Stingy wrote:
[General]
- I highly suggest adding an Easy difficulty considering almost all of the rhythms in the Normal are 1/2. Yes, done!
[Hard][Insane]
- 00:44:879 (2,1) - I suggest making these angles parallel I didn't want to make these parallels because I think that's not respecting the way I mapped the song, I wanted to have something with a better flow for this one, after a repeat one. I tried what you suggest, but it feels strange to play.
^^; I kinda really like this map Thanks for the mod!
- 00:57:027 - I think you're fine with how it is, but why skip the kick drum? Because she got focused on the synth instead of the kicks, since the synth is more audible in the song.
Kyuukai wrote:
slt
Insane
00:19:844 (4) - Ca devrait être snap ici 00:19:950 - y'a rien la ou tu l'as mis xd Pas compris
00:26:288 (4) - même chose qu'au dessus, ca devrait être snappé ici 00:26:710 - ^
00:54:175 (1,2) - lé blanket courbe c pa bon Fixed, j'ai réduis le spacing, pour qu'on voit mieux le blanket
o revoar Merci :poop:
Rin Desu wrote:
Hard:
why u skip a part 00:44:034 (1) - and dont made it like 00:42:344 (1,2) - ? Those two parts are two different parts, But I managed to map the both part same, one part is made on 1/1 and the second one on 1/2. But I diversified the two patterns to make this more enjoyable to play.
beside that blankets u can improve:
00:15:091 (4,1) -
00:17:203 (2,3) -
00:31:147 (3,4) -
00:39:386 (2,3) -
00:43:189 (4,5) -
01:25:231 (2,3) -
01:33:471 (2,3) - I fixed some blankets, but some other not, because they were too picky, and some are impossible to fix, due to stacks. But in all the case, I fixed some that I judged useful to fix
i like it
Insane:
00:54:175 (1,2) - if u look at them togheter they doesnt fit blank them right^^ I fixed this due to the previous mod, but thanks for pointing out that, cause it made me change my mind!
01:14:457 (1,2,3,4,5) - this has the same spacing like 01:16:147 (1,2,3,4,5) - and is much more exciting :O
and yeaah again some blankets u can improve^^ Indeed! She increased the spacing on this part where there is intense sounds!
: 00:15:724 (2,3) - , 00:23:752 (1,2) - , 00:32:203 (1,2) - , 00:34:316 (2,3) - , 00:36:429 (3,4) - , 00:38:964 (1,2,3) - ,
00:43:189 (5,6) - , 00:45:196 (4,1) - , 01:08:330 (4,5) - , 01:12:238 (4,5,1) - , 01:12:767 (1,2) - , 01:22:379 (5,6) - , 01:24:598 (1,2,3) - , 01:29:668 (1,2,3) - , 01:34:210 (6,7) - Same as Hard, I fixed some, and some other picky blanket, I didn't!
well clean stuff Thanks
good luck
Realazy wrote:
[General]
tu peux ajouter trap et joytime aux tags histoire de pas faire trop vide Added!
00:00:091 - les hitsounds sont vraiment forts ici imo, tu pourrais essayer 45-35-25 en volume, ça passe mieux je pense Je verrai avec Ari étant donné que c'est elle qui a fait les hitsounds.
[Hard]
tu pourrais augmenter un peu l'od ça fait vachement low 5 pour une hard Je suis d'accord, j'ai increase a 6, si jamais c'est trop bas, je descendrai a 5.5
00:51:745 (1) - ça fait plutôt court comme spinner pour une hard, auto fait à peine 2000 bonus et je pense pas que les joueurs peuvent spin 477 à ce niveau, tu peux essayer de le commencer sur le white tick comme dans l'insane pour donner un peu plus de temps
[Insane]
là aussi tu peux augmenter l'od un peu, od7 ça devrait aller Yep!
00:19:527 (3,4) - 00:26:288 (3,4) - imo ça passerait mieux ce rythme pour suivre les vocals Je suis pas fan de ça, parce que je voulais que le dernier beat (le beat rouge) soit mappé, donc du coup, je trouve que la façon dont c'est mappé actuellement c'est plus interessant, au final, ça reste a peu près la même chose que j'ai fais, sauf que les beats cliquables ne sont pas au même endroit, et c'est ça que je voulais pas justement, mais je prends note, au cas ou ce soit VRAIMENT un problème!
00:44:879 (3,4) - ctrl+g le rythme pour la même raison La par contre ça ne changera pas, vu que pour cette partie, elle s'est basée sur le synthé pour le mapper, donc je pense pas qu'elle le changera.
