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posted
This beatmap was submitted using in-game submission on Saturday, 23 September 2017 at 3:39:40 PM

Artist: Inori Minase
Title: Aimaimoko
Source: 徒然チルドレン
Tags: Tsuredure Children Tsurezure Chirudoren TV Size OP Opening Rizen aqpw a_q_p_w -_Rain_- -Rain- akitoshi corinn
BPM: 133
Filesize: 1914kb
Play Time: 00:58
Difficulties Available:
  1. Confession (4.28 stars, 206 notes)
  2. Corinn's Normal (1.68 stars, 81 notes)
  3. Insane (3.94 stars, 180 notes)
  4. Rizen's Hard (2.97 stars, 150 notes)


Download: Inori Minase - Aimaimoko
Information: Scores/Beatmap Listing
---------------
Rizen's Hard
Corinn's (Akitoshi) Normal

colin#3310 on discord is gay

You guys should be playing good maps not this one, im ashamed of u >:(
posted
2.98*
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41154
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50402
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Aimai Moko
TitleUnicode:アイマイモコ
Artist:Inori Minase
ArtistUnicode:水瀬いのり
Creator:DakiniBrave
Version:Rizen's Hard
Source:徒然チルドレン
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"836170.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
553,451.127819548872,4,2,1,100,1,0
11380,-111.111111111111,4,2,1,100,0,0
42056,-90.9090909090909,4,2,1,100,0,1
56492,-100,4,2,1,100,0,0


[Colours]
Combo1 : 158,77,213
Combo2 : 194,12,16
Combo3 : 32,131,240
Combo4 : 231,122,222

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posted
i think u forgot to tag dakini
posted
rizen make your ar and od lower


or dakini turn it down it's triggering me
posted
Hi my half of the M4M from your queue,
blue: opinions
red: suggestions

[Normal]
>00:14:537 (1) - I think it is not a good thing for sliderends land on the big white ticks for this minimum difficulty as new players who downloaded it would be able to try normal for their very first experience of the map; Another is that 00:14:989 - definitely have a larger sound than 00:14:537 - .
>00:18:146 (1) - same as above ^
>00:21:304 (6,1) - this can be done better, move down the 1 a little bit to make player moves straight from 6 to 1
>00:22:883 (3,4) - this feels visually unsatisfied, maybe the whole thing moves down and make the 4 to a better position, to at least not 90 degree turn of cursor movement.
>00:34:162 (3,4) - this makes me a feeling of "wait, something missing here or what?" Maybe you should rethink about this pattern
>00:35:966 (7,8) - same as above ^
>00:43:410 (5) - you can move the red anchor to make it a symmetric shape
>00:45:665 (4) - same as above

[Rizen's Hard]
>00:17:244 (2,3) - idk, this feels random(in terms of positioning) when considering the later notes.
>00:27:620 (1,2) - this overlap is unpleasant for players
>00:35:740 (1,2,3,4,5) - You have this quintuples after 35 secs of map, of which players have only experienced triples may give them a choke or 100s on this area.
>00:36:643 (1) - somehow you can sort of blanket this slider so that it have same distance with the sliderend of 00:35:740 (1) - and 00:36:417 (5) -
00:43:184 (4,5,6) - you can make it shapes similar as 00:44:989 (4,5,6) -

[Insane]
>00:08:673 (1,2) - this jump is very significant compared with the first 8 secs of notes, yet in the music it is not the most intense part of the start of the song.
>00:20:853 (2) - I understand this style, so to make it perfect you'll just make it shares the same >tiny< spacing with 00:22:658 (2) -
>00:30:778 (5) - the only sounds I can capture are at 00:30:778 and 00:31:004, I mean, this shouldn't be a 3/4 slider
>00:38:447 (1,2) - although it is insane, this anti-slider-flow pattern still plays weird :?
>00:44:876 (5) - no sound here actually, but i dont suggest this place to be a triple filler either.
>00:52:883 (1) - If the afterwards pattern are jumps, this slider can also be jumps, no problem.

