forum

Mei Ayakura - Romantic Fall

posted
Total Posts
34
Topic Starter
felys
This beatmap was submitted using in-game submission on venerdì 10 novembre 2017 at 22:37:13

Artist: Mei Ayakura
Title: Romantic Fall
Source: 東方風神録 ~ Mountain of Faith.
Tags: Touhou Fuujinroku 東方Project 人恋し神様 ~ Romantic Fall Stage 1 Theme Shizuha Aki Masayoshi Minoshima Haruka Ayakura Mei 綾倉盟 Team Shanghai Alice ZUN
BPM: 175
Filesize: 9937kb
Play Time: 06:13
Difficulties Available:
  1. Longing thoughts dyed in crimson (4,41 stars, 1131 notes)
Download: Mei Ayakura - Romantic Fall
Information: Scores/Beatmap Listing
---------------
(─‿‿─)

Remap of this masterpiece https://osu.ppy.sh/s/25174

Check the amazing artist behind the background! https://www.pixiv.net/member.php?id=734084
Delis
my angel
19:14 felys: circles done,,
19:14 Delis: sliders when
19:14 felys: sliders done,,
19:14 Delis: hitsound when
19:15 felys: hitsounds illegal !!
19:17 Delis: :<
19:25 felys: https://osu.ppy.sh/s/637934
19:25 felys: it's up now
19:25 Delis: set diff name thx
19:25 felys: wh
19:26 Delis: o fuck
19:26 Delis: you snekae
19:27 Delis: 00:28:520 (2,3,4) - sotarks?
19:27 Delis: 00:41:378 (1) - nice slider
19:28 Delis: 01:11:892 (1) - XDDDDDDDD
19:28 felys: hey what's wrong with that slider at 41..
19:29 Delis: u bezier
19:30 felys: I think ozu fucked up something, because I remember already changing that sotarks
19:30 Delis: 02:06:235 (2) - if you choose placing a circle here 3 circles until 02:06:578 - would be nice to combo to the 2 reverses
19:31 Delis: its more like easier to care of the rhythm
19:31 Delis: LOL
19:31 Delis: there's hitsound only for 3s
19:31 felys: I WAS JUST TESTING
19:32 Delis: 02:32:463 (5) -
19:32 Delis: is it just me or this is wqeirdo
19:32 Delis: nvm plays ok
19:32 felys: it's pretty weird but plays in a decent w3ay
19:32 felys: ye
19:33 Delis: 02:38:292 (1) - just a slider + circle pref wtever
19:33 Delis: https://osu.ppy.sh/ss/8554976 smth
19:34 felys: oki fixed
19:34 Delis: 03:23:206 (5) - 3/4 boi?
19:35 Delis: others r 3/4 but heer
19:35 felys: there are like, some of them who are 2/4 so idk
19:35 felys: like, other two after that one
19:36 Delis: 03:56:978 (2,3,4) - this is my lkove
19:36 Delis: <# 3< #3
19:37 felys: that pattern plays so good it's almost unbelievable tbh
19:37 Delis: 04:09:492 (3) - less curve could flow betterino https://osu.ppy.sh/ss/8554998
19:38 felys: less curve would look very similar to 04:10:178 (1) - though
19:38 Delis: whats wrong with it
19:39 Delis: like
19:39 Delis: you can curve that more instead
19:39 Delis: so 04:08:806 (1,3,5) - are like being curved in onder
19:39 Delis: lo
19:39 felys: yea but.. :(
19:39 Delis: 04:20:463 (5) - combo??
19:40 felys: sure
19:40 felys: I'm bad at combos so I need to recheck the map later
19:40 Delis: 04:31:263 (3) - would remove here too if 04:29:892 - is intended
19:41 felys: it's intended but two pauses like that looks excessive
19:42 Delis: but only one feelis too much out of place
19:42 Delis: somehow idk
19:42 Delis: i need to sleep
19:43 Delis: brb
19:44 felys: lmao goodnight
19:46 Delis: nvm
19:46 Delis: im ean
19:46 Delis: not going to slepe
19:46 felys: but you should sleep if you need to
19:48 Delis: soojn tm
19:48 Delis: ok combos in ending look weir
19:49 Delis: finished modding
Reiji-RJ
I approve
Topic Starter
felys

Reiji-RJ wrote:

I approve
omg received the blessing from god
Reiji-RJ

felys wrote:

omg received the blessing from god
don't bully ok!!!
Topic Starter
felys

Reiji-RJ wrote:

felys wrote:

omg received the blessing from god
don't bully ok!!!
I would never do that, my name is not Reiji-RJ
Respirte
Open myself up for cyber bullying? Sure, why not :!:
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod)
"Murp's Beginner" & "Perilous Journey" do not require mods at this time.

