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marshmello - KnOw ME (Original Mix)

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dsco
easy
00:00:091 (1,2,1,2,3,1,2,1,2,3) - for this whole intro section i'd recommend sticking to the 1.3x snap you use elsewhere in the map, its confusing especially when 00:03:471 (1,2) - this is the same visual spacing as your 1/2 gaps later
01:02:626 (3,4,1) - doesn't look great, feels out of place in an otherwise clean map
01:03:893 (4,2) - 01:14:034 (4,2) - would discourage using these overlaps for such a low difficulty map
01:33:893 (4) - ctrl+g and re-space?

ayyri's normal
overall in this difficulty i think the rhythm could use a lot of work. many of the same sounds are mapped in different ways which is not only confusing from a map standpoint but players who will be playing normal level difficulties will have a harder time comprehending patterns as a result. compare: 00:13:612 (1,2,3,4) - and 00:20:372 (4,5,6,7) - and 00:16:781 (3,4,5,6) - which are the same drum rhythm exactly but mapped in very different ways. this prevails throughout the entire map and i think ought to be reworked.
another note: if you up the SV a small amount you can get rid of the slight overlap that you have when spacing objects at 1.5x like you do throughout the map
00:04:316 (3,1) - this is quite a big jump when you consider the level of the player, since they don't have well trained reaction times
00:06:851 (1,2,3) - 00:10:231 (1,2,3) - feels unbalanced because 2 is 2x spacing from 1 and 1.5x from 3.
00:17:414 (4) - NC
00:20:372 (4) - ^
00:23:752 (4) - ^
00:27:767 (2,3) - change spacing to 1.5x, gets rid of slight overlap
00:30:302 (3) - the tail of this slider is very important, it ought to be clickable in some way, and also NC'd
00:36:429 (2,4) - slight slider body overlap is ugly
00:37:274 (4) - NC
00:33:893 (4) - ^
00:47:414 (1,3) - if you switch these two sliders i think this pattern looks / plays nicer
00:57:555 (5) - NC and remove NC on 00:58:400 (1) -
01:02:626 (4) - NC
00:59:245 (2) - NC
01:11:076 (1,3) - slight slider body overlap is ugly
01:12:767 (4,1) - switch NC
01:16:147 (4) - NC
01:19:527 (3) - ^
01:32:203 (4) - ^
01:33:893 (7,1) - swap NC

hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map)
00:52:062 (4) - NC for pattern emphasis?
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place.

insane
00:13:823 (2,3) - these objects don't flow well
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere.
00:51:640 (1,1) - break here? i think it would help the player
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place.
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps
Chewin
Hello, your mapset has been chosen from my Queue!

~General~

  1. Add the metadata source in the first post Bakari linked to you! (The current link is broken);
  2. I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
  3. You should check General and Metadata in Normal diff because it's actually inconsistent:

  4. Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree!
~Gabe's Easy~

  1. Being the Easiest diff of the mapset could you make the spacing between elements in the first bookmarked part consistent? I can see some spacing issues like 00:10:231 (1,2,3) - that could confuse player. I would just set a regular 0.65x spacing for all elements during this first part (the same spacing you used to start the beatmap from 00:00:091 (1,2) - to 00:03:471 (1,2,3) - ) after these two you started to be inconsistent with spacing usage;
  2. 00:33:048 (4) - Remove clap from this slider's tail? It inconsistent with previous elements like 00:19:950 (3) - 00:26:710 (3) - and so on. You could also add claps to them because it sounds nice together with the ones you set on the previous circles at 00:16:569 (3) - 00:23:330 (3) - and so on;
  3. 00:40:654 (1) - I would make this slider straight like you did for the following 00:44:034 (1) - and 00:47:414 (1) - that has the same melody. If you agree do not forget to fix the spacing of all next sliders as well: https://osu.ppy.sh/ss/9405411
  4. 00:58:400 (2) - I think that from this slider adding some whistles would be a nice idea because on some parts the hitsounding while playing looks too empty honestly. I would add whistle on this slider's tail like you did for the previous 00:55:020 (2) - and on 00:59:245 (3) - 's tail as well because it sounds good together with the one set on its head and the upcoming one on (4). If you agree just apply the same on next elements as well because rhythm is the same and they would fill properly all the sounds in the music without making the part look too empty;
  5. 01:33:048 (3) - Forgot whistle for consistency
~Ayyri's Normal~

