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Paul Bazooka - Luv Flow (Funky House Mix) [OsuMania]

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Topic Starter
shionelove
This beatmap was submitted using in-game submission on 2018年3月12日 at 17:10:34

Artist: Paul Bazooka
Title: Luv Flow (Funky House Mix)
Source: DJMAX TECHNIKA 2
Tags: MOSES JC So Fly yoshilove
BPM: 127
Filesize: 24564kb
Play Time: 01:48
Difficulties Available:
  1. Another - 7Key (3.21 stars, 1000 notes)
  2. Hyper - 7Key (2.43 stars, 747 notes)
  3. Normal - 7Key (1.72 stars, 465 notes)
  4. yoshilove's Luv - 7Key (2.81 stars, 833 notes)
Download: Paul Bazooka - Luv Flow (Funky House Mix)
Download: Paul Bazooka - Luv Flow (Funky House Mix) (no video)
Information: Scores/Beatmap Listing
---------------
done
yoshilove's Luv by yoshilove
biemote
Dont stop the beat alright. I'm gonna let you go~
Dont stop the beat alright. I'm wanna let you go ♪
Arzenvald
finally a decent 7K map to mod

[yoshinyan luv]
HP 9 OD 8.5 will works for the LN

00:17:634 (17634|6,17870|0) - use 1/4 here? can't see why not
01:42:083 - 01:43:028 - 01:43:973 - 01:44:918 - ^

00:29:209 - 00:29:327 - 00:27:437 - jack these?

i suggest to map 01:19:051 (79051|1) - 01:19:996 (79996|4) - 01:20:941 (80941|0) - 01:21:886 (81886|0) - etc etc these snares with additional notes

other parts where you don't put 1/4 are, genius, i love the non-polyrhytm pattern

[Another]
actually HP 8.5 OD 9 works with IIDX style

[Hyper]
00:18:107 (18107|0,18579|0,19051|0,19524|0) - move 1 to right
00:20:233 (20233|6,20587|6,20941|6,21296|6,21650|6) - move 1 to left
to variate the pattern from previous part without breaking the pr?

sr is water

gl and welcome back!
Topic Starter
shionelove

Arzenvald wrote:

finally a decent 7K map to mod

[yoshinyan luv]
HP 9 OD 8.5 will works for the LN

00:17:634 (17634|6,17870|0) - use 1/4 here? can't see why not
01:42:083 - 01:43:028 - 01:43:973 - 01:44:918 - ^

other parts where you don't put 1/4 are, genius, i love the non-polyrhytm pattern

[Another]
actually HP 8.5 OD 9 works with IIDX style done

[Hyper]
00:18:107 (18107|0,18579|0,19051|0,19524|0) - move 1 to right 1 for kick is my common theory, 00:19:996 (19996|1,20469|1,20941|1,21414|1) - not to make boring pattern referring to Poodle DPA though
00:20:233 (20233|6,20587|6,20941|6,21296|6,21650|6) - move 1 to left
to variate the pattern from previous part without breaking the pr? 56 should be avoided if you don't want to make Another or BMS map

sr is water
gl and welcome back!
ty i cannot osu! till 15,will check then

edit:checked thank you
Mordu
yoshilove's Luv
1) Add these notes: 00:04:288 (4288|5) - 00:06:177 (6177|6) - 00:08:067 (8067|5)
Editor can't show you the notes since they aren't there. But you can note where the note is:
00:04:288 --> It represents the minute, second, mili-second of the song, it also represents a line of 1/2, 1/3 1/4, etc. You can move up and down and you will see it changes.
4288 --> Ignore that number I guess.
|5 --> The number of the column, from left to right: 0|1|2|3|4|5|6
So, 00:04:288 column 5 is where the note is.
I did the explanation just in case.

