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Ekcle - The Impulsive State [OsuMania]

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Total Posts
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Topic Starter
Parachor
This beatmap was submitted using in-game submission on Saturday, 21 October 2017 at 2:58:10 PM

Artist: Ekcle
Title: The Impulsive State
Tags: powered by inspected 2 deshoda ep experimental abstract downtempo glitch
BPM: 166
Filesize: 10659kb
Play Time: 05:34
Difficulties Available:
  1. Entropy_ - 4Key (3.54 stars, 2475 notes)
Download: Ekcle - The Impulsive State
Information: Scores/Beatmap Listing
---------------
31.68557% L_N | H_eav//vy SV / Ma r a_ t .h� _- .n

*Wel/�ome to the spi.ri&tual su��essor_ of Finger ΛIP. 28671.03888888 Prepa:re� yoursǝlf for five555-and---a-½ -half -half min;�tes of polʎrhʎthms�, comple_X LN, tecɥnical pa��erning, � and SΛ's.... . ..
three three three three 74 68 72 65 65 three threeee3

4f 6e 6c 79 20 65 6e 74 72 6f 70 79 20 63 6f 6d 65 73 20 65 61 73 79 2e

Here's some mi|dly interesti#ng fac____ts:
- Around 000000.3168557536426 6 76 6 7766 7% of all of the n01100tes are l_ng �otes====
- There are šest set šed�esát devět SV changes?� Or are we truly 736¿
- Co mplet ing th e map won 't pu t you ba ck toge the r.
T H � N k S • T 0 :
Arzenvald

| MOD | STAR |

Abraxos

| MOD |

ChochoaLatte-

| MOD | STAR x2 |

CrumpetFiddler

| MOD | STAR |

dkingo

| MOD |

Envory

| MOD |

eyes

| MOD x2 |

genkicho

| MOD | STAR x3 |

Litharrale

| MOD | STAR x6 |

Pope Gadget

| HELP | STAR |

Protastic101

| MOD x2 | BUBBLE |

Raveille

| MOD |

riunosk

| MOD |

Ryzen

| STAR x2 |

TheNewBungping

| MOD |

Todestrieb

| STAR |

Unpredictable

| MOD | STAR |

Wonki

| STAR |
M % D • S T a t � S
ENTROPY_ -=- FIFTEEN -=-
Arzenvald
dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there)

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here

01:58:544 - missing a thing?

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 -


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning

gl!
Crumpey
As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

Entropy_
00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point)

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno

00:58:725 (58725|3) - make a short ln

00:59:448 (59448|3) - make a short ln

01:00:171 (60171|3) - make a short ln

01:00:894 (60894|3) - make a short ln

01:01:617 (61617|3) - make a short ln

01:04:357 (64357|2,64418|3) - move these one col to the left imo

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns

01:39:546 (99546|2) - move one col to the left

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over

02:25:291 - put a note here

02:25:653 (145653|2) - delete this?

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293

04:05:442 (245442|2,245562|1) - move these one col to the right

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo

04:55:020 (295020|2,295020|1,295020|3) - make a double note

04:56:104 (296104|1,296104|0,296104|2) - make a double note

05:01:888 (301888|2,301888|1,301888|3) - make a double note

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense


Ho shit so many svs.
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know
Hard song but hell fun, Gj ma man.
riunosk
from queue 1234
euphoric sv
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat?
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended?
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) -
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound?
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes?
02:25:653 (145653|2,145743|2) - refer to above minijack thing
(unrelated) 02:35:909 - wot xd
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended?
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though
Great chart ! Beautiful SV
sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b
gud luk for renk !
Topic Starter
Parachor

Arzenvald wrote:

dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there) Sound still continues, just grows in volume a bit.

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow Matches the sound.

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here I'll mess around with some stuff and see if I find anything I like.

01:58:544 - missing a thing? Added.

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 - This is great! Though I snapped your suggestion to 1/12 instead of 1/16. Same effect, easier to hit.


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning I might take a look at increasing the values.

gl!
Thanks for the mod and star!

--------------------------------------------------------------------------------------------------------------------------------

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

Entropy_
00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe Nah the one handed trill is what I'm after. It's a repeated motif throughout the map.

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col ^

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point) Ooo nicely spotted.

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno The SR is a terrible indicator of the map's difficulty in the first place. This map has inverses all over the place, so it's not unjustified here.

00:58:725 (58725|3) - make a short ln Originally there were all short LN. After a while I actually ended up enjoying the disjointed rhythm that came with the long-short-long pattern. The second noise in each is considerably shorter (and quieter), and though I could make them extremely short LN to compensate, this would result in the section being unreasonably hard to acc. I think this is fine how it is.

00:59:448 (59448|3) - make a short ln ^

01:00:171 (60171|3) - make a short ln ^

01:00:894 (60894|3) - make a short ln ^

01:01:617 (61617|3) - make a short ln ^

01:04:357 (64357|2,64418|3) - move these one col to the left imo That "clash" kinda sound is always played on one hand (unless forced not to), as they're both somewhat merged into the same sound.

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns As above.

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over The tsss you can hear on the left side. It's the same sound as the notes in front of it.

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense That sound is mapped to 2 everywhere. It's a powerful hit.

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns Errr, might have linked the wrong thing here. I'm guessing it's the same as before though. Same explanation applies.

01:39:546 (99546|2) - move one col to the left This column is more accurate PR.

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over At this point the sound I was mapping this this section has faded out a lot. You should still be able to hear it on the left side. I don't entirely mind if this is deleted or not though, so we'll see if someone else takes issue with it.

02:25:291 - put a note here Done.

02:25:653 (145653|2) - delete this? Voice sample.

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here Not powerful enough. Also the previous time this sound came in it was a quad. One less note adds nothing of value.

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293 Repeating sound, repeating column. Also a motif in this section.

04:05:442 (245442|2,245562|1) - move these one col to the right no?

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping not sure why these would be moved at all.

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo It follows the layering. Plus, this section is easy enough as it is.

04:55:020 (295020|2,295020|1,295020|3) - make a double note ^

04:56:104 (296104|1,296104|0,296104|2) - make a double note ^

05:01:888 (301888|2,301888|1,301888|3) - make a double note ^

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense Not sure how it would sound better?


Ho shit so many svs. Ye boiiii
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know No problem
Hard song but hell fun, Gj ma man.
Thanks for your mod ^^ and star : o

--------------------------------------------------------------------------------------------------------------------------------

riunosk wrote:

from queue 1234
euphoric sv
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat? Yeah this part is definitely unnatural on purpose. Surprisingly though, you'd find that this layout is easier than if it was on other columns. Column 1 and 4 kind of play off each other here (one is only lagging a little behind the other), so it's not too hard to get used to. I understand the concern though!
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended? Only to match the length in the other times this is used. Later you can see it stops early as there's usually a double right after it.
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns Happens elsewhere. Even a little bit earlier in column 1. The BPM is slow enough that this is viable.
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple I'd say that the fact that it's a strong kick after a brief period of quiet (and at the start of a new section) deserves this much emphasis.
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) - Ooo yeah it's more interesting if it's one column to the left. Fixed.
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here Same reason as my triple explanation above, though this time there's that small LN which is not part of the kick, resulting in the quad. Helps that there's an especially long quiet part before this.
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound? Yes.
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes? This is likely the result of having the fit the minijacks around the pitch relevant LN. This area was shuffled many times before coming to this pattern as I found it to be the most comfortable.
02:25:653 (145653|2,145743|2) - refer to above minijack thing Definitely intentional here. It's imitating the voice.
(unrelated) 02:35:909 - wot xd Lmao. I ended up changing this pattern because of the mod before yours if you're wondering about that also.
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended? Yup.
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) - Not sure what the problem is here :X
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though Yeah. I find them pretty noticeable. Especially in such a quiet section.
Great chart ! Beautiful SV Thanks so much c:
sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b Haha that's okay. It's really cool that you gave this kind of chart a go anyway.
gud luk for renk !
Thanks for your mod C:
riunosk

Parachor wrote:

riunosk wrote:

from queue 1234
euphoric sv
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -Not sure what the problem is here :X
Thanks for your mod C:
the one at 03:58:273 (238273|0,241526|0,241526|2) - refers to the example for 04:02:972 (242972|1,242972|2) - iirc what i was doing
dkingo
Hi NM from my queue, dam this map stumped me...

>.<
Entropy
  1. 00:17:610 (17610|0,17851|0,18092|0,18333|0,18559|2,18830|1) - I think there are some timing issues on these notes, or maybe the other notes in this section as well, most of them are a bit later than the sounds
  2. 00:18:936 (18936|3) - It should be an 1/8 note
  3. 00:20:020 (20020|2) - at 00:19:990 - , well there are more similar issues so I'll stop pointing them out
  4. 00:58:544 (58544|0) - I guess it's better to be on the white line
  5. 00:59:448 (59448|3) - 1/6 note, and 00:59:629 - is another sound
  6. 01:12:912 - Add a note for the drum?
  7. 02:08:755 (128755|3) - A suggestion, this LN can start with the previous LN at 02:08:574 -
  8. 03:23:213 (203213|0,203213|3) - should be at 03:23:153 -
  9. 04:33:333 - Remove a note, that sound isn't strong enough for double
This really made me headache... But I like it :)
Good luck with rank!
KcHecKa
such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
DDMythical

KcHecKa wrote:

such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
tengaku
Litharrale
m4m

1|2|3|4

sweet song

audio is unrankable, if you need help making it rankable just hmu on discord. Set size is too big as well but this would probably be fixed by fixing the audio

my god this bg is orgasmic

Hitsound it already smDh


kappa

I do think OD6.6 is a little low. Even my sub 1.5 star maps aren't that low.

Remove the genre tags. I mean they wont harm being there but it'll be added in when it's ranked anyway so a BN will probably mention it anyway

FUARK

00:17:309 (17309|0,17430|0) - In the interests of playability, I'd remove this reverse shield. move the SN to 4 and 00:17:490 (17490|3) - to 1

00:18:062 (18062|0,18333|0) - I think these two notes should be shifted back 1/12

00:26:104 (26104|0,26165|3,26285|0,26376|3,26526|0,26624|3,26767|0,26873|3,27008|0) - Seems this 1-4 alternating theme is used a lot from 00:17:490 (17490|3) to 00:27:430 (27430|0). Maybe mix it up and change the 1-4 to a 2-3 or some other two hand combo?

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - my god does this play weird with SVs. Without any other reference it's impossible to tell how far apart these notes are. I'm not saying remove it because that'd be even weirder but maybe try to smooth out the SVs a bit more to make it super obvious how to play these notes.

00:49:237 (49237|1) - I think this should start here 00:48:876 . It gradually increases in intensity and so starting it anyway but the very beginning feels a bit arbitrary.

00:54:267 (54267|1) - pre loud sound. definitely as intense as the other doubles in this bit, make it a double ploxerino



The only map in history where I can say "this is ok"

01:10:924 (70924|1,70924|2) - if this is mapping the bass sound then it's very mistimed, should be placed slightly later (i can confidently say this one yay)

01:19:915 (79915|1,79915|0) - if dis and 01:21:586 (81586|0,81586|1) - dis double then 01:21:044 (81044|0) - dis a double too

01:21:737 (81737|2) - super strong long lasting sound, i'd double this too (I really think you should do this but if you do there's like 1650 other instances of this sound only being a single so if you do change it then you should probably do all those other ones too)

01:23:936 (83936|2) - look at the relative densities. col 3 empty as fuck yo

02:05:141 (125141|1) - ghost note?

02:24:659 (144659|1) - I mean, kiai could be good for this section

02:31:165 (151165|2,151165|0,151165|1) - some snares are tripled and some are doubled, 02:32:610 (152610|0,152610|1) - is there a pattern/reason for this? (this continues for a while but other than that this 'chorus' section is fucking incredible)

02:35:954 (155954|0,155984|1,156014|2,156044|3) - ok LOL

03:42:008 (222008|3) - this note is very questionable. I dont hear any distinct sound here

03:48:695 (228695|1,228755|3,228876|2,228996|1,229056|3) - All the SNs in this section feel off but ill use these as an example. I dont see what you're mapping here, there's a clear instrument playing but they're not mapping to that, the irregular notes kind of match to the piano so are you mapping both? either way it feels weird as hell and doesnt play smoothly at all. I would just go for the piano if i was mapping this, half measures ruin any form of rhythm

03:58:273 (238273|0) - FUCK THIS SECTION IN THE SONG IS SO GOOD UGNN. When you hitsound this, you should keysound this section for extra impact.

04:26:104 (266104|1) - Not gonna map the clear arpeggio here? makes no sense to not map it

04:28:996 (268996|1) - here too (etc)

04:46:586 (286586|0,286767|0,286948|0,287129|0,287279|0,287430|0) - What's this anchor mapping and why is it alone in this section? I'm all for theme mapping and if you wanna use anchors for a specific sound (like you did before) that's great but this is the only anchor here and I cant hear anything distinct about this one little bit that warrants it. If it's mapping what i think it is, I think you should continue it further on but in different columns. I see what you're doing now, you already have done it but it doesn't feel clear. I'd make these strong kicks 04:54:237 (294237|3) - doubles to separate them a bit more


Fantastic map, if you dont keysound the piano ill be very disappointed.
Unpredictable
6 AM and I'm wide awake lets go >:]


Entropy_
- One thing starting off the bat with map that strikes me first is the HP and OD. Maybe you've gotten suggestions (unsure) but let me tell you what I think about it. To start it off, ima just say that this map is a seriously nice change of pace we see in the mania mapping today. It's challenging for sure. It challenges even the top players who wish to get a good score with these unexpected SVs. It's amazingly good, yet I feel it's too challenging towards the HP (we can get to the OD in a sec). The HP is problem I have with the map to begin with. It's too devastating. Even though I want this to be challenge, I want it to be for everyone. Especially people who have just got a feel for mania and want to give this map a try. It's extremely hard I feel from the beginning, having LNs come at you at high rapid speeds or points it feels as though map stopped for a split second. And even though the map towards the end does seem to tone down on the difficulty, I don't think it's good enough to want to give it a 9. One map that sorta comes to mind of this sort of situation is sakuraburst - skyshifter vip (for reference: https://osu.ppy.sh/s/529155 ). The map is heavily SV'd, more than this one but in a way I guess you could say they're different from what we see today. The map has a nice 8 which imo this map should somewhat have, somewhere in the 8 area. The map Evening has is challenging but yet passable for people who struggle and understand the SVs. Moving onto the OD, I think this should definitely be above the HP for sure. This map with no doubt WILL be hard to acc and giving it something like and 8.2-8.5 will do. It gives the implication to the player that this map will harder than the typical TV Size map and shouldn't be taken too lightly as the may have a harder chance at accing the map. I hope you see my reasoning and holy shit I didn't think it be this long. If you're unsure, PM me and I guess we can hash things out :P

Ok onto the actual map LOL
- 00:40:562 (40562|1) - I really think that moving it to 00:40:653 and ending it at 00:40:833 should be how the sound is played here using the LN.
- 00:43:604 (43604|2) - I think that this LN should start at 00:43:574 instead of 00:43:604 .
- 00:52:882 (52882|1) - I believe that the LN start 00:52:851 here instead of what you have right now

Honestly, this is all I could find. I was trying to keep my mind to every detail the map had and like a lot of things you had in the map. Take a star~ Enjoy!
Raveille
lets do some things

|1|2|3|4|

box of odsfhisdou
00:49:538 - 00:49:779 - 00:50:020 - 00:50:382 - dk if these click sounds need to be mapped but I can hear them significantly
01:06:473 - think theres one more sound on col 4 but you shd go check in case I got the snap wrong
05:09:455 - YES I FOUND A WRONG SNAP HA SUK IT AUSSIE GUY (jk the snap is legit here tho 1/16)
05:15:735 - here too
05:16:210 - ^
05:22:648 - ^
05:33:537 - ^
05:34:260 - ^
funny how the end of the mod was just snap fixing :P

good luck dude :3
Topic Starter
Parachor
Okay time for some mass mod applying, done in reverse chronological order because yeah.

-=+=------------------------------------------------------------------------------------------------------------------------------=+=-

Raveille wrote:

lets do some things

|1|2|3|4|

box of odsfhisdou
00:49:538 - 00:49:779 - 00:50:020 - 00:50:382 - dk if these click sounds need to be mapped but I can hear them significantly Yeah I'm note sure about this one. I've mapped that click sound earlier, but it also feels a bit weak compared to everything going on around it.
I'll consider it.

01:06:473 - think theres one more sound on col 4 but you shd go check in case I got the snap wrong Yeah this annoyed the crap out of me when mapping this part. I'm just going to chalk it up to the fact that it's not the same sound that was mapped before it (less of a klok and more of a faint tick),
because mapping another sound in column 4 there would make even harder to hit properly.