Good luck with your map! And thanks for the mod you gave me :)
posted

jack1817 wrote:

Hi my half of the M4M from your queue,
blue: opinions
red: suggestions

[Insane]
>00:08:673 (1,2) - this jump is very significant compared with the first 8 secs of notes, yet in the music it is not the most intense part of the start of the song. The song is about as intense as the kiai at this part arguably since i also wanted to contrast this toward the next section which is much calmer
>00:20:853 (2) - I understand this style, so to make it perfect you'll just make it shares the same >tiny< spacing with 00:22:658 (2) -
>00:30:778 (5) - the only sounds I can capture are at 00:30:778 and 00:31:004, I mean, this shouldn't be a 3/4 slider Emphasising the vocals
>00:38:447 (1,2) - although it is insane, this anti-slider-flow pattern still plays weird :? When i was testing it, it seemed fine, ill get some more opinions before deciding on this one
>00:44:876 (5) - no sound here actually, but i dont suggest this place to be a triple filler either. You may need to turn the volume up a little bit but there is a guitar strum kind of thing on it and a drum
>00:52:883 (1) - If the afterwards pattern are jumps, this slider can also be jumps, no problem. Ill consider this, i have the slider there currently coz there is no real strong sound on the red tick

Good luck with your map! And thanks for the mod you gave me :)No problem, thanks for the mod too :)
posted

jack1817 wrote:

Hi my half of the M4M from your queue,
blue: opinions
red: suggestions

[Normal]
>00:14:537 (1) - I think it is not a good thing for sliderends land on the big white ticks for this minimum difficulty as new players who downloaded it would be able to try normal for their very first experience of the map; Another is that 00:14:989 - definitely have a larger sound than 00:14:537 - . both beats are at the same intensity in sound so the rhythm is fine, and i do this a lot cause that's how the melody plays out.
>00:18:146 (1) - same as above ^ merely transitional, did the same on 00:03:485 (1,2) -
>00:21:304 (6,1) - this can be done better, move down the 1 a little bit to make player moves straight from 6 to 1 what, 6's slider end is leading straight into 1, it's not a like a normal player can't follow sliders
>00:22:883 (3,4) - this feels visually unsatisfied, maybe the whole thing moves down and make the 4 to a better position, to at least not 90 degree turn of cursor movement. adjusted
>00:34:162 (3,4) - this makes me a feeling of "wait, something missing here or what?" Maybe you should rethink about this pattern there is nothing missing here, and that's about as advanced as i can make a rhythm on a normal other than 3 circles.
>00:35:966 (7,8) - same as above ^ ^
>00:43:410 (5) - you can move the red anchor to make it a symmetric shape if you are talking about til the next point, that's in a completely different pattern
>00:45:665 (4) - same as above ^
ty

dakini
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posted

jack1817 wrote:

[Rizen's Hard]
>00:17:244 (2,3) - idk, this feels random(in terms of positioning) when considering the later notes. not random, it's in the curve path of 00:16:793 (1,2) -
>00:27:620 (1,2) - this overlap is unpleasant for players i think it's fine, wanted to show some connection between the two sliders because vocals
>00:35:740 (1,2,3,4,5) - You have this quintuples after 35 secs of map, of which players have only experienced triples may give them a choke or 100s on this area. this bit is the only part with that drum roll, hence why it's only here
>00:36:643 (1) - somehow you can sort of blanket this slider so that it have same distance with the sliderend of 00:35:740 (1) - and 00:36:417 (5) - sure
00:43:184 (4,5,6) - you can make it shapes similar as 00:44:989 (4,5,6) - different vocals, different pattern
thanks

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41154
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50402
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Aimai Moko
TitleUnicode:アイマイモコ
Artist:Inori Minase
ArtistUnicode:水瀬いのり
Creator:DakiniBrave
Version:Rizen's Hard
Source:徒然チルドレン
Tags:Tsuredure Children Tsurezure Chirudoren TV Size OP Opening osuskrub Rizen aqpw a_q_p_w -_Rain_- -Rain-
BeatmapID:1382739
BeatmapSetID:651721

