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S3RL - Candy (feat. Sara)

posted
Total Posts
47
Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Sonntag, 22. April 2018 at 19:42:24

Artist: S3RL
Title: Candy (feat. Sara)
Tags: phyloukz akitoshi icekalt happy hardcore emfa music serl corinn
BPM: 175
Filesize: 6489kb
Play Time: 03:28
Difficulties Available:
  1. Akitoshi's Insane (4,48 stars, 651 notes)
  2. Hard (3,11 stars, 445 notes)
  3. Icekalt's Easy (1,41 stars, 156 notes)
  4. Normal (1,99 stars, 240 notes)
  5. Switch me! (5,52 stars, 793 notes)
Download: S3RL - Candy (feat. Sara)
Information: Scores/Beatmap Listing
---------------
Will work on this when Pianoforte Monologue is ranked!

Icekalt's Easy - (by IceKalt)
Normal - (by me)
Hard - (by me)
Akitoshi's Insane - (by Akitoshi)
Switch me! - (by me)

for rank
have fun!
Icekalt
#first
Rin Desu
Heyhey :D

Easy

in general i have a problem with the appearence of this diff.
On one side i found rly good looking pattern like for example: 00:22:624 (1,2,3) - or 01:06:510 (1,2,3,4) -
on the other side u have many copy and paste pattern with a circle in between like 01:20:224 (4,5,6) - , 02:06:853 (1,2,3) - ,... most of the time objetcts dont fit togheter, just mirror copy past isnt allways the solution.
i guess you can do better and create some more good looking pattern :)!

use some more good looking sliders like : 01:31:196 (4) - 01:42:167 (4) - 01:46:282 (2) - 01:39:424 (1) -
instead of this random roofsliders :00:19:882 (4) - 01:03:767 (4) - they dont fit the music either imo

some quick fix examples:
00:13:024 (3,4) - they dont fit togheter move the 4 a bit up
00:25:367 (4,6) - blank them proper
01:08:567 (3,4) - blanket
01:10:967 (5) - ^

but in general you have to rework most of the pattern imo.
Rhythm and general stuff like spacing is fine :)

also i would splitt the nc after 3 cause the are kinda long for that amount of time

Normal

* check Ai Mod there are some beats that arent snapped * (Hard too)

00:20:567 (3,4) - Blanket
00:55:710 (2,3) - ^
01:08:568 (6,1) - ^
01:40:110 (3,4) - ^


The only other thing ill suggest:
You have got a 1,4* Easy a 2,0* Normal and a 3,2* Hard.
There are some gaps where i expect a note and i guess u can map them ( i know u did this to hold the diff down and the map simple) this will make the spread better and imo your map perfect.
for example on
02:03:253 -
02:05:996 -
02:07:539 (2) - should be slider to 02:07:539 (2) -
02:11:482 -
02:19:710 -


Extra


Blankets:
00:11:996 (2) - 00:12:339 (4) -
00:15:082 (3,4) -
00:15:767 (5,6) -
00:58:282 (1,2) -
01:17:824 (2) - 01:18:167 (4) -
01:47:139 (8,2) -
02:52:110 (1,3) -

well, thats all
im kinda sorry but i tried rly hard to find something, but there wasnt more.
if u need a NM sometimes in the future and im a bit better at modding just ask me i ll do another, cause i feel rly sad about this :(
I rly like your mapping! gl ranking it fast :)
Topic Starter
Sakurauchi Riko

Rin Desu wrote:

Heyhey :D


Normal

* check Ai Mod there are some beats that arent snapped * (Hard too) how does that happen, fixed

00:20:567 (3,4) - Blanket
00:55:710 (2,3) - ^
01:08:568 (6,1) - ^
01:40:110 (3,4) - ^ did all


The only other thing ill suggest:
You have got a 1,4* Easy a 2,0* Normal and a 3,2* Hard.
There are some gaps where i expect a note and i guess u can map them ( i know u did this to hold the diff down and the map simple) this will make the spread better and imo your map perfect.
for example on
02:03:253 -
02:05:996 -
02:07:539 (2) - should be slider to 02:07:539 (2) - slider here would be too dense rhythm, because i would connect two already long trains of objects, also emphasis would be gone for 02:07:882 - this sound
02:11:482 -
02:19:710 - did all of them


Extra


Blankets:
00:11:996 (2) - 00:12:339 (4) -
00:15:082 (3,4) -
00:15:767 (5,6) -
00:58:282 (1,2) -
01:17:824 (2) - 01:18:167 (4) -
01:47:139 (8,2) -
02:52:110 (1,3) - did all

well, thats all
im kinda sorry but i tried rly hard to find something, but there wasnt more.
if u need a NM sometimes in the future and im a bit better at modding just ask me i ll do another, cause i feel rly sad about this :( ahh dont worry, my mod wasnt that great either, felt really random
I rly like your mapping! gl ranking it fast :)
Thanks for your mod ! ! and your star ! :)
Icekalt
oups (dont ask why i have this message here zzz)
Icekalt

Rin Desu wrote:

Easy

in general i have a problem with the appearence of this diff.
On one side i found rly good looking pattern like for example: 00:22:624 (1,2,3) - or 01:06:510 (1,2,3,4) -
on the other side u have many copy and paste pattern with a circle in between like 01:20:224 (4,5,6) - , 02:06:853 (1,2,3) - ,... most of the time objetcts dont fit togheter, just mirror copy past isnt allways the solution.
i guess you can do better and create some more good looking pattern :)!
when i look over this map again i realized that i was a bit lazy yea
Changed alot of patterns which should look nice now


use some more good looking sliders like : 01:31:196 (4) - 01:42:167 (4) - 01:46:282 (2) - 01:39:424 (1) -
instead of this random roofsliders :00:19:882 (4) - 01:03:767 (4) - they dont fit the music either imo

some quick fix examples:
00:13:024 (3,4) - they dont fit togheter move the 4 a bit up
00:25:367 (4,6) - blank them proper
01:08:567 (3,4) - blanket
01:10:967 (5) - ^
fixed evrything above exept the last one caus i dont know what it is for ?
but in general you have to rework most of the pattern imo.
Rhythm and general stuff like spacing is fine :)

also i would splitt the nc after 3 cause the are kinda long for that amount of time No - iwont do that - like this it is consistend (with the other diffs like normal too) and only 3er combos are way too short imo
thanks for the mod^^