That's all I have for mod, this mapset is ready for rank, it has no problems at all. osu! needs a "Without problem" button, if a mapset has X quantity of "Without problems" icon, is considered ready to rank.
Topic Starter
shionelove


yoshilove wrote:

Arzenvald wrote:

finally a decent 7K map to mod

[yoshinyan luv]
HP 9 OD 8.5 will works for the LN - ok~ HP9

00:17:634 (17634|6,17870|0) - use 1/4 here? can't see why not - Add hihat note
01:42:083 - 01:43:028 - 01:43:973 - 01:44:918 - ^ - Add hihat note

00:29:209 - 00:29:327 - 00:27:437 - jack these? - no thanks :3

i suggest to map 01:19:051 (79051|1) - 01:19:996 (79996|4) - 01:20:941 (80941|0) - 01:21:886 (81886|0) - etc etc these snares with additional notes
- vocal note~ no thanks :3

other parts where you don't put 1/4 are, genius, i love the non-polyrhytm pattern
thank you meow!

sr is water
gl and welcome back!
がんばるฅ*•ω•*ฅ
右クリック保存で
http://puu.sh/x9UCd.osu
Topic Starter
shionelove

Mordu wrote:

yoshilove's Luv
1) Add these notes: 00:04:288 (4288|5) - 00:06:177 (6177|6) - 00:08:067 (8067|5)
Editor can't show you the notes since they aren't there. But you can note where the note is:
00:04:288 --> It represents the minute, second, mili-second of the song, it also represents a line of 1/2, 1/3 1/4, etc. You can move up and down and you will see it changes.
4288 --> Ignore that number I guess.
|5 --> The number of the column, from left to right: 0|1|2|3|4|5|6
So, 00:04:288 column 5 is where the note is.
I did the explanation just in case.

yoshilove wrote:

no thanks~
i think you want to make some stair pattern,but there's no sound,so yoshi doesn't want to add,he said in Skype.

That's all I have for mod, this mapset is ready for rank, it has no problems at all. osu! needs a "Without problem" button, if a mapset has X quantity of "Without problems" icon, is considered ready to rank. I'm afraid it must be abused,but i agree somehow maps should be ranked easily.Why the rule is strict,even we ruin copyright XP. offtopic
thank you for random modding.
Topic Starter
shionelove
there's no use in waiting for mod/BN,no one can mod/map 7k well! graveyard forever
Umo-
okay im here sorry for the wait

1234567

[hyper]
00:38:894 - column 2 is unused here, why don't you move some notes to it?
00:43:146 (43146|1) - shouldn't this be a double like 00:42:201 (42201|1,42201|3) - ? They are the same sound
00:48:461 - could add a note here for background sound. It feels much better while playing imo
00:48:815 - here too
01:02:989 (62989|2) - I see that you dont want any doubles here but I feel that it would be better to place it since its the only loud sound there
01:10:548 (70548|0) - missing triple here
01:12:437 (72437|1) - ^
its really weird that you followed claps with triples and then on some parts you have claps as a single note nvm I just heared that they are diffrent

[yoshilove's Luv]
[/notice]Nothing much to say except that the difficulty name is REALLY weird. Why don't you name it "yoshilove's Hyper+" or something?
00:11:138 (11138|6,11138|4) - what does this follow? shouldn't it be snapped to 00:11:020 - ?
00:16:217 (16217|3,16453|3,16689|3,16926|3,17162|3,17398|3,17634|3) - this can be a bit uncomfortable to play, rearange some notes
00:23:422 (23422|6,23422|0) - this could be counted as a ghost note becasuse sound is not really loud while playing the song at 100% so remove them
00:25:784 (25784|5,25902|6) - I would flip those for better playability
00:28:618 (28618|3,28855|4,28973|3,29209|4,29327|3) - this is really weird to play
00:48:343 - please move some notes to column 1 or 2, this is not 5k+1 or 6k+1
00:57:792 - could follow vocals every 1/4 so that it can be a bit more interesting to play
01:16:689 - its really random that you ignored all sounds and only followed vocals there[/notice]

[Another]
00:19:996 - feels a bit unbalanced on right hand, its really weird that you mostly have stairs on left hand and no on right hand
00:26:256 (26256|3,26256|5) - this would work better as a single note since the sound is not that much strong to support the double
00:28:146 (28146|4,28146|6) - ^^

really great map!
Topic Starter
shionelove
thank you for modding,im going to check after my university
Topic Starter
shionelove

yoshilove wrote:

Umo- wrote:

Nothing much to say except that the difficulty name is REALLY weird. Why don't you name it "yoshilove's Hyper+" or something?
00:11:138 (11138|6,11138|4) - what does this follow? shouldn't it be snapped to 00:11:020 - ?
00:16:217 (16217|3,16453|3,16689|3,16926|3,17162|3,17398|3,17634|3) - this can be a bit uncomfortable to play, rearange some notes
00:23:422 (23422|6,23422|0) - this could be counted as a ghost note becasuse sound is not really loud while playing the song at 100% so remove them
00:25:784 (25784|5,25902|6) - I would flip those for better playability - ok Fix :)
00:28:618 (28618|3,28855|4,28973|3,29209|4,29327|3) - this is really weird to play
00:48:343 - please move some notes to column 1 or 2, this is not 5k+1 or 6k+1
00:57:792 - could follow vocals every 1/4 so that it can be a bit more interesting to play
01:16:689 - its really random that you ignored all sounds and only followed vocals there - Add drum note :)
修正済み
http://puu.sh/yvw1x.zip
about diff name:we like current one but i know this might be rejected when BN check,so we want to keep it until then.
it will be yoshilove's MX,because his style is not based on IIDX and we're sure this is actually hardest diff in this mapset.poor StarDiff
And he's poor at English,so i'll add why he rejected some mods after talking.
Topic Starter
shionelove

Umo- wrote:

okay im here sorry for the wait

1234567

[hyper]
00:38:894 - column 2 is unused here, why don't you move some notes to it?
00:37:004 (37004|0,37477|1,37949|0,38422|1,38894|0,39366|2,39839|0,40311|2) - these are one of the common pattern i use in previous measures too
00:43:146 (43146|1) - shouldn't this be a double like 00:42:201 (42201|1,42201|3) - ? They are the same sound
because 00:42:201 (42201|3) - is from different sounds.in this part i don't follow both:kick and clap
00:48:461 - could add a note here for background sound. It feels much better while playing imo
00:48:815 - here too
piano chord sounds.i know about all sounds but if i add other sounds it would be same difficulty as other parts,even it has quiet part of build up.
01:02:989 (62989|2) - I see that you dont want any doubles here but I feel that it would be better to place it since its the only loud sound there
not only this but i don't like(or i hate maybe)the culture putting 2 or more notes on loud sounds because i came from IIDX so i think it should be one note per one sound.but i know most loves such style when i see people playing SDVX/chunithm,which don't have key sounds.Keep for my mapping policy
01:10:548 (70548|0) - missing triple here
01:12:437 (72437|1) - ^
its really weird that you followed claps with triples and then on some parts you have claps as a single note nvm I just heared that they are diffrent


[Another]
00:19:996 - feels a bit unbalanced on right hand, its really weird that you mostly have stairs on left hand and no on right hand
it's mixed pattern(in Japanese 混フレ).i mean i don't make stairs intentionally but eventually i make.
00:26:256 (26256|3,26256|5) - this would work better as a single note since the sound is not that much strong to support the double
00:28:146 (28146|4,28146|6) - ^^
pianos

really great map!thank you
sorry but because i always plan whole of mapset,diff spread(in this map i thought Another should be Lv9 in IIDX)and whole pattern in each diffs 1st,i rarely fix as mod mentions.
error_exe777
yo bc im hungry

General
Difficulties: the GD is weird. as in, it doesnt fit with the spread of the map tbh, and uses concepts not found in the rest of the map. i mean, it's like its from a completely different mapset. may have to speak to a BN or QAT to see if its rankable or not.
Spread: same concerns as above
Hitsounds: they are ridiculously inconsistent between the top diff and GD. i highly recommend re-doing the GD hitsounds
Metadata: seems fine
AiMod: all good
Other: gd diff name is weird. would prefer HD MX or something that isnt weird like that. unconventional diffnames are recommended for top diffs only tbh.

h
[Another]

1000 notes exactly how satisfying

00:02:988 (2988|0,2988|2) - i think a triple works better here since there is a snare and a cymbal sound and a double feels mediocore

00:10:548 - alot of this chart feels backwards to me. as in, there are lots of sounds which require triples like 00:11:020 - 00:11:965 - etc and lots of sounds that dont need doubles due to there only being a kick eg 00:11:492 (11492|5,11492|0,11492|3) - just map snares with triples and kicks with doubles.

