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Tia - Deal with the devil

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Azinlen
Fixing shit with storyboard!
Press "delete" on this shit https://osu.ppy.sh/ss/8567197

And turn on widescreen support
thx! ;)
Topic Starter
DeviousPanda
thanks!
Claus
Just gonna do a quick mod of Addiction

00:39:622 (1,2,3) - This rythm seems a little bit forced (like the triple doesn't go with the music) Why dont you change the 00:39:728 (2) to a slider which ends at the end of 00:39:833 (3), I think it fits the eccentricity of the music better tbh
00:41:735 (1) - This slider goes off the playscreen on some resolutions so you might wanna move it to the right a bit
01:00:009 (1,2,3,1,2,1,2,3,1) - This has some really nice circular flow which is oddly changed by this section 01:03:178 (1,2,1,2,1), which goes against that concept(the second to last and last note mainly but the back and forth patterns just ruin the flow of the map in general imo) and feels counter-intuitive to play since when the same vocal string happens again 01:04:974 (1,2,3,1) you go back to more of a cicular flow
01:20:291 (1,2,1,2,1) - Same problem as last section
01:20:291 (1,2,1,2,1) - Why is there increased spacing between 01:22:826 (3) and 01:22:932 (1) than the rest of the notes, it's a bit uncomfortable to play and there is no indication in the song that a larger spacing is needed
01:20:925 (1,2,1,2) - This is just a personal thing, but these feel much more out of place and harder to play than other similar parts of the song like 01:07:298 (3,1), I think that when you have a circle leading into this it doesn't flow as well as when you use a circle. With a circle it just kinda plays cleaner tbh
Yeah so thats some small stuff I noticed, I hope it's of some help :)
Topic Starter
DeviousPanda

Claus wrote:

Just gonna do a quick mod of Addiction

00:39:622 (1,2,3) - This rythm seems a little bit forced (like the triple doesn't go with the music) Why dont you change the 00:39:728 (2) to a slider which ends at the end of 00:39:833 (3), I think it fits the eccentricity of the music better tbh done!
00:41:735 (1) - This slider goes off the playscreen on some resolutions so you might wanna move it to the right a bit Thanks!
01:00:009 (1,2,3,1,2,1,2,3,1) - This has some really nice circular flow which is oddly changed by this section 01:03:178 (1,2,1,2,1), which goes against that concept(the second to last and last note mainly but the back and forth patterns just ruin the flow of the map in general imo) and feels counter-intuitive to play since when the same vocal string happens again 01:04:974 (1,2,3,1) you go back to more of a cicular flow Done!
01:20:291 (1,2,1,2,1) - Same problem as last section Fixed!
01:20:291 (1,2,1,2,1) - Why is there increased spacing between 01:22:826 (3) and 01:22:932 (1) than the rest of the notes, it's a bit uncomfortable to play and there is no indication in the song that a larger spacing is needed lowered the spacing difference but the reasoning behind this is to emphasise the structure of 3 note groups throughout the non-slider sections of the chorus (partially fixed)
01:20:925 (1,2,1,2) - This is just a personal thing, but these feel much more out of place and harder to play than other similar parts of the song like 01:07:298 (3,1), I think that when you have a circle leading into this it doesn't flow as well as when you use a circle. With a circle it just kinda plays cleaner tbh made the slider curved for easier flow but gonna keep the circle here
Yeah so thats some small stuff I noticed, I hope it's of some help :)
Thanks for the mod!!!! :) :) :) :) :) :)
Shad0w1and
bpm should probably be 284

[addiction]
00:20:819 (1) - blanket
00:41:735 (1,1) - this is confusing, refer to previous 1/4 spacing 00:34:129 (1,1) -
00:43:530 - considernc spaming kinda sick
[insane]
00:04:974 - to me better as 01:08:143 (1) - too close, or change shape, current like 1/4
Topic Starter
DeviousPanda

Shad0w1and wrote:

bpm should probably be 284 I'm not really sure about this, if i get any problems later on concerning the BPM then ill change it

[addiction]
00:20:819 (1) - blanket Done!
00:41:735 (1,1) - this is confusing, refer to previous 1/4 spacing 00:34:129 (1,1) - Spaced it out more
00:43:530 - consider im trying to emphasise the sounds, like i did here 00:15:749 (1,2,1,2,3,4,1,1,2) -
nc spaming kinda sick <<3
[insane]
00:04:974 - to me better as Changed!
01:08:143 (1) - too close, or change shape, current like 1/4 dont really think this is as much of an issue, using this to emphasise the white tick just like this 01:21:664 (1) - )
Thanks for the mod! :) :) :) :) :)
Azinlen

WTF ^ LOL
M4M!
My map
YashaPlay's Easy
Oops,spoiler.
Normal
01:01:805 (3) - no rhythm,maybe some this and circle here?
01:08:354 (2) - again,01:08:354 (2) - end,01:08:988 - circle
01:21:876 (2) - again ^ fix
Hard
Need's hard someone!
Insane
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - for me sound not bad and not cool
Addiction
00:03:918 (1,2,3,4,1,1,2,3,4,1,2,1,1,2,3,4,1,1,2,3,4) - Hard streams :^(
All kiai time so hard
RANK IT :^3
Topic Starter
DeviousPanda

YashaPlay wrote:


WTF ^ LOL What is this lmao
M4M!
My map
YashaPlay's Easy
Oops,spoiler.
i'm so ready
Normal
01:01:805 (3) - no rhythm,maybe some this and circle here?
01:08:354 (2) - again,01:08:354 (2) - end,01:08:988 - circle
01:21:876 (2) - again ^ fix
all of these were intentional to stop the difficulty from being too high, i think it fits ok though although going through this i did find a lot of small mistakes, so semi-fixed
Hard
Need's hard someone!
;;((((((
Insane
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - for me sound not bad and not cool
again something im not willing to change without good reason, i like this alot
Addiction
00:03:918 (1,2,3,4,1,1,2,3,4,1,2,1,1,2,3,4,1,1,2,3,4) - Hard streams :^( sets the theme for the rest of the map
All kiai time so hard
;;;;;)
RANK IT :^3 YASSSSSSSSS
Thanks for the mod! :) :) :) :) :) :)
white_
Insane
Try to use the corners of the playfield more.

Addiction
00:15:749 (1,2) - Spacing could be slightly higher.
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders.
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - .
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this.
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear.
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - .

Nice mapset, gotta love the song.
Topic Starter
DeviousPanda

Spelly wrote:

Insane
Try to use the corners of the playfield more. I honestly don't think this is a problem,
if I go anymore into the corners it would be hard to use good flow


Addiction
00:15:749 (1,2) - Spacing could be slightly higher. slightly spaced it out
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders. I think this is ok tho
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - . not sure what to change it too tho, if I think of something I'll change it
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this. there is a lot of notes there like 01:24:094 (1,2) -
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear. yeah not too sure what to do about this either, I think this plays ok tho
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - . done!