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88453,-100,4,2,1,80,0,1
98053,-100,4,2,1,50,0,0
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185824,-100,4,2,1,80,0,0
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200224,-100,4,2,1,100,0,1
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Seto Kousuke
hai hai phy o/ mod-desu

the mod
Audio bitrate is higher than 192kbps, I highly suggest recompressing it to the right size
Tags : obvious stuff, but just reminding to put the proper tags :P
[Icekalt's Easy]
  1. 00:18:510 (3,4,5,6) - this looks so ugly and lazy compared to the rest of the intro xD could you at least move 4,5,6 a bit down and adjust their placements so the tail from 6 stacks with the tail of 3 ? It would even make a better angle of movement and visuals
  2. 00:28:110 (1,3) - make them parallel ? same to the next one
  3. 01:11:996 (1,2) - Make them properly aligned, example. (You'll need to adjust next patterns DS)
  4. 01:14:739 (1,2,3) - I realized you tend to keep doing these really close angle movements...it looks really messy fow low star diffs and also play ''urgh''...I suggest you adjust this pattern to have a better angle by simply rotation the slider 1 a bit...Like this. It will make your map look and play 30x better just by doing small adjustments on angles like this...other examples where you really should do this are:00:18:510 (3,4) - (in case you didn't change nothing), 00:21:253 (6,1) - (in case you didn't change nothing), 01:01:024 (1,2,3) - , 01:03:767 (4,5,6) - , etc etc...you have some really good movements and visuals like 01:06:510 (1,2,3,4) - but you tend to keep doing those really sharp angles with no visuals...in easier difficulties it's important to keep a clean and nice structure...the playability is so simple that you must care more about the flow. I suggest adjustments in the entire map about this, so I won't point out this angles anymore
  5. 01:35:310 (2,3) - Either make them properly aligned or adjust the triangle shape of 2 + head of 3
  6. 01:37:367 (5,1) - Stack, you can ignore 0,0002x of DS to make a better visual, it's ok lols
  7. 01:42:167 (4,6) - that's really messy xD I highly suggest you make it properly parallel like you did with 01:43:539 (5) - . It's the because it will play literally the same way as before, but looking way better while having the same transition to 01:44:910 (1) -
  8. 02:01:367 (1) - from here until 02:10:967 (6) - . It's way too repetitive imo...you masked it with different slider shapes but the whole rythm + angles + motions are the same, I suggest a better variety
  9. 02:53:482 (3,4,1) - that's a ''urgh'' movement for an easy, I suggest a friendlier flow by moving it a bit downwards
  10. 03:09:939 (3) - Copy paste the 03:11:310 (4) - for a better pattern, it feels off like this
  11. I have some concerns with the quality of this difficulty tho...sorry xD nothing personal ofc, but there are huge obvious issues with lazyness (lots of copy pasted rythm that feels hollow) and weird angles/motions.
[Normal]
  1. 00:47:310 (3,4) - maybe take some time to make a blanket of some kind here? you almost did it without intention, so why not try a bit harder?xD
  2. nice
[Hard]
  1. 00:22:453 (2,1) - Stack them? It'll play a bit better while also having emphasiz because of the spacing
  2. 00:32:224 (4,5,6,7,1) - I have some concerns with this drastic change of structure...00:32:396 (5) - was a strong ''overmap'' based on previous logics and both stacks really don't feel that good...I suggest you adapt it to something consistent with other patterns, this would be an option but anything that you consider good might be a good change :P (for example, what you did at 02:21:939 (4,5,6,7) - )
  3. 00:56:910 (5,6) - while this makes sense rythmcally and also fits your structure, it's not really that ''good'' for playability compared to the music because of the important sound of 00:57:253 - for both the instrumental DnB and the ''main digital melody'', it takes the player out of rythm being in this hold slider, the same applies for all the other usages of this slider for that sound...I highly suggest you adapt it to have only 1 reverse arrow (being a triplet sound) and placing a 1/2 single note on the white tick on a placement of your choice, it will feel 10x better and will give the proper clickable feedback. (read next suggestion before doing any changes in case you agree)
  4. 01:05:139 (6) - Here tho you can maintain the 5 sounds of the reverse since it's an impactfull change on the song and the end isn't as strong as the other ones, so on these transitions you can keep this slider as it is
  5. 02:01:367 (1,2,3) - I know ''visual modding'' is lame and all, but this looks a bit off compared to the entire map, althout that triangle shape was intentional and yes i can see it, the overall flow and pattern looks a bit messy, I suggest you place in a good angle like all the other times or adjust their positions so they can have a kind of blanket like this
  6. 03:22:282 (1,2,3,4) - different from the other linear movements you had, this one is playing a bit harsh because of the momentum from 03:22:282 (1,2) - . So I suggest you make a different motion here, this is an example but any other of your choice would do
  7. 03:29:824 (3) - Copy paste 03:29:139 (1) - then use Ctrl + H and adjust so they can be symmetrical, will have a bit more of visual appealings o:
[Extra]
  1. 00:16:453 (7,8) - I understand you also made these stackings consistent with other moments, but I really think you should emphasize 00:16:624 (8) - properly since he is the important note compared to 7. you don't need to make a huge jump, but unstacking would do wonders for the whole structure
  2. 00:19:196 (9) - Ctrl + G ? would have a sexy flow and even an interesting transition to 00:19:882 (1) -
  3. 00:22:624 (2) - So, I'll pinpoint only this slider but i'm talking about ALL of them in the map, the change of SV is brutal...the idea is nice, the DS is ok, it fits the song, but the change is brutal and everytime it happens you didn't change the NC, I Highly suggest you put a NC in every slider like this, if possible you could even do color haxing and padronizing a single combo colour (a strong one if possible) to only appear on these sliders, would make it way more natural and also give a lot of polishing and structure for this difficulty
  4. 00:23:653 (4) - following the idea of the previous one, here you could use the same colour as the idea above, but with a weaker tone, again, huge gain in consistency and polishing
  5. 00:30:167 (6,7) - unstacking here will do wonders for flow, placements are up to you since almost anywhere is fine
  6. 00:32:910 (1) - last argument about those slow sliders...usually when people see this in maps with high SV change during a transition they think ''oh god a slow one incoming'' or even a ''oh god a fast incoming'', but since your map is unpredictable and trickster atm the player can't now, so using color haxing on the slow ones will instantly tell the player this one isn't slow :P
  7. 00:38:739 (4,5) - this needs unstacking, it's damaging flow
  8. 01:00:682 (9,1) - place it a bit closer because the DS and structure is really similar to previous 1/2, so it's confusing
  9. 01:09:596 (2,3) - a bit more of DS and less angle between 01:09:253 (1,2,3) - will do wonders
  10. 01:11:653 (9,1) - last time I'll point this out so i don't keep repeating unecessary stuff x] the big problem with this is that this is an important note because of the transition and the whole structure of your map, you should'nt stack this on a slider tail >.< the same applies for other random stacks of white ticks single notes on slider tails
  11. 01:19:539 (4,5,1) - this is playing more hurtfull than you think , but adjusting or not is up to you, isn't really a problem...just harsh
  12. 01:39:082 (4,5) - same stacking issu--oh my god i'm repeating myself sorry i forgot dpasdjiapd i got it by now
  13. 01:49:710 (7,8) - needs a bit more of DS imo. But it's ok if you don't want to change tho
  14. 02:01:367 (1) - same as intro
  15. 02:32:224 (3,4,1) - woah what xD this is playing reaaaally weird and forced...I suggest not doing it and doing anything else since this feels so out of place in the entire map xD
  16. 03:09:253 (4,5) - I suggest you use the same DS logic you used here 03:12:682 (5,6) - . same applies for the other stacks