  1. 00:06:851 (1,2,3) - Check the spacing, make it consistent between elements, same for the next 00:10:231 (1,2,3) -
  2. I won't mod this diff because the rhythm is totally messy, you have already gotten some suggestions by previous modders, as I can see. I got that you are mapping the diff with filling all the drum sounds making your own rhythm but this is not good for a Normal diff. Just map it with a simply 1/2 or 1/1 rhythm following properly higher instrumental and vocal, because actually the diff itself is not rankable because of the weird usage of timeline. I have to agree with all of who before than me said this.
~Hard~

  1. 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency;
  2. 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452
  3. 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly;
  4. 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream;
  5. 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable
  6. 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time!
  7. 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad;
~Insane~

  1. (Just apply drum hitsounding as I said on Hard diff);
  2. 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead;
  3. 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
  4. 00:41:921 (5) - Forgot clap;
  5. 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ;
  6. 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be;
  7. 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo;
  8. 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map;
  9. 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it);
Good mapset, but Normal is not ok for the rank.
You can call me back once the Normal diff is fixed properly for the rank, let me know!
Topic Starter
Pachiru

dsco wrote:

hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo. fixed.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically. I prefer to use something soft like this, that could prepare the player to the insane difficulty.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map) i don't think it's bothering, cause the stacks i used are made on two different side of the map.
00:52:062 (4) - NC for pattern emphasis? yeah!
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here. i don't agree with this, cause each beep of the synth is marked by a slider, and it fits well like this in my opinion.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers done
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place. i agree that i don't use it anywhere else in the map, but i don't think it's a big problem, cause it doesn't bother the sight of the player since there is enough recover time due to the 3/4 reverse + new combo.

insane
00:13:823 (2,3) - these objects don't flow well if the player do a straight move, he can pass it without any problems.
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer fix
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere. fixed on Chewin's mod.
00:51:640 (1,1) - break here? i think it would help the player fixed
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place. it add some diversity, and it fit with the song
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps fixed

Chewin wrote:

Hello, your mapset has been chosen from my Queue!

~General~

  1. Add the metadata source in the first post Bakari linked to you! (The current link is broken); Should I add it in the description?
  2. I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
  3. You should check General and Metadata in Normal diff because it's actually inconsistent:

  4. Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree! Fixed
[b]~Hard~

  1. 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency; Fixed
  2. 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452 I don't think it's a big problem for it, it kind of kill the pattern if I put it like you said.
  3. 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly; Since I'm based on the synth during this part, I guess that's not out of place, it just focus the synth in the background.
  4. 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream; Indeed!
  5. 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable My bad, fixed!
  6. 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time! Fixed it too
  7. 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad; Fixed
~Insane~

  1. (Just apply drum hitsounding as I said on Hard diff); Fixed too
  2. 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead; I never had a problem with that pattern and all the testplays I have from it didn't have any issues with it.
  3. 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
  4. 00:41:921 (5) - Forgot clap; [b]Fixed
  5. 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ; As I did on the Hard diff, I got focused on synth here. So it fits well and it doesn't cause any problems while playing.
  6. 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be; My bad, fixed xD
  7. 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo; I prefer to leave it blank here, to mark a little small break with this.
  8. 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map; Damn yeah, fixed it xD
  9. 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it); Fixed!
Good mapset, but Normal is not ok for the rank.
You can call me back once the Normal diff is fixed properly for the rank, let me know! Thanks a lot !
Xinnoh
set looks fine except I'd prefer if the lower two diffs were also using the same hitsounds as hard/insane on kiai. Using just whistles is really weak, and under-emphasises what is going on in the music. It's also inconsistent with how the first half was mapped.

looks like Chewin got here first so I'll let him do his thing xP
Akitoshi
yo ayyri lets do this