Nice mapset, gotta love the song <3333.
Thanks for the mod!! :) :) :)
white_

DeviousPanda wrote:

Spelly wrote:

Insane
Try to use the corners of the playfield more. I honestly don't think this is a problem,
if I go anymore into the corners it would be hard to use good flow


Addiction
00:15:749 (1,2) - Spacing could be slightly higher. slightly spaced it out
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders. I think this is ok tho
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - . not sure what to change it too tho, if I think of something I'll change it
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this. there is a lot of notes there like 01:24:094 (1,2) -
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear. yeah not too sure what to do about this either, I think this plays ok tho
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - . done!

Nice mapset, gotta love the song <3333.
Thanks for the mod!! :) :) :)
Looks like sent the wrong bookmark, I switched to a qwerty keyboard so typing distracts me from the actual content of the sentence I'm typing.
Anyway what I meant to say in the 4th remark is that I'm talking about the 1st kiai. these notes
01:04:974 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,2,3,1,1,2,3,1,1,2,1,1,2,3,1,2,3,1,1,2,1,2,1,1,2,3,1,2,1,1,2,1,2,1,1,1,1,2,1,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1,2,3,1) -
Topic Starter
DeviousPanda

Spelly wrote:

Looks like sent the wrong bookmark, I switched to a qwerty keyboard so typing distracts me from the actual content of the sentence I'm typing.
Anyway what I meant to say in the 4th remark is that I'm talking about the 1st kiai. these notes
01:04:974 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,2,3,1,1,2,3,1,1,2,1,1,2,3,1,2,3,1,1,2,1,2,1,1,2,3,1,2,1,1,2,1,2,1,1,1,1,2,1,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1,2,3,1) -
Yeah i see what you mean a lot clearer now, but i don't really think that this is a bad thing, and changing it would require me to remap the whole thing which i'm not going to do for a small complaint like this, but if in the future something comes up where i have to remap this, i'll keep this in mind :) :)
Azinlen
Sorry,low quality for rank :^(
Topic Starter
DeviousPanda

YashaPlay wrote:

Sorry,low quality for rank :^(
:(
Minorsonek
M4M from #modreqs

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Easy: kakegurui.jpg (1289x908)
Normal: kakegurui.jpg (1289x908)
Insane: kakegurui.jpg (1289x908)
Addiction: kakegurui.jpg (1289x908)

-------------------------------------------------------------------------
Difficulties end time is not consistent:
01:33:495 - Easy
01:34:199 - Normal
01:34:199 - Insane
01:34:199 - Addiction

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
-------------------------------------------------------------------------

Insane
00:07:298 (1,2) - its stacked identically as 00:06:875 (1,2) - so it will be misread as 1/4
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - i think it would be better if sliders was NC and circles was (2)
00:32:650 (1,1) - fix blanket, its few pixels off
01:04:446 (1,2) - fix blanket
01:12:368 (3,4) - fix blanket
01:18:706 (3,5) - fix blanket

As i said in Extra, NC won't fix every issues with SV changes


Extra
00:03:354 (2,1) - reason to not stack it?
00:07:650 (1,1,1,1,1) - i would make perfect star here, looks bad
00:15:537 (2,1) - as above
00:43:213 (1,2,3,4) - why dont you make here the same pattern as you did before? white - pattern here / purple - pattern 10 sec ago
01:27:438 (3,1) - stack it, noticeable weird overlap

One thing to notice - SV change and rhythm change you show by using NCs, but keep in mind that many players play with skins without combos/numbers so putting NC won't fix every issue
Shunao
Heyo!~

m4m from modreq (you already mod my map)

  • General
  1. Remove Widescreen in all diffs
  • Easy
  1. 00:05:608 (2) - maybe for a better flow i want to suggest to make this slider straight like this http://i.imgur.com/Zs6fYDX.jpg?1
  2. 00:07:298 (3) - If you fix that ^ so the 3 should be at x:340 y:315
  3. 00:16:593 (7,1) - this overlap doesn't look nice
  4. 00:25:889 (2,1) - blanket
  5. 00:30:115 - add a slider 1/1 for emphasis the vocals and even the trumpet
  6. 00:30:960 (1) - should be similar at 00:38:566 (1,2,3) - consistence
  • Insane
  1. 00:17:016 (7) - curved it for flow because it's feel narrow http://i.imgur.com/IuoO6Iu.jpg?1
  2. 00:17:439 (1,2,1,2,1,2) - idk why it's not similar as 00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - it's the same density of rythm nothing has changed so keep the consistence
  3. 00:26:946 - this sound can be clickable like you did at 00:19:974 (1,2) - it's sound better imo
  4. 00:40:889 (1) - remove nc
  5. 01:13:636 (1,2) - a better overlap?
  6. 01:14:270 (2,2,3) - ^
  7. 01:16:382 (4,5,1,2) - stack them :/
  • Addiction
  1. 00:16:488 (4,1,1) - should be really confusing for the player because before these notes you have 3 notes without gap and suddendly there are 2 gaps and more each notes are on a blue tick so maybe i suggest you to make a slider renverse instead
  2. 00:19:974 (1) - why you don't make as insane diff, 2 sliders 1/2 fits better with the music tbh
  3. 00:24:199 (1,2,1,2,1,2) - like i said on the insane diff it's should be similar as 00:17:439 (1,2,3,4,1,2) - for consistence (density is the same)
  4. 00:43:530 (4,1,1) - like i said again lol a slider renverse should be better for not confusing the player
  5. 00:55:044 (1,1) - what is it? xd you change the slider velocity so avoid this you can't make them similar so i transform it 00:55:467 (1) - to a other form straght or add some red anchor
gl!~
Topic Starter
DeviousPanda

Minorsonek wrote:

M4M from #modreqs

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Easy: kakegurui.jpg (1289x908)
Normal: kakegurui.jpg (1289x908)
Insane: kakegurui.jpg (1289x908)
Addiction: kakegurui.jpg (1289x908) Fixed

-------------------------------------------------------------------------
Difficulties end time is not consistent:
01:33:495 - Easy Fixed
01:34:199 - Normal
01:34:199 - Insane
01:34:199 - Addiction

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
-------------------------------------------------------------------------

Insane
00:07:298 (1,2) - its stacked identically as 00:06:875 (1,2) - so it will be misread as 1/4 fixed
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - i think it would be better if sliders was NC and circles was (2) it's fine as it is imo
00:32:650 (1,1) - fix blanket, its few pixels off fixed
01:04:446 (1,2) - fix blanket fixed
01:12:368 (3,4) - fix blanket fixed
01:18:706 (3,5) - fix blanket fixed

As i said in Extra, NC won't fix every issues with SV changes Yeah bit its the best way i can show the SV changes, and they aren't too drastic in the first place


Extra
00:03:354 (2,1) - reason to not stack it? i think this looks fine as it is
00:07:650 (1,1,1,1,1) - i would make perfect star here, looks bad done
00:15:537 (2,1) - as above not really sure what you want me to stach here, but i stacked it onto the start of the next combo
00:43:213 (1,2,3,4) - why dont you make here the same pattern as you did before? white - pattern here / purple - pattern 10 sec ago Done
01:27:438 (3,1) - stack it, noticeable weird overlap this overlap is to show the 1/8 gap inbetween notes, i've done this for every other 1/8 gap like these: 00:34:129 (1,1) - 01:14:058 (1,2) -

