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Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [OsuM

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Aruel
카앜 퉤
Topic Starter
Garalulu

Fresh Chicken wrote:

카앜 퉤
Thx BBQ Chicken
-mint-
hyped
lenpai
oboioboioboioboioboioboi
Kawawa
1
21:17 Garalulu: :O
21:18 Kawawa: 맵 링크졈
21:18 *Garalulu is listening to [https://osu.ppy.sh/b/1350666 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku]
21:18 *Kawawa is editing [https://osu.ppy.sh/b/1378752 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Beginner]]
21:18 Garalulu: 레바나니도에서
21:18 Garalulu: 00:06:765 (6765|2) -
21:19 Kawawa: 요긴엄슴?
21:19 Garalulu: 요거 제거 하겠습니다 일단
21:19 Kawawa: 낮은거부터
21:19 Garalulu: ㅇㅋㄷㅋ
21:20 Garalulu: 02:01:309 - 요기 롱놋 파트
21:20 Garalulu: 02:02:406 (122406|4) - 요런것들을 원래 02:02:772 - 까지 길게 해놨었는데
21:20 Garalulu: 전에 모더가 그렇게 하면 넘 어렵다 해서
21:20 Garalulu: 줄였거든요
21:20 Garalulu: 카와님 생각에는 어떠십니까
21:21 Garalulu: 02:28:911 - 여기 이후 파트는
21:21 Garalulu: 길게 해놨어염
21:21 Kawawa: 02:02:406 (122406|4,122589|2) -
21:22 Kawawa: 이걸 걍 단놋으로
21:22 Kawawa: 바꾸는게 나을듯 이지라서
21:22 Kawawa: 02:01:308 (121308|3) - 긴건 냅두고
21:22 Garalulu: 고럼 02:03:321 (123321|3,123504|5,123778|2) - 요런것도 단놋으로?
21:23 Kawawa: 그건 냅두는게 낫다
21:23 Kawawa: 어차피 1.5성에 근접하는거라
21:23 Kawawa: 걍 다 유지해도되는데
21:23 Kawawa: 알아서하쇼
21:23 Kawawa: 이지 노말 쉬는파트 걍 미러돌렸네
21:24 Kawawa: 한번 좀 다른 패턴을 찾아보지 아쉽
21:24 Garalulu: ㅋㅋㅋ
21:24 *Kawawa is editing [https://osu.ppy.sh/b/1385279 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Normal]]
21:24 *Garalulu is editing [https://osu.ppy.sh/b/1385279 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Normal]]
21:27 *Kawawa is editing [https://osu.ppy.sh/b/1391969 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Wonki's Hyper]]
21:28 *Garalulu is editing [https://osu.ppy.sh/b/1391969 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Wonki's Hyper]]
21:29 Garalulu: 00:31:684 (31684|2,31684|4,31765|4,31765|2) - 요거 하이퍼니깐
21:29 Garalulu: 잭 말고
21:29 Garalulu: 분산시킬까요
21:29 Kawawa: 01:11:404 (71404|4,71515|3,71738|3,71849|4) -
21:29 Kawawa: 이거 지우는게 나을듯
21:29 Kawawa: 여기 피아노 너무 낮게 깔려있어서 01:10:626 (70626|3,70738|2,70960|4,71071|3,71182|2) -
