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M2U - Marigold (feat. Guriri) [OsuMania]

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Topic Starter
Lirai

DoNotMess wrote:

hello

7k insane

00:02:821 - remap from here

gimme kdz

jk

goodluck bro this is good stuff!!
very help full thanks babe w
AnatOWJIya
Yo my sweetheart, came lately cause of college, wanna check some things up, gonna pray they won't wreck you qualify
HSes
00:38:915 - from there on Usagi's 7k HD he have 1 empty note for HSs on triples.
00:56:915 - Missed note on 7K Insane?
01:17:915 - Some diffs missing C
01:21:477 (81477|3,81524|2,81571|1,81618|0) - Those notes hitsounded with a clap,but on other diffs( according to if there's even notes to hs be placed on) only 7K Insane have same HSes, while Usagi's 7k Hard and 4k Hard have different ones.
01:24:665 (84665|3) -W+C on note, the only diff that have it.
01:30:290 (90290|3) - Just like in 1st case
01:31:790 - like 01:24:665 (84665|3)
01:40:040 - Missing W on 4k IN and Usagi's HD
01:41:540 - ^
01:41:915 - On some diffs C changed with A#5S_Bb5S_S (or otherway)
01:42:477 - 4K HD the only diff that have W over here(not including easies)
01:42:758 - Missed G#5S_Ab5S_s on 4K HD/IN (according to 7k Insane)
02:02:727 - Missed HS on several diffs
That's all i found. Once again i'm total n00b in HSes and maybe it's how it was supposed to be. Anyway, you to decide 0/
Topic Starter
Lirai

AnatOWJIya wrote:

Yo my sweetheart, came lately cause of college, wanna check some things up, gonna pray they won't wreck you qualify
okay let's go
[HSes]
00:38:915 - from there on Usagi's 7k HD he have 1 empty note for HSs on triples.
01:30:290 (90290|3) - Just like in 1st case
01:31:790 - like 01:24:665 (84665|3)

starts from Easy to Hard i used 2 keysound, while Insane have 3 keysound. Even this is keysound map, we must know when to not represent some piano instrument on certain difficulty to fit to play on it.

00:56:915 - Missed note on 7K Insane?

didn't see anything missing, it just slight different mapping view between me and arzenvald. u see him didnt mapping the violin and focusing on piano sound, so he may emphasize it with +1note without piano keysound, so on every 1/1 beat there are 3notes or triplet, While i focusing both on violin and piano, i just mapped what actual instruments there are. you wont see any LN on this part of him

01:21:477 (81477|3,81524|2,81571|1,81618|0) - Those notes hitsounded with a clap,but on other diffs( according to if there's even notes to hs be placed on) only 7K Insane have same HSes, while Usagi's 7k Hard and 4k Hard have different ones.
01:24:665 (84665|3) -W+C on note, the only diff that have it.
01:17:915 - Some diffs missing C
01:40:040 - Missing W on 4k IN and Usagi's HD
01:41:540 - ^
01:42:477 - 4K HD the only diff that have W over here(not including easies)
01:41:915 - On some diffs C changed with A#5S_Bb5S_S (or otherway)
01:42:758 - Missed G#5S_Ab5S_s on 4K HD/IN (according to 7k Insane)
02:02:727 - Missed HS on several diffs

EZ-NM Basicaly follows the drum, i did make it different through 4K difficulties with 7K difficulties. They must have different pattern composition, for example if i change with piano keysound A#5 you mentioned at easy and normal difficulty then you will hear piano stairs but you only need to hit 2 piano notes, sounds weird isn't. so i changed by the pattern what it fits with its difficulty. 1/4 piano stream for hard one using piano keysound and 1/2 drum beats with custom drum hitsound. and gonna mention the hardest would be have both piano and drum notes, so they may have their own keysound and fit with the difficulty needs
That's all i found. Once again i'm total n00b in HSes and maybe it's how it was supposed to be. Anyway, you to decide 0/
I sorted out some similar problem you gave to me cz it would be easier to reply it. so here's the conclusion,
Everything u mentioned about hitsound difference through map's difficulties are intended. I put keysound (and custom histound of course) following the note structure or pattern that every diff represent, there are 3 kind of keysound i had on this map, first is Piano keysound, the second is Drum Keysound (which are custom hitsounds) and the last is supportive keysound (which i use custom snare sound) to represent any instrument sound which are not a piano or drum.