For the next modders: The second part of the Insane will not be changed to add more spacing, because since she considered that it's a less intense part, that's her way to show this. Please respect this if you want to suggest to add more DS/jumps in there. (if there is a particular reason for a special beat, she will look at it.)Hokichi wrote:
Hi M4M deal
My map: https://osu.ppy.sh/s/642022
Hard
[]
00:43:612 (5) - Move the tail up a bit please Done!
00:46:569 (4,5) - Why do they stay so close? >///< Jk, you should move them a bit further For this part, I wanted to make something that was respective to the DS, so that's why they're so close. They're all mapped on a x1.0 DS.
01:26:288 (1) - Try to blanket 01:25:443 (3) - ? Nope, cause this is a new pattern, so I prefer to keep it as it is actually!
Insane
[]
It's nicely mapped already, just want you to know that you can play a bit with the DS to make the map more interesting Thanks!
That's all from me
osu file format v14
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Gabe wrote:
coucou!
GeneralHard
- Don't forget a Preview Point :-) Done!
- you dont know me kappa lol.jpg and KnOw ME.jpg are not the same dimension. I know this is not an actual issue, but I still would like to suggest you to have both of these background to have the same dimension! Fixed.
- 01:08:541 - On every difficulties, in this section I saw that you are using a custom sampleset which has a custom hitsound attached to it. Since there is a flicking sound at this point in the song, it would be nice if you'd start a clap hitsound consistency with this custom hitsound. You will have to be careful to cover everything in this part!I'll let Ari answer to this.
Great job!
- 00:03:471 (1) - I like the idea to have the spacing at 0.21x, since there is basically nothing to emphasize. However, most of your other moments like this one are not doing the same thing. Take a look at these objects and try to make them consistent! (00:06:851 (1) - , 00:10:231 (1) - ) Indeed, but since there is a lot of distance in rhythm, I moved it elsewhere, I still hope that's good like this...
- 00:15:724 (2,3) - The fact that these two objects are aligned together, it does not allow the flow to be great. The first slider's curvature goes from the left to the right, so it would be a nice idea if the next object would be placed somewhere near the right. I am suggesting you to move the slider (3) at around x: y: Fixed
- 00:21:217 (3) - There is missing a clap hitsound to this slider's tail to follow the clap consistency.
- 00:59:985 (3,4) - It would be nice if these stacked objects were moved to x:156 y:326. It will invite the player to start reaching up to catch the next objects afterward.Fixed!
InsaneNice job overall. The rhythm choice, as well as the flows, represents the song greatly Thanks for the mod Gabe, it was pretty useful <3
- 00:00:513 (2) - This is just a personal taste, I don't really like when most objects are aligned on the same axis when one of these objects is a slider and the shape does not allow to align with the previous object. In this case, I would recommend to move this slider a little bit at the right, since the curvature of the slider goes at the right. It will also create a better movement with both the previous and the next objects. Moved
- 00:41:921 (5) - There is missing a clap hitsound to this slider's beginning point to follow the consistency of your clap hitsounds.
- 00:45:196 (4) - This slider is not emphasizing the correct elements of the song. What I mean by this, is that you are not covering the clap sound at 00:45:302 - since the slider goes right over it. I am suggesting you to do something else here. You can follow what you have done previously on 00:41:499 (3,4,5) - since it's technically the same moment. So, in this case, I suggest you to change the rhythm to what it is shown on the picture below. It will keep your main idea of having an object at 00:45:196 - while emphasizing the clap sound at 00:45:302 - :
On this part of the song, she was focused on the synth, instead of the clap, so that's why it's not mapped. And we both think that's better to keep it like this, otherwise that would look strange compared to the rest of the song.- 00:56:288 (2) - Seems like it wouldn't be terrible to add a whistle hitsound to the beginning of this slider also, it follow the song and your other hitsounds as well. Also, there is a whistle to this slider 01:01:358 (2) - (which is technically the same as this one)
- 00:59:668 (2) - A whistle can be added here also, it feels missing since there's basically a whistle every upbeats.
- 01:03:048 (2) - You should also add a whistle to this slider. Same reason as the one above.
