So is anyone up for the setup I mentioned?
Maybe this rule too... tough?Sakura wrote:
If both Masons are dead, Town loses.
It's nightless tho.Blue Yoshi wrote:
If everything is random, there's a 2/35 chance of mafia winning N1, 2/35 chance of town winning D2, 15/35 chance of mafia winning on D2, 2/35 chance of mafia winning N3, 9/35 chance of mafia winning D3, and 5/35 chance of town winning D3.
8/35 town chance, 27/35 mafia chance.
This is random actions chosen, random lynches and random kills. The only judgement I took in these calculations was if it was 2 masons and 1 mafia on D3, which is an auto town win.
I hope my maths aren't wrong on this, I should be doing my actual math work now. '-'
That's the hard part (as town). VTs don't know the Masons, which mean mislynch Mason can happen. I think that rule is too tough one.Sakura wrote:
Also that's how the setup works actually, the Masons know each other but if they out themselves the mafia can win easily, as long as they dont make themselves obvious and town can WIFOM mafia and find them, shouldn't be too hard.
@Lincolm: You were in that setup, you should know
Sure go ahead.Blue Yoshi wrote:
Now that Masons vs Mafia is over can I go ahead and host 7p vengetown?
Would be fun but not many people would know the flavor I thinkpieguy1372 wrote:
3. 咲 -Saki- mafia. closed themed setup, probably no special mechanics, just Saki flavor ~ everyone gets a power based on their character's ability 0.0 would do PyP, but I'm not sure if there's anyone here besides me who's seen this anime or read manga haha