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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posted
Song name!! Song name!!
The song name is Aimai Moko, not Aimaimoko!! :o

No kds of course
posted
hey that is chino
posted
free mod wew

[ confession]
  1. 00:03:710 (2,3) - 2 is stronger than 3 id space them accordingly
  2. 00:07:545 (9) - this beat is kinda overspaced
  3. 00:09:124 (1,2,1) - i would make more contrast to emphesise the downbeat
  4. 00:09:801 (2,3,4,5) - this is overmapped i think. i only hear a double 00:09:913 (3,4) -
  5. 00:13:410 (2,3,4) - doubles would work so much nicer than triples imo
  6. 00:15:665 (4,5,6) - this feeds over mapped. a 1/1 slider or a 3/4 slider + circle would feel nicer. http://puu.sh/xaDn6.jpg
  7. 00:26:718 (4,5) - since the vocals go 1/2 and the intensity of this section is slightly higher i feel like circles would be nice here
  8. 00:30:327 (4) - same thing as above. maybe 1/2 stack
  9. 00:30:778 (5,6) - contrary this vocal is 1/1
  10. 00:38:447 (1) - down beat has lowest spacing.. kinda odd
  11. 00:52:883 (1,2) - theres no 1/2 here yet. it starts here 00:53:334 (1,2) - . id say a slider for the downbeat is more fitting


cute
[ Insane]
  1. 00:07:996 (2,1) - 2 is spaced more than 1
  2. 00:18:598 (1) - wew thats a ton of contrast. might want to nerf that jump
  3. 00:28:297 (3,1) - slight overlap reeee
  4. 00:41:380 (1,2,3,1) - maybe move the triangle more to the left for more contrast considering the spacing you use for the kiai
  5. 00:44:537 (3,4,5,6) - the triple is overmapped AND on a white tick so thats weird. might want to make that a long slider instead
  6. 00:54:688 (1) - this is argubaly the strongest one out of that 1/2 chain. might buff that
gl! :3c
posted
Hey ~ M4M

[Confession]
- 00:03:485 (1,2,3) - maybe it would look visualy better if 2,3 would have a doubled DS than 1,2
- 00:16:793 (1,2,3,4,5) - you could blanket them properly
- maybe make the DS between 00:33:485 (2,3) - and 00:35:289 (2,3) - equal
- imo 00:37:996 (1,2) - shouldnt have a higher DS than 00:37:545 (1,2) - cause on the strong upbeat on 00:37:545 (1) -
the sound make the 1,2 combo more intense what should be seen in the map
- 00:43:861 (1) - put it a bit higher so it can blanket with 00:42:733 (3) -
- i would higher the DS 00:46:342 (3,4) - here cause it too low i this part in comparison with the other jumps

That's general:
- 00:56:492 (1) - i would lower the volume when the spinner decays cause the end of the spinner dont have a sound

[insane]
- 00:04:162 (1) - the blanket isnt on point
- 00:08:222 (1,2) - this have a higher DS than 00:07:771 (1,2) - cause you did it in the upper diff and it would fit better
- 00:09:575 (1,4) - the blanket isnt on point
- just an idea: make the overlap 00:17:470 (3,5) - like 00:24:011 (1,3) - cause theese is the only 1/2 gap overlap so far
- 00:28:297 (3,1) - slightly readjust so they dont overlap with each other
- 00:38:898 (2) - close from offsceen tho
- 00:53:334 (2,3) - why is the DS on this jump so much higher than on the other 2?
( in your upper diff 00:52:883 (1) - and 00:53:786 (1,2) - were your biggerst jumps what makes sense cause they were on main beats)