05:09:455 - YES I FOUND A WRONG SNAP HA SUK IT AUSSIE GUY (jk the snap is legit here tho 1/16) Nice catch.
05:15:735 - here too This one is fine.
05:16:210 - ^ yep
05:22:648 - ^ yeah I think this is right
05:33:537 - ^ fixed
05:34:260 - ^ fixed
funny how the end of the mod was just snap fixing :P

good luck dude :3
Thanks rave.

-=+=------------------------------------------------------------------------------------------------------------------------------=+=-

Litharrale wrote:

m4m

1|2|3|4

sweet song indeed.

audio is unrankable, if you need help making it rankable just hmu on discord. Set size is too big as well but this would probably be fixed by fixing the audio Ah right, forgot about this. I'll fix this soon.

my god this bg is orgasmic ty C:

Hitsound it already smDh But moooom.


kappa I think Widescreen needs a bit of support once in a while. Gotta encourage him to do his best.

I do think OD6.6 is a little low. Even my sub 1.5 star maps aren't that low. sub 1.5 star maps don't tend to have this much technical mapping and LN/SV trickery, so it's set that low to compensate for the fact that this map is very hard to acc. I am thinking of raising the OD/HP though, I just have to work out how high I'm going to take it. Stay tuned.

Remove the genre tags. I mean they wont harm being there but it'll be added in when it's ranked anyway so a BN will probably mention it anyway I mean, I can remove 'electronic' but the rest are fine.

FUARK Can't be a Parachor map without having to switch between 1/12 and 1/16 constantly!

00:17:309 (17309|0,17430|0) - In the interests of playability, I'd remove this reverse shield. move the SN to 4 and 00:17:490 (17490|3) - to 1 For a map absolutely filled with LN lifts like these, I think this is going to be the least of the player's worries. The SN is in column 4 because it's mapped to a sound that always resides in column 4 for this pattern, otherwise this would be an easy fix.

00:18:062 (18062|0,18333|0) - I think these two notes should be shifted back 1/12 (I think one of the notes you linked doesn't exist.) The notes in column one tend to sound earlier than they actually are, because there's a weird kind of fake hit beforehand. Inspecting it really closely though, you can tell that it definitely doesn't hit that early.

00:26:104 (26104|0,26165|3,26285|0,26376|3,26526|0,26624|3,26767|0,26873|3,27008|0) - Seems this 1-4 alternating theme is used a lot from 00:17:490 (17490|3) to 00:27:430 (27430|0). Maybe mix it up and change the 1-4 to a 2-3 or some other two hand combo? Super intentional.

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - my god does this play weird with SVs. Without any other reference it's impossible to tell how far apart these notes are. I'm not saying remove it because that'd be even weirder but maybe try to smooth out the SVs a bit more to make it super obvious how to play these notes. The SV's in this section are actually normalized to 1.0x (I did this very intentionally for the very reason you stated). So the distance is exactly what is shown. The stutters can be weakened a little, but the distance is still normalized regardless.

00:49:237 (49237|1) - I think this should start here 00:48:876 . It gradually increases in intensity and so starting it anyway but the very beginning feels a bit arbitrary. Oh yeah, that was part of a change that came from a previous mod. I agree with what you're saying though so I'm changing that note back.

00:54:267 (54267|1) - pre loud sound. definitely as intense as the other doubles in this bit, make it a double ploxerino Oh this is a weird one actually. It's technically a double, but staggered slightly because of the delayed sound. You can see this done a lot in the first half of the song when this sound appears. If I changed it here, I would need to do that everywhere else (and there's a lot), which would cause problems. Though something you did make me realise, is that this staggered double is meant to be on the same hand, like it is elsewhere, so I fixed that!



The only map in history where I can say "this is ok" Ehuehueheue

01:10:924 (70924|1,70924|2) - if this is mapping the bass sound then it's very mistimed, should be placed slightly later (i can confidently say this one yay) Oh I missed this one. Ty.

01:19:915 (79915|1,79915|0) - if dis and 01:21:586 (81586|0,81586|1) - dis double then 01:21:044 (81044|0) - dis a double too Agreed!

01:21:737 (81737|2) - super strong long lasting sound, i'd double this too (I really think you should do this but if you do there's like 1650 other instances of this sound only being a single so if you do change it then you should probably do all those other ones too) Yeah see my last explanation about the staggered doubles. At least I remembered to put this one on the same hand this time lol.

01:23:936 (83936|2) - look at the relative densities. col 3 empty as fuck yo Yeah, comes from a weird mix of PR and just being a col1|4 heavy map in general.

02:05:141 (125141|1) - ghost note? Nah there's a sound there. Left side.

02:24:659 (144659|1) - I mean, kiai could be good for this section Completely forgot about kiai. Am I even allowed to have a kiai section that short? If I am, I'm totally doing that.

02:31:165 (151165|2,151165|0,151165|1) - some snares are tripled and some are doubled, 02:32:610 (152610|0,152610|1) - is there a pattern/reason for this? (this continues for a while but other than that this 'chorus' section is fucking incredible) Ah I see. Looks like all of the layering problems regarding the snare are in the first small part, as I was probably still trying to work out my layering system. The snare is meant to be a double, though it is turned into a triple if there is another sound playing with the snare, which explains the triples later on. But yeah the first 2 or so snares are wrongly mapped to triples. (Though I liked the emphasis for those few notes in particular so I'm sad to see them go lol)

02:35:954 (155954|0,155984|1,156014|2,156044|3) - ok LOL heh

03:42:008 (222008|3) - this note is very questionable. I dont hear any distinct sound here Piano.

03:48:695 (228695|1,228755|3,228876|2,228996|1,229056|3) - All the SNs in this section feel off but ill use these as an example. I dont see what you're mapping here, there's a clear instrument playing but they're not mapping to that, the irregular notes kind of match to the piano so are you mapping both? either way it feels weird as hell and doesnt play smoothly at all. I would just go for the piano if i was mapping this, half measures ruin any form of rhythm It's simply a polyrhythm. You have the piano playing at 1/3 and the other sound playing at 1/2, so they're going to create some weird timings.
Removing the piano seems weird to me because I won't avoid a polyrhythm just for the sake of having it make sense or whatever. The rest of this song has very similar polyrhythms, usually when the piano is involved, so it's not like this is out of place. It probably just sounds weird because of the default hitsounds or something.


03:58:273 (238273|0) - FUCK THIS SECTION IN THE SONG IS SO GOOD UGNN. When you hitsound this, you should keysound this section for extra impact. Yeah maybe. I'm only apprehensive about piano keysounding this because I don't like the idea of overlaying the lovely atmospheric piano in the song that blends in perfectly, with some terrible piano sample with no nuance whatsoever. Might just be from my piano background but I hate sound of midi-like piano samples lol.

04:26:104 (266104|1) - Not gonna map the clear arpeggio here? makes no sense to not map it Yes I noticed this earlier when I was playtesting!
I'm going to go through this section and map all of those piano chords accurately. It'll definitely make this section a bit more interesting.


04:28:996 (268996|1) - here too (etc) Yeah.

04:46:586 (286586|0,286767|0,286948|0,287129|0,287279|0,287430|0) - What's this anchor mapping and why is it alone in this section? I'm all for theme mapping and if you wanna use anchors for a specific sound (like you did before) that's great but this is the only anchor here and I cant hear anything distinct about this one little bit that warrants it. If it's mapping what i think it is, I think you should continue it further on but in different columns. I see what you're doing now, you already have done it but it doesn't feel clear. Yeah this is intentional. The reasoning behind it is probably more clear after really closely looking at how that particular sound is mapped in this section (it's a really odd one to map). It has these staggering moments before it resets,
and those I've mapped around the same column (every two groups of 3 or so share the same column regardless).


I'd make these strong kicks 04:54:237 (294237|3) - doubles to separate them a bit more Maybe...? I'll take a look at it more, but in general it's mapped to a single because the actual kick is mapped to a double, and it's a lighter sound. Also it's to fit it around all the polyrhythms and anchors in this section.
I'll double check the consistency though.



Fantastic map, if you dont keysound the piano ill be very disappointed.
Thanks for your mod! Lots of great changes here; very comprehensive. Also thanks for all those stars (even if most of them were unintentional lmao)!


-=+=------------------------------------------------------------------------------------------------------------------------------=+=-

KcHecKa wrote:

such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
...okay?

-=+=------------------------------------------------------------------------------------------------------------------------------=+=-

dkingo wrote:

Hi NM from my queue, dam this map stumped me... understandable haha

>.<
Entropy
  1. 00:17:610 (17610|0,17851|0,18092|0,18333|0,18559|2,18830|1) - I think there are some timing issues on these notes, or maybe the other notes in this section as well, most of them are a bit later than the sounds Sounds on time to me. Even playing at 25% speed, and with louder hitsound volumes.
  2. 00:18:936 (18936|3) - It should be an 1/8 note I think perhaps you're hearing a different sound there. That note is for the small click in your left earphone. Though I realise I didn't map the hi hat just before the note (maybe this is what you were taking about?), so I fixed that!
  3. 00:20:020 (20020|2) - at 00:19:990 - , well there are more similar issues so I'll stop pointing them out Fixed! I also found some other slightly off-time and missing notes in this section too, so those have been fixed. Though I still think the notes in column 1 feel fine.
  4. 00:58:544 (58544|0) - I guess it's better to be on the white line It's... on the white line?
  5. 00:59:448 (59448|3) - 1/6 note The sound starts earlier than that, so 1/8 works. It's the same timing as the rest of the notes of this kind in this section too., and 00:59:629 - is another sound Thanks!
  6. 01:12:912 - Add a note for the drum? No idea how I missed this. Well spotted.
  7. 02:08:755 (128755|3) - A suggestion, this LN can start with the previous LN at 02:08:574 - For some reason it seems like that second LN starts there. You can hear the kind of dip in volume where I placed it (likely due to the attack of the sound), suggesting that there's a slight change in pitch.
  8. 03:23:213 (203213|0,203213|3) - should be at 03:23:153 - Okay, I see what you mean here. That sound could potentially be places 1/12 earlier. I tested this out and it works fine, so I tried it everywhere else that noise appeared, and realised that elsewhere, it is actually snapped to that original point. I'm going to leave this how it is for consistency, because I think the confusion around where that sound starts probably comes from the fact that the actual start of the sound is a little vague, given that it builds up to the hit instead of just starting with the hit.
  9. 04:33:333 - Remove a note, that sound isn't strong enough for double Oh that's a good point.
This really made me headache... But I like it :)
Good luck with rank!
Some really nice fixes in there, very helpful. Thank you!
Topic Starter
Parachor

Unpredictable wrote:

6 AM and I'm wide awake lets go >:]


Entropy_
- One thing starting off the bat with map that strikes me first is the HP and OD. Maybe you've gotten suggestions (unsure) but let me tell you what I think about it. To start it off, ima just say that this map is a seriously nice change of pace we see in the mania mapping today. It's challenging for sure. It challenges even the top players who wish to get a good score with these unexpected SVs. It's amazingly good, yet I feel it's too challenging towards the HP (we can get to the OD in a sec). The HP is problem I have with the map to begin with. It's too devastating. Even though I want this to be challenge, I want it to be for everyone. Especially people who have just got a feel for mania and want to give this map a try. It's extremely hard I feel from the beginning, having LNs come at you at high rapid speeds or points it feels as though map stopped for a split second. And even though the map towards the end does seem to tone down on the difficulty, I don't think it's good enough to want to give it a 9. One map that sorta comes to mind of this sort of situation is sakuraburst - skyshifter vip (for reference: https://osu.ppy.sh/s/529155 ). The map is heavily SV'd, more than this one but in a way I guess you could say they're different from what we see today. The map has a nice 8 which imo this map should somewhat have, somewhere in the 8 area. The map Evening has is challenging but yet passable for people who struggle and understand the SVs. Moving onto the OD, I think this should definitely be above the HP for sure. This map with no doubt WILL be hard to acc and giving it something like and 8.2-8.5 will do. It gives the implication to the player that this map will harder than the typical TV Size map and shouldn't be taken too lightly as the may have a harder chance at accing the map. I hope you see my reasoning and holy shit I didn't think it be this long. If you're unsure, PM me and I guess we can hash things out :P Talked through this in irc and decided with the compromise of OD 7 HP 8.8 for now. These values will likely be tweaked more over time.

Ok onto the actual map LOL
- 00:40:562 (40562|1) - I really think that moving it to 00:40:653 and ending it at 00:40:833 should be how the sound is played here using the LN. I know it sounds like it starts there, but likely what's going on is that the attack is delayed due to some kind of sidechaining. I think the ending of the LN is kind of arbitrary to begin with given the way the sound fades out. It's mainly to match the length of the LN a bit later in this column.
- 00:43:604 (43604|2) - I think that this LN should start at 00:43:574 instead of 00:43:604 . Oh yeah I see what you mean. It would make the gaps between the notes equal. Though the 'shhhhhh' noise that that LN is mapped to actually does start where I mapped it (as far as I can hear).
- 00:52:882 (52882|1) - I believe that the LN start 00:52:851 here instead of what you have right now Nah it definitely starts where it does now, it stays consistent with the timing of the rest of those noises as well.

Honestly, this is all I could find. I was trying to keep my mind to every detail the map had and like a lot of things you had in the map. Take a star~ Enjoy!
Thanks for the mod and star!
Himari Kino
Hi Parachor '-')/

NM Req from Chochoa's Queue

Feel Free to Reject My Mods

1|2|3|4

Entropy_____
00:32:701 - add ln because it has a same sound like 00:33:243 (33243|0) -
00:51:315 (51315|0) - delete and add note here 00:51:345 - for that sound like 00:50:592 (50592|0,51044|3) -
00:59:990 (59990|3,59990|1,60050|2) - ctrl+h
02:49:960 - & 02:51:406 - & 02:52:851 - & 02:57:189 - & 02:58:635 - etc, maybe make it double for a better impact xd
this ln 03:34:418 (214418|0) - i think start from 03:34:508 -
this ln 04:10:924 (250924|1) - end it here 04:11:104 -
04:11:345 (251345|1,252370|2) - etc, ghost note? i dn't hear any sound there
05:36:135 - ln finish


good map wow
rip my score , FUN!!!!!!!!! sv lol

GL :D
Envory
Hi Parachor!
Sorry for delaying..
Here your req~



|1|2|3|4|







Entropy_
01:21:857 (81857|3) - Move to col 2
01:28:273 (88273|1,88273|0,88273|2) - Move 1 note at col 1 to col 4
02:09:538 - Add 1 Ln at col 1 until 02:10:020 -
03:14:900 - Why didn't just placed 2 notes? please your consistency like 03:09:117 (189117|2) - and 03:09:478 (189478|1,189478|0) - so add 1 note at col 4 and also 03:15:020 (195020|3) - move to col 2
04:26:948 (266948|1) - Move to col 3
04:29:839 (269839|1) - Move to col 3
04:30:080 (270080|0,270080|1) - Add 1 note at col 4 (your consistency like 04:27:189 (267189|0,267189|1,267189|3) - )
05:10:924 (310924|1) - Move 1 note at col 2 to col 1 ( so its like another ending at those LN)



Ok GL Para~
[Ping]
Hi, from my mod queue, sorry that it's very late

1|2|3|4

Entropy__
01:06:067 (66067|3,66202|3,66293|3,66383|3) - should snap this to 1/12 for simplicity in rhythm

02:15:020 move LN on 3 to 2 for pitch relevancy

03:11:165 (191165|3) - I'm not sure what sound you playing with this, but if it's what I think, it should be like this https://osu.ppy.sh/ss/8727052
03:11:406 - same here, if I'm correct, it should be like this https://osu.ppy.sh/ss/8727064

oh wait you played piano here ignore what I said

04:20:984 add a note on 1 so it's correct to heaviness

04:30:954 add a note on 3 cuz there's sound here
04:42:520 ^

04:50:321 remove a note either on 3 or 4 cuz it's not that loud
04:56:104 same here, remove a note either on 1 or 3
05:01:888 and here, remove a note either on 3 or 4

05:12:249 move the note on 3 down to 05:12:189

GL
Topic Starter
Parachor

ChochoaLatte- wrote:

Hi Parachor '-')/

NM Req from Chochoa's Queue

Feel Free to Reject My Mods

1|2|3|4

Entropy_____
00:32:701 - add ln because it has a same sound like 00:33:243 (33243|0) - That's super faint. The example you provided is a very prominent sound compared.
00:51:315 (51315|0) - delete and add note here 00:51:345 - for that sound like 00:50:592 (50592|0,51044|3) - Ahh yes that was slightly off-time.
00:59:990 (59990|3,59990|1,60050|2) - ctrl+h Not needed.
02:49:960 - & 02:51:406 - & 02:52:851 - & 02:57:189 - & 02:58:635 - etc, maybe make it double for a better impact xd They're doubles already if you count the LN. Adding the extra note is reserved for the kick.
this ln 03:34:418 (214418|0) - i think start from 03:34:508 - Just a liiitle bit earlier than your suggestion, but still fixed.
this ln 04:10:924 (250924|1) - end it here 04:11:104 - Doesn't quite work the way I intended.
04:11:345 (251345|1,252370|2) - etc, ghost note? i dn't hear any sound there It's a continuation of the sub-bass.
05:36:135 - ln finish Ehh. Makes no difference.


good map wow Thank you!
rip my score , FUN!!!!!!!!! sv lol

GL :D
Thanks for finding those sneaky little timing issues! And thanks for the two stars :D

Envory wrote:

Hi Parachor!
Sorry for delaying..
Here your req~



|1|2|3|4|







Entropy_
01:21:857 (81857|3) - Move to col 2 That's there for pitch relevancy purposes.
01:28:273 (88273|1,88273|0,88273|2) - Move 1 note at col 1 to col 4 I don't think this matters much. The column 1 note is there to stay,
and so the other change I can do is to move col 3 to col 4, but that doesn't really achieve anything as those two columns are equally empty.