One thing to notice - SV change and rhythm change you show by using NCs, but keep in mind that many players play with skins without combos/numbers so putting NC won't fix every issue i only use this to show SV changes in two places: 00:30:115 (3,1,1,1,1) - and 00:54:622 (1,1,1,1) - so it shouldn't be too big of a problem
Thanks for the mod!!! :) :) :) :)
Topic Starter
DeviousPanda

ShogunMoon wrote:

Heyo!~

m4m from modreq (you already mod my map)

  • General
  1. Remove Widescreen in all diffs fixed
  • Easy
  1. 00:05:608 (2) - maybe for a better flow i want to suggest to make this slider straight like this http://i.imgur.com/Zs6fYDX.jpg?1 Done
  2. 00:07:298 (3) - If you fix that ^ so the 3 should be at x:340 y:315 Done
  3. 00:16:593 (7,1) - this overlap doesn't look nice fixed
  4. 00:25:889 (2,1) - blanket fixed
  5. 00:30:115 - add a slider 1/1 for emphasis the vocals and even the trumpet i fixed it, but im not sure if this is what you meant
  6. 00:30:960 (1) - should be similar at 00:38:566 (1,2,3) - consistence fixed


  • Insane
  1. 00:17:016 (7) - curved it for flow because it's feel narrow http://i.imgur.com/IuoO6Iu.jpg?1 done
  2. 00:17:439 (1,2,1,2,1,2) - idk why it's not similar as 00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - it's the same density of rythm nothing has changed so keep the consistence not sure whether this is a bad thing, i did it to build up to the next section, keeping it consistent would be boring imo
  3. 00:26:946 - this sound can be clickable like you did at 00:19:974 (1,2) - it's sound better imo done
  4. 00:40:889 (1) - remove nc done
  5. 01:13:636 (1,2) - a better overlap? fixed this a bit but i'm not sure if its good enough
  6. 01:14:270 (2,2,3) - ^ fixed
  7. 01:16:382 (4,5,1,2) - stack them :/
  • Addiction
  1. 00:16:488 (4,1,1) - should be really confusing for the player because before these notes you have 3 notes without gap and suddendly there are 2 gaps and more each notes are on a blue tick so maybe i suggest you to make a slider renverse instead this is a rhythm i want to use in the map, and its so early on that if it gets misread restarting the map isn't as big of an issue
  2. 00:19:974 (1) - why you don't make as insane diff, 2 sliders 1/2 fits better with the music tbh i'm following the vocals at this part
  3. 00:24:199 (1,2,1,2,1,2) - like i said on the insane diff it's should be similar as 00:17:439 (1,2,3,4,1,2) - for consistence (density is the same) same thing about building up to the next part
  4. 00:43:530 (4,1,1) - like i said again lol a slider renverse should be better for not confusing the player a slider would ruin the emphasis the song has on this section
  5. 00:55:044 (1,1) - what is it? xd you change the slider velocity so avoid this you can't make them similar so i transform it 00:55:467 (1) - to a other form straght or add some red anchor i think this is fine as it is
gl!~ Thanks!
Thanks for the mod! it really helped :) :) :)
-GriM-
Addiction:

00:12:368 (3) - ??? just make a kick slider. I dont understand what this is supposed to represent

00:30:326 (1,1,1) - overmap

00:53:777 (1,2,3,4) - you may want to make the spacing here a bit bigger for these 1/2's, because the 1/4's are the exact same spacing. In my opnion, it would just make more sense.

01:19:974 (2) - this may be too high. Its going into the ticks. you may want to lower it just in case.

Great diff, and its definitely a LOT of fun! will def play this in multi with some friends!

Insane

First of all, I would reccomend OD 7 for a 4.17 star. OD 6 is too low for an insane at this level.

00:53:143 (1,1) - I would recommend un-nc'ing these. There isn't enough emphasis

00:59:692 (1,2,1,2) - I would make this smaller, considering most of the 1/4s in this diff have been streams.

01:07:509 (1) - same thing as in the extra. I would lower this.

Great diff!

I'm not that great at modding normal and easy diffs, but there was a few things in AI Mod that may or may not have to be fixed. I don't really know.
This was my first time modding a kind of technical map in a while. Hope I did alright! Great map!


:)
Topic Starter
DeviousPanda

-GriM- wrote:

Addiction:

00:12:368 (3) - ??? just make a kick slider. I dont understand what this is supposed to represent I'm following the background piano here, the 1/2 slider makes sense

00:30:326 (1,1,1) - overmap yeah it is, but I'm using this as a build-up and the sound here is quite hard to hear so it's not that big of a deal

00:53:777 (1,2,3,4) - you may want to make the spacing here a bit bigger for these 1/2's, because the 1/4's are the exact same spacing. In my opnion, it would just make more sense. spacing increased

01:19:974 (2) - this may be too high. Its going into the ticks. you may want to lower it just in case. it's not offscreen when I test the map so its fine

Great diff, and its definitely a LOT of fun! will def play this in multi with some friends! <<<3 thanks! glad you liked it!

Insane

First of all, I would reccomend OD 7 for a 4.17 star. OD 6 is too low for an insane at this level. changed to 6.5

00:53:143 (1,1) - I would recommend un-nc'ing these. There isn't enough emphasis I think this is ok tbh

00:59:692 (1,2,1,2) - I would make this smaller, considering most of the 1/4s in this diff have been streams. Done

01:07:509 (1) - same thing as in the extra. I would lower this. checked in test, its perfectly fine

Great diff! <3

I'm not that great at modding normal and easy diffs, but there was a few things in AI Mod that may or may not have to be fixed. I don't really know.
This was my first time modding a kind of technical map in a while. Hope I did alright! Great map!


:)
Thanks for the mod!! :) :) :) :) :) :) :) :) :) :) :) :)
ErunamoJAZZ
Hello DeviousPanda!

First, thanks for mod my map, second, let's mod this >:3


[General]
Are you sure about timing?? because in many notes Im not sure if its at 1/6 or 1/8 (or 1/12 xDDDD).


[Addiction]
  1. My general feel with this, is that this song is difficult to map, In fact, this have a lot of 1/6 rhythms that you are not mapping well.
  2. By example, in 00:03:918 (1,2,3,4) - you made an stream at 1/4, but (imho) a most accurate rhythm is at 1/6:
    compare
    Actual.
    Suggestion
  3. Or in 00:04:974 (1,2) -
  4. In some sections those 1/4 rhythms are good, but in other places like 00:15:009 (3) - :|
  5. One aspect that discouraged me, was how most of what you were following was the voice... ignoring some nice rhythms. A example could be in 00:39:728 (2) -
  6. In 00:40:889 (3) - the trump+drum really start in 00:40:837 - (at 1/8)... idk, this song is really difficult to map xDD
  7. 00:58:002 (1,2,3,1,2,3) - Not a stream for this piano :(
  8. 01:00:009 (1,2,3) - Personally, I cant understand why this patter here xD, I mean, Its very difficult but music is not very intense yet, also, a more accurate rhythm could be
  9. My feel about kiai, is that its too many random notes, but I was not sure about what to follow... only the voice?, some bass? (trumps not much xD)
  10. I sincerely like this song, but the way you used to map this is... very simple and not very accurate, imho u.u
[Insane]
My feeling is similar to last diff, so, I will skip.

