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amazarashi - Sora ni Utaeba -TV edit.-

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Topic Starter
DivineEnigma

appleeaterx wrote:

as your request!

insane
- 00:06:651 (2,3,4,1,2,1) - same with the visual spacing. the spacing between the objects at (2,3,4) and (1,2,1) differ so much while the intensity stays pretty much the same // 00:10:180 (2,2) - 00:11:063 (1,2,3,1,2,3) - the spacing at 00:06:945 (3,4) - differs because of the sora vocal, i found it to be special so i wanted to make it clear enough. as for 00:09:886 (1,2) - , the spacing differs since i wanted to emphasize the incoming jump, low spacing to me felt insufficient. i fixed the spacing visuals for 00:11:063 (1,2,3,1,2,3) - however. (i'm not sure which objects were you talking about for (1,2,1) though..)
- 00:16:357 (3,5) - 00:20:033 (4,1) - 00:50:180 (2,4) - 01:04:886 (5,1) - same applies to overlaps; generally you want to do that pretty consistent (if the song (or variable snapping usages, not the case here) doesnt really require a notable difference).
- those visual things might seem more like nazi stuff but when adding it all up together it really is a big factor contributing to general structure
- 00:39:739 (3) - 00:46:798 (4) - not quite sure what youre following here. the vocal on the white tick seems much longer than vocal note thats currently clickable. seems more fitting to me to have a slider that starts there instead. my intention was to have it follow the start of the vocal as it's still part of the whole vocal phrase if you get what i'm trying to say :o
- 00:52:680 (3,4) - perhaps you can make the cymbal here clickable? one of the strongest sounds here (in a calmer part too !!) but it only has a slider end to support it ): yes i would but i want to avoid making the 1/4 drums clickable since i don't want multiple 1/4s in a row so i figured a reverse worked best here in that case :(
- 00:55:769 (1,2) - actually, i found this a bit strange due to the reverse. currently ur ending the slider on a snare, which leads to the next offbeat being clickable. starting new patterns at such places seems a bit contradictory throughout the map the emphasis on the white ticks (as the song supports). would recommend removing the repeat or adding another slider so the new pattern starts on any snare instead of offbeats

also i feel like 00:03:857 (1) - 00:55:769 (1) - 01:00:327 (1) - 01:02:680 (1) - can use finishes due to the really obvious cymbals, but its up to you
rest looks good!

almost there!! 8-)
thank you so much apple!!
no reply=fixed;;;

i'll keep the spacing visuals in mind!! it'd ruin many of my patterns if i were to apply them now but i don't find it such of a big issue as of right now :o
Kyouren
As request :3 (Sorry for late ;w;)

Regraz's Hard
  1. 00:00:327 - I think that is has a vocal sound here, so I suggest you to add a circle here
Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)?
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3)
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good?
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba")
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :<
  21. 01:09:004 (2,4) - ^ (same here too)
  22. 01:09:739 (6,2) - ^
  23. 01:15:180 (3,5) - ^
  24. 01:17:239 (2,4) - ^
  25. 01:17:827 (5,1) - ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3

Btw, I can't reply all mods because I lost some reply of mods zzz (I still busy too with my activity in real life zzz)
Thank you for mod, guys :3

Update!

KittyAdventure's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.35

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:KittyAdventure's Normal
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377245
BeatmapSetID:638701

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.800000005960464
SliderTickRate:2

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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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Andrea
~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this.
~Regraz's Hard~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead.
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern.
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice.
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better.
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!
Topic Starter
DivineEnigma
KittyAdventure

KittyAdventure wrote:

As request :3 (Sorry for late ;w;)

Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)? no thanks, i like it haha
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too hmm, not sure what you mean with the second one but as for the first one, overlap intended
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3) i don't think it's that close..
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket slider isn't too curved to blanket but i tried making it a bit in the middle if anything
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it if i move (2) to (4), i'd have to do something about the pattern that i think is fine already
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head luckily it's not that near
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good? it's too close to the slider tail than i wanted it to be
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba") i'm not so much emphasizing the vocals there so no need
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :< it's fine, but i moved it down
  21. 01:09:004 (2,4) - ^ (same here too) it's okay imo
  22. 01:09:739 (6,2) - ^ ^
  23. 01:15:180 (3,5) - ^ ^
  24. 01:17:239 (2,4) - ^ ^
  25. 01:17:827 (5,1) - ^ ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one moved it a bit out but wanted to keep the pattern
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3
the overlaps you pointed out at the end is part of the mapping style i chose to follow in this insane xD but as for the rest, i tried to fix if i found it to be bad

Andrea

Andrea wrote:

~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this. //will try
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings. //should be fine, it matches the spread
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead. // following what the music offers, the red tick has a more clear drum. the sound on the head is what i would add a drum sampleset to. so i'll keep it for the sake of consistency with my hitsounding
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern. //i'll keep, i like how it is at the moment
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice. //i really suck with wave sliders but this one i'm quite fine with
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better. //true but i'm avoiding overlapping with 00:42:239 (3)
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!

Thank you so much!
No reply = fixed!
Mafumafu
Reply soon
hypercyte
Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call
00:24:592 (4) - ^

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should.

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right.

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely.

Ok that's all I could find, nice diff gl with ranking :)
Topic Starter
DivineEnigma

hypercyte wrote:

Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call intended, leads into the jump better imo
00:24:592 (4) - ^ here there are drums on both 00:24:298 (3,4) - so keeping them in the same direction highlights that

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should. new section so i broke the flow here

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right. keeping overlap but moved it to stack with 00:59:886 (3)'s head

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely. it would flow better but i want to emphasize the vocals using the same direction as they are all the same there. it'd work either way

Ok that's all I could find, nice diff gl with ranking :)
ty!!
no reply = fixed!
YukiZura-
q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this?
01:12:019 - got sound here .. make full stream there?
01:18:416 (2) - ctrl+g this would make a better flow
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side
00:22:680 (1,2,3,4) - really weird flow
00:33:269 (1,2) - tehee blanket pls
00:37:680 (4) - why dont you move this a bit up ...