21:29 Kawawa: 아래 따라오던거에 비해 선명하지 않아가지고
21:29 Kawawa: 01:11:626 - 차라리 여기에 노트 1개 더넣어서
21:30 Garalulu: http://osu.ppy.sh/ss/10183448
21:30 Kawawa: 굿
21:30 Kawawa: 뭐하면 01:11:960 - 여기 콜4에
21:30 Kawawa: 01:12:293 - 1개씩 더 넣어두 되구요
21:31 Kawawa: 00:31:684 (31684|2,31684|4,31765|4,31765|2) -
21:31 Garalulu: 오 좋네염
21:31 Kawawa: 이건 잭이 더나을듯
21:31 Garalulu: ㅇㅋㄷㅋ
21:31 Kawawa: 00:31:359 (31359|4,31440|1,31440|5) - 이미 여기서부터 3마디 텀이 제공되어있어서
21:31 Kawawa: 무리가 없다
21:32 Kawawa: 01:41:959 - 여기 피아노 4스냅으로 01:42:607 - 여기까지 나오는거
21:32 Kawawa: 어차피 안쓰더라도 롱놋으로 묶어서 하나 넣어주는게 낫지않을라나
21:32 Kawawa: 넘 비었다 리듬이
21:34 Garalulu: https://osu.ppy.sh/ss/10183474
21:34 Garalulu: 살포시 넣어봤습니다
21:35 Kawawa: 엥
21:35 Kawawa: 저럴거면 그냥 1/4에 다넣는게
21:35 Kawawa: 나을거같은데
21:35 Kawawa: 오히려 끊으니까 느낌이 어색한듯?
21:36 Garalulu: 흠
21:36 Kawawa: https://osu.ppy.sh/ss/10183491
21:36 Kawawa: 아님 걍 이런방향으로
21:36 Kawawa: 끄트머리만 묶어서 표현하든지
21:36 Kawawa: 예시지만, 저 끝노트를 빨간선으로 맞춰서
21:38 Garalulu: 01:41:959 - 01:42:607 -
21:38 Garalulu: 전체적으로 1/4 쌀알을 넣는 방향으로
21:38 Garalulu: 하겠습니다
21:38 Kawawa: 02:13:454 - ~ 02:14:147 - 1/6?
21:40 Garalulu: 헐
21:40 Garalulu: 이걸 못봤네
21:41 *Kawawa is editing [https://osu.ppy.sh/b/1399288 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Another]]
21:41 Garalulu: https://osu.ppy.sh/ss/10183525
21:42 *Garalulu is editing [https://osu.ppy.sh/b/1399288 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Another]]
21:42 Garalulu: 요 난이도에서는
21:42 Garalulu: 초반에 롱놋으로 좀 표현헀어여
21:44 *Kawawa is editing [https://osu.ppy.sh/b/1391967 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Bloodthirsty Vampirekads' White Another]]
21:44 *Garalulu is editing [https://osu.ppy.sh/b/1391967 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Bloodthirsty Vampirekads' White Another]]
21:44 Kawawa: 어나더 다봤어요
21:44 Garalulu: :O
21:46 Garalulu: 01:20:085 - 01:20:580 -
21:46 Garalulu: 요기 너무 135만 있넴
21:47 Kawawa: 그거 갠찬
21:47 Kawawa: 어울려요
21:47 Kawawa: 아니다
21:48 Kawawa: 걍 퍼트리는게 더 나을듯
21:48 Kawawa: https://osu.ppy.sh/ss/10183566 암거나 막
21:48 Kawawa: 01:27:844 - 우선 요기파트부터는
21:49 Kawawa: 솔직히 피아노 딜레이들 한번에 쭉나온는게 아니라, 어디 군데군데 비어가면서 한 2,3구간으로 드르르륵 하는거같은데
