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Tia - Deal with the devil

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ErunamoJAZZ
Hello DeviousPanda!

First, thanks for mod my map, second, let's mod this >:3


[General]
Are you sure about timing?? because in many notes Im not sure if its at 1/6 or 1/8 (or 1/12 xDDDD).


[Addiction]
  1. My general feel with this, is that this song is difficult to map, In fact, this have a lot of 1/6 rhythms that you are not mapping well.
  2. By example, in 00:03:918 (1,2,3,4) - you made an stream at 1/4, but (imho) a most accurate rhythm is at 1/6:
    compare
    Actual.
    Suggestion
  3. Or in 00:04:974 (1,2) -
  4. In some sections those 1/4 rhythms are good, but in other places like 00:15:009 (3) - :|
  5. One aspect that discouraged me, was how most of what you were following was the voice... ignoring some nice rhythms. A example could be in 00:39:728 (2) -
  6. In 00:40:889 (3) - the trump+drum really start in 00:40:837 - (at 1/8)... idk, this song is really difficult to map xDD
  7. 00:58:002 (1,2,3,1,2,3) - Not a stream for this piano :(
  8. 01:00:009 (1,2,3) - Personally, I cant understand why this patter here xD, I mean, Its very difficult but music is not very intense yet, also, a more accurate rhythm could be
  9. My feel about kiai, is that its too many random notes, but I was not sure about what to follow... only the voice?, some bass? (trumps not much xD)
  10. I sincerely like this song, but the way you used to map this is... very simple and not very accurate, imho u.u
[Insane]
My feeling is similar to last diff, so, I will skip.

[Normal]
  1. 00:03:918 (1) - Its touching HPbar
  2. 00:06:981 (1) - lol, well... that was strange.
  3. 00:15:749 (1,1) - :!: You must leave more time after a spinner. Ranking Criteria have a rule about this.
  4. 00:17:439 (1,2) - Sliders like this are usually bad idea. Its better just to do two sliders instead that one repeat slider like this.
  5. 00:29:270 (1,1) - Some as before.
  6. 00:49:551 (2) - same, and etc...
  7. I had the same feeling like in previous diff in the kiai... I was not sure what were you following ^^U
[Easy]
  1. 00:20:819 (3) - Same as in Normal.
  2. A recommendation for Easy diffs, is to keep a very clean way. By example in 00:50:397 (8,1) - a new player will be confuse because the flow is pointing to the slider tail:
  3. 00:42:791 (1,1) - :!: Same about recovery time after spinners!
  4. Another recommendation for Easy diffs is: Try to avoid overlaps and stacks.
    You used this a lot: 00:14:481 (5,8) - 00:30:960 (1,3) - 00:46:594 (3,6,8) - 01:23:778 (3,6) - 01:26:735 (1,4) -

    Now, not all overlaps or stacks are evil... A way that I have to know if its bad idea or not, is play it with EZ mod.
    Of course, getting testplays from noobs is the best method.

In general, I think this set needs a lot of work. Good luck!


------------------------

Edit:

Minorsonek wrote:

Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
WHAT??! No!, new maximum resolution is 1920x1200.
You can read here -> t/516427&start=0

For some reason, the New Wiki was restored with an old version of RC :s
Topic Starter
DeviousPanda

ErunamoJAZZ wrote:

Hello DeviousPanda! Hi

First, thanks for mod my map, second, let's mod this >:3


[General]
Are you sure about timing?? because in many notes Im not sure if its at 1/6 or 1/8 (or 1/12 xDDDD). timing for this song was a pain, but i think i did a good job of it


[Addiction]
  1. My general feel with this, is that this song is difficult to map, In fact, this have a lot of 1/6 rhythms that you are not mapping well.
  2. By example, in 00:03:918 (1,2,3,4) - you made an stream at 1/4, but (imho) a most accurate rhythm is at 1/6:
    compare
    Actual.
    Suggestion
    the 1/4 here is much better for playability, and i want a continuous flow at this point, also the 1/6 sounds a lot worse imo, im gonna keep this the way it is
  3. Or in 00:04:974 (1,2) -
  4. In some sections those 1/4 rhythms are good, but in other places like 00:15:009 (3) - :| personally i think this works fine
  5. One aspect that discouraged me, was how most of what you were following was the voice... ignoring some nice rhythms. A example could be in 00:39:728 (2) -
    changed this, but not exactly to what you said, kind of like a halfway point
  6. In 00:40:889 (3) - the trump+drum really start in 00:40:837 - (at 1/8)... idk, this song is really difficult to map xDD mapping in 1/8 for this specific noise would probably be more off putting to the players than mapping this a slightly bit late would, but idk
  7. 00:58:002 (1,2,3,1,2,3) - Not a stream for this piano :( a stream here would be a way overmapped 1/8 or 1/12 stream, which would break the whole concept of the map
  8. 01:00:009 (1,2,3) - Personally, I cant understand why this patter here xD, I mean, Its very difficult but music is not very intense yet, also, a more accurate rhythm could be this is meant to be a buildup to show how the chourus is going to be, so players aren't completely surprised by the triangles
  9. My feel about kiai, is that its too many random notes, but I was not sure about what to follow... only the voice?, some bass? (trumps not much xD) I'm following the background music while putting emphasis on the voice, idk if i explained that well
  10. I sincerely like this song, but the way you used to map this is... very simple and not very accurate, imho u.u to try and map every variation in rhythm would cause this map to be an overmapped mess, and staying in 1/4 for most of the song still accurately represents most of the song so im going to stick with my mapping style here. Most other maps of this song have done this and i don't like that as much, so i wanted to try and make a map of this song in a different way
[Insane]
My feeling is similar to last diff, so, I will skip. k

[Normal]
  1. 00:03:918 (1) - Its touching HPbar fixed
  2. 00:06:981 (1) - lol, well... that was strange. don't really know how to map this accurately without starting at the blue tick
  3. 00:15:749 (1,1) - :!: You must leave more time after a spinner. Ranking Criteria have a rule about this. fixed
  4. 00:17:439 (1,2) - Sliders like this are usually bad idea. Its better just to do two sliders instead that one repeat slider like this. semi-fixed
  5. 00:29:270 (1,1) - Some as before. Fixed
  6. 00:49:551 (2) - same, and etc... i think this is fine, but idk
  7. I had the same feeling like in previous diff in the kiai... I was not sure what were you following ^^U mapping the normal for this was really hard ;-;
[Easy]
  1. 00:20:819 (3) - Same as in Normal.i think that the slider here is long enough for the player to realise whats going on, but idk again
  2. A recommendation for Easy diffs, is to keep a very clean way. By example in 00:50:397 (8,1) - a new player will be confuse because the flow is pointing to the slider tail:
    fixed this a bit by moving the next slider down a bit
  3. 00:42:791 (1,1) - :!: Same about recovery time after spinners! fixed
  4. Another recommendation for Easy diffs is: Try to avoid overlaps and stacks.
    You used this a lot: 00:14:481 (5,8) - 00:30:960 (1,3) - 00:46:594 (3,6,8) - 01:23:778 (3,6) - 01:26:735 (1,4) - i think that these stacks aren't that bad, because the previous note is already long gone so you cant actually see the overlap, but i will change these if they are a big problem later

    Now, not all overlaps or stacks are evil... A way that I have to know if its bad idea or not, is play it with EZ mod.
    Of course, getting testplays from noobs is the best method.

In general, I think this set needs a lot of work. Good luck! Thanks for your input :) :)


------------------------

Edit:

Minorsonek wrote:

Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
WHAT??! No!, new maximum resolution is 1920x1200.
You can read here -> t/516427&start=0

For some reason, the New Wiki was restored with an old version of RC :s
Thanks for the mod, it really helped :) :) :) :) :)
Luvdic
Hello!

[General]

So, I rechecked the ranking criteria and it says:

The difficulties in the mapset must be in a consecutive order.

Thus youre missing a hard still...

[Addiction]

00:28:530 - To be honest, Id rather be able to hit this note rather than have a slider play it passively. Thus shorten the previous slider so it ends at 00:28:425 - and add circle/slider/whatever you want at here instead

00:30:537 (1) - Id rather extend this slider so it ends at 00:30:749 - and then add a circle or whatever you want at 00:30:854 - to fill that beat

01:16:171 (1) - Maybe rotate counter clockwise about 30 degrees? Also keep where the head is. This is mostly to not break the flow of the triangle.

[Insane]

00:07:439 (2) - I would separate this object a bit more from the previous object. Just enough so that they are not touching at all at the very least
00:23:777 (1,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think using NC at the sliders would be more intuitive to play. Nothing wrong with them, like people should be able to do them perfectly on second try, but just didnt think this was a section worthy of such confusing pattern.
00:37:615 - I really expected a note here because of 00:30:854 (2) -


[Normal]

00:31:594 (2) - I would delete this note, it would transition between rhythms better

Only one thing really bothers me, and are the sliders that has different amount of repeats, which might be too confusing for a normal, but I guess not much can be done for this kind of complicated songs... lol.


[Easy]

00:14:481 (5) - NC maybe?
00:47:861 (3) - NC maybe?


Thats it from me

Very complicated rhythms to map, you did a pretty good job at trying to keep it simple imo ;)
Topic Starter
DeviousPanda

Xanandra wrote:

Hello! hiii

[General]

So, I rechecked the ranking criteria and it says:

The difficulties in the mapset must be in a consecutive order.

Thus youre missing a hard still... i'm looking for a Hard GD but i can't find one ;;;;-;;;;

[Addiction]

00:28:530 - To be honest, Id rather be able to hit this note rather than have a slider play it passively. Thus shorten the previous slider so it ends at 00:28:425 - and add circle/slider/whatever you want at here instead done

00:30:537 (1) - Id rather extend this slider so it ends at 00:30:749 - and then add a circle or whatever you want at 00:30:854 - to fill that beat i don't really like that idea

01:16:171 (1) - Maybe rotate counter clockwise about 30 degrees? Also keep where the head is. This is mostly to not break the flow of the triangle. rotating it like that would make the flow worse

[Insane]

00:07:439 (2) - I would separate this object a bit more from the previous object. Just enough so that they are not touching at all at the very least done
00:23:777 (1,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think using NC at the sliders would be more intuitive to play. Nothing wrong with them, like people should be able to do them perfectly on second try, but just didnt think this was a section worthy of such confusing pattern. ok yeah, got more than one complaint about this now so i'm gonna change it
00:37:615 - I really expected a note here because of 00:30:854 (2) - fixed


[Normal]

00:31:594 (2) - I would delete this note, it would transition between rhythms better done

Only one thing really bothers me, and are the sliders that has different amount of repeats, which might be too confusing for a normal, but I guess not much can be done for this kind of complicated songs... lol. yeah, i had a lot of trouble with the repeat sliders, because of how complex the song is there isn't really a perfect way to map this well


[Easy]

00:14:481 (5) - NC maybe? done
00:47:861 (3) - NC maybe? done


Thats it from me

Very complicated rhythms to map, you did a pretty good job at trying to keep it simple imo ;) ;^))
Thanks for the mod!! :) :) :) ;) ;) :) :) :)
Hectic
hellohello, m4m here

Addiction:
  1. 00:00:749 - 00:01:171 - 00:01:594 - stupid suggestion - 3 circles here and nc on third because girl saying "one-two-one"
  2. 00:08:495 (1,2,3,4) - this thing is really hard to read, consider making it clearer?
  3. 00:10:678 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,2) - for this section i couldn't get what instrument did you follow.. I can hear 1/6 rhythm drums here, maybe try to map them? otherwise this feels like mess (try to listen on 50% or 25% speed)
  4. 00:16:699 (1,1) - yeah, an these things should be on purple 1/6 ticks too
  5. 00:30:326 (1,1,1) - what do these things follow?
I liked patterning and overall pace of the song and map, but i think most of your objects don't stand on the right places on the timeline. Try to listen to the song on slow speed and use 1/6 rhythm, i think it will make your map much better. Also i think you should rework ncs a bit, sometimes they appear too often (for example 01:16:699 (1,2,1,2) - 01:22:615 (1,2,3,1,2,3) - 01:30:854 (1,1) - and so on)

Insane
  1. 00:53:460 (1,1) - i don't think this needs that many ncs
  2. 01:07:509 (1) - this thing is really offscreen
Same suggestion for rhythm choice, but also maybe try to vary slider shapes? i saw "1"-shape too often

Normal
  1. aimod
  2. sv changes are way to drastic for this kind of difficulty, you should really nerf them
  3. 00:06:875 - don't leave this place empty, because 3/4 gap feels unnatural for newbie player
  4. 00:06:981 (1) - try not to use nc way to often in lower diffs, numbers on circles give newbies good hint in what order should they click circles
  5. 00:15:749 (1) - i suggest mapping sliders and circles instead of this and put click 00:17:439 - here
  6. 00:19:129 (2) - 2 repeats is very unpredictable here imo
  7. 00:24:199 (1,2) - you can map this using different objects
  8. 00:30:960 - i understand that you left this place empty because of spinner, but i think you really should not leave this place empty
  9. 00:42:791 (1,1) - here you made 1/1 gap between spinner and object, so maybe make like this in cases above too?
  10. 00:46:382 (3,4,1,2,3,1,2) - this spacing is really confusing. try to keep your lower difficulties as consistent as possible since its written in rc
  11. 01:01:382 - this section feels so wrong rhythmically
Ok, that's kinda all. Hope I helped somehow, good luck!
Topic Starter
DeviousPanda

h4d0uk3n1 wrote:

hellohello, m4m here

Addiction:
  1. 00:00:749 - 00:01:171 - 00:01:594 - stupid suggestion - 3 circles here and nc on third because girl saying "one-two-one" nah
  2. 00:08:495 (1,2,3,4) - this thing is really hard to read, consider making it clearer? its not actually that hard, just a different timing
  3. 00:10:678 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,2) - for this section i couldn't get what instrument did you follow.. I can hear 1/6 rhythm drums here, maybe try to map them? otherwise this feels like mess (try to listen on 50% or 25% speed) I'm mapping the piano with emphasis on other instruments like the saxophone when the piano isn't present
  4. 00:16:699 (1,1) - yeah, an these things should be on purple 1/6 ticks too i think putting these on 1/6 would be harder to play, but i'm not sure, if i get more complaints about the timing here i'll be happy to change it
  5. 00:30:326 (1,1,1) - what do these things follow? they follow a buildup i show through SV changes, the rhythm at this point is practically illegible so i just used the most comfortable pattern i could think of
I liked patterning and overall pace of the song and map, but i think most of your objects don't stand on the right places on the timeline. Try to listen to the song on slow speed and use 1/6 rhythm, i think it will make your map much better. Also i think you should rework ncs a bit, sometimes they appear too often (for example 01:16:699 (1,2,1,2) - 01:22:615 (1,2,3,1,2,3) - 01:30:854 (1,1) - and so on) fixed all of these but one

Insane
  1. 00:53:460 (1,1) - i don't think this needs that many ncs it's to show a change in rhythm, i think it works fine
  2. 01:07:509 (1) - this thing is really offscreen fixed
Same suggestion for rhythm choice, but also maybe try to vary slider shapes? i saw "1"-shape too often ok

Normal
  1. aimod tyty
  2. sv changes are way to drastic for this kind of difficulty, you should really nerf them personally i think the sv changes are fine with how they reflect the song, and they only change SV like 4 times throughout the map
  3. 00:06:875 - don't leave this place empty, because 3/4 gap feels unnatural for newbie player fixed
  4. 00:06:981 (1) - try not to use nc way to often in lower diffs, numbers on circles give newbies good hint in what order should they click circles done
  5. 00:15:749 (1) - i suggest mapping sliders and circles instead of this and put click 00:17:439 - here done
  6. 00:19:129 (2) - 2 repeats is very unpredictable here imo should be fine, idk
  7. 00:24:199 (1,2) - you can map this using different objects keeping this
  8. 00:30:960 - i understand that you left this place empty because of spinner, but i think you really should not leave this place empty cant really do anything about that ;-;
  9. 00:42:791 (1,1) - here you made 1/1 gap between spinner and object, so maybe make like this in cases above too? thanks for pointing this out, it wasnt meant to be a 1/1 gap here for rankability
  10. 00:46:382 (3,4,1,2,3,1,2) - this spacing is really confusing. try to keep your lower difficulties as consistent as possible since its written in rc not too sure about this tho
  11. 01:01:382 - this section feels so wrong rhythmically i'm not sure how to map this well for an easier diff, so many complex rhythms in this song
Ok, that's kinda all. Hope I helped somehow, good luck! thanks!
Thanks for the mod!! :) :) :) :)
Cable
Don't have a mod for you, but I really hope you keep working hard on this map!

I'm enjoying it a lot and the song is nuts, so I really hope you push this to ranked!
Topic Starter
DeviousPanda

Cable wrote:

Don't have a mod for you, but I really hope you keep working hard on this map!

I'm enjoying it a lot and the song is nuts, so I really hope you push this to ranked!
thanks <<<<3 I'll try my best!!
-Mikan
Hello,DeviousPanda!
I like this song and your map very much and I want to help you, but I'm too noob to mod this. :( But I think, if you are going to rank an opening song from anime, you should add an opening video,what you can download there :D (Made by me for my unrankable map :oops: ) And you should change bg,bcs I think It's bad idea to use not cleaned cover of the manga as a bg for ranked map(And It's not beautifully D: )
(Sorry for my eng :roll: )
Good luck! :)
Topic Starter
DeviousPanda

MikanTBG wrote:

Hello,DeviousPanda!
I like this song and your map very much and I want to help you, but I'm too noob to mod this. :( But I think, if you are going to rank an opening song from anime, you should add an opening video,what you can download there :D (Made by me for my unrankable map :oops: ) And you should change bg,bcs I think It's bad idea to use not cleaned cover of the manga as a bg for ranked map(And It's not beautifully D: )
(Sorry for my eng :roll: )
Good luck! :)
I'll add the opening video when I'm on a computer next, and the BG I'm not too happy with it, I've narrowed it down to a few but any suggestions out of these?


Thanks so much for the help! :) :) :) :)

Edit: wow these are in high res lmao

Edit2: i dont know how to use video help ;-;
Topic Starter
DeviousPanda
Just added the video to the map, then updated and the file corrupted so i dont have the map and i cant DL it from here, what have i done ;;;--;;;


Edit: all fixed now thanks to a backup file i had on another computer, not gonna risk adding the video unless i know its safe to do so, so no video for now
-NeBu-
Addiction:

00:02:650 (1,2) - unnecessary overlap (just overlap those two with circle on slider end of 00:02:228 (1) - )
00:05:608 (1,2,3,4) - keep bow pattern instead of zig-zag
00:16:382 (3,4) - http://osu.ppy.sh/ss/8696422 [?]
00:17:439 (1,2,3,4,1,2) - make all of slider ends volume 5%
00:24:199 (1,2,1,2,1,2) - I think it's same as 00:17:439 (1,2,3,4,1,2) - so make those slider ends on blue ticks and volume 5% again
01:03:389 (2,3) - ctrl+g it and make this slider this way https://osu.ppy.sh/ss/8696441 - you'll get better flow
01:04:763 (2,1,2,3,1) - you can make better flow here too, ctrl+g it 01:04:763 (2) - then ctrl+g it 01:04:974 (1,2,3) - and make your way out for 01:05:291 (1) - to be placed well

Insane:

00:48:706 (4,2) - weirdly placed, blanket it?

Normal:

00:03:918 (1) - not sure if it isnt out too far from mapping space
00:25:889 (2) - ^
00:46:382 (3) - from this point is seems you use difference distance snap, why? the rest of diffs seem to have same and bigger, but on this part even the song doesnt change its lower

Easy:

00:34:340 (3,4) - not sure if it change anything for ranking it, but kinda unnecessary overlap - way out: http://osu.ppy.sh/ss/8696538 but then it's out of monitor, so unrankable I bet. well, you'll have to see next mods
00:46:594 (3,5) - thats unnecessary overlap, that overlaps also 00:49:974 (7) -
00:53:777 (2,3) - ^

try to avoid them on Easy/Normal, from what I remember BN's may look onto them too. despite that its well mapped, so good luck!
Topic Starter
DeviousPanda

-NeBu- wrote:

Addiction:

00:02:650 (1,2) - unnecessary overlap (just overlap those two with circle on slider end of 00:02:228 (1) - )done
00:05:608 (1,2,3,4) - keep bow pattern instead of zig-zag fixed
00:16:382 (3,4) - http://osu.ppy.sh/ss/8696422 [?] changed slightly, but not in the way you specified
00:17:439 (1,2,3,4,1,2) - make all of slider ends volume 5% done
00:24:199 (1,2,1,2,1,2) - I think it's same as 00:17:439 (1,2,3,4,1,2) - so make those slider ends on blue ticks and volume 5% again done
01:03:389 (2,3) - ctrl+g it and make this slider this way https://osu.ppy.sh/ss/8696441 - you'll get better flow done
01:04:763 (2,1,2,3,1) - you can make better flow here too, ctrl+g it 01:04:763 (2) - then ctrl+g it 01:04:974 (1,2,3) - and make your way out for 01:05:291 (1) - to be placed well I like this one as it is

Insane:

00:48:706 (4,2) - weirdly placed, blanket it? fixed

Normal:

00:03:918 (1) - not sure if it isnt out too far from mapping spaceit was touching the hp bar, so I moved it down
00:25:889 (2) - ^ nah this one is fine
00:46:382 (3) - from this point is seems you use difference distance snap, why? the rest of diffs seem to have same and bigger, but on this part even the song doesnt change its lower the music is a bit calmer at this section, so its x0.75, the slow part before has x0.5 so I am trying to follow the songs intensity with this

Easy:

00:34:340 (3,4) - not sure if it change anything for ranking it, but kinda unnecessary overlap - way out: http://osu.ppy.sh/ss/8696538 but then it's out of monitor, so unrankable I bet. well, you'll have to see next mods I changed it while keeping it in screen
00:46:594 (3,5) - thats unnecessary overlap, that overlaps also 00:49:974 (7) - sorted
00:53:777 (2,3) - ^ I'm really not sure what to do about this one, I think its ok?

try to avoid them on Easy/Normal, from what I remember BN's may look onto them too. we'll see despite that its well mapped <<333333, so good luck!
thanks for the mod!!! :) :) :) ;) ;) ;) ;) :) :) :) :)
-Mikan

DeviousPanda wrote:

Just added the video to the map, then updated and the file corrupted so i dont have the map and i cant DL it from here, what have i done ;;;--;;;


Edit: all fixed now thanks to a backup file i had on another computer, not gonna risk adding the video unless i know its safe to do so, so no video for now

Remove Widescreen Support from all diffs and add video to all diffs.It should help(maybe :o ).
Rin Desu
Heyyyyy :D from M4M

Easy

00:13:213 (4) - fix this shape, red sliderpoint on the slidertick would fix.
00:29:270 (2,1) - they are kinda near at each other that looks kinda odd
00:36:030 (4) - on 37:720 should be a click and a new slider start. so i would change the 4 and 3 before the dont even start on a sound.
^ click on 35:608 and 36:875 instead of your choice would be same as simpel and reflects the song beter
00:52:087 (1,2,3) - why dont map the voice?

^ all in all u should recheck your rhythm choice imo i mean sure it is an easy diff but even with only white ticks u could reflect the song better.

covered by Hp bar, i guess its still rankable but why u would force sth, pls fix:
00:36:030 (4) -
00:40:256 (3) -
01:10:256 (3) -

ugly overlaps: 01:19:552 (5) - 00:53:777 (2,3) -

01:23:778 (3,4,5,6) - u should avoid stacks on ez diffs. this is even hard to read
01:26:735 (1,2,3,4) - same here

00:20:819 (3) - that much repeats arent good for noobies too

Normal

for this spacing and diff, imo is the slidervelo to high

00:05:608 (1,1) - weird overlap
00:12:368 (5,1) - 5 slider to the red tick
00:14:058 (3) - slider to red tick too
00:15:749 (1) - break after is to low for an normal, better no spinner here at all
00:29:270 (1) - here to short too
00:42:791 (1) - same
00:44:481 (1) - there is nothing to map on^^ start slider on the next white tick. u can put a circle for that cymbal sound
00:47:861 (1,2,3) - that appears kinda random. before u did slider on such parts and now 2 circles
00:48:284 (3,1,2) - fix overlap
01:13:213 (4,5) - maybe place more above to form a triangel with the 3 to avoid the overlap
01:22:721 (3) - offscreen
01:28:425 (1,1) - i dont think its fine to make such a big break when there is sth to map

Extra

00:15:326 (1) - strg + G
00:23:460 (3,4) - make a jump there pls^^
00:32:861 (2) - strg + G
00:43:424 (3,4) - change 3 and 4
01:00:749 (3,1) - rly bad flow
01:02:650 (1,2) - that jump doesnt make sense on this point
01:16:066 (3,1) - bad flow break
01:21:875 (1) - this should be more special


Insane


00:14:058 (1) - there should be a slider for the trumpet
00:23:460 (2,1) - jump or space it atleast
00:29:270 (1) - maybe some different shape cause its a significant sound
00:30:115 (1,1) - splitt the first slider to match the trumphets
00:35:608 (1) - nobody expects slider velo change cause its the same shape

ok hope u find sth useful out of it :D have a nice day
Topic Starter
DeviousPanda

Rin Desu wrote:

Heyyyyy :D from M4M

Easy

00:13:213 (4) - fix this shape, red sliderpoint on the slidertick would fix. done
00:29:270 (2,1) - they are kinda near at each other that looks kinda odd only way I could stop this 00:36:030 (4) - from going offscreen
00:36:030 (4) - on 37:720 should be a click and a new slider start. so i would change the 4 and 3 before the dont even start on a sound. I think its fine as it is
^ click on 35:608 and 36:875 instead of your choice would be same as simpel and reflects the song beter
00:52:087 (1,2,3) - why dont map the voice? too complex of a rhythm

^ all in all u should recheck your rhythm choice imo i mean sure it is an easy diff but even with only white ticks u could reflect the song better. yeah I know, but this song is just full iof complex rhythms that mean making an easy realllly hard

covered by Hp bar, i guess its still rankable but why u would force sth, pls fix:
00:36:030 (4) -
00:40:256 (3) -
01:10:256 (3) - if you test these there all onscreen

ugly overlaps: 01:19:552 (5) - 00:53:777 (2,3) - yeah, kinds sorted one of them

01:23:778 (3,4,5,6) - u should avoid stacks on ez diffs. this is even hard to read
01:26:735 (1,2,3,4) - same here I think these are ok, but not too sure

00:20:819 (3) - that much repeats arent good for noobies too is this a big problem?

Normal

for this spacing and diff, imo is the slidervelo to high I wanted to make it harder so there is less of a difficulty gap between the insane and normal

00:05:608 (1,1) - weird overlap by the time the overlap is shown the previous object had disappeared, so it wount affect playability
00:12:368 (5,1) - 5 slider to the red tick no, following piano here
00:14:058 (3) - slider to red tick too nah, emphasis on the trumpet here
00:15:749 (1) - break after is to low for an normal, better no spinner here at all fixed this was a problem in a previous mod that I fixed, but I must have lost the changes due to the mess up I had with the video, so ill go through the older mods again to see if there's anything I missed
00:29:270 (1) - here to short too fixed
00:42:791 (1) - same fixed
00:44:481 (1) - there is nothing to map on^^ start slider on the next white tick. u can put a circle for that cymbal sound yea
00:47:861 (1,2,3) - that appears kinda random. before u did slider on such parts and now 2 circles I think this fits fine as a new section of the map
00:48:284 (3,1,2) - fix overlap not too sure about this, if I get more complaints ill change it
01:13:213 (4,5) - maybe place more above to form a triangel with the 3 to avoid the overlap done
01:22:721 (3) - offscreen fixed
01:28:425 (1,1) - i dont think its fine to make such a big break when there is sth to map I'm not sure what else to do here

Extra

00:15:326 (1) - strg + G done
00:23:460 (3,4) - make a jump there pls^^ looks fine to me
00:32:861 (2) - strg + G done
00:43:424 (3,4) - change 3 and 4 Done
01:00:749 (3,1) - rly bad flow I think its ok to show emphasis on this sound, idk
01:02:650 (1,2) - that jump doesnt make sense on this point not actually that bad due to slider leniency but I see what you mean
01:16:066 (3,1) - bad flow break Fixed
01:21:875 (1) - this should be more special spaced it out a bit more


Insane


00:14:058 (1) - there should be a slider for the trumpet done
00:23:460 (2,1) - jump or space it atleast it is spaced out, but I think the stack to the slider end is fine
00:29:270 (1) - maybe some different shape cause its a significant sound done
00:30:115 (1,1) - splitt the first slider to match the trumphets done
00:35:608 (1) - nobody expects slider velo change cause its the same shape I think its fine but maybe ill change it later

ok hope u find sth useful out of it :D have a nice day
Thanks for the mod!!! :) :) :) :) :) :) :) :)
Doctor Flippers
Here for a random NM
I don't expect M4M, but if ya want to, check out my WIP
Easy
Disclaimer: It's been years since I've been an easy player so I'm no expert in how they play

00:42:791 (1,1) - seems a bit short of a break between
00:45:326 (2,3) - change shapes to make them look nicer together
01:01:382 (1,2,3) - sticks out from the rest of the klai rhythms. I'd try changing it to this or this if you want to keep the repeat slider. This ensures the downbeat is felt in an otherwise chaotic song.
01:01:382 (1,2) - kinda ugly overlap
01:19:552 (5,7) - maybe edit the curves to line up end of 7 with 5
Normal
making offbeat rhythms readable for Normal players is hard.

00:12:368 (5,1) - seems like the break makes it harder to read than it needs to be. Maybe try changing the first note to a 1/2 slider
00:14:058 (3,1) - ^ less of an issue, but If you do the above, do it here too for consistency

intro and klai seems nice enough
Hard???
it needs to exist :lol:
I'd GD but I'm really bad at mapping lower than 4* :(
Insane
00:03:918 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - feels like the sv needs to be toned down a bit to make slider ends easier to hit, especially on 00:08:566 (1,2) -
00:14:058 (6) - blanket with 00:13:425 (4) - (I like this blanket as it doubles in making the slider a saxophone ;) )
00:14:798 (2,1,2) - ugly overlap. Maybe try to line up slider ends with 00:15:326 (1,2) - ?
00:39:833 (1,5) - consider changing shape of 1 to avoid the overlap / create a nicer blanket
00:53:143 (1,1,1) - hard to read. I'd omit the voice line altogether. Like this
01:01:594 (1) - and on - it'd be good to lengthen the combos a bit. Try to keep NCs to downbeats or big moments like 01:14:058 (1,2) -
01:20:503 (2,1) - blanket slider paths
01:24:411 (2,3) - ^
Addiction
00:03:918 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - try to keep the shapes consistent. The second and third stream are the same shape, so maybe change 00:06:242 (1,2,3,4) - to 00:03:918 (1,2,3,4) - 's shape for consistency.
00:16:171 (1,2,3,4) - is really hard to read the first time. I'd experiment with removing overlap on 00:16:382 (3) - so you can see the jump pattern clearer. For contrast: 00:43:213 (1,2,3,4) - is much easier to read cause all notes are visible earlier

can I just say I love the klai section? Don't let anyone convince you to take out the triangles

Real fun map already, keep up the good work!
Soulblaster
[ Normal]

I had no problems when playing. Hower,
  1. Consider removing these circles and replacing them by a slider like this: http://imgur.com/PIbcHtZ from
    00:53:988 to 00:54:411 , so three points of sliders have a finish hitsound, otherwise, stack the 3 circles
    on the first as it is more comfortable.

    Map looks great! AR, HP and CS lovely!
Regards.
I'm noob in modding, but I want to help you even if I'm a noob. :(
I hope i help you ;)
Topic Starter
DeviousPanda

Doctor Flippers wrote:

Here for a random NM
I don't expect M4M, but if ya want to, check out my WIP
Easy
Disclaimer: It's been years since I've been an easy player so I'm no expert in how they play

00:42:791 (1,1) - seems a bit short of a break between fixed
00:45:326 (2,3) - change shapes to make them look nicer together not sure what i could do here
01:01:382 (1,2,3) - sticks out from the rest of the klai rhythms. I'd try changing it to this or this if you want to keep the repeat slider. This ensures the downbeat is felt in an otherwise chaotic song. i dont know, trying to do this well with placements just didnt work
01:01:382 (1,2) - kinda ugly overlap i think you got the wrong link here, as its the same as the previous one and theres no overlap here
01:19:552 (5,7) - maybe edit the curves to line up end of 7 with 5 i tried, i really did, but lining them up means that 01:19:975 (6,7) - looks really ugly
Normal
making offbeat rhythms readable for Normal players is hard. this map had alot of complex rhythms, trying to make it easy and true to the song is quite hard

00:12:368 (5,1) - seems like the break makes it harder to read than it needs to be. Maybe try changing the first note to a 1/2 slider looks fine tbh
00:14:058 (3,1) - ^ less of an issue, but If you do the above, do it here too for consistency same

intro and klai seems nice enough
Hard???
it needs to exist :lol: pleeeeaaassseeeeee someone GD this for me ;-; idk if this set can get ranked without a hard
I'd GD but I'm really bad at mapping lower than 4* :(
Insane
00:03:918 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - feels like the sv needs to be toned down a bit to make slider ends easier to hit, especially on 00:08:566 (1,2) - i think its fine
00:14:058 (6) - blanket with 00:13:425 (4) - (I like this blanket as it doubles in making the slider a saxophone ;) ) done
00:14:798 (2,1,2) - ugly overlap. Maybe try to line up slider ends with 00:15:326 (1,2) - ? isn't a big deal in testpays
00:39:833 (1,5) - consider changing shape of 1 to avoid the overlap / create a nicer blanket done
00:53:143 (1,1,1) - hard to read. I'd omit the voice line altogether. Like this dont particularly like this
01:01:594 (1) - and on - it'd be good to lengthen the combos a bit. Try to keep NCs to downbeats or big moments like 01:14:058 (1,2) - fixed some of them, but not exactly how you said
01:20:503 (2,1) - blanket slider pathsidk about what your asking
01:24:411 (2,3) - ^i think this is fine
Addiction
00:03:918 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - try to keep the shapes consistent. The second and third stream are the same shape, so maybe change 00:06:242 (1,2,3,4) - to 00:03:918 (1,2,3,4) - 's shape for consistency. i think the slight variations are fine, they all have the same curve shape to them
00:16:171 (1,2,3,4) - is really hard to read the first time. I'd experiment with removing overlap on 00:16:382 (3) - so you can see the jump pattern clearer. For contrast: 00:43:213 (1,2,3,4) - is much easier to read cause all notes are visible earlier removed the overlap

can I just say I love the klai section? Don't let anyone convince you to take out the triangles <<<<<<3

Real fun map already, keep up the good work!
Thanks for the mod!! :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
DeviousPanda

Soulblaster wrote:

[ Normal]

I had no problems when playing. Hower,
  1. Consider removing these circles and replacing them by a slider like this: http://imgur.com/PIbcHtZ from
    00:53:988 to 00:54:411 , so three points of sliders have a finish hitsound, otherwise, stack the 3 circles
    on the first as it is more comfortable. done

    Map looks great! AR, HP and CS lovely!
Regards.
I'm noob in modding, but I want to help you even if I'm a noob. :(
I hope i help you ;)
thanks for the short mod, every little bit helps! thanks :) :) :) :) :) :)
Ayzer
Here is my m4m, maybe you have done corrections with the precedents mods, I just wrote it now

Easy
00:53:777 (2,3) - Maybe blanket or try something like that https://osu.ppy.sh/ss/8698549
01:32:650 (1) - things like that with the slider starting after the sound are weird to play, but i guess you can't start it on a blue tick in a easy difficulty

Normal
In the kiai, i think the high velocity sliders with reverse are quite confusing, especially since when we don't know how many reverse there are, it's quite confusing.

Insane
00:07:650 (1,2,1,2) - this sliders are too quick for the low intensity of the song at the moment
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - I will quibble here, but the rythm you seem to follow at the drums (called chabada) isn't what you have mapped. Maybe you have done this for the playability, but if not, the real rythm is this https://screendebg.s-ul.eu/PGreGBb4 I could say that in some other rythm, but in this moment, you are really only following the ride's chabada of the drummer, so the rythm's choice should be the real rythm imo.
00:41:101 (1,1) - For me, the intensity of the voice doesn't justify that slider velocity, it's too fast.

Addiction
00:26:735 (1,1) - You should put the second 1 closer to the first, because there isn't the need to emphasize this sound with spacing
00:40:889 (3,1,1) - Shapes and structures are not that good
00:44:058 (2,1) - This blanket isn't perfect (slidertail of the 1)
00:54:622 (1,1,1) - Structure isn't that good, something like that should be better https://osu.ppy.sh/ss/8704791
00:56:312 (1) - This slider should have a red node. Precedents sliders are curved, this one should contrast with them (00:54:622 (1,1,1) - )
00:55:889 (1) - This one is good, for the contrast
00:59:058 (4,2) - This overlap is meh
00:59:798 (2,3,2) - ^
01:06:453 (2,2) - Blanket ?
01:06:770 (1,2,1,2,3) - this is haaaard to play dude
01:07:932 (1,2,3) - What does it represent ?
01:08:354 (1) - you should put a triple just before to emphasize the slider, which isn't the case atm, because of the precedent patern
01:19:974 (1) - Here you use this slider shape two times, for two distincts sounds but which are important. 01:06:453 (2,1) - But here, for the same part in the music, you used 2 differents shapes
01:30:854 (1,2,3,4) - Structure isn't that good here


Oh, and you should use the colorhax to show to the player when you use 1/6 rythm ! Here for exemple 01:26:735 (1,2,3,1,2,3) -


This map is pretty good, I love it ! Keep going ! :)
Topic Starter
DeviousPanda

Ayzer wrote:

Here is my m4m, maybe you have done corrections with the precedents mods, I just wrote it now

Easy
00:53:777 (2,3) - Maybe blanket or try something like that https://osu.ppy.sh/ss/8698549 couldnt do this exactly because distance snap, but i made it a lot better
01:32:650 (1) - things like that with the slider starting after the sound are weird to play, but i guess you can't start it on a blue tick in a easy difficulty yeah, complex rhythms are haard

Normal
In the kiai, i think the high velocity sliders with reverse are quite confusing, especially since when we don't know how many reverse there are, it's quite confusing. made it so all repeat sliders repeat twice apart from these specific ones due to rhythm differeces 01:12:368 (3,4) - 01:25:890 (3,4) -

Insane
00:07:650 (1,2,1,2) - this sliders are too quick for the low intensity of the song at the moment lowerd SV to 0.9x
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - I will quibble here, but the rythm you seem to follow at the drums (called chabada) isn't what you have mapped. Maybe you have done this for the playability, but if not, the real rythm is this https://screendebg.s-ul.eu/PGreGBb4 I could say that in some other rythm, but in this moment, you are really only following the ride's chabada of the drummer, so the rythm's choice should be the real rythm imo. i tried mapping it in 1/6 and it plays really bad, so im going to keep this as it is
00:41:101 (1,1) - For me, the intensity of the voice doesn't justify that slider velocity, it's too fast. changed SV to 0.75x

Addiction
00:26:735 (1,1) - You should put the second 1 closer to the first, because there isn't the need to emphasize this sound with spacing practically the same spacing i used here 00:25:044 (1,2) - it shouldnt be a problem
00:40:889 (3,1,1) - Shapes and structures are not that good subjective
00:44:058 (2,1) - This blanket isn't perfect (slidertail of the 1) fixed
00:54:622 (1,1,1) - Structure isn't that good, something like that should be better https://osu.ppy.sh/ss/8704791 circular flow works alot better for me here
00:56:312 (1) - This slider should have a red node. Precedents sliders are curved, this one should contrast with them (00:54:622 (1,1,1) - ) done
00:55:889 (1) - This one is good, for the contrast
00:59:058 (4,2) - This overlap is meh
00:59:798 (2,3,2) - ^ increasing spacing for emphasis, plays fine
01:06:453 (2,2) - Blanket ? fixed
01:06:770 (1,2,1,2,3) - this is haaaard to play dude not sure about this tbh
01:07:932 (1,2,3) - What does it represent ? same as here 01:21:453 (1,2,3) - its just used to flow well
01:08:354 (1) - you should put a triple just before to emphasize the slider, which isn't the case atm, because of the precedent patern dont like that, its emphasised by hitsound volume, NC, and a slightly higher spacing
01:19:974 (1) - Here you use this slider shape two times, for two distincts sounds but which are important. 01:06:453 (2,1) - But here, for the same part in the music, you used 2 differents shapes using different rhythms in each chorus so it doesnt get too repetetive
01:30:854 (1,2,3,4) - Structure isn't that good here i think it flows well enough


Oh, and you should use the colorhax to show to the player when you use 1/6 rythm ! Here for exemple 01:26:735 (1,2,3,1,2,3) - what's colorhax?


This map is pretty good, I love it ! Keep going ! :) thanks! ;)
thanks for the mod! :) :) :) :) :) :) :)
Ayzer

DeviousPanda wrote:

Oh, and you should use the colorhax to show to the player when you use 1/6 rythm ! Here for exemple 01:26:735 (1,2,3,1,2,3) - what's colorhax?
Colorhax is when you use a particular combo color, to show to the player when there is a uncommon rythm in the map. Here, you map this part in 1/3, which appear just at this moment in the map, so use a different combo color, just for this moment, should advertize the player that there is a particular rythm. Dunno if I explained well.
Topic Starter
DeviousPanda

Ayzer wrote:

DeviousPanda wrote:

Oh, and you should use the colorhax to show to the player when you use 1/6 rythm ! Here for exemple 01:26:735 (1,2,3,1,2,3) - what's colorhax?
Colorhax is when you use a particular combo color, to show to the player when there is a uncommon rythm in the map. Here, you map this part in 1/3, which appear just at this moment in the map, so use a different combo color, just for this moment, should advertize the player that there is a particular rythm. Dunno if I explained well.
You explained it fine, I'll do this when I have access to my computer next, thanks!
ItashaS13
o/

  • Addiction

    00:03:354 (2,1) - feel like the spacing here should be more than 00:02:931 (2,1) - 00:02:509 (2,1) - or... it should be less, depends on you, because pitch goes lower to 00:03:354 (2,1) - but 00:03:495 (1) - has that big sound, anyway I just feel like spacing between these it's random. also it could look better... cuz http://prntscr.com/g4i9my messy ><

    00:05:185 (2) - I don't support the idea of making this a slider the same as 00:04:340 (1,1) - since they have different sounds

    00:06:030 (1,1) - shouldnt the spacing between these should be equal to 00:04:340 (1,1) -

    00:08:988 (4) - nc

    00:14:481 (3,1) - too much spacing compared to the others, should be nerfed

    00:15:749 (1,2) - these sliders should be different than the preivous one, and maybe.. even faster, faster because the next pattern 00:16:171 (1,2,3,4) - requires real fast movement so making sliders faster would help it, or add more spacing

    00:29:270 - ,make this clickable, like this 00:27:580 (1,2) - because theres a strong sound on 00:29:270 - but there is not a relevant sound on 00:28:002 (2) - so kinda doesnt make sense to me

    00:30:537 (1,1) - imo this feels a little overmapped, why not just make this slider longer 00:30:537 (1) -

    00:34:763 (2) - 00:35:397 (2) - 00:36:030 (2) - should make these slower, would play better

    00:43:742 (1) - this is 1/3

    00:58:636 (1,2) - spacing here should be nerfed and overall everything before the kiai or.. buff some spacing in kiai to make it different. rn I feel like kiai and that section before it its just the same

    01:03:495 (3,1) - real bad flow :x would make sense if you wanted to emphasize a different sound or smth, but theres nothing different, and you didn't used this kind of flow later in the map and why does it have nc?

    01:06:875 (2,1,2) - this flow is awkward too, also I think that you should add more spacing to it, song build up to this point where is more intense, but spacing keeps the same, and then 01:07:932 (1,2,3) - this plays the same as 01:07:087 (1,2,3) - but song changes..

    Insane

    00:04:974 (1,2,3) - imo this should be changed into reverse sliders or smth to fit the piano, I had to listen carefully to actually notice the drums (because piano is the main sound here) so I think you should follow it instead of drums, feel like this is not enought tho 00:05:185 (2,3) - plays weird

    00:39:199 (4,1) - too much spacing

    00:50:185 (4) - imo this should be changed into a kickslider is there any sound on 00:50:291 (5) - ?

    01:05:502 (1,2,1,2) - spacing here its too much compared to 01:06:136 (1,2,3) - in which song feels quite more intense

    01:09:516 (2,1) - nerf spacing too

    01:10:678 - should be clickable, a triplet would fit better imo

    01:22:932 (1,2,1) - spacing should be equal to 01:09:411 (1,2,1) - (in this whole section the spacing changes a lot like.. randomly, take care of it)

    01:23:882 (2,2) - maybe disolve this overlap? never saw such overlapping before, may affect readability

    01:27:580 (1,2) - should not be stacked according to 01:14:058 (1,2) - (or opposite)

    01:30:537 (3,4,5) - too much spacing, this being almost the same or even more than some spacing used in the kiai, but here the song it's less intense

    thats it, overall I think some spacing could be changed (buffed) in order to make better emphasize in some sounds in intense parts of the song, rn it plays likely the same, anyways, FUN map, I love to singletap this, thanks owo
If you think this mod was not as helpful as yours on my map and that it was relatively shorter than yours, you can ask me for a mod whenever you want
Topic Starter
DeviousPanda

Itasha_S13 wrote:

o/

  • Addiction

    00:03:354 (2,1) - feel like the spacing here should be more than 00:02:931 (2,1) - 00:02:509 (2,1) - or... it should be less, depends on you, because pitch goes lower to 00:03:354 (2,1) - but 00:03:495 (1) - has that big sound, anyway I just feel like spacing between these it's random. also it could look better... cuz http://prntscr.com/g4i9my messy >< fixed

    00:05:185 (2) - I don't support the idea of making this a slider the same as 00:04:340 (1,1) - since they have different sounds changed the slider shape

    00:06:030 (1,1) - shouldnt the spacing between these should be equal to 00:04:340 (1,1) - don't think that this is an issue

    00:08:988 (4) - nc nope

    00:14:481 (3,1) - too much spacing compared to the others, should be nerfed slightly nerfed

    00:15:749 (1,2) - these sliders should be different than the preivous one, and maybe.. even faster, faster because the next pattern 00:16:171 (1,2,3,4) - requires real fast movement so making sliders faster would help it, or add more spacing increased SV for the two sliders

    00:29:270 - ,make this clickable, like this 00:27:580 (1,2) - because theres a strong sound on 00:29:270 - but there is not a relevant sound on 00:28:002 (2) - so kinda doesnt make sense to me done

    00:30:537 (1,1) - imo this feels a little overmapped, why not just make this slider longer 00:30:537 (1) - works for build up

    00:34:763 (2) - 00:35:397 (2) - 00:36:030 (2) - should make these slower, would play better done

    00:43:742 (1) - this is 1/3 keeping it the same as 00:15:749 (1,2,1,2,3,4,1,1,2) - for consistency, but if this is a problem then i will change it in the future

    00:58:636 (1,2) - spacing here should be nerfed and overall everything before the kiai or.. buff some spacing in kiai to make it different. rn I feel like kiai and that section before it its just the same this spacing isnt as bad as the kiai because the note is in the direction of the sider, meaning this isnt as spaced as it looks

    01:03:495 (3,1) - real bad flow :x would make sense if you wanted to emphasize a different sound or smth, but theres nothing different, and you didn't used this kind of flow later in the map and why does it have nc? sorted this out

    01:06:875 (2,1,2) - this flow is awkward too, also I think that you should add more spacing to it, song build up to this point where is more intense, but spacing keeps the same, and then 01:07:932 (1,2,3) - this plays the same as 01:07:087 (1,2,3) - but song changes.. plays fine for me but i incresed spacing like you said

    Insane

    00:04:974 (1,2,3) - imo this should be changed into reverse sliders or smth to fit the piano, I had to listen carefully to actually notice the drums (because piano is the main sound here) so I think you should follow it instead of drums, feel like this is not enought tho 00:05:185 (2,3) - plays weird like this as it is

    00:39:199 (4,1) - too much spacing nerfed spacing a bit

    00:50:185 (4) - imo this should be changed into a kickslider is there any sound on 00:50:291 (5) - ? the trumpet sounds a triple here

    01:05:502 (1,2,1,2) - spacing here its too much compared to 01:06:136 (1,2,3) - in which song feels quite more intense changed

    01:09:516 (2,1) - nerf spacing too slight nerf

    01:10:678 - should be clickable, a triplet would fit better imo doesnt fit the rhythm like this

    01:22:932 (1,2,1) - spacing should be equal to 01:09:411 (1,2,1) - (in this whole section the spacing changes a lot like.. randomly, take care of it)semi fixed

    01:23:882 (2,2) - maybe disolve this overlap? never saw such overlapping before, may affect readability plays fine for me

    01:27:580 (1,2) - should not be stacked according to 01:14:058 (1,2) - (or opposite) fixed

    01:30:537 (3,4,5) - too much spacing, this being almost the same or even more than some spacing used in the kiai, but here the song it's less intense fixed

    thats it, overall I think some spacing could be changed (buffed) in order to make better emphasize in some sounds in intense parts of the song, rn it plays likely the same, anyways, FUN map, I love to singletap this, thanks owo thanks a lot ;;;))))))
If you think this mod was not as helpful as yours on my map and that it was relatively shorter than yours, you can ask me for a mod whenever you want
Thanks for the mod!!! :) :) :) :) :) :)
if your up for it i may want a small mod on this map once it's done then https://osu.ppy.sh/s/644731
Mismagius
[General]
  1. ranking criteria says that you need a consecutive difficulty spread, that means you have to make a Hard diff
  2. also you may need another diff between insane and extra since there's a big gap in the spread between them as well
[Easy]
  1. 00:08:988 (1) - either place this at 228;188 (equal distance between the other 2 notes) or at the center since currently this placement doesn't seem to make much sense
  2. 00:14:481 (5) - NC? musically makes sense
  3. 00:29:270 (2,1) - slightly overlapping ):
  4. 00:36:030 (4) - i think you can try to make this a blanket, doing something like this
  5. 00:50:397 (7) - not stacked perfectly with (5)
  6. 00:52:087 (1,2) - this overlap looks kinda ugly, i'd try to do something like this
  7. 00:53:777 (2,3) - similar issue as ^
  8. 01:07:298 (7) - something like this should work nicely and looks better
  9. 01:23:778 (3,5) - really ugly overlap, but not sure how to fix it without ruining your pattern
  10. 01:28:847 (4) - NC to follow the song changing?
[Normal]
  • i honestly feel like this is too hard for a normal, with all the complex rhythm, fast SV and high spacing, this looks like a hard with low CS for me
  1. 00:14:058 (3) - moving this to 356;264 makes it a better triangle
  2. 00:35:608 (3,4) - not stacked perfectly
  3. 01:01:382 (1,2,3) - this spacing is just way too high for a normal
[Insane]
  1. 00:27:157 (2) - i'd personally place this at 322;127 because i honestly thought this was 1/4 with the current spacing
  2. 00:30:115 (1,2) - sounds kinda wrong if you listen to the song in 50%, they should be shifted 1/4 later
  3. 00:50:397 (6) - make this a blanket?
  4. 00:53:143 (1) - i feel like this is too close to the previous note, can be read as a 1/4
  5. 01:25:889 (3) - blanket?
[Addiction]
  1. 00:30:326 (1,1) - blanket?
  2. 00:39:199 (3,2) - kinda ugly overlap, i'd move down the pink combo so this doesn't happen
  3. 01:29:692 (3) - shouldn't this be a 1/4 slider?

    fun alternate map
Topic Starter
DeviousPanda

Mismagius wrote:

[General]
  1. ranking criteria says that you need a consecutive difficulty spread, that means you have to make a Hard diff ;;;;-;;;;;
  2. also you may need another diff between insane and extra since there's a big gap in the spread between them as wel not gonna do thisl
[Easy]
  1. 00:08:988 (1) - either place this at 228;188 (equal distance between the other 2 notes) or at the center since currently this placement doesn't seem to make much sense done
  2. 00:14:481 (5) - NC? musically makes sense fixed
  3. 00:29:270 (2,1) - slightly overlapping ): fixed
  4. 00:36:030 (4) - i think you can try to make this a blanket, doing something like this done
  5. 00:50:397 (7) - not stacked perfectly with (5) done
  6. 00:52:087 (1,2) - this overlap looks kinda ugly, i'd try to do something like this fixed
  7. 00:53:777 (2,3) - similar issue as ^ fixed
  8. 01:07:298 (7) - something like this should work nicely and looks better done
  9. 01:23:778 (3,5) - really ugly overlap, but not sure how to fix it without ruining your pattern yeah im not too sure about this one
  10. 01:28:847 (4) - NC to follow the song changing? done
[Normal]
  • i honestly feel like this is too hard for a normal, with all the complex rhythm, fast SV and high spacing, this looks like a hard with low CS for me i'll name it advanced or something
  1. 00:14:058 (3) - moving this to 356;264 makes it a better triangle done
  2. 00:35:608 (3,4) - not stacked perfectly it's snapped now
  3. 01:01:382 (1,2,3) - this spacing is just way too high for a normalfixed, this was a problem with wrong DS
[Insane]
  1. 00:27:157 (2) - i'd personally place this at 322;127 because i honestly thought this was 1/4 with the current spacing done
  2. 00:30:115 (1,2) - sounds kinda wrong if you listen to the song in 50%, they should be shifted 1/4 later done
  3. 00:50:397 (6) - make this a blanket? done
  4. 00:53:143 (1) - i feel like this is too close to the previous note, can be read as a 1/4 spaced out
  5. 01:25:889 (3) - blanket? done
[Addiction]
  1. 00:30:326 (1,1) - blanket? done
  2. 00:39:199 (3,2) - kinda ugly overlap, i'd move down the pink combo so this doesn't happen fixed
  3. 01:29:692 (3) - shouldn't this be a 1/4 slider? done

    fun alternate map thanks uwu
thanks for the mod! :) :) :) :) :) :)
Turquoise-
hello

Addiction
  1. 00:02:228 (1,2,1,2,1,2) - I feel like there should be some kind of variance to these in terms of spacing. the two first sliders should also have difference shapes, like you've done with the last one
  2. 00:03:918 (1,2,3,4) - i dunno how i feel about using 1/4th circles to represent this rhythm, because it isn't consistent 1/4. you could say this is overmapping as well. i'd personally use 1/4 sliders instead
  3. 00:04:974 (1,2,1) - i think it would be worth mapping the 1/6 sound here instead
  4. 00:11:629 (3) - this sort of thing happens very often in your map, where it feels like the end of the slider should be clickable. maybe make this a 1/4 slider and turn the sliderend into a circle instead
  5. 00:12:368 (3) - you should overlap this sliderhead with the body of 00:11:629 (3) - properly
  6. 00:13:636 (4) - the clickable beat should be the slider head of this, maybe turn this into a circle and move 00:13:847 (5) - 1/4th of a beat back
  7. 00:15:009 (3) - here, not only does the slider end on a sound that should be clickable, but you also miss a beat at 00:15:115. you should change this to a 1/4 and place a note where the slider ends
  8. 00:16:171 (1,2,3,4) - this seems just a tiny bit extreme to me, but this is still up to you
  9. 00:18:284 (3,4) - this 1/4 jump is just a little bit uncomfortable to play, maybe make it a bit closer
  10. 00:20:819 (1,2) - you made these two 1/1 sliders but then made 00:22:087 (1,2) - a 3/4 slider with a circle, even though the sounds are pretty similar
  11. 00:40:784 (2,3) - this should have a lot more emphasis
  12. 00:41:101 (1,1) - these should either be different sliders or have different lengths, because they represent different sounds. the sliderend of 00:41:735 (1) - ends on a vocal while the other doesn't, and this should be mapped differently
  13. 00:49:974 (3) - should be 1/4 slider+circle
  14. 00:50:397 (5) - this should definitely not be a reverse slider, because it completely misses the note at 00:50:819
  15. 00:56:312 (1) - again, should be 1/4 because of ending on a clickable note
  16. 00:56:629 (2) - there isn't actually a sound here
  17. 00:56:312 (1,2,3,4,5,6) - this part of the song is similar to the one at 00:43:213 (1,2,3,4) - , but has nowhere near the same spacing, which makes me feel like you've missed out
  18. 01:00:009 (1,2,3) - this part is a bit too quiet to be mapped by a spaced 1/4 triangle lol
  19. 01:11:523 (1) - this misses a note during the sliderbody
  20. 01:12:368 (1) - this misses some 1/4th notes and should definitely be mapped differently compared to 01:12:685 (2) -
  21. 01:13:213 (1,2) - i think this should be completely circles, because it loses a lot of emphasis
  22. The kiai as a whole feels very underwhelming. There isn't enough emphasis on certain parts and some rhythms are oversimplified when they could be a lot denser. Seeing more stuff like 00:43:213 (1,2,3,4) - during the kiai would be cool. Also, I personally don't like your use of triangles in the kiai, and feel like there could be more room for respecting the song if those 1/4s were more linear.

Insane
  1. 00:12:368 (1,2) - you shouldn't make these stacked, because you use these stacks to represent 1/2 AND 1/4, and you should change that
  2. 00:17:439 (1,2,1,2,1,2) - i think you should make these spaced instead of stacked, it would make this part less boring
  3. 00:23:354 (1,2) - this is a little bit hard to read as 1/4 but its fine if you want to keep the pattern
  4. 00:24:199 (1,2) - this is stupid to read as 1/2 lol, pls change
  5. 00:36:875 (3) - this should be two sliders so that the sound at 00:37:298 is also mapped
  6. 00:41:101 (1,1) - slider shenanigans mentioned in mod for other diff
  7. 00:43:742 (1,2) - hard to read as a 1/4 gap, make some kind of change lol
  8. 00:46:171 (3,4) - could be read as 1/4, maybe space it a bit
  9. 00:50:397 (6) - reverse slider again aaaaa
  10. 00:59:692 (1,2,1,2) - this is really spaced compared to what you've had in the map before now. it would be more fitting in the top diff than in this one
  11. Again, the kiai as a whole could use some work. A lot of sounds that should be emphasised are not, and a lot of sounds that should be clickable are mapped as slider ends, making the kiai, again, underwhelming. :o

Both maps are very fun to play and mapped well, but a lot of work needs to be done on emphasis and how sliders are used.
Great map tho :)
cashmoneyjk
Aim this to rank, believe in you ;)
Topic Starter
DeviousPanda

Turquoise- wrote:

hello

Addiction
  1. 00:02:228 (1,2,1,2,1,2) - I feel like there should be some kind of variance to these in terms of spacing. the two first sliders should also have difference shapes, like you've done with the last one done
  2. 00:03:918 (1,2,3,4) - i dunno how i feel about using 1/4th circles to represent this rhythm, because it isn't consistent 1/4. you could say this is overmapping as well. i'd personally use 1/4 sliders instead using 1/4 sliders would still be using the same rhythm idea, but it would get rid of the emphasis that im using with the 1/4 sliders in this section
  3. 00:04:974 (1,2,1) - i think it would be worth mapping the 1/6 sound here instead im mapping the piano here, and the piano only has 5 sounds in a 1/4 rhythm, so 1/4 is perfectly fine here
  4. 00:11:629 (3) - this sort of thing happens very often in your map, where it feels like the end of the slider should be clickable. maybe make this a 1/4 slider and turn the sliderend into a circle instead extended piano sound, theres no strong sounds on this beat
  5. 00:12:368 (3) - you should overlap this sliderhead with the body of 00:11:629 (3) - properly done
  6. 00:13:636 (4) - the clickable beat should be the slider head of this, maybe turn this into a circle and move 00:13:847 (5) - 1/4th of a beat back dont want to have breaks in the rhythm, a continuous flow is what i'm going for here
  7. 00:15:009 (3) - here, not only does the slider end on a sound that should be clickable, but you also miss a beat at 00:15:115. you should change this to a 1/4 and place a note where the slider ends same extended piano sound thing
  8. 00:16:171 (1,2,3,4) - this seems just a tiny bit extreme to me, but this is still up to you emphasis
  9. 00:18:284 (3,4) - this 1/4 jump is just a little bit uncomfortable to play, maybe make it a bit closer slider leniency makes it fine, as 1/4 in this BPM isnt actually that hard to have jumps here
  10. 00:20:819 (1,2) - you made these two 1/1 sliders but then made 00:22:087 (1,2) - a 3/4 slider with a circle, even though the sounds are pretty similar different ways of mapping the same sound, while also building up to things like this 00:23:354 (2,3) -
  11. 00:40:784 (2,3) - this should have a lot more emphasis i think it's fine imo
  12. 00:41:101 (1,1) - these should either be different sliders or have different lengths, because they represent different sounds. the sliderend of 00:41:735 (1) - ends on a vocal while the other doesn't, and this should be mapped differently i think its fine
  13. 00:49:974 (3) - should be 1/4 slider+circle fine as it is
  14. 00:50:397 (5) - this should definitely not be a reverse slider, because it completely misses the note at 00:50:819 this follows the vocals here, so it works
  15. 00:56:312 (1) - again, should be 1/4 because of ending on a clickable note keeping it the same as these 00:54:622 (1,1,1,1) -
  16. 00:56:629 (2) - there isn't actually a sound here small trumpe sound here, also i dont want to break flow so its staying here
  17. 00:56:312 (1,2,3,4,5,6) - this part of the song is similar to the one at 00:43:213 (1,2,3,4) - , but has nowhere near the same spacing, which makes me feel like you've missed out a few things about this, one is that im using this as a build up towards the chorus so having something this difficult wouldn't work, 2 is that the rhythm that i mapped in the other part is the primary focus, whereas in this part its in the background and not as important
  18. 01:00:009 (1,2,3) - this part is a bit too quiet to be mapped by a spaced 1/4 triangle lol build up
  19. 01:11:523 (1) - this misses a note during the sliderbody fits with this rhythm 01:11:523 (1,1,2,1,2,3) -
  20. 01:12:368 (1) - this misses some 1/4th notes and should definitely be mapped differently compared to 01:12:685 (2) - it works
  21. 01:13:213 (1,2) - i think this should be completely circles, because it loses a lot of emphasis jumping straight into 1/6 would be really hard to read, i use this to prepare players for the 1/6 at the end of the 2nd kiai where i do use 1/6 circles
  22. The kiai as a whole feels very underwhelming. There isn't enough emphasis on certain parts and some rhythms are oversimplified when they could be a lot denser. Seeing more stuff like 00:43:213 (1,2,3,4) - during the kiai would be cool. Also, I personally don't like your use of triangles in the kiai, and feel like there could be more room for respecting the song if those 1/4s were more linear. the difficulty in the kiai is the consistent difficulty, yes it isnt as hard as the diff spikes in single patterns, but the kiai is structured well and this is my style of mapping (the heavy use of 1/4 sliders and triangles with circular flow) so im not going to change this

Insane
  1. 00:12:368 (1,2) - you shouldn't make these stacked, because you use these stacks to represent 1/2 AND 1/4, and you should change that its fine because the 1/4 stacks are always followed by a slider, so its a different visual so players wont confuse the two after a play or two
  2. 00:17:439 (1,2,1,2,1,2) - i think you should make these spaced instead of stacked, it would make this part less boring its supposed to be 'boring' with how the intensity lowers for this section
  3. 00:23:354 (1,2) - this is a little bit hard to read as 1/4 but its fine if you want to keep the pattern i think its fine
  4. 00:24:199 (1,2) - this is stupid to read as 1/2 lol, pls change fixed
  5. 00:36:875 (3) - this should be two sliders so that the sound at 00:37:298 is also mapped not entirely sure about this, may change it later on
  6. 00:41:101 (1,1) - slider shenanigans mentioned in mod for other diff same thing i mentioned
  7. 00:43:742 (1,2) - hard to read as a 1/4 gap, make some kind of change lol this is fine imo
  8. 00:46:171 (3,4) - could be read as 1/4, maybe space it a bit its fine imo
  9. 00:50:397 (6) - reverse slider again aaaaa mapping vocals
  10. 00:59:692 (1,2,1,2) - this is really spaced compared to what you've had in the map before now. it would be more fitting in the top diff than in this one lowered spacing a bit
  11. Again, the kiai as a whole could use some work. A lot of sounds that should be emphasised are not, and a lot of sounds that should be clickable are mapped as slider ends, making the kiai, again, underwhelming. :o eeeeeeehhhhhhhhhhhhhhhh

Both maps are very fun to play and mapped well, but a lot of work needs to be done on emphasis and how sliders are used.
Great map tho :)
Thanks for the mod!! :) :) :) :) :) :)

Cashmonee wrote:

Aim this to rank, believe in you ;) P R A Y 4 R A N K
MaridiuS
hey since BD mentioned some ranking criteria, that you need a diff between insane and extra, I can do a GD!
Topic Starter
DeviousPanda

MaridiuS wrote:

hey since BD mentioned some ranking criteria, that you need a diff between insane and extra, I can do a GD!
oh yeah, that would be really cool uwu :) :) :) :) :) :)
MaridiuS
I'm going on a vacation, will be back on september, I might be able to aid you in replying to my mods in the meanwhile, but only by looking at the site, not the editor. I did some rare hitsounding sketches, on 01:01:604 - and 00:30:970 - whistles. You can checkem out, and hitsound by yourself if you want. I actually realized that this is an okay timing, just few parts were a bit offtimed, but they don't really matter. The end is on 141.5 bpm though, so check that out.

done
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61594
Countdown: 0
SampleSet: None
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2228,3918,10678,17439,24199,30960,44481,58002,61382,68566,73213,74904,86735,88425,93495,94340
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:Deal with the devil
TitleUnicode:Deal with the devil
Artist:Tia
ArtistUnicode:Tia
Creator:DeviousPanda
Version:diuS' Insane
Source:賭ケグルイ
Tags:Kakegurui Anime OP
BeatmapID:1382423
BeatmapSetID:638443

[Difficulty]
HPDrainRate:5.4
CircleSize:4.4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:2.99999990463257
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Net0
This might be an issue in the future to rank this map. In top diff, Addiction, you have two sliders that are touching the healthbar 01:19:974 (2,2) - ;


The official metadata can be found here; http://kakegurui-anime.com/discography/ ... id=1015006
I'm not sure that they're using different titles for the tv-size and the full version of the song in this case, because in the website it says; "ANiUTaにて「Deal with the devil」(TVサイズ)先行配信!" which seems to be anouncing the sales of the tv-size version, however on the anime the title doesn't use tv-size.
You might need to confirm with someone that speaks JP to confirm it.

My favorite op of the season, good luck with the mapset :D
Topic Starter
DeviousPanda

Net0 wrote:

This might be an issue in the future to rank this map. In top diff, Addiction, you have two sliders that are touching the healthbar 01:19:974 (2,2) - ; fixed these two


The official metadata can be found here; http://kakegurui-anime.com/discography/ ... id=1015006
I'm not sure that they're using different titles for the tv-size and the full version of the song in this case, because in the website it says; "ANiUTaにて「Deal with the devil」(TVサイズ)先行配信!" which seems to be anouncing the sales of the tv-size version, however on the anime the title doesn't use tv-size.
You might need to confirm with someone that speaks JP to confirm it. added the link to the info section for metadata

My favorite op of the season, good luck with the mapset :D thanks! uwu
Hayu
sorry that it took so long, school started this week and i didnt feel like playing osu, but here it is now
Hayu's Hard
osu file format v14

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AudioLeadIn: 0
PreviewTime: 61596
Countdown: 0
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[Metadata]
Title:Deal with the devil
TitleUnicode:Deal with the devil
Artist:Tia
ArtistUnicode:Tia
Creator:DeviousPanda
Version:Hayu's Hard
Source:賭ケグルイ
Tags:Kakegurui Anime OP
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368,293,35185,2,0,P|386:243|400:230,1,66.9999936359409
438,336,35608,2,0,P|396:369|378:374,1,66.9999936359409
221,311,36030,2,0,P|273:303|291:308,1,66.9999936359409
167,374,36453,2,0,P|117:354|104:341,1,66.9999936359409
98,173,36875,2,0,P|122:197|135:228,1,66.9999936359409
57,244,37298,6,0,P|136:228|178:243,1,112.499998927116
174,246,37720,6,0,L|232:150,1,99.9999990463257
247,151,38143,6,0,P|260:200|286:227,1,74.9999992847443
389,200,38566,2,0,P|353:164|317:153,1,74.9999992847443
346,274,38988,2,0,P|394:287|431:278,1,74.9999992847443
456,171,39411,2,0,P|407:183|380:210,1,74.9999992847443
451,359,39833,2,0,P|486:323|496:287,1,74.9999992847443
346,274,40256,2,0,P|332:321|341:359,2,74.9999992847443
354,264,40837,1,0,0:0:0:0:
410,192,41101,6,0,L|278:182,1,110.666662993876,2|0,0:0|0:0,0:0:0:0:
148,41,41946,2,0,P|237:50|284:115,1,165.999994490814,2|2,0:0|0:0,0:0:0:0:
166,215,42791,5,8,0:0:0:0:
224,161,43002,1,8,0:0:0:0:
241,237,43213,2,0,B|240:259|240:259|256:286,3,41.4999986227036,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
321,240,43742,2,0,L|430:204,1,82.9999972454071,8|8,0:0|0:0,0:0:0:0:
412,210,44058,6,0,P|443:251|372:346,1,165.999994490814,8|2,0:0|0:0,0:0:0:0:
134,181,44904,6,0,P|231:167|261:190,1,124.999998807907
259,186,45326,2,0,P|278:276|370:272,1,200.999980907823
318,123,46594,6,0,P|221:109|191:132,1,124.999998807907
192,128,47016,2,0,P|173:218|58:150,1,267.999974543764
132,67,48284,6,0,P|229:53|259:76,1,124.999998807907
257,72,48706,2,0,P|275:162|368:157,1,200.999980907823
395,69,49551,5,8,0:0:0:0:
458,136,49763,1,8,0:0:0:0:
431,224,49974,1,8,0:0:0:0:
494,291,50185,1,8,0:0:0:0:
500,299,50291,2,0,P|426:324|386:314,1,100.499990453911,8|8,0:0|0:0,0:0:0:0:
342,253,50819,2,0,P|314:220|259:211,1,82.9999972454071,8|0,0:0|0:0,0:0:0:0:
271,287,51242,6,0,L|330:380,1,110.666662993876,2|0,0:0|0:0,0:0:0:0:
432,374,51664,6,0,P|449:310|373:247,1,165.999994490814
342,253,52228,2,0,L|361:135,1,110.666662993876,8|8,0:0|0:0,0:0:0:0:
452,36,52932,5,0,0:0:0:0:
310,47,53354,2,0,P|290:110|192:123,1,165.999994490814
173,98,53918,2,0,L|125:210,1,110.666662993876,8|8,0:0|0:0,0:0:0:0:
172,321,54622,6,0,B|220:308|220:308|237:256,1,100.499990453911
246,229,55044,2,0,B|289:190|289:190|340:204,1,112.499998927116
373,215,55467,2,0,B|430:200|430:200|450:138,1,124.499995868111
458,105,55889,2,0,B|407:54|407:54|331:70,1,149.999992847443
301,79,56312,5,8,0:0:0:0:
183,39,56523,1,8,0:0:0:0:
143,157,56735,2,0,L|163:209,2,49.9999976158143,8|8|8,0:0|0:0|0:0,0:0:0:0:
108,126,57051,2,0,P|61:94|6:101,2,99.9999952316285,8|8|8,0:0|0:0|0:0,0:0:0:0:
100,172,57580,1,8,0:0:0:0:
256,192,58002,12,2,60960,0:0:0:0:
256,192,61382,5,2,0:0:0:0:
247,93,61594,6,0,P|163:157|177:252,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
260,283,62228,1,0,0:0:0:0:
345,232,62439,2,0,P|353:183|331:130,1,99.9999952316285,8|0,0:0|0:0,0:0:0:0:
319,118,62791,2,0,B|343:57|343:57|412:54,1,133.333326975505
443,159,63284,6,0,B|416:239|416:239|470:305,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
365,348,63918,2,0,P|301:350|262:326,1,99.9999952316285
247,312,64287,1,0,0:0:0:0:
337,227,64551,1,8,0:0:0:0:
125,280,64974,6,0,B|166:208|166:208|100:147,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
119,54,65608,2,0,L|274:194,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
290,291,66242,2,0,B|264:313|264:313|225:322,1,66.6666634877523
214,323,66453,6,0,P|165:228|73:235,1,199.999990463257
55,251,67016,2,0,L|110:292,2,66.6666634877523
144,144,67509,6,0,P|103:36|67:146,1,299.999985694885,2|0,0:0|0:0,0:0:0:0:
196,281,68354,6,0,L|384:190,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
342,91,68988,2,0,B|283:60|283:60|211:91,1,133.333326975505,8|0,0:0|0:0,0:0:0:0:
199,99,69411,1,0,0:0:0:0:
104,147,69622,1,8,0:0:0:0:
193,204,69833,1,0,0:0:0:0:
98,252,70044,6,0,B|108:336|108:336|187:355,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
293,320,70678,2,0,L|368:242,1,99.9999952316285,8|0,0:0|0:0,0:0:0:0:
383,237,70995,1,0,0:0:0:0:
400,227,71101,2,0,P|404:164|385:129,1,99.9999952316285,8|2,0:0|0:0,0:0:0:0:
308,185,71523,5,0,0:0:0:0:
226,251,71735,2,0,B|194:174|194:174|224:96,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
321,86,72368,2,0,B|398:116|398:116|441:86|491:97,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
464,199,73002,1,0,0:0:0:0:
402,280,73213,6,0,B|383:310|383:310|353:335,5,66.6666634877523,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
239,221,74270,6,0,P|307:127|314:243,1,299.999985694885,2|0,0:0|0:0,0:0:0:0:
190,310,75115,6,0,L|398:366,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
480,323,75749,1,0,0:0:0:0:
480,323,75854,1,0,0:0:0:0:
480,323,75960,2,0,L|499:209,1,99.9999952316285,8|0,0:0|0:0,0:0:0:0:
435,141,76382,1,8,0:0:0:0:
305,49,76805,6,0,B|295:132|295:132|223:173,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
85,134,77439,2,0,L|184:307,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
296,312,78073,1,8,0:0:0:0:
355,218,78284,1,0,0:0:0:0:
243,213,78495,6,0,B|202:141|202:141|248:68,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
396,94,79129,2,0,L|202:141,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
104,164,79763,2,0,P|107:219|118:239,1,66.6666634877523
121,245,79974,2,0,L|254:242,1,133.333326975505
428,214,80537,6,0,L|401:287,2,66.6666634877523
364,73,81030,2,0,P|263:129|377:150,1,299.999985694885,2|0,0:0|0:0,0:0:0:0:
193,180,81875,6,0,L|312:355,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
429,338,82509,1,0,0:0:0:0:
361,235,82720,2,0,P|344:188|352:139,1,99.9999952316285,8|0,0:0|0:0,0:0:0:0:
373,110,83073,2,0,B|349:49|349:49|280:46,1,133.333326975505
186,96,83566,6,0,B|251:151|251:151|233:242,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
70,337,84199,2,0,P|66:241|146:188,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
153,286,84833,1,8,0:0:0:0:
242,328,85044,1,0,0:0:0:0:
322,272,85256,2,0,B|337:189|337:189|277:131,1,166.666658719381,8|0,0:0|0:0,0:0:0:0:
233,230,85889,2,0,P|173:163|200:57,1,199.999990463257,8|0,0:0|0:0,0:0:0:0:
278,132,86523,1,0,0:0:0:0:
379,94,86735,6,0,B|377:62|377:62|364:29,5,66.6666634877523,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
278,132,87791,6,0,P|196:214|188:108,1,266.666653951009,2|0,0:0|0:0,0:0:0:0:
191,100,88425,6,0,P|179:58|79:54,1,149.999998569489,2|0,0:0|0:0,0:0:0:0:
67,158,89235,2,0,L|140:289,1,149.999998569489,2|0,0:0|0:0,0:0:0:0:
283,259,90044,2,0,P|206:197|210:147,1,149.999998569489,2|0,0:0|0:0,0:0:0:0:
325,97,91101,6,0,P|321:134|304:167,1,74.9999992847443,8|8,0:0|0:0,0:0:0:0:
289,177,91382,1,8,0:0:0:0:
202,102,91805,6,0,P|160:114|137:211,1,149.999998569489,2|0,0:0|0:0,0:0:0:0:
287,261,92615,2,0,L|141:313,1,149.999998569489,2|0,0:0|0:0,0:0:0:0:
202,102,93495,6,0,B|226:105|226:105|257:121,5,49.9999995231629,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
Azinlen
Hey DeviousPanda!
You need add nicknames users who made a gd!
(Add Hayuza Hayu MaridiuS diuS to tags!)
Thanks!
Hope its your first ranked mapset!
bezbashn
[Hayu's Hard]
00:06:875(3,4,1) - Is it that important to overlap it like this ? I think it looks nicer that way


00:33:495(3,4,1) - Overlap


00:36:875(6) - Just no. This will do


[Insane]
00:06:664(3) - x164 y220

[diuS' Insane]
00:13:223


[Addiction]
00:02:228(1,2) - (1) Grid size 4, move slider end 1 point donw. (2) Grid size 3, move note 4 points down
01:33:495 - no Kiai

There is not that much, that i've noticed. It's nice mapped.
GL!
Jonis221

  • Just mod
    [General]
  1. Tag conflicts
  2. Timing points conflict
  3. Preview time conflict

    [Easy]
  4. 00:13:213 (4) - Make this a bit more symmetrical.
  5. 00:14:481 (1) - ^
  6. 00:27:580 (1,2) - Make distance between sliderheads and slidertails more similar.
  7. 00:38:566 (1,3) - ^
  8. 00:36:030 (4) - Make slider more symmetrical and here's slider almost goes off screen maybe flow somewhere else to give some space for this sliderwave ( something like this : https://osu.ppy.sh/ss/8923728 )
  9. 00:41:735 (4) - to make gameplay more balanced you try make this also symmetrical.
  10. 00:42:791 (1,1) - Recovery time for spinners requires atleast 4 bars for easies. So consider changing this.
  11. 00:45:326 (1,2) - If you want you can make here sliderbow. https://osu.ppy.sh/ss/8923940
  12. 00:47:861 (3,4,5,6) - Make this pattern more organised. Make cirles from slider equally far away. http://i.imgur.com/3jUgFEI.png http://i.imgur.com/01N5iNH.png
  13. 00:49:974 (6,7) - Consider improve this blanket.
  14. 00:52:087 (1,2) - Slider tail is overlaped by previous slider's body.
  15. 01:01:382 (1,2) - Maybe flow first slider straight into second http://i.imgur.com/t1nxZH6.png
  16. 01:01:382 (1,2,3,4,5,6,7) - a combo looks a bit too long in my opinion, maybe you can try begin new combo here 01:06:453 - and I guess something similar here 01:19:974 -
  17. 01:34:199 (2) - Note is a bit off the beat. Note should be on 01:34:235 - 1/4 BSD, but I suggest to begin slider here 01:33:495 - and end exactly on this 1/4 gap.

    [Normal]
  18. 00:03:495 - I think you can you can place some beat here.
    Don't manipulate with slider velocity too much, because newer players will be confused by this. Lowest sv is 0,5, highest is 0,9 Thats a bit huge differences, at least consider to make lowest sv=0,75
  19. 00:04:551 (2,1) - You can try to avoid overlaps like this.
  20. 00:24:199 (1,2) - I think you can map some more stuff instead of this.
  21. 00:49:551 (2) - Don't make 1/2 double repeat sliders on easy/normal difficulties those are pretty hard to read for newer players.
  22. 01:01:805 (3) - 01:06:453 (1) - 01:08:354 (2) - 01:15:327 (3) - 01:19:975 (1) - 01:21:876 (2) - 01:33:495 (1) - ^
  23. 01:01:171 - Recovery time for spinners on normal difficulties should be at least 2 bars.
  24. 01:31:066 (2) - Should be snaped in 1/6 BSD 01:31:101 -
  25. 01:04:446 (2) - 1/6
  26. 01:06:136 (2) - 1/6
  27. 01:14:270 (5) - 1/6
  28. 01:17:968 (2) - 1/6
  29. 01:19:658 (2) - 1/6
  30. 01:27:792 (1) - 1/6
  31. 01:28:425 (1,1) - 1/6
  32. 01:32:861 (2) - 1/6, but not sure about this.

    [Hard]
  33. 00:03:495 (4) - Off the beat.
  34. 00:03:918 (1,2) - 00:05:608 (1,2) - Rhythm of these should be like this. http://i.imgur.com/HDIkMqj.png
  35. 00:08:460 (4) - Slider end not even snaped.
  36. 00:10:678 (1,1,2) - It looks a bit odd to see that this part was mapped more dense in easy and normal difficulty.
  37. 00:16:488 (3) - snap on 1/6 BSD 00:16:523 -
  38. 00:29:270 (6,1) - Touching health bar.
  39. 00:33:495 (3,1) - Slider tail is overlaped.
  40. 00:36:875 (6,1) - ^
  41. 00:37:720 (1,1) - ^ same but, a bit less.
  42. 00:41:735 - I think 1/3 slider should fit nicely.
  43. 00:41:946 (2) - Sounds like this slider should be snaped on 1/12 00:41:981 -
  44. 00:42:580 - You can add circle here.
  45. 00:57:051 (4) - should begin here. 00:57:087 - (1/6)
  46. 00:56:523 (2) - sounds like trumpet starts here 00:56:558 - (1/12)
  47. 00:56:735 (3) - ^ same for this
  48. 00:57:580 (5) - 1/12 00:57:615 -
  49. 01:01:382 (1) - Maybe 1/3 slider instead of circle?
  50. 01:02:157 - You can place something here. And the slider on 01:02:263 - (1/12) and stack them. (Whole part rhythm should look something like this https://osu.ppy.sh/ss/8925052 )
  51. 01:04:287 (3) - Place this on 1/6 and this 01:04:551 (4) - on 01:04:481 - (1/6)
  52. 01:04:763 - You can place 1/3 slider here.
  53. 01:07:016 (2) - You don't need reverse slider here. Just end this slider on 01:07:333 -
  54. 01:07:509 (1) - This should begin here 01:07:544 - (1/12)
    Ok, I will stop here with rhythm, there's some more place where you need to carefully check this stuff. This song has really complicated rhythm.
  55. 01:04:974 (1,2) - Parallel isn't perfect.
  56. 01:10:678 (2,3,4) - Make clickable objects to flow into one line.
  57. 01:11:101 (4,1) - Blanket a bit more.
  58. 01:18:495 (1,2) - Slidertail is overlaped.

    Yea, good luck with your mapset, the rhythm here is big deal.
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