00:11:020 - 00:11:965 - 00:12:910 - 00:13:855 - etc etc for the ENTIRE map should be triples, and 00:11:492 - 00:12:437 - 00:13:382 - 00:14:327 - should ALL be doubles. the triples are for the loud snare hat thing, and the doubles are for the kick sound. please change these and make them consistent lol

00:17:634 - i recommend adding the 1/4th sounds here tbh

00:28:500 (28500|2,28500|4,28500|6,28500|0) - a quad is wayyyyyyyyyy too much. there is no extra sound that justifies this at all

00:32:280 (32280|2,32280|0,32280|6,32280|4,32516|2,32516|0,32516|6,32516|4,32752|4,32752|6,32752|0,32752|2,32989|4,32989|6,32989|0,32989|2) - i understand your intention but i would prefer some different quad patterns here for some variation

00:47:162 (47162|6,47162|4,47398|0,47398|2,47634|6,47634|4) - all these doubles feel like too much for me as well, because there is no kick or hat sound and only a piano. would prefer singles because they are very weak

01:32:162 (92162|0,92280|1,92280|5,92280|3) - these are the same sound so i recommend making these both triples

i was gonna mod more but i feel like the chart needs to be fixed before i can fully interpret the chart and mod it to the best i can. its a pretty simple fix, just follow the guide i suggested above and change in the chorus where there are quads accordingly. just make sure the same sounds are consistent with eachother.

i dont think there is any reason behind them either. if its for piano pls no bc the piano isnt the main thing being charted and its barely hear-able, more of a background noise. and if you've added notes because there is an extra piano pls no as well because it gives false emphasis on notes where there shouldnt be

feel free to call me back once you've fixed them all ill mod the whole set
Topic Starter
shionelove

error_exe777 wrote:

yo bc im hungry

General
Difficulties: the GD is weird. as in, it doesnt fit with the spread of the map tbh, and uses concepts not found in the rest of the map. i mean, it's like its from a completely different mapset. may have to speak to a BN or QAT to see if its rankable or not.
i did rank some of these kind of maps after yoshi god banned.and why does gd have to make similar maps to mine?
Spread: same concerns as above
Hitsounds: they are ridiculously inconsistent between the top diff and GD. i highly recommend re-doing the GD hitsounds
because yoshi follows sounds in a different way from me.
Metadata: seems fine
AiMod: all good
Other: gd diff name is weird. would prefer HD MX or something that isnt weird like that. unconventional diffnames are recommended for top diffs only tbh.
i said about it,you can find in previous mod.

h
[Another]

1000 notes exactly how satisfying

00:02:988 (2988|0,2988|2) - i think a triple works better here since there is a snare and a cymbal sound and a double feels mediocore
no change,if it were 7+1k i would make 2notes+S tho

00:10:548 - alot of this chart feels backwards to me. as in, there are lots of sounds which require triples like 00:11:020 - 00:11:965 - etc and lots of sounds that dont need doubles due to there only being a kick eg 00:11:492 (11492|5,11492|0,11492|3) - just map snares with triples and kicks with doubles.
2notes for piano sounds.i also won't map like this(you know i talked in discord) for Another or below diffs.you can find some of my maps are such an "overmap" and it's named Another+,which is used in BMS(especially for insane diff)

00:11:020 - 00:11:965 - 00:12:910 - 00:13:855 - etc etc for the ENTIRE map should be triples, and 00:11:492 - 00:12:437 - 00:13:382 - 00:14:327 - should ALL be doubles. the triples are for the loud snare hat thing, and the doubles are for the kick sound. please change these and make them consistent lol
same as above,and that's why i said you need expensive headphone,it's not joke.
this would be useful for you.