21:49 Garalulu: https://osu.ppy.sh/ss/10183573요런 느낌은요
21:49 Kawawa: 이건 걍 넘어가겠음
21:49 Kawawa: 암거나 하쇼
21:49 Garalulu: 호호
21:49 Garalulu: 딜레이에다가 그
21:49 Garalulu: 팀파니 소리인가
21:49 Garalulu: 그거 생각해서 메꿨습니다
21:49 Garalulu: 쭉 이어지는게 보기에 이쁠거 같아서
21:52 Kawawa: 02:22:082 (142082|2,142082|0) - 이거 1/16으로 흘긴거 의도죠
21:52 Garalulu: 네
21:52 *Kawawa is editing [https://osu.ppy.sh/b/1391968 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Rebanada's Black Another]]
21:52 Garalulu: 챠란 하는느낌
21:53 *Garalulu is editing [https://osu.ppy.sh/b/1391968 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Rebanada's Black Another]]
21:54 Kawawa: 00:31:643 (31643|3) - 이거 혹시모르니까 삭제해주는게 나을듯
21:54 Kawawa: 이 난이도 빼고 다른데서는 여기 비어놨는데
21:54 Kawawa: 00:31:643 (31643|3) - 나도 여긴 잘안들려요
21:55 Garalulu: https://osu.ppy.sh/ss/10183612
21:55 Garalulu: 요로코롬 해봤습니다
21:57 Kawawa: 01:32:312 (92312|2,92471|4) - 갠적으로 2개 위치바꿨으면 더 편하겠당
21:57 Garalulu: 02:01:309 - 02:02:406 - 요기
21:57 Garalulu: 노트 하나씩 뺄게요
21:57 Kawawa: 01:34:865 (94865|0,95025|4) - 이거도
21:58 Garalulu: okay
21:58 Kawawa: 01:35:703 (95703|3,95822|3,96142|6,96261|6) - 이거 충돌 피해서 배치하면
21:58 Kawawa: 딜레이 처리하는데 더 좋은느낌이 될듯
21:59 Kawawa: 01:34:067 (94067|6) - 이거도 한 6으로 이동, 7에 너무 많다
22:00 Kawawa: 01:41:634 - ~ 01:42:607 - 구조가 이상. 01:41:634 - 여기 파트하고 01:41:959 - 여기하고 실리는 무게가 달라야해
22:01 Kawawa: 41634는 거의 저음으로 깔리는거라 굳이 노트박는다면 1개로 해주는게 나을듯 41959는 무게 실린 화음이라 아래에서 추가된 느낌으로 2놋유지하든지 2,3하든지식으로
22:03 Garalulu: http://osu.ppy.sh/ss/10183662 양을 조절해봤습니다
22:03 Kawawa: 저기 흰줄1개
22:04 Kawawa: 의동니가
22:04 Garalulu: 네
22:04 Kawawa: 이거
22:04 Kawawa: 나 더타 깰거같다
22:04 Kawawa: 좀 더 풀어야지 패턴
22:04 Garalulu: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:04 Kawawa: 제가 딜레이를 좀 잘치는데
22:05 Kawawa: 02:17:334 (137334|1,137389|0,137444|1,137444|2,137609|2) -
22:05 Kawawa: 이거좀 풀렸으면
22:05 Kawawa: 02:17:115 (137115|2,137169|1,137224|3,137224|0,137279|2,137334|3,137334|1,137389|0,137444|2,137444|1,137609|2) - 이거 왼손자체가 너무 까다롭긴한듯
22:05 Garalulu: 저거
22:05 Garalulu: 좀 많이 들어갔다고 저도 생각함
22:06 Kawawa: 치는건
22:06 Kawawa: 문제없는데
22:06 Kawawa: 패턴이 넘 꼬였다
22:06 Kawawa: 알아서하쇼