02:09:538 - Add 1 Ln at col 1 until 02:10:020 - Maybe. It would mean I'd have to map that noise elsewhere in this section as well, so I'll take a look into it.
03:14:900 - Why didn't just placed 2 notes? please your consistency like 03:09:117 (189117|2) - and 03:09:478 (189478|1,189478|0) - so add 1 note at col 4 and also 03:15:020 (195020|3) - move to col 2 Fixed, but in a different column. The Ln you wanted me to move was mapped to pitch.
Column 1 works just as well.

04:26:948 (266948|1) - Move to col 3 No need.
04:29:839 (269839|1) - Move to col 3 ^
04:30:080 (270080|0,270080|1) - Add 1 note at col 4 (your consistency like 04:27:189 (267189|0,267189|1,267189|3) - ) Fixed!
05:10:924 (310924|1) - Move 1 note at col 2 to col 1 ( so its like another ending at those LN) I think it works where it is.



Ok GL Para~
Thanks for your mod~

TheNewBungping wrote:

Hi, from my mod queue, sorry that it's very late

1|2|3|4

Entropy__
01:06:067 (66067|3,66202|3,66293|3,66383|3) - should snap this to 1/12 for simplicity in rhythm Wouldn't be snapped correctly then.

02:15:020 move LN on 3 to 2 for pitch relevancy Good idea.

03:11:165 (191165|3) - I'm not sure what sound you playing with this, but if it's what I think, it should be like this https://osu.ppy.sh/ss/8727052
03:11:406 - same here, if I'm correct, it should be like this https://osu.ppy.sh/ss/8727064

oh wait you played piano here ignore what I said lol

04:20:984 add a note on 1 so it's correct to heaviness Trying to put less emphasis on that hit than the two kicks either side.

04:30:954 add a note on 3 cuz there's sound here Yeah I'll be adding the piano bits I missed in this area soon.
04:42:520 ^

04:50:321 remove a note either on 3 or 4 cuz it's not that loud
04:56:104 same here, remove a note either on 1 or 3
05:01:888 and here, remove a note either on 3 or 4 These three are more for layering consistency than anything. Kicks are usually doubles,
but when they overlay the polyrhythm, nothing cancels out, and ends up as a triple. It's to maintain the single-hand kick emphasis while also keeping the poly going.


05:12:249 move the note on 3 down to 05:12:189 Pretty sure that note is times correctly.

GL
Thank you ^^
DDMythical
yo your offset is too early

like; bout 30-50ms off.

listen from 00:05:864 (5864|1,5864|2) - with 25%. You can hear its pretty early
genkicho
NM (?) From My Mod Que


purple NM (?) you got bonus >.> i will mod both SV and pattern cuz this map just so good >.>

lol nicee mapp

---

After i testplayed, i went to editor, tried to mod, but seems like nothing to mod there >.> i only found this
01:54:546 (114546|2) - move to 2 cuz different sound from next doubleLN, then move 01:54:613 (114613|1) - to 3
01:55:269 (115269|2) - move to 2 same reason like above

---

no kudosu >.>
Topic Starter
Parachor

DDMythical wrote:

yo your offset is too early

like; bout 30-50ms off.

listen from 00:05:864 (5864|1,5864|2) - with 25%. You can hear its pretty early
You'd find that it's due to that particular sound. The actual loudest hit that I'm mapping is a fraction later than when the sound technically starts (like a quick fade-in). If you listen to the other sounds around it, they fit the snap. Changing the offset for that one sound will put everything else out of sync.

genkicho wrote:

NM (?) From My Mod Que


purple NM (?) you got bonus >.> i will mod both SV and pattern cuz this map just so good >.>

lol nicee mapp

---

After i testplayed, i went to editor, tried to mod, but seems like nothing to mod there >.> i only found this
01:54:546 (114546|2) - move to 2 cuz different sound from next doubleLN, then move 01:54:613 (114613|1) - to 3
01:55:269 (115269|2) - move to 2 same reason like above I'm unfortunately going to deny these, even though I like what you're trying to do.
Though it would be good to get even more pitch accurate, I'm just trying to avoid too much mess in the first two columns because of the uncomfortable polyrhythm that the player already has to concentrate on. I found that keeping doubles on the same hand helped with this.


---

no kudosu >.>
I'm glad you liked the map. Thanks for checking it anyway, and for those 3 stars! :)
Abraxos
look whos going to be the tiebreaker for mwc

a few things

01:03:333 (63333|3,63394|3) - i dont really feel like the sound here justifies a jack, right now it kinda seems like just a clunky transition between differing sounds
id understand more if the jack were at 01:03:243 (63243|1,63243|2) -

01:04:237 (64237|0) - makes more sense to have more/similar emphasis here as with 01:03:966 (63966|1,63966|3) - maybe you can look into cutting 01:03:966 (63966|3) - short and making a chord at 01:04:237 -

01:49:388 (109388|1) - move to 1 the synths are kinda opening up in pitch so ya

03:22:641 (202641|2) - not really sure if you should include this with 03:22:761 (202761|2,202882|2,203002|2,203123|2) - cause its moreso the leading wub into the stronger ones

no further complaints other than your diff name isnt edgy enough try 3nT_%@R0(||Py

cool map

edit: also pls no OD above 8 its gonna get messy
Pachiru
the description is to a god like level

i really love your maps, good job!!!
Topic Starter
Parachor

Abraxos wrote:

look whos going to be the tiebreaker for mwc Unfortunately not D:

a few things

01:03:333 (63333|3,63394|3) - i dont really feel like the sound here justifies a jack, right now it kinda seems like just a clunky transition between differing sounds
id understand more if the jack were at 01:03:243 (63243|1,63243|2) - Yeah good point. Deleted the first note.

01:04:237 (64237|0) - makes more sense to have more/similar emphasis here as with 01:03:966 (63966|1,63966|3) - maybe you can look into cutting 01:03:966 (63966|3) - short and making a chord at 01:04:237 - I couldn't quite get the patterning to feel the way I wanted it to with these changes (thanks to the clang kinda noise needing to be mapped to one hand), so I settled for adding a bit of SV to emphasize those two points. Hopefully it gives it something close to the desired effect.

01:49:388 (109388|1) - move to 1 the synths are kinda opening up in pitch so ya Yeah this is cool.

03:22:641 (202641|2) - not really sure if you should include this with 03:22:761 (202761|2,202882|2,203002|2,203123|2) - cause its moreso the leading wub into the stronger ones Nah I think it's still prominent enough to map the same as the rest.

no further complaints other than your diff name isnt edgy enough try 3nT_%@R0(||Py xX_3.nT*r0P-y_Xx

cool map ty

edit: also pls no OD above 8 its gonna get messy agreed
Thanks for the mod!

Pachiru wrote:

the description is to a god like level

i really love your maps, good job!!!
Thank you very much ^^
eyes


Setup: you can decrease OD even lower, snaps are really hard, especially with SVs


Entropy_
00:16:345 (16345|0,16345|1) - sounds like 1/16 or 1/8 later
00:16:707 - ^
00:17:008 - ^yep a bit later

00:19:960 - why no note here
00:22:129 - ^
00:25:720 - (?)^

00:52:851 - maybe a note here for consistency with 00:55:743

00:53:725 - ^

01:04:388 - a note?

01:06:496 - missed note

01:13:092 - 01:13:092 - 01:11:647 - 01:15:984 - and so on, I think these are missed sounds, I can clearly hear the sound, like echo, but strong enough for a note, and imo a single is too weak for such a sound

01:22:580 - LN maybe

01:45:623 (105623|1,105623|0,105871|2,105871|3,106052|3,106052|2,106413|2,106413|3,106594|3,106594|2,106775|2,106775|1) - You can mirror these double-LNs (ctrl+h) for emphasize that they differ from previous double-LN sounds - 01:42:731 (102731|1,102731|2,102979|3,102979|2,103160|3,103160|2,103522|2,103522|3,103702|3,103702|2,103883|2,103883|1)

02:26:104 - why no some SV effects here?

02:34:418 - maybe LN

02:49:237 - ohh it's really weird snapping, I don't feel the sound when I play it.
02:49:960 (169960|2) - 02:50:683 (170683|2) - 02:51:406 (171406|2) - I guess this sounds really start on white ticks, but they are tooo quiet by the start and player can't hear the sound till it increases enough (this increases enough on red ticks)
So my suggestions are either start them by red lines or add one more LN on red lines (there's actually one more sound on red lines so it's ok I think).

First variant snaps:
----
Second variant snaps:
---

03:05:863 (185863|3,185863|0) - move to 03:05:818

03:17:610 - add a note, for consistency with 03:06:044 (186044|1)

04:09:478 (249478|2) - hm I think you can delete it for emphasize that piano 04:09:839 - is stronger

05:18:213 - add a note for piano

05:19:824 - ^

05:20:080 (320080|3) - I guess it's on 05:20:095



I'm glad to see such unique map, but it feels too cancerous to me because of snaps, but it's just my taste.
I hope it gets ranked, good luck! :eyes:
Topic Starter
Parachor

eyes wrote:



Setup: you can decrease OD even lower, snaps are really hard, especially with SVs Given the amount of people telling me to both raise and lower it, I think I hit a good middle-ground here.


Entropy_
00:16:345 (16345|0,16345|1) - sounds like 1/16 or 1/8 later Not quite. That sound has a fairly vague beginning, but you can hear it play at the note.
00:16:707 - ^ This one is actually a tiiiiiny bit early, but moving it 1/12 would make it too late, and 1/16 would throw the release out of sync.
So the best compromise is where it is at the moment.

00:17:008 - ^yep a bit later This one is fine.

00:19:960 - why no note here Nothing worth mapping there.
00:22:129 - ^ Map a sound ending?
00:25:720 - (?)^ Nothing worth mapping there.

00:52:851 - maybe a note here for consistency with 00:55:743 I see what you mean, but the second one has a sound that the first one doesn't (at least clearly).

00:53:725 - ^ Yeah, there's lots of these tiny little glitches and noises throughout the song. I don't think they're important enough to map in this case, especially given the current layering scheme. It would end up overcrowding the patterns and making it feel mildly dumpy (even though it's technically not). I think I'd rather keep these as unmapped.

01:04:388 - a note?

01:06:496 - missed note Technically yes, although you can see the patterning issues it would cause (I went through this in an earlier mod). Will consider this one if need be though.

01:13:092 - 01:13:092 - 01:11:647 - 01:15:984 - and so on, I think these are missed sounds, I can clearly hear the sound, like echo, but strong enough for a note, and imo a single is too weak for such a sound Yes to the first. No for the others.

01:22:580 - LN maybeNah. I went through this a lot in an earlier mod.

01:45:623 (105623|1,105623|0,105871|2,105871|3,106052|3,106052|2,106413|2,106413|3,106594|3,106594|2,106775|2,106775|1) - You can mirror these double-LNs (ctrl+h) for emphasize that they differ from previous double-LN sounds - 01:42:731 (102731|1,102731|2,102979|3,102979|2,103160|3,103160|2,103522|2,103522|3,103702|3,103702|2,103883|2,103883|1) Which would mess with the pitch relevancy, column layering scheme, and general patterning.

02:26:104 - why no some SV effects here? I don't think it needs it. I would do it if it was one-off, but that same effect would have to be applied everywhere in this section.

02:34:418 - maybe LN Probably doesn't need it.

02:49:237 - ohh it's really weird snapping, I don't feel the sound when I play it.
02:49:960 (169960|2) - 02:50:683 (170683|2) - 02:51:406 (171406|2) - I guess this sounds really start on white ticks, but they are tooo quiet by the start and player can't hear the sound till it increases enough (this increases enough on red ticks)
So my suggestions are either start them by red lines or add one more LN on red lines (there's actually one more sound on red lines so it's ok I think). Don't worry, I spent a lot of time on getting those rhythms right, it's intentionally weird and off-beat in the song.

First variant snaps:
----
Second variant snaps:
---

03:05:863 (185863|3,185863|0) - move to 03:05:818 Changed.

03:17:610 - add a note, for consistency with 03:06:044 (186044|1) Aaaaa I was so ready to accept this and then I realised it would conflict with my consistency. Notice that the one you linked as an example is before the piano short-LN comes in. As soon as that piano arrives, I stop mapping everything except the main percussion, to avoid overcrowding the polyrhythms, including the sound you linked. Otherwise I would accept this.

04:09:478 (249478|2) - hm I think you can delete it for emphasize that piano 04:09:839 - is stronger That's for the quiet clap.

05:18:213 - add a note for piano

05:19:824 - ^ These sound close enough together in comparison I think.

05:20:080 (320080|3) - I guess it's on 05:20:095 Thanks!



I'm glad to see such unique map, but it feels too cancerous to me because of snaps, but it's just my taste. Cancerous lmao. Welcome to technical maps I guess :P
I hope it gets ranked, good luck! :eyes:
Thanks a lot for your mod! :D Sorry about the amount of denied ones, some of the things you found were well spotted though.
Protastic101
place your bets now guys, 90% of this will be denied
[General]
hey, dont forget to snap your preview point to 02:47:836 - , seems I forgot to mention that yesterday.

[Entropy]
00:17:354 (17354|0) - I think it'd be more consistent with the other LNs before this to make this 1/6 LN into a 1/3 long LN instead so that the release is at the same time as 00:17:354 (17354|2) - . The 1/6 release and timing feels too tight at the moment to get a proper 300g on it which is where my concern comes from. Maybe something like this would work https://osu.ppy.sh/ss/9058944

00:18:491 (18491|3) - Pretty sure this should be at 00:18:499 - cause following directly after that is an sixteenth note triplet like so https://osu.ppy.sh/ss/9058994

00:49:342 - Thought it was kind of sad you didn't map the stick hits here even though you've mapped all of them starting from the beginning tho.
00:49:583 - 00:49:824 - 00:50:065 - and so on ^

00:52:896 - I'd add a note here for the second half of the metal clank since that's where the height of the sound comes in. The one on 00:52:866 - is more just the beginning of the sound than anything. It's fine either way though cause the notes are still snapped to the music correctly.
00:55:788 (55788|1) - ^ You did include it here though so now Im a bit confused. Maybe this is for another sound, but the metal hit was on the 1/12 before,
and the LN at 00:55:818 - is for the honk kind of sound from what I can hear.

01:04:975 (64975|1,65427|0,65457|1) - This release and rehold is really tricky because of how little time you give the player. Sure, it's not an OH minitrill since you're only release the first LN, but the time between the release and repress is very tight and unfair to the player, even with OD 7. In this case, I'd rather you end 01:04:975 (64975|1) - at 01:05:366 - , and this doesn't pose too hard of a problem between timing the three LNs as 01:05:186 (65186|3,65186|2) - are on separate hands and therefore easier to coordinate a single timing.

01:06:933 - Might consider adding a note here for the height of the sound as it only begins quietly at 01:06:902 -

01:09:139 (69139|2,69207|1) - I would control H this so that the left hand doesn't have an odd polyrhythmic OH trill at 01:09:207 (69207|1,69252|0,69342|1,69433|0) - , and also then col 3 gets a bit more love

01:11:601 (71601|3) - I think it'd actually be better to put the note here on 01:11:692 - for the large metal clank sound. Additionally, you do exactly that at 01:13:137 - so it'd help for a bit of consistency in the rhythm to try and act as a metronome for the player.