Thanks for your check and you are great as usual my boi, keep up the good work
AnatOWJIya
Once again i'm total n00b in HSes
No_sync
hi.

Congratulations on qualification, but i had check the hitsounds and i think there are two issues:

B6S.wav isn't used. I searched with notepad++ and it wasn't found: https://puu.sh/zkouu.png (All difficulties were added to search)
Also, I don't see any .osb file that could be used for this hitsound.

There is a reference to "null_s.wav", hitsound that doesn't exist: https://puu.sh/zkoH5.png (Again all difficulties were added to search)
In game, editor: https://osu.ppy.sh/ss/10216990
Maxus
Hmm, kinda tried to take look at the map and noticed that the section at 00:17:165 - needs additional red line timing here to follow in piano accordance.
use this:


Or you can copypaste from here:
timing
2915,375,4,2,1,80,1,0
17165,254.237288135593,4,2,1,80,1,0
17419,283.018867924528,4,2,1,80,1,0
17702,375,4,2,1,80,1,0
18077,342.857142857143,4,2,1,80,1,0
19415,375,4,2,1,80,1,0
76415,-100,4,2,1,80,0,0
79040,-80,4,2,1,80,0,0
79321,-200,4,2,1,80,0,0
79415,-100,4,2,1,80,0,1
103040,-100,4,2,1,80,0,0

Do the 160 bpm first at 00:19:415 - , so that the notes after this one doesn't get moved because of red line before.
Don't forget to resnap and normalize some notes after using the red line.

Good luck!
Protastic101
Yeah, unused hitsound is a problem. Also would be good to take a look at the timing Maxus gave
Topic Starter
Lirai

No_sync wrote:

hi.

Congratulations on qualification, but i had check the hitsounds and i think there are two issues:

B6S.wav isn't used. I searched with notepad++ and it wasn't found: https://puu.sh/zkouu.png (All difficulties were added to search)
Also, I don't see any .osb file that could be used for this hitsound.

There is a reference to "null_s.wav", hitsound that doesn't exist: https://puu.sh/zkoH5.png (Again all difficulties were added to search)
In game, editor: https://osu.ppy.sh/ss/10216990
basic. thanks

Maxus wrote:

Hmm, kinda tried to take look at the map and noticed that the section at 00:17:165 - needs additional red line timing here to follow in piano accordance.
use this:


Or you can copypaste from here:
timing
2915,375,4,2,1,80,1,0
17165,254.237288135593,4,2,1,80,1,0
17419,283.018867924528,4,2,1,80,1,0
17702,375,4,2,1,80,1,0
18077,342.857142857143,4,2,1,80,1,0
19415,375,4,2,1,80,1,0
76415,-100,4,2,1,80,0,0
79040,-80,4,2,1,80,0,0
79321,-200,4,2,1,80,0,0
79415,-100,4,2,1,80,0,1
103040,-100,4,2,1,80,0,0

Do the 160 bpm first at 00:19:415 - , so that the notes after this one doesn't get moved because of red line before.
Don't forget to resnap and normalize some notes after using the red line.

Good luck!
for this, i change it by my own starts with tempo 145 and for the grace is 170





there are a lot of reference with different kind of slow tempo, but i think this is the closest one to get the right snap
Seriously its very messy with tempo above 200 how do u even sggest it
Maxus
Ngghh, the point of adding the redline is so that the downbeat can synchronize with the timing bpm, not necessarily for the snap itself.

With ur timing, it doesn't sync with the beat properly and it isn't allowed. you can try look at t/472500/start=150 and t/474789/start=135 if you're unsure. Cause those map got DQ because of these issues.
Topic Starter
Lirai

Maxus wrote:

Ngghh, the point of adding the redline is so that the downbeat can synchronize with the timing bpm, not necessarily for the snap itself.