22:06 Kawawa: 02:17:115 (137115|5,137115|2,137169|4,137169|1,137224|0,137224|3,137279|2,137279|6,137334|1,137334|3,137389|0,137389|4,137444|2,137444|6,137444|5,137444|1,137609|5,137609|6,137609|2,137774|0,137774|4,137829|3,137829|1,137884|6,137884|2,137939|3,137939|0,137994|1,137994|4,138049|2,138049|5,138104|6,138104|3,138104|1,138104|0,138268|4,138268|1,138268|6,138433|4,138433|1,138488|0,138488|3,138543|5,138543|2,138598|1,138598|4,138653|3,138653|0,138708|2,138708|4,138763|0,138763|6,138763|1,138763|5) -
22:06 Kawawa: 풀어줄거면 이왕에 이거 전부 패턴 좀 풀어줘야할듯
22:06 Kawawa: 너무 왼손에 치우쳐져있다
22:06 Kawawa: 1234col
22:07 Kawawa: 7은 완전 비어버려서
22:09 Kawawa: 아
22:09 Kawawa: 빨리해
22:09 Kawawa: 나 기갱할거라고
22:09 Kawawa: 이 멍청아
22:09 Garalulu: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:09 Garalulu: 알았져요
22:10 Kawawa: 고쳤낭
22:11 Garalulu: 고침요
22:12 Kawawa: 아니 미친
22:12 Kawawa: 더타 잭 봐
22:12 Kawawa: 마지막때문에 못깨겠다
22:12 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:12 Kawawa: 운이 좋아야 깰거같은디
22:12 *Kawawa is editing [https://osu.ppy.sh/b/1350666 Kucchi- - Remilia ~Kyuuketsuki no Tame no Kyousoukyoku [Concerto Cruento]]
22:14 Kawawa: 01:07:960 -
22:14 Kawawa: 이거 전에도 이랬나?
22:15 Garalulu: 아뇨
22:15 Garalulu: 살짝 고침요
22:15 Garalulu: 밸런스있게
22:16 Kawawa: 전은 어땠더라
22:16 Kawawa: 전이 나은거같긴 한데 뭐 알아서하슈
22:16 Garalulu: 전은 좀 무작위였음
22:19 Kawawa: 아 머리아프다
22:19 Kawawa: 걍 퀄파함
22:19 Garalulu: 으악
22:19 Garalulu: 마지막 잭
22:19 Garalulu: 이나
22:19 Garalulu: 02:18:433 (138433|5,138433|1,138488|6,138488|2,138543|3,138598|5,138598|1,138653|0,138653|4,138708|3) - 요런 부분은
22:20 Garalulu: 어떄요
22:20 Kawawa: 어차피 전 다 칠수있음
22:20 Kawawa: 잭은 안되지만
22:20 Kawawa: 그래서 저건 상관없는딩
22:20 Kawawa: 02:18:598 (138598|1,138653|0,138763|0) -
22:20 Kawawa: 근데 이게 좀 살짝 아쉬운듯
22:20 Kawawa: 잭들어가기전에 이미 한손가락이 충돌되어있어서
22:20 Kawawa: 근데 이건 또 어쩔수없고
22:20 Kawawa: 02:18:873 (138873|0,138983|0) -
22:20 Kawawa: 이걸 2로 이동하는것도
22:20 Kawawa: 하나의 방법이긴한데
22:21 Kawawa: 또 컨셉이 1,7 해머링을 해놔서
22:21 Kawawa: 걍 여러모로 바꾸자니 이게 의도로 결리고
22:21 Garalulu: :P
22:21 Kawawa: 머리아파서 재꼈음
22:21 Garalulu: 호호
22:22 Kawawa: 업데 ㄱㄱ
22:22 Kawawa: 노트 더 넣고 싶은곳있음?
22:22 Kawawa: 건덕지는 많은데
22:22 Kawawa: 만족하면 어절수없고
22:23 Garalulu: 전 충분합니다
22:24 Kawawa: 빨랑 업데해
Kawawa
2
Topic Starter
Garalulu