00:17:634 - i recommend adding the 1/4th sounds here tbh
if i add here i also have to add 00:16:689 (16689|1,16689|3,16926|3,16926|1) - ,and it gonna be too difficult from my plan.or if i move some notes to make both following hihats and well-diff-designed,"inconsistent police" would come and say"hey you need add here because previous one is double"so keep.
of course i will add if i would be going to make Another+ diff


00:28:500 (28500|2,28500|4,28500|6,28500|0) - a quad is wayyyyyyyyyy too much. there is no extra sound that justifies this at all
00:28:500 (28500|2,28500|6,28500|4,28855|2,28855|4,28855|6,29209|6,29209|2,29209|4) - these are piano+guitar and just there is kick

00:32:280 (32280|2,32280|0,32280|6,32280|4,32516|2,32516|0,32516|6,32516|4,32752|4,32752|6,32752|0,32752|2,32989|4,32989|6,32989|0,32989|2) - i understand your intention but i would prefer some different quad patterns here for some variation
they connect in a good way with 00:33:225 (33225|5,33225|1,33461|3) -

00:47:162 (47162|6,47162|4,47398|0,47398|2,47634|6,47634|4) - all these doubles feel like too much for me as well, because there is no kick or hat sound and only a piano. would prefer singles because they are very weak
this part is rare pattern for me because i take vocal/rap sounds.and it's good connection with 00:46:453 (46453|1,46453|3,46689|2,46689|4) - and 00:47:870 (47870|5,47870|3,47870|1) - too.i can follow baseline here,but it's difficult to hear for me,so i think BNs a.k.a hard to hearing should complain.
one of them is deleted to keep 1000notes.


01:32:162 (92162|0,92280|1,92280|5,92280|3) - these are the same sound so i recommend making these both triples
double then triple,they are different sounds so they should be different but then i need one note.


i was gonna mod more but i feel like the chart needs to be fixed before i can fully interpret the chart and mod it to the best i can. its a pretty simple fix, just follow the guide i suggested above and change in the chorus where there are quads accordingly. just make sure the same sounds are consistent with eachother.

i dont think there is any reason behind them either. if its for piano pls no bc the piano isnt the main thing being charted and its barely hear-able, more of a background noise. and if you've added notes because there is an extra piano pls no as well because it gives false emphasis on notes where there shouldnt be
you need 1000000000000000000000000 yen headphone.or it's common in IIDX where i learned from a lot and i love
feel free to call me back once you've fixed them all ill mod the whole set
thank you for mod,and i think you don't have to mod more,because i and you have quite different mapping way.it will be rejected so much again like this.
please don't consider i justify myself and make reason to reject your mod.I always map AFTER plan so I have reasons for all parts,all diffs.

Kamikaze
yo, it's not exactly BN check since I'm feeling sleepy rn, but I'll point out a couple of things

First of all, hitsounds are way too low imo, they're barely hearable in the main parts of the song if at all, it sounds like you've just copied the same samples from djmax with similar volume so it just stacks on top of existing sounds and you get no actual feedback from tapping the keys.
With how this is charted it's actually pretty hard to get good accuracy on this.
Also there really should be more finishes in hitsounds for crashes or whatever like for example 00:02:988 - or 00:10:548 - , you know, where you'd put a scratch on 7+1k

looking at the mod responses in the thread one thing caught my eyes.

shionelove wrote:

yo bc im hungry

i dont think there is any reason behind them either. if its for piano pls no bc the piano isnt the main thing being charted and its barely hear-able, more of a background noise. and if you've added notes because there is an extra piano pls no as well because it gives false emphasis on notes where there shouldnt be
you need 1000000000000000000000000 yen headphone.or it's common in IIDX where i learned from a lot and i love
I really don't like that argument. Yeah sure in IIDX it might be common, but the thing is, this is not IIDX. You're not making a song for the game and then charting it. You're not keysounding a chart without MP3 in the background. It's really not a good argument that you need studio headphones to hear a note in a rhythm game. It's diffrent in fully 100% keysounded charts because you will hear the sample or you won't hear it if you don't play the note. Or you will hear it delayed or anything. It's not the same if you're just layering stuff on top of the mp3, sometimes you just can't make out what's what and that's not good. That's just how I feel about that argument.