[expert]
00:28:342 (4) - wait .. no sound here :?

good diff

that's all from me .. goodluck ^^
Topic Starter
DivineEnigma

YukiZura- wrote:

q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this? as mentioned in a prev. mod, i don't want to move it further to overlap with more objects so i'm content with this
01:12:019 - got sound here .. make full stream there? triples work, i don't want a longer stream haha
01:18:416 (2) - ctrl+g this would make a better flow no thanks, builds up that jump
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side keep, i think it's fine. more of a personal preference
00:22:680 (1,2,3,4) - really weird flow imo, nothing weird about it?
00:33:269 (1,2) - tehee blanket pls it's not curved enough for me to create a blanket
00:37:680 (4) - why dont you move this a bit up ... keep, i've done similar things like here 01:08:416 (5,6,1) -

that's all from me .. goodluck ^^
ty for the mod!!
Mafumafu
- Tatan - :
It was made on purpose to create a feel of stop and start.

Andrea:
I think it is pretty balanced now: 3 - 4 - 5 - 6.

Hobbes:
I did think of using SV changes at first. But I decided not to use it because there is only a Normal as the lowest diff. Not like Hards in ENH.. spreads, my Hard was created a more Advanced-like Hard. As a difficulty for new players to progress from Normal to Hard, I do think maybe it is not very novice-friendly to use SV changes, now that the differences between sections of music, in this song, is not that apparent. So I decided not to apply SV changes across my diff.
Thank you!

Code:
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0BG_Regraz.jpg",0,0
//Break Periods
2,27586,28444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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264,344,30180,1,8,0:0:0:0:
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Xinnoh
apple
00:35:180 (3) - can you polish this so approach lines are straight
01:01:063 (3) - This could probably have a cleaner overlap if you stacked the tail on 1's head and blanketed 3's head

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.
00:10:916 (2,1) - 00:11:945 (3,1) - 00:22:533 (5,1) - 00:40:180 (4,1) - 01:15:327 (4,5) - implied movement
00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise.
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow.
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play.

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) -
01:08:563 (6,1) - ^ to 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing

Still needs some work on flow / spacing
Monstrata
Omg, Regraz's diff made me laugh xD (in a good way).

Poke me for a mod if you need it after Sinnoh's.
Topic Starter
DivineEnigma

Sinnoh wrote:

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.

i'm assuming from the video timestamp you mean to make a more smooth transition from one object to another... xP
00:10:916 (2,1) -
00:11:945 (3,1) - imo, the flow from (3) > (1) is fine
00:22:533 (5,1) -
00:40:180 (4,1) -
01:15:327 (4,5) -
implied movement

00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent the circle that follows (1) has higher spacing, I figured it would still emphasize it through the high DS from the previous. But I really liked your suggestion so I lowered the spacing of 00:06:063 (2) - to be consistent and to add more emphasis on the next slider after it.
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here higher spacing on (4) is used to transition into (1) where the piano sound lies. it's another way of emphasizing.
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing. since the sound is different on (4), i wanted to have some sort of effect where the player transitions from a small DS > a bigger DS.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise. (3) was already intended to follow the start of the vocal phrase
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow. from the testplays, there wasn't really any complaints about this. as well, i actually like the effect the movement gives to the next section
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play. disagree, i'm not a fan of it flowing in the same direction here. I think antiflow really works here considering its setup already

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) - Keeping this inconsistency to keep the pattern of the antiflows since it fits this section of the kiai perfectly
01:08:563 (6,1) - ^ to 01:10:769 (4,1) - increased ds for 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing buildup for the jump

Still needs some work on flow / spacing
ty for mod!
no reply = fixed
Monstrata
Insane

00:02:386 (3) - Stack this with 00:02:533 (4) - . It won't create a "jump" or "emphasis" and helps improve the flow from slider 2. Right now you're forcing a stop at the end of a slider, but allowing the player to keep moving past the slider is better for flow. People prefer to "stop" when they click, rather than when they release. Same idea with 00:04:739 (3) - . (Stack it on 00:04:886 (4) - ).
00:09:298 (3,4) - For this, I recommend just using two 1/2 sliders and continuing the 1/2 rhythm since it also follows the drum rhythm pretty well (both vocal + percussion are white tick rhythms). The main issue is that 00:09:739 (4) - is not really strong compared to the white ticks and shouldn't really be clicked.

00:23:122 (2,3,4) - This is the one pattern that doesn't fit your aesthetic. 00:18:710 (3,4,5) - and 00:20:769 (2,3,4) - Are both structured so the back/forth is linear. Could say the same for 00:26:063 (4,5,1) - too, but for this one, you just have to move the slider a bit more to the right.

00:20:769 (2,3,4) - Stuff like this should be swapped tho. The rhythm you used first was correct, but then you deviated for some reason and stopped being consistent xP. See how you did: 00:18:416 (2,3,4) - The rhythms are suddenly different. Should be Slider > circle > circle since the drum hits on 00:21:063 - 00:21:210 -
00:23:122 (2,3,4) - Apply it here too, and 00:25:769 (3,4,5) - .
00:27:827 (2) - A bit too far from 1 and 3. It causes spacing issues with 2>3 being a lot bigger than the other jumps. Rotate slider 2, 90 degrees, and stack with 00:26:945 (3) -