  1. 00:41:933 (2,3) - ctrl + g the rhythm makes the play more natural as normal. same goes to 00:45:314 (2,3) -
  2. 01:07:708 (1,2,3,4,5,6,7,8,1,2,3,4) - can you at least add some 1/1 gap there since it's not even kiai yet ;3
  3. 01:16:581 (5,6,7) - it's strange to see you didn't stacked them all, since you used to stacked 1/2 notes such as 00:30:103 (6,7,1) - 00:36:863 (6,7,1) - 01:20:807 (6,7,1) -
  4. 01:17:004 (7,8,1) - also check your spacing here pls, they aren't distance snapped
  5. 01:27:145 (6,1) - uh...so jumps, but why only here? there's other several crashes such as 01:21:229 (1) - 01:24:610 (1) - 01:31:370 (1) - 01:34:750 (1) - but you didn't put any jumps. I suggest to just remove 01:26:933 (5) - then move your slider at 01:27:145 - on 275|305 because its the easiest way to get this problem solved if you want to apply it lol
  6. 01:32:004 (2,3) - you stacked them but other similar parts 01:21:863 (2,3) - 01:26:933 (5,6) - 01:28:624 (2,3) - were not, recommend to make it consistent
not bad, good luck
Nao Tomori
[insane]
00:46:159 (3) - 2 circles here to show that it's very different from other places cuz there is a triple at 00:46:370 - o.o

00:54:187 (1,2) - sotarks blanket

01:16:159 (1,2) - slider here, there's no sound on red tick and you mapped all of the others as 1/2 slider too

nice diff
[hard]
00:32:638 (2,3) - parellel plz

00:36:441 (3,4) - sotarks

00:41:511 (3,1,2) - the 1/2 spacing looks cramped here, try and make it more like 00:43:201 (4,5) -
(for all those small ones)

i think theres some missing drum whistles? maybe go over those again

[ayyri]
combo colors?

01:11:722 (2) - delete for better melody focus i think

go over aki's mod, dont wanna repeat stuff lol

[gabe]
00:18:682 (2) - 00:15:302 (2) - these types of slider seem to have no hitsound on the heads? is it intentional? i suggest just adding drum finish

00:40:654 - rhythm wise this section is more dense than the part with the melody / louder stuff earlier on, i think you should try to reduce it

mk lmk when chewin does things i guess
Chewin
so what's happening here
Topic Starter
Pachiru
fixed everything on nao's mod except the 1/2 stuff that is not fitting well with the way i mapped the diff. it would just confuse the player if i do like this, so i prefer to keep it like it is atm.

thanks a lot for your mod nao !!!!!!!
Aurele
Gabe's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 91,13612,27133,40654,54175,67696,81217,94738
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:KnOw ME (Original Mix)
TitleUnicode:KnOw ME (Original Mix)
Artist:marshmello
ArtistUnicode:marshmello
Creator:Pachiru
Version:Gabe's Easy
Source:
Tags:ayyri fireflyuh joytime trap gabe veus
BeatmapID:1396028
BeatmapSetID:651703