01:24:282 - Seems like there's two clicks here, I'd add it for consistency with the previous note at 01:24:162 (84162|1) - which I assume is for it since the melody siren like sound is quieter in that spot.

01:26:782 (86782|2) - I think you could extend this to 01:27:234 - to represent the increase in the white noise type thing that began at 01:26:149 (86149|0) -

01:36:993 (96993|1,97354|3) - The sound here is more of a fadeaway than an abrupt cut like most of the sounds prior, so it mostly fades away to silence by 01:37:595 - . I'd extend the LNs there in that case so the player doesnt have to release while the sound is still going which can be a bit misleading I think.

02:05:231 - Think it'd be good to make this a jump to emphasis the slightly louder glitched sound. Or do something like separate the note from 02:05:186 (125186|1,125299|2) - on each hand to give it a larger hand movement, and therefore a bit more emphasis

02:13:318 - Consider adding a note in col 4 here for the short 1/6 hihat triplet/ambient type synth or whatever

02:15:487 - Similar to what I stated above, it seems odd to ignore the final note of the hihat 1/6 roll when you mapped the first three notes with 02:15:306 (135306|2,135366|3,135427|2) -
02:15:306 (135306|2,135366|3,135427|2) - ^
02:17:655 - ^ and so on, Ill stop mentioning them

02:16:631 (136631|3) - I'm rather sure this is a ghost note because all sounds occuring at this moment in time are holds from earlier in the music.

02:16:993 (136993|3) - Not sure what sound this note is for, I think you meant for it to be down at 02:16:963 - where the hihat is instead?

02:18:921 (138921|2,138921|3) - Kick doesn't actually come in til 02:18:951 - , the only sound at 02:18:921 - is a kind of wavy lead going into it
02:21:812 (141812|2,141812|3) - ^ Should go on the 1/12 after the downbeat

02:26:812 - 02:28:258 - 02:29:704 - and so on, would be cool to add a note on the 1/6 there as a grace because the sound begins rather strong at that point.
It seems to be more like a grace note that's too noticeable and loud to ignore imo.

02:34:101 (154101|0) - I would extend this to 02:34:824 - to show that the sound fades into the next synth at 02:34:824 - rather than having an abrupt cut off on the 1/6 which is what the current pattern feels like now
02:52:896 (172896|0) - Similar reasoning to above since this LN isn't stacked, you can just extend it to its full length at 02:53:619 -

02:55:652 (175652|3,175788|0) - I would control H the notes here as I think it's easier to time the overlapping LNs at 02:55:562 (175562|2,175652|3) - if they're on separate hands cause then you don't have to coordinate with just one half, but do both independent of each other

02:57:655 (177655|0) - This sounds like a chicken wtf

03:02:294 (182294|2,182294|3) - I think these LNs cut off at 03:02:625 - on the 1/12 before, so I'd shorten them down to there.

03:10:969 (190969|2,191210|3) - What I think would be cool is to flip these notes and use 03:11:210 (191210|3) - as a connection to the next LN hand because the sounds overlap, like this https://osu.ppy.sh/ss/9059854

03:27:113 (207113|2) - Might use this to represent the growing synth rather than the piano. Or you could make do with a jump like so https://osu.ppy.sh/ss/9059867

03:43:318 (223318|1,223318|3) - Not really understanding why there needs to be emphasis here with the jump + LN. Seems like a ghost to me, at least cause the only sound I can think of is the background synth that repeats 1234|1234|1234, but you haven't mapped that at all in this secetion so far so I'd assume these notes aren't for that.

04:40:366 - 04:40:457 - Kind of suprised you didn't map the little wobbles here. Seems to be covered only with the 1/1 LN at 04:40:246 (280246|3) - which makes me sad. I'd use little LNs for them like this https://osu.ppy.sh/ss/9059972

04:45:788 - Add a note for the piano?

04:55:969 (295969|1,296149|1,296330|1,296511|1) - I think there's already been enough stacking in col 2, so I might suggest putting it into another column,
like 3 which hasnt been used that much

05:01:752 (301752|1,302113|1) - I'd separate these two notes from a stack with 05:01:933 (301933|1) - cause the kick at that point in time is just that -
a kick. There's a slight hesitation or pause on the note, so I think it'd be nice to separate it from the normal stacked notes present in a lot of this section.

hitsound irc last night
2017-09-09 23:28 Protastic101: boop
2017-09-09 23:28 Protastic101: got time to check hitsounds and stuff real quick?
2017-09-09 23:28 Parachor: boop
2017-09-09 23:28 Parachor: yeah
2017-09-09 23:28 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1364765 Ekcle - The Impulsive State [Entropy_]]
2017-09-09 23:28 Parachor: inb4 "make everything louder"
2017-09-09 23:29 Parachor: :^)
2017-09-09 23:29 Protastic101: was about to say that before I realized I had music/effect on 100/25 lmao
2017-09-09 23:29 Parachor: lol
2017-09-09 23:30 Protastic101: going to trust all the SVs are averaged to 0.75x or whatever for now and Ill just double check whenever I remod the map lol
2017-09-09 23:30 Protastic101: I can already see this map in spotlights lol
2017-09-09 23:31 Parachor: the averages should be increasing, if I did it right
2017-09-09 23:31 Parachor: for the single-SV parts
2017-09-09 23:31 Protastic101: oh, so you did end up doing that then?
2017-09-09 23:31 Parachor: Yeah, seemed like a cool idea
2017-09-09 23:31 Protastic101: 01:12:957 (72957|2) - missing kick?
2017-09-09 23:32 Parachor: yup
2017-09-09 23:34 Parachor: oh no I forgot the double kicks at 02:47:836 -
2017-09-09 23:34 Parachor: fixing those
2017-09-09 23:34 Protastic101: ok
2017-09-09 23:34 Protastic101: 01:44:734 (104734|3) - also, I might make this a bit louder cause it's really hard to hear over the music unlike the beginning where everything was a bit quieter
2017-09-09 23:35 Parachor: agreed
2017-09-09 23:35 Protastic101: 01:59:402 (119402|2) - assuming you intentionally left out the metalhit here cause it's a lower pitch in the music?
2017-09-09 23:36 Parachor: yeah
2017-09-09 23:36 Parachor: I could possibly put a low-volume metalhit there if you think that's better
2017-09-09 23:36 Protastic101: Sure
2017-09-09 23:37 Protastic101: Just felt a bit weird to not have any feedback there aside from the hitnormal imo
2017-09-09 23:38 Protastic101: 02:24:704 (144704|0,144704|3) - Seems like you didnt use double kicks in the rest of this section, so I'd just leave this out as only one kick at 85% to be consistent with the ones like 02:25:788 (145788|1) - 02:26:149 (146149|1) - 02:27:595 (147595|1) -
2017-09-09 23:38 Parachor: Ah I only used the double kicks at the really loud quad parts
2017-09-09 23:38 Parachor: afaik
2017-09-09 23:39 Protastic101: hm
2017-09-09 23:39 Protastic101: ok, guess that's fine then
2017-09-09 23:39 Parachor: same at 02:47:836 -
2017-09-09 23:39 Protastic101: 02:26:872 - 02:28:318 - 02:29:764 - and so on. Think you could find a sample for this clap kind of sound? I think it's a bit underhitsounded cause the sound is pretty noticeable to the player imo
2017-09-09 23:39 Parachor: except at 50% volume which I just fixed
2017-09-09 23:39 Protastic101: it's like this song's version of the kick/snare/kick/snare structure found in a lot of pop songs
2017-09-09 23:40 Protastic101: but made edgy
2017-09-09 23:40 Parachor: Lemme see if the clap I have already imported works there
2017-09-09 23:41 Parachor: Yeah, a 100% CLAP seems to work. What do you think?
2017-09-09 23:41 Protastic101: dunno about 100%, lemme try it
2017-09-09 23:41 Protastic101: yeah, seems good
2017-09-09 23:42 Parachor: I'll do that for the rest of this section then
2017-09-09 23:42 Protastic101: 02:36:089 (156089|3) - this sounds so out of place in the song lmao
2017-09-09 23:42 Parachor: I know lmao
2017-09-09 23:42 Parachor: The other Ekcle song I was planning to map just randomly has a "Look there's a watermelon!" sample in the middle
2017-09-09 23:43 Protastic101: w e w
2017-09-09 23:44 Protastic101: 03:00:487 - 03:00:848 - you said you added the double kicks for these quads and stuff already right?
2017-09-09 23:47 Parachor: like, quad-LN's
2017-09-09 23:47 Protastic101: 02:48:559 - 02:50:005 - 02:51:451 - also forgot to ask if you'll use the clap here or not. The sound is a bit different, but the same reason I gave before applies here too in that the 4/1 clap acts as a kind of metronome for the player, so it'd be best to have a HS there
2017-09-09 23:47 Parachor: Just because those parts were super loud and powerful
2017-09-09 23:47 Parachor: Oh yeah I added claps there
2017-09-09 23:48 Parachor: For that same reason that it gives a kind of rhythm for the player to anchor themselves to
2017-09-09 23:49 Protastic101: mhm
2017-09-09 23:49 Protastic101: Definitely important to do especially in a song as unconventional as this lol
2017-09-09 23:49 Parachor: I wonder if I will get top spotlight :thinking:
2017-09-09 23:50 Protastic101: Probs will
2017-09-09 23:50 Parachor: Or maybe this map will do what Figue Folle did and not even get mentioned (and instead goes to R4V3 B0Y)
2017-09-09 23:50 Protastic101: lmao
2017-09-09 23:50 *cough* not salty *cough*
2017-09-09 23:50 Protastic101: I didnt pay attention to ranking charts back then tbh
2017-09-09 23:52 Parachor: blame Blocko
2017-09-09 23:52 Protastic101: rip
2017-09-09 23:52 Protastic101: Bet Juan's gonna ninja me to spotlight this map tho next month lol
2017-09-09 23:53 Parachor: Just quickly write your paragraph beforehand
2017-09-09 23:53 Parachor: so technically you've finished it first :3
2017-09-09 23:54 Protastic101: Yeah but the problem is they release the folder for commenting and stuff like at 3 am my time when Im asleep and Juan is still awake doing god knows what
2017-09-09 23:55 Protastic101: and they all throw the maps in there before I have time to do anything Q_Q
2017-09-09 23:55 Protastic101: totally not salty or anything you know
2017-09-09 23:56 Parachor: Q_Q
2017-09-09 23:56 Protastic101: T_T
2017-09-09 23:56 Protastic101: 03:33:378 - would be nice to get a hitsound for this sound but it'd most likely only be used once so it's fine
2017-09-09 23:57 Parachor: lol
2017-09-09 23:57 Protastic101: 03:38:680 (218680|2,218921|2) - PR suggestion, wouldn't stack these two notes with each other since they're different pitches. Rather, you could just use a trill instead like so https://osu.ppy.sh/ss/9056202
2017-09-09 23:58 Parachor: it's a shame that 03:39:162 (219162|1) - would have to end up high
2017-09-09 23:58 Protastic101: :/
2017-09-09 23:59 Parachor: I think what I was going for was
2017-09-09 23:59 Parachor: 03:38:680 (218680|2) - is "lower than 03:38:921 (218921|3,218921|2) - both of these combined
2017-09-09 23:59 Parachor: so you still get the rise
2017-09-10 00:00 Parachor: "lower"*
2017-09-10 00:00 Parachor: without the LN in |4| I would definitely have to change it
2017-09-10 00:03 Protastic101: hm
2017-09-10 00:05 Protastic101: guess it is kind of hard to do, but the stack still feels out of place since you can easily tell they're not the same pitch, even if you cant tell apart the fact that the pitch ascends and descends like a stair
2017-09-10 00:06 Protastic101: kind of hard to understand the rhythm here and that's my fault lol, but shouldnt there be a hihat on 04:33:378 - or 04:33:619 - ?
2017-09-10 00:07 Protastic101: 04:33:378 - most likely here considering the consistent rhythm at 04:20:366 - tho
2017-09-10 00:08 Protastic101: 04:43:318 (283318|0) - might also consider adding the hihat to this too for the repeated whish kind of sound
2017-09-10 00:08 Parachor: The hihat beat is every off-beat, plus any time it uses a swing rhythm (every second bar)
2017-09-10 00:09 Protastic101: oh, if you did that, you'd have to do it in the next section :thinking:
2017-09-10 00:09 Parachor: Next section?
2017-09-10 00:09 Parachor: you mean 04:43:499 (283499|2) - onwards?
2017-09-10 00:09 Protastic101: 04:43:499 - yeah
2017-09-10 00:09 Protastic101: if you did the last suggestion about the two hihats
2017-09-10 00:09 Parachor: There's no hi hats mapped in that section I think
2017-09-10 00:10 Parachor: That section is just kick + clap + piano + that shh shh shh noise
2017-09-10 00:10 Protastic101: yeah
2017-09-10 00:10 Protastic101: well anyways, that's it for hitsounds i think
2017-09-10 00:10 Protastic101: update and then we'll go over the chart
2017-09-10 00:10 Parachor: coolio
2017-09-10 00:11 Parachor: Updated
2017-09-10 00:11 Protastic101: tfw all the bookmarks are off smh
2017-09-10 00:12 Parachor: oh actually?
2017-09-10 00:12 Parachor: Oh right they aren't in the timing window
2017-09-10 00:12 Protastic101: yeah lol
2017-09-10 00:12 Protastic101: also, I think the offset is still early by 3 or 4 ms
2017-09-10 00:13 Parachor: are you listening to the kick?
2017-09-10 00:13 Parachor: Because for some reason the kicks are a few ms later than every other sound
2017-09-10 00:13 Parachor: no clue why
2017-09-10 00:13 Protastic101: huh
2017-09-10 00:13 Protastic101: seems weird but alright then
2017-09-10 00:13 Parachor: Ekcle might have used a sample with a bit of delay
2017-09-10 00:13 Parachor: smh
2017-09-10 00:13 Protastic101: smh
2017-09-10 00:13 Protastic101: ok, actually, I should probably do this tomorrow or something
2017-09-10 00:14 Parachor: I'll email them and let them know you'll be unqualifying their song
2017-09-10 00:14 Parachor: disqualifying(
2017-09-10 00:14 Parachor: *
2017-09-10 00:14 Protastic101: it's 12 and im slightly sick so I wanna get some rest while I can before the school week starts lol
2017-09-10 00:14 Parachor: s m h
2017-09-10 00:14 Protastic101: "ekcle, pls more of that end piano stuff and less of the beginning thx"
2017-09-10 00:15 Parachor: s m h
2017-09-10 00:15 Protastic101: poke me in discord if you need smth, Ill probably be on for another hour or so doing homework anyways
2017-09-10 00:15 Parachor: Alrighty
2017-09-10 00:15 Protastic101: will try to find some time wednesday night to mod
Topic Starter
Parachor

Protastic101 wrote:

place your bets now guys, 90% of this will be denied
[General]
hey, dont forget to snap your preview point to 02:47:836 - , seems I forgot to mention that yesterday. oops

[Entropy]
00:17:354 (17354|0) - I think it'd be more consistent with the other LNs before this to make this 1/6 LN into a 1/3 long LN instead so that the release is at the same time as 00:17:354 (17354|2) - . The 1/6 release and timing feels too tight at the moment to get a proper 300g on it which is where my concern comes from. Maybe something like this would work https://osu.ppy.sh/ss/9058944 Yeah good point. I still want to keep the double on the same hand though, so I used a variation of your suggestion. Both LN's are the same size now.

00:18:491 (18491|3) - Pretty sure this should be at 00:18:499 - cause following directly after that is an sixteenth note triplet like so https://osu.ppy.sh/ss/9058994 Fixed.

00:49:342 - Thought it was kind of sad you didn't map the stick hits here even though you've mapped all of them starting from the beginning tho.
00:49:583 - 00:49:824 - 00:50:065 - and so on ^ I can give this a shot if you want (just let me know when you do your check). I mainly avoided it because of the speed up SV making it harder to judge the distances (especially once I add this new polyrhythm in), and also because the last couple of stickhits are incredibly faint. I'm kind of indifferent either way.

00:52:896 - I'd add a note here for the second half of the metal clank since that's where the height of the sound comes in. The one on 00:52:866 - is more just the beginning of the sound than anything. It's fine either way though cause the notes are still snapped to the music correctly. Yeah I think I hear the height of the sound more at the earlier one (especially heard when pressing play at the further point you suggested).
00:55:788 (55788|1) - ^ You did include it here though so now Im a bit confused. Maybe this is for another sound, but the metal hit was on the 1/12 before,
and the LN at 00:55:818 - is for the honk kind of sound from what I can hear. Oh that's for the hi-hat-ish sound. This came up in another mod I think. The earlier one either doesn't have the same hi-hat, or perhaps it's drowned out by the rest of the sound, but I can hear it at the later one clearly but not the earlier.