00:35:180 (3,4) - 1/2 slider instead? Red tick isn't really strong so imo it doesn't need a click.
00:36:210 (2,3) - Stack instead? For the same reason as earlier. Also kinda weird that 3 is a slider instead of 2 circles, but it's fine. It just means I really recommend the change above, otherwise it just sounds weird clicking weak beats and not clicking on audible ones.
00:37:680 (4) - Try an arrangement like below. Still has aesthetic value, but without the weird overlap. It's fine to have overlaps but here I didn't really see any value from it.
00:40:327 (1) - You're over-curving it a bit imo. Just copy 00:39:151 (1) - And Ctrl+H it and maybe try rotating it a bit? Better to reuse a slider you just used earlier so the visuals look more coherent with each other.
00:43:857 (1,2,3) - Try and make them more visually similar. You can see the space between 1+2 and 2+3 is sliiightly off. Consistent visual spacing helps keep the map neat.
00:42:680 (1,2,3) - Same idea here^. You seem to be setting up a pattern with 00:43:269 (3,1) - so try and die that visual spacing better with 00:42:680 (1) - . Right now its a bit too far away from slider 3. And see if you can reposition 00:43:122 (2) - to make it a bit more even.
01:00:327 (1,3) - Is it possible not to overlap? Doesn't look that nice imo, but eh up to you.
01:01:945 (2) - Stacking the tail with 01:01:357 (4) - gives a more consistent movement. Right now the jump from 1>2 is a lot bigger than 2>3. Players are going to make a really big jump from 1>2 cuz of the distance from tail>head, but they will cut the corner on slider 2 due to slider-leniency.
01:11:798 (4,5,6,7,8,9) - I recommend kickslider > 5 note stream. There's a clear note on 01:12:019 - that you are msising.
01:14:886 (2) - The overlap looks really bad since you can still see the remnant of 01:14:004 (2) - fading out. Recommend putting this elsewhere so it doesn't clutter the map needlessly.
01:26:945 (3,1) - Maybe this is just personal preference, but I think it's better to just use a 1/2 slider and create a jump onto 1. Generally when you use 3/4 sliders, you lose the ability to map a jump to something and give it that emphasis. 3/4's usually emphasize a held note, but since it sounds the same to 01:26:651 (2) - it feels a bit unneeded.

[]

The overlaps work pretty well when you're using them for back/forth movements. Other than that, they usually are harmless. I mentioned the ones that cluttered up your patterns though. Good luck~
Mafumafu
Some advice'bout Insane:

00:07:533 (1) - All the three 1/1 beats are strong. Maybe it is not a nice idea to cover them in a reverse 1/1 slider.

00:09:298 (3,2) - Meh overlap.

00:30:475 (3) - Ctrl+G for better transistion flow from 2 to 3.

00:32:092 (1,2) - Meh overlap as well.

00:33:269 (1,2,3) - 00:37:239 (3,4,1) - Lack of pattern connection in between. This is the main problem of your diff. Notes and patterns are not independent. You need stuffs like blankets (nice ones), parallel or more to make them connected to each other.

00:39:151 (1,2) - Should be put further to emphasize on the loud beat.

00:40:327 (1) - Too curved

00:42:680 (1) - Awkwardly protruding. No connections with other patterns.

00:48:710 (1) - Should be two singletaps. The two drums are both quite loud.

01:12:680 Should be mapped out. THere's a vocal here.

01:13:416 (2,1) - Meh pattern

01:14:004 (2,2) - Avoid such overlap, plays weird in flow and cursor movement and lack of aesthetics as well.

Good luck.
Topic Starter
DivineEnigma
will answer when i have time ty!! ( :

[]

Regraz

Regraz wrote:

Some advice'bout Insane:

00:07:533 (1) - All the three 1/1 beats are strong. Maybe it is not a nice idea to cover them in a reverse 1/1 slider. disagree, the sound on head is definitely strong but i didn't find the other 1/1 sounds noticeably strong.

00:09:298 (3,2) - Meh overlap. doesnt bother me so much but did something

00:30:475 (3) - Ctrl+G for better transistion flow from 2 to 3. disagree, i like the current flow

00:32:092 (1,2) - Meh overlap as well. not bad, tail touches the body as intended

00:33:269 (1,2,3) - 00:37:239 (3,4,1) - Lack of pattern connection in between. This is the main problem of your diff. Notes and patterns are not independent. You need stuffs like blankets (nice ones), parallel or more to make them connected to each other. my style doesn't rely so much on blanketting or parallel. i think the current is still fine. i still use the concept of blankets, just not to a big extent

00:39:151 (1,2) - Should be put further to emphasize on the loud beat.

00:40:327 (1) - Too curved

00:42:680 (1) - Awkwardly protruding. No connections with other patterns.

00:48:710 (1) - Should be two singletaps. The two drums are both quite loud. didn't make 00:48:857 - clickable because i didn't find it so loud compared to 00:48:710 -. plus the previous jump (a wider angle jump than before) gives off a bigger emphasis so i don't feel as if the red tick drum has to be clickable

01:12:680 Should be mapped out. THere's a vocal here. going for a slow feel so i only mapped the 1/1 vocals

01:13:416 (2,1) - Meh pattern 01:13:416 (2,1) - (1) is stacked on (2)'s head to show distinction as (1) is mapped to vocals and (2) is not but rather to that guitar thing

01:14:004 (2,2) - Avoid such overlap, plays weird in flow and cursor movement and lack of aesthetics as well.

Good luck.

Monstrata wrote:

Insane
00:02:386 (3) - Stack this with 00:02:533 (4) - . It won't create a "jump" or "emphasis" and helps improve the flow from slider 2. Right now you're forcing a stop at the end of a slider, but allowing the player to keep moving past the slider is better for flow. People prefer to "stop" when they click, rather than when they release. Same idea with 00:04:739 (3) - . (Stack it on 00:04:886 (4) - ).
00:09:298 (3,4) - For this, I recommend just using two 1/2 sliders and continuing the 1/2 rhythm since it also follows the drum rhythm pretty well (both vocal + percussion are white tick rhythms). The main issue is that 00:09:739 (4) - is not really strong compared to the white ticks and shouldn't really be clicked.

00:23:122 (2,3,4) - This is the one pattern that doesn't fit your aesthetic. 00:18:710 (3,4,5) - and 00:20:769 (2,3,4) - Are both structured so the back/forth is linear. Could say the same for 00:26:063 (4,5,1) - too, but for this one, you just have to move the slider a bit more to the right.