rip akitoshi's diff isn't here yet, poke me when it's uploaded so i can mod it :P Loved the mapset gogo for ranked ^^

btw, since you're a mutual you can have guaranteed mod by requesting me in this queue if I'm open or by poking in-game :P
Icekalt
Hey~

Seto Kousuke wrote:

[Icekalt's Easy]

00:18:510 (3,4,5,6) - this looks so ugly and lazy compared to the rest of the intro xD could you at least move 4,5,6 a bit down and adjust their placements so the tail from 6 stacks with the tail of 3 ? It would even make a better angle of movement and visuals fixed
00:28:110 (1,3) - make them parallel ? same to the next one its parallel + strg+h so i guess thats fine ^^
01:11:996 (1,2) - Make them properly aligned, example. (You'll need to adjust next patterns DS) fixed
01:14:739 (1,2,3) - I realized you tend to keep doing these really close angle movements...it looks really messy fow low star diffs and also play ''urgh''...I suggest you adjust this pattern to have a better angle by simply rotation the slider 1 a bit...Like this. It will make your map look and play 30x better just by doing small adjustments on angles like this...other examples where you really should do this are:00:18:510 (3,4) - (in case you didn't change nothing), 00:21:253 (6,1) - (in case you didn't change nothing), 01:01:024 (1,2,3) - , 01:03:767 (4,5,6) - , etc etc...you have some really good movements and visuals like 01:06:510 (1,2,3,4) - but you tend to keep doing those really sharp angles with no visuals...in easier difficulties it's important to keep a clean and nice structure...the playability is so simple that you must care more about the flow. I suggest adjustments in the entire map about this, so I won't point out this angles anymore thank you very much for pointing this out - im not that experienced in handling low diff flow but this comment impoved this diff alot - i remapped alot of to sharp angles and changed them
01:35:310 (2,3) - Either make them properly aligned or adjust the triangle shape of 2 + head of 3 shaped a triangle there
01:37:367 (5,1) - Stack, you can ignore 0,0002x of DS to make a better visual, it's ok lols fixed
01:42:167 (4,6) - that's really messy xD I highly suggest you make it properly parallel like you did with 01:43:539 (5) - . It's the because it will play literally the same way as before, but looking way better while having the same transition to 01:44:910 (1) - did the same at 01:01:024 (1) - too ^^
02:01:367 (1) - from here until 02:10:967 (6) - . It's way too repetitive imo...you masked it with different slider shapes but the whole rythm + angles + motions are the same, I suggest a better variety was lazy af there - remapped
02:53:482 (3,4,1) - that's a ''urgh'' movement for an easy, I suggest a friendlier flow by moving it a bit downwards didnt know this would be such a problem
03:09:939 (3) - Copy paste the 03:11:310 (4) - for a better pattern, it feels off like this did sth simmular
I have some concerns with the quality of this difficulty tho...sorry xD nothing personal ofc, but there are huge obvious issues with lazyness (lots of copy pasted rythm that feels hollow) and weird angles/motions. ppl shouldnt be angry at objective criticism - i very appreciate your mod and i hope this diff get alot better with this mod ^^
Thanks for the mod :
qwertzuiop
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,34967,42956
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Sakurauchi Riko