General:

I - File Format:
Your Song folder is just over 10Mb which is too large for songs without a video. You might potentially need to lower the bitrate of the audio down from 192kbps to 128kbps.
Alternatively, (and what you probably should do first,) you could use a less weighty image format for your background image. (which is currnetly 1.46mb) Your background image should also be dimensions of either 1920x1080, or 1366x768. Converting the file to a jpeg will make it a much lighter file size.


[Longing thoughts dyed in crimson]

Generally was sometimes a struggle when reading this to determine which instrument was being followed at what time. It seems to be overall that this map follows either the vocals or synth mainly, and then uses the drums to fill in the gaps left by these instruments. Sometimes it works well. Sometimes it's a little clustered and difficult to understand. 05:07:778 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - Just an example section where I've noticed the maps manages to jump between three instruments within the space of 5 seconds.

00:14:292 (1) - Quite strong individual hits here. 2 circles stacked around the head of the next slider might represent the sound better. Both the current and suggested configuration play fine tho.

00:16:692 (3,1) - Make these two lines parallel. They are a fraction of degrees off.

00:17:035 (1,2,3) - The spacing of the circle between the sliders is slightly varied compared to before, where the distance from circle to slider on the snare was greater than the previous distance. https://gyazo.com/0957d16a9308a0a8942e59f447854ae1 something to this effect works fine.

01:22:349 (3,4,5) - Is this spacing intentional? It feels a little strange. (4) could sit just above the tail of the NC slider for a more appropriate spacing, given what's going on in the music here.

01:22:863 (1,2,3,1,2,3) - I like this pattern. Just thought I'd let you know. :D

02:02:120 (2,3,4,2,3,2,3,2,3,4) - Starting with 3 circles, then going to circle slider plays a bit strange for the build. Definitely would recommend starting on a circle slider pattern here, it's then your call as to whether you want to progress with SSCC, or SCSC, or potentially be more consistent and select either just circle slider, or three circles. CSSC currently just plays a little strange is all.

02:08:806 (5,6) - Another case of plays a little strange. The 1/2 tick sliders were playing fine for this part of the build.

02:11:549 (1,2,3,4,5,6,1) - (Opinion) a circle in between 2 and 3 on the blue tick, and converting it to extend the stream a little moves the player into the chorus really nicely.

02:13:606 (1) - This Kiai time feels like an interesting hybrid of following the Vocals and the Drums, which worked out fine in the verse, but the drums are a lot stronger in this section. I'd definitely recommend avoiding representing the music with 1/2 tick reverse sliders anywhere in this section. The active sound of that snare hit is just too strong to represent it with something as passive as this reverse slider. 1/2 tick slider then circle as is done well later on works perfectly fine here.

02:17:549 (8) - 1/4 tick slider, and the same goes for most other instances just after a strong snare hit. Similar to what you did here: 02:20:120 (6,7,1) -

02:25:435 (4,6,1) - Nudge slider up slightly to fit the circles better. https://gyazo.com/5ddd2bdb334ff7e5b356ba3bfc34253d

02:28:006 (3,1) - Blanket could look neater. https://gyazo.com/de71515b2b1f7564f9b88d53db07fcae

02:39:492 (1,2) - Blanket is slightly off.

03:47:378 (3,4) - Keep them stacked, but decrease the amount of overlap, difficult to see, especially since with the AR, you'll see (5) approaching as well.

04:24:406 (2,3,4) - Aesthetics. Stack looks a bit Fug :/

04:24:920 (5,6,1,2) - could centre (1) better between (5) and (6)

05:19:263 (2) - Needs to be stacked on top of the previous slider. Is currently hidden underneath.

05:51:663 -> 06:13:435 (3) - I like this section, but the NC groupings are a little haphazard. Arranging them all as groups of 8 in each combo makes the most sense musically.

Hope at least some of this mod was helpful. Best of luck with this map! It's definitely going in the right direction :D
Mirash
00:36:063 (5,1) - flows not that good for me, so try ctr G 00:35:892 (4,5) - and then place 00:35:549 (3) - on 00:35:892 (4) -
00:33:149 (5) - x260 y334 ? so it plays smoothly and in relation with 00:54:406 (2) - xD
00:50:463 (2) - try http://i.imgur.com/3PjK3jP.png seems like more fun
00:56:635 (5) - maybe use this tail finish more, i love it lol.
try soft hitfinish 00:31:949 (1) - 00:32:463 (2) - tails 00:32:978 (4) - and head of 00:33:149 (5) - sounds cool just before normal crash. there more places like this btw
02:28:520 (1) - normal whistle on the head of it would fit i guess. 02:39:492 (1) - and others like that. also if its too loud you can lower volume for just them, i think its worth it, up to you though
03:57:663 (1) - i'd soft whistle its body, or soft whistle everything else, but not leave such unique slider with no hitsounds at all ;;
04:52:520 (1) - i dont like flow here, its like a zigzag, try something like http://i.imgur.com/UgJCn6S.png and 04:53:035 (2) - http://i.imgur.com/b7wT6Yu.jpg
personally i find your ending a bit intense with all this 1/2 circler clicking and it was a bit unexpected on a first run, maybe replace something with sliders, like 4 sliders through that section for a little rest would be fine i guess

ok if somethings unclear feel free to just reject my shit i am not good at englishing my thoughts
Topic Starter
felys
SPOILER

Respirte wrote:

Open myself up for cyber bullying? Sure, why not :!:
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod)
"Murp's Beginner" & "Perilous Journey" do not require mods at this time.