Also about the diffnames:
I know that yoshilove's diff is technically harder than yours, and it's in a diffrent style, which is okay, but I do think that you two should either put the same diffname (yoshilove's Another and Another), or just reverse diffnames, because as broken as star rating is, it's weird to have the lower SR diff having a custom name.
I'm not 100% sure if it would be okay to keep it like that honestly, so that's why I have to voice my concerns

Anyway, I'll look for some pattern suggestions

[Another]
if you're going with OD 9, you might as well put HP 9 on it. Yoshi's diff has HP9 despite being way harder to pass and this is just rice so it won't feel as bad as it might be

00:38:303 - You're not layering the synth here and at 00:40:193 - while you do layer it at 00:42:083 (42083|6,42201|4,42319|5,42437|3,42555|2) - , this occasion IS more significant but I think for consistency sake you should layer the two before as well

01:24:485 - Suggesting this, since the 5[46]5 in your pattern is awkward to play (I think it was my only miss on DT lol) and to ease it out reading wise a bit


overall not much to say, it's a pretty tricky accuracy chart, but I would honestly agree with error's point a bit

[yoshilove]
00:12:201 (12201|4,12201|5,12319|5,12319|4) - 00:14:091 (14091|0,14091|2,14209|2,14209|0) - and all similar double minijacks - I get what you're going for, but it really doesn't fit to have double minijacks for small hithats, single minijack on the lane closer to the middle would be well enough

00:26:138 - Suggesting this pattern because for right thumb players the LN in the middle is very troublesome and awkward before the already hard to hit pattern here 00:26:611 (26611|6,26729|4,26965|6,27083|4,27319|6,27437|4,27674|6,27792|4) -


00:59:681 - damn I really like that pattern, the anchor for beat and scatter stream for voice samples feels good

01:26:492 (86492|3,86611|2,86611|4) - What's the reasoning for doing this pattern exactly the way it is? The notes being in the middle of a very short LN make it really REALLY awkward to hit and I have to manipulate my fingers in a weird way to even hold decent accuracy through it.
I need you to be sure if this is intentional because it's one of the 2-3 most uncomfortable patterns in this chart and you repeat it 7 times in this section

Overall interesting set, but might use a bit more polishing. Let me know when you reply to the mods and we'll see what happens
Topic Starter
shionelove

Kamikaze wrote:

yo, it's not exactly BN check since I'm feeling sleepy rn, but I'll point out a couple of things

First of all, hitsounds are way too low imo, they're barely hearable in the main parts of the song if at all, it sounds like you've just copied the same samples from djmax with similar volume so it just stacks on top of existing sounds and you get no actual feedback from tapping the keys.
With how this is charted it's actually pretty hard to get good accuracy on this.
Also there really should be more finishes in hitsounds for crashes or whatever like for example 00:02:988 - or 00:10:548 - , you know, where you'd put a scratch on 7+1k enabled auto volume balance

looking at the mod responses in the thread one thing caught my eyes.

shionelove wrote:

yo bc im hungry

i dont think there is any reason behind them either. if its for piano pls no bc the piano isnt the main thing being charted and its barely hear-able, more of a background noise. and if you've added notes because there is an extra piano pls no as well because it gives false emphasis on notes where there shouldnt be
you need 1000000000000000000000000 yen headphone.or it's common in IIDX where i learned from a lot and i love
I really don't like that argument. Yeah sure in IIDX it might be common, but the thing is, this is not IIDX. You're not making a song for the game and then charting it. You're not keysounding a chart without MP3 in the background. It's really not a good argument that you need studio headphones to hear a note in a rhythm game. It's diffrent in fully 100% keysounded charts because you will hear the sample or you won't hear it if you don't play the note. Or you will hear it delayed or anything. It's not the same if you're just layering stuff on top of the mp3, sometimes you just can't make out what's what and that's not good. That's just how I feel about that argument.