[Normal]
  1. 00:03:918 (1) - Its touching HPbar
  2. 00:06:981 (1) - lol, well... that was strange.
  3. 00:15:749 (1,1) - :!: You must leave more time after a spinner. Ranking Criteria have a rule about this.
  4. 00:17:439 (1,2) - Sliders like this are usually bad idea. Its better just to do two sliders instead that one repeat slider like this.
  5. 00:29:270 (1,1) - Some as before.
  6. 00:49:551 (2) - same, and etc...
  7. I had the same feeling like in previous diff in the kiai... I was not sure what were you following ^^U
[Easy]
  1. 00:20:819 (3) - Same as in Normal.
  2. A recommendation for Easy diffs, is to keep a very clean way. By example in 00:50:397 (8,1) - a new player will be confuse because the flow is pointing to the slider tail:
  3. 00:42:791 (1,1) - :!: Same about recovery time after spinners!
  4. Another recommendation for Easy diffs is: Try to avoid overlaps and stacks.
    You used this a lot: 00:14:481 (5,8) - 00:30:960 (1,3) - 00:46:594 (3,6,8) - 01:23:778 (3,6) - 01:26:735 (1,4) -

    Now, not all overlaps or stacks are evil... A way that I have to know if its bad idea or not, is play it with EZ mod.
    Of course, getting testplays from noobs is the best method.

In general, I think this set needs a lot of work. Good luck!


------------------------

Edit:

Minorsonek wrote:

Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
WHAT??! No!, new maximum resolution is 1920x1200.
You can read here -> t/516427&start=0

For some reason, the New Wiki was restored with an old version of RC :s
Topic Starter
DeviousPanda

ErunamoJAZZ wrote:

Hello DeviousPanda! Hi

First, thanks for mod my map, second, let's mod this >:3


[General]
Are you sure about timing?? because in many notes Im not sure if its at 1/6 or 1/8 (or 1/12 xDDDD). timing for this song was a pain, but i think i did a good job of it


[Addiction]
  1. My general feel with this, is that this song is difficult to map, In fact, this have a lot of 1/6 rhythms that you are not mapping well.
  2. By example, in 00:03:918 (1,2,3,4) - you made an stream at 1/4, but (imho) a most accurate rhythm is at 1/6:
    compare
    Actual.
    Suggestion
    the 1/4 here is much better for playability, and i want a continuous flow at this point, also the 1/6 sounds a lot worse imo, im gonna keep this the way it is
  3. Or in 00:04:974 (1,2) -
  4. In some sections those 1/4 rhythms are good, but in other places like 00:15:009 (3) - :| personally i think this works fine
  5. One aspect that discouraged me, was how most of what you were following was the voice... ignoring some nice rhythms. A example could be in 00:39:728 (2) -
    changed this, but not exactly to what you said, kind of like a halfway point
  6. In 00:40:889 (3) - the trump+drum really start in 00:40:837 - (at 1/8)... idk, this song is really difficult to map xDD mapping in 1/8 for this specific noise would probably be more off putting to the players than mapping this a slightly bit late would, but idk
  7. 00:58:002 (1,2,3,1,2,3) - Not a stream for this piano :( a stream here would be a way overmapped 1/8 or 1/12 stream, which would break the whole concept of the map
  8. 01:00:009 (1,2,3) - Personally, I cant understand why this patter here xD, I mean, Its very difficult but music is not very intense yet, also, a more accurate rhythm could be this is meant to be a buildup to show how the chourus is going to be, so players aren't completely surprised by the triangles
  9. My feel about kiai, is that its too many random notes, but I was not sure about what to follow... only the voice?, some bass? (trumps not much xD) I'm following the background music while putting emphasis on the voice, idk if i explained that well
  10. I sincerely like this song, but the way you used to map this is... very simple and not very accurate, imho u.u to try and map every variation in rhythm would cause this map to be an overmapped mess, and staying in 1/4 for most of the song still accurately represents most of the song so im going to stick with my mapping style here. Most other maps of this song have done this and i don't like that as much, so i wanted to try and make a map of this song in a different way
[Insane]
My feeling is similar to last diff, so, I will skip. k

[Normal]
  1. 00:03:918 (1) - Its touching HPbar fixed
  2. 00:06:981 (1) - lol, well... that was strange. don't really know how to map this accurately without starting at the blue tick
  3. 00:15:749 (1,1) - :!: You must leave more time after a spinner. Ranking Criteria have a rule about this. fixed
  4. 00:17:439 (1,2) - Sliders like this are usually bad idea. Its better just to do two sliders instead that one repeat slider like this. semi-fixed
  5. 00:29:270 (1,1) - Some as before. Fixed
  6. 00:49:551 (2) - same, and etc... i think this is fine, but idk
  7. I had the same feeling like in previous diff in the kiai... I was not sure what were you following ^^U mapping the normal for this was really hard ;-;
[Easy]
  1. 00:20:819 (3) - Same as in Normal.i think that the slider here is long enough for the player to realise whats going on, but idk again
  2. A recommendation for Easy diffs, is to keep a very clean way. By example in 00:50:397 (8,1) - a new player will be confuse because the flow is pointing to the slider tail:
    fixed this a bit by moving the next slider down a bit
  3. 00:42:791 (1,1) - :!: Same about recovery time after spinners! fixed
  4. Another recommendation for Easy diffs is: Try to avoid overlaps and stacks.
    You used this a lot: 00:14:481 (5,8) - 00:30:960 (1,3) - 00:46:594 (3,6,8) - 01:23:778 (3,6) - 01:26:735 (1,4) - i think that these stacks aren't that bad, because the previous note is already long gone so you cant actually see the overlap, but i will change these if they are a big problem later

    Now, not all overlaps or stacks are evil... A way that I have to know if its bad idea or not, is play it with EZ mod.
    Of course, getting testplays from noobs is the best method.

In general, I think this set needs a lot of work. Good luck! Thanks for your input :) :)


------------------------

Edit:

Minorsonek wrote:

Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
WHAT??! No!, new maximum resolution is 1920x1200.
You can read here -> t/516427&start=0

For some reason, the New Wiki was restored with an old version of RC :s
Thanks for the mod, it really helped :) :) :) :) :)
Luvdic
Hello!

[General]

So, I rechecked the ranking criteria and it says:

The difficulties in the mapset must be in a consecutive order.

Thus youre missing a hard still...