- 01:08:330 (4,5) - The spacing between these two is kind of awkward since you were trying to focus on the blanket only and forgot about the emphasis of the song. As there is no major changes in the intonation of the song, you should actually follow the spacing of your previous objects, which was consistent on a 1,21x spree or else, since there is a flicking sound at this moment, you can even make the spacing even larger. This goes up to you. Absolutely
- 01:16:992 (5) - This object's emplacement feels pretty weird as it's aligned with the end of the previous slider. I suggest you to move this slider at around x:116 y:32. It will create a better effect and it will follow the song in a way since there is a flicking sound at this place and you are asking the player to go to the opposite direction quickly. I think that's good enough like this, I moved it a little bit in case, but otherwise, I don't want to move it elsewhere since it plays very well.
- 01:17:414 (6) - If you follow the previous suggestion, you will see that this slider will be pretty out of place with the next slider. Either you move this slider and the previous one to make the spacing consistent or else, I can suggest you to do something else: With this slider, move it to x:360 y:100 you could do a CTRL+G to change the starting point of the slider, it will create a little jump with the previous slider and then, with the next slider, you could do a blanket with the starting point of the previous slider. Here is an example: We both decided to not adding spacing in the calm part.
Alheak wrote:
hello
[Insane]good luck
- 00:13:823 (2,3) - the way this jump leads into the slider is kinda awkward, try to smooth out the angle of the flow here It plays pretty well, I asked testplays, and nobody had pain on those patterns.
- 00:41:921 (5) - rhythmically i feel like it'd be better to have two circles here instead of a slider, 00:42:133 - is quite strong and really tempting to hit while playing Yep
applies to other similar patterns- 00:45:196 (4) - why is there a 3/4 slider here out of nowhere Cause synth
DTM9 Nowa wrote:
Hard
00:01:569 (4,4,4,4) - Lower the volume of the reversepoints, it's bit too loud when compared to the first, strong sound right now imo
00:06:006 (5) - Make it consistent with the other similar parts. 00:12:767 (5) - as well, only without the reverse It's better to add diversity
00:19:527 (3) - I can't understand why is this 3/4 since there is just nothing on the reverse point. The sounds are on the red tick before and the white tick is accompanied with a vocal. I would understand something like 3/4 slider into 1/2 for the hold what would make sense vocal wise but the current does not make sense. Applies to all similar sliders in this section Cause I feel like it's better to make it like this, and since this is not a clickable beat, I think that's not a problem for this kind of level. Also, I decided to do this since I'm based on vocals, I feel like in terms of rhythm flow, it's better like this.
00:47:414 (1,2,3,4,5,6,1,2,3,4,5,6) - This part is just the same vocals four times in a row and the similar drum beats are all over the place so it would be much better to represent it through consistent mapping since now it plays different and has different movement for identical parts I think it's better, the two parts are similr with two different patterns that add diversity, and also, that doesn't bother the game play since there is no difficulty peak.
00:51:640 (3,1) - This is just too fast for this level of difficulty, i can give that the spinner is somewhat predictable but the players still take a short while to react to the spinner Deleted and replaced by a long reverse slider
00:54:175 (1) - I'd suggest making this just a bit slower to give 00:55:865 (1) - more emphasis as the starting object of the new section This is the only pattern in reverse on this part, so I guess that can be emphasize like this.
01:25:443 (3,1) - Pretty much in any other occasion in the kiai the 3/4 reverse slider and the slider after that form some kind of pattern so i'd recommend making something here aswell. For example playing with the curving would look quite nice imo https://puu.sh/xjmxz/90746da0b2.png
Insane
00:01:569 (4,4,4,4) - 00:06:006 (5) - 00:12:767 (5) - Same stuff as in hard
00:19:527 (3,4,5) - Yeah this aswell, the players are not clicking the main beats/vocals which is simply not good All the objects here are based on the voice, I didn't considered the beat for this pattern.
00:47:414 (1,2,3,4) - Since the sounds are similar it'd look more logical if the sliders were similar like here 00:49:105 (1,2,3,4) - I rearenged them
01:07:907 (2,3) - Imo a triple would fit here much better than that. There are few other similar thingys where a triple would be better than 1/2s I don't want to overmap on this part
01:16:781 (4,5) - This kind of sharp turn looks kinda awkward when compared to the much more lenient patterns such as 01:13:400 (3,4) - that you seem to be favoring overall for similar parts in the song Rearranged
01:29:457 (6,2) - Structurally speaking it would be better to not have these two stacked, maybe blanket the 2 with 5? It would create pretty much similar somewhat back and forth movement like you have done now
01:32:837 (5,1,3,4) - Idk, i think it would look better if 1 and 4 would be spaced like 5 and 3
No answer means Fixed, otherwise, it's changed in a different way, or declined. Thanks a lot for you mod !