01:04:975 (64975|1,65427|0,65457|1) - This release and rehold is really tricky because of how little time you give the player. Sure, it's not an OH minitrill since you're only release the first LN, but the time between the release and repress is very tight and unfair to the player, even with OD 7. In this case, I'd rather you end 01:04:975 (64975|1) - at 01:05:366 - , and this doesn't pose too hard of a problem between timing the three LNs as 01:05:186 (65186|3,65186|2) - are on separate hands and therefore easier to coordinate a single timing. I think this one is definitely fine. Mainly because I want to maintain the consistent 1/6 gap between the "honk" LN's, but also because it's a fairly simple movement in a map as technical as this. The little time to release and hold again is intentional given that those LN's are meant to be a kind of inverse-like patterning, so quick releases are emphasised anyway. It should be thought of less like part of a trill, and more of a grace note.

01:06:933 - Might consider adding a note here for the height of the sound as it only begins quietly at 01:06:902 - I can hear the extra note you're talking about, but I don't think it would be very accurately mapped unless I somehow get 1/24 snap. the 1/12 afterwards it too late for it imo, as the sound hit almost immediately afterwards.

01:09:139 (69139|2,69207|1) - I would control H this so that the left hand doesn't have an odd polyrhythmic OH trill at 01:09:207 (69207|1,69252|0,69342|1,69433|0) - , and also then col 3 gets a bit more love But muh trills :(. I think the player should be used to polyrhythms at this point. ctrl+h'ing it just doesn't quite give the same effect I'm going for.

01:11:601 (71601|3) - I think it'd actually be better to put the note here on 01:11:692 - for the large metal clank sound. Additionally, you do exactly that at 01:13:137 - so it'd help for a bit of consistency in the rhythm to try and act as a metronome for the player. Oh, the metal clank sound is mapped to the note before it (metalhit hs), you can hear it come earlier than the point you pointed out. Also the second one you mentioned has an extra hi-hat that plays at the release of the Ln, that's what that note is mapped to.

01:24:282 - Seems like there's two clicks here, I'd add it for consistency with the previous note at 01:24:162 (84162|1) - which I assume is for it since the melody siren like sound is quieter in that spot. Thanks!

01:26:782 (86782|2) - I think you could extend this to 01:27:234 - to represent the increase in the white noise type thing that began at 01:26:149 (86149|0) - Two problems. That LN is mapped to that loud noise that I'm having trouble finding the words to explain, so it's consistent length as the rest of them. Second, I do the effect you're talking about with that warping SV instead.

01:36:993 (96993|1,97354|3) - The sound here is more of a fadeaway than an abrupt cut like most of the sounds prior, so it mostly fades away to silence by 01:37:595 - . I'd extend the LNs there in that case so the player doesnt have to release while the sound is still going which can be a bit misleading I think. I can extend that LN in column 2 forward if you want. The one in column 4 I'm keeping because that sound is always mapped to an LN of that length. The other LN mainly ends there to give the player an easier time because both releases are simultaneous. But again, I'm fine with extending that first one forward if you think it works better.

02:05:231 - Think it'd be good to make this a jump to emphasis the slightly louder glitched sound. Or do something like separate the note from 02:05:186 (125186|1,125299|2) - on each hand to give it a larger hand movement, and therefore a bit more emphasis I really like this idea. Let me know if you think the column placements I chose work with what you were intending.

02:13:318 - Consider adding a note in col 4 here for the short 1/6 hihat triplet/ambient type synth or whatever

02:15:487 - Similar to what I stated above, it seems odd to ignore the final note of the hihat 1/6 roll when you mapped the first three notes with 02:15:306 (135306|2,135366|3,135427|2) -
02:15:306 (135306|2,135366|3,135427|2) - ^
02:17:655 - ^ and so on, Ill stop mentioning them Hmm... I could probably add these in? It's going to cause a bit of a difficulty spike in that section though, hence why I ignored the right-balanced hi-hats when mapping this part. It's easily the most dense and probably most physically demanding because of the jacks (well, for a 3.5* anyway), so adding another layer will probably overdo it. Also worth noting that the sound doesn't even sit on the red line,
so it would be adding another polyrhythm. So yeah, I have concerns about this, but if you really think it needs it, we can talk about it.


02:16:631 (136631|3) - I'm rather sure this is a ghost note because all sounds occuring at this moment in time are holds from earlier in the music. It's the same sound as these three 02:17:113 (137113|2,137234|2,137354|1) - (and also every other 1/3 snapped note in this part)

02:16:993 (136993|3) - Not sure what sound this note is for, I think you meant for it to be down at 02:16:963 - where the hihat is instead? Same as above.

02:18:921 (138921|2,138921|3) - Kick doesn't actually come in til 02:18:951 - , the only sound at 02:18:921 - is a kind of wavy lead going into it That is waaaaaaaaaay too late for that sound. I can see what you mean by being very slightly off (which is likely due to sample delay, as every kick has this issue), but I don't have access to snaps small enough to map it accurately, so for the sake of everyone's peace of mind, this should stay snapped to the main beat of the song.
02:21:812 (141812|2,141812|3) - ^ Should go on the 1/12 after the downbeat Same as above.

02:26:812 - 02:28:258 - 02:29:704 - and so on, would be cool to add a note on the 1/6 there as a grace because the sound begins rather strong at that point.
It seems to be more like a grace note that's too noticeable and loud to ignore imo. Congratulations, you managed to make this section more difficult hahaha. I like this suggestion though, especially because I did map that sound around 2 times, but for some reason ignored it everywhere else.

02:34:101 (154101|0) - I would extend this to 02:34:824 - to show that the sound fades into the next synth at 02:34:824 - rather than having an abrupt cut off on the 1/6 which is what the current pattern feels like now The release is more because of the fairly significant volume cutoff in the song at that point. Having a gap emphasises that.
02:52:896 (172896|0) - Similar reasoning to above since this LN isn't stacked, you can just extend it to its full length at 02:53:619 - I like the idea but I'm going to leave it as it is for consistency's sake. The 3/12 gap is very frequent in this section around the long LNs, including parts almost identical to what you pointed out (except extending *those* ones would result in some column placement conflicts.

02:55:652 (175652|3,175788|0) - I would control H the notes here as I think it's easier to time the overlapping LNs at 02:55:562 (175562|2,175652|3) - if they're on separate hands cause then you don't have to coordinate with just one half, but do both independent of each other That's based on pitch relevancy. I think this kind of complex LN patterning is nice anyway, especially when in a somewhat easier section like this one. Have to maintain a certain level of complexity throughout I guess.

02:57:655 (177655|0) - This sounds like a chicken wtf LOL. Wouldn't surprise me if it was. Thanks Ekcle.

03:02:294 (182294|2,182294|3) - I think these LNs cut off at 03:02:625 - on the 1/12 before, so I'd shorten them down to there. Was probably just to keep the whole 3/12 thing going on, but I think the cutoff is significant enough to fix. I'm 99% certain it's 1/8 before instead of 1/12 though. Fixed nonetheless.

03:10:969 (190969|2,191210|3) - What I think would be cool is to flip these notes and use 03:11:210 (191210|3) - as a connection to the next LN hand because the sounds overlap, like this https://osu.ppy.sh/ss/9059854 Hmm, pretty cool idea. Though I'm going to keep it as is for two reasons. 1. to keep the piano LN consistent length (helpful in this section which is full of polys), and 2. pitch relevancy lol.

03:27:113 (207113|2) - Might use this to represent the growing synth rather than the piano. Or you could make do with a jump like so https://osu.ppy.sh/ss/9059867 I could consider the second option. I'm hesitant though, as I haven't done this anywhere else (and this OH-double LN mapped to synth thing seems to be fairly common)

03:43:318 (223318|1,223318|3) - Not really understanding why there needs to be emphasis here with the jump + LN. Seems like a ghost to me, at least cause the only sound I can think of is the background synth that repeats 1234|1234|1234, but you haven't mapped that at all in this secetion so far so I'd assume these notes aren't for that. This 03:42:776 (222776|0,223017|1,223258|0,223499|2) - is a continuation of the piano notes from before. These 03:42:776 (222776|2,222776|3,223318|1,223318|3,223740|1,223740|3,224222|1,224222|2) - are the other piano chords that are playing on top of it.

04:40:366 - 04:40:457 - Kind of suprised you didn't map the little wobbles here. Seems to be covered only with the 1/1 LN at 04:40:246 (280246|3) - which makes me sad. I'd use little LNs for them like this https://osu.ppy.sh/ss/9059972 Oh yeah I thought about that at one point. Eventually I decided that some subtle SV was enough to cover it.

04:45:788 - Add a note for the piano? There's probably other really quiet grace-note-ish piano I could map in this section too, but I think I'd prefer just having the emphasis on the main piano vs percussion polyrhythm (I actually really love how this section feels to play for some reason.)

04:55:969 (295969|1,296149|1,296330|1,296511|1) - I think there's already been enough stacking in col 2, so I might suggest putting it into another column,
like 3 which hasnt been used that much In this section, every new measure signals a switch of the column that is being stacked on, so that's likely just the consequence of balancing it around all the PR stuff. I spent a fair bit of time to make sure that it wasn't too unbalanced in this area, so it's likely the most optimal column at the moment anyway.

05:01:752 (301752|1,302113|1) - I'd separate these two notes from a stack with 05:01:933 (301933|1) - cause the kick at that point in time is just that -
a kick. There's a slight hesitation or pause on the note, so I think it'd be nice to separate it from the normal stacked notes present in a lot of this section. Similar to what I said above, it's a repetition of 05:01:029 (301029|1,301210|1,301390|1) -

hitsound irc last night
2017-09-09 23:28 Protastic101: boop
2017-09-09 23:28 Protastic101: got time to check hitsounds and stuff real quick?
2017-09-09 23:28 Parachor: boop
2017-09-09 23:28 Parachor: yeah
2017-09-09 23:28 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1364765 Ekcle - The Impulsive State [Entropy_]]
2017-09-09 23:28 Parachor: inb4 "make everything louder"
2017-09-09 23:29 Parachor: :^)
2017-09-09 23:29 Protastic101: was about to say that before I realized I had music/effect on 100/25 lmao
2017-09-09 23:29 Parachor: lol
2017-09-09 23:30 Protastic101: going to trust all the SVs are averaged to 0.75x or whatever for now and Ill just double check whenever I remod the map lol
2017-09-09 23:30 Protastic101: I can already see this map in spotlights lol
2017-09-09 23:31 Parachor: the averages should be increasing, if I did it right
2017-09-09 23:31 Parachor: for the single-SV parts
2017-09-09 23:31 Protastic101: oh, so you did end up doing that then?
2017-09-09 23:31 Parachor: Yeah, seemed like a cool idea
2017-09-09 23:31 Protastic101: 01:12:957 (72957|2) - missing kick?
2017-09-09 23:32 Parachor: yup
2017-09-09 23:34 Parachor: oh no I forgot the double kicks at 02:47:836 -
2017-09-09 23:34 Parachor: fixing those
2017-09-09 23:34 Protastic101: ok
2017-09-09 23:34 Protastic101: 01:44:734 (104734|3) - also, I might make this a bit louder cause it's really hard to hear over the music unlike the beginning where everything was a bit quieter
2017-09-09 23:35 Parachor: agreed
2017-09-09 23:35 Protastic101: 01:59:402 (119402|2) - assuming you intentionally left out the metalhit here cause it's a lower pitch in the music?
2017-09-09 23:36 Parachor: yeah
2017-09-09 23:36 Parachor: I could possibly put a low-volume metalhit there if you think that's better
2017-09-09 23:36 Protastic101: Sure
2017-09-09 23:37 Protastic101: Just felt a bit weird to not have any feedback there aside from the hitnormal imo
2017-09-09 23:38 Protastic101: 02:24:704 (144704|0,144704|3) - Seems like you didnt use double kicks in the rest of this section, so I'd just leave this out as only one kick at 85% to be consistent with the ones like 02:25:788 (145788|1) - 02:26:149 (146149|1) - 02:27:595 (147595|1) -
2017-09-09 23:38 Parachor: Ah I only used the double kicks at the really loud quad parts
2017-09-09 23:38 Parachor: afaik
2017-09-09 23:39 Protastic101: hm
2017-09-09 23:39 Protastic101: ok, guess that's fine then
2017-09-09 23:39 Parachor: same at 02:47:836 -
2017-09-09 23:39 Protastic101: 02:26:872 - 02:28:318 - 02:29:764 - and so on. Think you could find a sample for this clap kind of sound? I think it's a bit underhitsounded cause the sound is pretty noticeable to the player imo
2017-09-09 23:39 Parachor: except at 50% volume which I just fixed
2017-09-09 23:39 Protastic101: it's like this song's version of the kick/snare/kick/snare structure found in a lot of pop songs
2017-09-09 23:40 Protastic101: but made edgy
2017-09-09 23:40 Parachor: Lemme see if the clap I have already imported works there
2017-09-09 23:41 Parachor: Yeah, a 100% CLAP seems to work. What do you think?
2017-09-09 23:41 Protastic101: dunno about 100%, lemme try it
2017-09-09 23:41 Protastic101: yeah, seems good
2017-09-09 23:42 Parachor: I'll do that for the rest of this section then
2017-09-09 23:42 Protastic101: 02:36:089 (156089|3) - this sounds so out of place in the song lmao
2017-09-09 23:42 Parachor: I know lmao
2017-09-09 23:42 Parachor: The other Ekcle song I was planning to map just randomly has a "Look there's a watermelon!" sample in the middle
2017-09-09 23:43 Protastic101: w e w
2017-09-09 23:44 Protastic101: 03:00:487 - 03:00:848 - you said you added the double kicks for these quads and stuff already right?
2017-09-09 23:47 Parachor: like, quad-LN's
2017-09-09 23:47 Protastic101: 02:48:559 - 02:50:005 - 02:51:451 - also forgot to ask if you'll use the clap here or not. The sound is a bit different, but the same reason I gave before applies here too in that the 4/1 clap acts as a kind of metronome for the player, so it'd be best to have a HS there
2017-09-09 23:47 Parachor: Just because those parts were super loud and powerful
2017-09-09 23:47 Parachor: Oh yeah I added claps there
2017-09-09 23:48 Parachor: For that same reason that it gives a kind of rhythm for the player to anchor themselves to
2017-09-09 23:49 Protastic101: mhm
2017-09-09 23:49 Protastic101: Definitely important to do especially in a song as unconventional as this lol
2017-09-09 23:49 Parachor: I wonder if I will get top spotlight :thinking:
2017-09-09 23:50 Protastic101: Probs will
2017-09-09 23:50 Parachor: Or maybe this map will do what Figue Folle did and not even get mentioned (and instead goes to R4V3 B0Y)
2017-09-09 23:50 Protastic101: lmao
2017-09-09 23:50 *cough* not salty *cough*
2017-09-09 23:50 Protastic101: I didnt pay attention to ranking charts back then tbh
2017-09-09 23:52 Parachor: blame Blocko
2017-09-09 23:52 Protastic101: rip
2017-09-09 23:52 Protastic101: Bet Juan's gonna ninja me to spotlight this map tho next month lol
2017-09-09 23:53 Parachor: Just quickly write your paragraph beforehand
2017-09-09 23:53 Parachor: so technically you've finished it first :3
2017-09-09 23:54 Protastic101: Yeah but the problem is they release the folder for commenting and stuff like at 3 am my time when Im asleep and Juan is still awake doing god knows what
2017-09-09 23:55 Protastic101: and they all throw the maps in there before I have time to do anything Q_Q
2017-09-09 23:55 Protastic101: totally not salty or anything you know
2017-09-09 23:56 Parachor: Q_Q
2017-09-09 23:56 Protastic101: T_T
2017-09-09 23:56 Protastic101: 03:33:378 - would be nice to get a hitsound for this sound but it'd most likely only be used once so it's fine
2017-09-09 23:57 Parachor: lol
2017-09-09 23:57 Protastic101: 03:38:680 (218680|2,218921|2) - PR suggestion, wouldn't stack these two notes with each other since they're different pitches. Rather, you could just use a trill instead like so https://osu.ppy.sh/ss/9056202
2017-09-09 23:58 Parachor: it's a shame that 03:39:162 (219162|1) - would have to end up high
2017-09-09 23:58 Protastic101: :/
2017-09-09 23:59 Parachor: I think what I was going for was
2017-09-09 23:59 Parachor: 03:38:680 (218680|2) - is "lower than 03:38:921 (218921|3,218921|2) - both of these combined
2017-09-09 23:59 Parachor: so you still get the rise
2017-09-10 00:00 Parachor: "lower"*
2017-09-10 00:00 Parachor: without the LN in |4| I would definitely have to change it
2017-09-10 00:03 Protastic101: hm
2017-09-10 00:05 Protastic101: guess it is kind of hard to do, but the stack still feels out of place since you can easily tell they're not the same pitch, even if you cant tell apart the fact that the pitch ascends and descends like a stair
2017-09-10 00:06 Protastic101: kind of hard to understand the rhythm here and that's my fault lol, but shouldnt there be a hihat on 04:33:378 - or 04:33:619 - ?
2017-09-10 00:07 Protastic101: 04:33:378 - most likely here considering the consistent rhythm at 04:20:366 - tho
2017-09-10 00:08 Protastic101: 04:43:318 (283318|0) - might also consider adding the hihat to this too for the repeated whish kind of sound
2017-09-10 00:08 Parachor: The hihat beat is every off-beat, plus any time it uses a swing rhythm (every second bar)
2017-09-10 00:09 Protastic101: oh, if you did that, you'd have to do it in the next section :thinking:
2017-09-10 00:09 Parachor: Next section?
2017-09-10 00:09 Parachor: you mean 04:43:499 (283499|2) - onwards?
2017-09-10 00:09 Protastic101: 04:43:499 - yeah
2017-09-10 00:09 Protastic101: if you did the last suggestion about the two hihats
2017-09-10 00:09 Parachor: There's no hi hats mapped in that section I think
2017-09-10 00:10 Parachor: That section is just kick + clap + piano + that shh shh shh noise
2017-09-10 00:10 Protastic101: yeah
2017-09-10 00:10 Protastic101: well anyways, that's it for hitsounds i think
2017-09-10 00:10 Protastic101: update and then we'll go over the chart
2017-09-10 00:10 Parachor: coolio
2017-09-10 00:11 Parachor: Updated
2017-09-10 00:11 Protastic101: tfw all the bookmarks are off smh
2017-09-10 00:12 Parachor: oh actually?
2017-09-10 00:12 Parachor: Oh right they aren't in the timing window
2017-09-10 00:12 Protastic101: yeah lol
2017-09-10 00:12 Protastic101: also, I think the offset is still early by 3 or 4 ms
2017-09-10 00:13 Parachor: are you listening to the kick?
2017-09-10 00:13 Parachor: Because for some reason the kicks are a few ms later than every other sound
2017-09-10 00:13 Parachor: no clue why
2017-09-10 00:13 Protastic101: huh
2017-09-10 00:13 Protastic101: seems weird but alright then
2017-09-10 00:13 Parachor: Ekcle might have used a sample with a bit of delay
2017-09-10 00:13 Parachor: smh
2017-09-10 00:13 Protastic101: smh
2017-09-10 00:13 Protastic101: ok, actually, I should probably do this tomorrow or something
2017-09-10 00:14 Parachor: I'll email them and let them know you'll be unqualifying their song
2017-09-10 00:14 Parachor: disqualifying(
2017-09-10 00:14 Parachor: *
2017-09-10 00:14 Protastic101: it's 12 and im slightly sick so I wanna get some rest while I can before the school week starts lol
2017-09-10 00:14 Parachor: s m h
2017-09-10 00:14 Protastic101: "ekcle, pls more of that end piano stuff and less of the beginning thx"
2017-09-10 00:15 Parachor: s m h
2017-09-10 00:15 Protastic101: poke me in discord if you need smth, Ill probably be on for another hour or so doing homework anyways
2017-09-10 00:15 Parachor: Alrighty
2017-09-10 00:15 Protastic101: will try to find some time wednesday night to mod
Thanks for this! Even if it looks like I denied more than you expected, take comfort in the fact that I gave every single suggestion a good shot before coming to a decision. Some of these changes actually worked super well.
Litharrale
my turn for the redwall