[Hard (Rizen)]
- 00:42:733 (3,4,5,6) - this movement could be hard for "beginners" imo
- 00:45:665 (1,2,3) - make that moke to a straight line
- 00:46:342 (3,1) - you could blanket this a bit better
nothing much to say here

[Normal (Osuskrub)]
- 00:12:733 (3,4) - slidertail should somewhat show in the next sliders direction (as the other sliders in your diff)

Nothing else here~

Solid set - Gl in ranking and have a nice day :)
posted

sdafsf wrote:

free mod wew

[ confession]
  1. 00:03:710 (2,3) - 2 is stronger than 3 id space them accordingly stack distance is irrelevant since it leads into a cymbal crash imo
  2. 00:07:545 (9) - this beat is kinda overspaced prioritizing visual spacing than actual
  3. 00:09:124 (1,2,1) - i would make more contrast to emphesise the downbeat I feel the change from back and forths into a triangle is enough contrast needed
  4. 00:09:801 (2,3,4,5) - this is overmapped i think. i only hear a double 00:09:913 (3,4) - 2 has the start of guitar, 5 has start of another guitar sound
  5. 00:13:410 (2,3,4) - doubles would work so much nicer than triples imo i feel playability and tripples play nicer while the song still maintains support for tripples
  6. 00:15:665 (4,5,6) - this feeds over mapped. a 1/1 slider or a 3/4 slider + circle would feel nicer. http://puu.sh/xaDn6.jpg i might be deaf but i think there is something supporting it, i think i went over it a few time when i was mapping to make sure, will get another opinion, if they agree then ill change
  7. 00:26:718 (4,5) - since the vocals go 1/2 and the intensity of this section is slightly higher i feel like circles would be nice here Made the 2nd slider circles
  8. 00:30:327 (4) - same thing as above. maybe 1/2 stack Slider to emphasise piano
  9. 00:30:778 (5,6) - contrary this vocal is 1/1 the strain on the vocals is enough to justify imo
  10. 00:38:447 (1) - down beat has lowest spacing.. kinda odd Downbeat is the strings section rather than snare kick spam so i wanted to emphasise it
  11. 00:52:883 (1,2) - theres no 1/2 here yet. it starts here 00:53:334 (1,2) - . id say a slider for the downbeat is more fitting Honestly just wanted consistency


cute
[ Insane]
  1. 00:07:996 (2,1) - 2 is spaced more than 1 I did the other mod first and fixed that >.<
  2. 00:18:598 (1) - wew thats a ton of contrast. might want to nerf that jump Ehhh its a cymbal crash, should be fine
  3. 00:28:297 (3,1) - slight overlap reeee Fixed with other mod >.<
  4. 00:41:380 (1,2,3,1) - maybe move the triangle more to the left for more contrast considering the spacing you use for the kiai done[color]
  5. 00:44:537 (3,4,5,6) - the triple is overmapped AND on a white tick so thats weird. might want to make that a long slider instead
  6. 00:54:688 (1) - this is argubaly the strongest one out of that 1/2 chain. might buff that Done
gl! :3c
Thanks :3c


IceKalt wrote:

Hey ~ M4M

[Confession]
- 00:03:485 (1,2,3) - maybe it would look visualy better if 2,3 would have a doubled DS than 1,2 Would look a little weird due to the stacking imposing on the space
- 00:16:793 (1,2,3,4,5) - you could blanket them properl was trying a different way to make the 'S' Slider which is hard to blanket properly with,
normally i would though

- maybe make the DS between 00:33:485 (2,3) - and 00:35:289 (2,3) - equal The 2nd 3 lands on a stronger beat while the first one doesnt
- imo 00:37:996 (1,2) - shouldnt have a higher DS than 00:37:545 (1,2) - cause on the strong upbeat on 00:37:545 (1) -
the sound make the 1,2 combo more intense what should be seen in the map
- 00:43:861 (1) - put it a bit higher so it can blanket with 00:42:733 (3) -
- i would higher the DS 00:46:342 (3,4) - here cause it too low i this part in comparison with the other jumps

