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Memme - Plasma Gun

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Total Posts
25
Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2017년 10월 28일 토요일 at 오후 5:37:58

Artist: Memme
Title: Plasma Gun
Source: O2Jam U
Tags: SHOOTING TRANCE Mel fanzhen0019 Deppyforce CelsiusLK Akitoshi
BPM: 180
Filesize: 2889kb
Play Time: 00:58
Difficulties Available:
  1. Akitoshi's Hard (3.12 stars, 132 notes)
  2. Celsius' Normal (1.91 stars, 103 notes)
  3. Deppy's Expert (5.63 stars, 174 notes)
  4. Easy (1.32 stars, 66 notes)
  5. fanzhen0019's Expert (6.25 stars, 305 notes)
  6. Insane (4.26 stars, 238 notes)
  7. Mel's Insane (4.73 stars, 281 notes)
  8. Ultra (6.64 stars, 360 notes)


Download: Memme - Plasma Gun
Information: Scores/Beatmap Listing
---------------
for rank

Easy by Kawashiro
Normal by CelsiusLK
Hard by Akitoshi
Insane by Kawashiro & Mel
Expert by Deppyforce & fanzhen0019 & Sharu (wip)
Ultra by Kawashiro

i'll do hitsounding after all diffs are finished

bg changed at 10/08/2017

Thank you <3
Enon
old song lol
Topic Starter
Kawashiro

Enon wrote:

old song lol
old meme lol
Kroytz
w
00:03:833 (5) - NC

00:06:499 (1) - NC

00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess.

00:06:166 (4,1) - This feels much more natural and good flow

00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too

00:12:666 (1) - NC this maybe


00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too.
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting: http://puu.sh/x9ZVg/83fe93bd01.jpg

00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias

00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk.

00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.

00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different.

00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x

00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)

00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)

00:27:166 (2,3) - Flow is really strange here
00:29:833 (2,3) - This is more natural

00:44:666 (5) - Could NC

00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely.

So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~!
Topic Starter
Kawashiro
sry for delay kro

i'll apply ur mod after finish travel ;-;
Carol
>_<

  1. 00:19:999 (7) - . 뉴콤보 해보시는게 어떨까요?
  2. 00:22:666 (1) - . 여기도 뉴콤보 해보시는게 어떨까요?
  3. 00:46:666 (1) - ., 00:51:999 (7) - ., 00:54:666 (7) - . 의도하신거일수도 있겠지만, 위에 써놨던 전 키아이부분이랑 똑같이 뉴콤 넣는게 어떨까요? 혹은 그냥 00:14:666 (1) - . 여기 뉴콤을 빼보시는건 어떠실지 하네요.
  1. 00:33:833 (2) - . 여기 부분에 서클 하나 추가해보시는건 어떨까요? (add circle)
  2. 00:42:333 (4) - . 여기 뉴콤 빼고 (delete NC), 00:42:666 (1) - . 여기가 넣는건 어떨까 하네요. (add NC)

맵 패턴들 너무 싱나고,
노래 넘나 좋네요 :D
Topic Starter
Kawashiro

Kroytz wrote:

00:03:833 (5) - NC

00:06:499 (1) - NC

00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess. - I just thought 00:02:666 (1,2,3,4,5,6,7,8,9,10) - and 00:05:333 (1,2,3,4,5,6,7,8,9,10) - these two part has almost same so i used copypaste. and i think 00:05:166 (10,1) - here should have harsh flow and a bit big jump

00:06:166 (4,1) - This feels much more natural and good flow - this and 00:03:499 (4,5) - this has almost same flow imo

00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too - it has same sound as 00:04:333 (6) - this and both of them has no angle

00:12:666 (1) - NC this maybe


00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too. - Hey, you should know that means 00:13:333 (1,2,3) - , 00:13:833 (5,6,7) - 00:15:999 (1,2,3) - 00:16:499 (5,6,7) - 00:18:666 (1,2,3) - 00:19:166 (5,6,7) - 00:21:333 (1,2,3) - 00:21:833 (5,6,7) - all of these parts same. yeah right these parts are all same. then, should i use all same pattern in all of them? Isn't it will be boring? Yeah the reasons i used different pattern are it seems boring and not fit as my own creativity. I thought these sounds can have more variety patterns and i did. and of course it has consistenty. 00:13:333 (1,2,3) - 3 spaced - 00:13:833 (5,6,7) - two stack - 00:15:999 (1,2,3) - 3 spaced - 00:16:499 (5,6,7) - 3 stack. and same cycle at 00:18:666 (1) - here
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting: http://puu.sh/x9ZVg/83fe93bd01.jpg - you literally kool boi how to think to put 1/8 kick slider. but sadly i think there are no sounds to put 1/8. sry

00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias - I hope nobody don't complain about my creativity with personal reason. about shape, i have permission to put any way cuz its my map. and overlap? hmm, https://osu.ppy.sh/ss/8955092 I can't find any overlap. if that overlap what u pointed is 00:13:499 (3,9) - this, slidertails are stacked. or 00:13:416 (2,10) - this, these two notes are too far so np.

