05:971 (2) – a bit to the right. Similar case 01:23:901 (1,2,3) -. ok
  3. Similar ideas 01:00:646 (2,3) -/01:02:066 (4,1) – but the spacing could be a bit more similar. I do get that the second one abuse more slider leniency that’s why it is less spaced, but still they could be more similar. mostly because i divided patterns by 00:59:758 (1,2,3,4) - and 01:02:599 (1,2) - .
  4. DS here got really weird 01:43:782 (2,3,4) – since it’s coming from a constant 1.3x value and it went to 1,0x here 01:44:492 (3,4) -. Ctrl+HJ did this..
[Hyper]
  1. Are you sure the NC here is 01:09:699 (1,2,1,2) – not 1,2,3,4? ok
  2. The usage of NCing in every object 01:21:060 (1,1,1,1) – was used here 01:04:019 (1,1,1,1) – to show SV changes, but in the mentioned case seems like it’s mainly for visual usage. Are you sure you want to keep like that? I mean this section 01:21:060 (1,1,1,1) – could actually use SV changes without much problem if you want to keep that visual. yea this looks visually cool
[Insane]
  1. This is pretty confusing 00:11:474 (1,2,3,4,5,6,7,8) – from a stack perspective. Visually you can identify and make distinction when it’s doubles 1/4 00:11:829 (3,4) – and 1/2 stacks 00:11:474 (1,2) - . However you can’t really tell when it is 00:12:096 (5,6,7) – and considering that rhythmically there are 4 objects in that rhythm 00:11:918 (4,5,6,7) – 3 of them stacked and 1 spaced 00:11:918 (4) – this pattern can mess up reading reading a lot. My suggestion is that you make 1/2 circles spaced here http://puu.sh/xCge8.jpg . I also took into consideration that the song doesn’t really call for a bigger spacing here 00:11:829 (3) - , so yeah, hope you can consider this suggestion. your suggestion is quite interesting, but i think my current one would be confusing for the first play. i used similar patterns after
  2. Same thing mentioned in Hyper diff 00:29:936 (1,1,1) – using consecutive NC for visual without the SV changes. ya
  3. Nice vocal 01:27:451 (5) - :> aha
  4. Move 01:43:427 (3) – a bit more to the right to avoid overlap here 01:43:072 (1) – since the same idea here 00:05:084 (1,2,1) – didn’t have it. ok
  5. 01:53:723 (1,2,3,4,5,6,7) – Alternative pattern to represent intensity grow if you want to go for that idea; https://puu.sh/xCgJd.jpg cool lol
Great map, didn't mod much because it's really well done in its mapping perspective. Best of luck :>
Thanks!
posted

Naotoshi wrote:

k will mod on weekend

[general]
respond to net0 k
[another]
00:02:954 (1) - seems like this spinner should start at 00:03:486 - tbh reverse sounds like delayed. maybe i need to add some green lines

00:10:676 (5,1) - too big for 1/4 jump i think, everyone will 100 on 5 slider end "Lan Wings"

00:30:912 (2) - shouldn't it be on white tick? i can't hear something on the blue tick it's on the bass

01:07:214 (3,4) - i wonder why it's not clickable double oh nice

and tbh 01:07:480 (4,5,6,7) - sounds like 3/4 rhythm instead of 1/2, 01:07:747 (5) - not needed i think for playing smoothly

01:25:321 (5,1,2,3) - minor visual spacing is off alright

[hyper]
00:08:634 (1,2,3) - spacing of 2-3 seems rather large compared to other 1/2 spacing k

01:11:829 (4,1) - also seems a bit too bit i think it's acceptable

can you at least flip the copy pasted thing ok

[normal]
00:02:244 (2) - i think you could start it at the blue tick, since player will use the approach circle anywayk

01:05:439 (1,2,3) - some distance snap error done
(others in kiai, you can see them visually. please fix) k

i suggest tick rate 1 to avoid long slider at the end being too easy to break at. k

[beginner]
same about tick rate. also i think 00:05:084 (1,2) - this part is way too easy. please add some more density, as it is too little compared to normal which has 1/4 repeats and 1/2 gaps. filled with some circles

01:47:332 (1) - this recovery is not enough. you should remove the spinner and map normally here, since there isn't enough room for a spinner. I removed the following "1"
Thanks!!
posted

fanzhen0019 wrote:

"Lan Wings"
Lan Wings
posted
👁 👏 👌 👇

🔄
00:21:859 (4) - 👁 💭 👈 💘 👌 💯 👈

📦
01:14:581 (2) - 👁 💭 👈 💦 😧 👎
01:29:581 (3) - ❓
posted

_83 wrote:

👁 👏 👌 👇

🔄
00:21:859 (4) - 👁 💭 👈 💘 👌 💯 👈 :arrow: 🙃

📦
01:14:581 (2) - 👁 💭 👈 💦 😧 👎 :arrow: 👌🔧🔨
01:29:581 (3) - ❓ :arrow:
👏😇
posted
good modding phil

another
00:10:676 (5,1) - this pattern is still unfitting. even if lan wings uses such a pattern, it doesn't fit in this map which is not by lan wings...
01:35:883 (5,1) - this one is much more reasonble imo. try to make them similar

01:08:989 (1,2,3,4) - why you switched off of 3/4 vocal randomly?
01:20:350 (1,2,3,4) -

beginner
try to fill some 1/1 in kiai now, cuz it is less dense than calm intro.
01:29:581 (3) - this shape can be confusing... can you make one that has a more separated path?

also tick rate 1 for easy/normal pls >.>
posted

Naotoshi wrote:

good modding phil

another
00:10:676 (5,1) - this pattern is still unfitting. even if lan wings uses such a pattern, it doesn't fit in this map which is not by lan wings...
01:35:883 (5,1) - this one is much more reasonble imo. try to make them similar alright..

01:08:989 (1,2,3,4) - why you switched off of 3/4 vocal randomly?
01:20:350 (1,2,3,4) -
this two kiai has similar construction and i think using some 1/2 causes no reading problem to players..


beginner
try to fill some 1/1 in kiai now, cuz it is less dense than calm intro. ok
01:29:581 (3) - this shape can be confusing... can you make one that has a more separated path? ok

also tick rate 1 for easy/normal pls >.> done
posted
💭 👌
posted
thanks!!!!11
posted
👁 💭 👈 👏 👌 👌 😕 👏 👈 🎉 💯 🍆



🐸 👨
posted
!
posted
beginner
00:05:084 - 01:43:072 - 建议这里换成个1/2折返跟到,normal甚至都用1/4了
这个最低难度里建议整体稍微多引入一点1/2,毕竟normal就开始大量使用各种混杂节奏了

normal:
00:22:125 (3) - 01:35:971 (3) - 前面重音至少落在白线,这里人声重音都在蓝线不如就snap到蓝线,反正低难度看缩圈为主吧
00:44:847 (5,6,7,8) - 很难准确跟到节奏就没必要为了表现紧凑的节奏强迫1/2了,用一个1/1简化糊过去吧

another:
00:32:066 (2) - 1/4 snap
01:16:090 (4) - 用1/8做buzz? 可以留1/4空间
01:16:445 (1) - 停在1/4比较好
01:53:723 (1,2,3,4,5,6,7) - 这个顺序不太好读成3个3个一组,个人感觉ds一圈甚至三角都好读一些,顺便4 7可以加个nc
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