[Addiction]

00:28:530 - To be honest, Id rather be able to hit this note rather than have a slider play it passively. Thus shorten the previous slider so it ends at 00:28:425 - and add circle/slider/whatever you want at here instead

00:30:537 (1) - Id rather extend this slider so it ends at 00:30:749 - and then add a circle or whatever you want at 00:30:854 - to fill that beat

01:16:171 (1) - Maybe rotate counter clockwise about 30 degrees? Also keep where the head is. This is mostly to not break the flow of the triangle.

[Insane]

00:07:439 (2) - I would separate this object a bit more from the previous object. Just enough so that they are not touching at all at the very least
00:23:777 (1,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think using NC at the sliders would be more intuitive to play. Nothing wrong with them, like people should be able to do them perfectly on second try, but just didnt think this was a section worthy of such confusing pattern.
00:37:615 - I really expected a note here because of 00:30:854 (2) -


[Normal]

00:31:594 (2) - I would delete this note, it would transition between rhythms better

Only one thing really bothers me, and are the sliders that has different amount of repeats, which might be too confusing for a normal, but I guess not much can be done for this kind of complicated songs... lol.


[Easy]

00:14:481 (5) - NC maybe?
00:47:861 (3) - NC maybe?


Thats it from me

Very complicated rhythms to map, you did a pretty good job at trying to keep it simple imo ;)
Topic Starter
DeviousPanda

Xanandra wrote:

Hello! hiii

[General]

So, I rechecked the ranking criteria and it says:

The difficulties in the mapset must be in a consecutive order.

Thus youre missing a hard still... i'm looking for a Hard GD but i can't find one ;;;;-;;;;

[Addiction]

00:28:530 - To be honest, Id rather be able to hit this note rather than have a slider play it passively. Thus shorten the previous slider so it ends at 00:28:425 - and add circle/slider/whatever you want at here instead done

00:30:537 (1) - Id rather extend this slider so it ends at 00:30:749 - and then add a circle or whatever you want at 00:30:854 - to fill that beat i don't really like that idea

01:16:171 (1) - Maybe rotate counter clockwise about 30 degrees? Also keep where the head is. This is mostly to not break the flow of the triangle. rotating it like that would make the flow worse

[Insane]

00:07:439 (2) - I would separate this object a bit more from the previous object. Just enough so that they are not touching at all at the very least done
00:23:777 (1,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think using NC at the sliders would be more intuitive to play. Nothing wrong with them, like people should be able to do them perfectly on second try, but just didnt think this was a section worthy of such confusing pattern. ok yeah, got more than one complaint about this now so i'm gonna change it
00:37:615 - I really expected a note here because of 00:30:854 (2) - fixed


[Normal]

00:31:594 (2) - I would delete this note, it would transition between rhythms better done

Only one thing really bothers me, and are the sliders that has different amount of repeats, which might be too confusing for a normal, but I guess not much can be done for this kind of complicated songs... lol. yeah, i had a lot of trouble with the repeat sliders, because of how complex the song is there isn't really a perfect way to map this well


[Easy]

00:14:481 (5) - NC maybe? done
00:47:861 (3) - NC maybe? done


Thats it from me

Very complicated rhythms to map, you did a pretty good job at trying to keep it simple imo ;) ;^))
Thanks for the mod!! :) :) :) ;) ;) :) :) :)
Hectic
hellohello, m4m here

Addiction:
  1. 00:00:749 - 00:01:171 - 00:01:594 - stupid suggestion - 3 circles here and nc on third because girl saying "one-two-one"
  2. 00:08:495 (1,2,3,4) - this thing is really hard to read, consider making it clearer?
  3. 00:10:678 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,2) - for this section i couldn't get what instrument did you follow.. I can hear 1/6 rhythm drums here, maybe try to map them? otherwise this feels like mess (try to listen on 50% or 25% speed)
  4. 00:16:699 (1,1) - yeah, an these things should be on purple 1/6 ticks too
  5. 00:30:326 (1,1,1) - what do these things follow?
I liked patterning and overall pace of the song and map, but i think most of your objects don't stand on the right places on the timeline. Try to listen to the song on slow speed and use 1/6 rhythm, i think it will make your map much better. Also i think you should rework ncs a bit, sometimes they appear too often (for example 01:16:699 (1,2,1,2) - 01:22:615 (1,2,3,1,2,3) - 01:30:854 (1,1) - and so on)

Insane
  1. 00:53:460 (1,1) - i don't think this needs that many ncs
  2. 01:07:509 (1) - this thing is really offscreen
Same suggestion for rhythm choice, but also maybe try to vary slider shapes? i saw "1"-shape too often

Normal
  1. aimod
  2. sv changes are way to drastic for this kind of difficulty, you should really nerf them
  3. 00:06:875 - don't leave this place empty, because 3/4 gap feels unnatural for newbie player
  4. 00:06:981 (1) - try not to use nc way to often in lower diffs, numbers on circles give newbies good hint in what order should they click circles
  5. 00:15:749 (1) - i suggest mapping sliders and circles instead of this and put click 00:17:439 - here
  6. 00:19:129 (2) - 2 repeats is very unpredictable here imo
  7. 00:24:199 (1,2) - you can map this using different objects
  8. 00:30:960 - i understand that you left this place empty because of spinner, but i think you really should not leave this place empty
  9. 00:42:791 (1,1) - here you made 1/1 gap between spinner and object, so maybe make like this in cases above too?
  10. 00:46:382 (3,4,1,2,3,1,2) - this spacing is really confusing. try to keep your lower difficulties as consistent as possible since its written in rc
  11. 01:01:382 - this section feels so wrong rhythmically
Ok, that's kinda all. Hope I helped somehow, good luck!
Topic Starter
DeviousPanda

h4d0uk3n1 wrote:

hellohello, m4m here

Addiction:
  1. 00:00:749 - 00:01:171 - 00:01:594 - stupid suggestion - 3 circles here and nc on third because girl saying "one-two-one" nah
  2. 00:08:495 (1,2,3,4) - this thing is really hard to read, consider making it clearer? its not actually that hard, just a different timing
  3. 00:10:678 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,2) - for this section i couldn't get what instrument did you follow.. I can hear 1/6 rhythm drums here, maybe try to map them? otherwise this feels like mess (try to listen on 50% or 25% speed) I'm mapping the piano with emphasis on other instruments like the saxophone when the piano isn't present
  4. 00:16:699 (1,1) - yeah, an these things should be on purple 1/6 ticks too i think putting these on 1/6 would be harder to play, but i'm not sure, if i get more complaints about the timing here i'll be happy to change it
  5. 00:30:326 (1,1,1) - what do these things follow? they follow a buildup i show through SV changes, the rhythm at this point is practically illegible so i just used the most comfortable pattern i could think of
I liked patterning and overall pace of the song and map, but i think most of your objects don't stand on the right places on the timeline. Try to listen to the song on slow speed and use 1/6 rhythm, i think it will make your map much better. Also i think you should rework ncs a bit, sometimes they appear too often (for example 01:16:699 (1,2,1,2) - 01:22:615 (1,2,3,1,2,3) - 01:30:854 (1,1) - and so on) fixed all of these but one