Noice set
Irohas wrote:
late
insanehard
- 00:27:133 - pk pas essayer de map cette partie différemment pour montrer qu'elle est différente de la précédente, pck comme tu l'as map ça sonne comme si elles étaient similaires s:
- 01:08:330 (4,5) - essaie de map les whisltes sur les blue ? car je crois que c'est ce que tu as commencé par follow avec les circles à 01:07:696 (1,2,3,4) -
- 01:15:091 (4,5) - same ^Pas trop compris ton mod, j'ai appliqué des changements tout de même.
[]
- 00:51:640 (3) - pourquoi pas mettre un spinner ici aussi? ou à la limite un slider mais en tout cas tu devrais map cet endroit làfixed!
c'est tout pour moi glglgl! Merciiii!!
Venix wrote:
Red means this point is about unrankable thing.
[General][Metadata]
- Since you're using two backgrounds what are you think about getting different combo colors for everyone? It will works better because colors on both of background are others.Fixed
- What are you think about putting empty sliderslide sound on first section of song (00:00:091 - from here to 00:12:344 - here) because there's just silent melody so sliderslide hears a bit noisy here. Fixed
Resources:
- Artist: marshmello (You should ask metadata QAT about, I'm not 100% sure about but it's based on soundcloud)
- Title: KnOw ME
- Official marshmello soundcloud: https://soundcloud.com/marshmellomusic/knowme
Venix wrote:
[Gabe's Easy]
- 00:10:231 (1,2,3,1) - I think you should keep consisent spacing between these objects because it seems a little bit weird on easy diff. (1) // The same 00:44:034 (1,2) - here. (2) // (1) As I was mainly focusing on the slow part here, most things are consistent within each other. The thing that might tricks you is 00:10:231 (1,2) - because they do not have the same snapping as the other ones, which makes the spacing slightly different. However, I was just trying to not make any overlaps with the previous slider and the spacing with the next circle is pretty okay. // (2) I am not sure what you want to say about 00:44:034 (1,2) -, Maybe it's because of the direction? I feel like it is okay as it represent something different in the song by going to the opposite direction.
- 00:25:443 (2,3,1) - This flow seems a bit uncomfortable for beginners players because angles are very sharp and less comfortable to aim on easy diff. What are you think about something like this instead? Yeah, good!
- If you have used repeats 01:00:936 (1) - 01:04:316 (1) - on these places so why don't put it 00:57:555 (1,2) - here too, sound is the same but here are two 1/1 sliders instead. For me it doesn't make sense so I prefer change it to repeat like you did on moments highlighted by me before. Arranged that!
Alheak wrote:
hello
[Easy]good luck
- 01:02:203 (2) - 01:05:583 (2) - 01:12:344 (2) - etc... there's nothing here, map it with a slider end instead if you really wanna keep the 1/2 rhythm but i'd suggest finding something more appropriate for the whole section I took both of you and Venix's suggesting about this and I tried to do something with it. However, I'm just going to keep 01:04:316 (1,2) - that way because I don't want to use 1/1 sliders four times while the first two sliders would represent something different from the next two ones.
Thanks to you all! Here's my updated versionDTM9 Nowa wrote:
Gabe
00:27:133 (1,2,3) - You are kinda merging circular movement (slidertail1|2|sliderhead3) and straight movement (1) in a way that it does not look as good as it could imo. I think you should choose one of them and base the whole pattern around that kind of movement The curved form from the slider (3) introduce the flow on the next slider.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 91,13612,27133,40654,54175,67696,81217,94738
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:KnOw ME
TitleUnicode:KnOw ME
Artist:Marshmello
ArtistUnicode:Marshmello
Creator:Pachiru
Version:Gabe's Easy
Source:
Tags:ayyri fireflyuh joytime trap gabe veus
BeatmapID:0
BeatmapSetID:651703
[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.699999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"KnOw ME.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Bakari wrote:
As a part of our mod4nudes deal ♥
GeneralHard
- Fairly sure that the artist shouldn't be capitalized. Everything else seems to be correct. Metadata Source
Source2
Source3
Source4
It sort of boils down to preferences, but in this particular case the uncapitalized thing prevails. So, I'd probably insist on it. Against such proofs I can't deny the fact that "marshmello" would be more appropriate, so I revert the artist name back to marshmello with a small m- For some reason Gabe's difficulty is missing the preview point. Probably should be added for, you know, general rankability. I thought I've already added it before, but anyway, added again!
- Countdown is enabled for some of the difficulties, yet it does not effect anything at all. Consider disabling it just to be sure it won't pop up later when the editor is updated? Deleted all the countdown and Widescreen Support on all the diffs!