mod
Warm Greetings, Parachor. I will be your resident BN for this evening to assist you in ranking this exquisite piece of """""""""""art""""""""""".

Second mod on this set so it probably wont be that long

1|2|3|4

Folder stuff:

BG is solid, mp3 is rankable but you didn't use my one :rage:

Hitsounds are all ok although some have an oddly long tail of complete silence https://i.imgur.com/0nSFRQh.png not really a big issue but i mean, it's a thing

Map metadata stuff:

HP rate of 8.8 is cool, I'd say change the OD to be a weird decimal too to fit the maps theme but that might be pushing it a bit too much
https://i.imgur.com/hnPj5tr.png (to future QATs checking if my bubble mods are bad, I swear this isnt padding)

Lack of kiai is an odd choice to me as there are sections that could definitely be kiai'd e.g 02:24:704 (144704|0) to 03:34:101 (214101|3)

Double red line at the beginning? Could remove the first.

rest looks good.

Snaps, hitsounds and missing/ghost notes

Just pointing this out for anyone checking the map in the future. notes like these 00:05:969 (5969|3,6210|3) - feel mistimed to me but the justification give were that they are mapped to the peak of the sound rather than the beginning and that's acceptable imo

00:17:595 - sound here that seems as strong as the one preceding it, maybe add a note

00:17:746 (17746|1,17994|3,18243|3) - Looks like you're using the stickhit.wav in this section for the brush sounds(?) which form the regular beat here. Although here 00:18:499 (18499|3) - it's used despite the "beat" stopping" and not used here 00:18:649 (18649|1) - when it should be (assuming the pattern is true)

00:21:481 (21481|2) - sounds like it should be 1/12th back

00:21:933 - another hi hat miss. I'll stop mentioning them here just in case they are intentional

00:23:378 - one more

00:23:378 (23378|0,43649|2) - starts on the 1/6 before it

00:49:342 (49342|2) - I understand why you havent mapped this hits but I think you should. Up until this point they've all been mapped and I was so used to having them mapped that I thought there was a storyboard hitsound here or something. Not mapping it is creating false feedback for such a basic sound

00:52:475 (52475|0) - should end on the 1/6 tick before it.

00:52:927 (52927|1) - Not sure what this is mapped too. If its the metal hit, they should be the same note, if its the "uhn" its way too long.
I'm guessing it is the "uhn" because 00:53:408 (53408|3,53890|3) - these are mapped to the same sound, they're also way too long (this repeats a lot throughout the map)

00:57:324 (57324|2,57445|1,57535|2,57625|1) - These all feel slightly too late

01:06:421 (66421|2,66428|3) - 1/48 snap. I think it's extremely likely that these 01:06:247 (66247|3,66338|3,66428|3) - are just on the 1/12 snaps. Super hard to tell though since at this point, i might as well measure the gap in pixels rather than ms

01:06:933 - Significant sound here

01:06:511 - significant sound here, add something (pref col 2 for PR)

01:07:580 (67580|3) - if you're gonna map this sound you should map the one here too 01:08:288 -

01:07:866 (67866|3,68348|3) - https://i.imgur.com/imMKvPO.png

01:31:421 (91421|3) - significant sound here, add something to col 4

01:38:687 (98687|2,98868|3) - I really do think these are 1/12. start playing the music from 3 points.
A) The current snap,
B) the 1/12 snap behind it, and
C) the 1/16th snap behind that.

If you work from the earliest point in time, C) sounds too early. B) sounds just right and A) sounds right as well. But since B) sounds right and it's
before A)
I think that it's the correct snap

01:40:088 (100088|1) - Not sure what this is mapped to. There are sounds here but this doesn't seem to be mapped to anything distinct

01:57:573 (117573|1) - starts at 1:57:535

01:59:018 (119018|1) - this too. The repeat here makes me think it's intentional but I think it's far too late in both cases.

02:08:280 (128280|0) - starts at 2:08:258

02:14:583 (134583|3,134824|2,135065|1,135306|0) - keysound opportunity

02:37:942 (157942|1,158047|2,158198|0,158574|1,158680|0,158890|2) - These here are super questionable. I can't tell what they're mapped to at all otherwise than .mp3 noise artifacts
applies to all similiar notes further on too

02:49:779 (169779|2,170005|2) - plays really weirdly because the first LN carries into the second. the sound the double is mapped to is mistimed as well. Shorten the second LN and move it up a few ticks

02:54:553 (174553|2) - ghost note?

03:03:951 (183951|3) - there's a tonne of complete ghost notes in this section. This is one example

03:25:427 (205427|2,205427|3) - LNs like these make me super uneasy because the sound they're mapped too doesn't actually kick in until about halfway through which is inconsistent with LNs like these 03:25:878 (205878|2,205878|3) -

03:48:740 (228740|1) - more ghosts

04:50:366 (290366|1,290366|2,290366|3) - Out of place triple, what's your justification?

Patterns and misc

Patterning is actually fairly decent. Most of what i would say, other people have already mentioned and you gave acceptable responses to

mentioned it before but this 00:52:866 (52866|3,52927|1) - feels very off to me. The metalhit is the start of the sound, then there's a gap, then there's an LN that follows the echo of the sound. It's a very unconventional mapping technique that I'm not sure I agree with. Consider adding a note between the rice and the noodle to "connect" them a bit more. Alternatively turn the metalhit into an LN and shortern the existing one

01:04:463 (64463|3) - move this to col 2. It plays better due to removing the quick release and hold and also follows the pattern of the preceding LNs and more importantly, other rice-rice-LN stair patterns throughout the map e.g 01:05:818 (65818|3,65878|2,65939|1) -

01:04:975 (64975|1,65427|0,65457|1) - This is really weird and difficult, I think it'd play better if either it was on two different hands or you flipped them so the LNs are on col 1

01:26:149 (86149|0) - This LN seems to be representing two different sounds AND an increase in intensity, I think you should add another LN either at the start of preferably half way to reflect this

02:55:652 (175652|3) - this sound is repeated again almost immediately, scrap this 02:56:195 (176195|0) and put an LN in col 1 that follows it

03:25:427 (205427|1) - not sure what the point of this quad is (or the previous ones). Seems pretty overkill

04:45:668 (285668|1) - There's an arpeggio here that you could map. Would fit well since all the other piano is mapped

05:02:294 (302294|1) - should be on 3 to reflect the "every new bar has a new col stack" pattern

second (almost certainly more to come) check completo
Topic Starter
Parachor

Litharrale wrote:

my turn for the redwall

mod
Warm Greetings, Parachor. I will be your resident BN for this evening to assist you in ranking this exquisite piece of """""""""""art""""""""""". tips beret and twirls moustache

Second mod on this set so it probably wont be that long

1|2|3|4

Folder stuff:

BG is solid, mp3 is rankable but you didn't use my one :rage: :X

Hitsounds are all ok although some have an oddly long tail of complete silence https://i.imgur.com/0nSFRQh.png not really a big issue but i mean, it's a thing Yeah I'll cut that off.

Map metadata stuff:

HP rate of 8.8 is cool, I'd say change the OD to be a weird decimal too to fit the maps theme but that might be pushing it a bit too much
https://i.imgur.com/hnPj5tr.png (to future QATs checking if my bubble mods are bad, I swear this isnt padding) Cool idea. 7 seems to be hitting the speet spot at the moment though, I'll see if some other values work.

Lack of kiai is an odd choice to me as there are sections that could definitely be kiai'd e.g 02:24:704 (144704|0) to 03:34:101 (214101|3) Added some mini kiai for the quad LN smashes. Hopefully that doesn't break some kind of RC.

Double red line at the beginning? Could remove the first. The second line is the true beginning, the first one is only there because of some weird bug(?) where SV changes are ignored by the editor before the first timing point and note.

rest looks good.

Snaps, hitsounds and missing/ghost notes

Just pointing this out for anyone checking the map in the future. notes like these 00:05:969 (5969|3,6210|3) - feel mistimed to me but the justification give were that they are mapped to the peak of the sound rather than the beginning and that's acceptable imo

00:17:595 - sound here that seems as strong as the one preceding it, maybe add a note Yeah, seems to work well enough. Added in the 4 similar places in this section as well. (Note: I put it on the 1/16 snap before the one you pointed out because it was just a liiiiitle bit earlier.)

00:17:746 (17746|1,17994|3,18243|3) - Looks like you're using the stickhit.wav in this section for the brush sounds(?) which form the regular beat here. Although here 00:18:499 (18499|3) - it's used despite the "beat" stopping" and not used here 00:18:649 (18649|1) - when it should be (assuming the pattern is true) Ah it's representing the same sound as the section before, the thing that almost sounds like a clock ticking. It's a little more faint in this part,
but I still wanted to keep that polyrhythm beat going.


00:21:481 (21481|2) - sounds like it should be 1/12th back Yeah I agree.

00:21:933 - another hi hat miss. I'll stop mentioning them here just in case they are intentional Oh god there's more.

00:23:378 - one more Okay *now* I think I've added them all. At first I was hesitant because it's made the patterning more dense, but it ended up working with the chaotic vibe after all.

00:23:378 (23378|0,43649|2) - starts on the 1/6 before it Misslinked? Got Lith to clarify. I think that note is timed correctly though.

00:49:342 (49342|2) - I understand why you havent mapped this hits but I think you should. Up until this point they've all been mapped and I was so used to having them mapped that I thought there was a storyboard hitsound here or something. Not mapping it is creating false feedback for such a basic sound Okay both you, protastic and raveille pointed this out, so I think I'll change it. hs applied to it as well.

00:52:475 (52475|0) - should end on the 1/6 tick before it. Agreed

00:52:927 (52927|1) - Not sure what this is mapped too. If its the metal hit, they should be the same note, if its the "uhn" its way too long.
I'm guessing it is the "uhn" because 00:53:408 (53408|3,53890|3) - these are mapped to the same sound, they're also way too long (this repeats a lot throughout the map) Yeah this is more of a design choice than anything. My aim for this part was to have the 'uhn's as inverse releases, so most of them are stretched forward until there's a 1/6 gap, so that the player has to consciously think about the gap.

00:57:324 (57324|2,57445|1,57535|2,57625|1) - These all feel slightly too late I thought so at first. Though in this case they're mapped ever so slightly early, where the note starts at the bottom of each wub. It sounds late if you compare it to the height of the wub before it. At 100% speed, the notes sounded off when I attempted to tweak it, so I think it's fine as is.

01:06:421 (66421|2,66428|3) - 1/48 snap. I think it's extremely likely that these 01:06:247 (66247|3,66338|3,66428|3) - are just on the 1/12 snaps. Super hard to tell though since at this point, i might as well measure the gap in pixels rather than ms Aww you don't like my edgy 1/48 snap :(

01:06:933 - Significant sound here Added.

01:06:511 - significant sound here, add something (pref col 2 for PR) Added. There's a sound in col4 that I could map as well, but it ends up making this pattern way too clumsy to play, so I'll just add this one.

01:07:580 (67580|3) - if you're gonna map this sound you should map the one here too 01:08:288 - Added.

01:07:866 (67866|3,68348|3) - https://i.imgur.com/imMKvPO.png It's a good thing that it's all mapped to PR isn't it. Same column doesn't have to signify same pitch in certain cases, which becomes especially evident when you look at this entire section as a whole.

01:31:421 (91421|3) - significant sound here, add something to col 4 Added. (your link is wrong btw)

01:38:687 (98687|2,98868|3) - I really do think these are 1/12. start playing the music from 3 points.
A) The current snap,
B) the 1/12 snap behind it, and
C) the 1/16th snap behind that.

If you work from the earliest point in time, C) sounds too early. B) sounds just right and A) sounds right as well. But since B) sounds right and it's
before A)
I think that it's the correct snap Was confused about this for a sec too, but if you look at the ones a bit later, the sound is slightly late on a few odd ones, so it's likely just a catch-all for oddities like that. I think the consequence is minimal enough that the current snap works fine.

01:40:088 (100088|1) - Not sure what this is mapped to. There are sounds here but this doesn't seem to be mapped to anything distinct Similar to the sounds frequently mapped in col 1 in this area. Yeah it's pretty unnoticable, but it fits well with the patterning.

01:57:573 (117573|1) - starts at 1:57:535 Moved, but to a different snap.

01:59:018 (119018|1) - this too. The repeat here makes me think it's intentional but I think it's far too late in both cases. ^

02:08:280 (128280|0) - starts at 2:08:258 Agreed.

02:14:583 (134583|3,134824|2,135065|1,135306|0) - keysound opportunity Get your midi piano away from my ekcle.

02:37:942 (157942|1,158047|2,158198|0,158574|1,158680|0,158890|2) - These here are super questionable. I can't tell what they're mapped to at all otherwise than .mp3 noise artifacts
applies to all similiar notes further on too These are absolutely fine. Also worth pointing out that without these, this *entire* section would be incredibly empty.