Seto Kousuke wrote:

hai hai phy o/ mod-desu

the mod
Audio bitrate is higher than 192kbps, I highly suggest recompressing it to the right size yes im lazy to search/convert mp3
Tags : obvious stuff, but just reminding to put the proper tags :P lazyyyyyyyy

[Normal]
  1. 00:47:310 (3,4) - maybe take some time to make a blanket of some kind here? you almost did it without intention, so why not try a bit harder?xD sure
  2. nice
[Hard]
  1. 00:22:453 (2,1) - Stack them? It'll play a bit better while also having emphasiz because of the spacing i dont want to stack things here because i have stacking concept with different rhythm in 02:01:367 - this section
  2. 00:32:224 (4,5,6,7,1) - I have some concerns with this drastic change of structure...00:32:396 (5) - was a strong ''overmap'' based on previous logics and both stacks really don't feel that good...I suggest you adapt it to something consistent with other patterns, this would be an option but anything that you consider good might be a good change :P (for example, what you did at 02:21:939 (4,5,6,7) - ) yes, pretty random - fixed
  3. 00:56:910 (5,6) - while this makes sense rythmcally and also fits your structure, it's not really that ''good'' for playability compared to the music because of the important sound of 00:57:253 - for both the instrumental DnB and the ''main digital melody'', it takes the player out of rythm being in this hold slider, the same applies for all the other usages of this slider for that sound...I highly suggest you adapt it to have only 1 reverse arrow (being a triplet sound) and placing a 1/2 single note on the white tick on a placement of your choice, it will feel 10x better and will give the proper clickable feedback. (read next suggestion before doing any changes in case you agree) yes true, fixed all to triple sound
  4. 01:05:139 (6) - Here tho you can maintain the 5 sounds of the reverse since it's an impactfull change on the song and the end isn't as strong as the other ones, so on these transitions you can keep this slider as it is makes sense
  5. 02:01:367 (1,2,3) - I know ''visual modding'' is lame and all, but this looks a bit off compared to the entire map, althout that triangle shape was intentional and yes i can see it, the overall flow and pattern looks a bit messy, I suggest you place in a good angle like all the other times or adjust their positions so they can have a kind of blanket like this added shape to 1/2 slider, looks more intended that way
  6. 03:22:282 (1,2,3,4) - different from the other linear movements you had, this one is playing a bit harsh because of the momentum from 03:22:282 (1,2) - . So I suggest you make a different motion here, this is an example but any other of your choice would do did
  7. 03:29:824 (3) - Copy paste 03:29:139 (1) - then use Ctrl + H and adjust so they can be symmetrical, will have a bit more of visual appealings o: yes, im lazy w, fixed
[Extra]
  1. 00:16:453 (7,8) - I understand you also made these stackings consistent with other moments, but I really think you should emphasize 00:16:624 (8) - properly since he is the important note compared to 7. you don't need to make a huge jump, but unstacking would do wonders for the whole structure guess in that case it fits better yes
  2. 00:19:196 (9) - Ctrl + G ? would have a sexy flow and even an interesting transition to 00:19:882 (1) - nice, muc h better
  3. 00:22:624 (2) - So, I'll pinpoint only this slider but i'm talking about ALL of them in the map, the change of SV is brutal...the idea is nice, the DS is ok, it fits the song, but the change is brutal and everytime it happens you didn't change the NC, I Highly suggest you put a NC in every slider like this, if possible you could even do color haxing and padronizing a single combo colour (a strong one if possible) to only appear on these sliders, would make it way more natural and also give a lot of polishing and structure for this difficulty i will do the color haxing thing later, thats a really good idea. but i wont change the sv's i really do like the brutal changes in sv to emphasize each strong sound. of course the player will struggle the first time he plays it (especially in generic songs/maps like this one here you'd rarely see strong sv changes) but i think after he retried one time or survived the first few patterns the player will understand the concept REALLY fast and its very consistent after all
  4. 00:23:653 (4) - following the idea of the previous one, here you could use the same colour as the idea above, but with a weaker tone, again, huge gain in consistency and polishing
  5. 00:30:167 (6,7) - unstacking here will do wonders for flow, placements are up to you since almost anywhere is fine the music does a break here, no vocals are there and only this one little sound 00:30:510 (7) - is noticeable, thats why i decide to stack this to make also kind of a break in my map
  6. 00:32:910 (1) - last argument about those slow sliders...usually when people see this in maps with high SV change during a transition they think ''oh god a slow one incoming'' or even a ''oh god a fast incoming'', but since your map is unpredictable and trickster atm the player can't now, so using color haxing on the slow ones will instantly tell the player this one isn't slow :P yes, i do colour thing later w
  7. 00:38:739 (4,5) - this needs unstacking, it's damaging flow that is kind of the idea behind that, i stack this circle udner the sliderend to show that only the base 1/1 sound is playing and no other sound or vocals. as you can see i only stack circle under sliderend if thats the case, if there is a vocal i space it fitting to the patterns
  8. 01:00:682 (9,1) - place it a bit closer because the DS and structure is really similar to previous 1/2, so it's confusing oki
  9. 01:09:596 (2,3) - a bit more of DS and less angle between 01:09:253 (1,2,3) - will do wonders idk .. i like the current aesthetic here and it doesnt really play bad too imo, will see
  10. 01:11:653 (9,1) - last time I'll point this out so i don't keep repeating unecessary stuff x] the big problem with this is that this is an important note because of the transition and the whole structure of your map, you should'nt stack this on a slider tail >.< the same applies for other random stacks of white ticks single notes on slider tails this is a different case than i explained above. i cant really explain this other than "it fits the music", i guess its something like the vocal at 01:11:996 (1) - is "an addition" to whats usually happening in the music, thats why i emphasize it with the stack because it is different from everything else and only appears here
  11. 01:19:539 (4,5,1) - this is playing more hurtfull than you think , but adjusting or not is up to you, isn't really a problem...just harsh thats the intention kinda, the harsh movement is to emphasize the vocal at 01:20:224 (1) - and 01:20:053 (5) - is stacked because of the reason i mentioned at first
  12. 01:39:082 (4,5) - same stacking issu--oh my god i'm repeating myself sorry i forgot dpasdjiapd i got it by now this time i stacked it because both stacked sounds sound kind of the same and the emphasized part in the section that begins here is at 01:39:596 (2) - so it is spaced. the same idea is 01:06:339 (1,2,3) - here (i did wrong combos here, so i fix that xD)
  13. 01:49:710 (7,8) - needs a bit more of DS imo. But it's ok if you don't want to change tho 01:49:710 (7,1) - are strong and 01:49:882 (8) - is noticeably weaker, thats why it is spaced so closely
  14. 02:01:367 (1) - same as intro
  15. 02:32:224 (3,4,1) - woah what xD this is playing reaaaally weird and forced...I suggest not doing it and doing anything else since this feels so out of place in the entire map xD yes it is out of place in the entire map but so are the lyrics here. from my testplays and few others i watched from different people this isnt really an issue. imo it fits really good to the vocal here so i keep it
  16. 03:09:253 (4,5) - I suggest you use the same DS logic you used here 03:12:682 (5,6) - . same applies for the other stacks as i already explained above, stacked circle = no vocal | unstacked circle = vocal - this is very strict in this last section of the song so completely consistent and reasonable