Insane
- 00:34:950 - as there's a very clear cut-off, I woul finish the slider here and then add a circle or a 1/2 slider for 00:35:161 - or at the very least a curve like 00:36:429 (3) - this should be done for two reasons, there are voclals on the white tick that is currently unclickable and there are bass sounds on the red ticks, which ar etotally ignored now. I think that's better like this, I tried to keep a simple rhythm by keeping the sliders starts on white tick so the rhythm wouldn't be hard to get. Also I'm focused on vocal, but you noticed that
Note:00:38:119 (4) - same here?- 00:51:640 (1) - try breaking this into two parts and adding a couple of kick sliders and a circle to represent the progression of the dtum sound? example I tried something here, I'm not sure if it's good, I think that's quite hard, since I'm not using any 1/4 sliders in the diff, but let's try like this!
Not much to mention, I'd say that this is a nice difficulty.
I'd expect a different name, just to add that nice cherry on top and make the difficulty a bit prettier. Can't quite think of one, though.I guess that's about it, I don't feel too confident about Normal but the rest of the set is pretty much ready to go! Thanks for the mod!
- 00:15:090 (7,1) - shouldn't (1) get more spacing emphasis to be highlighted properly? Sliders are less accuracy-demanding, so, spacing them firther especially in this case makes more sense. I don't hear anything notable here that could need a strong spacing here. I think the spacing I used here compared to the sound it's covering is good enough, cause the big bass is on this beat: 00:25:231 (6) -
Note: 00:20:161 (5,1) - same? this continues later in the song as I feel like the bass deserves some extra spacing emphasis.- 00:51:640 (1) - the progression is just ignored, as the spinner feels significantly less intense. Is there no way to map this part with short sliders? This would match the drums a lot better, I believe. Did something else, I added a long 1/8 reverse, if it doesn't fit well, feel free to tell me
Not much to mention here, that is a well-done difficulty.
dsco wrote:
hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo. fixed.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically. I prefer to use something soft like this, that could prepare the player to the insane difficulty.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map) i don't think it's bothering, cause the stacks i used are made on two different side of the map.
00:52:062 (4) - NC for pattern emphasis? yeah!
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here. i don't agree with this, cause each beep of the synth is marked by a slider, and it fits well like this in my opinion.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers done
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place. i agree that i don't use it anywhere else in the map, but i don't think it's a big problem, cause it doesn't bother the sight of the player since there is enough recover time due to the 3/4 reverse + new combo.
insane
00:13:823 (2,3) - these objects don't flow well if the player do a straight move, he can pass it without any problems.
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer fix
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere. fixed on Chewin's mod.
00:51:640 (1,1) - break here? i think it would help the player fixed
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place. it add some diversity, and it fit with the song
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps fixed
Chewin wrote:
Hello, your mapset has been chosen from my Queue!
~General~[b]~Hard~
- Add the metadata source in the first post Bakari linked to you! (The current link is broken); Should I add it in the description?
- I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
- You should check General and Metadata in Normal diff because it's actually inconsistent:
- Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree! Fixed
~Insane~
- 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency; Fixed
- 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452 I don't think it's a big problem for it, it kind of kill the pattern if I put it like you said.
- 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly; Since I'm based on the synth during this part, I guess that's not out of place, it just focus the synth in the background.
- 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream; Indeed!
- 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable My bad, fixed!
- 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time! Fixed it too
- 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad; Fixed
Good mapset, but Normal is not ok for the rank.
- (Just apply drum hitsounding as I said on Hard diff); Fixed too
- 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead; I never had a problem with that pattern and all the testplays I have from it didn't have any issues with it.
- 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
- 00:41:921 (5) - Forgot clap; [b]Fixed
- 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ; As I did on the Hard diff, I got focused on synth here. So it fits well and it doesn't cause any problems while playing.
- 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be; My bad, fixed xD
- 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo; I prefer to leave it blank here, to mark a little small break with this.
- 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map; Damn yeah, fixed it xD
- 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it); Fixed!
You can call me back once the Normal diff is fixed properly for the rank, let me know! Thanks a lot !
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:KnOw ME (Original Mix)
TitleUnicode:KnOw ME (Original Mix)
Artist:marshmello
ArtistUnicode:marshmello
Creator:Pachiru
Version:Gabe's Easy
Source:
Tags:ayyri fireflyuh joytime trap gabe veus
BeatmapID:1396028
BeatmapSetID:651703
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