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
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//Break Periods
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448,192,40654,6,0,P|464:232|456:264,2,69.9999999999999,8|8|8,0:1|0:1|0:1,0:0:0:0:
372,133,41921,1,8,0:1:0:0:
360,224,42344,2,0,B|352:296|352:296|304:352,1,140,8|8,0:1|0:1,0:0:0:0:
216,352,43612,1,8,0:0:0:0:
168,272,44034,6,0,L|181:204,2,69.9999999999999,8|8|8,0:1|0:1|0:1,0:0:0:0:
89,319,45302,1,8,0:1:0:0:
34,246,45724,2,0,P|10:206|10:174,1,69.9999999999999,8|8,0:1|0:1,0:0:0:0:
22,93,46569,2,0,P|62:69|94:69,1,69.9999999999999,8|8,0:1|0:0,0:0:0:0:
173,88,47414,6,0,L|253:96,1,69.9999999999999,8|8,0:1|0:1,0:0:0:0:
205,176,48260,2,0,L|285:184,1,69.9999999999999,8|8,0:1|0:1,0:0:0:0:
237,264,49105,2,0,L|317:272,1,69.9999999999999,8|8,0:1|0:1,0:0:0:0:
269,352,49951,2,0,L|349:360,1,69.9999999999999,8|8,0:1|0:1,0:0:0:0:
256,192,50795,12,0,52485,0:0:0:0:
352,352,54175,6,0,L|320:288,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
384,225,55020,2,0,L|416:288,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
480,224,55865,2,0,L|416:96,1,140,4|2,0:1|0:0,0:0:0:0:
372,20,57133,1,0,3:0:0:0:
288,56,57555,6,0,P|256:64|216:56,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
132,28,58400,2,0,P|138:62|130:95,1,69.9999999999999,2|0,0:0|0:0,0:0:0:0:
80,172,59245,2,0,P|67:240|83:307,1,140,2|2,0:0|0:0,0:0:0:0:
140,380,60513,1,0,3:0:0:0:
224,344,60936,6,0,L|304:348,1,69.9999999999999,4|2,0:1|0:0,0:0:0:0:
329,263,61781,2,0,L|260:260,1,69.9999999999999,2|0,0:0|0:0,0:0:0:0:
299,177,62626,2,0,B|389:182|389:182|401:158|401:133,1,140,2|2,0:0|0:0,0:0:0:0:
373,47,63893,1,0,3:0:0:0:
287,79,64316,6,0,P|255:95|221:91,2,69.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
373,47,65583,1,0,0:0:0:0:
455,86,66006,2,0,P|470:117|466:151,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
404,218,66851,2,0,P|388:249|392:283,1,69.9999999999999,2|2,0:0|0:3,0:0:0:0:
445,356,67696,6,0,P|386:319|319:331,1,140,4|10,0:1|0:0,0:0:0:0:
231,351,68964,1,2,0:0:0:0:
152,304,69386,2,0,L|136:160,1,140,2|10,0:0|0:0,0:0:0:0:
88,88,70654,1,2,0:0:0:0:
168,40,71076,6,0,B|216:40|216:40|256:64|256:64|304:64,1,140,2|10,0:0|0:0,0:0:0:0:
368,128,72344,1,0,0:0:0:0:
304,192,72767,2,0,B|256:192|256:192|216:216|216:216|170:216,1,140,2|10,0:0|0:0,0:0:0:0:
104,280,74034,1,2,0:0:0:0:
168,344,74457,6,0,L|240:344,2,69.9999999999999,4|2|10,0:1|0:0|0:0,0:0:0:0:
104,280,75724,1,0,0:0:0:0:
44,212,76147,2,0,L|44:132,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
132,124,76992,2,0,L|132:194,1,69.9999999999999,10|2,0:0|0:0,0:0:0:0:
220,176,77837,6,0,L|220:96,2,69.9999999999999,2|2|10,0:0|0:0|0:0,0:0:0:0:
196,264,79105,1,0,0:0:0:0:
220,352,79527,2,0,P|248:368|288:364,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
352,304,80372,2,0,P|382:287|416:290,1,69.9999999999999,10|2,0:0|0:0,0:0:0:0:
488,344,81217,6,0,P|451:284|467:216,1,140,4|10,0:1|0:0,0:0:0:0:
512,140,82485,1,0,0:0:0:0:
420,136,82907,2,0,P|360:172|292:156,1,140,0|10,0:0|0:0,0:0:0:0:
204,168,84175,1,0,0:0:0:0:
256,244,84598,6,0,P|291:302|278:369,1,140,4|10,0:1|0:0,0:0:0:0:
200,320,85865,1,0,0:0:0:0:
128,264,86288,2,0,L|56:272,1,69.9999999999999,2|0,0:0|0:0,0:0:0:0:
28,184,87133,2,0,L|97:176,1,69.9999999999999,10|0,0:0|0:0,0:0:0:0:
140,96,87978,6,0,L|279:111,1,140,4|10,0:1|0:0,0:0:0:0:
360,68,89245,1,0,0:0:0:0:
368,160,89668,2,0,L|383:299,1,140,2|10,0:0|0:0,0:0:0:0:
328,372,90936,1,0,0:0:0:0:
288,292,91358,6,0,P|232:244|165:246,1,140,4|10,0:1|0:0,0:0:0:0:
84,284,92626,1,0,0:0:0:0:
92,192,93048,2,0,L|96:120,1,69.9999999999999,2|0,0:0|0:0,0:0:0:0:
183,86,93893,2,0,L|180:156,1,69.9999999999999,10|0,0:0|0:0,0:0:0:0:
168,244,94738,5,4,0:1:0:0:

@dsco n' Chewin: I fixed the first part, which was missleading due to the spacing. However, I need some opinion here as I am using some anti-flows. Would that be too much for beginners? I believe that's a great addition considering the general playfield and the spacing it's using.