General:

I - File Format:
Your Song folder is just over 10Mb which is too large for songs without a video. You might potentially need to lower the bitrate of the audio down from 192kbps to 128kbps. I don't really want my song to sound like a bass boosted version of Congratulations by Post Malone so I'll keep it at 192kbps
Alternatively, (and what you probably should do first,) you could use a less weighty image format for your background image. (which is currnetly 1.46mb) Your background image should also be dimensions of either 1920x1080, or 1366x768. Converting the file to a jpeg will make it a much lighter file size. eeeh it's 16:9 already and I already upscaled it quite a lot, I don't want a 720p resolution because that's too shitty nowadays


[Longing thoughts dyed in crimson]

Generally was sometimes a struggle when reading this to determine which instrument was being followed at what time. It seems to be overall that this map follows either the vocals or synth mainly, and then uses the drums to fill in the gaps left by these instruments. Sometimes it works well. Sometimes it's a little clustered and difficult to understand. 05:07:778 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - Just an example section where I've noticed the maps manages to jump between three instruments within the space of 5 seconds. Every player that tried it out told me there was no problem at all with that section, don't really know what to say

00:14:292 (1) - Quite strong individual hits here. 2 circles stacked around the head of the next slider might represent the sound better. Both the current and suggested configuration play fine tho. Yeah I'm leaving it like that because uuuh it's a calm section, it plays nicely

00:16:692 (3,1) - Make these two lines parallel. They are a fraction of degrees off. seems like they are not: https://puu.sh/x3lu9/27f7140e56.png

00:17:035 (1,2,3) - The spacing of the circle between the sliders is slightly varied compared to before, where the distance from circle to slider on the snare was greater than the previous distance. https://gyazo.com/0957d16a9308a0a8942e59f447854ae1 something to this effect works fine. what

01:22:349 (3,4,5) - Is this spacing intentional? It feels a little strange. (4) could sit just above the tail of the NC slider for a more appropriate spacing, given what's going on in the music here. it's intentional

01:22:863 (1,2,3,1,2,3) - I like this pattern. Just thought I'd let you know. :D

02:02:120 (2,3,4,2,3,2,3,2,3,4) - Starting with 3 circles, then going to circle slider plays a bit strange for the build. Definitely would recommend starting on a circle slider pattern here, it's then your call as to whether you want to progress with SSCC, or SCSC, or potentially be more consistent and select either just circle slider, or three circles. CSSC currently just plays a little strange is all. I'm sorry I don't see how this plays strange...

02:08:806 (5,6) - Another case of plays a little strange. The 1/2 tick sliders were playing fine for this part of the build. The idea is, a little more spaced jump -> long slider for relaxing

02:11:549 (1,2,3,4,5,6,1) - (Opinion) a circle in between 2 and 3 on the blue tick, and converting it to extend the stream a little moves the player into the chorus really nicely.nah I don't like to overmap such things

02:13:606 (1) - This Kiai time feels like an interesting hybrid of following the Vocals and the Drums, which worked out fine in the verse, but the drums are a lot stronger in this section. I'd definitely recommend avoiding representing the music with 1/2 tick reverse sliders anywhere in this section. The active sound of that snare hit is just too strong to represent it with something as passive as this reverse slider. 1/2 tick slider then circle as is done well later on works perfectly fine here.

02:17:549 (8) - 1/4 tick slider, and the same goes for most other instances just after a strong snare hit. Similar to what you did here: 02:20:120 (6,7,1) - I don't think it's wrong to use a variety of different things,and since there is no real sound on those blue ticks I'd like to avoid using 1/4 sliders that much

02:25:435 (4,6,1) - Nudge slider up slightly to fit the circles better. https://gyazo.com/5ddd2bdb334ff7e5b356ba3bfc34253d the little spacing is done on purpose, I like it in that way

02:28:006 (3,1) - Blanket could look neater. https://gyazo.com/de71515b2b1f7564f9b88d53db07fcae that's not a blanket

02:39:492 (1,2) - Blanket is slightly off. just changed it up because it was ugly as fuck