Kawawa wrote:

2
Thank you master
Arzenvald
confirmed blobblob chuunibyou
shionelove
from 01:37:743 you should follow 1/4 sounds.As DP player it feels bad you don'k make this part so much easier because this is remix of DIRGE.
and highest diff,01:00:071 (60071|5,60182|5,60293|5) - 01:07:960 (67960|1,67960|0,67960|2,68071|2,68071|1,68071|0,68182|2,68182|1,68182|0) - 02:19:422 (139422|1,139422|2,139532|1,139532|2,139642|1,139642|2) - they ignore the song,compering with Black Another which is correct rhythm.
Topic Starter
Garalulu

shionelove wrote:

from 01:37:743 you should follow 1/4 sounds.As DP player it feels bad you don'k make this part so much easier because this is remix of DIRGE.
and highest diff,01:00:071 (60071|5,60182|5,60293|5) - 01:07:960 (67960|1,67960|0,67960|2,68071|2,68071|1,68071|0,68182|2,68182|1,68182|0) - 02:19:422 (139422|1,139422|2,139532|1,139532|2,139642|1,139642|2) - they ignore the song,compering with Black Another which is correct rhythm.
01:37:743 - It has not big 1/4 sound as 01:40:337 - 01:42:932 - , so I didn't.
01:00:071 (60071|5,60182|5,60293|5) - for consistency of note arrangement, it fits well
01:07:960 (67960|1,67960|0,67960|2,68071|2,68071|1,68071|0,68182|2,68182|1,68182|0) - the highlight part so I add one note more
02:19:422 (139422|1,139422|2,139532|1,139532|2,139642|1,139642|2) - It has correct rhythm, same with black another tho? 02:19:505 (139505|5,139587|4,139669|3) - I want to show the flow which makes me add 1/4 stair at this part, sure it has sound too.
Rivals_7
02:39:004 - arent you missing a piano sound here?
just saying because it looks a tiny bit inconsistent with what you did before - 02:34:518 (154518|2) -

your top diff and Another btw
Topic Starter
Garalulu

Rivals_7 wrote:

02:39:004 - arent you missing a piano sound here?
just saying because it looks a tiny bit inconsistent with what you did before - 02:34:518 (154518|2) -

your top diff and Another btw
It's too quiet sound, not like 02:30:032 - 02:34:518 - 02:43:490 - so I didn't add it
Kamikaze
Looking at the top difficulty the SVs are very forced, most of them are just made to fill the gaps which is not okay, especially SVs in places like 00:34:035 - where sure, you have a pause followed by a loud chord - but is making a scroll jump here a good way of expressing it? I really don't think so.
the slowdowns and smooth transitions out of them are good, but the SV jumps here in most spots feel really unnecessary and just placed there so players will trip up on them and not because of the song's sounds.

also the chord density doesn't seem consistent and justified, for example 01:02:071 (62071|2,62071|3,62182|3,62182|2) - those chords feel the same as 01:01:738 (61738|3,61738|4,61738|1,61849|3,61849|4,61849|1) - just on a diffrent pitch, but they differ, also the ending is suddenly 4-chords then random amount of notes + a 1/4 stream that supports something that's not exactly hearable?

There's also an issue of you sometimes completely ignoring pitch which creates pretty funny results, the best example of this would be 01:07:960 - where you straight up ignore all pitch relevancy for the sake of keeping hand ballance, the ending also tries to do that but the 1/4 mixed in between ruins it

I've also heard people complain about the ending being straight up not good to play, but I will wait for someone to suggest patterns since those people would be probably better suited for it than I am, however if you would just delete those notes it would flow way nicer due to not having the implied minijacks with stair transitions:


(the last one is just a flow breaker at the end and I personally think that the ending is also overchorded)
I'll poke people if they have any suggestions for the ending, for now those are my points.
tl;dr SVs in my opinion are unnecessary and made only so there's SVs which is bad and people have problems with patterning of chordjacks, especially density and the ending

there are also the bursts at 2,1k combo where EVERYONE that submitted a score has missed, I think something has to be wrong if you have a 3 miss score on that hard of a chart and it has two or three misses in the same part as everyone else, kind of a in2k6 problem although admittedly way better lol
_underjoy



I suggest this - changing 5-chords to 4-chords should make it more bearable to play.

On the other hand - I hear this 1/4 stream as ghost notes.
sankansuki
The snapping ones i'm not too confident on, but the timing/offset ones has to be changed.
This is a mod for Concerto Cruento diff (timing/offset is probably for the mapset)

00:19:797 - idk how accurate it must snap according the the sounds but this snapping is what i hear. Though you can only have this snapping if you change the bpm to 130 just to put the notes and then switch back to 65. I can understand if you say that you can only hear it in 25%, but its just something i can see.