That's general:
- 00:56:492 (1) - i would lower the volume when the spinner decays cause the end of the spinner dont have a sound Added a 5% line

[insane]
- 00:04:162 (1) - the blanket isnt on point
- 00:08:222 (1,2) - this have a higher DS than 00:07:771 (1,2) - cause you did it in the upper diff and it would fit better
- 00:09:575 (1,4) - the blanket isnt on point
- just an idea: make the overlap 00:17:470 (3,5) - like 00:24:011 (1,3) - cause theese is the only 1/2 gap overlap so far
- 00:28:297 (3,1) - slightly readjust so they dont overlap with each other
- 00:38:898 (2) - close from offsceen tho opened it in test and its not that close
- 00:53:334 (2,3) - why is the DS on this jump so much higher than on the other 2?
( in your upper diff 00:52:883 (1) - and 00:53:786 (1,2) - were your biggerst jumps what makes sense cause they were on main beats)1. Prioritizing patterning, 2. The first vocal is more intense than the rest as its the start

Nothing else here~

Solid set - Gl in ranking and have a nice day :)
Thanks for mod, no reply = fix
posted

IceKalt wrote:

Hey ~ M4M

[Normal (Osuskrub)]
- 00:12:733 (3,4) - slidertail should somewhat show in the next sliders direction (as the other sliders in your diff) the low rhythm density of this small section allows me to use a zigzag kind of flow on 00:11:380 (1,2,3,4) - which i don't think is a problem for newer players

Nothing else here~

Solid set - Gl in ranking and have a nice day :)
ty
posted
[Confession]
00:12:282 (5) - sliderend on stronger beat
00:16:342 (7) - ^
00:12:056 (3,4,5) - weird rhythm choice (y not 1/2 slider + circle)
00:15:665 (4,5,6) - ^
[Insane]
00:18:598 (1,2) - slider instead?
00:19:500 (3,4) - ^
00:33:034 (1) - y diff from 00:34:838 (1,2)
posted
Movement should be fine; it's a Hard diff not an Easy/Normal
Slight adjustment to blanket/circle placement in specified time

thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41154
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50402
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Aimai Moko
TitleUnicode:アイマイモコ
Artist:Inori Minase
ArtistUnicode:水瀬いのり
Creator:DakiniBrave
Version:Rizen's Hard
Source:徒然チルドレン
Tags:Tsuredure Children Tsurezure Chirudoren TV Size OP Opening osuskrub Rizen aqpw a_q_p_w -_Rain_- -Rain-
BeatmapID:1382739
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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485,173,47244,6,0,P|459:243|393:279,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
295,238,47921,1,8,0:0:0:0:
282,133,48146,1,2,0:0:0:0:
336,140,48259,1,2,0:0:0:0:
379,174,48372,1,2,0:0:0:0:
395,283,48598,1,2,0:0:0:0:
308,348,48823,2,0,P|270:344|235:329,1,77.0000023498536,12|2,0:0|0:0,0:0:0:0:
191,231,49274,6,0,L|114:240,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
70,207,49613,1,0,0:0:0:0:
29,171,49725,2,0,L|19:94,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
118,52,50177,2,0,P|108:88|109:127,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
215,110,50628,2,0,P|214:148|224:185,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
320,136,51079,6,0,P|357:145|389:166,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
314,244,51530,2,0,P|331:277|359:304,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
411,315,51868,1,2,0:0:0:0:
463,303,51981,2,0,L|477:227,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
389,166,52432,2,0,L|374:90,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
279,38,52883,6,0,P|241:46|203:46,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
155,142,53334,2,0,P|192:150|230:150,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
274,183,53673,1,0,0:0:0:0:
296,232,53786,2,0,L|288:308,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
190,354,54237,1,8,0:0:0:0:
125,267,54462,1,2,0:0:0:0:
20,295,54688,6,0,L|30:179,1,115.50000352478,4|2,0:0|0:0,0:0:0:0:
69,142,55139,2,0,P|105:154|143:153,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
237,206,55590,6,0,L|226:90,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
269,57,56041,2,0,L|271:18,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,56492,12,0,58297,0:0:0:0:
posted
:?:

cococolaco wrote:

[Confession]
00:12:282 (5) - sliderend on stronger beat It's barely noticeable since its not a snare + vocals
00:16:342 (7) - ^ Starts on a snare and ends on a weaker
00:12:056 (3,4,5) - weird rhythm choice (y not 1/2 slider + circle) The drums provide support for a triple while the slider follows the vocal
00:15:665 (4,5,6) - ^ There is a sound supporting this triple too + even if there wasnt, consistency & vocal for slider
[Insane]
00:18:598 (1,2) - slider instead? I like the pattern :( + they are 2 distinct vocals
00:19:500 (3,4) - ^ ^
00:33:034 (1) - y diff from 00:34:838 (1,2)While i agree that could work, im still kind of torn since 00:33:034 (1) - is on a cymbal crash which gives it priority over the snare while the 2nd doesnt, ill think about this.
Thanks for the mod

Accidently clicked on rizen for kds zzz

jack1817 wrote:

Song name!! Song name!!
The song name is Aimai Moko, not Aimaimoko!! :o

No kds of course
Checked metadata with IamKwan and she said it was Aimaimoko and so does the discography for her album state as such

IamKwaN wrote:

曖昧模糊 is a word so romanised title should be Aimaimoko

other fields (except tags which i didn't check) seem to be fine, good luck!
posted

DakiniBrave wrote:

Checked metadata with IAmKwan and she said it was Aimaimoko and so does the discography for her album state as such
I don't know, because her album doesn't have official English romanized name, so I go for the meanings of the word and thinking that they should separate (Aimai = ambiguous and Moko = blurry, which is some synonym so they should not join together when romanized)
I am sorry if that's not true :o

DakiniBrave wrote:

I will inquire further

Edit: Have asked various people and they all agree that it is Aimaimoko
If that is so I apologize to my greatest for causing the nonsense here :(
posted
I will inquire further

Edit: Have asked various people and they all agree that it is Aimaimoko
posted
https://osu.ppy.sh/s/639633 m4m

50 second set for a 50 second set Aw Yea Bro

top diff
  • ar 8.2 but od 8.5 can u like actually not

    00:00:553 (1) - this spinner hitsound hurts my ears can u reduce it (this goes for all diffs besides normal btw)
    00:07:771 (1,2,1,2) - bro adding the pp jumps in the beginning isnt how u get to most played besides this isn't even that intense of a section, i'd nerf a bit
    00:27:620 (1,2) - maybe curve 1 a bit more? it feels like 2 is way too far up atm :(
    00:37:996 (1,2) - y does this one just randomly decrease in spacing i feel like it should still be emphasized like 00:37:545 (1,2) - this one
    00:40:477 - this could totally be mapped tho
    00:49:951 (5,6,7) - kinda an overmapped triple, if you wanna keep this rhythm id say make this a slider
    00:52:883 (1,2,1,2,1,2,1,2) - haitai for 5 digits
    00:56:492 (1) - add note here first?


insane
  • 00:06:643 (1) - remove nc
    00:07:319 (1) - ^
    00:19:274 (1) - move nc 00:19:500 (3) - here instead
    00:52:883 (1) - maybe make this a jump instead?

    pretty straightforward diff, i like


hard
  • 00:06:417 (2,3,4,5,6) - this is a pretty stupid pattern to be putting in a hard tbh especially at ar 7, i'd make 00:06:643 (3,4,5) - just a triple instead of a spaced out one
    00:09:575 (1,2,3) - same deal here, spaced out triples don't rly work with this low of an AR
    00:35:740 (1,2,3,4,5) - this feels way too spaced out

    idk the triples are like the only issue i have with the map cuz of their spacing but you also only used DS so idk
    fuck modding hards tbh i cant do this shit
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