03:47:378 (3,4) - Keep them stacked, but decrease the amount of overlap, difficult to see, especially since with the AR, you'll see (5) approaching as well. but it's totally readable

04:24:406 (2,3,4) - Aesthetics. Stack looks a bit Fug :/ excuse me what

04:24:920 (5,6,1,2) - could centre (1) better between (5) and (6) I prefer to keep the composition of 04:24:920 (5,6,1) - like that, it looks nice to me

05:19:263 (2) - Needs to be stacked on top of the previous slider. Is currently hidden underneath. the previous slider? "Needs"? It's totally readable wtf are you talking about

05:51:663 -> 06:13:435 (3) - I like this section, but the NC groupings are a little haphazard. Arranging them all as groups of 8 in each combo makes the most sense musically. well didn't really do groups of 8 but fixed a bit



Hope at least some of this mod was helpful. Best of luck with this map! It's definitely going in the right direction :D benis

SPOILER

Mirash wrote:

00:36:063 (5,1) - flows not that good for me, so try ctr G 00:35:892 (4,5) - and then place 00:35:549 (3) - on 00:35:892 (4) - You're right, fixed
00:33:149 (5) - x260 y334 ? so it plays smoothly and in relation with 00:54:406 (2) - xD it already plays nice imo :(
00:50:463 (2) - try http://i.imgur.com/3PjK3jP.png seems like more fun nah I like it as it is now
00:56:635 (5) - maybe use this tail finish more, i love it lol. Listen no bully it was just a missclick..
try soft hitfinish 00:31:949 (1) - 00:32:463 (2) - tails 00:32:978 (4) - and head of 00:33:149 (5) - sounds cool just before normal crash. there more places like this btw I really don't like spamming everything with soft-finishes..
02:28:520 (1) - normal whistle on the head of it would fit i guess. 02:39:492 (1) - and others like that. also if its too loud you can lower volume for just them, i think its worth it, up to you though I like them quite a lot too but I need to think about this a bit more
03:57:663 (1) - i'd soft whistle its body, or soft whistle everything else, but not leave such unique slider with no hitsounds at all ;; fixed
04:52:520 (1) - i dont like flow here, its like a zigzag, try something like http://i.imgur.com/UgJCn6S.png and 04:53:035 (2) - http://i.imgur.com/b7wT6Yu.jpg I like the snappy flow tho
personally i find your ending a bit intense with all this 1/2 circler clicking and it was a bit unexpected on a first run, maybe replace something with sliders, like 4 sliders through that section for a little rest would be fine i guess nononononoNONON it's a good section please no bully

ok if somethings unclear feel free to just reject my shit i am not good at englishing my thoughts
PandaHero
Hello, m4m

[General]
1. Unused hitsounds:
normal-sliderwhistle.wav
2. Metadata??
According to touhou wiki it should be:
Title: Romantic Fall
Artist: Alstroemeria Records
Source: 東方風神録 ~ Mountain of Faith. (don't forget this dot)
Tags: Touhou Fuujinroku 東方Project 人恋し神様 ~ Romantic Fall Stage 1 Theme Shizuha Aki Masayoshi Minoshima Haruka Ayakura Mei 綾倉盟 Team Shanghai Alice ZUN
3. Your kiai times is too big, s-senpai

[Beautiful diffname]
01:18:749 (1,2) - maybe unstack it?
01:19:778 (1,1) - same
01:20:978 (3) - I would like to make end of this reverse slider clickable because of strong vocal on it
01:35:035 (4,1) - swap nc maybe? New sentence in the lyrics starts from here
01:47:549 (1,2) - fix blanket :o
01:50:120 (5,1) - I think 1 deserve bigger spacing because it sounds soooo strong
02:08:120 (3,4,5) - cool!
02:09:835 (2,3) - same about spacing here, I would make it bigger to have same effect as you did here 02:09:492 (1,2)
02:25:778 (6,1) - why spacing here is so small? :c
04:40:178 (7,1) - same
02:34:006 (7,8,1) - it will be cool, if you move it a bit up
02:39:492 (1) - why you didn't put clap on it's head :c
02:42:235 (1) - same
03:13:778 (1,2) - for some reason this overlap looks inaccurate for me
03:18:063 (1) - I guess you can turn off your first kiai here, music here sounds not like a kiai o.o
03:47:378 (3,4) - unstack it .o.
03:57:663 (1) - it sounds strange without hitsounds, please put some whistles
04:01:949 (1) - ah, you suddenly switched the instrument to synth from drums? piano? I didn't get it T_T
It's not very good idea, maybe better to choose one of them to follow?
04:29:720 (2) - you can make 1/2 slider for emphasize synth sound
04:45:149 (5) - put nc here because you changed instument here
05:43:435 (1) - ctrl+g it? Movement from 3 to 1 is so strange :thinking:
05:52:863 (4,7) - nc spam to win (and make it more comfortable to read)
05:55:606 (4,7) - and here
And so on