Also about the diffnames:
I know that yoshilove's diff is technically harder than yours, and it's in a diffrent style, which is okay, but I do think that you two should either put the same diffname (yoshilove's Another and Another), or just reverse diffnames, because as broken as star rating is, it's weird to have the lower SR diff having a custom name.
I'm not 100% sure if it would be okay to keep it like that honestly, so that's why I have to voice my concerns

Anyway, I'll look for some pattern suggestions

[Another]
if you're going with OD 9, you might as well put HP 9 on it. Yoshi's diff has HP9 despite being way harder to pass and this is just rice so it won't feel as bad as it might be

00:38:303 - You're not layering the synth here and at 00:40:193 - while you do layer it at 00:42:083 (42083|6,42201|4,42319|5,42437|3,42555|2) - , this occasion IS more significant but I think for consistency sake you should layer the two before as well
tbh i think it doesn't matter for quality whether add or not,so i want to keep for 1,000 notes.perhaps i would map as you said.

01:24:485 - Suggesting this, since the 5[46]5 in your pattern is awkward to play (I think it was my only miss on DT lol) and to ease it out reading wise a bit

2 and 6 are same piano pitch.and i think it's the best pattern i mix both IIDX and yoshilove's symmetry pattern well.

overall not much to say, it's a pretty tricky accuracy chart, but I would honestly agree with error's point a bit
idk why you say "tricky",it's standard map for me.

[yoshilove]
00:12:201 (12201|4,12201|5,12319|5,12319|4) - 00:14:091 (14091|0,14091|2,14209|2,14209|0) - and all similar double minijacks - I get what you're going for, but it really doesn't fit to have double minijacks for small hithats, single minijack on the lane closer to the middle would be well enough

00:26:138 - Suggesting this pattern because for right thumb players the LN in the middle is very troublesome and awkward before the already hard to hit pattern here 00:26:611 (26611|6,26729|4,26965|6,27083|4,27319|6,27437|4,27674|6,27792|4) -


00:59:681 - damn I really like that pattern, the anchor for beat and scatter stream for voice samples feels good

01:26:492 (86492|3,86611|2,86611|4) - What's the reasoning for doing this pattern exactly the way it is? The notes being in the middle of a very short LN make it really REALLY awkward to hit and I have to manipulate my fingers in a weird way to even hold decent accuracy through it.
I need you to be sure if this is intentional because it's one of the 2-3 most uncomfortable patterns in this chart and you repeat it 7 times in this section

Overall interesting set, but might use a bit more polishing. Let me know when you reply to the mods and we'll see what happens
reading overall i think i have to quit osu! and move to BMS/Chunithm/Malody where accept my mapping policy.Because i find my mapping logic based on not only IIDX but some LN maps such as yoshi's ofc,i'm sure my maps are one of the best mapping way.(tbh BMS failed to copy IIDX,look at their unbalanced patterns and using 1kick toooo much.)And we and you are well-experienced mappters ofc,so we and you know forcing "better patterns" is the bad solution each other.
Here is the philosophical things i can't translate.:一般的に、"ある"ことは"ない"ことよりも良いものとされていますが、これは必ずしも全てにおいて当てはまるわけではありません。私は子供の頃から他の人より多感で知識欲があり、年齢に対して並外れた知見を持っていたので、周囲からよく褒められたりちやほやされましたが、これは「知っている」ことは「知っていない」ことよりも良いことであるという考えが前提にあります。確かに知っていることにより利益はたくさんありますが、同時に不利益、つまり知らないほうが良かったと感じることもあります。テレビの占いを見ても、今話題の商品と紹介されているものを見ても、スーパーで特売のチラシを見ても全て冷めてしまうのです(タネを知っているので)。知らないでいれば、占いで一喜一憂したり、話題の商品を買ったり、特売品を購入して効用が得られるのにです。
譜面製作に関しても同様で、私は良いヘッドホンを持ち、パート毎の音の動きを分析できる力を持っていて、IIDXとo2jam系から持ってきた論理的で言語にして伝えることができる譜面製作技術を持っているので、自分の譜面が最もよく出来た譜面の一つであることは自明でありますが、それが必ずしも良いわけではないということです。osu!のようなキー音のないmp3にノートを乗っけているだけのゲームでは、強い音に多くノーツを置いて弱い音を無視する私の忌み嫌うスタイルが良いものとされることもあると知っているということです。(まして誰もが10k円のヘッドホンを持っているわけでもないですし)
もしこれに反論がある、つまり自分の譜面が最もよく出来た譜面ではなく、osu!maniaの譜面は最もよく出来ていると考えているならばどうぞ教えてください。
if you're interested in what i think ask some Japanese can translate better than me lol
and actually,my maps are not all IIDX,there are some arrangements.look at IIDX maps after SPADA and you will recognize they are worse,especially Leggendaria.
Topic Starter
shionelove