rip akitoshi's diff isn't here yet, poke me when it's uploaded so i can mod it :P Loved the mapset gogo for ranked ^^

btw, since you're a mutual you can have guaranteed mod by requesting me in this queue if I'm open or by poking in-game :P
thank you for your mod !! was so much helpful :) hope my mod did some work too ><
Seto Kousuke

Sakurauchi Riko wrote:

  1. stacked circle = no vocal | unstacked circle = vocal - Indeed, I haven't noticed that, now those stacks actually make more sense for me o:
    nice
  2. but i wont change the sv's i really do like the brutal changes in sv to emphasize each strong sound. - yeah pls, don't change, it's amazing to play <3 the brutal one of 0.20x feels awesome

IceKalt wrote:

ppl shouldnt be angry at objective criticism - can someone give a Nobel Prizel to this guy? osu! needs more IceKalt <3

:)
Icekalt

Seto Kousuke wrote:

osu! needs more IceKalt <3

This is the first and last time i will hear that :D
Soulblaster
Great work! I love this map <3 :D

+2
Topic Starter
Sakurauchi Riko

Soulblaster wrote:

Great work! I love this map <3 :D

+2
thank you !! much appreciated <3
Axon
neat map

but in order for it to be rankable you need to recompress the mp3 down to 192kbps at most.


Extra
00:10:453 (1) - This spinner isn't following any distinct sounds.
01:00:339 (7) messy overlaps with 00:59:653 (1,2,3,4,5) and is hard to read
01:00:682 (9) you use an extended slider here to represent the vocal (i assume), but you use a 1/2 slider to represent the same sound 01:03:424 (9) here
01:49:710 (7,8) hard to read because it over laps with the stream
01:57:939 (4,5) this sharp flow is extremely uncomfortable
02:01:110 (4) this slider is literally following the singer taking a breath. it really makes no sense rhythm-wise.
02:24:682 (1,2) the rhythm here is 1/2 not 1/1

Akitoshi's Insane
dude nice

no issues other than what aimod pointed out.

Hard
00:22:110 (1,2) I suggest making these two stack to fit the rhythm better for a hard difficulty.
02:47:567 (1,2) these types of rhythms in a hard difficulty can be extremely confusing for newer players.

Normal
nothing

Icekalt's Easy
02:05:482 (6) remember that new players playing easies are just learning how sliders word and weird shapes like these can be confusing.
03:09:939 (3,4) here as well

really love this set, good luck on rank. and have a star :3
Icekalt
hey ~

Axon wrote:

02:05:482 (6) remember that new players playing easies are just learning how sliders word and weird shapes like these can be confusing.made this easier to see
03:09:939 (3,4) here as well you can clearly see the ahape what you should follow
thanks for small mod ~
hergtwgb
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88453,-100,4,2,1,80,0,1
98053,-100,4,2,1,50,0,0
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199539,-100,4,2,1,50,0,0
200224,-100,4,2,1,100,0,1
207767,-100,4,2,1,50,0,0


[Colours]
Combo1 : 237,197,245
Combo2 : 194,162,131
Combo3 : 173,86,160
Combo4 : 151,131,231

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Topic Starter
Sakurauchi Riko

Axon wrote:

neat map

but in order for it to be rankable you need to recompress the mp3 down to 192kbps at most. yes im aware of that, still dunno how to make smaller or where to find lower quality ver of the mp3 - and lazyyy ><