Nice map, bro
Topic Starter
felys
PandaHero

PandaHero wrote:

Hello, m4m

[General]
1. Unused hitsounds:
normal-sliderwhistle.wav woopsie, fixed
2. Metadata?? I'm too lazy so I was just waiting for a modder to point it out,,,
According to touhou wiki it should be:
Title: Romantic Fall
Artist: Alstroemeria Records
Source: 東方風神録 ~ Mountain of Faith. (don't forget this dot)
Tags: Touhou Fuujinroku 東方Project 人恋し神様 ~ Romantic Fall Stage 1 Theme Shizuha Aki Masayoshi Minoshima Haruka Ayakura Mei 綾倉盟 Team Shanghai Alice ZUN Tags and source are ok but are we sure that Astroemeria Records should be the artist since it's a doujin circle? Also don't rely too much on the toho wiki it's a mess
3. Your kiai times is too big, s-senpai f-fixed I guess????

[Beautiful diffname]
01:18:749 (1,2) - maybe unstack it? but it's a nice pause, I like how the flow stops
01:19:778 (1,1) - same ANGERY
01:20:978 (3) - I would like to make end of this reverse slider clickable because of strong vocal on it yea diddly done
01:35:035 (4,1) - swap nc maybe? New sentence in the lyrics starts from here true true
01:47:549 (1,2) - fix blanket :o but it doesn't look wrong https://puu.sh/x4Rrt/ae524236f2.png
01:50:120 (5,1) - I think 1 deserve bigger spacing because it sounds soooo strong that's enough spacing in my opinion
02:08:120 (3,4,5) - cool! ty!
02:09:835 (2,3) - same about spacing here, I would make it bigger to have same effect as you did here 02:09:492 (1,2) there's a reason for this though, it's because I like how it's a "stale" flow and then suddenly begins to grow with 02:10:863 (1,2,1,2,1) -
02:25:778 (6,1) - why spacing here is so small? :c aesthetic and flow-break choices
04:40:178 (7,1) - same
02:34:006 (7,8,1) - it will be cool, if you move it a bit up done done
02:39:492 (1) - why you didn't put clap on it's head :c what
02:42:235 (1) - same but there is a clap...
03:13:778 (1,2) - for some reason this overlap looks inaccurate for me it does look kinda weird but it's not like I dislike it idk
03:18:063 (1) - I guess you can turn off your first kiai here, music here sounds not like a kiai o.o
03:47:378 (3,4) - unstack it .o. n0
03:57:663 (1) - it sounds strange without hitsounds, please put some whistles fixed I guess even if they don't change the thing much lol
04:01:949 (1) - ah, you suddenly switched the instrument to synth from drums? piano? I didn't get it T_T
It's not very good idea, maybe better to choose one of them to follow? well kinda uuuh fixed
04:29:720 (2) - you can make 1/2 slider for emphasize synth sound the more I look at this break, the more ugly it becomes so yeah fixed
04:45:149 (5) - put nc here because you changed instument here what
05:43:435 (1) - ctrl+g it? Movement from 3 to 1 is so strange :thinking: it's not wtf
05:52:863 (4,7) - nc spam to win (and make it more comfortable to read) zzz ok
05:55:606 (4,7) - and here
And so on


Nice map, bro
tyvm for mod!
PandaHero

felys wrote:

Tags and source are ok but are we sure that Astroemeria Records should be the artist since it's a doujin circle? Also don't rely too much on the toho wiki it's a mess
Aaah, when people map touhou songs, they usually use doujin circle as an artist, for example Halozy or Undead Corporation. I guess we need to ask more experienced people for it then.

And touhou wiki is fine as a reference t/477585
Delis
felys just would've put my chat on discord lmao

About the artist, I assumedly think you can use multiple alternative artist for touhou music from doujins. So in the case there are three ways to do on the artist: 1. Mei Ayakura 2. Masayoshi Minoshima 3. the circle name (I'm too afraid of typo here) since the ranking criteria contains a rule that you may take either the vocalist or circle, even the composer if any of them are famous/popular in osu!, iirc. Therefore you don't HAVE to just stick to the circle name for the doujin songs, https://osu.ppy.sh/p/beatmaplist?l=1&r= ... 0&q=touhou there we can follow some of the exception that didn't pick circle names for the artist in order.

a*ru - Kizuato


  1. http://c83.redalice.net/
    - The artist is what they say in the official, but it's neither the vocalist or the circle name, it's the composer. (though I think the circle is stronger in osu lol)

Tsukasa Yatoki - Heaven's Race Guitar Style


  1. http://soundonline.info/blaze/
  2. http://media.vgm.io/albums/92/5729/5729-1326405205.jpg
    - It's an instrumental music so the composer is the artist but the circle name, because the composer is well known as Tsukasa in osu! rather than the circle name "Sound Online"

nachi - bellow


  1. http://aladdinocr.tumblr.com/post/143052771315/adcd0001-cexperiment-produced-aladdin
    - Yeah, nachi is known as Sakaue Nachi in osu! and the rest is also following the reasons above, so no explanation here.