With ur timing, it doesn't sync with the beat properly and it isn't allowed. you can try look at t/472500/start=150 and t/474789/start=135 if you're unsure. Cause those map got DQ because of these issues.
how do u think it doesn't sync with the beat properly and it isn't allowed?
and getting right snap isn't necessary?

qat are going to check this anyway
Maxus
Because it's happened before, I even provide past example where my icon/other map got DQ because of same exact issue.

The main point is for downbeat to sync properly here, it will automatically follow the accurate snap too if it does sync, it's what i meant.
Try ask pishi yourself i guess, I already warn you.
Topic Starter
Lirai

Maxus wrote:

Because it's happened before, I even provide past example where my icon/other map got DQ because of same exact issue.

The main point is for downbeat to sync properly here, it will automatically follow the accurate snap too if it does sync, it's what i meant.
Try ask pishi yourself i guess, I already warn you.
Im questioning on your suggestion you gave to me omg

anyway here is my new timing, they snap correctly also sync downbeat
Protastic101
You forgot to snap all your storyboarded samples lmao. Make sure to control A and wiggle them around the line to resnap them all.

00:16:790 - This should be C#7

00:18:561 (18561|6) - In top diff, I don't know if it applies to other diffs, should be at 00:18:575 - on the 1/12

Timing seems ok otherwise.
Topic Starter
Lirai

Protastic101 wrote:

You forgot to snap all your storyboarded samples lmao. Make sure to control A and wiggle them around the line to resnap them all. woops thanks

00:16:790 - This should be C#7 I believe this is A#6 and its perfectly fit this key, sounds too high with C#7

00:18:561 (18561|6) - In top diff, I don't know if it applies to other diffs, should be at 00:18:575 - on the 1/12 the snap u gave 1/12 played at 25% playrate its look late, but with current snap (1/8) is fit since at that snap we can hear the sound of high pitch key. Actually the sound itself is hard to distinguish since it's covered by long sound of note B#5

Timing seems ok otherwise. thanks
so i checked the hs if there's any missing file with modding assistant software and its fine now
Arzenvald
https://puu.sh/zmkgL/479d0e9b86.zip selfmod, latest timing update and stuff of course

all diffs probably, 00:46:784 (46784|3) - F#7S_Gb7S
Topic Starter
Lirai
Updated

also applied 00:46:784 (46784|3) - F#7S_Gb7S
Garalulu
w
lulu seems dead where are you
Topic Starter
Lirai

Garalulu wrote:

w
lulu seems dead where are you
lulu lulu lulu !!!!

lulu never die

Logs
Garalulu :
01:09:659 - Changed jumpstream pattern into 1/2 double stream instead (7K Insane)

QAT :
00:16:790 (16790|2) - C#6 (All Diffs)
00:18:427 (18427|0,18494|1,18516|3,18561|4,18561|6) - 4 Notes snap for grace (All Diffs)

DE-CADE :
01:36:409 (96409|1) - Found unsnapped 1/6 note (4K Insane)
01:41:159 - Changed pattern to be easier to get 300s since much player miss there (7K Insane)
Aruel
b4 qual

00:18:561 (18561|3) - I guess you should better to fix this F#7S_Gb7S
Topic Starter
Lirai

Fresh Chicken wrote:

b4 qual

00:18:561 (18561|3) - I guess you should better to fix this F#7S_Gb7S
ok confirmed at 4K Insane through irc, thanks ciken dinner 8-)
Aruel
alalalalalalalalalalalala
Topic Starter
Lirai

Fresh Chicken wrote:

alalalalalalalalalalalala
salanghae <3
Wadu
4K Insane Lv. 12
01:23:159
I think this would emhpasis the sound better:
https://prnt.sc/ihwwal
Topic Starter
Lirai

Wadu wrote:

4K Insane Lv. 12
01:23:159
I think this would emhpasis the sound better:
https://prnt.sc/ihwwal
yes it's emphasize the piano even half of it(because its should be 4 jack note according to the piano). Luckily for this diff i prefer the current double trill because that jack will be fit on extra diff which i don't have time to map it right now. Thanks for your feedback, i really appreciate it.
Surono
ccd by1
Topic Starter
Lirai
Check ur gay map
Arzenvald
welcome to ranked
Surono

DE-CADE wrote:

Check ur gay map
thanks big bro <3
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