00:23:657 - the red timing point here is a little too early, i feel like it's offset should be around 23669. If you ask me, 12ms is quite a bit.
and at 00:34:047 - (using 23669) sounds like this (using 1/16 & 1/12)

01:28:123 (88123|6,88123|5) - sounds more like it should be at 01:28:110 - 1/6 snapping

this, explained below (01:29:120 - 1/12)
and this (01:35:503 - 1/12) some are still 1/8 though

For this section 01:32:950 - i feel like the two notes representing the piano should be on 1/12 snapping instead of 1/8, because the piano sounds earlier.
And if you were going to map the piano like that, why not put another two notes 01:33:455 - since there's a piano sound there. But before you say that it's to match the same section at 01:34:227 - there is a slight difference where the piano sound at 01:34:705 - is different from the pattern of the sound, if that makes sense.

these red timing points (and green) should be changed. mostly around 9ms or more differences
01:37:743 - 97743>97756
01:46:825 - 106825>106837
02:01:309 - 121309>121316
02:07:162 - 127162>127169
02:09:986 - 129986>129992
02:14:148 - 134148>134157

the only sv i have issues with is 01:15:721 - the svs here are just too exaggerated
Topic Starter
Garalulu

Kamikaze wrote:

Looking at the top difficulty the SVs are very forced, most of them are just made to fill the gaps which is not okay, especially SVs in places like 00:34:035 - where sure, you have a pause followed by a loud chord - but is making a scroll jump here a good way of expressing it? I really don't think so.
the slowdowns and smooth transitions out of them are good, but the SV jumps here in most spots feel really unnecessary and just placed there so players will trip up on them and not because of the song's sounds. I wanted to emphasize the feeling, like we are really playing the piano. The insane pianist, piano is playing him or her actually, express the feeling with visual performance. I wanted to catch that movement so added the jump. It's not tough SV (just 0.5x 1.5x) so no problem tho

also the chord density doesn't seem consistent and justified, for example 01:02:071 (62071|2,62071|3,62182|3,62182|2) - those chords feel the same as 01:01:738 (61738|3,61738|4,61738|1,61849|3,61849|4,61849|1) - just on a diffrent pitch, but they differ, also the ending is suddenly 4-chords then random amount of notes + a 1/4 stream that supports something that's not exactly hearable? actually it's a different pitch, and you can hear another piano sound like 01:01:960 - 01:02:293 - . it is only placed at this part like 01:00:738 - or 01:00:849 - , not 01:02:071 - or 01:02:182 - . And more,
I added the hitsound for this, it means it's more highlight part.


There's also an issue of you sometimes completely ignoring pitch which creates pretty funny results, the best example of this would be 01:07:960 - where you straight up ignore all pitch relevancy for the sake of keeping hand ballance, the ending also tries to do that but the 1/4 mixed in between ruins it not just ignoring pitch, I arranged it with PR and hand balance both, so it's the result. I only focused on the difference, high or low pitch.
After pitch is changed, I put the notes left and right, right and left. it can express the changing of pitch enough tho


I've also heard people complain about the ending being straight up not good to play, but I will wait for someone to suggest patterns since those people would be probably better suited for it than I am, however if you would just delete those notes it would flow way nicer due to not having the implied minijacks with stair transitions:


(the last one is just a flow breaker at the end and I personally think that the ending is also overchorded)
I'll poke people if they have any suggestions for the ending, for now those are my points.
tl;dr SVs in my opinion are unnecessary and made only so there's SVs which is bad and people have problems with patterning of chordjacks, especially density and the ending For consistency, 02:14:148 - 02:22:060 - this part uses 5 notes for piano + finish drum, the piano chord with drum sound.
the chordjack is intended, you can check it like 01:00:182 (60182|5,60293|5) - , I already use this patterning structure when I want to express this flow.
Yeah it's pretty hard structure. But I don't think it ruins the entire structure, it has consistency and the reason it should be placed as itself. And I think it's the best structure with that density and consistency, so want to keep it