Should be enough, for now. They are all the touhou songs but no circle names as the artist. You probably see whether to use for the artist, Mei Ayakura is a better choice for the artist in this case since she's more like known as the vocalist in osu! rather than the circle, unfortunately.

@PandaHero: The guide just says that it's a good site for finding official links, in the case that doesn't count as a reference here due to everything there is written by non official person I suppose. Plus the page doesn't contain a link to the official site.


(discord chat)
ok
i saw the thread so
you may have a metadata
http://media.vgm.io/albums/08/20580/205 ... 005982.jpg

http://media.vgm.io/albums/08/20580/205 ... 005530.jpg

http://www.tanocstore.net/shopdetail/000000000315/

since the official site of the album didn't exist
we gotta rely on the cd jacket or smth dl site

artist: 綾倉盟 / Mei Ayakura
the rest is ok as is
(besides source and tags ofc)
Dubturt
hi m4m felys chan

  1. 01:28:769 - there is sound here (i use 25%)
  2. 00:52:349 (4,5) - dont stack it since a stack was used like this before00:35:549 (3,4) - (well asuming you wont put any beat at the previously mentioned red line)
  3. 00:53:549 (4,1) vs 00:55:949 (2,3) in terms of stacking based on the beat gap
  4. feels weird skipping this sound 01:13:263
  5. 01:21:835 (2,3,4) - doesnt really flow well, maybe switch 3 and 4
  6. 01:47:549 (1,2) - might want to move 1 a bit more to the left so its body wont touch the head of 2
  7. 02:51:663 (5,6) try adding more angle?
  8. 03:01:949 (2,3,4,5) - idk if suitable based from distance
  9. 04:02:978 - sound
  10. personal opinion, 05:38:292 insert break time
  11. 05:51:835 (2,3) - why stack
nice map, i like your note placements
Topic Starter
felys

Dubturt wrote:

hi m4m felys chan

  1. 01:28:769 - there is sound here (i use 25%) I'm just trying to follow the vocal line which plays quite nicely
  2. 00:52:349 (4,5) - dont stack it since a stack was used like this before00:35:549 (3,4) - (well asuming you wont put any beat at the previously mentioned red line) it's all about variety - players will be surely able to read those without problems.
  3. 00:53:549 (4,1) vs 00:55:949 (2,3) in terms of stacking based on the beat gap
  4. feels weird skipping this sound 01:13:263 that really sucked, fixed
  5. 01:21:835 (2,3,4) - doesnt really flow well, maybe switch 3 and 4 emphasis on voice!!!
  6. 01:47:549 (1,2) - might want to move 1 a bit more to the left so its body wont touch the head of 2 moved 2 instead of 1
  7. 02:51:663 (5,6) try adding more angle? nani
  8. 03:01:949 (2,3,4,5) - idk if suitable based from distance I think so? I don't see anything that wrong with it, feels nice to play
  9. 04:02:978 - sound ye but following the vocals here is lit af
  10. personal opinion, 05:38:292 insert break time nyes
  11. 05:51:835 (2,3) - why stack
it looks nice!

nice map, i like your note placements
I just answered a 2 months old mod, yes, sorry for late reply and thank you for the mod
Lasse
winter

00:22:178 (5,6,7,8) - hitsounding seems weird here considering it maps snares, how about changing to normal or drum hitnormal at least? (or clap spam)
02:11:892 (3,4,5,6) - 04:23:549 (5,6,7,8) - needs some hitsounding too

00:31:606 (4,1) - movement here seems really unnatural suddenly. even considering slider leniency you get something like https://i.imgur.com/sPLkZzQ.jpg
I think something like https://i.imgur.com/9etFa02.jpg (changing 1) could work better but you will have to rearrange some stuff
similarly the sudden linear movement on 00:39:835 (5,6,1) - felt a bit out of place with your other movement. how about ctrlg on 00:39:835 (5,6) - ?
00:44:378 (6) - why whistle on drum :c could use clap/different sampleset/drumclap or anything else
00:55:263 (5,6) - ^ same for this and similar, I just don't really get why you'd make them whistles
01:05:720 (3) - space this a little more (at least until it gets a followpoint), right now it seems unfitting with your other 1/2
01:12:920 (3,4,5,6,7) - don't really get why you'd suddenly use such a much more intense tapping rhythm when the song is rather consistent
01:19:778 (1) - why single note nc, would make sense to just group with before
03:57:492 (1) - ^