Insane
  1. 00:53:460 (1,1) - i don't think this needs that many ncs it's to show a change in rhythm, i think it works fine
  2. 01:07:509 (1) - this thing is really offscreen fixed
Same suggestion for rhythm choice, but also maybe try to vary slider shapes? i saw "1"-shape too often ok

Normal
  1. aimod tyty
  2. sv changes are way to drastic for this kind of difficulty, you should really nerf them personally i think the sv changes are fine with how they reflect the song, and they only change SV like 4 times throughout the map
  3. 00:06:875 - don't leave this place empty, because 3/4 gap feels unnatural for newbie player fixed
  4. 00:06:981 (1) - try not to use nc way to often in lower diffs, numbers on circles give newbies good hint in what order should they click circles done
  5. 00:15:749 (1) - i suggest mapping sliders and circles instead of this and put click 00:17:439 - here done
  6. 00:19:129 (2) - 2 repeats is very unpredictable here imo should be fine, idk
  7. 00:24:199 (1,2) - you can map this using different objects keeping this
  8. 00:30:960 - i understand that you left this place empty because of spinner, but i think you really should not leave this place empty cant really do anything about that ;-;
  9. 00:42:791 (1,1) - here you made 1/1 gap between spinner and object, so maybe make like this in cases above too? thanks for pointing this out, it wasnt meant to be a 1/1 gap here for rankability
  10. 00:46:382 (3,4,1,2,3,1,2) - this spacing is really confusing. try to keep your lower difficulties as consistent as possible since its written in rc not too sure about this tho
  11. 01:01:382 - this section feels so wrong rhythmically i'm not sure how to map this well for an easier diff, so many complex rhythms in this song
Ok, that's kinda all. Hope I helped somehow, good luck! thanks!
Thanks for the mod!! :) :) :) :)
Cable
Don't have a mod for you, but I really hope you keep working hard on this map!

I'm enjoying it a lot and the song is nuts, so I really hope you push this to ranked!
Topic Starter
DeviousPanda

Cable wrote:

Don't have a mod for you, but I really hope you keep working hard on this map!

I'm enjoying it a lot and the song is nuts, so I really hope you push this to ranked!
thanks <<<<3 I'll try my best!!
-Mikan
Hello,DeviousPanda!
I like this song and your map very much and I want to help you, but I'm too noob to mod this. :( But I think, if you are going to rank an opening song from anime, you should add an opening video,what you can download there :D (Made by me for my unrankable map :oops: ) And you should change bg,bcs I think It's bad idea to use not cleaned cover of the manga as a bg for ranked map(And It's not beautifully D: )
(Sorry for my eng :roll: )
Good luck! :)
Topic Starter
DeviousPanda

MikanTBG wrote:

Hello,DeviousPanda!
I like this song and your map very much and I want to help you, but I'm too noob to mod this. :( But I think, if you are going to rank an opening song from anime, you should add an opening video,what you can download there :D (Made by me for my unrankable map :oops: ) And you should change bg,bcs I think It's bad idea to use not cleaned cover of the manga as a bg for ranked map(And It's not beautifully D: )
(Sorry for my eng :roll: )
Good luck! :)
I'll add the opening video when I'm on a computer next, and the BG I'm not too happy with it, I've narrowed it down to a few but any suggestions out of these?


Thanks so much for the help! :) :) :) :)

Edit: wow these are in high res lmao

Edit2: i dont know how to use video help ;-;
Topic Starter
DeviousPanda
Just added the video to the map, then updated and the file corrupted so i dont have the map and i cant DL it from here, what have i done ;;;--;;;


Edit: all fixed now thanks to a backup file i had on another computer, not gonna risk adding the video unless i know its safe to do so, so no video for now
-NeBu-
Addiction:

00:02:650 (1,2) - unnecessary overlap (just overlap those two with circle on slider end of 00:02:228 (1) - )
00:05:608 (1,2,3,4) - keep bow pattern instead of zig-zag
00:16:382 (3,4) - http://osu.ppy.sh/ss/8696422 [?]
00:17:439 (1,2,3,4,1,2) - make all of slider ends volume 5%
00:24:199 (1,2,1,2,1,2) - I think it's same as 00:17:439 (1,2,3,4,1,2) - so make those slider ends on blue ticks and volume 5% again
01:03:389 (2,3) - ctrl+g it and make this slider this way https://osu.ppy.sh/ss/8696441 - you'll get better flow
01:04:763 (2,1,2,3,1) - you can make better flow here too, ctrl+g it 01:04:763 (2) - then ctrl+g it 01:04:974 (1,2,3) - and make your way out for 01:05:291 (1) - to be placed well

Insane:

00:48:706 (4,2) - weirdly placed, blanket it?

Normal:

00:03:918 (1) - not sure if it isnt out too far from mapping space
00:25:889 (2) - ^
00:46:382 (3) - from this point is seems you use difference distance snap, why? the rest of diffs seem to have same and bigger, but on this part even the song doesnt change its lower

Easy:

00:34:340 (3,4) - not sure if it change anything for ranking it, but kinda unnecessary overlap - way out: http://osu.ppy.sh/ss/8696538 but then it's out of monitor, so unrankable I bet. well, you'll have to see next mods
00:46:594 (3,5) - thats unnecessary overlap, that overlaps also 00:49:974 (7) -
00:53:777 (2,3) - ^

try to avoid them on Easy/Normal, from what I remember BN's may look onto them too. despite that its well mapped, so good luck!
Topic Starter
DeviousPanda

-NeBu- wrote:

Addiction:

00:02:650 (1,2) - unnecessary overlap (just overlap those two with circle on slider end of 00:02:228 (1) - )done
00:05:608 (1,2,3,4) - keep bow pattern instead of zig-zag fixed
00:16:382 (3,4) - http://osu.ppy.sh/ss/8696422 [?] changed slightly, but not in the way you specified
00:17:439 (1,2,3,4,1,2) - make all of slider ends volume 5% done
00:24:199 (1,2,1,2,1,2) - I think it's same as 00:17:439 (1,2,3,4,1,2) - so make those slider ends on blue ticks and volume 5% again done
01:03:389 (2,3) - ctrl+g it and make this slider this way https://osu.ppy.sh/ss/8696441 - you'll get better flow done
01:04:763 (2,1,2,3,1) - you can make better flow here too, ctrl+g it 01:04:763 (2) - then ctrl+g it 01:04:974 (1,2,3) - and make your way out for 01:05:291 (1) - to be placed well I like this one as it is

Insane:

00:48:706 (4,2) - weirdly placed, blanket it? fixed

Normal:

00:03:918 (1) - not sure if it isnt out too far from mapping spaceit was touching the hp bar, so I moved it down
00:25:889 (2) - ^ nah this one is fine
00:46:382 (3) - from this point is seems you use difference distance snap, why? the rest of diffs seem to have same and bigger, but on this part even the song doesnt change its lower the music is a bit calmer at this section, so its x0.75, the slow part before has x0.5 so I am trying to follow the songs intensity with this

Easy:

00:34:340 (3,4) - not sure if it change anything for ranking it, but kinda unnecessary overlap - way out: http://osu.ppy.sh/ss/8696538 but then it's out of monitor, so unrankable I bet. well, you'll have to see next mods I changed it while keeping it in screen
00:46:594 (3,5) - thats unnecessary overlap, that overlaps also 00:49:974 (7) - sorted
00:53:777 (2,3) - ^ I'm really not sure what to do about this one, I think its ok?

try to avoid them on Easy/Normal, from what I remember BN's may look onto them too. we'll see despite that its well mapped <<333333, so good luck!
thanks for the mod!!! :) :) :) ;) ;) ;) ;) :) :) :) :)
-Mikan

DeviousPanda wrote:

Just added the video to the map, then updated and the file corrupted so i dont have the map and i cant DL it from here, what have i done ;;;--;;;


Edit: all fixed now thanks to a backup file i had on another computer, not gonna risk adding the video unless i know its safe to do so, so no video for now

Remove Widescreen Support from all diffs and add video to all diffs.It should help(maybe :o ).
Rin Desu
Heyyyyy :D from M4M

Easy

00:13:213 (4) - fix this shape, red sliderpoint on the slidertick would fix.
00:29:270 (2,1) - they are kinda near at each other that looks kinda odd
00:36:030 (4) - on 37:720 should be a click and a new slider start. so i would change the 4 and 3 before the dont even start on a sound.
^ click on 35:608 and 36:875 instead of your choice would be same as simpel and reflects the song beter
00:52:087 (1,2,3) - why dont map the voice?

^ all in all u should recheck your rhythm choice imo i mean sure it is an easy diff but even with only white ticks u could reflect the song better.

covered by Hp bar, i guess its still rankable but why u would force sth, pls fix:
00:36:030 (4) -
00:40:256 (3) -
01:10:256 (3) -

ugly overlaps: 01:19:552 (5) - 00:53:777 (2,3) -

01:23:778 (3,4,5,6) - u should avoid stacks on ez diffs. this is even hard to read
01:26:735 (1,2,3,4) - same here

00:20:819 (3) - that much repeats arent good for noobies too

Normal

for this spacing and diff, imo is the slidervelo to high

00:05:608 (1,1) - weird overlap
00:12:368 (5,1) - 5 slider to the red tick
00:14:058 (3) - slider to red tick too
00:15:749 (1) - break after is to low for an normal, better no spinner here at all
00:29:270 (1) - here to short too
00:42:791 (1) - same
00:44:481 (1) - there is nothing to map on^^ start slider on the next white tick. u can put a circle for that cymbal sound
00:47:861 (1,2,3) - that appears kinda random. before u did slider on such parts and now 2 circles
00:48:284 (3,1,2) - fix overlap
01:13:213 (4,5) - maybe place more above to form a triangel with the 3 to avoid the overlap
01:22:721 (3) - offscreen
01:28:425 (1,1) - i dont think its fine to make such a big break when there is sth to map

Extra

00:15:326 (1) - strg + G
00:23:460 (3,4) - make a jump there pls^^
00:32:861 (2) - strg + G
00:43:424 (3,4) - change 3 and 4
01:00:749 (3,1) - rly bad flow
01:02:650 (1,2) - that jump doesnt make sense on this point
01:16:066 (3,1) - bad flow break
01:21:875 (1) - this should be more special


Insane


00:14:058 (1) - there should be a slider for the trumpet
00:23:460 (2,1) - jump or space it atleast
00:29:270 (1) - maybe some different shape cause its a significant sound
00:30:115 (1,1) - splitt the first slider to match the trumphets
00:35:608 (1) - nobody expects slider velo change cause its the same shape

ok hope u find sth useful out of it :D have a nice day
Topic Starter
DeviousPanda

Rin Desu wrote:

Heyyyyy :D from M4M

Easy

00:13:213 (4) - fix this shape, red sliderpoint on the slidertick would fix. done
00:29:270 (2,1) - they are kinda near at each other that looks kinda odd only way I could stop this 00:36:030 (4) - from going offscreen
00:36:030 (4) - on 37:720 should be a click and a new slider start. so i would change the 4 and 3 before the dont even start on a sound. I think its fine as it is
^ click on 35:608 and 36:875 instead of your choice would be same as simpel and reflects the song beter
00:52:087 (1,2,3) - why dont map the voice? too complex of a rhythm

^ all in all u should recheck your rhythm choice imo i mean sure it is an easy diff but even with only white ticks u could reflect the song better. yeah I know, but this song is just full iof complex rhythms that mean making an easy realllly hard

covered by Hp bar, i guess its still rankable but why u would force sth, pls fix:
00:36:030 (4) -
00:40:256 (3) -
01:10:256 (3) - if you test these there all onscreen

ugly overlaps: 01:19:552 (5) - 00:53:777 (2,3) - yeah, kinds sorted one of them

01:23:778 (3,4,5,6) - u should avoid stacks on ez diffs. this is even hard to read
01:26:735 (1,2,3,4) - same here I think these are ok, but not too sure

00:20:819 (3) - that much repeats arent good for noobies too is this a big problem?

Normal

for this spacing and diff, imo is the slidervelo to high I wanted to make it harder so there is less of a difficulty gap between the insane and normal

00:05:608 (1,1) - weird overlap by the time the overlap is shown the previous object had disappeared, so it wount affect playability
00:12:368 (5,1) - 5 slider to the red tick no, following piano here
00:14:058 (3) - slider to red tick too nah, emphasis on the trumpet here
00:15:749 (1) - break after is to low for an normal, better no spinner here at all fixed this was a problem in a previous mod that I fixed, but I must have lost the changes due to the mess up I had with the video, so ill go through the older mods again to see if there's anything I missed
00:29:270 (1) - here to short too fixed
00:42:791 (1) - same fixed
00:44:481 (1) - there is nothing to map on^^ start slider on the next white tick. u can put a circle for that cymbal sound yea
00:47:861 (1,2,3) - that appears kinda random. before u did slider on such parts and now 2 circles I think this fits fine as a new section of the map
00:48:284 (3,1,2) - fix overlap not too sure about this, if I get more complaints ill change it
01:13:213 (4,5) - maybe place more above to form a triangel with the 3 to avoid the overlap done
01:22:721 (3) - offscreen fixed
01:28:425 (1,1) - i dont think its fine to make such a big break when there is sth to map I'm not sure what else to do here

Extra

00:15:326 (1) - strg + G done
00:23:460 (3,4) - make a jump there pls^^ looks fine to me
00:32:861 (2) - strg + G done
00:43:424 (3,4) - change 3 and 4 Done
01:00:749 (3,1) - rly bad flow I think its ok to show emphasis on this sound, idk
01:02:650 (1,2) - that jump doesnt make sense on this point not actually that bad due to slider leniency but I see what you mean
01:16:066 (3,1) - bad flow break Fixed
01:21:875 (1) - this should be more special spaced it out a bit more


Insane


00:14:058 (1) - there should be a slider for the trumpet done
00:23:460 (2,1) - jump or space it atleast it is spaced out, but I think the stack to the slider end is fine
00:29:270 (1) - maybe some different shape cause its a significant sound done
00:30:115 (1,1) - splitt the first slider to match the trumphets done
00:35:608 (1) - nobody expects slider velo change cause its the same shape I think its fine but maybe ill change it later

ok hope u find sth useful out of it :D have a nice day
Thanks for the mod!!! :) :) :) :) :) :) :) :)
Doctor Flippers
Here for a random NM
I don't expect M4M, but if ya want to, check out my WIP
Easy
Disclaimer: It's been years since I've been an easy player so I'm no expert in how they play

00:42:791 (1,1) - seems a bit short of a break between
00:45:326 (2,3) - change shapes to make them look nicer together
01:01:382 (1,2,3) - sticks out from the rest of the klai rhythms. I'd try changing it to this or this if you want to keep the repeat slider. This ensures the downbeat is felt in an otherwise chaotic song.
01:01:382 (1,2) - kinda ugly overlap
01:19:552 (5,7) - maybe edit the curves to line up end of 7 with 5
Normal
making offbeat rhythms readable for Normal players is hard.