yoshilove wrote:

Kamikaze wrote:

[yoshilove]
00:12:201 (12201|4,12201|5,12319|5,12319|4) - 00:14:091 (14091|0,14091|2,14209|2,14209|0) - and all similar double minijacks - I get what you're going for, but it really doesn't fit to have double minijacks for small hithats, single minijack on the lane closer to the middle would be well enough
- Fix~

00:26:138 - Suggesting this pattern because for right thumb players the LN in the middle is very troublesome and awkward before the already hard to hit pattern here 00:26:611 (26611|6,26729|4,26965|6,27083|4,27319|6,27437|4,27674|6,27792|4) -

- no thanks :)

00:59:681 - damn I really like that pattern, the anchor for beat and scatter stream for voice samples feels good - meow

01:26:492 (86492|3,86611|2,86611|4) - What's the reasoning for doing this pattern exactly the way it is? The notes being in the middle of a very short LN make it really REALLY awkward to hit and I have to manipulate my fingers in a weird way to even hold decent accuracy through it.
I need you to be sure if this is intentional because it's one of the 2-3 most uncomfortable patterns in this chart and you repeat it 7 times in this section
- Although it was intentional, but ...not good, fix it ! LN --> Short note
thanks mod! :3
http://puu.sh/yGc1j.zip
Kamikaze
Well, I don't expect you to bend your standards to my liking, but I feel like there's zero flexibility in your ideology, which is not something I agree with personally.
I'm also not "forcing" you to change anything. If I sound like it I'm sorry, but that's just how I phrase my mods - they're mostly just suggestions, me being a BN or not has nothing to do with those suggestions having more meaning or not too.

Of course I don't mean this to target you or anything, I respect your charting style, but I also don't fully agree with limiting yourself by just IIDX standards and things like overall note count being neat and round (which I've seen you do before too).

Oh and also by "tricky" I meant that despite this chart being fairly slow and not dense it's pretty hard to get good accuracy on it, maybe it's because of the IIDX style which is not the easiest to hit on keyboard, patterns like [57]6 on keyboard are often awkward to hit even for me personally, I've gotten around 985k on second try and I'm pretty okay with accuracy charts.

But that's beside the point. If you feel like you don't want to chart here then it's a shame, but it's your decision and I will respect that. I would be up to rank this chart though if you would be up for discussion.

And to end my post, charting being bad or not is fairly subjective, for example I have no big problems with LEGGENDARIA charts in IIDX, sure they are dense af and for example verflucht is just bracket spam for days, but they do provide som emuch needed challenge for top tier players and I respect it for that. It's all a matter of prefference really. R5 CAN SUCK A DICK THO LOL

Good luck in whatever you want to do next, feel free to poke me if you wish to continue with this set though.
Topic Starter
shionelove
after some months,there are many qfed maps i think they are bad quality.I notice I don't have to make much effort to make better map,so I'm not be stabbone like this if i aim to rank.let me review
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