01:42:063 (1) - looks out of place since the whole part only uses slight curves/curves/straight sliders and this looks so different. how about a wave?
02:29:892 (1,2,3,4,5) - seems to be unintentionally uneven since it looks fine if you disable stacking lol
03:07:092 (1) -03:29:035 - 04:12:920 - 04:18:406 - finish?
03:34:520 - I actually think mapping this as sliderend would work really well
04:10:178 (1,2) - broken stack lol

04:23:892 (1) - similar to before I think this type of red node slider doesn't fit your overall visuals that well
06:13:435 (3) - finish sounds unfitting

don't really have any issues with spacing stuff so yea

the circle only ending feels so forced tbh. doesn't make much sense to put such a stamina intensive section right at the end of a relaxing 6 minute map :/
would be much nicer imo if you uses just a few 1/2 sliders (maybe even repeats). up until this point the map was really enjoyable to play
[]

yea I'm fine with nominating this, even though the ending is tilting me a bit
Topic Starter
felys

Lasse wrote:

winter

00:22:178 (5,6,7,8) - hitsounding seems weird here considering it maps snares, how about changing to normal or drum hitnormal at least? (or clap spam) it really does sound weird, changed to drum whistle
02:11:892 (3,4,5,6) - 04:23:549 (5,6,7,8) - needs some hitsounding too okie, used the same whistles as the first one^

00:31:606 (4,1) - movement here seems really unnatural suddenly. even considering slider leniency you get something like https://i.imgur.com/sPLkZzQ.jpg
I think something like https://i.imgur.com/9etFa02.jpg (changing 1) could work better but you will have to rearrange some stuff changed some stuff, now it's much more flowish
similarly the sudden linear movement on 00:39:835 (5,6,1) - felt a bit out of place with your other movement. how about ctrlg on 00:39:835 (5,6) - ? makes things less wonky, yeah
00:44:378 (6) - why whistle on drum :c could use clap/different sampleset/drumclap or anything else
00:55:263 (5,6) - ^ same for this and similar, I just don't really get why you'd make them whistles agree to this and ^, I made them the same as the latter
01:05:720 (3) - space this a little more (at least until it gets a followpoint), right now it seems unfitting with your other 1/2 changed the pattern because I didn't like it in general
01:12:920 (3,4,5,6,7) - don't really get why you'd suddenly use such a much more intense tapping rhythm when the song is rather consistent doesn't make much sense ye, transformed some notes into sliders
01:19:778 (1) - why single note nc, would make sense to just group with before total missclick
03:57:492 (1) - ^ same as ^

01:42:063 (1) - looks out of place since the whole part only uses slight curves/curves/straight sliders and this looks so different. how about a wave? yep
02:29:892 (1,2,3,4,5) - seems to be unintentionally uneven since it looks fine if you disable stacking lol uneven? I'm not sure I'm understanding this point, I can't see what's wrong
03:07:092 (1) -03:29:035 - 04:12:920 - 04:18:406 - finish? yeppu
03:34:520 - I actually think mapping this as sliderend would work really well wave slider here I come
04:10:178 (1,2) - broken stack lol fixed

04:23:892 (1) - similar to before I think this type of red node slider doesn't fit your overall visuals that well yeah
06:13:435 (3) - finish sounds unfitting true I guess?

don't really have any issues with spacing stuff so yea

the circle only ending feels so forced tbh. doesn't make much sense to put such a stamina intensive section right at the end of a relaxing 6 minute map :/
would be much nicer imo if you uses just a few 1/2 sliders (maybe even repeats). up until this point the map was really enjoyable to play
I thought about this for a while this afternoon and ended up removing the old "hard" part. Honestly, it is indeed true that it was ruining the map's mood in an unnecessary way and after trying out different things it is indeed now much a better ending probably
[]

yea I'm fine with nominating this, even though the ending is tilting me a bit
(red for changes, green for no changes lmao)
Lasse
looks fine now
metadata reference is linked in delis' post p/6183176
=> http://media.vgm.io/albums/08/20580/205 ... 005530.jpg
Delis
png bg is for scrubs but changing it requires a rebubble