@Chewin: I fixed most hitsounds and tried to keep it more consistent between each others. You can have a second look if you want!

@Naotoshi: 00:40:654 (1) - As for this part, which has been said the density was higher than the previous part, I tried to adjust that by replacing the two 1/1 sliders with a 2/1 slider + circle. The next part is follow the "marshmallow" on 00:46:569 (4) - and 00:47:414 (1,2,3,4) - is just the same part repeated over, so I'd prefer keeping these as they are constant and following the repetition of the song.

@dsco: 01:02:626 (3,4,1) - I changed the way the slider (3) is flowing, hope it's okay if I kept my main idea!
01:03:893 (4,2) - I'm going to keep these kind of stacking/overlaps as the first circle fades completely before the second circle appears. Also having a reverse-arrow to the slider introduce the player to click at the same area as before. So I'm keeping these :D

Thanks y'all!
Chewin
Set 54175 as preview time in Normal diff, it is inconsistent right now.
Tip for all diff: it would be nice if you decided to use some drum hitsounds to fill the drums in the music in the kiai time at least!

@Gabe: 01:22:907 (3) - Missing whistle on the head. Map is perfect now, no problem on flow! Just one thing, could you make the kiai time consistent as the other diffs? It's different just for some ms and welp, just make it consistent if possible :3 Most important thing, you forgot to use the new offset I mentioned in my mod first mod post, set it at 103 please!
@Ayyri: 00:39:821 (5,1) - Wrong spacing, being a Normal diff just do not make this sudden changes of spacing with this low AR. It just makes the newbie click too fast since they still have to understand when to click when spacing is not regular. Also, I highly suggest you to remove this circle 01:08:342 (2) - to make the whole pattern easier to play, that's not really needed since there is no sound on that tick, and so same for this 01:15:103 (2) - . Moreover, 01:21:018 (7) - the full section is already enough complicated, so removing this circle and then unstacking 01:20:807 (6,1) - these two would be the best idea to apply. Perfect map now, the rhythm was totally messy before xD

I am fine with hard and top diff, let me know
Topic Starter
Pachiru
I fixed preview point on each diff, and I fixed everything for Gabe, since it's minor stuffs, but I prefer to have Ayyri's agreement, before doing anything on her diff! owo

Thanks a lot for rechecking Chewin!
Chewin
allright we have added a missing hitclap on the top diff, time to go ew Good luck!



~ BUBBLED ~
Aurele
weeeew, thanks baby Chewin <3
pishifat
3.52
00:19:856 (4) -00:26:617 (4) - 00:33:377 (4) - prioritizing blue tick when white tick is the important thing ew http://puu.sh/yQF81/bea3238ba0.jpg will work as something relatively different while following song more closely
00:47:004 (7) - would go with 2 circles tbh. makes the repeated 1/2 sliders afterwards feel more different (which song supports)

2.56
00:19:539 (3) - same as top diff for all these. standout rhythm could be http://puu.sh/yQFkb/9f95b8f9e8.jpg or anything else that isn't blue tick centric. 00:39:821 (3) - especially gross when it's only vocals lol. top diff's gap superior

cal back
Topic Starter
Pachiru
applied all changes.

also fixed some unused greenlines on ari's difficulty.

thanks for the attention to the set pishi!
pishifat
u wanna put hitsounds on those new sliders

you managed to do so on hard but not insane
pishifat
f
Topic Starter
Pachiru
thankyuu pishi :3
Aurele
wooo!
Shunao
Gratzz!!~
Gemu-
Congrats Pachiru!!
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