Extra
00:10:453 (1) - This spinner isn't following any distinct sounds. well i do hear a fading sound start at 00:10:453 - and theres also a vocal - so imo it is appropriate spinner. will see what other say
01:00:339 (7) messy overlaps with 00:59:653 (1,2,3,4,5) and is hard to read they are intended overlaps, i dont think it is really hard to read, but if then i can nerf the overlaps. for now i overlapped 01:00:167 (6,8) - aswell to fit to the pattern. i tihnk that already improves the pattern itself and so the readability
01:00:682 (9) you use an extended slider here to represent the vocal (i assume), but you use a 1/2 slider to represent the same sound 01:03:424 (9) here true
01:49:710 (7,8) hard to read because it over laps with the stream yeah maybe .. but idk how to make this pattern else - i wanna keep the sharp angle short jumps and the DS's i chose here
01:57:939 (4,5) this sharp flow is extremely uncomfortable from what ive experienced and from what i saw in testplays this spot doesnt make any issues, in fact you usually follow the reverse slider with the whole circle that leads right to the next object. i will keep this in mind for future opinions for sure
02:01:110 (4) this slider is literally following the singer taking a breath. it really makes no sense rhythm-wise. but vocals are part of the song, and keeping this blank feels really weird imo. the breath starts clearly at the blue tick without being offbeat - so i see no reason not to use this as an advantage
02:24:682 (1,2) the rhythm here is 1/2 not 1/1 i rather wanna map the vocal here and keep the rhythm very simple because the sounds are soooooo quiet. i tihnk mapping this quiet sections itself is questionable, ill see

Akitoshi's Insane
dude nice

no issues other than what aimod pointed out. i fix that for aki since its only snap issue. dont kill me aki plz

Hard
00:22:110 (1,2) I suggest making these two stack to fit the rhythm better for a hard difficulty. generally i'd agree but i already use a stacking pattern in 02:02:396 (4,5) - this section with 1/1 rhythm. i tihnk using stacks with different rhythm is awkward
02:47:567 (1,2) these types of rhythms in a hard difficulty can be extremely confusing for newer players. yes true, but i dont see why this should not work even if its a hard. maybe i do a slider instead but i will gain more opinions before change

Normal
nothing

really love this set, good luck on rank. and have a star :3
thank you for modding !! and thank you for your support :) much appreciated w
Axon
i could edit the kbps in audacity if you'd like :)
Topic Starter
Sakurauchi Riko
ah audacity is what its called ! i changed it by myself, i just hadn't a program to do so yet
thank you for the offer :D mp3 is now rankable (should be)
blobdash
From my queue!

NSFW Lyrics Kappa

[General]

Hmmm... wtf

[Icekalt's Easy]

You should NC on the downbeat and not every 2 downbeats.
01:28:453 (1) - Make that a better shape.
02:46:624 (1,2,3,4,5,6,7) - Where are the NCs DansGame
03:20:910 (2,5) - Stack them.

[Normal]

Same for the NCs, NC on every downbeat instead of every 2 downbeats.
00:44:567 (1,2) - Avoid overlaps when you only overlap once.

[Hard]

02:47:567 (1,2) - The doubles on this kiai are really hard to sightread for this level of difficulty. Use a 1/4 slider instead.

[Akitoshi's Insane]

03:27:767 (1) - You could map the vocal at the end.

[Extra]

Slow sliders like those at the beginning should be signalized by something different than usual : a combo color, a special shape / always the same shape, etc
00:26:396 (2,4) - (for example these two does not have anything in common except for their rythm)
00:28:110 (1) - These are already signalized, so why not doing it for the other less slow sliders?

Take a mod or two and call BNs.

Axon wrote:

i could edit the kbps in audacity if you'd like :)
EDIT.
No, this is not how it's called, editing is changing portion of a file. Changing the bitrate of an mp3 file is reencoding using a LOWER bitrate.
sorry i couldn't hold myself, i encode a lot of things xd

also, talking about that, send me the high quality mp3 in pm and i'll do it properly because it seems you did it wrong from the screen i linked in general section
Icekalt

FruityEnLoops wrote:

[Icekalt's Easy]

You should NC on the downbeat and not every 2 downbeats. i thinink riko will tell you~ ^^
01:28:453 (1) - Make that a better shape. did
02:46:624 (1,2,3,4,5,6,7) - Where are the NCs DansGame oups
03:20:910 (2,5) - Stack them. fixed
Thanks for your mod ^^

ik,ujmnhgbtfv
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 194,162,131
Combo3 : 173,86,160
Combo4 : 151,131,231

