easy
00:00:091 (1,2,1,2,3,1,2,1,2,3) - for this whole intro section i'd recommend sticking to the 1.3x snap you use elsewhere in the map, its confusing especially when 00:03:471 (1,2) - this is the same visual spacing as your 1/2 gaps later
01:02:626 (3,4,1) - doesn't look great, feels out of place in an otherwise clean map
01:03:893 (4,2) - 01:14:034 (4,2) - would discourage using these overlaps for such a low difficulty map
01:33:893 (4) - ctrl+g and re-space?
ayyri's normal
overall in this difficulty i think the rhythm could use a lot of work. many of the same sounds are mapped in different ways which is not only confusing from a map standpoint but players who will be playing normal level difficulties will have a harder time comprehending patterns as a result. compare: 00:13:612 (1,2,3,4) - and 00:20:372 (4,5,6,7) - and 00:16:781 (3,4,5,6) - which are the same drum rhythm exactly but mapped in very different ways. this prevails throughout the entire map and i think ought to be reworked.
another note: if you up the SV a small amount you can get rid of the slight overlap that you have when spacing objects at 1.5x like you do throughout the map
00:04:316 (3,1) - this is quite a big jump when you consider the level of the player, since they don't have well trained reaction times
00:06:851 (1,2,3) - 00:10:231 (1,2,3) - feels unbalanced because 2 is 2x spacing from 1 and 1.5x from 3.
00:17:414 (4) - NC
00:20:372 (4) - ^
00:23:752 (4) - ^
00:27:767 (2,3) - change spacing to 1.5x, gets rid of slight overlap
00:30:302 (3) - the tail of this slider is very important, it ought to be clickable in some way, and also NC'd
00:36:429 (2,4) - slight slider body overlap is ugly
00:37:274 (4) - NC
00:33:893 (4) - ^
00:47:414 (1,3) - if you switch these two sliders i think this pattern looks / plays nicer
00:57:555 (5) - NC and remove NC on 00:58:400 (1) -
01:02:626 (4) - NC
00:59:245 (2) - NC
01:11:076 (1,3) - slight slider body overlap is ugly
01:12:767 (4,1) - switch NC
01:16:147 (4) - NC
01:19:527 (3) - ^
01:32:203 (4) - ^
01:33:893 (7,1) - swap NC
hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map)
00:52:062 (4) - NC for pattern emphasis?
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place.
insane
00:13:823 (2,3) - these objects don't flow well
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere.
00:51:640 (1,1) - break here? i think it would help the player
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place.
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps
00:00:091 (1,2,1,2,3,1,2,1,2,3) - for this whole intro section i'd recommend sticking to the 1.3x snap you use elsewhere in the map, its confusing especially when 00:03:471 (1,2) - this is the same visual spacing as your 1/2 gaps later
01:02:626 (3,4,1) - doesn't look great, feels out of place in an otherwise clean map
01:03:893 (4,2) - 01:14:034 (4,2) - would discourage using these overlaps for such a low difficulty map
01:33:893 (4) - ctrl+g and re-space?
ayyri's normal
overall in this difficulty i think the rhythm could use a lot of work. many of the same sounds are mapped in different ways which is not only confusing from a map standpoint but players who will be playing normal level difficulties will have a harder time comprehending patterns as a result. compare: 00:13:612 (1,2,3,4) - and 00:20:372 (4,5,6,7) - and 00:16:781 (3,4,5,6) - which are the same drum rhythm exactly but mapped in very different ways. this prevails throughout the entire map and i think ought to be reworked.
another note: if you up the SV a small amount you can get rid of the slight overlap that you have when spacing objects at 1.5x like you do throughout the map
00:04:316 (3,1) - this is quite a big jump when you consider the level of the player, since they don't have well trained reaction times
00:06:851 (1,2,3) - 00:10:231 (1,2,3) - feels unbalanced because 2 is 2x spacing from 1 and 1.5x from 3.
00:17:414 (4) - NC
00:20:372 (4) - ^
00:23:752 (4) - ^
00:27:767 (2,3) - change spacing to 1.5x, gets rid of slight overlap
00:30:302 (3) - the tail of this slider is very important, it ought to be clickable in some way, and also NC'd
00:36:429 (2,4) - slight slider body overlap is ugly
00:37:274 (4) - NC
00:33:893 (4) - ^
00:47:414 (1,3) - if you switch these two sliders i think this pattern looks / plays nicer
00:57:555 (5) - NC and remove NC on 00:58:400 (1) -
01:02:626 (4) - NC
00:59:245 (2) - NC
01:11:076 (1,3) - slight slider body overlap is ugly
01:12:767 (4,1) - switch NC
01:16:147 (4) - NC
01:19:527 (3) - ^
01:32:203 (4) - ^
01:33:893 (7,1) - swap NC
hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map)
00:52:062 (4) - NC for pattern emphasis?
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place.
insane
00:13:823 (2,3) - these objects don't flow well
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere.
00:51:640 (1,1) - break here? i think it would help the player
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place.
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps