Hi my half of the M4M from your queue,
blue: opinions
red: suggestions
[Normal]
>00:14:537 (1) - I think it is not a good thing for sliderends land on the big white ticks for this minimum difficulty as new players who downloaded it would be able to try normal for their very first experience of the map; Another is that 00:14:989 - definitely have a larger sound than 00:14:537 - .
>00:18:146 (1) - same as above ^
>00:21:304 (6,1) - this can be done better, move down the 1 a little bit to make player moves straight from 6 to 1
>00:22:883 (3,4) - this feels visually unsatisfied, maybe the whole thing moves down and make the 4 to a better position, to at least not 90 degree turn of cursor movement.
>00:34:162 (3,4) - this makes me a feeling of "wait, something missing here or what?" Maybe you should rethink about this pattern
>00:35:966 (7,8) - same as above ^
>00:43:410 (5) - you can move the red anchor to make it a symmetric shape
>00:45:665 (4) - same as above
[Rizen's Hard]
>00:17:244 (2,3) - idk, this feels random(in terms of positioning) when considering the later notes.
>00:27:620 (1,2) - this overlap is unpleasant for players
>00:35:740 (1,2,3,4,5) - You have this quintuples after 35 secs of map, of which players have only experienced triples may give them a choke or 100s on this area.
>00:36:643 (1) - somehow you can sort of blanket this slider so that it have same distance with the sliderend of 00:35:740 (1) - and 00:36:417 (5) -
00:43:184 (4,5,6) - you can make it shapes similar as 00:44:989 (4,5,6) -
[Insane]
>00:08:673 (1,2) - this jump is very significant compared with the first 8 secs of notes, yet in the music it is not the most intense part of the start of the song.
>00:20:853 (2) - I understand this style, so to make it perfect you'll just make it shares the same >tiny< spacing with 00:22:658 (2) -
>00:30:778 (5) - the only sounds I can capture are at 00:30:778 and 00:31:004, I mean, this shouldn't be a 3/4 slider
>00:38:447 (1,2) - although it is insane, this anti-slider-flow pattern still plays weird
>00:44:876 (5) - no sound here actually, but i dont suggest this place to be a triple filler either.
>00:52:883 (1) - If the afterwards pattern are jumps, this slider can also be jumps, no problem.
Good luck with your map! And thanks for the mod you gave me
blue: opinions
red: suggestions
[Normal]
>00:14:537 (1) - I think it is not a good thing for sliderends land on the big white ticks for this minimum difficulty as new players who downloaded it would be able to try normal for their very first experience of the map; Another is that 00:14:989 - definitely have a larger sound than 00:14:537 - .
>00:18:146 (1) - same as above ^
>00:21:304 (6,1) - this can be done better, move down the 1 a little bit to make player moves straight from 6 to 1
>00:22:883 (3,4) - this feels visually unsatisfied, maybe the whole thing moves down and make the 4 to a better position, to at least not 90 degree turn of cursor movement.
>00:34:162 (3,4) - this makes me a feeling of "wait, something missing here or what?" Maybe you should rethink about this pattern
>00:35:966 (7,8) - same as above ^
>00:43:410 (5) - you can move the red anchor to make it a symmetric shape
>00:45:665 (4) - same as above
[Rizen's Hard]
>00:17:244 (2,3) - idk, this feels random(in terms of positioning) when considering the later notes.
>00:27:620 (1,2) - this overlap is unpleasant for players
>00:35:740 (1,2,3,4,5) - You have this quintuples after 35 secs of map, of which players have only experienced triples may give them a choke or 100s on this area.
>00:36:643 (1) - somehow you can sort of blanket this slider so that it have same distance with the sliderend of 00:35:740 (1) - and 00:36:417 (5) -
00:43:184 (4,5,6) - you can make it shapes similar as 00:44:989 (4,5,6) -
[Insane]
>00:08:673 (1,2) - this jump is very significant compared with the first 8 secs of notes, yet in the music it is not the most intense part of the start of the song.
>00:20:853 (2) - I understand this style, so to make it perfect you'll just make it shares the same >tiny< spacing with 00:22:658 (2) -
>00:30:778 (5) - the only sounds I can capture are at 00:30:778 and 00:31:004, I mean, this shouldn't be a 3/4 slider
>00:38:447 (1,2) - although it is insane, this anti-slider-flow pattern still plays weird
>00:44:876 (5) - no sound here actually, but i dont suggest this place to be a triple filler either.
>00:52:883 (1) - If the afterwards pattern are jumps, this slider can also be jumps, no problem.
Good luck with your map! And thanks for the mod you gave me