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349,152,23996,2,0,P|310:169|284:210,2,80,2|0|8,0:0|1:0|0:0,0:0:0:0:
198,60,25367,2,0,P|120:38|39:79,1,160,4|8,1:0|0:0,0:0:0:0:
42,156,26396,1,0,1:0:0:0:
106,217,26739,2,0,P|127:180|124:132,2,80,2|0|8,0:0|1:0|0:0,0:0:0:0:
235,336,28110,6,0,L|398:330,1,160,4|8,1:0|0:0,0:0:0:0:
440,254,29139,1,0,1:0:0:0:
369,201,29482,2,0,L|289:198,2,80,2|0|8,0:0|1:0|0:0,0:0:0:0:
238,82,30853,2,0,L|75:88,1,160,4|8,1:0|0:0,0:0:0:0:
33,164,31882,1,0,1:0:0:0:
104,217,32225,2,0,L|184:220,2,80,2|0|8,0:0|1:0|0:0,0:0:0:0:
256,192,44396,12,0,49710,1:0:0:0:
256,192,50053,12,0,54167,3:0:0:0:
210,252,55539,6,0,L|30:214,2,160,0|2|2,1:0|1:2|1:2,0:0:0:0:
297,260,57253,1,2,1:2:0:0:
384,247,57596,2,0,L|479:213,1,80,2|2,1:2|1:2,0:0:0:0:
455,131,58282,2,0,P|414:91|297:54,2,160,2|2|2,1:2|1:2|1:2,0:0:0:0:
459,221,59996,1,2,1:2:0:0:
456,308,60339,2,0,P|424:336|374:349,1,80,2|2,1:2|1:2,0:0:0:0:
305,318,61024,6,0,B|228:281|228:281|220:246|195:213,2,160,0|2|2,1:0|1:2|1:2,0:0:0:0:
377,264,62739,1,2,1:2:0:0:
409,182,63082,2,0,L|410:87,1,80,2|2,1:2|1:2,0:0:0:0:
340,47,63767,2,0,B|301:10|301:10|181:17,2,160,2|2|2,1:2|1:2|0:2,0:0:0:0:
328,134,65482,1,2,0:2:0:0:
256,185,65824,2,0,L|161:174,1,80,2|2,0:0|0:0,0:0:0:0:
90,197,66510,6,0,P|52:240|69:337,2,160,0|2|2,1:0|1:2|1:2,0:0:0:0:
152,258,68224,1,2,1:2:0:0:
230,298,68567,2,0,P|268:306|307:297,1,80,2|2,1:2|1:2,0:0:0:0:
352,221,69253,2,0,P|395:284|372:358,2,160,2|2|2,1:2|1:2|1:2,0:0:0:0:
264,211,70967,1,2,1:2:0:0:
176,232,71310,2,0,P|175:193|192:157,1,80,2|2,1:2|1:2,0:0:0:0:
273,122,71996,6,0,L|366:107,1,80,0|2,1:0|1:2,0:0:0:0:
349,21,72682,2,0,L|256:6,1,80,2|2,1:2|1:2,0:0:0:0:
186,34,73367,2,0,P|122:80|112:191,1,160,2|2,1:2|1:2,0:0:0:0:
82,241,74396,1,2,1:2:0:0:
146,300,74739,6,0,B|174:347|174:347|201:350|201:350|234:375|288:369,2,160,2|2|2,1:2|1:2|0:2,0:0:0:0:
170,215,76453,1,2,0:2:0:0:
227,148,76796,2,0,L|311:115,1,80,2|2,0:0|0:0,0:0:0:0:
389,110,77482,6,0,L|434:276,1,160,2|2,1:2|1:2,0:0:0:0:
343,274,78510,1,0,1:0:0:0:
257,254,78853,2,0,L|215:99,1,160,2|2,1:2|1:2,0:0:0:0:
389,110,80224,6,0,P|470:161|492:236,1,160,2|2,1:2|1:2,0:0:0:0:
433,285,81253,1,0,1:0:0:0:
359,236,81596,2,0,P|285:215|200:238,1,160,2|2,1:2|1:2,0:0:0:0:
256,192,82967,12,2,87082,3:2:0:0:
201,52,88453,6,0,B|179:113|206:168|206:168|184:217|184:217|221:230|237:268,1,240,4|2,1:0|1:2,0:0:0:0:
268,340,89824,2,0,L|377:366,1,80,2|2,1:2|1:2,0:0:0:0:
356,270,90510,2,0,L|438:248,1,80,2|2,1:2|1:2,0:0:0:0:
487,179,91196,2,0,B|471:132|499:86|499:86|415:119|352:74,1,240,2|2,1:2|1:2,0:0:0:0:
280,45,92567,2,0,P|226:39|186:52,1,80,2|2,1:2|1:2,0:0:0:0:
197,133,93253,2,0,P|147:154|119:186,1,80,2|2,1:2|1:2,0:0:0:0:
93,252,93939,6,0,B|136:323|136:323|217:297|302:323,1,240,0|2,1:0|1:2,0:0:0:0:
376,339,95310,2,0,L|469:336,1,80,2|2,1:2|1:2,0:0:0:0:
431,251,95996,2,0,L|351:253,1,80,2|2,1:2|1:2,0:0:0:0:
284,195,96682,2,0,P|248:155|237:110,1,80,2|2,1:2|1:2,0:0:0:0:
282,54,97367,2,0,P|318:94|329:139,1,80,2|2,1:2|1:2,0:0:0:0:
373,192,98053,2,0,P|306:279|235:270,1,160,8|8,3:0|3:0,0:0:0:0:
115,178,99424,6,0,B|137:143|181:137|181:137|231:172|291:160|324:117,1,240,0|2,1:0|1:2,0:0:0:0:
349,33,100796,2,0,P|401:25|451:34,1,80,2|2,1:2|1:2,0:0:0:0:
440,115,101482,2,0,P|479:149|504:193,1,80,2|2,1:2|1:2,0:0:0:0:
504,259,102167,2,0,B|424:266|424:266|362:308|362:308|259:316,1,240,2|2,1:2|1:2,0:0:0:0:
255,229,103539,2,0,L|346:223,1,80,2|2,1:2|1:2,0:0:0:0:
414,177,104224,2,0,L|505:171,1,80,2|2,1:2|1:2,0:0:0:0:
504,259,104910,6,0,P|464:323|303:358,1,240,0|2,1:0|1:2,0:0:0:0:
246,301,106282,2,0,P|192:292|151:304,1,80,2|2,1:2|1:2,0:0:0:0:
96,347,106967,2,0,P|56:352|17:342,1,80,2|2,1:2|1:2,0:0:0:0:
1,255,107653,2,0,L|28:166,1,80,2|2,1:2|1:2,0:0:0:0:
104,141,108339,2,0,L|127:217,1,80,2|2,1:2|1:2,0:0:0:0:
167,295,109024,6,0,P|217:316|194:198,1,240,2|2,0:0|0:0,0:0:0:0:
68,323,121367,6,0,P|132:352|222:315,1,160,4|8,1:0|0:0,0:0:0:0:
257,247,122396,1,0,1:0:0:0:
305,173,122739,2,0,P|375:145|462:159,1,160,2|8,0:0|0:0,0:0:0:0:
464,332,124110,2,0,P|385:343|310:320,1,160,4|8,1:0|0:0,0:0:0:0:
257,247,125138,1,0,1:0:0:0:
237,160,125482,2,0,B|228:125|208:110|208:110|252:83|323:89,1,160,2|8,0:0|0:0,0:0:0:0:
467,20,126853,6,0,B|503:59|503:59|495:168,1,160,4|8,1:0|0:0,0:0:0:0:
440,235,127882,1,0,1:0:0:0:
477,314,128224,2,0,P|421:320|352:239,1,160,2|8,0:0|0:0,0:0:0:0:
282,88,129596,2,0,P|202:62|123:93,1,160,4|8,1:0|0:0,0:0:0:0:
91,163,130624,1,0,1:0:0:0:
101,250,130967,2,0,B|127:275|167:271|167:271|163:294|163:294|207:290|234:311,1,160,2|8,0:0|0:0,0:0:0:0:
52,35,133710,6,0,L|217:38,1,160,4|8,1:0|0:0,0:0:0:0:
361,130,135082,2,0,P|383:189|358:295,1,160,4|8,1:0|0:0,0:0:0:0:
298,338,136110,1,0,1:0:0:0:
215,369,136453,2,0,P|193:310|218:204,1,160,2|8,0:0|0:0,0:0:0:0:
361,130,137824,6,0,B|394:97|445:95|445:95|480:63|480:27,1,160,4|8,1:0|0:0,0:0:0:0:
397,4,138853,1,0,1:0:0:0:
316,39,139196,2,0,B|272:54|248:100|248:100|204:118|172:103,1,160,2|8,0:0|0:0,0:0:0:0:
32,198,140567,6,0,P|32:268|101:338,1,160,4|8,1:0|0:0,0:0:0:0:
174,308,141596,1,0,1:0:0:0:
254,270,141939,2,0,P|224:235|110:247,1,160,2|8,0:0|0:0,0:0:0:0:
256,192,155482,12,0,160796,1:0:0:0:
256,192,161139,12,0,165253,3:0:0:0:
406,32,166624,6,0,L|521:49,1,80,4|0,1:0|1:0,0:0:0:0:
453,125,167310,2,0,L|338:142,1,80,0|0,1:0|0:0,0:0:0:0:
299,184,167996,2,0,P|323:241|370:257,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
295,96,169024,1,0,0:0:0:0:
254,17,169367,6,0,L|158:34,1,80,0|0,1:0|1:0,0:0:0:0:
133,109,170053,2,0,L|211:122,1,80,0|0,1:0|0:0,0:0:0:0:
295,96,170739,2,0,P|327:69|342:9,2,80,0|0|2,1:0|1:0|3:0,0:0:0:0:
146,190,172110,6,0,L|173:285,1,80,4|0,1:0|1:0,0:0:0:0:
254,285,172796,2,0,L|275:208,1,80,0|0,1:0|0:0,0:0:0:0:
226,135,173482,2,0,P|185:107|169:67,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
313,131,174510,1,0,0:0:0:0:
397,106,174853,6,0,P|421:168|389:273,1,160,0|2,1:0|1:2,0:0:0:0:
343,324,175882,1,0,1:0:0:0:
258,347,176224,2,0,P|234:285|266:180,1,160,2|2,1:2|1:2,0:0:0:0:
313,131,177253,1,0,1:0:0:0:
251,68,177596,6,0,L|168:52,1,80,4|0,1:0|1:0,0:0:0:0:
153,139,178282,2,0,L|75:154,1,80,0|0,1:0|0:0,0:0:0:0:
38,234,178967,2,0,P|37:280|55:327,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
126,232,179996,1,0,0:0:0:0:
205,269,180339,6,0,L|302:279,1,80,0|0,1:0|1:0,0:0:0:0:
325,199,181024,2,0,L|405:190,1,80,0|0,1:0|0:0,0:0:0:0:
476,240,181710,2,0,P|487:303|470:343,2,80,0|0|2,1:0|1:0|3:0,0:0:0:0:
365,102,183082,6,0,L|267:93,1,80,4|0,1:0|1:0,0:0:0:0:
220,35,183767,2,0,L|122:44,1,80,0|0,1:0|0:0,0:0:0:0:
76,103,184453,2,0,P|36:139|19:182,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
160,127,185482,1,0,0:0:0:0:
256,192,185824,12,8,187196,3:0:0:0:
114,358,188567,6,0,P|81:292|96:203,1,160,6|2,1:2|1:2,0:0:0:0:
176,179,189596,1,0,1:0:0:0:
261,158,189939,2,0,B|293:138|293:138|285:89|285:89|296:47|269:8,1,160,2|2,1:2|1:2,0:0:0:0:
106,63,191310,2,0,B|88:103|88:103|146:140|179:183,1,160,2|2,1:2|1:2,0:0:0:0:
231,246,192339,1,0,1:0:0:0:
311,281,192682,2,0,P|257:330|170:307,1,160,2|2,1:2|1:2,0:0:0:0:
143,139,194053,6,0,P|71:171|-5:131,1,160,2|2,1:2|1:2,0:0:0:0:
72,85,195082,1,0,1:0:0:0:
155,53,195424,2,0,P|213:91|216:184,1,160,2|2,1:2|1:2,0:0:0:0:
109,312,196796,2,0,L|288:261,1,160,2|2,1:2|1:2,0:0:0:0:
300,188,197824,1,0,1:0:0:0:
339,109,198167,2,0,L|492:152,1,160,2|2,1:2|1:2,0:0:0:0:
175,23,200224,6,0,L|254:12,1,80,6|0,1:2|1:0,0:0:0:0:
336,36,200910,2,0,P|318:87|326:122,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
481,134,202282,2,0,P|454:207|380:246,1,160,2|2,1:2|1:2,0:0:0:0:
309,199,203310,1,0,1:0:0:0:
249,133,203653,2,0,P|287:112|326:113,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
177,290,205024,6,0,P|259:316|339:280,1,160,2|2,1:2|1:2,0:0:0:0:
393,235,206053,1,0,1:0:0:0:
472,199,206396,2,0,P|475:264|463:291,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
256,192,207767,12,2,208796,0:0:0:0:
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