00:20:769 (2,3,4) - Stuff like this should be swapped tho. The rhythm you used first was correct, but then you deviated for some reason and stopped being consistent xP. See how you did: 00:18:416 (2,3,4) - The rhythms are suddenly different. Should be Slider > circle > circle since the drum hits on 00:21:063 - 00:21:210 -
00:23:122 (2,3,4) - Apply it here too, and 00:25:769 (3,4,5) - .
for 00:25:769 (3,4,5) - , I switched the pattern since here the drum leads into the next part better 00:26:210 -
00:27:827 (2) - A bit too far from 1 and 3. It causes spacing issues with 2>3 being a lot bigger than the other jumps. Rotate slider 2, 90 degrees, and stack with 00:26:945 (3) -

00:35:180 (3,4) - 1/2 slider instead? Red tick isn't really strong so imo it doesn't need a click.
00:36:210 (2,3) - Stack instead? For the same reason as earlier. Also kinda weird that 3 is a slider instead of 2 circles, but it's fine. It just means I really recommend the change above, otherwise it just sounds weird clicking weak beats and not clicking on audible ones.
00:37:680 (4) - Try an arrangement like below. Still has aesthetic value, but without the weird overlap. It's fine to have overlaps but here I didn't really see any value from it.
00:40:327 (1) - You're over-curving it a bit imo. Just copy 00:39:151 (1) - And Ctrl+H it and maybe try rotating it a bit? Better to reuse a slider you just used earlier so the visuals look more coherent with each other.
00:43:857 (1,2,3) - Try and make them more visually similar. You can see the space between 1+2 and 2+3 is sliiightly off. Consistent visual spacing helps keep the map neat.
00:42:680 (1,2,3) - Same idea here^. You seem to be setting up a pattern with 00:43:269 (3,1) - so try and die that visual spacing better with 00:42:680 (1) - . Right now its a bit too far away from slider 3. And see if you can reposition 00:43:122 (2) - to make it a bit more even.
01:00:327 (1,3) - Is it possible not to overlap? Doesn't look that nice imo, but eh up to you.
01:01:945 (2) - Stacking the tail with 01:01:357 (4) - gives a more consistent movement. Right now the jump from 1>2 is a lot bigger than 2>3. Players are going to make a really big jump from 1>2 cuz of the distance from tail>head, but they will cut the corner on slider 2 due to slider-leniency. Keeping, I believe the wide angle used reflects the special repetitive vocal in the kiai.
01:11:798 (4,5,6,7,8,9) - I recommend kickslider > 5 note stream. There's a clear note on 01:12:019 - that you are msising.
01:14:886 (2) - The overlap looks really bad since you can still see the remnant of 01:14:004 (2) - fading out. Recommend putting this elsewhere so it doesn't clutter the map needlessly.
01:26:945 (3,1) - Maybe this is just personal preference, but I think it's better to just use a 1/2 slider and create a jump onto 1. Generally when you use 3/4 sliders, you lose the ability to map a jump to something and give it that emphasis. 3/4's usually emphasize a held note, but since it sounds the same to 01:26:651 (2) - it feels a bit unneeded. Though I agree, I prefer this 3/4 pattern. The change in direction of the jump emphasizes the ending of the song as well.

[]

The overlaps work pretty well when you're using them for back/forth movements. Other than that, they usually are harmless. I mentioned the ones that cluttered up your patterns though. Good luck~
no reply = fixed; :)
thank you !
Naloch
I like :)
Wishkey
Heyo!

Dubplicate file:
amazarashi - Sora ni Utaeba (DivineEnigma).osb

The insane diff seems to have that update bug unfortunatly so It'd be best to add a "." behind every diff like this set did https://osu.ppy.sh/s/668888 to "fix" that bug


Kitty's Normal

  1. 01:12:386 (1,1) - 400ish ms recovery time is really too low for the lowest diff, I'd end the spinner earlier on 01:13:710 -
Regraz's Hard

  1. 00:27:386 (1,1,2) - If you want a break here I'd consider removing 00:29:298 (1,2) - aswell, since that still part of that section of the song and then you start back with mapping when a new section starts at 00:29:739 (1) -
  2. 00:45:769 (6,1) - currently the only one of its kind emphasized in this calmer section even though the other have similar intensity, would also just use DS for this aswell and leave the jumps for the other sections
  3. 00:56:357 (3,4) - Would make this 0.8 aswell like all the rest
  4. 01:11:651 (7) - 2 circles would fit better imo since its the same intensite of drum and 2 vocals and mainly so you have a repeat of the current lone rhythmt 01:06:651 (6,7,8) - in the kiai
Insane

  1. mostly small aesthetic adjustment that make it a bit cleanier,so might look long but the diff plays pretty good
  2. 00:06:651 (2,3,4) - Would place it something like this so it's paired with (4) instead of (2) for those female vocals and different drum kicking in (3,4)
  3. 00:09:298 (3,4) - would also blanket this if you're gonna blanket 00:09:004 (2,3) - , makes 00:09:592 (4,2,1) - also less cluttered afterwards
  4. 00:14:886 (2,3) - bit awkard rhyhtm here when you're tail is really strong and the middle has a strong vocal unlike 00:14:445 (1) - 1/2 rhythm would fit alot better here, something like circle-circle-slider like you did at 00:13:710 (2,3,4) - for example
  5. 00:18:857 (4,1,2) - Would just stack the tail of (2) and 00:18:416 (2) - and apply visual ds between 00:18:857 (4,1,2) - afterwards, will look cleaner
  6. 00:21:651 (1,2,3,4,5) - make the overlaps similar here, makes the pattern feel more connected with itself
  7. 00:28:710 (1,2) - aah would really have the end here clickable something like 2 sliders for example, your main feedback for 00:27:386 (1,2,3,4) - is that snare so mapping it suddenly on a tail and having an extremely weak beat at 00:29:151 (2) - afterwards feels really bad since it takes away alot of the impact of 00:29:298 (1,2) - aswell, I'd suggest making a 2 slider pattern that complements 00:27:827 (2,3) -
  8. 00:32:533 (2) - would suggest control + h this and 00:32:827 (3) - this one too on the spot, so you don't go back and for direction wise between 00:31:651 (3,4,1,2) - but the change happens on the intesting part in the music at 00:31:504 (2,3,4) - only
  9. 00:38:122 (2,3,6) - place (6) a bit down for vs ds between these since it mathes your blanket ds aswell that way with 00:39:004 (6,1) -
  10. 00:40:327 (1,2,3) - (2) in the middle of tail and head of (1,3) and adjust visual ds here a bit
  11. 00:42:533 (4) - place a bit down so it matches 00:41:504 (1,2,3) - and 00:42:239 (3,4,1) - visually
  12. 00:42:239 (3,1) - would make this a blanket instead, complements this a lot better 00:43:269 (3,1) -
  13. 00:55:474 (2,3,1,4) - really cluttered atm I'd try placing (4,6) like this instead
  14. 00:59:739 (2) - would move to 299/135 to avoid the borders touching of 00:59:004 (5,2) -
  15. 01:03:122 (2) - rotate by 10 and adjust the overlap back so its in the middle of 01:02:533 (4,4) -
  16. 01:03:122 (2,3,4,5) - if you're gonna blanket (2,3) I'd also do it for (4,5) since they're visually and musicaly basicly similar alrdy
  17. 01:05:769 (3,4) - this flowed a bit awkard while playing, I'd try to keep the downards flow from 01:05:475 (2,3) - a bit in play here, something like this for example
  18. 01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) -
  19. 01:21:063 (3) - could move a tiny bit to the right here so you got visual ds between 01:20:769 (2,3,5) -
  20. 01:21:945 (2,5) - why not move this a bit more right up so you make a visual triangle here 01:21:504 (1,2,3) - makes the combo feel more connected with itself
Apple's Expert

  1. 00:28:710 (1,2) - similar like insane, really feel having the end here clickable and this really weak beat 00:29:151 (2) - mapped passivly would fit a lot better with that snare rhythm and gives alot more impact for these 2 notes 00:29:298 (1,2) - bc its kinda lost
  2. 01:24:592 (3) - might aswell stack with 01:22:239 (4,4) - to continue the central point since it so close to it
  3. Would really like to see some more volume play tbh in this diff, 60% throughout everything is kinda meh when you got really calm sections like 01:23:857 (1,2,3) - compared to the kiai, also muting the end would be nice here 01:26:945 (3) -

Pretty cool set! Hope this fixes most of the aesthetic stuff on insane, would really like to see that one rhythm fixed on the insane and expert diff before pushing this forward tho ,it really was a buzzkill to play in the diffs :/
Kensuke
i am about to put a star on it ;(
Mafumafu
All fixed! Thank you for your input!

Code:
osu file format v14

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AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
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Mint
didnt do the stack thing bc stacking head + end is smth i never really do in this diff and unstacking it would make the jump too big imo. also overlaps are so prominent in this diff (with sliders, and notes too), not putting one here seems odd lol

also the volume thing, i didnt do the hitsounds i just copied them from insane so @enigma abt that

thanks! http://puu.sh/zf9gw/59c45fc3cb.osu
Topic Starter
DivineEnigma
will answer mod today

//somehow the volume settings didn't copy onto apple's but I'll fix it

[]

//edit

Wishkey wrote:

Heyo!

Dubplicate file:
amazarashi - Sora ni Utaeba (DivineEnigma).osb

The insane diff seems to have that update bug unfortunatly so It'd be best to add a "." behind every diff like this set did https://osu.ppy.sh/s/668888 to "fix" that bug

Insane

  1. mostly small aesthetic adjustment that make it a bit cleanier,so might look long but the diff plays pretty good
  2. 00:06:651 (2,3,4) - Would place it something like this so it's paired with (4) instead of (2) for those female vocals and different drum kicking in (3,4) I actually like the current pattern! I'm not so focused on the drums there but the vocals. The DS from (2) to (3) is different though visually the same displaying distinction between the two. I also like its flow so I'll keep it. (:
  3. 00:09:298 (3,4) - would also blanket this if you're gonna blanket 00:09:004 (2,3) - , makes 00:09:592 (4,2,1) - also less cluttered afterwards
  4. 00:14:886 (2,3) - bit awkard rhyhtm here when you're tail is really strong and the middle has a strong vocal unlike 00:14:445 (1) - 1/2 rhythm would fit alot better here, something like circle-circle-slider like you did at 00:13:710 (2,3,4) - for example As this pattern is played, one gets the weird feeling of its rhythm but that's what I was going for. I undermapped this part, leaving little to no emphasis for the tail's drum. However, it would then make the next part of the drums more emphasized!
  5. 00:18:857 (4,1,2) - Would just stack the tail of (2) and 00:18:416 (2) - and apply visual ds between 00:18:857 (4,1,2) - afterwards, will look cleaner
  6. 00:21:651 (1,2,3,4,5) - make the overlaps similar here, makes the pattern feel more connected with itself
  7. 00:28:710 (1,2) - aah would really have the end here clickable something like 2 sliders for example, your main feedback for 00:27:386 (1,2,3,4) - is that snare so mapping it suddenly on a tail and having an extremely weak beat at 00:29:151 (2) - afterwards feels really bad since it takes away alot of the impact of 00:29:298 (1,2) - aswell, I'd suggest making a 2 slider pattern that complements 00:27:827 (2,3) -
  8. 00:32:533 (2) - would suggest control + h this and 00:32:827 (3) - this one too on the spot, so you don't go back and for direction wise between 00:31:651 (3,4,1,2) - but the change happens on the intesting part in the music at 00:31:504 (2,3,4) - only
  9. 00:38:122 (2,3,6) - place (6) a bit down for vs ds between these since it mathes your blanket ds aswell that way with 00:39:004 (6,1) -
  10. 00:40:327 (1,2,3) - (2) in the middle of tail and head of (1,3) and adjust visual ds here a bit
  11. 00:42:533 (4) - place a bit down so it matches 00:41:504 (1,2,3) - and 00:42:239 (3,4,1) - visually
  12. 00:42:239 (3,1) - would make this a blanket instead, complements this a lot better 00:43:269 (3,1) - i actually like the cramped-slider here
  13. 00:55:474 (2,3,1,4) - really cluttered atm I'd try placing (4,6) like this instead
  14. 00:59:739 (2) - would move to 299/135 to avoid the borders touching of 00:59:004 (5,2) -
  15. 01:03:122 (2) - rotate by 10 and adjust the overlap back so its in the middle of 01:02:533 (4,4) -
  16. 01:03:122 (2,3,4,5) - if you're gonna blanket (2,3) I'd also do it for (4,5) since they're visually and musicaly basicly similar alrdy
  17. 01:05:769 (3,4) - this flowed a bit awkard while playing, I'd try to keep the downards flow from 01:05:475 (2,3) - a bit in play here, something like this for example
  18. 01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) - hmm not sure what you mean by on the spot
  19. 01:21:063 (3) - could move a tiny bit to the right here so you got visual ds between 01:20:769 (2,3,5) -
  20. 01:21:945 (2,5) - why not move this a bit more right up so you make a visual triangle here 01:21:504 (1,2,3) - makes the combo feel more connected with itself
thank you for the mod!!
Nevo
urgh i was going to star this XD welp super small little thing before bubble

insane
00:28:710 (1) - fix stack
00:33:857 (3) - i would make this circle then 1/2 slider mainly because 00:34:004 - has the piano on the white tick that i think would be pretty cool if it was clickable
00:12:239 (1) - maybe instead of what you have you could do something like https://puu.sh/zfZhG/944e561c38.png mainly because I think how the slider is currently flows kinda weird
Topic Starter
DivineEnigma

Nevo wrote:

urgh i was going to star this XD welp super small little thing before bubble

insane
00:28:710 (1) - fix stack wow didnt notice
00:33:857 (3) - i would make this circle then 1/2 slider mainly because 00:34:004 - has the piano on the white tick that i think would be pretty cool if it was clickable i usually prioritize vocals here
00:12:239 (1) - maybe instead of what you have you could do something like https://puu.sh/zfZhG/944e561c38.png mainly because I think how the slider is currently flows kinda weird fixed!
ty for mod!!
Wishkey

DivineEnigma wrote:

01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) - hmm not sure what you mean by on the spot
Basicly what you just did :d

Aight looks good! One last thing 01:23:857 (1) - until 01:26:945 (3) - (insane diff timestamps) can you nerf the volume from 60 to 45ish for all diffs, those whisles are currently insanely loud when playing, feel free to pm me for a bubble after the spinner fix on normal!
Wishkey
Metadata is in the description, @next bn the dots behind the diff names are to get rid of the update bug
Let's go!
Topic Starter
DivineEnigma
@next BN, I need to change something minor so before you qualify, notify me!!
zzs1337
Change hitsounds!
Battle
[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg
00:14:445 (5,6,7) - could move around stuff here so it's not so clustered here imo
00:19:886 (7,1) - all other things that go repeat -> 1/1 slider on the downbeat have like a clear jump, i feel like the visuals ur doing here can confused players a bit so why not make this similar to the stuff you do at like 00:22:239 (7,1) -
00:25:475 (2,3,4,5,6) - can look cleaner imo
01:14:445 - did u literally just copy and paste the part at the start of the map lmao? (if so u should actually map it tbh)

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Topic Starter
DivineEnigma

Battle wrote:

[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Regraz sent me a new background that should be suitable for rank, but I didn't update it yet because I was waiting for Hobbes to recheck.
But since it's popped now, I'll update the background to his new, desired one. :)

edit: Removed . after difficulty's name since maybe updating regraz's bg would fix the major delete update glitch? if not i'll revert it, but i hope it does!
Nevo
If it's the update glitch where it just like it says update but then doesn't do anything its fine for rank, however if its the bug where it literally deletes the diff then its not.

So you might be able to just leave it without the "." :V
Kensuke
nice bg regraz
Mafumafu

Battle wrote:

[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg BG has already been changed a few weeks ago to a better version matching the style of this song, just wait for an update so
00:14:445 (5,6,7) - could move around stuff here so it's not so clustered here imo I tried to stack them anyway, not hoping it helps much since it is not possible under such a distance spacing. They actually look fine instead imo.
00:19:886 (7,1) - all other things that go repeat -> 1/1 slider on the downbeat have like a clear jump, i feel like the visuals ur doing here can confused players a bit so why not make this similar to the stuff you do at like 00:22:239 (7,1) - Okay
00:25:475 (2,3,4,5,6) - can look cleaner imo It is a symmetric pattern comprises of 4 sliders so gonna keep that. Anyway raise AR to 7.5, somewhat makes it look cleaner
01:14:445 - did u literally just copy and paste the part at the start of the map lmao? (if so u should actually map it tbh) Move around some sliders and change some shapes so hope it looks better now with more variety.

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Thanks!
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0BG_Regraz.jpg",0,0
//Break Periods
2,27586,28885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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330,14,39592,2,0,L|404:21,1,70,8|0,0:0|0:0,0:0:0:0:
455,23,39886,2,0,P|479:91|445:160,1,140,0|8,3:0|0:0,0:0:0:0:
400,165,40327,2,0,L|308:153,1,70,0|0,3:0|0:0,0:0:0:0:
277,135,40622,2,0,L|185:150,1,70,0|8,3:0|0:0,0:0:0:0:
153,158,40916,1,0,3:0:0:0:
153,158,41063,2,0,L|80:148,2,70,0|0|8,3:0|3:0|0:0,0:0:0:0:
186,202,41504,6,0,P|157:263|200:337,1,140,4|0,3:2|3:0,0:0:0:0:
236,307,41945,2,0,P|286:302|325:311,1,70,8|0,0:0|0:0,0:0:0:0:
353,333,42239,2,0,L|351:260,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
407,346,42680,2,0,P|456:318|456:221,1,140,0|0,3:0|3:0,0:0:0:0:
422,206,43122,2,0,L|428:124,1,70,8|0,0:0|0:0,0:0:0:0:
401,86,43416,2,0,L|476:96,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
361,46,43857,6,0,L|208:62,1,140,4|0,3:2|3:0,0:0:0:0:
177,26,44298,2,0,P|188:79|179:100,1,70,8|0,0:0|0:0,0:0:0:0:
141,129,44592,2,0,L|42:121,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
172,175,45033,2,0,P|155:231|201:297,1,140,4|0,0:0|3:0,0:0:0:0:
250,301,45475,2,0,L|332:292,1,70,8|0,0:0|0:0,0:0:0:0:
367,263,45769,2,0,P|353:306|367:335,2,70,0|0|8,3:0|3:0|0:0,0:0:0:0:
372,211,46210,6,0,L|205:227,1,140,4|0,3:2|3:0,0:0:0:0:
180,211,46651,1,8,0:0:0:0:
145,321,46945,2,0,L|69:334,1,70,0|0,3:0|0:0,0:0:0:0:
25,309,47239,2,0,P|14:268|36:231,1,70,8|0,0:0|0:0,0:0:0:0:
59,200,47533,2,0,P|68:153|45:111,1,70,12|0,3:2|0:0,0:0:0:0:
27,88,47827,2,0,L|114:92,1,70,0|0,3:0|3:0,0:0:0:0:
151,78,48122,2,0,P|158:36|150:-4,2,70,8|0|0,0:0|3:0|3:0,0:0:0:0:
136,131,48563,1,8,0:0:0:0:
136,131,48710,6,0,L|217:124,1,70,12|8,3:2|0:0,0:0:0:0:
154,148,49592,2,0,L|235:141,1,70,0|8,3:0|3:2,0:0:0:0:
474,267,50475,2,0,P|426:262|393:278,1,70,0|8,3:0|0:0,0:0:0:0:
357,296,50769,2,0,P|314:304|276:293,1,70,0|8,3:0|0:0,0:0:0:0:
243,266,51063,5,4,3:2:0:0:
243,266,51357,2,0,L|240:353,1,70,8|8,0:0|0:0,0:0:0:0:
88,265,51945,2,0,L|90:195,1,70,8|8,0:0|0:0,0:0:0:0:
44,163,52239,2,0,B|86:156|86:156|142:171|142:171|208:158,1,140,4|0,3:2|3:0,0:0:0:0:
224,128,52680,1,8,0:0:0:0:
224,128,52827,2,0,P|246:188|206:260,1,140,4|0,3:2|0:0,0:0:0:0:
162,352,53416,6,0,L|318:339,1,140,4|8,3:2|0:0,0:0:0:0:
355,353,53857,1,8,0:0:0:0:
355,353,54004,2,0,L|349:270,1,70,0|0,3:0|0:0,0:0:0:0:
377,234,54298,2,0,L|372:157,1,70,0|8,3:0|0:0,0:0:0:0:
393,112,54592,2,0,P|333:131|272:71,1,140,0|0,3:0|3:0,0:0:0:0:
376,36,55180,2,0,P|461:75|468:137,1,140,0|0,3:0|3:0,0:0:0:0:
444,162,55622,1,8,0:0:0:0:
444,162,55769,6,0,L|442:258,1,70,4|8,3:2|0:0,0:0:0:0:
482,271,56063,2,0,L|382:258,1,70,8|8,3:2|3:2,0:0:0:0:
362,236,56357,2,0,L|280:241,1,70,8|8,3:2|3:2,0:0:0:0:
235,245,56651,1,8,3:2:0:0:
235,245,56798,1,8,3:2:0:0:
361,42,57975,6,0,B|400:35|400:35|435:97|384:165,1,167.999994873047,4|0,3:1|3:0,0:0:0:0:
307,167,58416,2,0,L|206:154,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
155,204,58710,2,0,P|146:274|171:304,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
224,323,59004,2,0,L|319:322,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
383,284,59298,2,0,B|408:325|408:325|392:188,1,167.999994873047,0|8,3:0|0:0,0:0:0:0:
419,125,59739,1,0,0:0:0:0:
368,58,59886,2,0,P|303:37|201:78,1,167.999994873047,0|8,3:0|0:0,0:0:0:0:
171,141,60327,6,0,P|112:141|74:109,2,83.9999974365235,4|0|0,3:2|0:0|3:0,0:0:0:0:
245,181,60769,2,0,P|234:238|248:275,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
323,278,61063,2,0,L|419:271,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
412,355,61357,2,0,L|328:361,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
245,346,61651,2,0,L|150:357,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
94,305,61945,2,0,P|88:242|103:211,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
150,160,62239,2,0,P|160:97|149:64,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
86,30,62533,1,8,0:0:0:0:
155,77,62680,6,0,P|232:97|309:31,1,167.999994873047,4|0,3:2|3:0,0:0:0:0:
381,23,63122,2,0,P|380:83|357:111,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
381,184,63416,2,0,L|480:175,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
475,259,63710,2,0,L|391:266,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
313,234,64004,2,0,L|214:225,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
219,309,64298,2,0,L|303:316,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
380,348,64592,2,0,L|485:342,2,83.9999974365235,0|0|8,3:0|3:0|0:0,0:0:0:0:
364,265,65033,6,0,P|395:193|359:109,1,167.999994873047,4|0,3:2|3:0,0:0:0:0:
311,47,65475,2,0,L|221:62,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
171,122,65769,2,0,L|67:107,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
39,178,66063,2,0,P|28:234|50:279,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
105,305,66357,2,0,P|170:301|204:317,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
259,349,66651,1,8,0:0:0:0:
259,263,66798,1,8,0:0:0:0:
259,349,66945,2,0,L|357:342,1,83.9999974365235,0|8,3:0|0:0,0:0:0:0:
343,259,67239,2,0,L|259:264,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
196,209,67533,6,0,B|157:195|157:195|175:58,1,167.999994873047,4|0,3:1|3:0,0:0:0:0:
247,27,67975,1,0,0:0:0:0:
289,99,68122,2,0,P|372:128|428:67,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
488,24,68563,1,8,0:0:0:0:
504,106,68710,2,0,B|495:137|509:165|509:165|471:217|501:279,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
497,350,69151,1,0,0:0:0:0:
421,316,69298,2,0,B|373:299|373:299|241:326,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
181,356,69739,1,8,0:0:0:0:
101,327,69886,6,0,P|58:295|78:180,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
133,140,70327,1,0,0:0:0:0:
205,184,70475,2,0,L|310:178,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
344,115,70769,1,0,3:0:0:0:
403,173,70916,2,0,B|438:186|485:166|485:166|509:215|487:258,1,167.999994873047,8|8,3:2|3:2,0:0:0:0:
444,316,71357,2,0,L|352:310,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
282,349,71651,1,8,0:0:0:0:
288,262,71798,1,8,0:0:0:0:
211,303,71945,2,0,P|202:259|222:210,1,83.9999974365235,8|8,3:2|0:0,0:0:0:0:
263,155,72239,5,4,3:2:0:0:
124,117,74004,6,0,P|134:196|98:244,1,140,0|0,0:0|0:0,0:0:0:0:
90,291,74445,6,0,P|157:327|236:301,1,140,4|0,3:2|3:0,0:0:0:0:
262,281,74886,2,0,P|310:276|352:295,1,70,8|0,0:0|0:0,0:0:0:0:
383,299,75180,2,0,L|380:222,1,70,0|0,3:0|3:0,0:0:0:0:
360,176,75474,2,0,P|400:182|444:173,1,70,0|8,3:0|0:0,0:0:0:0:
481,157,75768,2,0,L|478:72,1,70,0|0,3:0|0:0,0:0:0:0:
472,31,76062,2,0,P|428:38|387:19,1,70,8|0,0:0|0:0,0:0:0:0:
349,40,76356,2,0,L|264:48,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
350,148,76797,6,0,P|276:205|227:177,1,140,4|0,3:2|3:0,0:0:0:0:
192,164,77239,2,0,L|104:153,1,70,8|0,0:0|0:0,0:0:0:0:
67,151,77533,2,0,P|60:198|73:240,1,70,0|0,3:0|3:0,0:0:0:0:
106,256,77827,2,0,L|105:329,1,70,0|8,3:0|0:0,0:0:0:0:
71,363,78121,2,0,P|106:352|156:357,1,70,0|0,3:0|3:0,0:0:0:0:
196,365,78415,2,0,L|296:358,1,70,8|0,0:0|3:0,0:0:0:0:
305,328,78709,2,0,L|388:334,2,70,8|0|8,3:2|3:0|0:0,0:0:0:0:
459,365,79150,6,0,B|461:326|461:326|445:275|445:275|447:226,1,140,4|0,3:2|3:0,0:0:0:0:
444,171,79592,2,0,P|410:172|361:204,1,70,8|0,0:0|0:0,0:0:0:0:
324,205,79886,2,0,L|332:120,1,70,8|0,3:2|3:0,0:0:0:0:
339,79,80180,2,0,L|241:90,1,70,8|0,0:0|3:0,0:0:0:0:
239,133,80474,2,0,L|148:122,1,70,8|0,3:2|3:0,0:0:0:0:
138,170,80768,2,0,L|51:177,1,70,8|0,0:0|3:0,0:0:0:0:
40,224,81062,2,0,P|28:274|44:306,2,70,8|0|8,0:0|3:0|0:0,0:0:0:0:
0,362,81503,6,0,P|67:362|107:307,1,140,4|0,3:2|3:0,0:0:0:0:
150,271,81945,2,0,L|234:270,1,70,8|0,0:0|0:0,0:0:0:0:
266,300,82239,2,0,L|335:308,1,70,8|0,3:2|3:0,0:0:0:0:
364,260,82533,2,0,P|371:215|354:161,1,70,8|0,0:0|3:0,0:0:0:0:
336,145,82827,2,0,L|343:45,1,70,8|0,3:2|3:0,0:0:0:0:
349,19,83121,2,0,P|313:33|265:17,1,70,8|0,0:0|3:0,0:0:0:0:
226,29,83416,2,0,L|124:32,1,70,8|0,3:2|0:0,0:0:0:0:
100,37,83710,1,8,0:0:0:0:
100,37,83857,5,12,0:0:0:0:
256,192,83930,12,12,87386,0:0:0:0:
Wishkey
The insane diff no longer gets deleted so no need for the dots behind the diff names anymore, rebubbled!
Battle
map description still broken but the map aint (or who knows maybe it'll want to update itself still)
Topic Starter
DivineEnigma
thank you modders and bns who helped pushed it forward!!!
Izzywing
ahh sorry for taking forever to get back to this, congrats though ^^
Monstrata
wow, congrats on the rank!!

also rip Regraz's old bg :(
Mint
you did it!! congrats
Haruto
the only sora ni utaeba set that i've waiting for.

congratulations enigma!
Mafumafu
Wow finally! Gratz!
Kyouren
Congratulations for your first ranked map, DivineEnigma <3
Cris-
Congrats!! ^^
Mir
hi

tick rate 2 on the normal hides all the sliderticks and generally doesn't fit that well with the song since you have the slow parts with really loud sliderticks 00:27:386 - . I get that they're to cover the other sounds in the song but the slow parts really dont benefit from the tick rate and players don't really listen for ticks in lower diffs anyways. plus audible feedback w/out visible feedback can throw off newer players especially for the lowest diff of the set

I would really suggest making the normal tick rate 1 like the rest of the diffs not only for consistency's sake but just to get rid of the invisible ticks and the loud ticks in slower parts of the song
Sieg
play the map instead of looking at it in editor
mb
Kuron-kun
play the map instead of looking at it in editor
Kyouren

Mir wrote:

hi

tick rate 2 on the normal hides all the sliderticks and generally doesn't fit that well with the song since you have the slow parts with really loud sliderticks 00:27:386 - . I get that they're to cover the other sounds in the song but the slow parts really dont benefit from the tick rate and players don't really listen for ticks in lower diffs anyways. plus audible feedback w/out visible feedback can throw off newer players especially for the lowest diff of the set

I would really suggest making the normal tick rate 1 like the rest of the diffs not only for consistency's sake but just to get rid of the invisible ticks and the loud ticks in slower parts of the song
I not really focus in slow part. But I think its better to lower the volume than use slider tick 1 because in every diff I always use slider tick 2, not 1
Myxo
Now it's ranked but it shouldn't have been ranked. @KittyAdventure Please don't use tick rate 2 in the future if your slider velocity doesn't make them visible, it makes no sense to give audible feedback while not giving visible feedback to players.
Kyouren

Myxomatosis wrote:

Now it's ranked but it shouldn't have been ranked. @KittyAdventure Please don't use tick rate 2 in the future if your slider velocity doesn't make them visible, it makes no sense to give audible feedback while not giving visible feedback to players.
OK! *mom dad, our map is save from DQ :D*
But why not use slider tick rate 2 in lower diff? :0
Kuron-kun
it's not about using them in lower diff, it's because they touched the slidertail/sliderhead and if you testplay them you can't even see the sliderticks because osu! doesn't render them
LoverBoy
<3
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