00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk. - almost same as above. 00:14:499 (10,4) - slider stacked, 00:13:999 (7,4) - too far.

00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.

00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different. - Hmm, I know what u want to say but that different seems weaker than 00:13:833 (5,6,7) - here. so i thought if i follow 00:13:833 (5,6,7) - this pattern, it will be weird and not fit with the tension of song

00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x - hmm, 00:19:166 (5,6) - this two circle and 00:19:333 (7) - that cuz it seems fit with these sounds.

00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)

00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)

00:27:166 (2,3) - Flow is really strange here - not strange to me
00:29:833 (2,3) - This is more natural

00:44:666 (5) - Could NC

00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely. - Yeah ur right. but i should think about using 1/8... and 00:47:333 (5,6,7) - 00:47:666 (8,9,10) - these two parts has different pitch but has same beat. so i think i can put same pattern.

So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~! - I've back to the travel 5 days ago and considered about remap to put more SV modifications seriously. but I like current idea and map so i'll keep my way. ofc i also thought ur opinion is literally good idea. Thanks~!

Carol wrote:

>_<

  1. 00:19:999 (7) - . 뉴콤보 해보시는게 어떨까요?
  2. 00:22:666 (1) - . 여기도 뉴콤보 해보시는게 어떨까요?
  3. 00:46:666 (1) - ., 00:51:999 (7) - ., 00:54:666 (7) - . 의도하신거일수도 있겠지만, 위에 써놨던 전 키아이부분이랑 똑같이 뉴콤 넣는게 어떨까요? 혹은 그냥 00:14:666 (1) - . 여기 뉴콤을 빼보시는건 어떠실지 하네요.

맵 패턴들 너무 싱나고,
노래 넘나 좋네요 :D - ㄱㅅ(가슴아님)
no comment = fixed

Thanks!
_Epreus
00:07:499 (4,5) - 노래 흐름에 비해 이 두 노트간 스페이싱이 좀 긴거같은데 좀 가깝게만들어보는건 어떨까요?

00:13:833 (5) - 저같으면 여기다 NC를 박을것같네요.

00:17:999 (5,6,7,8,9,10) - 여기는 둘다 배치는 같은 대칭패턴인데, 한 콤보컬러를 쓰는것은 좋지않아보여요. 저라면 여기다가 NC를 박을것같습니다.

00:25:999 (5,6) - 약간 이부분은 오버랩된거같지 않나요? 간격을 좁히는것을 추천드릴게요.

00:37:333 (1,2,3,4,1,2,3,4) - 이전에서도 1/4박자 슬라이더 2개와 1/2박자 슬라이더 1개를 사용하셨는데,노래에서 음?이 약간 높아지는것을 감안하면
여기서도 똑같이 1/4박자슬라 2개와 1/2박자 슬라 1개를 쓰시는것은 약간 맞지않다고 생각해요. 앞 파란색인 컬러에 1/4박자 슬라 4개를 놓은다음에 연보라색컬러인 3번 슬라이더에 점프를 대신 박으시는것도 좋지않을까 생각해봅니다.

00:43:833 (1) - 개인취향이겠지만 저는 이 슬라이더가 맘에들지않네요 ㅇㅅㅇ.. 저라면 여기에다가 원형인 슬라이더를 쓸거같아요

00:49:499 (2,3,4,5,6,7,8,9,10) - 여기도 같은 3연타인데 같은 콤보컬러를 쓰는것보단 3연타마다 새 콤보를 쓰는것이 좋아보여요

00:54:666 (1,2,3,1,2) - 여기서 1,2,3다음 뉴콤보를 쓰신 이유가있나요? 저라면 여기서 뒤 1번 서클과 2번슬라이더까진 같은 콤보를 쓰고 그 다음에 NC를 할거같아요.

00:56:499 (5) - 이 슬라이더를 배속을 느리게하거나 좀 길게 끄는것은 어떨까요? 이 슬라는 조금 늦게 끝내는것이 더욱 좋아보여요

딱히 매핑에 전문적이거나 하진않지만 한번 적어봅니다 owo!
Topic Starter
Kawashiro
@Mel

Carol wrote:

00:33:833 (2) - . add circle
00:42:333 (4) - . delete this NC and add NC at 00:42:666 (1) -
@Carol 아니 외국인한테 한글을 왜...ㅋㅋㅋㅋㅋㅋ
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