00:12:368 (5,1) - seems like the break makes it harder to read than it needs to be. Maybe try changing the first note to a 1/2 slider
00:14:058 (3,1) - ^ less of an issue, but If you do the above, do it here too for consistency

intro and klai seems nice enough
Hard???
it needs to exist :lol:
I'd GD but I'm really bad at mapping lower than 4* :(
Insane
00:03:918 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - feels like the sv needs to be toned down a bit to make slider ends easier to hit, especially on 00:08:566 (1,2) -
00:14:058 (6) - blanket with 00:13:425 (4) - (I like this blanket as it doubles in making the slider a saxophone ;) )
00:14:798 (2,1,2) - ugly overlap. Maybe try to line up slider ends with 00:15:326 (1,2) - ?
00:39:833 (1,5) - consider changing shape of 1 to avoid the overlap / create a nicer blanket
00:53:143 (1,1,1) - hard to read. I'd omit the voice line altogether. Like this
01:01:594 (1) - and on - it'd be good to lengthen the combos a bit. Try to keep NCs to downbeats or big moments like 01:14:058 (1,2) -
01:20:503 (2,1) - blanket slider paths
01:24:411 (2,3) - ^
Addiction
00:03:918 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - try to keep the shapes consistent. The second and third stream are the same shape, so maybe change 00:06:242 (1,2,3,4) - to 00:03:918 (1,2,3,4) - 's shape for consistency.
00:16:171 (1,2,3,4) - is really hard to read the first time. I'd experiment with removing overlap on 00:16:382 (3) - so you can see the jump pattern clearer. For contrast: 00:43:213 (1,2,3,4) - is much easier to read cause all notes are visible earlier

can I just say I love the klai section? Don't let anyone convince you to take out the triangles

Real fun map already, keep up the good work!
Soulblaster
[ Normal]

I had no problems when playing. Hower,
  1. Consider removing these circles and replacing them by a slider like this: http://imgur.com/PIbcHtZ from
    00:53:988 to 00:54:411 , so three points of sliders have a finish hitsound, otherwise, stack the 3 circles
    on the first as it is more comfortable.

    Map looks great! AR, HP and CS lovely!
Regards.
I'm noob in modding, but I want to help you even if I'm a noob. :(
I hope i help you ;)
Topic Starter
DeviousPanda

Doctor Flippers wrote:

Here for a random NM
I don't expect M4M, but if ya want to, check out my WIP
Easy
Disclaimer: It's been years since I've been an easy player so I'm no expert in how they play

00:42:791 (1,1) - seems a bit short of a break between fixed
00:45:326 (2,3) - change shapes to make them look nicer together not sure what i could do here
01:01:382 (1,2,3) - sticks out from the rest of the klai rhythms. I'd try changing it to this or this if you want to keep the repeat slider. This ensures the downbeat is felt in an otherwise chaotic song. i dont know, trying to do this well with placements just didnt work
01:01:382 (1,2) - kinda ugly overlap i think you got the wrong link here, as its the same as the previous one and theres no overlap here
01:19:552 (5,7) - maybe edit the curves to line up end of 7 with 5 i tried, i really did, but lining them up means that 01:19:975 (6,7) - looks really ugly
Normal
making offbeat rhythms readable for Normal players is hard. this map had alot of complex rhythms, trying to make it easy and true to the song is quite hard

00:12:368 (5,1) - seems like the break makes it harder to read than it needs to be. Maybe try changing the first note to a 1/2 slider looks fine tbh
00:14:058 (3,1) - ^ less of an issue, but If you do the above, do it here too for consistency same

intro and klai seems nice enough
Hard???
it needs to exist :lol: pleeeeaaassseeeeee someone GD this for me ;-; idk if this set can get ranked without a hard
I'd GD but I'm really bad at mapping lower than 4* :(
Insane
00:03:918 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - feels like the sv needs to be toned down a bit to make slider ends easier to hit, especially on 00:08:566 (1,2) - i think its fine
00:14:058 (6) - blanket with 00:13:425 (4) - (I like this blanket as it doubles in making the slider a saxophone ;) ) done
00:14:798 (2,1,2) - ugly overlap. Maybe try to line up slider ends with 00:15:326 (1,2) - ? isn't a big deal in testpays
00:39:833 (1,5) - consider changing shape of 1 to avoid the overlap / create a nicer blanket done
00:53:143 (1,1,1) - hard to read. I'd omit the voice line altogether. Like this dont particularly like this
01:01:594 (1) - and on - it'd be good to lengthen the combos a bit. Try to keep NCs to downbeats or big moments like 01:14:058 (1,2) - fixed some of them, but not exactly how you said
01:20:503 (2,1) - blanket slider pathsidk about what your asking
01:24:411 (2,3) - ^i think this is fine
Addiction
00:03:918 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - try to keep the shapes consistent. The second and third stream are the same shape, so maybe change 00:06:242 (1,2,3,4) - to 00:03:918 (1,2,3,4) - 's shape for consistency. i think the slight variations are fine, they all have the same curve shape to them
00:16:171 (1,2,3,4) - is really hard to read the first time. I'd experiment with removing overlap on 00:16:382 (3) - so you can see the jump pattern clearer. For contrast: 00:43:213 (1,2,3,4) - is much easier to read cause all notes are visible earlier removed the overlap

can I just say I love the klai section? Don't let anyone convince you to take out the triangles <<<<<<3

Real fun map already, keep up the good work!
Thanks for the mod!! :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
DeviousPanda

Soulblaster wrote:

[ Normal]

I had no problems when playing. Hower,
  1. Consider removing these circles and replacing them by a slider like this: http://imgur.com/PIbcHtZ from
    00:53:988 to 00:54:411 , so three points of sliders have a finish hitsound, otherwise, stack the 3 circles
    on the first as it is more comfortable. done

    Map looks great! AR, HP and CS lovely!
Regards.
I'm noob in modding, but I want to help you even if I'm a noob. :(
I hope i help you ;)
thanks for the short mod, every little bit helps! thanks :) :) :) :) :) :)
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