02:49:779 (169779|2,170005|2) - plays really weirdly because the first LN carries into the second. the sound the double is mapped to is mistimed as well. Shorten the second LN and move it up a few ticks There's a few things at play here. The double was put there so that it's mapped to the actual 'break' of the sample instead of the attack, which neatly tied together the rhythm for the player to anchor themselves to. The LN stuff is the result of what seems like heavy sidechaining, so even though the sound is incredibly dimmed, the general rhythm of the synth stays constant, which you can obvserve elsewhere in this area.

02:54:553 (174553|2) - ghost note? The same as the noises you pointed out two suggestions back.

03:03:951 (183951|3) - there's a tonne of complete ghost notes in this section. This is one example Same as above and etc.

03:25:427 (205427|2,205427|3) - LNs like these make me super uneasy because the sound they're mapped too doesn't actually kick in until about halfway through which is inconsistent with LNs like these 03:25:878 (205878|2,205878|3) - See the second half of my response three suggestions up^

03:48:740 (228740|1) - more ghosts Reversed piano sample.

04:50:366 (290366|1,290366|2,290366|3) - Out of place triple, what's your justification? The kick is the souble in col 3 and 4. The note in col 2 is part of the "shh shh shh" noise triplets everywhere. Combining them loses the effect.

Patterns and misc

Patterning is actually fairly decent. Most of what i would say, other people have already mentioned and you gave acceptable responses to

mentioned it before but this 00:52:866 (52866|3,52927|1) - feels very off to me. The metalhit is the start of the sound, then there's a gap, then there's an LN that follows the echo of the sound. It's a very unconventional mapping technique that I'm not sure I agree with. Consider adding a note between the rice and the noodle to "connect" them a bit more. Alternatively turn the metalhit into an LN and shortern the existing one It's connected to the note before it.
That kind of cracking cymbal sound is mapped to two notes in this section, usually placed on the same hand, so they're actually unrelated to the LN (which is for the uhn instead). The reason why there isn't a note in the middle, but is later on, I covered in Prot's mod response.


01:04:463 (64463|3) - move this to col 2. It plays better due to removing the quick release and hold and also follows the pattern of the preceding LNs and more importantly, other rice-rice-LN stair patterns throughout the map e.g 01:05:818 (65818|3,65878|2,65939|1) - As mentioned in the previous one,
that sound is placed on the same hand wherever possible. Gives a stringer connection between the two.


01:04:975 (64975|1,65427|0,65457|1) - This is really weird and difficult, I think it'd play better if either it was on two different hands or you flipped them so the LNs are on col 1 I justified this in prot's mod response as well. Looks hard, plays simple.

01:26:149 (86149|0) - This LN seems to be representing two different sounds AND an increase in intensity, I think you should add another LN either at the start of preferably half way to reflect this Don't forget I use the SV to show the varying intensity as well. (also in prot's mod response)

02:55:652 (175652|3) - this sound is repeated again almost immediately, scrap this 02:56:195 (176195|0) and put an LN in col 1 that follows it I hear the extra sound you're talking about, but I'd rather follow the more prominent (and PR'd) melody here 02:55:652 (175652|3,175788|1,176195|0,176375|1) - , the extra high note would create a jumpled mess and would result in other things being deleted.

03:25:427 (205427|1) - not sure what the point of this quad is (or the previous ones). Seems pretty overkill Well with only 4 columns maps are bound to use all 4 at some point, I think people attach a stigma towards quads when they're really not much different than a triple. The reasoning for this one in particular is because of the layering scheme used here. 2 for synth, 1 for piano, the other for the kick.

04:45:668 (285668|1) - There's an arpeggio here that you could map. Would fit well since all the other piano is mapped Same reasoning as in prot's mod. Intentionally ignored to focus on the polyrhythms.

05:02:294 (302294|1) - should be on 3 to reflect the "every new bar has a new col stack" pattern I'm glad you noticed that, though that's just for the "shh shh shh" sound, not the kicks.

second (almost certainly more to come) check completo
What an awesome mod. Changed quite a lot, especially with the intro section. Sorry it started to turn into a redwall lmao.
eyes
Hey, you might be interested in this
I was listening this song from different sites and looks like I've found another interesting variant of audio file
>Download< (offset is off a bit, change it if you will replace audio file)
Major differences are in this part 02:24:704 -
Obvious examples of differences are here 02:29:041 - and 03:29:764
-----------------------
some suggestions:
01:26:149 - deceleration looks really weak effect, acceleration would be nice or you might want to place some lagging effects
01:28:318 - it's really strong sound, I think it should fall on high speed, not 1.0x speed, you can start speed uping by this moment 01:27:595 - or here 01:27:866
01:27:866 (87866|0) - I don't really understand what sound it is snapped for, if it is the voice, then it should be here 01:27:836
01:46:639 (106639|3) - this should be on 2 for pitch relevance, 01:46:639 (106639|2,106639|3,106820|2,106820|1) - are same.
you can use this as proof 01:48:085 (108085|2,108265|2)
01:58:047 - missed sound maybe
04:20:366 - you might want use this effect
260366,-10,4,2,1,15,0,0
260385,-117.647058823529,4,2,1,15,0,0
noise sounds suddenly stops and by this you can emphasize the sudden transition from noise sounds to no background sounds
Topic Starter
Parachor

eyes wrote:

Hey, you might be interested in this
I was listening this song from different sites and looks like I've found another interesting variant of audio file
>Download< (offset is off a bit, change it if you will replace audio file)
Major differences are in this part 02:24:704 -
Obvious examples of differences are here 02:29:041 - and 03:29:764
Oh that's interesting! You might have an earlier version of it. I'm using the one from Powered by Inspected 2.
-----------------------
some suggestions:
01:26:149 - deceleration looks really weak effect, acceleration would be nice or you might want to place some lagging effects It probably seems weak because I had to nerf it a lot because of the notes in the other columns. Heavier SV kept stretching out the LN lengths and made it really award to play.
01:28:318 - it's really strong sound, I think it should fall on high speed, not 1.0x speed, you can start speed uping by this moment 01:27:595 - or here 01:27:866 Cool idea, though still works how it is (the harder-hitting ones have SV effects so it balances out).
01:27:866 (87866|0) - I don't really understand what sound it is snapped for, if it is the voice, then it should be here 01:27:836 Made the snap earlier. Thanks.
01:46:639 (106639|3) - this should be on 2 for pitch relevance, 01:46:639 (106639|2,106639|3,106820|2,106820|1) - are same.
you can use this as proof 01:48:085 (108085|2,108265|2) Used to be like this, before the trill stuff in column 1 and 2 started making it really wonky.
01:58:047 - missed sound maybe Ehhh, it's pretty unimportant and quiet compared to the stuff around it.
04:20:366 - you might want use this effect At this point the SV has been toned down a lot. I think the slowjam does the job well enough.
Might look into this a bit later though if I change my mind.

260366,-10,4,2,1,15,0,0
260385,-117.647058823529,4,2,1,15,0,0
noise sounds suddenly stops and by this you can emphasize the sudden transition from noise sounds to no background sounds
Thank you.
eyes
it is the latest (6 month ago) version from his EP https://soundcloud.com/inspected/ekcle- ... ve-state-2
(just info)
Protastic101
00:28:860 (28860|3) - This should end at 00:28:951 - and start at 00:28:830 - if you're following the white noise.

01:09:071 - I think these three LNs are actually just 1/6 (or 1/3 I cant tell with my beatsnap divisor anymore) long as they all seem to have an equal amount of time between each other, but you can probably argue that their starts are delayed I guess. Still think 1/3 would be better in this case as it's a bit easier to time and feels more natural to hit https://osu.ppy.sh/ss/9326271

01:36:993 - Im a bit surprised you didn't have an SV here tbh cause the sound seems to power down a bit. I might suggest adding a gradual slow down SV here then in that case similar to what you did at 01:16:052 - with the averages that were less than 1x.

03:58:318 (238318|1) - I think the shield here is nice to play but a bit unjustified with the music as the sound doesn't have a quick cutoff or anything; it just continues on into the next note at 03:58:318 - and fades away instead, so I feel that having the shield there isn't representative of the music in that case.
03:58:318 (238318|0,241571|0) - ^ To add also, it seems that the LN at 04:01:571 (241571|3) - didn't have a shield, and you could probs argue that it's cause it's a repeat of the first chord, but I think for consistency in this section, it would be better to leave out all shields in general.

04:05:186 - For this, I don't think a stutter is appropriate for the SV. The sound is less a scratchy kind of broken record thing and more so a lurching sound similar to 01:26:149 -
04:10:969 - ^

04:09:523 (249523|2) - I dunno why this is a jump tbh, if you're trying to catch that stick kind of sound, it's at 04:09:433 - on the 1/4 before

04:33:378 (273378|2) - Missing a hat? Im not sure tho cause the whole rhythm of this song confuses me lol

04:40:246 - Imo, this speed up is too tame for the sound and really hard to notice. Since the sound kind of wobbles a bit, I was thinking a stutter might be better. Snap is smth like this http://osu.ppy.sh/ss/9326306

05:07:445 - I think a simple bump here would be nice to represent the repeating sound. Could do something like 05:07:445 - 2x and 05:07:490 - 0.6x to average out to 0.95x, then end it with a 0.95x at 05:07:625 - to normalize it again.
Topic Starter
Parachor

Protastic101 wrote:

00:28:860 (28860|3) - This should end at 00:28:951 - and start at 00:28:830 - if you're following the white noise. I'm so confused x_x. This is snapped correctly though? If anything, the ending might instead be the blue tick in front (in 1/16 snap), but the start and the end definitely aren't earlier than they are.

01:09:071 - I think these three LNs are actually just 1/6 (or 1/3 I cant tell with my beatsnap divisor anymore) long as they all seem to have an equal amount of time between each other, but you can probably argue that their starts are delayed I guess. Still think 1/3 would be better in this case as it's a bit easier to time and feels more natural to hit https://osu.ppy.sh/ss/9326271 The gap between 01:09:207 (69207|1) - and 01:09:252 (69252|0) - is a lot shorter than the others. Might help to play at 25% speed, turn music volume down and hitsounds way up to hear that they hit exactly on the sound. I agree that it's a bit weird, though not surprised when it comes to Ekcle lmao.

01:36:993 - Im a bit surprised you didn't have an SV here tbh cause the sound seems to power down a bit. I might suggest adding a gradual slow down SV here then in that case similar to what you did at 01:16:052 - with the averages that were less than 1x. SV Added! Made it a gradual slowdown, ending with a slight rush back into 1.00x in the following LN.

03:58:318 (238318|1) - I think the shield here is nice to play but a bit unjustified with the music as the sound doesn't have a quick cutoff or anything; it just continues on into the next note at 03:58:318 - and fades away instead, so I feel that having the shield there isn't representative of the music in that case.
03:58:318 (238318|0,241571|0) - ^ To add also, it seems that the LN at 04:01:571 (241571|3) - didn't have a shield, and you could probs argue that it's cause it's a repeat of the first chord, but I think for consistency in this section, it would be better to leave out all shields in general. The shields are there so it feels like each chord is falling into the next. Instead of the kind of motion your hands make if it was, for example, |24| to |13|, which is like just sliding across right into the next chord; this way forces the player to pay attention to the release and re-press. I guess it's my way of emulating a real piano?
Like, playing it irl, you don't make a finger movement for chords like these, but you make a hand movement instead, if that makes sense. The LN without a shield is there as a reset, and also because the notes making up the chord vary more than the previous changes (which share pitches). Hope that makes sense, because I really do love how this section plays with the shields. Edit: I also realised that this shield pattern comes up everywhere in the last section of the song too, and changing all of those would result in an entire section remap lol.


04:05:186 - For this, I don't think a stutter is appropriate for the SV. The sound is less a scratchy kind of broken record thing and more so a lurching sound similar to 01:26:149 -
04:10:969 - ^ It's imitating a sub-bass wobble. I feel it's a nicer effect in such a calm section, given that the LN lengths stay the same with a stutter, unlike a lurching SV that warps the lengths.

04:09:523 (249523|2) - I dunno why this is a jump tbh, if you're trying to catch that stick kind of sound, it's at 04:09:433 - on the 1/4 before Oh you're right! Although I think it might be 3/16 before instead of 1/4 before (only a 1/16 difference). I've moved all of the stick-kinda sounding notes back 3/16.

04:33:378 (273378|2) - Missing a hat? Im not sure tho cause the whole rhythm of this song confuses me lol Here I mainly kept the hihat hitsound for every off-beat so the player can anchor themselves to the rhythm a bit (with the exception of the little gallop bits at the start). I can add one here if you want though!

04:40:246 - Imo, this speed up is too tame for the sound and really hard to notice. Since the sound kind of wobbles a bit, I was thinking a stutter might be better. Snap is smth like this http://osu.ppy.sh/ss/9326306 I partially accepted this. My issue was that the noise this SV is mapped to appears at least another 7 times in this section, and putting wobble SV on all of them would mess with some of the note lengths (they're all different durations as well).
Instead, I made the speed increase more obvious (but still keeping it as subtle as intended), and also added more of them to the places that I missed!