there are also the bursts at 2,1k combo where EVERYONE that submitted a score has missed, I think something has to be wrong if you have a 3 miss score on that hard of a chart and it has two or three misses in the same part as everyone else, kind of a in2k6 problem although admittedly way better lol I already have many test about it, people said it's FCable and really they did it. The scores at qualified section are just their first playing or not their full condition cause it's not ranked map yet and only 4 days ago so it can't be used for statistics tho :3
Thanks for your concern, I understand what you said. Yeah it seems very difficult and non-FCable pattern, but I already tested this structure with many people and they FCed it properly. I didn't just randomly place the notes, but thinking and trying many different structures what is good for it. And it's my result. About the SV, it's for feeling like we are really playing the piano, it's concerto. I want to catch the movement of pianist's hand, so jump is good for it to express that feeling. I hope you understand my opinion too :3
Topic Starter
Garalulu

sankansuki wrote:

The snapping ones i'm not too confident on, but the timing/offset ones has to be changed.
This is a mod for Concerto Cruento diff (timing/offset is probably for the mapset)

00:19:797 - idk how accurate it must snap according the the sounds but this snapping is what i hear. Though you can only have this snapping if you change the bpm to 130 just to put the notes and then switch back to 65. I can understand if you say that you can only hear it in 25%, but its just something i can see. I followed the original bpm, it's 65. For the playability and simplicity, 1/16 snap is better option to express this part.

00:23:657 - the red timing point here is a little too early, i feel like it's offset should be around 23669. If you ask me, 12ms is quite a bit.
and at 00:34:047 - (using 23669) sounds like this (using 1/16 & 1/12) For SV, I just place them at same timing point. About timing point, for the delay of some piano sound I use current point.

01:28:123 (88123|6,88123|5) - sounds more like it should be at 01:28:110 - 1/6 snapping

this, explained below (01:29:120 - 1/12)
and this (01:35:503 - 1/12) some are still 1/8 though

same thing with above, for the delay of piano sound and simplicity. I simply placed it at 1/8

For this section 01:32:950 - i feel like the two notes representing the piano should be on 1/12 snapping instead of 1/8, because the piano sounds earlier.
And if you were going to map the piano like that, why not put another two notes 01:33:455 - since there's a piano sound there. But before you say that it's to match the same section at 01:34:227 - there is a slight difference where the piano sound at 01:34:705 - is different from the pattern of the sound, if that makes sense. It's very quiet sound when playing 100%, so I didn't add it.

these red timing points (and green) should be changed. mostly around 9ms or more differences
01:37:743 - 97743>97756 I put them bpm point when the bar ends. I follow the 185bpm stair and just add new bar for it, seems little bit delayed but it's not big gap tho
01:46:825 - 106825>106837 no problem tho?
02:01:309 - 121309>121316 when I hear 02:04:967 - , it seems matched well.
02:07:162 - 127162>127169 same with above, 02:08:573 - seems well.
02:09:986 - 129986>129992 02:13:801 - , well matched.
02:14:148 - 134148>134157 02:14:807 - , no problem.

some part looks little bit delayed but when I checked the whole part, it matches well.

the only sv i have issues with is 01:15:721 - the svs here are just too exaggerated just 0.5x 1.5x jump, same with 00:34:035 - this jump.
about snapping, it's for simplicity so I use 1/8 the whole part. Thanks for your concern too :3
Topic Starter
Garalulu

_underjoy wrote:




I suggest this - changing 5-chords to 4-chords should make it more bearable to play.

On the other hand - I hear this 1/4 stream as ghost notes.
thank you for your suggestion, but I still want to keep my structure as I said above. About 1/4 snap, it actually have a sound tho. Not too big sound, but it has.
-mint-
02:39:004 - wat missing note ? ? all the GDs have it, missing in another and top diff, why?
Topic Starter
Garalulu

qqqant wrote:

02:39:004 - wat missing note ? ? all the GDs have it, missing in another and top diff, why?
I already replied about this to rivals, it's too quiet sound rather than similar melody part so I didn't add it.
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