01:06:406 (1) - finish on the head
01:12:920 (3) - clap
01:46:178 (1,2,3,4) - I personally feel this super weird because you usually use standard overlaps such as 01:39:835 (2,3) - or 01:47:549 (1,2) - which aren't neither too complicated or look bad ass, but this one feels totally OVERDOSE of OVERLAPS, would just clearn up here unless this is something special. https://osu.ppy.sh/ss/9502015
02:02:635 (1,2,3,1,2,3) - using x1.5 spacing when the spacing will revert to around x1.2 on 02:05:378 (1,2,3,4) - like the first few circles 02:01:263 (1,2,3,4) - is kinda questionable? I think going the spacing consistent is a nicer way to raise up the intensity here.
02:11:892 (3,4,5,6) - the hitsound here is too weak imo, you used normal samples to stand the drums out, but you suddenly used the drum whistles on 02:11:892 (3,5) - even though it's the climax in the section and it introduces to the kiai, you should replace the drum whistles with normal sample at least, additionally normal samples on the blue ticks 02:11:978 (4,6) - are more ideal for the sake of playability. consider it on the 2nd part as well.
02:18:920 (5) - remove the clap? as you didn't spam the clap unnecessarily, only one clap is enough for the strong drum in background. and why I'm mentioning the (5) not (6) when talk about the drum, a clap on blue tick sounds more c00l to me lol. also kind of overhitsounding makes triplets in the end of a measure (02:20:292 (7) - like this one) sounds awkwardly empty imo. that aside 02:23:035 (7,8) - is fine as is, the reason is kinda obvious but to explain it's because there're 2 clear drums in the song xD.
02:32:463 (5) - a circle plays better tbh, if you wanted something feeling special, another pause here is also wonderful enough.
03:18:063 (1) - I've expected a jump like 03:28:692 (9,1) - does :v
05:02:806 (2,3,4,5,6,1,2,3,4,5,6,7,8) - consider inserting one or two sliders here, this section suddenly turned into a full circle pp section apparently no reason lol
05:29:720 - maybe increase the volume by 10% and have a 50% volume change in here, volume 50% in 05:29:720 - feels too quiet until 05:37:949 -
Topic Starter
felys

Delis wrote:

png bg is for scrubs but changing it requires a rebubble :( muh png, fixed

01:06:406 (1) - finish on the head fixed
01:12:920 (3) - clap fixed
01:46:178 (1,2,3,4) - I personally feel this super weird because you usually use standard overlaps such as 01:39:835 (2,3) - or 01:47:549 (1,2) - which aren't neither too complicated or look bad ass, but this one feels totally OVERDOSE of OVERLAPS, would just clearn up here unless this is something special. https://osu.ppy.sh/ss/9502015 fixed(it was cool to me but weird looking compared to the map)
02:02:635 (1,2,3,1,2,3) - using x1.5 spacing when the spacing will revert to around x1.2 on 02:05:378 (1,2,3,4) - like the first few circles 02:01:263 (1,2,3,4) - is kinda questionable? I think going the spacing consistent is a nicer way to raise up the intensity here. fixxed
02:11:892 (3,4,5,6) - the hitsound here is too weak imo, you used normal samples to stand the drums out, but you suddenly used the drum whistles on 02:11:892 (3,5) - even though it's the climax in the section and it introduces to the kiai, you should replace the drum whistles with normal sample at least, additionally normal samples on the blue ticks 02:11:978 (4,6) - are more ideal for the sake of playability. consider it on the 2nd part as well. true true
02:18:920 (5) - remove the clap? as you didn't spam the clap unnecessarily, only one clap is enough for the strong drum in background. and why I'm mentioning the (5) not (6) when talk about the drum, a clap on blue tick sounds more c00l to me lol. also kind of overhitsounding makes triplets in the end of a measure (02:20:292 (7) - like this one) sounds awkwardly empty imo. that aside 02:23:035 (7,8) - is fine as is, the reason is kinda obvious but to explain it's because there're 2 clear drums in the song xD. I'm gonna remove both the clap on red and blue tick since I don't want to add the clap to all those blueticks, I like it as it is but ye this triplet is overhitsounded
02:32:463 (5) - a circle plays better tbh, if you wanted something feeling special, another pause here is also wonderful enough. I love pauses
03:18:063 (1) - I've expected a jump like 03:28:692 (9,1) - does :v yes it is true
05:02:806 (2,3,4,5,6,1,2,3,4,5,6,7,8) - consider inserting one or two sliders here, this section suddenly turned into a full circle pp section apparently no reason lol yeah diff boost for no reason, fixed
05:29:720 - maybe increase the volume by 10% and have a 50% volume change in here, volume 50% in 05:29:720 - feels too quiet until 05:37:949 - okie dokie, did it
Lasse
Topic Starter
felys
popped because of a forgotten hitsound
Delis
o

the post above means he just put a finish on a note not adding a hitsound file
Mirash
congratulations
PandaHero
Поздравляю
pishifat
as requested?
Topic Starter
felys

pishifat wrote:

as requested?
yeah, thank you very much

requested since there was a missing clap at 00:31:092 (2) - and a missing whistle at 00:31:435 (3) - , thanks again
pishifat
back
Topic Starter
felys

pishifat wrote:

back
❤ ❤ ❤
PandaHero
Hitsounds Assurance Team when??
Leader
BRV
VINXIS
962
Topic Starter
felys

Leader wrote:

BRV
GRZ
LoneNotAlone
Охеренная карта ;)
Please sign in to reply.

New reply