05:07:445 - I think a simple bump here would be nice to represent the repeating sound. Could do something like 05:07:445 - 2x and 05:07:490 - 0.6x to average out to 0.95x, then end it with a 0.95x at 05:07:625 - to normalize it again. Cool idea. Modified your suggestion a little, but kept the averages the same.
Protastic101
Impulsive state, aka me at the mall when I walk out with 50 bags.
juankristal
so i guess its my turn now, reeeee
Raveille
FULL THROTTLE PARA THERES NO MORE BRAKES ANYMORE
juankristal
IRC
23:17 Parachor: [This message has been blocked in your country]
23:17 juankristal: [This icon has been blocked in your country]
23:17 Parachor: Saaaaaaad
23:20 juankristal: i think i will play this before checking
23:20 juankristal: spec pls
23:28 Parachor: Wheeew
23:28 juankristal: could you please
23:28 juankristal: follow the most relevant sounds
23:28 juankristal: in your maps
23:28 juankristal: for the love of urmom
23:28 Parachor: never :D
23:28 Parachor: para follows eveeeeryyythingggg
23:28 juankristal: thats not always a good idea
23:28 juankristal: seriously
23:34 Parachor: that was an exaggeration
23:34 Parachor: I don't actually follow everything lol
23:34 Parachor: Also most of the mods I get are "you missed a sound here, add a note", so it ends up being more like that.
23:34 juankristal: lul
23:34 juankristal: you are lucky i really like this map
23:34 juankristal: and i like you
23:34 juankristal: :v
23:34 Parachor: I am lucky :D
23:34 juankristal: first thing i will complain about
23:35 juankristal: 01:16:963 (76963|3,77143|3,77505|3,77686|3,78047|3,78228|3,78589|3,78770|3,79131|3,79312|3,79674|3,79854|3,80216|3,80396|3,80758|3,80969|3) -
23:35 juankristal: you will hate me but
23:36 Parachor: better not be removing the inverses lmao
23:36 juankristal: just making it less shieldy
23:36 Parachor: oh?
23:36 juankristal: 01:19:915 - also
23:36 juankristal: there is probably a kick there
23:36 juankristal: thats kinda confusing
23:37 Parachor: i think that kick really comes in at 01:19:960 (79960|1,79960|0) -
23:37 Parachor: but kinda fades in a little before it
23:37 juankristal: i think its clear on the point i mentioned
23:37 juankristal: but i mean
23:37 juankristal: its fine if its delayed? i guesS?
23:37 Parachor: Me and prot were talking about how weird it was that the kick sample in this song is like very slightly delayed past everything else
23:39 Parachor: But yeah the BOOM of the kick itself is like, 1/32 snap behind what it is now. Shame 1/32 doesn't exist tho.
23:39 juankristal: anyways
23:39 juankristal: my point is not that
23:39 juankristal: my points are the LNs
23:40 juankristal: 01:17:143 (77143|3,77686|3,78228|3,78770|3,79312|3,79854|3,80396|3) - i would make those shorter
23:40 Parachor: Isn't that the gimmick of this whole section though?
23:40 Parachor: The voice thing is always mapped to inverse releases
23:41 juankristal: i wouldnt make them much shorter
23:41 Parachor: Though before it was gradually rising, this time it's on the same pitch, causing the player to try and get into the rhythm.
23:41 juankristal: just 1/6 shorter
23:41 Parachor: Doesn;t that come under inconsistent release times?
23:42 juankristal: why is so?
23:42 juankristal: if you make them all consistent with themselves it should be fine
23:42 juankristal: 01:15:306 (75306|3,75848|3) - also the spacing here is the same as the one i propose
23:42 Parachor: Ah I mean like, everywhere in the first two minutes, they're spaced with 1/6
23:42 juankristal: my reasoning behind it is that it makes it just more intuitive to nail
23:43 juankristal: like, even when I know the gimmick I cant hit your map properly
23:43 juankristal: thats like
23:43 juankristal: the only section I am confident I cant hit
23:43 Parachor: Though the player would be doing the exact same rhythm, but just with more complex releases?
23:43 juankristal: because the releases feel unintuitive and thats because of the spacing
23:43 juankristal: they arent as complex releases imoi
23:43 Parachor: Making this 01:17:143 (77143|3) - shorter means it no longer falls on the kick
23:43 juankristal: because the release would reflect the consistency previously noted in the map
23:44 juankristal: and also the sound slightly more audible feedback
23:44 juankristal: if that makes sense
23:44 Parachor: I'll edit it and give it a play
23:44 Parachor: brb
23:46 Parachor: Okay it's pretty distracting to have to now remember two different release timings https://puu.sh/y3eRc/0f1f6ea67b.png
23:46 Parachor: Especially when the new ones fall on nothing.
23:46 juankristal: but doenst the same argument apply
23:46 juankristal: to whats right now
23:47 Parachor: A single release timing?
23:47 Parachor: Everything is the same, so the player doesn't have to focus on how long to release.
23:48 Parachor: It's also short enough that you can just release and repress immediately to hit it correctly
23:48 Parachor: Thus only having to worry about the repress, and not the release
23:49 Parachor: Gives the player some room to worry about what's happening in the other 3 columns at the same time.
23:49 juankristal: i think it completely mind blocks ther est
23:49 juankristal: 01:17:384 (77384|1) - because of that note most likely
23:49 Parachor: I think the problem would be with column 1 instead of 4 in that case
23:49 Parachor: you have two conflicting rhythms
23:50 Parachor: oh that note?
23:50 Parachor: would it make more sense to ctrh+h 01:17:384 (77384|1,77445|2) -
23:50 juankristal: that note is i think the main reason of why i cant hit the whole pattern completely
23:50 Parachor: ctrl*
23:51 Parachor: yeah try it with those two notes flipped
23:51 Parachor: Same with 01:18:830 (78830|2,78890|1) - as well
23:51 juankristal: with the notes flipped I can now hit the pattern
23:51 juankristal: lmao
23:52 Parachor: yeah that's much nicer now
23:52 Parachor: is 01:20:336 (80336|1,80396|2) - still okay?
23:52 Parachor: There's no note in column 1 to anchor it to like the previous two examples
23:52 juankristal: that is fine imo
23:52 juankristal: the one you just linked
23:52 Parachor: alright cool
23:53 juankristal: like this is way easier to just focus on the left hand shenanigans
23:53 Parachor: yeah
23:53 juankristal: my option was to shorten the LNs because the audio feedback was easier to notice with shorter LNs and because the note I linked earlier kills the movement of it
23:53 juankristal: like, having the release to be snapped with that first note
23:53 juankristal: makes it so the rest is more intuitive to play
23:54 juankristal: usually when doing LN patterns the first release is the most important one
23:54 juankristal: as it usually dictates the flow of the following ones
23:54 Parachor: mmhm
23:54 juankristal: thats likely the reason why i sucked at that pattern
23:54 juankristal: anyways
23:54 juankristal: man modding is fun
23:54 Parachor: sarcastically? :P
23:54 juankristal: no
23:54 juankristal: actually fun
23:54 Parachor: I think it's pretty fun in general
23:54 Parachor: Oh cool lol
23:55 Parachor: The whole bouncing ideas off each other thing is fun
23:55 juankristal: also
23:55 juankristal: call me crazy
23:55 juankristal: but i literally hear your map way earlier than what it plays
23:55 Parachor: hi crazy
23:55 Parachor: Try listen without any hitsounds on as well
23:55 Parachor: might be messing with it
23:56 juankristal: i never use hitsounds
23:56 juankristal: so dw about that
23:56 Parachor: AW
23:56 juankristal: i hear everything 1/12 or 1/6 ñate
23:56 juankristal: {ate
23:56 juankristal: jfc
23:56 juankristal: late
23:56 Parachor: yeah you're crazy then
23:56 juankristal: lemme use headphones
23:56 Parachor: I think Prot would've picked up on that if it was a delay as huge as 1/12 or 1/6 haha
23:57 juankristal: is the mp3 modified
23:57 juankristal: or anything
23:57 juankristal: like
23:57 juankristal: do i have to redownlaod
23:57 juankristal: i have this map since a loooong time
23:57 Parachor: yeah
23:57 Parachor: you do
23:57 Parachor: NO WONDER
23:57 Parachor: we changed the mp3 with another one
23:57 juankristal: that might explain why i suck at that map
23:57 Parachor: so the offset changed
23:57 Parachor: Ahahaha
23:57 juankristal: okey i was not crazy
23:58 juankristal: thank god i am a visual player
23:58 Parachor: ok I believe you now
23:58 Parachor: I won't book you into a psych ward yet
23:58 juankristal: OH SHIT
23:58 juankristal: NOW ITS ACCURATE
23:58 Parachor: OH SHIT
23:58 Parachor: God I can't imagine what it sounded like before lmao
23:58 Parachor: No wonder you thought the kick was off
23:59 Parachor: because it literally was
23:59 juankristal: lmfao
23:59 juankristal: give me a sec
23:59 Parachor: yep
00:14 juankristal: (sorry i am taking long, having some furious conversation about java coding with halogen fuck)
00:14 Parachor: oh lmao
00:15 Parachor: I'm setting up the qualify bingo in the meantime
00:15 juankristal: lul
00:17 juankristal: alright so
00:17 juankristal: lets see
00:17 juankristal: now with proper offset
00:17 Parachor: wew
00:20 juankristal: 01:47:362 (107362|2,107543|3) - arent those same pitch
00:21 juankristal: or those 01:47:113 (107113|1,107362|2) - actually
00:21 juankristal: anyways doesnt matter much tbh
00:21 juankristal: not that it could be better lel
00:21 Parachor: Nah those are different
00:22 Parachor: The main pitch 'problem' in this area is 01:48:085 (108085|2,108265|2) -
00:22 Parachor: Which is only like that because having the second one in column 2 made things messy later
00:22 juankristal: yeah but fuck column 2
00:22 juankristal: because column 1
00:22 Parachor: yeah
00:25 juankristal: i was considering adding notes 02:36:872 (156872|0,157023|3) - here
00:25 juankristal: but idk if they are necesary either
00:25 Parachor: Hmmm I see what you mean.
00:25 juankristal: kinda like the background and crash
00:25 juankristal: or whatever that is
00:25 Parachor: I hear like that crunch sound
00:25 juankristal: nom
00:26 Parachor: at 02:36:993 -
00:26 Parachor: I'm pretty sure
00:26 Parachor: I can add a note there if you'd like
00:26 juankristal: that would be pain to play
00:26 Parachor: Maybe col1
00:26 juankristal: prob
00:26 Parachor: True
00:26 Parachor: in the middle of a tiny LN lmao
00:26 juankristal: actually not that bad
00:26 juankristal: if column 1
00:26 Parachor: yeah
00:26 Parachor: was about to say, works quite okay
00:27 Parachor: Yeah I like it
00:27 juankristal: then I have my doubts about 02:48:830 (168830|0) - that not being a jack on either 2 or 4
00:27 juankristal: but again, i dont mint it
00:28 Parachor: Ooo
00:28 Parachor: I did that jack earlier too didn't I
00:28 juankristal: yes you did
00:28 Parachor: 02:25:427 (145427|2,145698|2,145788|2,146059|2) -
00:28 Parachor: yeah I did
00:28 Parachor: Column 2 work for you?
00:29 juankristal: if you 02:48:559 (168559|2,168559|3) - ctrl+h that sure
00:29 juankristal: actually
00:29 juankristal: that would probably make it worse
00:29 juankristal: but it would be similar to the previous time
00:29 juankristal: i think just column 2 is alright on its own
00:30 Parachor: yeah it might
00:30 Parachor: Alrighty cool
00:32 juankristal: that shouldnt be double 04:46:390 (286390|3,286390|0,286390|2) - ?
00:33 juankristal: or one of this 04:47:475 (287475|0,287475|1,287836|1,287836|0) - triples
00:33 juankristal: idk
00:33 juankristal: probably this a triple though 04:47:475 -
00:34 Parachor: Wait what even is my layering for the kick LOL
00:34 Parachor: Lemme figure this out
00:34 juankristal: yeah
00:34 Parachor: Should I just change all triples to doubles?
00:34 juankristal: i mean
00:34 juankristal: thats the easy fix
00:34 juankristal: i think it would work
00:34 Parachor: Yeah hmm
00:35 Parachor: Okay I think I got it
00:35 juankristal: 04:22:535 (262535|1,262535|0) - vs 04:31:149 (271149|3,271149|1,271149|2) -
00:35 Parachor: the kick is a double, unless it's on the mini-LN piano note, which in that case is just a single
00:35 Parachor: Which means I need to change things like 04:50:366 (290366|1,290366|2,290366|3) -
00:36 Parachor: to be a double
00:36 juankristal: with that reasoning yep
00:36 Parachor: Though this is fine I think 04:43:499 (283499|1,283499|0,283499|2) -
00:36 Parachor: nbecause start of the section and all
00:36 Parachor: do you think?
00:36 juankristal: ye
00:36 juankristal: thats fine
00:36 juankristal: good delimitator
00:37 juankristal: 04:44:583 (284583|1) -
00:37 juankristal: thats alright right?
00:37 juankristal: with your reasoning at least
00:37 Parachor: yeah because the long LN isn't apart of it
00:37 juankristal: ye
00:38 Parachor: But damn, 04:46:390 (286390|3,286390|0,286390|2) - works so well
00:38 Parachor: but technically breaks it
00:38 Parachor: I've noticed that in this section, the kick is always on 12 or 34
00:38 Parachor: So maybe it still stays a double even if there's a piano note
00:39 Parachor: Unless something complex is happening like a long Ln taking up a column
00:39 Parachor: which explains 04:44:945 (284945|0,284945|2) -
00:39 Parachor: Still means 04:50:366 (290366|1,290366|2,290366|3) - should be a double
00:39 juankristal: 04:47:836 (287836|0,287836|1) - how you explain this
00:39 juankristal: :p
00:39 Parachor: Same thing
00:39 juankristal: that shouldnt be triple with that logic?
00:40 Parachor: It is a triple?
00:40 Parachor: I EDITED THAT
00:40 Parachor: OH WAIT
00:40 Parachor: Yeah it's a triple now hahaha
00:40 juankristal: win win
00:40 juankristal: so basically
00:40 Parachor: Forgot I turned a whole bunch of them into triples before when we were talking
00:40 juankristal: its a triple if it has a mini ln
00:40 juankristal: and not a big ln
00:40 juankristal: otherwise is a double
00:40 Parachor: yes
00:40 juankristal: simple logic
00:40 juankristal: so this is a triple 04:52:174 -
00:40 juankristal: 04:53:619 -
00:41 juankristal: 04:55:065 - this is a double
00:41 Parachor: How do you feel about 04:55:065 (295065|1,295065|3,295065|2) - ?
00:41 juankristal: 04:56:149 - same
00:41 juankristal: 4:55 can stay
00:41 juankristal: imo
00:41 juankristal: because its the same shape as the other we allowed
00:41 juankristal: but 4:56 is probably rip
00:41 Parachor: This should be a triple 04:57:957 (297957|0,297957|2) -
00:41 juankristal: 04:56:511 -
00:41 juankristal: triple
00:41 juankristal: yes
00:42 juankristal: just ctrl
00:42 juankristal: +a
00:42 juankristal: deklte
00:42 Parachor: 05:01:933 (301933|2,301933|3,301933|1) - dis double
00:42 juankristal: yes
00:42 juankristal: after that i am done with patterns
00:42 juankristal: maybe a touch on svs and we cool
00:42 juankristal: but prolly not
00:43 Parachor: okay I'll update what I did to the last section
00:43 Parachor: so we can check if it's all ok
00:43 juankristal: alright
00:43 Parachor: Oh wait that resets the bubble lmao
00:43 juankristal: that doesnt matter
00:43 Parachor: I just get prot to rebubble right?
00:43 juankristal: no
00:43 Parachor: oh
00:43 juankristal: how long since you ranked a map
00:43 Parachor: okay cool
00:43 juankristal: smh
00:44 Parachor: too long
00:44 juankristal: i updated 12 times before blocko qualified FIRST
00:44 juankristal: so i popped it like 12 times
00:44 Parachor: ok updated
00:44 Parachor: let's check muh layering
00:44 Parachor: I forgot to change this 04:50:366 (290366|1,290366|2,290366|0) - to a double
00:45 Parachor: doing that now
00:45 Parachor: keeping this 04:55:065 (295065|3,295065|2) - and removing note in col 2
00:45 Parachor: keeping this 04:56:149 (296149|1,296149|0) - and removing note in col 3
00:45 Parachor: woe I missed a whole bunch lol
00:45 Parachor: Wait wtf I changed most of these. Where did they go
00:46 Parachor: Seriously what
00:46 juankristal: curious about 04:27:234 (267234|0,267234|1,267234|3,267595|1,267595|0) - those too
00:46 juankristal: welcome to oss
00:48 juankristal: i guess you reupdate again
00:48 juankristal: before i do anything
00:48 juankristal: lmao
00:48 Parachor: Double if it has an LN, triple if not
00:48 Parachor: Yeah
00:48 juankristal: 04:30:125 (270125|0,270125|1,270125|3,270487|3,270487|1,270487|0) -
00:48 juankristal: :Thinking:
00:48 juankristal: 04:31:149 (271149|3,271149|1,271149|2) -
00:48 juankristal: 04:33:017 (273017|1,273017|0,273017|3) -
00:48 Parachor: updated
00:49 juankristal: 04:37:716 (277716|1,277716|2,277716|0) -
00:49 Parachor: wow I'm inconsistent
00:49 juankristal: hi inconsistent
00:49 Parachor: hi crazy
00:49 juankristal: nice to meet u
00:49 Parachor: Okay so to fix this
00:49 Parachor: 04:27:595 (267595|1,267595|0) - this to a triple
00:50 juankristal: 05:02:294 (302294|1,302294|0) - thats a triple
00:50 Parachor: I'm avoiding them 04:29:041 (269041|1,269041|0) - because of the piano
00:50 Parachor: 04:40:607 (280607|1,280607|0) - dis a triple
00:50 juankristal: so for the first part, triples when there is no piano
00:50 juankristal: else triple
00:50 juankristal: i mean
00:50 Parachor: okay that clears it up
00:50 juankristal: else double
00:50 Parachor: yeah
00:50 juankristal: alright cool
00:50 juankristal: 05:02:294 (302294|1,302294|0) - remember thats a triple
00:51 Parachor: oh yep
00:53 juankristal: well update again
00:54 Parachor: done
00:55 juankristal: 04:31:149 (271149|1,271149|2,271149|3) - should that be double?
00:55 juankristal: its not a kick so
00:55 juankristal: 04:25:427 (265427|1,265427|2) - comparable
00:56 Parachor: I think the clap always tries to end as a double, but that first one was to avoid a jack
00:57 juankristal: 04:22:535 (262535|1,262535|0) -
00:57 Parachor: This one is weird 04:31:149 (271149|2) - because it's the only one with an LN coming out of it like that
00:57 Parachor: I think
00:57 Parachor: added note in col 3
00:57 juankristal: thats it
00:58 Parachor: coolio
00:58 juankristal: update and pray i get an SS
00:58 juankristal: else i dont rank

Not done much other than 2 minor pattern changes and some consistency fixes.
juankristal
o
Topic Starter
Parachor
Thanks a lot everyone! :)
Shima Rin
Thanks for mapping this! Congratz!!! ;)
eyes
05:18:258 - missed sound?
05:13:544 - I don't know but I feel like here is a sound too
05:19:884 - here might be sound too
05:26:195 - maybe here too
05:30:396 (330396|0,332384|2) - and why these LNs are so long, there's no any sound (maybe piano echo but it doesn't seem to be for that)

I'm glad such a map is on ranked section, congratz!!!
Topic Starter
Parachor

eyes wrote:

05:18:258 - missed sound? I think this blends in behind the previous note enough for it be fine, especially as the layering starts to decrease as the song finishes.
05:13:544 - I don't know but I feel like here is a sound too Not quite. Or at least, not clear enough to need a note for it.
05:19:884 - here might be sound too ^
05:26:195 - maybe here too ^
05:30:396 (330396|0,332384|2) - and why these LNs are so long, there's no any sound (maybe piano echo but it doesn't seem to be for that) Nah this is fine. It's a very gradual fade out, so the LN doesn't really have any specific area it *has* to finish.

I'm glad such a map is on ranked section, congratz!!! Thanks :)
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